Forgot the sharpshooter from previous commit.
This commit is contained in:
parent
9cbba53cae
commit
5679740964
1 changed files with 388 additions and 392 deletions
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@ -1,392 +1,388 @@
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[unit]
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#textdomain wesnoth-utbs
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id=Desert Sharpshooter
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name= _ "Desert Sharpshooter"
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race=elf
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image=newelves/desert-elvish-sharpshooter.png
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[defend]
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range=melee
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[frame]
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begin=-150
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end=150
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image="newelves/desert-elvish-sharpshooter-defend.png"
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[/frame]
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[/defend]
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[defend]
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range=ranged
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[frame]
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begin=-150
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end=150
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image="newelves/desert-elvish-sharpshooter-bow-defend.png"
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[/frame]
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[/defend]
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hitpoints=47
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movement_type=woodland
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#desert elves move fast across the sands, but are not used to forests
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#they are also a bit faster in caves
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[movement_costs]
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sand=1
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forest=2
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cave=2
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tundra=3
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[/movement_costs]
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[defense]
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sand=40
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forest=50
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[/defense]
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movement=6
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experience=100
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level=3
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alignment=lawful
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advanceto=null
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{AMLA_TOUGH 3}
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cost=90
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usage=archer
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unit_description= _ "The most elite archers among the elves, Desert Sharpshooters use the best bows and arrows available, which makes them just as deadly as their ancestors. Desert Sharpshooters are incredibly accurate, even when firing very quickly, which makes them excellent at picking off entrenched enemies.
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Special Notes: Their marksmanship gives these elves a high chance of hitting their enemy, but only on the attack."
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get_hit_sound=groan.wav
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[death]
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[frame]
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begin=0
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end=100
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image="newleves/desert-elvish-sharpshooter-die1.png"
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[/frame]
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[frame]
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begin=100
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end=200
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image="newleves/desert-elvish-sharpshooter-die2.png"
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[/frame]
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[frame]
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begin=200
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end=300
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image="newleves/desert-elvish-sharpshooter-die3.png"
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[/frame]
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[frame]
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begin=300
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end=400
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image="newleves/desert-elvish-sharpshooter-die4.png"
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[/frame]
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[/death]
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# Because of the elvish sharpshooter's skill, I make an exception
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# to the desert elf rule of decreasing the ranged attack and
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# increasing the melee attack. In this case I just increase the
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# melee attack and don't decrease the ranged.
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# This is a reward for the player getting a level 3 sharpshooter
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# and because since the sharpshooter has 5 attacks, reducing
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# the ranged damage by 1 is a big penalty. Overall the desert elves
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# are bad at ranged attacks, but I want to give the player one
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# exception
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[attack]
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name=sword
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type=blade
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range=melee
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damage=8
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number=2
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icon=attacks/sword-elven.png
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[animation]
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[frame]
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begin=-101
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end=100
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image=newelves/desert-elvish-sharpshooter-attack.png
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sound={SOUND_LIST:SWORD_SWISH}
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[/frame]
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[/animation]
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[/attack]
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[attack]
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name=longbow
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type=pierce
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range=ranged
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damage=10
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number=5
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[specials]
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{WEAPON_SPECIAL_MARKSMAN}
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[/specials]
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icon=attacks/bow-elven-magic.png
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[animation]
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hits=no
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[missile_frame]
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begin=-100
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end=0
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image=projectiles/missile-n.png
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image_diagonal=projectiles/missile-ne.png
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[/missile_frame]
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[frame]
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begin=-445
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end=-380
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image=newelves/desert-elvish-sharpshooter-bow.png
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[/frame]
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[frame]
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begin=-380
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end=-305
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image=newelves/desert-elvish-sharpshooter-attack1.png
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[/frame]
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[frame]
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begin=-305
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end=-230
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image=newelves/desert-elvish-sharpshooter-attack2.png
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[/frame]
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[frame]
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begin=-230
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end=-130
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image=newelves/desert-elvish-sharpshooter-attack3.png
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[/frame]
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[frame]
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begin=-130
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end=-100
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image=newelves/desert-elvish-sharpshooter-attack4.png
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[/frame]
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[frame]
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begin=-100
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end=0
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image=newelves/desert-elvish-sharpshooter-attack4.png
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sound=firearrow.wav
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[/frame]
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[frame]
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begin=0
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end=65
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image=newelves/desert-elvish-sharpshooter-bow.png
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sound=arrow-miss.wav
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[/frame]
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[/animation]
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[animation]
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hits=yes
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[missile_frame]
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begin=-100
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end=0
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image=projectiles/missile-n.png
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image_diagonal=projectiles/missile-ne.png
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[/missile_frame]
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[frame]
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begin=-445
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end=-380
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image=newelves/desert-elvish-sharpshooter-bow.png
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[/frame]
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[frame]
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begin=-380
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end=-305
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image=newelves/desert-elvish-sharpshooter-attack1.png
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[/frame]
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[frame]
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begin=-305
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end=-230
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image=newelves/desert-elvish-sharpshooter-attack2.png
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[/frame]
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[frame]
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begin=-230
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end=-130
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image=newelves/desert-elvish-sharpshooter-attack3.png
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[/frame]
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[frame]
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begin=-130
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end=-100
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image=newelves/desert-elvish-sharpshooter-attack4.png
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[/frame]
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[frame]
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begin=-100
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end=0
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image=newelves/desert-elvish-sharpshooter-attack4.png
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sound=firearrow.wav
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[/frame]
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[frame]
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begin=0
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end=65
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image=newelves/desert-elvish-sharpshooter-bow.png
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sound=arrow-hit.wav
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[/frame]
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[/animation]
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[/attack]
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[female]
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id=Desert Sharpshooter
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name= _ "female^Desert Sharpshooter"
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race=elf
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gender=female
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image="newelves/desert-elvish-sharpshooter+female.png"
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[defend]
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[frame]
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image="newelves/desert-elvish-sharpshooter+female-defend.png"
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[/frame]
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[/defend]
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[defend]
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[frame]
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image="newelves/desert-elvish-sharpshooter+female-bow-defend.png"
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[/frame]
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[/defend]
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hitpoints=45
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movement_type=woodland
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# Desert elves move fast across the sands, but are not used to
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# forests. they are also a bit faster in caves
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[movement_costs]
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sand=1
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forest=2
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cave=2
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tundra=3
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||||
[/movement_costs]
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[defense]
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sand=40
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forest=50
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[/defense]
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movement=6
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experience=100
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level=3
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alignment=lawful
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advanceto=null
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{AMLA_TOUGH 3}
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cost=90
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usage=archer
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||||
unit_description="The most elite archers among the elves, Desert Sharpshooters use the best bows and arrows available, which makes them just as deadly as their ancestors. Desert Sharpshooters are incredibly accurate, even when firing very quickly, which makes them excellent at picking off entrenched enemies.
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Special Notes: Their marksmanship gives these elves a high chance of hitting their enemy, but only on the attack."
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get_hit_sound=female-strong-hit.wav
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[death]
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[frame]
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begin=0
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end=100
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||||
image="newleves/desert-elvish-sharpshooter-die1.png"
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||||
[/frame]
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||||
[frame]
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||||
begin=100
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||||
end=200
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||||
image="newleves/desert-elvish-sharpshooter-die2.png"
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[/frame]
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||||
[frame]
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||||
begin=200
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||||
end=300
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||||
image="newleves/desert-elvish-sharpshooter-die3.png"
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[/frame]
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||||
[frame]
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||||
begin=300
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||||
end=400
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||||
image="newleves/desert-elvish-sharpshooter-die4.png"
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[/frame]
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||||
[/death]
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||||
# Because of the elvish sharpshooter's skill, I make an exception
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# to the desert elf rule of decreasing the ranged attack and
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# increasing the melee attack. In this case I just increase the
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# melee attack and don't decrease the ranged.
|
||||
# This is a reward for the player getting a level 3 sharpshooter
|
||||
# and because since the sharpshooter has 5 attacks, reducing
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# the ranged damage by 1 is a big penalty. Overall the desert elves
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# are bad at ranged attacks, but I want to give the player one
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# exception
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[attack]
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||||
name=sword
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type=blade
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range=melee
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damage=8
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number=2
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||||
icon=attacks/sword-elven.png
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||||
[animation]
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||||
[frame]
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||||
begin=-101
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end=100
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||||
image="newelves/desert-elvish-sharpshooter+female-attack.png"
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sound={SOUND_LIST:SWORD_SWISH}
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[/frame]
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[/animation]
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[/attack]
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[attack]
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name=longbow
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type=pierce
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[specials]
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{WEAPON_SPECIAL_MARKSMAN}
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||||
[/specials]
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||||
range=ranged
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||||
damage=10
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number=5
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||||
icon=attacks/bow-elven-magic.png
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||||
[animation]
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||||
hits=no
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||||
[missile_frame]
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||||
begin=-100
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||||
end=0
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||||
image=projectiles/missile-n.png
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||||
image_diagonal=projectiles/missile-ne.png
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||||
[/missile_frame]
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||||
[frame]
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||||
begin=-445
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||||
end=-380
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||||
image="newelves/desert-elvish-sharpshooter+female-bow.png"
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[/frame]
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||||
[frame]
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||||
begin=-380
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||||
end=-305
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||||
image="newelves/desert-elvish-sharpshooter+female-attack1.png"
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||||
[/frame]
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||||
[frame]
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||||
begin=-305
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||||
end=-230
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||||
image="newelves/desert-elvish-sharpshooter+female-attack2.png"
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[/frame]
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||||
[frame]
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||||
begin=-230
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||||
end=-130
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||||
image="newelves/desert-elvish-sharpshooter+female-attack3.png"
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[/frame]
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||||
[frame]
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||||
begin=-130
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||||
end=-100
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||||
image="newelves/desert-elvish-sharpshooter+female-attack4.png"
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[/frame]
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||||
[frame]
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||||
begin=-100
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||||
end=0
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||||
image="newelves/desert-elvish-sharpshooter+female-attack4.png"
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sound=firearrow.wav
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[/frame]
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[frame]
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||||
begin=0
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||||
end=65
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||||
image="newelves/desert-elvish-sharpshooter+female-bow.png"
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sound=arrow-miss.wav
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[/frame]
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[/animation]
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[animation]
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||||
hits=yes
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[missile_frame]
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||||
begin=-100
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||||
end=0
|
||||
image=projectiles/missile-n.png
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||||
image_diagonal=projectiles/missile-ne.png
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||||
[/missile_frame]
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||||
[frame]
|
||||
begin=-445
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||||
end=-380
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||||
image="newelves/desert-elvish-sharpshooter+female-bow.png"
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||||
[/frame]
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||||
[frame]
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||||
begin=-380
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||||
end=-305
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||||
image="newelves/desert-elvish-sharpshooter+female-attack1.png"
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||||
[/frame]
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||||
[frame]
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||||
begin=-305
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||||
end=-230
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||||
image="newelves/desert-elvish-sharpshooter+female-attack2.png"
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||||
[/frame]
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||||
[frame]
|
||||
begin=-230
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||||
end=-130
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||||
image="newelves/desert-elvish-sharpshooter+female-attack3.png"
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||||
[/frame]
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||||
[frame]
|
||||
begin=-130
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||||
end=-100
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||||
image="newelves/desert-elvish-sharpshooter+female-attack4.png"
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[/frame]
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||||
[frame]
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||||
begin=-100
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||||
end=0
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||||
image="newelves/desert-elvish-sharpshooter+female-attack4.png"
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||||
sound=firearrow.wav
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||||
[/frame]
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||||
[frame]
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||||
begin=0
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||||
end=65
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||||
image="newelves/desert-elvish-sharpshooter+female-bow.png"
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||||
sound=arrow-hit.wav
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[/frame]
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[/animation]
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[/attack]
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[/female]
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[/unit]
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[unit]
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||||
#textdomain wesnoth-utbs
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id=Desert Sharpshooter
|
||||
name= _ "Desert Sharpshooter"
|
||||
race=elf
|
||||
image=newelves/desert-elvish-sharpshooter.png
|
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[defend]
|
||||
range=melee
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="newelves/desert-elvish-sharpshooter-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
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[defend]
|
||||
range=ranged
|
||||
[frame]
|
||||
begin=-150
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||||
end=150
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||||
image="newelves/desert-elvish-sharpshooter-bow-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
hitpoints=47
|
||||
movement_type=woodland
|
||||
#desert elves move fast across the sands, but are not used to forests
|
||||
#they are also a bit faster in caves
|
||||
[movement_costs]
|
||||
sand=1
|
||||
forest=2
|
||||
cave=2
|
||||
tundra=3
|
||||
[/movement_costs]
|
||||
[defense]
|
||||
sand=40
|
||||
forest=50
|
||||
[/defense]
|
||||
movement=6
|
||||
experience=100
|
||||
level=3
|
||||
alignment=lawful
|
||||
advanceto=null
|
||||
{AMLA_TOUGH 3}
|
||||
cost=90
|
||||
usage=archer
|
||||
unit_description= _ "The most elite archers among the elves, Desert Sharpshooters use the best bows and arrows available, which makes them just as deadly as their ancestors. Desert Sharpshooters are incredibly accurate, even when firing very quickly, which makes them excellent at picking off entrenched enemies.
|
||||
|
||||
Special Notes: Their marksmanship gives these elves a high chance of hitting their enemy, but only on the attack."
|
||||
get_hit_sound=groan.wav
|
||||
[death]
|
||||
[frame]
|
||||
begin=0
|
||||
end=100
|
||||
image="newleves/desert-elvish-sharpshooter-die1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=100
|
||||
end=200
|
||||
image="newleves/desert-elvish-sharpshooter-die2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=200
|
||||
end=300
|
||||
image="newleves/desert-elvish-sharpshooter-die3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=300
|
||||
end=400
|
||||
image="newleves/desert-elvish-sharpshooter-die4.png"
|
||||
[/frame]
|
||||
[/death]
|
||||
# Because of the elvish sharpshooter's skill, I make an exception
|
||||
# to the desert elf rule of decreasing the ranged attack and
|
||||
# increasing the melee attack. In this case I just increase the
|
||||
# melee attack and don't decrease the ranged.
|
||||
# This is a reward for the player getting a level 3 sharpshooter
|
||||
# and because since the sharpshooter has 5 attacks, reducing
|
||||
# the ranged damage by 1 is a big penalty. Overall the desert elves
|
||||
# are bad at ranged attacks, but I want to give the player one
|
||||
# exception
|
||||
[attack]
|
||||
name=sword
|
||||
type=blade
|
||||
range=melee
|
||||
damage=8
|
||||
number=2
|
||||
icon=attacks/sword-elven.png
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-101
|
||||
end=100
|
||||
image=newelves/desert-elvish-sharpshooter-attack.png
|
||||
sound={SOUND_LIST:SWORD_SWISH}
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
name=longbow
|
||||
type=pierce
|
||||
range=ranged
|
||||
damage=10
|
||||
number=5
|
||||
[specials]
|
||||
{WEAPON_SPECIAL_MARKSMAN}
|
||||
[/specials]
|
||||
icon=attacks/bow-elven-magic.png
|
||||
[animation]
|
||||
hits=no
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=projectiles/missile-n.png
|
||||
image_diagonal=projectiles/missile-ne.png
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-445
|
||||
end=-380
|
||||
image=newelves/desert-elvish-sharpshooter-bow.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-380
|
||||
end=-305
|
||||
image=newelves/desert-elvish-sharpshooter-attack1.png
|
||||
sound=bow-miss.ogg
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-305
|
||||
end=-230
|
||||
image=newelves/desert-elvish-sharpshooter-attack2.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-230
|
||||
end=-130
|
||||
image=newelves/desert-elvish-sharpshooter-attack3.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-130
|
||||
end=-100
|
||||
image=newelves/desert-elvish-sharpshooter-attack4.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=newelves/desert-elvish-sharpshooter-attack4.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=0
|
||||
end=65
|
||||
image=newelves/desert-elvish-sharpshooter-bow.png
|
||||
[/frame]
|
||||
[/animation]
|
||||
[animation]
|
||||
hits=yes
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=projectiles/missile-n.png
|
||||
image_diagonal=projectiles/missile-ne.png
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-445
|
||||
end=-380
|
||||
image=newelves/desert-elvish-sharpshooter-bow.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-380
|
||||
end=-305
|
||||
image=newelves/desert-elvish-sharpshooter-attack1.png
|
||||
sound=bow.ogg
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-305
|
||||
end=-230
|
||||
image=newelves/desert-elvish-sharpshooter-attack2.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-230
|
||||
end=-130
|
||||
image=newelves/desert-elvish-sharpshooter-attack3.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-130
|
||||
end=-100
|
||||
image=newelves/desert-elvish-sharpshooter-attack4.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=newelves/desert-elvish-sharpshooter-attack4.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=0
|
||||
end=65
|
||||
image=newelves/desert-elvish-sharpshooter-bow.png
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[female]
|
||||
id=Desert Sharpshooter
|
||||
name= _ "female^Desert Sharpshooter"
|
||||
race=elf
|
||||
gender=female
|
||||
image="newelves/desert-elvish-sharpshooter+female.png"
|
||||
[defend]
|
||||
[frame]
|
||||
image="newelves/desert-elvish-sharpshooter+female-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
[defend]
|
||||
[frame]
|
||||
image="newelves/desert-elvish-sharpshooter+female-bow-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
hitpoints=45
|
||||
movement_type=woodland
|
||||
# Desert elves move fast across the sands, but are not used to
|
||||
# forests. they are also a bit faster in caves
|
||||
[movement_costs]
|
||||
sand=1
|
||||
forest=2
|
||||
cave=2
|
||||
tundra=3
|
||||
[/movement_costs]
|
||||
[defense]
|
||||
sand=40
|
||||
forest=50
|
||||
[/defense]
|
||||
movement=6
|
||||
experience=100
|
||||
level=3
|
||||
alignment=lawful
|
||||
advanceto=null
|
||||
{AMLA_TOUGH 3}
|
||||
cost=90
|
||||
usage=archer
|
||||
unit_description="The most elite archers among the elves, Desert Sharpshooters use the best bows and arrows available, which makes them just as deadly as their ancestors. Desert Sharpshooters are incredibly accurate, even when firing very quickly, which makes them excellent at picking off entrenched enemies.
|
||||
|
||||
Special Notes: Their marksmanship gives these elves a high chance of hitting their enemy, but only on the attack."
|
||||
get_hit_sound=female-strong-hit.wav
|
||||
[death]
|
||||
[frame]
|
||||
begin=0
|
||||
end=100
|
||||
image="newleves/desert-elvish-sharpshooter-die1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=100
|
||||
end=200
|
||||
image="newleves/desert-elvish-sharpshooter-die2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=200
|
||||
end=300
|
||||
image="newleves/desert-elvish-sharpshooter-die3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=300
|
||||
end=400
|
||||
image="newleves/desert-elvish-sharpshooter-die4.png"
|
||||
[/frame]
|
||||
[/death]
|
||||
# Because of the elvish sharpshooter's skill, I make an exception
|
||||
# to the desert elf rule of decreasing the ranged attack and
|
||||
# increasing the melee attack. In this case I just increase the
|
||||
# melee attack and don't decrease the ranged.
|
||||
# This is a reward for the player getting a level 3 sharpshooter
|
||||
# and because since the sharpshooter has 5 attacks, reducing
|
||||
# the ranged damage by 1 is a big penalty. Overall the desert elves
|
||||
# are bad at ranged attacks, but I want to give the player one
|
||||
# exception
|
||||
[attack]
|
||||
name=sword
|
||||
type=blade
|
||||
range=melee
|
||||
damage=8
|
||||
number=2
|
||||
icon=attacks/sword-elven.png
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-101
|
||||
end=100
|
||||
image="newelves/desert-elvish-sharpshooter+female-attack.png"
|
||||
sound={SOUND_LIST:SWORD_SWISH}
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
name=longbow
|
||||
type=pierce
|
||||
[specials]
|
||||
{WEAPON_SPECIAL_MARKSMAN}
|
||||
[/specials]
|
||||
range=ranged
|
||||
damage=10
|
||||
number=5
|
||||
icon=attacks/bow-elven-magic.png
|
||||
[animation]
|
||||
hits=no
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=projectiles/missile-n.png
|
||||
image_diagonal=projectiles/missile-ne.png
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-445
|
||||
end=-380
|
||||
image="newelves/desert-elvish-sharpshooter+female-bow.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-380
|
||||
end=-305
|
||||
image="newelves/desert-elvish-sharpshooter+female-attack1.png"
|
||||
sound=bow-miss.ogg
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-305
|
||||
end=-230
|
||||
image="newelves/desert-elvish-sharpshooter+female-attack2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-230
|
||||
end=-130
|
||||
image="newelves/desert-elvish-sharpshooter+female-attack3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-130
|
||||
end=-100
|
||||
image="newelves/desert-elvish-sharpshooter+female-attack4.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image="newelves/desert-elvish-sharpshooter+female-attack4.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=0
|
||||
end=65
|
||||
image="newelves/desert-elvish-sharpshooter+female-bow.png"
|
||||
[/frame]
|
||||
[/animation]
|
||||
[animation]
|
||||
hits=yes
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image=projectiles/missile-n.png
|
||||
image_diagonal=projectiles/missile-ne.png
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-445
|
||||
end=-380
|
||||
image="newelves/desert-elvish-sharpshooter+female-bow.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-380
|
||||
end=-305
|
||||
image="newelves/desert-elvish-sharpshooter+female-attack1.png"
|
||||
sound=bow.ogg
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-305
|
||||
end=-230
|
||||
image="newelves/desert-elvish-sharpshooter+female-attack2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-230
|
||||
end=-130
|
||||
image="newelves/desert-elvish-sharpshooter+female-attack3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-130
|
||||
end=-100
|
||||
image="newelves/desert-elvish-sharpshooter+female-attack4.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image="newelves/desert-elvish-sharpshooter+female-attack4.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=0
|
||||
end=65
|
||||
image="newelves/desert-elvish-sharpshooter+female-bow.png"
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/female]
|
||||
[/unit]
|
||||
|
|
Loading…
Add table
Reference in a new issue