fixes a compiler warning (hopefully since i don't use that compiler)
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4f566b5bb2
commit
37fcd8fdbe
7 changed files with 7 additions and 7 deletions
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@ -69,7 +69,7 @@ public:
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virtual void toggle_grid();
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virtual void search();
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virtual void play_side(const int team_num) = 0;
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virtual void play_side(const unsigned int team_num) = 0;
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const int get_ticks();
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@ -47,7 +47,7 @@ void playmp_controller::speak(){
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menu_handler_.speak();
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}
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void playmp_controller::play_side(const int team_index){
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void playmp_controller::play_side(const unsigned int team_index){
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//goto this label if the type of a team (human/ai/networked) has changed mid-turn
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redo_turn:
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bool player_type_changed_ = false;
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@ -34,7 +34,7 @@ protected:
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virtual void clear_labels();
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virtual bool can_execute_command(hotkey::HOTKEY_COMMAND command) const;
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virtual void play_side(const int team_index);
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virtual void play_side(const unsigned int team_index);
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virtual void before_human_turn();
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virtual void play_human_turn();
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virtual void after_human_turn();
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@ -379,7 +379,7 @@ void playsingle_controller::play_turn(){
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finish_turn();
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}
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void playsingle_controller::play_side(const int team_index){
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void playsingle_controller::play_side(const unsigned int team_index){
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//goto this label if the type of a team (human/ai/networked) has changed mid-turn
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redo_turn:
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//although this flag is used only in this method it has to be a class member
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@ -56,7 +56,7 @@ public:
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protected:
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virtual void play_turn();
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virtual void play_side(const int team_index);
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virtual void play_side(const unsigned int team_index);
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virtual void before_human_turn();
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virtual void play_human_turn();
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virtual void after_human_turn();
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@ -235,7 +235,7 @@ void replay_controller::play_turn(){
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current_turn_++;
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}
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void replay_controller::play_side(const int team_index){
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void replay_controller::play_side(const unsigned int team_index){
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if (recorder.at_end()){
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return;
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}
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@ -66,7 +66,7 @@ protected:
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private:
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void init();
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virtual void play_turn();
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virtual void play_side(const int team_index);
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virtual void play_side(const unsigned int team_index);
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void update_teams();
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void update_gui();
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