Removed the castle-to-water transition from castles next to swamp

(since it looked bad).
This commit is contained in:
Lari Nieminen 2006-11-29 15:05:07 +00:00
parent c9fdf52dea
commit 59327274d9

View file

@ -73,7 +73,7 @@
no_flag="overlay"
set_flag="overlay"
[/tile]
[tile]
pos=3
type={NID}
@ -777,7 +777,7 @@
{TERRAIN_ADJACENT_CUSTOM -151 mb& !mbXhCKNnoQW mountains transition2}
{TERRAIN_ADJACENT -160 M !MX desert-mountains}
{TERRAIN_ADJACENT -170 HA kscZ\|/wY snow-hills-to-water}
{TERRAIN_ADJACENT -171 HA h snow-hills-to-hills}
{TERRAIN_ADJACENT -172 HA !HAXha snow-hills}
@ -793,14 +793,14 @@
{TERRAIN_ADJACENT -250 i !iX ice}
{TERRAIN_ADJACENT -260 TGL kscZ\|/ savanna-to-water}
{TERRAIN_ADJACENT -250 Ywq !YwqhaHAmb& swampwater}
{TERRAIN_ADJACENT -250 Ywq !YwqhaHAmb& swampwater}
# These two work in conjunction with the mountain and hill transitions to create
# a smooth coastline between grassland, hills and mountains.
{TERRAIN_ADJACENT -270 ftgvX? !ftgvX?mb&hakscZ\|/wY grassland}
{TERRAIN_ADJACENT -319 ftgvX?mb&ha kscZ\|/ grassland-to-water}
{TERRAIN_ADJACENT -319 ftgvX?mb&ha kscZ\|/ grassland-to-water}
{TERRAIN_ADJACENT -280 GTL !GTLX savanna}
{TERRAIN_ADJACENT -290 R !R road}
@ -813,9 +813,9 @@
# Water Transitions draw below everything else
{SET_ADJACENT_FLAG Qq K kscZ\|/Y transition2}
{TERRAIN_ADJACENT_CUSTOM -500 CKnNo kscZ\|/Y castle-to-water transition2}
{TERRAIN_ADJACENT_CUSTOM -510 i kscZ\|/wY ice-to-water submerged_part}
{SET_ADJACENT_FLAG Qq K kscZ\|/Y transition2}
{TERRAIN_ADJACENT_CUSTOM -500 CKnNo kscZ\|/ castle-to-water transition2}
{TERRAIN_ADJACENT_CUSTOM -510 i kscZ\|/wY ice-to-water submerged_part}
{TERRAIN_ADJACENT -520 cZ\|/ !cZ\|/m coast}
{TERRAIN_ADJACENT -530 k !k ford}