Forgot the sharpshooter from previous commit.

This commit is contained in:
Lari Nieminen 2006-04-22 13:31:30 +00:00
parent 9cbba53cae
commit 5679740964

View file

@ -1,392 +1,388 @@
[unit]
#textdomain wesnoth-utbs
id=Desert Sharpshooter
name= _ "Desert Sharpshooter"
race=elf
image=newelves/desert-elvish-sharpshooter.png
[defend]
range=melee
[frame]
begin=-150
end=150
image="newelves/desert-elvish-sharpshooter-defend.png"
[/frame]
[/defend]
[defend]
range=ranged
[frame]
begin=-150
end=150
image="newelves/desert-elvish-sharpshooter-bow-defend.png"
[/frame]
[/defend]
hitpoints=47
movement_type=woodland
#desert elves move fast across the sands, but are not used to forests
#they are also a bit faster in caves
[movement_costs]
sand=1
forest=2
cave=2
tundra=3
[/movement_costs]
[defense]
sand=40
forest=50
[/defense]
movement=6
experience=100
level=3
alignment=lawful
advanceto=null
{AMLA_TOUGH 3}
cost=90
usage=archer
unit_description= _ "The most elite archers among the elves, Desert Sharpshooters use the best bows and arrows available, which makes them just as deadly as their ancestors. Desert Sharpshooters are incredibly accurate, even when firing very quickly, which makes them excellent at picking off entrenched enemies.
Special Notes: Their marksmanship gives these elves a high chance of hitting their enemy, but only on the attack."
get_hit_sound=groan.wav
[death]
[frame]
begin=0
end=100
image="newleves/desert-elvish-sharpshooter-die1.png"
[/frame]
[frame]
begin=100
end=200
image="newleves/desert-elvish-sharpshooter-die2.png"
[/frame]
[frame]
begin=200
end=300
image="newleves/desert-elvish-sharpshooter-die3.png"
[/frame]
[frame]
begin=300
end=400
image="newleves/desert-elvish-sharpshooter-die4.png"
[/frame]
[/death]
# Because of the elvish sharpshooter's skill, I make an exception
# to the desert elf rule of decreasing the ranged attack and
# increasing the melee attack. In this case I just increase the
# melee attack and don't decrease the ranged.
# This is a reward for the player getting a level 3 sharpshooter
# and because since the sharpshooter has 5 attacks, reducing
# the ranged damage by 1 is a big penalty. Overall the desert elves
# are bad at ranged attacks, but I want to give the player one
# exception
[attack]
name=sword
type=blade
range=melee
damage=8
number=2
icon=attacks/sword-elven.png
[animation]
[frame]
begin=-101
end=100
image=newelves/desert-elvish-sharpshooter-attack.png
sound={SOUND_LIST:SWORD_SWISH}
[/frame]
[/animation]
[/attack]
[attack]
name=longbow
type=pierce
range=ranged
damage=10
number=5
[specials]
{WEAPON_SPECIAL_MARKSMAN}
[/specials]
icon=attacks/bow-elven-magic.png
[animation]
hits=no
[missile_frame]
begin=-100
end=0
image=projectiles/missile-n.png
image_diagonal=projectiles/missile-ne.png
[/missile_frame]
[frame]
begin=-445
end=-380
image=newelves/desert-elvish-sharpshooter-bow.png
[/frame]
[frame]
begin=-380
end=-305
image=newelves/desert-elvish-sharpshooter-attack1.png
[/frame]
[frame]
begin=-305
end=-230
image=newelves/desert-elvish-sharpshooter-attack2.png
[/frame]
[frame]
begin=-230
end=-130
image=newelves/desert-elvish-sharpshooter-attack3.png
[/frame]
[frame]
begin=-130
end=-100
image=newelves/desert-elvish-sharpshooter-attack4.png
[/frame]
[frame]
begin=-100
end=0
image=newelves/desert-elvish-sharpshooter-attack4.png
sound=firearrow.wav
[/frame]
[frame]
begin=0
end=65
image=newelves/desert-elvish-sharpshooter-bow.png
sound=arrow-miss.wav
[/frame]
[/animation]
[animation]
hits=yes
[missile_frame]
begin=-100
end=0
image=projectiles/missile-n.png
image_diagonal=projectiles/missile-ne.png
[/missile_frame]
[frame]
begin=-445
end=-380
image=newelves/desert-elvish-sharpshooter-bow.png
[/frame]
[frame]
begin=-380
end=-305
image=newelves/desert-elvish-sharpshooter-attack1.png
[/frame]
[frame]
begin=-305
end=-230
image=newelves/desert-elvish-sharpshooter-attack2.png
[/frame]
[frame]
begin=-230
end=-130
image=newelves/desert-elvish-sharpshooter-attack3.png
[/frame]
[frame]
begin=-130
end=-100
image=newelves/desert-elvish-sharpshooter-attack4.png
[/frame]
[frame]
begin=-100
end=0
image=newelves/desert-elvish-sharpshooter-attack4.png
sound=firearrow.wav
[/frame]
[frame]
begin=0
end=65
image=newelves/desert-elvish-sharpshooter-bow.png
sound=arrow-hit.wav
[/frame]
[/animation]
[/attack]
[female]
id=Desert Sharpshooter
name= _ "female^Desert Sharpshooter"
race=elf
gender=female
image="newelves/desert-elvish-sharpshooter+female.png"
[defend]
[frame]
image="newelves/desert-elvish-sharpshooter+female-defend.png"
[/frame]
[/defend]
[defend]
[frame]
image="newelves/desert-elvish-sharpshooter+female-bow-defend.png"
[/frame]
[/defend]
hitpoints=45
movement_type=woodland
# Desert elves move fast across the sands, but are not used to
# forests. they are also a bit faster in caves
[movement_costs]
sand=1
forest=2
cave=2
tundra=3
[/movement_costs]
[defense]
sand=40
forest=50
[/defense]
movement=6
experience=100
level=3
alignment=lawful
advanceto=null
{AMLA_TOUGH 3}
cost=90
usage=archer
unit_description="The most elite archers among the elves, Desert Sharpshooters use the best bows and arrows available, which makes them just as deadly as their ancestors. Desert Sharpshooters are incredibly accurate, even when firing very quickly, which makes them excellent at picking off entrenched enemies.
Special Notes: Their marksmanship gives these elves a high chance of hitting their enemy, but only on the attack."
get_hit_sound=female-strong-hit.wav
[death]
[frame]
begin=0
end=100
image="newleves/desert-elvish-sharpshooter-die1.png"
[/frame]
[frame]
begin=100
end=200
image="newleves/desert-elvish-sharpshooter-die2.png"
[/frame]
[frame]
begin=200
end=300
image="newleves/desert-elvish-sharpshooter-die3.png"
[/frame]
[frame]
begin=300
end=400
image="newleves/desert-elvish-sharpshooter-die4.png"
[/frame]
[/death]
# Because of the elvish sharpshooter's skill, I make an exception
# to the desert elf rule of decreasing the ranged attack and
# increasing the melee attack. In this case I just increase the
# melee attack and don't decrease the ranged.
# This is a reward for the player getting a level 3 sharpshooter
# and because since the sharpshooter has 5 attacks, reducing
# the ranged damage by 1 is a big penalty. Overall the desert elves
# are bad at ranged attacks, but I want to give the player one
# exception
[attack]
name=sword
type=blade
range=melee
damage=8
number=2
icon=attacks/sword-elven.png
[animation]
[frame]
begin=-101
end=100
image="newelves/desert-elvish-sharpshooter+female-attack.png"
sound={SOUND_LIST:SWORD_SWISH}
[/frame]
[/animation]
[/attack]
[attack]
name=longbow
type=pierce
[specials]
{WEAPON_SPECIAL_MARKSMAN}
[/specials]
range=ranged
damage=10
number=5
icon=attacks/bow-elven-magic.png
[animation]
hits=no
[missile_frame]
begin=-100
end=0
image=projectiles/missile-n.png
image_diagonal=projectiles/missile-ne.png
[/missile_frame]
[frame]
begin=-445
end=-380
image="newelves/desert-elvish-sharpshooter+female-bow.png"
[/frame]
[frame]
begin=-380
end=-305
image="newelves/desert-elvish-sharpshooter+female-attack1.png"
[/frame]
[frame]
begin=-305
end=-230
image="newelves/desert-elvish-sharpshooter+female-attack2.png"
[/frame]
[frame]
begin=-230
end=-130
image="newelves/desert-elvish-sharpshooter+female-attack3.png"
[/frame]
[frame]
begin=-130
end=-100
image="newelves/desert-elvish-sharpshooter+female-attack4.png"
[/frame]
[frame]
begin=-100
end=0
image="newelves/desert-elvish-sharpshooter+female-attack4.png"
sound=firearrow.wav
[/frame]
[frame]
begin=0
end=65
image="newelves/desert-elvish-sharpshooter+female-bow.png"
sound=arrow-miss.wav
[/frame]
[/animation]
[animation]
hits=yes
[missile_frame]
begin=-100
end=0
image=projectiles/missile-n.png
image_diagonal=projectiles/missile-ne.png
[/missile_frame]
[frame]
begin=-445
end=-380
image="newelves/desert-elvish-sharpshooter+female-bow.png"
[/frame]
[frame]
begin=-380
end=-305
image="newelves/desert-elvish-sharpshooter+female-attack1.png"
[/frame]
[frame]
begin=-305
end=-230
image="newelves/desert-elvish-sharpshooter+female-attack2.png"
[/frame]
[frame]
begin=-230
end=-130
image="newelves/desert-elvish-sharpshooter+female-attack3.png"
[/frame]
[frame]
begin=-130
end=-100
image="newelves/desert-elvish-sharpshooter+female-attack4.png"
[/frame]
[frame]
begin=-100
end=0
image="newelves/desert-elvish-sharpshooter+female-attack4.png"
sound=firearrow.wav
[/frame]
[frame]
begin=0
end=65
image="newelves/desert-elvish-sharpshooter+female-bow.png"
sound=arrow-hit.wav
[/frame]
[/animation]
[/attack]
[/female]
[/unit]
[unit]
#textdomain wesnoth-utbs
id=Desert Sharpshooter
name= _ "Desert Sharpshooter"
race=elf
image=newelves/desert-elvish-sharpshooter.png
[defend]
range=melee
[frame]
begin=-150
end=150
image="newelves/desert-elvish-sharpshooter-defend.png"
[/frame]
[/defend]
[defend]
range=ranged
[frame]
begin=-150
end=150
image="newelves/desert-elvish-sharpshooter-bow-defend.png"
[/frame]
[/defend]
hitpoints=47
movement_type=woodland
#desert elves move fast across the sands, but are not used to forests
#they are also a bit faster in caves
[movement_costs]
sand=1
forest=2
cave=2
tundra=3
[/movement_costs]
[defense]
sand=40
forest=50
[/defense]
movement=6
experience=100
level=3
alignment=lawful
advanceto=null
{AMLA_TOUGH 3}
cost=90
usage=archer
unit_description= _ "The most elite archers among the elves, Desert Sharpshooters use the best bows and arrows available, which makes them just as deadly as their ancestors. Desert Sharpshooters are incredibly accurate, even when firing very quickly, which makes them excellent at picking off entrenched enemies.
Special Notes: Their marksmanship gives these elves a high chance of hitting their enemy, but only on the attack."
get_hit_sound=groan.wav
[death]
[frame]
begin=0
end=100
image="newleves/desert-elvish-sharpshooter-die1.png"
[/frame]
[frame]
begin=100
end=200
image="newleves/desert-elvish-sharpshooter-die2.png"
[/frame]
[frame]
begin=200
end=300
image="newleves/desert-elvish-sharpshooter-die3.png"
[/frame]
[frame]
begin=300
end=400
image="newleves/desert-elvish-sharpshooter-die4.png"
[/frame]
[/death]
# Because of the elvish sharpshooter's skill, I make an exception
# to the desert elf rule of decreasing the ranged attack and
# increasing the melee attack. In this case I just increase the
# melee attack and don't decrease the ranged.
# This is a reward for the player getting a level 3 sharpshooter
# and because since the sharpshooter has 5 attacks, reducing
# the ranged damage by 1 is a big penalty. Overall the desert elves
# are bad at ranged attacks, but I want to give the player one
# exception
[attack]
name=sword
type=blade
range=melee
damage=8
number=2
icon=attacks/sword-elven.png
[animation]
[frame]
begin=-101
end=100
image=newelves/desert-elvish-sharpshooter-attack.png
sound={SOUND_LIST:SWORD_SWISH}
[/frame]
[/animation]
[/attack]
[attack]
name=longbow
type=pierce
range=ranged
damage=10
number=5
[specials]
{WEAPON_SPECIAL_MARKSMAN}
[/specials]
icon=attacks/bow-elven-magic.png
[animation]
hits=no
[missile_frame]
begin=-100
end=0
image=projectiles/missile-n.png
image_diagonal=projectiles/missile-ne.png
[/missile_frame]
[frame]
begin=-445
end=-380
image=newelves/desert-elvish-sharpshooter-bow.png
[/frame]
[frame]
begin=-380
end=-305
image=newelves/desert-elvish-sharpshooter-attack1.png
sound=bow-miss.ogg
[/frame]
[frame]
begin=-305
end=-230
image=newelves/desert-elvish-sharpshooter-attack2.png
[/frame]
[frame]
begin=-230
end=-130
image=newelves/desert-elvish-sharpshooter-attack3.png
[/frame]
[frame]
begin=-130
end=-100
image=newelves/desert-elvish-sharpshooter-attack4.png
[/frame]
[frame]
begin=-100
end=0
image=newelves/desert-elvish-sharpshooter-attack4.png
[/frame]
[frame]
begin=0
end=65
image=newelves/desert-elvish-sharpshooter-bow.png
[/frame]
[/animation]
[animation]
hits=yes
[missile_frame]
begin=-100
end=0
image=projectiles/missile-n.png
image_diagonal=projectiles/missile-ne.png
[/missile_frame]
[frame]
begin=-445
end=-380
image=newelves/desert-elvish-sharpshooter-bow.png
[/frame]
[frame]
begin=-380
end=-305
image=newelves/desert-elvish-sharpshooter-attack1.png
sound=bow.ogg
[/frame]
[frame]
begin=-305
end=-230
image=newelves/desert-elvish-sharpshooter-attack2.png
[/frame]
[frame]
begin=-230
end=-130
image=newelves/desert-elvish-sharpshooter-attack3.png
[/frame]
[frame]
begin=-130
end=-100
image=newelves/desert-elvish-sharpshooter-attack4.png
[/frame]
[frame]
begin=-100
end=0
image=newelves/desert-elvish-sharpshooter-attack4.png
[/frame]
[frame]
begin=0
end=65
image=newelves/desert-elvish-sharpshooter-bow.png
[/frame]
[/animation]
[/attack]
[female]
id=Desert Sharpshooter
name= _ "female^Desert Sharpshooter"
race=elf
gender=female
image="newelves/desert-elvish-sharpshooter+female.png"
[defend]
[frame]
image="newelves/desert-elvish-sharpshooter+female-defend.png"
[/frame]
[/defend]
[defend]
[frame]
image="newelves/desert-elvish-sharpshooter+female-bow-defend.png"
[/frame]
[/defend]
hitpoints=45
movement_type=woodland
# Desert elves move fast across the sands, but are not used to
# forests. they are also a bit faster in caves
[movement_costs]
sand=1
forest=2
cave=2
tundra=3
[/movement_costs]
[defense]
sand=40
forest=50
[/defense]
movement=6
experience=100
level=3
alignment=lawful
advanceto=null
{AMLA_TOUGH 3}
cost=90
usage=archer
unit_description="The most elite archers among the elves, Desert Sharpshooters use the best bows and arrows available, which makes them just as deadly as their ancestors. Desert Sharpshooters are incredibly accurate, even when firing very quickly, which makes them excellent at picking off entrenched enemies.
Special Notes: Their marksmanship gives these elves a high chance of hitting their enemy, but only on the attack."
get_hit_sound=female-strong-hit.wav
[death]
[frame]
begin=0
end=100
image="newleves/desert-elvish-sharpshooter-die1.png"
[/frame]
[frame]
begin=100
end=200
image="newleves/desert-elvish-sharpshooter-die2.png"
[/frame]
[frame]
begin=200
end=300
image="newleves/desert-elvish-sharpshooter-die3.png"
[/frame]
[frame]
begin=300
end=400
image="newleves/desert-elvish-sharpshooter-die4.png"
[/frame]
[/death]
# Because of the elvish sharpshooter's skill, I make an exception
# to the desert elf rule of decreasing the ranged attack and
# increasing the melee attack. In this case I just increase the
# melee attack and don't decrease the ranged.
# This is a reward for the player getting a level 3 sharpshooter
# and because since the sharpshooter has 5 attacks, reducing
# the ranged damage by 1 is a big penalty. Overall the desert elves
# are bad at ranged attacks, but I want to give the player one
# exception
[attack]
name=sword
type=blade
range=melee
damage=8
number=2
icon=attacks/sword-elven.png
[animation]
[frame]
begin=-101
end=100
image="newelves/desert-elvish-sharpshooter+female-attack.png"
sound={SOUND_LIST:SWORD_SWISH}
[/frame]
[/animation]
[/attack]
[attack]
name=longbow
type=pierce
[specials]
{WEAPON_SPECIAL_MARKSMAN}
[/specials]
range=ranged
damage=10
number=5
icon=attacks/bow-elven-magic.png
[animation]
hits=no
[missile_frame]
begin=-100
end=0
image=projectiles/missile-n.png
image_diagonal=projectiles/missile-ne.png
[/missile_frame]
[frame]
begin=-445
end=-380
image="newelves/desert-elvish-sharpshooter+female-bow.png"
[/frame]
[frame]
begin=-380
end=-305
image="newelves/desert-elvish-sharpshooter+female-attack1.png"
sound=bow-miss.ogg
[/frame]
[frame]
begin=-305
end=-230
image="newelves/desert-elvish-sharpshooter+female-attack2.png"
[/frame]
[frame]
begin=-230
end=-130
image="newelves/desert-elvish-sharpshooter+female-attack3.png"
[/frame]
[frame]
begin=-130
end=-100
image="newelves/desert-elvish-sharpshooter+female-attack4.png"
[/frame]
[frame]
begin=-100
end=0
image="newelves/desert-elvish-sharpshooter+female-attack4.png"
[/frame]
[frame]
begin=0
end=65
image="newelves/desert-elvish-sharpshooter+female-bow.png"
[/frame]
[/animation]
[animation]
hits=yes
[missile_frame]
begin=-100
end=0
image=projectiles/missile-n.png
image_diagonal=projectiles/missile-ne.png
[/missile_frame]
[frame]
begin=-445
end=-380
image="newelves/desert-elvish-sharpshooter+female-bow.png"
[/frame]
[frame]
begin=-380
end=-305
image="newelves/desert-elvish-sharpshooter+female-attack1.png"
sound=bow.ogg
[/frame]
[frame]
begin=-305
end=-230
image="newelves/desert-elvish-sharpshooter+female-attack2.png"
[/frame]
[frame]
begin=-230
end=-130
image="newelves/desert-elvish-sharpshooter+female-attack3.png"
[/frame]
[frame]
begin=-130
end=-100
image="newelves/desert-elvish-sharpshooter+female-attack4.png"
[/frame]
[frame]
begin=-100
end=0
image="newelves/desert-elvish-sharpshooter+female-attack4.png"
[/frame]
[frame]
begin=0
end=65
image="newelves/desert-elvish-sharpshooter+female-bow.png"
[/frame]
[/animation]
[/attack]
[/female]
[/unit]