belated entries to the changelog.

Also tried to include the main things Jetryl has done in the last
several months.
This commit is contained in:
J.W. Bjerk 2006-11-29 06:19:19 +00:00
parent e447978f10
commit c9fdf52dea

View file

@ -12,6 +12,9 @@ Version 1.3-svn:
* fixed terrain selection probabilites (patch #617)
* stoned units do not use a separate cache
* no more "darkened" cache. we now overlay terrain/darken.png
* new lava transitions, and special transitions between lava, chasm, and dwarvish castle
* star shaped "ellipses" for leaders and hero units
* various minor terrain and item improvements
* multiplayer maps:
* new multiplayer maps: The Manzivan Traps
* units:
@ -26,10 +29,13 @@ Version 1.3-svn:
* new units
* added the Armageddon Drake (not used in any mainline eras)
* unit art
* all new wose graphics
* new mainline troll graphics
* various animations and many unit improvements
* added a recruit animation for Skeleton
* user interface
* use "Save Replay" instead of "Save Game" when asking to save a replay (bug #7256)
* fix ennemi Gold show twice in debug mode in status table (bug #6895)
* fix enemy Gold show twice in debug mode in status table (bug #6895)
* added an option to hide minimaps in the multiplayer lobby
* added menu items for saving the current map
* added turbo speed setting and changed ui accordingly