removed mountain units
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5 changed files with 2 additions and 48 deletions
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@ -143,8 +143,6 @@ When a unit is adjacent to a mage of Light, it will fight as if it were day when
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MermanLord="Merman Lord"
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MermanLord_description="The Merman Lord is a master of the sea, skilled in use of the trident, the Merman Lord easily defeats any enemy who is foolish enough to wander into his preferred environment."
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Merman_description="A skilled creature of the sea, the Merman is powerful and quick in any amphibious environment, but struggles on land."
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MountainOgre="Mountain Ogre"
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MountainTroll="Mountain Troll"
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NORMAL="Hero (medium)"
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Naga="Naga"
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Necromancer="Necromancer"
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@ -48,7 +48,7 @@ Defeat:
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description=Ro'Arthian
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side=2
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canrecruit=1
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recruit=Mountain Troll,Troll
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recruit=Troll
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recruitment_pattern=scout,scout,scout,fighter
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gold=450
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enemy=1
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@ -61,7 +61,7 @@ Defeat:
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x=26
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y=6
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canrecruit=1
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recruit=Mountain Ogre,Red Mage
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recruit=Ogre,Red Mage
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recruitment_pattern=scout,scout,scout,scout,mixed fighter
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gold=900
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enemy=1
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@ -8,7 +8,6 @@
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DwarvishBeserker="Dværgisk Berserker"
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DwarvishLord="Dværgisk Herre"
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MountainTroll="Bjerg-Trold"
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ability_night vision="nattesyn"
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leader_not_on_start="Din leder skal være på en start-position for at rekruttére enheder."
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msg10_1="Du kommer IKKE op i bjerget, ANGRIB!!"
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@ -1,21 +0,0 @@
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[unit]
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name=Mountain Ogre
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image=ogre.png
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hitpoints=68
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movement_type=largemountain
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movement=5
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experience=60
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level=2
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alignment=neutral
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advanceto=null
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cost=30
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usage=scout
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unit_description="Ogres are giant, stupid humanoids that usually live alone in the wilderness. While they can be easily outran or outsmarted, their strenght is not to be underestimated."
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[attack]
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name=sword
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type=blade
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range=short
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damage=12
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number=3
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[/attack]
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[/unit]
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@ -1,22 +0,0 @@
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[unit]
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name=Mountain Troll
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image=troll-warrior.png
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ability=regenerates
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hitpoints=85
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movement_type=largemountain
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movement=5
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experience=500
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level=3
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alignment=chaotic
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advanceto=null
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cost=60
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usage=scout
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unit_description="Mountain Trolls are distant relatives to the regular trolls found among the orcish raiding bands. There are even more dangerous than their already strong cousins but, luckly, usually do not venture very far from their rocky lairs."
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[attack]
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name=club
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type=impact
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range=short
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damage=15
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number=3
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[/attack]
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[/unit]
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