Typo fixes, new DESCRIPTION, shortened long lines, .B/.BR fixes.

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András Salamon 2005-04-10 21:16:35 +00:00
parent 51c805d1c4
commit 5890bbaa67

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@ -13,10 +13,10 @@
.\" Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
.\"
.TH WESNOTH 6 "April 9th, 2005" "Wesnoth" "Battle for Wesnoth"
.TH WESNOTH 6 "April 2005" "Wesnoth" "Battle for Wesnoth"
.SH NAME
battle for wesnoth \- fantasy turn-based strategy game
Battle for Wesnoth \- fantasy turn-based strategy game
.SH SYNOPSIS
.B wesnoth
@ -26,49 +26,69 @@ battle for wesnoth \- fantasy turn-based strategy game
.SH DESCRIPTION
Battle for
.B Wesnoth
is a fantasy turn-based strategy game.
is a turn-based fantasy strategy game.
Battle for control of villages, using variety of units which have advantages and disadvantages in different types of terrains and against different types of attacks. Units gain experience, advance levels and can be carried over from one scenario to the next.
Build a Hero, and lead your army. Different races, with distinctive abilities, weapons and spells.
Defeat all enemy leaders using a well-chosen cadre of troops, taking
care to husband your resources of gold and villages. All units have
their own strengths and weaknesses; to win, you must deploy your forces
to their best advantage while denying your foes the chance to do the
same. As units gain experience, they acquire new abilities and become
more powerful. You can play in your own language, and even create your
own custom units, scenarios or campaigns. Test your skill against a
smart computer opponent, or join Wesnoth's large community of on-line
players.
.SH OPTIONS
.TP
.BR --bpp
.B --bpp
sets BitsPerPixel value. Example: --bpp 32
.TP
.BR --compress \ <infile> \ <outfile>
compresses a savefile (infile) that is a normal WML-textfile into a WML-Binary file (outfile).
.B --compress \ <infile> \ <outfile>
compresses a savefile (infile) that is in text WML format into binary WML format (outfile).
.TP
.BR -d , \ --debug
shows some extra debugging informations and options in-game.
shows extra debugging information and enables additional command mode
options in-game (see the Wiki at http://www.wesnoth.org/ for more
information about command mode).
.TP
.BR --decompress \ <infile> \ <outfile>
decompresses a savefile (infile) that is a WML-Binary into a normal WML-textfile (outfile).
.B --decompress \ <infile> \ <outfile>
decompresses a savefile (infile) that is in binary WML format into text
WML format (outfile).
.TP
.BR -f , \ --fullscreen
runs the game in full screen mode.
.TP
.BR --fps
displays the number of frames per second the game is currently running at, in a corner of the screen.
.B --fps
displays the number of frames per second the game is currently running
at, in a corner of the screen.
.TP
.BR -h , \ --help
tells you what the command line options do.
displays a summary of command line options to standard output, and exits.
.TP
.BR --log-error="domain1,domain2,..." , \ --log-warning=... , \ --log-info=...
sets the severity level of the debug domains. "all" can be used to match any debug domain.
sets the severity level of the debug domains. "all" can be used to match
any debug domain.
.B --log-info
shows all messages,
.B --log-warning
only warnings and errors, and
.B --log-error
just errors.
.TP
.BR --multiplayer
runs a multiplayer game. There are more extra options that can be used together with --multiplayer. They are explained below.
.B --multiplayer
runs a multiplayer game. There are additional options that can be used
together with
.B --multiplayer
. They are explained below.
.TP
.BR --nocache
@ -100,14 +120,18 @@ runs the game in windowed mode.
.SH Options for --multiplayer
The side-specific multiplayer options are marked with <number>. <number> has to be replaced by a side number. It usually is 1 or 2 but depends on the number of players possible in the choosen scenario.
The side-specific multiplayer options are marked with <number>. <number>
has to be replaced by a side number. It usually is 1 or 2 but depends on
the number of players possible in the chosen scenario.
.TP
.BR --era=value
use this option to play in the selected era instead of the "Default" era. The era is choosen by an id. Eras and factions are described in the data/multiplayer.cfg file.
use this option to play in the selected era instead of the "Default"
era. The era is chosen by an id. Eras are described in the
data/multiplayer.cfg file.
.TP
.BR --nogui
.B --nogui
runs the game without the GUI.
.TP
@ -116,7 +140,8 @@ selects a multiplayer scenario. The default scenario is "multiplayer_test".
.TP
.BR --algorithm<number>=value
selects a non-standard algorithm to be used by the AI controller for this side. Available values: "idle_ai" and "sample_ai".
selects a non-standard algorithm to be used by the AI controller for
this side. Available values: "idle_ai" and "sample_ai".
.TP
.BR --controller<number>=value
@ -124,20 +149,24 @@ selects the controller for this side. Available values: "human" and "ai".
.TP
.BR --parm<number>=name:value
sets additional parameters for this side. This parameter depends on the options used with
sets additional parameters for this side. This parameter depends on the
options used with
.B --controller
and
.B --algorithm.
It should only be useful for people designing their own AI. (not yet documented completely)
It should only be useful for people designing their own AI. (not yet
documented completely)
.TP
.BR --side<number>=value
selects a faction of the current era for this side. The faction is choosen by an id. Eras and factions are described in the data/multiplayer.cfg file.
selects a faction of the current era for this side. The faction is
chosen by an id. Factions are described in the data/multiplayer.cfg
file.
.SH AUTHOR
Written by David White <davidnwhite@optusnet.com.au>.
.br
Edited by Nils Kneuper <crazy-ivanovic@gmx.net>.
Edited by Nils Kneuper <crazy-ivanovic@gmx.net> and ott <ott@gaon.net>.
.br
This manual page was originally written by Cyril Bouthors <cyril@bouthors.org>.
.br