Revise and expand the 1.6 release announcement.
This commit is contained in:
parent
aea7a3e4ca
commit
56d2bd5cb0
1 changed files with 46 additions and 59 deletions
|
@ -56,25 +56,27 @@ various GNU/Linux distributions.</p>
|
|||
|
||||
<h2 id='game'>What's New in Wesnoth 1.6</h2>
|
||||
|
||||
<p>We have many new features for your delectation this time around,
|
||||
including a new mainline campaign, two new multiplayer scenarios, and
|
||||
another refresh of the user interface.</p>
|
||||
|
||||
<!--
|
||||
TODO: so far this is *ONLY* a paste of the rough text ESR wrote. It should
|
||||
be split up into parts and assigned to the different areas. Beside this some
|
||||
more content could/should be added about balancing and all the stuff. And some
|
||||
images showing the lovely new stuff have to be created, too...
|
||||
As a possible reference how it *CAN* look, have a look at the 1.4 announcement
|
||||
template:
|
||||
http://svn.gna.org/viewcvs/*checkout*/wesnoth/website/start/1.4/template.html?rev=24419
|
||||
<div class='thumb tright'>
|
||||
<div><img src='images/start-2.jpg' alt='Wesnoth Screenshot'/></div>
|
||||
</div>
|
||||
-->
|
||||
|
||||
<p>We have many new features for your delectation this time around:</p>
|
||||
<h3 id='players'>For Players</h3>
|
||||
|
||||
<p>First, the new game content: There is a new mainline campaign, <em>The
|
||||
Legend of Wesmere</em>, with new gameplay features including (in one
|
||||
scenario) the ability to use the game AI as your commander for an
|
||||
allied side, setting its objectives as you like. Multiplayer has two
|
||||
new maps, 4p <em>Underworld</em> and 4p <em>A New Land</em>; existing maps have been
|
||||
revised and updated. There are two new units (Dread Bat and Royal
|
||||
Warrior), and one new terrain (cave path).</p>
|
||||
<p>There is a new mainline campaign, <em>The Legend of Wesmere</em>,
|
||||
with new gameplay features including (in one scenario) the ability to
|
||||
use the game AI as your commander for an allied side, setting its
|
||||
objectives as you like.</p>
|
||||
|
||||
<p>Multiplayer has two new maps, 4p <em>Underworld</em> and 4p <em>A
|
||||
New Land</em>; existing maps have been revised and updated. There are
|
||||
two new units (Dread Bat and Royal Warrior), and one new terrain (cave
|
||||
path).</p>
|
||||
|
||||
<p>Many mainline campaigns have improved storyline prose and new
|
||||
cutscenes or epilogs. Several have improved and redrawn campaign
|
||||
|
@ -84,64 +86,49 @@ geography of Wesnoth have been developed in more depth and detail, and
|
|||
more campaigns now include references to events in that overall
|
||||
history, adding depth and richness to the narration.</p>
|
||||
|
||||
<p>The game graphics have been improved, with a whole new range of unit
|
||||
portraits in more realistic styles. Many more units have full
|
||||
<p>The game graphics have been improved, with a whole new range of
|
||||
unit portraits in more realistic styles. Many more units have full
|
||||
animations and team coloring. Forests get more variety with graphics
|
||||
for spring/summer, fall, and winter deciduous forest terrains. There
|
||||
are new village graphics for human cities and primitive tribal
|
||||
areas. There are three new original background tracks: <em>Heroes' Rite</em>,
|
||||
<em>The Dangerous Symphony</em>, and <em>The Deep Path</em>, and three special music
|
||||
clips for victory and defeat events.</p>
|
||||
areas.</p>
|
||||
|
||||
<p>Our composers have added three new original background tracks:
|
||||
<em>Heroes' Rite</em>, <em>The Dangerous Symphony</em>, and <em>The
|
||||
Deep Path</em>. Also, the game now plays special music clips for
|
||||
victory and defeat events.</p>
|
||||
|
||||
<p>The game interface has continued to evolve, especially in making more
|
||||
dramatic use of portaits. Unit recall dialogs now display useful
|
||||
<p>The game interface has continued to evolve, especially in making
|
||||
more dramatic use of portaits. Unit recall dialogs now display useful
|
||||
information about your veterans' traits. Addons now display their
|
||||
category when you browse them on the download server.</p>
|
||||
|
||||
<p>For content authors, the map editor is much improved. It can be
|
||||
started from within the game now. You can toggle overlay displays
|
||||
of terrain codes and map coordinates while editing. The editor can
|
||||
handle multiple maps in a session, and you can take screenshots of
|
||||
full maps. There's also a new interactive editing tool for animated
|
||||
journey tracks.</p>
|
||||
|
||||
<p>Sadly, one user-visible feature had to be removed. The
|
||||
gamma-correction slider is gone; crash bugs in the SDL implementation
|
||||
behind the feature made it too dangerous.</p>
|
||||
|
||||
<p>New game translations include Arabic, Croatian, Friulian, Latvian,
|
||||
Macedonian, and Marathi. Existing translations have been extensively
|
||||
updated and revised.</p>
|
||||
|
||||
<h3 id='campdev'>For Campaign Developers</h3>
|
||||
|
||||
<p>The map editor is much improved. It can be started from within the
|
||||
game now. You can toggle overlay displays of terrain codes and map
|
||||
coordinates while editing. The editor can handle multiple maps in a
|
||||
session, and you can take screenshots of full maps. There's also a
|
||||
new interactive editing tool for animated journey tracks.</p>
|
||||
|
||||
<p>Less visible changes include improvements in the game AI, including a new
|
||||
formula-based AI that allows more flexible setting of objectives and an
|
||||
improved pathfinding algorithm. As usual, WML has grown more powerful
|
||||
with many new tags and attributes to extend the range of what
|
||||
campaign authors can do.</p>
|
||||
|
||||
<p>A few features have been removed. The gamma-correction slider is
|
||||
gone; crash bugs in the SDL implementation behind the feature made it
|
||||
too dangerous. The support for writing Python AIs has been removed
|
||||
because the feature opened a serious security hole; we hope to build a
|
||||
|
||||
<p>The support for writing Python AIs has been removed because the
|
||||
feature opened a serious security hole; we hope to build a
|
||||
functionally similar feature, possibly using a different and safer
|
||||
extension language, in 1.7.</p>
|
||||
|
||||
<p>New game translations include Arabic, Croatian, Friulian, Latvian,
|
||||
Macedonian, and Marathi. Existing translations have been extensively
|
||||
updated and revised.</p>
|
||||
|
||||
<!--
|
||||
<div class='thumb tright'>
|
||||
<div><img src='images/start-2.jpg' alt='Wesnoth Screenshot'/></div>
|
||||
</div>
|
||||
-->
|
||||
|
||||
<h3 id='players'>For Players</h3>
|
||||
|
||||
<!--
|
||||
TODO: fill with player related content...
|
||||
-->
|
||||
<p>...</p>
|
||||
|
||||
<h3 id='campdev'>For Campaign Developers</h3>
|
||||
|
||||
<!--
|
||||
TODO: fill with content relevant for UMC creators...
|
||||
-->
|
||||
<p>...</p>
|
||||
|
||||
|
||||
<div class='visualClear'></div>
|
||||
|
||||
|
|
Loading…
Add table
Reference in a new issue