Changed -d option so that it forcefully enables debug mode...

...in multiplayer games, as requested in bug #17412.
This commit is contained in:
Guillaume Melquiond 2011-01-23 14:36:54 +00:00
parent 53d936fa46
commit 57a1ddfd05
2 changed files with 2 additions and 2 deletions

View file

@ -2375,7 +2375,7 @@ static int do_gameloop(int argc, char** argv)
continue;
}
} else if(res == gui2::ttitle_screen::MULTIPLAYER) {
game_config::debug = false;
game_config::debug = game_config::mp_debug;
if(game.play_multiplayer() == false) {
continue;
}

View file

@ -3359,7 +3359,7 @@ void console_handler::do_turn_limit()
}
void console_handler::do_debug() {
if (network::nconnections() == 0 /*|| game_config::mp_debug*/) {
if (network::nconnections() == 0 || game_config::mp_debug) {
print(get_cmd(), _("Debug mode activated!"));
game_config::debug = true;
} else {