belated entries to the changelog.
Also tried to include the main things Jetryl has done in the last several months.
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@ -12,6 +12,9 @@ Version 1.3-svn:
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* fixed terrain selection probabilites (patch #617)
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* stoned units do not use a separate cache
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* no more "darkened" cache. we now overlay terrain/darken.png
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* new lava transitions, and special transitions between lava, chasm, and dwarvish castle
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* star shaped "ellipses" for leaders and hero units
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* various minor terrain and item improvements
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* multiplayer maps:
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* new multiplayer maps: The Manzivan Traps
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* units:
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@ -26,10 +29,13 @@ Version 1.3-svn:
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* new units
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* added the Armageddon Drake (not used in any mainline eras)
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* unit art
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* all new wose graphics
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* new mainline troll graphics
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* various animations and many unit improvements
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* added a recruit animation for Skeleton
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* user interface
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* use "Save Replay" instead of "Save Game" when asking to save a replay (bug #7256)
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* fix ennemi Gold show twice in debug mode in status table (bug #6895)
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* fix enemy Gold show twice in debug mode in status table (bug #6895)
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* added an option to hide minimaps in the multiplayer lobby
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* added menu items for saving the current map
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* added turbo speed setting and changed ui accordingly
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