fixes bug #6001 (droid command not working)
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2 changed files with 16 additions and 8 deletions
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@ -1578,10 +1578,13 @@ namespace events{
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const size_t index = static_cast<size_t>(side - 1);
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if (index >= teams_.size() || teams_[index].is_network()) {
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//do nothing
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} else if (teams_[index].is_human()) {
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} else if (teams_[index].is_human()) {
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//this is our side, so give it to AI
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teams_[index].make_ai();
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textbox_info_.close(*gui_);
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if(team_num == side) {
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if(team_num == side) {
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//if it is our turn at the moment, we have to indicate to the
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//play_controller, that we are no longer in control
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throw end_turn_exception(side);
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}
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} else if (teams_[index].is_ai()) {
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@ -1620,14 +1623,19 @@ namespace events{
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return;
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}
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if(side_num > 0 && side_num <= teams_.size()) {
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if(teams_[static_cast<size_t>(side_num - 1)].is_human()) {
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if(teams_[static_cast<size_t>(side_num - 1)].is_human()) {
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//if this is our side we are always allowed to change the controller
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change_side_controller(side,player,true);
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if(team_num == side_num) {
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teams_[static_cast<size_t>(side_num - 1)].make_network();
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textbox_info_.close(*gui_);
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teams_[static_cast<size_t>(side_num - 1)].make_network();
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textbox_info_.close(*gui_);
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if(team_num == side_num) {
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//if it is our turn at the moment, we have to indicate to the
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//play_controller, that we are no longer in control
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throw end_turn_exception(side_num);
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}
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} else {
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} else {
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//it is not our side, the server will decide if we can change the
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//controller (that is if we are host of the game)
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change_side_controller(side,player);
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}
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}
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@ -394,7 +394,7 @@ redo_turn:
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play_human_turn();
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after_human_turn();
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} catch(end_turn_exception& end_turn) {
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if (end_turn.redo == (team_index + 1U) )
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if (end_turn.redo == team_index)
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player_type_changed_ = true;
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}
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