updated sample translation

This commit is contained in:
Dave White 2003-09-25 10:01:11 +00:00
parent d04fee647a
commit 581851e0c9

View file

@ -1,63 +1,15 @@
[language]
language="Language Name Goes Here"
id=en #language code - English=en, French=fr, etc
[hotkey]
command=undo
key=u
[/hotkey]
[hotkey]
command=redo
key=r
[/hotkey]
[hotkey]
command=cycle
key=n
[/hotkey]
[hotkey]
command=leader
key=l
[/hotkey]
[hotkey]
command=zoomin
key=z
[/hotkey]
[hotkey]
command=zoomout
key=x
[/hotkey]
[hotkey]
command=zoomdefault
key=c
[/hotkey]
[hotkey]
command=fullscreen
key=f
ctrl=yes
[/hotkey]
[hotkey]
command=accelerated
key=a
ctrl=yes
[/hotkey]
[hotkey]
command=resistance
key=r
ctrl=yes
[/hotkey]
[hotkey]
command=terraintable
key=t
ctrl=yes
[/hotkey]
id=en #language code - English=en, French=fr, etc
10_4="We must be wary... they say a wizard lives in these mountains, and he does not take kindly to visitors"
ArchMage="Arch Mage"
ArchMage_description="A leader among the mages, the arch mage hurls huge balls of fire at his enemies. The arch mage can teleport from any village to any other friendly village, translating himself from place to place in an instant."
Assasin="Assasin"
Assasin_description="Assasins are masters of the night. Like rogues they can backstab, and ignore enemy zones of control. They can also throw poison-tipped knives at their enemies from long range."
BloodBat="Blood Bat"
BloodBat_description="The fur of this undead flying beast is tainted red by the blood of its victims. The Blood Bat is fast, and can drain the blood of those it attacks, thus healing itself."
BoneShooter="Bone Shooter"
BoneShooter_description="These undead elite archers use the bones of those slain in battle not only to kill their foes, but also to strike terror in their hearts."
Chocobone="Chocobone"
Chocobone_description="Riding the bones of large birds used as mounts by an ancient and lost civilization, the skeletons can move faster than most calvary units."
Commander="Commander"
@ -73,9 +25,13 @@ when necessary.
If the Commander is lost, so is the battle."
CuttleFish="Cuttle Fish"
CuttleFish_description="Cuttle Fish are giantic creatures of the seas. They can grab their opponents with strong tentacles, or spit a poisonous black ink from a distance. The best way to survive an encounter with these monsters is to remain ashore."
Duelist="Duelist"
Duelist_description="The Duelist is a master on the art of swordplay. His skills with the rapier allow him to attack and parry with only one hand, while wielding a pistol in his other hand to hit distant foes."
DwarvishBerserker="Dwarvish Berserker"
DwarvishBerserker_description="The dwarves are an ancient race of powerful fighters. Their berserker can wield a battle axe in a deadly manner, or throw himself into a mad frenzy that forgoes all defense to double his attack power, or even throw knives to hit his enemies from a distance. Besides all that, the mighty presence of the dwarvish berserker inspires the troops of lower level around him, giving them a boost in their attacks."
DwarvishLord="Dwarvish Lord"
DwarvishLord_description="The dwarvish lord is the king under the mountains. His skill with the battle axe is unparalled, and he is able to even hit enemies that are far away from him. His prowesses inspires units of lower level around him, making them fight better."
EASY="Fighter (easy)"
ElderMage="Elder Mage"
ElderMage_description="A once-great mage, the Elder Mage still holds much of his power, but it has diminished a little from years of experience. Using powerful lightning bolts, the Elder Mage is feared on the battlefield by all his enemies."
@ -88,7 +44,7 @@ If the Commander is lost, so is the battle."
ElvishChampion="Elvish Champion"
ElvishChampion_description="A master fighter, the Elvish Champion is an awesome master of swordsmanship, inflicting large amounts of damage in close combat. He is also powerful with a bow, able to wreak damage on his enemies from close and long range."
ElvishDruid="Elvish Druid"
ElvishDruid_description="The Elvish Druid is a powerful master of the forest. Brilliant at ensnaring unwary opponents, she is invisible to her enemies while in the forest, until she attacks. The Druid is an excellent supporting unit to any Elvish army."
ElvishDruid_description="The Elvish Druid is a powerful master of the forest. Brilliant at ensnaring unwary opponents, she also uses the herbs of the forest to heal her allies. The Druid is an excellent supporting unit to any Elvish army."
ElvishFighter="Elvish Fighter"
ElvishFighter_description="Elvish Fighters make up the bulk of
the Elven military in Wesnoth. They are
@ -110,25 +66,35 @@ in the forest."
ElvishRanger="Elvish Ranger"
ElvishRanger_description="The Elvish Ranger is quick and powerful. Skilled in both short and long range combat, the ranger is truly and all-round fighter. Able to see well at night with his keen eyes, the Ranger does not suffer the combat penalties at night that other lawful units do."
ElvishShaman="Elvish Shaman"
ElvishShaman_description="The Elvish Shaman focuses on less violent ways to hinder the enemy. Her entangling attack slows enemies down and reduces the number of times they may attack."
ElvishShaman_description="The Elvish Shaman focuses on less violent ways to hinder the enemy. Her entangling attack slows enemies down and reduces the number of times they may attack. She also possesses basic healing abilities."
ElvishSharpshooter="Elvish Sharpshooter"
ElvishSharpshooter_description="The most elite archers in all of Wesnoth, the Elvish Sharpshooters are incredibly accurate, even when firing very fast. Guaranteed a 60% chance to hit when attacking, the sharpshooters are excellent at weeding out entrenched enemies."
Fencer="Fencer"
Fencer_description="Fencers are trained in the fine arts of the swordplay. While their rapier is a light weapon, they can use it quick and deadly. Wielding a dagger in their offhand, they can also parry all kinds of attacks quite deftly."
General="General"
General_description="The great leaders of the human armies, generals are responsible for the protection of large and/or important areas in the human kingdoms. The generals can coordinate the attacks of level 1 and 2 units, increasing their fighting efficiency."
Ghost="Ghost"
Ghost_description="Ghosts are the souls of warriors that died in agony centuries ago, leaving no corpse behind. Not limited by a physical body, these undead can
swiftly fly towards their victims."
GoblinKnight="Goblin Knight"
GoblinKnight_description="The Goblin Knights are the elite of the Goblin Wolf Riders. They can ride their mounts extremely fast, outriding their human and elven counterparts."
GreatMage="Great Mage"
GreatMage_description="The Great Mage is an awesome and fearsome enemy, exceeding even the Arch Mage in power. Like the Arch Mage, the Great Mage can teleport between villages, projecting his great power to all corners of the battlefield."
Gryphon="Gryphon"
GryphonRider="Gryphon Rider"
GryphonRider_description="Only a few of the already nature-loving elves are able to make a friendship bond with the mighty gryphons. Those who do can ride these flying beasts, discovering the whole new world of the skies."
Gryphon_description="Half lion, half bird, these majestic creatures dominate the skies of the world. Wary of other intelligent races, they should not be disturbed without a good reason."
HARD="Champion (hard)"
Halbardier="Halbardier"
Halbardier_description="The best among the swordsmen are choosen to become halberdiers. Thought a little slower then the sword, their weapon can strike deadly blows."
Horseman="Horseman"
Horseman_description="Trained from childhood to ride, Horsemen are both fast and powerful at attacking. Charging at their enemies, their attacks do double damage, but also cause the horsemen to receive double damage when struck."
Knight="Knight"
Knight_description="The Knight is skilled in use of both lance and sword. When using the lance, the Knight charges at enemies, taking and receiving double damage."
Lich="Lich"
Lich_description="The lich is a mage that has commited completely to the path of the dark arts. To gain control over the undead, the lich has forfeited his own body, becoming an undead himself. This grants him the ability to drain the life from his opponents with a single touch, and to cast powerfull cold spells."
Lieutenant="Lieutenant"
Lieutenant_description="Able at swords and crossbows, the lieutenant leads small groups of human soldiers, coordinating their attacks and increasing the fighting ability of those of lower rank around him."
Lord="Lord"
Lord_description="A noble leader of many troops, lords are especially strong in melee combat, but also possess skill with the bow. Like commanders, lords possess leadership skills, and provide leadership to all lower level units on adjacent hexes."
Mage="Mage"
@ -145,45 +111,73 @@ When a unit is adjacent to a mage of Light, it will fight as if it were day when
Merman_description="A skilled creature of the sea, the Merman is powerful and quick in any amphibious environment, but struggles on land."
NORMAL="Hero (medium)"
Naga="Naga"
Naga_description="The naga, like the merman, are inhabitants of the seas. While they are smaller and nimbler than their counterparts, they share their distaste for dry land."
Necromancer="Necromancer"
Necromancer_description="A necromancer is a mage that decided to follow the paths of the dark arts. By tapping into the power of the undead, the necromancer can cast spells that drain the lifeforce from his foes and add it to his own."
Ogre="Ogre"
Ogre_description="Ogres are giant, stupid humanoids that usually live alone in the wilderness. While they can be easily outran or outsmarted, their strenght is not to be underestimated."
OrcishArcher="Orcish Archer"
OrcishArcher_description="The Archer is considered by many orcs to be a lesser caste of warrior, for attacking his enemies from a distance. Howerver, since most orcs won't learn how to handle a bow, he is an indispensable part of the orcish army."
OrcishAssasin="Orcish Assasin"
OrcishAssasin_description="While not so strong in combat, the Orcish Assasin is fast, can defend himself well over different kinds of terrain, and poisons his darts. A victim hit by poison will take damage from time to time, until he can stop at a town to be healed."
OrcishCrossbow="Orcish Crossbow"
OrcishCrossbow_description="The orcish crossbow tries to compensate his lack of skill with the raw power of his weapon. While he is not as effective as the elvish marksmen in long range combat, he is sturdier and can handle himself a little better in close combat."
OrcishGrunt="Orcish Grunt"
OrcishGrunt_description="The Orcish Grunt makes the base of the orcish forces. Although slower than human or elven fighters, the grunt can deliver much more powerful blows, and take more hits before falling."
OrcishSlayer="Orcish Slayer"
OrcishSlayer_description="Fast and nimble, competent in short and long ranged combat, and using a poisoning attack, the Orcish Slayer is a formidable opponent."
OrcishWarlord="Orcish Warlord"
OrcishWarlord_description="Only the orcs with both great cunning and unsurpassed strength can become Warlords. Skilled in both the sword and the bow, these beast-warriors lead the orcish fighting groups."
OrcishWarrior="Orcish Warrior"
OrcishWarrior_description="Having mastered the art of dual sword fighting, the Orcish Warrior is highly respected among the orcs, and highly feared by his foes. His only weakness is the inability to wield bows."
Paladin="Paladin"
Paladin_description="A knight of the highest virtue, the Paladin has all the skills of the knight, but can also heal adjacent friendly units."
Princess="Princess"
Princess_description="A noble at birth, the princess has learned swordplay with the greatest generals, and battle tatics with the greatest sages, making her both a great combatant and leader. All the units of lower level around the princess will fight better due to her shining presence."
RedMage="Red Mage"
RedMage_description="The red mage attacks with powerful fireballs, that are guaranteed a good chance of hitting. Good at both day and night, and deft of foot, the red mage is valuable in almost all situations"
Revenant="Revenant"
Revenant_description="A Revenant is an undead raised from a once mighty warrior. While the warrior's will and soul are all but lost, the fighting skills certainly remain."
Rogue="Rogue"
Rogue_description="Rogues are masters of agility, they can move past an enemy, ignoring zones of control. They also possess the backstab ability, which allows them to do double damage if an ally of the rogue is on the opposite side of an enemy they are attacking"
RoyalGuard="Royal Guard"
RoyalGuard_description="Members of the Royal Guard are hand picked among the strongest and sturdiest of the army. The loyalty deploys them whenever only on critical situations and, so far, they have always succeeded in the job at hand."
Scout="Scout"
Scout_description="Using the lightest of armour and the fastest of horses, scouts are employed by most human armies to find out what dangers lie ahead."
SeaOrc="Sea Orc"
SeaOrc_description="Bugg: Control of the seas! A small step for me, a great leap for all goblinoids! *Glub*"
SeaSerpent="Sea Serpent"
SeaSerpent_description="The Sea Serpent is a gigantic monster, capable of capsizing boats by itself."
Skeleton="Skeleton"
SkeletonArcher="Skeleton Archer"
SkeletonArcher_description="These are the bodies of fallen archers, once again brought back to battle as undead. As all undead, they are weak to flame and holy attacks, and resistant to edged weapons."
Skeleton_description="A warrior, slain in battle and brought back by dark magics. All undead are weak to fire and holy spells, but resistant against bladed weapons."
SleepingGryphon="Sleeping Gryphon"
SleepingGryphon_description="Shhhh! The gryphon is sleeping! You'd better not wake it up!"
Swordsman="Swordsman"
Swordsman_description="The swordsman is the base of the human armies. These young soldiers are given basic training and put in the front lines to face the bulk of the battle."
Thief="Thief"
Thief_description="Thieves are deft of foot, and elusive, making them diffult to hit. Being skilled at backstabbing, thieves do double damage when attacking an enemy that has an ally of the thief on the opposite side of him. Being of chaotic disposition, thieves fight better at night than at day."
Troll="Troll"
TrollWarrior="Troll Warrior"
TrollWarrior_description="Hardened by battle, the Troll Warrior can deliver deadly blows with its mace, besides being able to regenerate its wounds during combat."
TrollWhelp="Troll Whelp"
TrollWhelp_description="Trolls are strong, brutal humanoid monsters that have the amazing ability to regenerate, recovering from their wounds in the middle of battle.
Although this Troll is still a weak whelp, their race is known for developing amazingly fast."
Troll_description="Trolls are strong, brutal humanoid monsters that have the amazing ability to regenerate, recovering from their wounds in the middle of battle."
VampireBat="Vampire Bat"
VampireBat_description="An undead flying beast, it attacks by biting its target. While the Vampire Bat fangs are not very powerful, they drain the blood of the victim, giving some of its health to the monster."
WalkingCorpse="Walking Corpse"
WalkingCorpse_description="Dark magics are used to animate dead corpses. Although weak in combat, these zombies can spread their curse to those they kill, increasing the army of undead."
WhiteMage="White Mage"
WhiteMage_description="The white mage is weak in combat, but is an expert in the ways of healing. Units placed adjacent to the white mage will heal as though they were resting in a village.
The white mage is potent in battle against the undead, which experience high damage from the light beam"
WolfRider="Wolf Rider"
Wraith="Wraith"
ability_ambush="ambush"
Wraith_description="The most powerful ghosts in the undead ranks can use their powers to summon a spectral sword that drains the life out of their foes, strengthening themselves. They can also shout a terrible wail that freezes the heart of the weak. Those slain by the wail come back as wraiths to serve their killer."
ability_cures="cures"
ability_heals="heals"
ability_leadership="leadership"
ability_lightbringer="lightbringer"
@ -196,7 +190,6 @@ The white mage is potent in battle against the undead, which experience high dam
ai_controlled="AI"
attack_resistance="Resistance"
attack_type="Attack Type"
bad_save_heading="Saved game corrupt"
bad_save_message="The file you have tried to load is corrupt"
bonus="Bonus"
bridge="Bridge"
@ -205,6 +198,7 @@ The white mage is potent in battle against the undead, which experience high dam
cancel_button="Cancel"
castle="Castle"
chaotic="Chaotic"
choose_resolution="Choose Resolution"
choose_scenario="Choose Scenario"
choose_side="Choose Team Settings:"
choose_weapon="Choose weapon"
@ -267,8 +261,7 @@ The white mage is potent in battle against the undead, which experience high dam
msg10_12="No! We do not have the time to waste, we make for top of the pass, beware of mountain trolls, and do not disturb the waters!"
msg10_13="The shinsplitters will aid you in your quest, look, they arise from the villages to the east, the mighty shinsplitters!!! To battle!"
msg10_2="Look Konrad, before us lies the great road built by the dwarves"
msg10_20="Aaargh! I am done for! Fight on without me brethren!"
msg10_20 ="Well, we have defeated our foes let us hope the mountain does not defeat us!"
msg10_20="Well, we have defeated our foes let us hope the mountain does not defeat us!"
msg10_21="I wish you all the best on your journey, I must return to my village and take care of my family, dwarven hospitality will welcome you, wherever you go friends!"
msg10_22="Let us move onward!"
msg10_3="Maybe at the end of this road, we can seek help from the dwarves"
@ -277,6 +270,7 @@ The white mage is potent in battle against the undead, which experience high dam
msg10_7="Look down there, there are yet more vermin attempt to climb my mountain, They shall feel my wrath!"
msg10_8="Call up your trolls brother, I have some special new servants for these fools! Mu ah ha ha ha!"
msg10_9="Greetings travellers, I am Stalrag, chief of the these villages! I warn you, a great wizard and his trolls are in the mountains and will surely attack, I will summon my tribesmen to aid ye!"
msg10a_20="Aaargh! I am done for! Fight on without me brethren!"
msg11_1="The doors are closed and barred from the inside!"
msg11_10="The legend was true! There are always tentacled creatures hidding in the lakes near the Dwarven Kingdoms"
msg11_11="At last, this is the entrance to the dwarven kingdom."
@ -452,7 +446,7 @@ The white mage is potent in battle against the undead, which experience high dam
msg6_7="Maybe I wasn't using enough forces..."
msg6_8="Protect the princess!!!"
msg6_9="Stop!!!"
msg7_1="My lord! This road does not seem as safe as we had hoped, look around us at the hills, there are undead about! "
msg7_1="My lord! This road does not seem as safe as we had hoped, look around us at the hills, there are undead about!"
msg7_10="Whew! They seem to be retreating at last!"
msg7_11="Yes! We have fought them off"
msg7_12="Now, why did you lie to us and tell us this way was safe, and why did you now save us, young lady?"
@ -551,11 +545,11 @@ The white mage is potent in battle against the undead, which experience high dam
save_game="Save Game"
save_game_label="Name:"
save_game_message="Do you want to save your game?"
save_replay_message="Do you want to save a replay of this scenario?"
scenario="Scenario"
scenario1="Scenario 1: The Elves Besieged"
scenario10="Scenario 10: Mountain Pass"
scenario10_objectives="
Victory:
scenario10_objectives="Victory:
@Move Konrad to the end of the road
Defeat:
#Death of Konrad
@ -573,53 +567,46 @@ Defeat:
#Death of Kalenz
#Death of Li'sar"
scenario11="Scenario 11: The Dwarven Doors"
scenario11_objectives="
Victory:
scenario11_objectives="Victory:
@Move Konrad to entrance of the Dwarven Kingdom.
Defeat:
#Death of Konrad
#Death of Delfador
#Death of Kalenz
#Death of Li'sar"
scenario1_objectives="
Victory:
scenario1_objectives="Victory:
@Move Konrad to the signpost in the north-west
Defeat:
#Death of Konrad
#Death of Delfador
#Turns run out"
scenario2="Scenario 2: The Isle of Anduin"
scenario2_objectives="
Victory:
scenario2_objectives="Victory:
@Defeat enemy leader
Defeat:
#Death of Konrad
#Death of Delfador
#Turns run out"
scenario3="Scenario 3: The Bay of Pearls"
scenario3_objectives="
Victory:
scenario3_objectives="Victory:
@Defeat both enemy leaders
Defeat:
#Death of Konrad
#Turns run out"
scenario4="Scenario 4: Muff Malal's Peninsula"
scenario4_objectives="
Victory:
scenario4_objectives="Victory:
@Defeat Muff Malal
Defeat:
#Death of Konrad
#Turns run out"
scenario5="Scenario 5: The Siege of Elensefar"
scenario5_objectives="
Victory:
scenario5_objectives="Victory:
@Defeat both enemy leaders
Defeat:
#Death of Konrad
#Turns run out"
scenario6="Scenario 6: The Princess of Wesnoth"
scenario6_objectives="
Victory:
scenario6_objectives="Victory:
@Force Li'sar's surrender
Defeat:
#Death of Konrad
@ -627,16 +614,14 @@ Defeat:
#Death of Kalenz
#Turns run out"
scenario7="Scenario 7: The Valley of Death - The Princess's Revenge"
scenario7_objectives="
Victory:
scenario7_objectives="Victory:
@Survive for two days
Defeat:
#Death of Konrad
#Death of Delfador
#Death of Kalenz"
scenario8="Scenario 8: Gryphon Mountain"
scenario8_objectives="
Victory:
scenario8_objectives="Victory:
@Defeat the mother gryphon and the enemy commander
Defeat:
#Death of Konrad
@ -644,8 +629,7 @@ Defeat:
#Death of Kalenz
#Death of Li'sar"
scenario9="Scenario 9: The Ford of Abez"
scenario9_objectives="
Victory:
scenario9_objectives="Victory:
@Move Konrad to the North side of the river.
Defeat:
#Death of Konrad
@ -688,10 +672,14 @@ Defeat:
tutorial_button="Tutorial"
unit_list="Unit List"
units="Units"
version="Version"
version_save_message="This save is from a different version of the game. Do you want to try to load it?"
versus="vs"
victory_heading="Victory"
victory_message="You have emerged victorious!"
video_mode="Video Mode"
video_mode_fail="The video mode could not be changed. Your window manager must be set to 16 bits per pixel to run the game in windowed mode. Your display must support 1024x768x16 to run the game full screen."
video_mode_unavailable="There are no alternative video modes available"
village="Village"
villages="Villages"
weapon_name_axe="axe"