pot-update (string changes in -help, -l and -utbs)

regenerated doc files
This commit is contained in:
Nils Kneuper 2012-01-06 10:51:06 +00:00
parent e6398c1d73
commit 5510b97fda
247 changed files with 2185 additions and 1240 deletions

File diff suppressed because one or more lines are too long

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@ -10,7 +10,7 @@ msgstr ""
"#-#-#-#-# wesnoth-anl.cpp.pot (PACKAGE VERSION) #-#-#-#-#\n"
"Project-Id-Version: PACKAGE VERSION\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2012-01-03 10:40+0100\n"
"POT-Creation-Date: 2012-01-06 11:47+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
@ -21,7 +21,7 @@ msgstr ""
"#-#-#-#-# wesnoth-anl.wml.pot (PACKAGE VERSION) #-#-#-#-#\n"
"Project-Id-Version: PACKAGE VERSION\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2012-01-03 10:39+0100\n"
"POT-Creation-Date: 2012-01-06 11:47+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View file

@ -10,7 +10,7 @@ msgstr ""
"#-#-#-#-# wesnoth-aoi.cpp.pot (PACKAGE VERSION) #-#-#-#-#\n"
"Project-Id-Version: PACKAGE VERSION\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2012-01-03 10:40+0100\n"
"POT-Creation-Date: 2012-01-06 11:47+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
@ -21,7 +21,7 @@ msgstr ""
"#-#-#-#-# wesnoth-aoi.wml.pot (PACKAGE VERSION) #-#-#-#-#\n"
"Project-Id-Version: PACKAGE VERSION\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2012-01-03 10:39+0100\n"
"POT-Creation-Date: 2012-01-06 11:47+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
@ -630,7 +630,7 @@ msgstr ""
#: data/campaigns/An_Orcish_Incursion/scenarios/03_Wasteland.cfg:308
msgid ""
"Lord Erlornas never saw the blade that felled him. He died on the spot, with "
"no a chance to issue last commands or farewells. Without him his wardens "
"not a chance to issue last commands or farewells. Without him his wardens "
"soon fell into confusion, and losing heart withdrew from the battle."
msgstr ""

View file

@ -10,7 +10,7 @@ msgstr ""
"#-#-#-#-# wesnoth-did.cpp.pot (PACKAGE VERSION) #-#-#-#-#\n"
"Project-Id-Version: PACKAGE VERSION\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2012-01-03 10:40+0100\n"
"POT-Creation-Date: 2012-01-06 11:47+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
@ -21,7 +21,7 @@ msgstr ""
"#-#-#-#-# wesnoth-did.wml.pot (PACKAGE VERSION) #-#-#-#-#\n"
"Project-Id-Version: PACKAGE VERSION\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2012-01-03 10:39+0100\n"
"POT-Creation-Date: 2012-01-06 11:47+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View file

@ -10,7 +10,7 @@ msgstr ""
"#-#-#-#-# wesnoth-dm.cpp.pot (PACKAGE VERSION) #-#-#-#-#\n"
"Project-Id-Version: PACKAGE VERSION\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2012-01-03 10:40+0100\n"
"POT-Creation-Date: 2012-01-06 11:47+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
@ -21,7 +21,7 @@ msgstr ""
"#-#-#-#-# wesnoth-dm.wml.pot (PACKAGE VERSION) #-#-#-#-#\n"
"Project-Id-Version: PACKAGE VERSION\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2012-01-03 10:39+0100\n"
"POT-Creation-Date: 2012-01-06 11:47+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View file

@ -10,7 +10,7 @@ msgstr ""
"#-#-#-#-# wesnoth-dw.cpp.pot (PACKAGE VERSION) #-#-#-#-#\n"
"Project-Id-Version: PACKAGE VERSION\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2012-01-03 10:40+0100\n"
"POT-Creation-Date: 2012-01-06 11:47+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
@ -21,7 +21,7 @@ msgstr ""
"#-#-#-#-# wesnoth-dw.wml.pot (PACKAGE VERSION) #-#-#-#-#\n"
"Project-Id-Version: PACKAGE VERSION\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2012-01-03 10:39+0100\n"
"POT-Creation-Date: 2012-01-06 11:47+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View file

@ -10,7 +10,7 @@ msgstr ""
"#-#-#-#-# wesnoth-editor.cpp.pot (PACKAGE VERSION) #-#-#-#-#\n"
"Project-Id-Version: PACKAGE VERSION\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2012-01-03 10:40+0100\n"
"POT-Creation-Date: 2012-01-06 11:47+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
@ -21,7 +21,7 @@ msgstr ""
"#-#-#-#-# wesnoth-editor.wml.pot (PACKAGE VERSION) #-#-#-#-#\n"
"Project-Id-Version: PACKAGE VERSION\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2012-01-03 10:39+0100\n"
"POT-Creation-Date: 2012-01-06 11:47+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View file

@ -10,7 +10,7 @@ msgstr ""
"#-#-#-#-# wesnoth-ei.cpp.pot (PACKAGE VERSION) #-#-#-#-#\n"
"Project-Id-Version: PACKAGE VERSION\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2012-01-03 10:40+0100\n"
"POT-Creation-Date: 2012-01-06 11:47+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
@ -21,7 +21,7 @@ msgstr ""
"#-#-#-#-# wesnoth-ei.wml.pot (PACKAGE VERSION) #-#-#-#-#\n"
"Project-Id-Version: PACKAGE VERSION\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2012-01-03 10:39+0100\n"
"POT-Creation-Date: 2012-01-06 11:47+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View file

@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Battle for Wesnoth 0.8.8-CVS\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2011-11-07 17:23+0100\n"
"POT-Creation-Date: 2012-01-06 11:47+0100\n"
"PO-Revision-Date: 2005-12-14 12:40+0200\n"
"Last-Translator: \n"
"Language-Team: Afrikaans\n"
@ -242,9 +242,8 @@ msgstr ""
#. [topic]: id=new_continent
#: data/core/encyclopedia/drakes.cfg:38
msgid ""
"New Continent -- The great continent to the east of <ref>dst='morogor' "
"text='Morogor'</ref>. Its existence is unknown to the drakes until the "
"flight of Galun."
"The great continent to the east of <ref>dst='morogor' text='Morogor'</ref>. "
"Its existence is unknown to the drakes until the flight of Galun."
msgstr ""
#. [topic]: id=abyss
@ -1139,7 +1138,7 @@ msgid ""
"and at times during it, you will need to recruit <ref>dst='..units' "
"text='units'</ref> into your army. To recruit, you must have your leader "
"(for instance, Konrad in the <italic>text='Heir to the Throne'</italic> "
"campaign) on the keep square of a <ref>dst='terrain_castle' text='castle'</"
"campaign) on the keep hex of a <ref>dst='terrain_castle' text='castle'</"
"ref>. Then you may recruit by either choosing <bold>text='Recruit'</bold> "
"from the menu or right-clicking on a hex and selecting <bold>text='Recruit'</"
"bold>. This brings up the recruit menu, which lists units available for "
@ -1159,13 +1158,22 @@ msgstr ""
#. [topic]: id=recruit_and_recall
#: data/core/help.cfg:165
#, fuzzy
#| msgid ""
#| "\n"
#| "\n"
#| "If you right-clicked on a castle hex and selected recruit, the new unit "
#| "will appear in that square. Otherwise, it will appear in a free square "
#| "near the keep. You may only recruit as many units as you have free hexes "
#| "in your castle, and you cannot spend more gold than you actually have on "
#| "recruiting."
msgid ""
"\n"
"\n"
"If you right-clicked on a castle hex and selected recruit, the new unit will "
"appear in that square. Otherwise, it will appear in a free square near the "
"keep. You may only recruit as many units as you have free hexes in your "
"castle, and you cannot spend more gold than you actually have on recruiting."
"appear in that hex. Otherwise, it will appear in a free hex near the keep. "
"You may only recruit as many units as you have free hexes in your castle, "
"and you cannot spend more gold than you actually have on recruiting."
msgstr ""
"\n"
"\n"
@ -2802,7 +2810,7 @@ msgstr "Kasteel"
msgid ""
"<italic>text='Castles'</italic> are any sort of permanent fortification. "
"Nearly all units receive a considerable bonus to their defense by being "
"stationed in a castle, and all units receive full movement in a castle. "
"stationed in a castle, and most units receive full movement in a castle. "
"Stationing units in a castle represents its defensive capability. Without a "
"unit in each wall hex, an enemy can simply sneak into the castle "
"unchallenged, gaining the same defensive bonus as everyone inside.\n"

View file

@ -7,7 +7,7 @@ msgid ""
msgstr ""
"Project-Id-Version: ang\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2011-11-07 17:23+0100\n"
"POT-Creation-Date: 2012-01-06 11:47+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: Steven Panek (Espreon) <Majora700@gmail.com>\n"
"Language-Team: Old English <http://wiki.wesnoth.org/OldEnglishTranslation>\n"
@ -201,9 +201,8 @@ msgstr ""
#. [topic]: id=new_continent
#: data/core/encyclopedia/drakes.cfg:38
msgid ""
"New Continent -- The great continent to the east of <ref>dst='morogor' "
"text='Morogor'</ref>. Its existence is unknown to the drakes until the "
"flight of Galun."
"The great continent to the east of <ref>dst='morogor' text='Morogor'</ref>. "
"Its existence is unknown to the drakes until the flight of Galun."
msgstr ""
#. [topic]: id=abyss
@ -1033,7 +1032,7 @@ msgid ""
"and at times during it, you will need to recruit <ref>dst='..units' "
"text='units'</ref> into your army. To recruit, you must have your leader "
"(for instance, Konrad in the <italic>text='Heir to the Throne'</italic> "
"campaign) on the keep square of a <ref>dst='terrain_castle' text='castle'</"
"campaign) on the keep hex of a <ref>dst='terrain_castle' text='castle'</"
"ref>. Then you may recruit by either choosing <bold>text='Recruit'</bold> "
"from the menu or right-clicking on a hex and selecting <bold>text='Recruit'</"
"bold>. This brings up the recruit menu, which lists units available for "
@ -1047,9 +1046,9 @@ msgid ""
"\n"
"\n"
"If you right-clicked on a castle hex and selected recruit, the new unit will "
"appear in that square. Otherwise, it will appear in a free square near the "
"keep. You may only recruit as many units as you have free hexes in your "
"castle, and you cannot spend more gold than you actually have on recruiting."
"appear in that hex. Otherwise, it will appear in a free hex near the keep. "
"You may only recruit as many units as you have free hexes in your castle, "
"and you cannot spend more gold than you actually have on recruiting."
msgstr ""
#. [topic]: id=recruit_and_recall
@ -2208,7 +2207,7 @@ msgstr ""
msgid ""
"<italic>text='Castles'</italic> are any sort of permanent fortification. "
"Nearly all units receive a considerable bonus to their defense by being "
"stationed in a castle, and all units receive full movement in a castle. "
"stationed in a castle, and most units receive full movement in a castle. "
"Stationing units in a castle represents its defensive capability. Without a "
"unit in each wall hex, an enemy can simply sneak into the castle "
"unchallenged, gaining the same defensive bonus as everyone inside.\n"

View file

@ -7,7 +7,7 @@ msgid ""
msgstr ""
"Project-Id-Version: ang@latin\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2011-11-07 17:23+0100\n"
"POT-Creation-Date: 2012-01-06 11:47+0100\n"
"PO-Revision-Date: 2011-11-30 16:26-0500\n"
"Last-Translator: Steven Panek (Espreon) <Majora700@gmail.com>\n"
"Language-Team: Old English <http://wiki.wesnoth.org/OldEnglishTranslation>\n"
@ -201,9 +201,8 @@ msgstr ""
#. [topic]: id=new_continent
#: data/core/encyclopedia/drakes.cfg:38
msgid ""
"New Continent -- The great continent to the east of <ref>dst='morogor' "
"text='Morogor'</ref>. Its existence is unknown to the drakes until the "
"flight of Galun."
"The great continent to the east of <ref>dst='morogor' text='Morogor'</ref>. "
"Its existence is unknown to the drakes until the flight of Galun."
msgstr ""
#. [topic]: id=abyss
@ -1033,7 +1032,7 @@ msgid ""
"and at times during it, you will need to recruit <ref>dst='..units' "
"text='units'</ref> into your army. To recruit, you must have your leader "
"(for instance, Konrad in the <italic>text='Heir to the Throne'</italic> "
"campaign) on the keep square of a <ref>dst='terrain_castle' text='castle'</"
"campaign) on the keep hex of a <ref>dst='terrain_castle' text='castle'</"
"ref>. Then you may recruit by either choosing <bold>text='Recruit'</bold> "
"from the menu or right-clicking on a hex and selecting <bold>text='Recruit'</"
"bold>. This brings up the recruit menu, which lists units available for "
@ -1047,9 +1046,9 @@ msgid ""
"\n"
"\n"
"If you right-clicked on a castle hex and selected recruit, the new unit will "
"appear in that square. Otherwise, it will appear in a free square near the "
"keep. You may only recruit as many units as you have free hexes in your "
"castle, and you cannot spend more gold than you actually have on recruiting."
"appear in that hex. Otherwise, it will appear in a free hex near the keep. "
"You may only recruit as many units as you have free hexes in your castle, "
"and you cannot spend more gold than you actually have on recruiting."
msgstr ""
#. [topic]: id=recruit_and_recall
@ -2208,7 +2207,7 @@ msgstr ""
msgid ""
"<italic>text='Castles'</italic> are any sort of permanent fortification. "
"Nearly all units receive a considerable bonus to their defense by being "
"stationed in a castle, and all units receive full movement in a castle. "
"stationed in a castle, and most units receive full movement in a castle. "
"Stationing units in a castle represents its defensive capability. Without a "
"unit in each wall hex, an enemy can simply sneak into the castle "
"unchallenged, gaining the same defensive bonus as everyone inside.\n"

View file

@ -7,7 +7,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Battle for Wesnoth 1.4.2+svn\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2011-11-07 17:23+0100\n"
"POT-Creation-Date: 2012-01-06 11:47+0100\n"
"PO-Revision-Date: 2008-05-31 16:55-0000\n"
"Last-Translator: amnay <amnay@operamail.com>\n"
"Language-Team: none\n"
@ -202,9 +202,8 @@ msgstr ""
#. [topic]: id=new_continent
#: data/core/encyclopedia/drakes.cfg:38
msgid ""
"New Continent -- The great continent to the east of <ref>dst='morogor' "
"text='Morogor'</ref>. Its existence is unknown to the drakes until the "
"flight of Galun."
"The great continent to the east of <ref>dst='morogor' text='Morogor'</ref>. "
"Its existence is unknown to the drakes until the flight of Galun."
msgstr ""
#. [topic]: id=abyss
@ -1034,7 +1033,7 @@ msgid ""
"and at times during it, you will need to recruit <ref>dst='..units' "
"text='units'</ref> into your army. To recruit, you must have your leader "
"(for instance, Konrad in the <italic>text='Heir to the Throne'</italic> "
"campaign) on the keep square of a <ref>dst='terrain_castle' text='castle'</"
"campaign) on the keep hex of a <ref>dst='terrain_castle' text='castle'</"
"ref>. Then you may recruit by either choosing <bold>text='Recruit'</bold> "
"from the menu or right-clicking on a hex and selecting <bold>text='Recruit'</"
"bold>. This brings up the recruit menu, which lists units available for "
@ -1048,9 +1047,9 @@ msgid ""
"\n"
"\n"
"If you right-clicked on a castle hex and selected recruit, the new unit will "
"appear in that square. Otherwise, it will appear in a free square near the "
"keep. You may only recruit as many units as you have free hexes in your "
"castle, and you cannot spend more gold than you actually have on recruiting."
"appear in that hex. Otherwise, it will appear in a free hex near the keep. "
"You may only recruit as many units as you have free hexes in your castle, "
"and you cannot spend more gold than you actually have on recruiting."
msgstr ""
#. [topic]: id=recruit_and_recall
@ -2209,7 +2208,7 @@ msgstr ""
msgid ""
"<italic>text='Castles'</italic> are any sort of permanent fortification. "
"Nearly all units receive a considerable bonus to their defense by being "
"stationed in a castle, and all units receive full movement in a castle. "
"stationed in a castle, and most units receive full movement in a castle. "
"Stationing units in a castle represents its defensive capability. Without a "
"unit in each wall hex, an enemy can simply sneak into the castle "
"unchallenged, gaining the same defensive bonus as everyone inside.\n"

View file

@ -12,7 +12,7 @@ msgid ""
msgstr ""
"Project-Id-Version: bg\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2011-11-07 17:23+0100\n"
"POT-Creation-Date: 2012-01-06 11:47+0100\n"
"PO-Revision-Date: 2007-08-21 17:39+0300\n"
"Last-Translator: Denica <dmincheva2002@gmail.com>\n"
"Language-Team: Bulgarian <bg@li.org>\n"
@ -238,9 +238,8 @@ msgstr ""
#. [topic]: id=new_continent
#: data/core/encyclopedia/drakes.cfg:38
msgid ""
"New Continent -- The great continent to the east of <ref>dst='morogor' "
"text='Morogor'</ref>. Its existence is unknown to the drakes until the "
"flight of Galun."
"The great continent to the east of <ref>dst='morogor' text='Morogor'</ref>. "
"Its existence is unknown to the drakes until the flight of Galun."
msgstr ""
#. [topic]: id=abyss
@ -1136,7 +1135,7 @@ msgid ""
"and at times during it, you will need to recruit <ref>dst='..units' "
"text='units'</ref> into your army. To recruit, you must have your leader "
"(for instance, Konrad in the <italic>text='Heir to the Throne'</italic> "
"campaign) on the keep square of a <ref>dst='terrain_castle' text='castle'</"
"campaign) on the keep hex of a <ref>dst='terrain_castle' text='castle'</"
"ref>. Then you may recruit by either choosing <bold>text='Recruit'</bold> "
"from the menu or right-clicking on a hex and selecting <bold>text='Recruit'</"
"bold>. This brings up the recruit menu, which lists units available for "
@ -1156,13 +1155,22 @@ msgstr ""
#. [topic]: id=recruit_and_recall
#: data/core/help.cfg:165
#, fuzzy
#| msgid ""
#| "\n"
#| "\n"
#| "If you right-clicked on a castle hex and selected recruit, the new unit "
#| "will appear in that square. Otherwise, it will appear in a free square "
#| "near the keep. You may only recruit as many units as you have free hexes "
#| "in your castle, and you cannot spend more gold than you actually have on "
#| "recruiting."
msgid ""
"\n"
"\n"
"If you right-clicked on a castle hex and selected recruit, the new unit will "
"appear in that square. Otherwise, it will appear in a free square near the "
"keep. You may only recruit as many units as you have free hexes in your "
"castle, and you cannot spend more gold than you actually have on recruiting."
"appear in that hex. Otherwise, it will appear in a free hex near the keep. "
"You may only recruit as many units as you have free hexes in your castle, "
"and you cannot spend more gold than you actually have on recruiting."
msgstr ""
"\n"
"\n"
@ -2867,7 +2875,7 @@ msgstr "Замък"
msgid ""
"<italic>text='Castles'</italic> are any sort of permanent fortification. "
"Nearly all units receive a considerable bonus to their defense by being "
"stationed in a castle, and all units receive full movement in a castle. "
"stationed in a castle, and most units receive full movement in a castle. "
"Stationing units in a castle represents its defensive capability. Without a "
"unit in each wall hex, an enemy can simply sneak into the castle "
"unchallenged, gaining the same defensive bonus as everyone inside.\n"

View file

@ -14,7 +14,7 @@ msgid ""
msgstr ""
"Project-Id-Version: 1.6.0+svn\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2011-11-07 17:23+0100\n"
"POT-Creation-Date: 2012-01-06 11:47+0100\n"
"PO-Revision-Date: 2009-03-21 20:49+0100\n"
"Last-Translator: Jordà Polo <jorda@ettin.org>\n"
"Language-Team: Catalan <wesnoth-ca@lists.ettin.org>\n"
@ -239,9 +239,8 @@ msgstr ""
#. [topic]: id=new_continent
#: data/core/encyclopedia/drakes.cfg:38
msgid ""
"New Continent -- The great continent to the east of <ref>dst='morogor' "
"text='Morogor'</ref>. Its existence is unknown to the drakes until the "
"flight of Galun."
"The great continent to the east of <ref>dst='morogor' text='Morogor'</ref>. "
"Its existence is unknown to the drakes until the flight of Galun."
msgstr ""
#. [topic]: id=abyss
@ -1136,7 +1135,7 @@ msgid ""
"and at times during it, you will need to recruit <ref>dst='..units' "
"text='units'</ref> into your army. To recruit, you must have your leader "
"(for instance, Konrad in the <italic>text='Heir to the Throne'</italic> "
"campaign) on the keep square of a <ref>dst='terrain_castle' text='castle'</"
"campaign) on the keep hex of a <ref>dst='terrain_castle' text='castle'</"
"ref>. Then you may recruit by either choosing <bold>text='Recruit'</bold> "
"from the menu or right-clicking on a hex and selecting <bold>text='Recruit'</"
"bold>. This brings up the recruit menu, which lists units available for "
@ -1158,13 +1157,22 @@ msgstr ""
#. [topic]: id=recruit_and_recall
#: data/core/help.cfg:165
#, fuzzy
#| msgid ""
#| "\n"
#| "\n"
#| "If you right-clicked on a castle hex and selected recruit, the new unit "
#| "will appear in that square. Otherwise, it will appear in a free square "
#| "near the keep. You may only recruit as many units as you have free hexes "
#| "in your castle, and you cannot spend more gold than you actually have on "
#| "recruiting."
msgid ""
"\n"
"\n"
"If you right-clicked on a castle hex and selected recruit, the new unit will "
"appear in that square. Otherwise, it will appear in a free square near the "
"keep. You may only recruit as many units as you have free hexes in your "
"castle, and you cannot spend more gold than you actually have on recruiting."
"appear in that hex. Otherwise, it will appear in a free hex near the keep. "
"You may only recruit as many units as you have free hexes in your castle, "
"and you cannot spend more gold than you actually have on recruiting."
msgstr ""
"\n"
"\n"
@ -2831,7 +2839,7 @@ msgstr "Castell"
msgid ""
"<italic>text='Castles'</italic> are any sort of permanent fortification. "
"Nearly all units receive a considerable bonus to their defense by being "
"stationed in a castle, and all units receive full movement in a castle. "
"stationed in a castle, and most units receive full movement in a castle. "
"Stationing units in a castle represents its defensive capability. Without a "
"unit in each wall hex, an enemy can simply sneak into the castle "
"unchallenged, gaining the same defensive bonus as everyone inside.\n"

View file

@ -15,7 +15,7 @@ msgid ""
msgstr ""
"Project-Id-Version: 1.5.8+svn\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2011-11-07 17:23+0100\n"
"POT-Creation-Date: 2012-01-06 11:47+0100\n"
"PO-Revision-Date: 2009-01-31 21:25+0100\n"
"Last-Translator: Robert Millan <rmh@aybabtu.com>\n"
"Language-Team: Catalan <wesnoth-ca@lists.ettin.org>\n"
@ -240,9 +240,8 @@ msgstr ""
#. [topic]: id=new_continent
#: data/core/encyclopedia/drakes.cfg:38
msgid ""
"New Continent -- The great continent to the east of <ref>dst='morogor' "
"text='Morogor'</ref>. Its existence is unknown to the drakes until the "
"flight of Galun."
"The great continent to the east of <ref>dst='morogor' text='Morogor'</ref>. "
"Its existence is unknown to the drakes until the flight of Galun."
msgstr ""
#. [topic]: id=abyss
@ -1137,7 +1136,7 @@ msgid ""
"and at times during it, you will need to recruit <ref>dst='..units' "
"text='units'</ref> into your army. To recruit, you must have your leader "
"(for instance, Konrad in the <italic>text='Heir to the Throne'</italic> "
"campaign) on the keep square of a <ref>dst='terrain_castle' text='castle'</"
"campaign) on the keep hex of a <ref>dst='terrain_castle' text='castle'</"
"ref>. Then you may recruit by either choosing <bold>text='Recruit'</bold> "
"from the menu or right-clicking on a hex and selecting <bold>text='Recruit'</"
"bold>. This brings up the recruit menu, which lists units available for "
@ -1159,13 +1158,22 @@ msgstr ""
#. [topic]: id=recruit_and_recall
#: data/core/help.cfg:165
#, fuzzy
#| msgid ""
#| "\n"
#| "\n"
#| "If you right-clicked on a castle hex and selected recruit, the new unit "
#| "will appear in that square. Otherwise, it will appear in a free square "
#| "near the keep. You may only recruit as many units as you have free hexes "
#| "in your castle, and you cannot spend more gold than you actually have on "
#| "recruiting."
msgid ""
"\n"
"\n"
"If you right-clicked on a castle hex and selected recruit, the new unit will "
"appear in that square. Otherwise, it will appear in a free square near the "
"keep. You may only recruit as many units as you have free hexes in your "
"castle, and you cannot spend more gold than you actually have on recruiting."
"appear in that hex. Otherwise, it will appear in a free hex near the keep. "
"You may only recruit as many units as you have free hexes in your castle, "
"and you cannot spend more gold than you actually have on recruiting."
msgstr ""
"\n"
"\n"
@ -2830,7 +2838,7 @@ msgstr "Castell"
msgid ""
"<italic>text='Castles'</italic> are any sort of permanent fortification. "
"Nearly all units receive a considerable bonus to their defense by being "
"stationed in a castle, and all units receive full movement in a castle. "
"stationed in a castle, and most units receive full movement in a castle. "
"Stationing units in a castle represents its defensive capability. Without a "
"unit in each wall hex, an enemy can simply sneak into the castle "
"unchallenged, gaining the same defensive bonus as everyone inside.\n"

View file

@ -14,7 +14,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Battle for Wesnoth\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2011-12-19 15:14+0100\n"
"POT-Creation-Date: 2012-01-06 11:47+0100\n"
"PO-Revision-Date: 2011-12-22 22:40+0100\n"
"Last-Translator: VladimírSlávik <slavik.vladimir@nospam@seznam.cz>\n"
"Language-Team: Český <wesnoth-cs-l@buchtovi.cz>\n"
@ -247,10 +247,14 @@ msgstr "Nový kontnent"
#. [topic]: id=new_continent
#: data/core/encyclopedia/drakes.cfg:38
#, fuzzy
#| msgid ""
#| "New Continent -- The great continent to the east of <ref>dst='morogor' "
#| "text='Morogor'</ref>. Its existence is unknown to the drakes until the "
#| "flight of Galun."
msgid ""
"New Continent -- The great continent to the east of <ref>dst='morogor' "
"text='Morogor'</ref>. Its existence is unknown to the drakes until the "
"flight of Galun."
"The great continent to the east of <ref>dst='morogor' text='Morogor'</ref>. "
"Its existence is unknown to the drakes until the flight of Galun."
msgstr ""
"Velký kontinent na východ od <ref>dst='morogor' text='Morogoru'</ref>. Jeho "
"existence je do Galunova letu drakonidům neznáma."
@ -1267,7 +1271,7 @@ msgid ""
"and at times during it, you will need to recruit <ref>dst='..units' "
"text='units'</ref> into your army. To recruit, you must have your leader "
"(for instance, Konrad in the <italic>text='Heir to the Throne'</italic> "
"campaign) on the keep square of a <ref>dst='terrain_castle' text='castle'</"
"campaign) on the keep hex of a <ref>dst='terrain_castle' text='castle'</"
"ref>. Then you may recruit by either choosing <bold>text='Recruit'</bold> "
"from the menu or right-clicking on a hex and selecting <bold>text='Recruit'</"
"bold>. This brings up the recruit menu, which lists units available for "
@ -1287,13 +1291,22 @@ msgstr ""
#. [topic]: id=recruit_and_recall
#: data/core/help.cfg:165
#, fuzzy
#| msgid ""
#| "\n"
#| "\n"
#| "If you right-clicked on a castle hex and selected recruit, the new unit "
#| "will appear in that square. Otherwise, it will appear in a free square "
#| "near the keep. You may only recruit as many units as you have free hexes "
#| "in your castle, and you cannot spend more gold than you actually have on "
#| "recruiting."
msgid ""
"\n"
"\n"
"If you right-clicked on a castle hex and selected recruit, the new unit will "
"appear in that square. Otherwise, it will appear in a free square near the "
"keep. You may only recruit as many units as you have free hexes in your "
"castle, and you cannot spend more gold than you actually have on recruiting."
"appear in that hex. Otherwise, it will appear in a free hex near the keep. "
"You may only recruit as many units as you have free hexes in your castle, "
"and you cannot spend more gold than you actually have on recruiting."
msgstr ""
"\n"
"\n"
@ -2935,10 +2948,21 @@ msgstr "Hrad"
#. [topic]: id=terrain_castle
#: data/core/help.cfg:614
#, fuzzy
#| msgid ""
#| "<italic>text='Castles'</italic> are any sort of permanent fortification. "
#| "Nearly all units receive a considerable bonus to their defense by being "
#| "stationed in a castle, and all units receive full movement in a castle. "
#| "Stationing units in a castle represents its defensive capability. Without "
#| "a unit in each wall hex, an enemy can simply sneak into the castle "
#| "unchallenged, gaining the same defensive bonus as everyone inside.\n"
#| "\n"
#| "Most units have about 60% defense in a castle.\n"
#| "\n"
msgid ""
"<italic>text='Castles'</italic> are any sort of permanent fortification. "
"Nearly all units receive a considerable bonus to their defense by being "
"stationed in a castle, and all units receive full movement in a castle. "
"stationed in a castle, and most units receive full movement in a castle. "
"Stationing units in a castle represents its defensive capability. Without a "
"unit in each wall hex, an enemy can simply sneak into the castle "
"unchallenged, gaining the same defensive bonus as everyone inside.\n"

View file

@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Battle for Wesnoth 1.5+CVS\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2011-11-07 17:23+0100\n"
"POT-Creation-Date: 2012-01-06 11:47+0100\n"
"PO-Revision-Date: 2008-11-04 13:44+0200\n"
"Last-Translator: Joe Hansen <joedalton2@yahoo.dk>\n"
"Language-Team: Danish <dansk@dansk-gruppen.dk>\n"
@ -232,9 +232,8 @@ msgstr ""
#. [topic]: id=new_continent
#: data/core/encyclopedia/drakes.cfg:38
msgid ""
"New Continent -- The great continent to the east of <ref>dst='morogor' "
"text='Morogor'</ref>. Its existence is unknown to the drakes until the "
"flight of Galun."
"The great continent to the east of <ref>dst='morogor' text='Morogor'</ref>. "
"Its existence is unknown to the drakes until the flight of Galun."
msgstr ""
#. [topic]: id=abyss
@ -1141,7 +1140,7 @@ msgid ""
"and at times during it, you will need to recruit <ref>dst='..units' "
"text='units'</ref> into your army. To recruit, you must have your leader "
"(for instance, Konrad in the <italic>text='Heir to the Throne'</italic> "
"campaign) on the keep square of a <ref>dst='terrain_castle' text='castle'</"
"campaign) on the keep hex of a <ref>dst='terrain_castle' text='castle'</"
"ref>. Then you may recruit by either choosing <bold>text='Recruit'</bold> "
"from the menu or right-clicking on a hex and selecting <bold>text='Recruit'</"
"bold>. This brings up the recruit menu, which lists units available for "
@ -1160,13 +1159,22 @@ msgstr ""
#. [topic]: id=recruit_and_recall
#: data/core/help.cfg:165
#, fuzzy
#| msgid ""
#| "\n"
#| "\n"
#| "If you right-clicked on a castle hex and selected recruit, the new unit "
#| "will appear in that square. Otherwise, it will appear in a free square "
#| "near the keep. You may only recruit as many units as you have free hexes "
#| "in your castle, and you cannot spend more gold than you actually have on "
#| "recruiting."
msgid ""
"\n"
"\n"
"If you right-clicked on a castle hex and selected recruit, the new unit will "
"appear in that square. Otherwise, it will appear in a free square near the "
"keep. You may only recruit as many units as you have free hexes in your "
"castle, and you cannot spend more gold than you actually have on recruiting."
"appear in that hex. Otherwise, it will appear in a free hex near the keep. "
"You may only recruit as many units as you have free hexes in your castle, "
"and you cannot spend more gold than you actually have on recruiting."
msgstr ""
"\n"
"\n"
@ -2832,7 +2840,7 @@ msgstr "Borg"
msgid ""
"<italic>text='Castles'</italic> are any sort of permanent fortification. "
"Nearly all units receive a considerable bonus to their defense by being "
"stationed in a castle, and all units receive full movement in a castle. "
"stationed in a castle, and most units receive full movement in a castle. "
"Stationing units in a castle represents its defensive capability. Without a "
"unit in each wall hex, an enemy can simply sneak into the castle "
"unchallenged, gaining the same defensive bonus as everyone inside.\n"

View file

@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Battle for Wesnoth 1.9\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2011-11-07 17:23+0100\n"
"POT-Creation-Date: 2012-01-06 11:47+0100\n"
"PO-Revision-Date: 2011-02-06 22:48+0100\n"
"Last-Translator: Christoph Berg <Christoph.Berg@kpm-sport.de>\n"
"Language-Team: irc://irc.freenode.net/#wesnoth-de\n"
@ -240,9 +240,8 @@ msgstr "Der Große Kontinent"
#. [topic]: id=new_continent
#: data/core/encyclopedia/drakes.cfg:38
msgid ""
"New Continent -- The great continent to the east of <ref>dst='morogor' "
"text='Morogor'</ref>. Its existence is unknown to the drakes until the "
"flight of Galun."
"The great continent to the east of <ref>dst='morogor' text='Morogor'</ref>. "
"Its existence is unknown to the drakes until the flight of Galun."
msgstr ""
#. [topic]: id=abyss
@ -1147,12 +1146,25 @@ msgstr "Ausbildung und Einberufung"
#. [topic]: id=recruit_and_recall
#: data/core/help.cfg:163
#, fuzzy
#| msgid ""
#| "Each side begins with one leader in their keep. At the start of any "
#| "battle, and at times during it, you will need to recruit <ref>dst='.."
#| "units' text='units'</ref> into your army. To recruit, you must have your "
#| "leader (for instance, Konrad in the <italic>text='Heir to the Throne'</"
#| "italic> campaign) on the keep square of a <ref>dst='terrain_castle' "
#| "text='castle'</ref>. Then you may recruit by either choosing "
#| "<bold>text='Recruit'</bold> from the menu or right-clicking on a hex and "
#| "selecting <bold>text='Recruit'</bold>. This brings up the recruit menu, "
#| "which lists units available for recruitment, along with their gold cost. "
#| "Click on a unit to see its statistics, then press the recruit button to "
#| "recruit it."
msgid ""
"Each side begins with one leader in their keep. At the start of any battle, "
"and at times during it, you will need to recruit <ref>dst='..units' "
"text='units'</ref> into your army. To recruit, you must have your leader "
"(for instance, Konrad in the <italic>text='Heir to the Throne'</italic> "
"campaign) on the keep square of a <ref>dst='terrain_castle' text='castle'</"
"campaign) on the keep hex of a <ref>dst='terrain_castle' text='castle'</"
"ref>. Then you may recruit by either choosing <bold>text='Recruit'</bold> "
"from the menu or right-clicking on a hex and selecting <bold>text='Recruit'</"
"bold>. This brings up the recruit menu, which lists units available for "
@ -1174,13 +1186,22 @@ msgstr ""
#. [topic]: id=recruit_and_recall
#: data/core/help.cfg:165
#, fuzzy
#| msgid ""
#| "\n"
#| "\n"
#| "If you right-clicked on a castle hex and selected recruit, the new unit "
#| "will appear in that square. Otherwise, it will appear in a free square "
#| "near the keep. You may only recruit as many units as you have free hexes "
#| "in your castle, and you cannot spend more gold than you actually have on "
#| "recruiting."
msgid ""
"\n"
"\n"
"If you right-clicked on a castle hex and selected recruit, the new unit will "
"appear in that square. Otherwise, it will appear in a free square near the "
"keep. You may only recruit as many units as you have free hexes in your "
"castle, and you cannot spend more gold than you actually have on recruiting."
"appear in that hex. Otherwise, it will appear in a free hex near the keep. "
"You may only recruit as many units as you have free hexes in your castle, "
"and you cannot spend more gold than you actually have on recruiting."
msgstr ""
"\n"
"\n"
@ -2898,10 +2919,21 @@ msgstr "Burg"
#. [topic]: id=terrain_castle
#: data/core/help.cfg:614
#, fuzzy
#| msgid ""
#| "<italic>text='Castles'</italic> are any sort of permanent fortification. "
#| "Nearly all units receive a considerable bonus to their defense by being "
#| "stationed in a castle, and all units receive full movement in a castle. "
#| "Stationing units in a castle represents its defensive capability. Without "
#| "a unit in each wall hex, an enemy can simply sneak into the castle "
#| "unchallenged, gaining the same defensive bonus as everyone inside.\n"
#| "\n"
#| "Most units have about 60% defense in a castle.\n"
#| "\n"
msgid ""
"<italic>text='Castles'</italic> are any sort of permanent fortification. "
"Nearly all units receive a considerable bonus to their defense by being "
"stationed in a castle, and all units receive full movement in a castle. "
"stationed in a castle, and most units receive full movement in a castle. "
"Stationing units in a castle represents its defensive capability. Without a "
"unit in each wall hex, an enemy can simply sneak into the castle "
"unchallenged, gaining the same defensive bonus as everyone inside.\n"

View file

@ -149,7 +149,7 @@ msgid ""
msgstr ""
"Project-Id-Version: el_gr\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2011-11-07 17:23+0100\n"
"POT-Creation-Date: 2012-01-06 11:47+0100\n"
"PO-Revision-Date: 2008-01-21 18:54+0200\n"
"Last-Translator: Konstantinos Egarhos <atixos@gmail.com>\n"
"Language-Team: <el@li.org>\n"
@ -354,9 +354,8 @@ msgstr ""
#. [topic]: id=new_continent
#: data/core/encyclopedia/drakes.cfg:38
msgid ""
"New Continent -- The great continent to the east of <ref>dst='morogor' "
"text='Morogor'</ref>. Its existence is unknown to the drakes until the "
"flight of Galun."
"The great continent to the east of <ref>dst='morogor' text='Morogor'</ref>. "
"Its existence is unknown to the drakes until the flight of Galun."
msgstr ""
#. [topic]: id=abyss
@ -1244,7 +1243,7 @@ msgid ""
"and at times during it, you will need to recruit <ref>dst='..units' "
"text='units'</ref> into your army. To recruit, you must have your leader "
"(for instance, Konrad in the <italic>text='Heir to the Throne'</italic> "
"campaign) on the keep square of a <ref>dst='terrain_castle' text='castle'</"
"campaign) on the keep hex of a <ref>dst='terrain_castle' text='castle'</"
"ref>. Then you may recruit by either choosing <bold>text='Recruit'</bold> "
"from the menu or right-clicking on a hex and selecting <bold>text='Recruit'</"
"bold>. This brings up the recruit menu, which lists units available for "
@ -1258,9 +1257,9 @@ msgid ""
"\n"
"\n"
"If you right-clicked on a castle hex and selected recruit, the new unit will "
"appear in that square. Otherwise, it will appear in a free square near the "
"keep. You may only recruit as many units as you have free hexes in your "
"castle, and you cannot spend more gold than you actually have on recruiting."
"appear in that hex. Otherwise, it will appear in a free hex near the keep. "
"You may only recruit as many units as you have free hexes in your castle, "
"and you cannot spend more gold than you actually have on recruiting."
msgstr ""
#. [topic]: id=recruit_and_recall
@ -2697,7 +2696,7 @@ msgstr "Κάστρο"
msgid ""
"<italic>text='Castles'</italic> are any sort of permanent fortification. "
"Nearly all units receive a considerable bonus to their defense by being "
"stationed in a castle, and all units receive full movement in a castle. "
"stationed in a castle, and most units receive full movement in a castle. "
"Stationing units in a castle represents its defensive capability. Without a "
"unit in each wall hex, an enemy can simply sneak into the castle "
"unchallenged, gaining the same defensive bonus as everyone inside.\n"

View file

@ -12,7 +12,7 @@ msgid ""
msgstr ""
"Project-Id-Version: en@shaw\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2011-11-07 17:23+0100\n"
"POT-Creation-Date: 2012-01-06 11:47+0100\n"
"PO-Revision-Date: 2009-10-11 21:15-0400\n"
"Last-Translator: Arc Riley <arcriley@ubuntu.com>\n"
"Language-Team: Shavian English <ubuntu-l10n-en-shaw@lists.launchpad.net>\n"
@ -231,9 +231,8 @@ msgstr ""
#. [topic]: id=new_continent
#: data/core/encyclopedia/drakes.cfg:38
msgid ""
"New Continent -- The great continent to the east of <ref>dst='morogor' "
"text='Morogor'</ref>. Its existence is unknown to the drakes until the "
"flight of Galun."
"The great continent to the east of <ref>dst='morogor' text='Morogor'</ref>. "
"Its existence is unknown to the drakes until the flight of Galun."
msgstr ""
#. [topic]: id=abyss
@ -1132,7 +1131,7 @@ msgid ""
"and at times during it, you will need to recruit <ref>dst='..units' "
"text='units'</ref> into your army. To recruit, you must have your leader "
"(for instance, Konrad in the <italic>text='Heir to the Throne'</italic> "
"campaign) on the keep square of a <ref>dst='terrain_castle' text='castle'</"
"campaign) on the keep hex of a <ref>dst='terrain_castle' text='castle'</"
"ref>. Then you may recruit by either choosing <bold>text='Recruit'</bold> "
"from the menu or right-clicking on a hex and selecting <bold>text='Recruit'</"
"bold>. This brings up the recruit menu, which lists units available for "
@ -1150,13 +1149,22 @@ msgstr ""
#. [topic]: id=recruit_and_recall
#: data/core/help.cfg:165
#, fuzzy
#| msgid ""
#| "\n"
#| "\n"
#| "If you right-clicked on a castle hex and selected recruit, the new unit "
#| "will appear in that square. Otherwise, it will appear in a free square "
#| "near the keep. You may only recruit as many units as you have free hexes "
#| "in your castle, and you cannot spend more gold than you actually have on "
#| "recruiting."
msgid ""
"\n"
"\n"
"If you right-clicked on a castle hex and selected recruit, the new unit will "
"appear in that square. Otherwise, it will appear in a free square near the "
"keep. You may only recruit as many units as you have free hexes in your "
"castle, and you cannot spend more gold than you actually have on recruiting."
"appear in that hex. Otherwise, it will appear in a free hex near the keep. "
"You may only recruit as many units as you have free hexes in your castle, "
"and you cannot spend more gold than you actually have on recruiting."
msgstr ""
"\n"
"\n"
@ -2773,7 +2781,7 @@ msgstr "𐑒𐑨𐑕𐑩𐑤"
msgid ""
"<italic>text='Castles'</italic> are any sort of permanent fortification. "
"Nearly all units receive a considerable bonus to their defense by being "
"stationed in a castle, and all units receive full movement in a castle. "
"stationed in a castle, and most units receive full movement in a castle. "
"Stationing units in a castle represents its defensive capability. Without a "
"unit in each wall hex, an enemy can simply sneak into the castle "
"unchallenged, gaining the same defensive bonus as everyone inside.\n"

View file

@ -7,7 +7,7 @@ msgid ""
msgstr ""
"Project-Id-Version: en_GB\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2011-11-16 12:43+0100\n"
"POT-Creation-Date: 2012-01-06 11:47+0100\n"
"PO-Revision-Date: 2011-12-11 17:12-0500\n"
"Last-Translator: Steven Panek (Espreon) <Majora700@gmail.com>\n"
"Language-Team: English (British) <http://wiki.wesnoth.org/"
@ -243,10 +243,14 @@ msgstr "New Continent"
#. [topic]: id=new_continent
#: data/core/encyclopedia/drakes.cfg:38
#, fuzzy
#| msgid ""
#| "New Continent -- The great continent to the east of <ref>dst='morogor' "
#| "text='Morogor'</ref>. Its existence is unknown to the drakes until the "
#| "flight of Galun."
msgid ""
"New Continent -- The great continent to the east of <ref>dst='morogor' "
"text='Morogor'</ref>. Its existence is unknown to the drakes until the "
"flight of Galun."
"The great continent to the east of <ref>dst='morogor' text='Morogor'</ref>. "
"Its existence is unknown to the drakes until the flight of Galun."
msgstr ""
"New Continent -- The great continent to the east of <ref>dst='morogor' "
"text='Morogor'</ref>. Its existence is unknown to the drakes until the "
@ -1378,12 +1382,25 @@ msgstr "Recruiting and Recalling"
#. [topic]: id=recruit_and_recall
#: data/core/help.cfg:163
#, fuzzy
#| msgid ""
#| "Each side begins with one leader in their keep. At the start of any "
#| "battle, and at times during it, you will need to recruit <ref>dst='.."
#| "units' text='units'</ref> into your army. To recruit, you must have your "
#| "leader (for instance, Konrad in the <italic>text='Heir to the Throne'</"
#| "italic> campaign) on the keep square of a <ref>dst='terrain_castle' "
#| "text='castle'</ref>. Then you may recruit by either choosing "
#| "<bold>text='Recruit'</bold> from the menu or right-clicking on a hex and "
#| "selecting <bold>text='Recruit'</bold>. This brings up the recruit menu, "
#| "which lists units available for recruitment, along with their gold cost. "
#| "Click on a unit to see its statistics, then press the recruit button to "
#| "recruit it."
msgid ""
"Each side begins with one leader in their keep. At the start of any battle, "
"and at times during it, you will need to recruit <ref>dst='..units' "
"text='units'</ref> into your army. To recruit, you must have your leader "
"(for instance, Konrad in the <italic>text='Heir to the Throne'</italic> "
"campaign) on the keep square of a <ref>dst='terrain_castle' text='castle'</"
"campaign) on the keep hex of a <ref>dst='terrain_castle' text='castle'</"
"ref>. Then you may recruit by either choosing <bold>text='Recruit'</bold> "
"from the menu or right-clicking on a hex and selecting <bold>text='Recruit'</"
"bold>. This brings up the recruit menu, which lists units available for "
@ -1403,13 +1420,22 @@ msgstr ""
#. [topic]: id=recruit_and_recall
#: data/core/help.cfg:165
#, fuzzy
#| msgid ""
#| "\n"
#| "\n"
#| "If you right-clicked on a castle hex and selected recruit, the new unit "
#| "will appear in that square. Otherwise, it will appear in a free square "
#| "near the keep. You may only recruit as many units as you have free hexes "
#| "in your castle, and you cannot spend more gold than you actually have on "
#| "recruiting."
msgid ""
"\n"
"\n"
"If you right-clicked on a castle hex and selected recruit, the new unit will "
"appear in that square. Otherwise, it will appear in a free square near the "
"keep. You may only recruit as many units as you have free hexes in your "
"castle, and you cannot spend more gold than you actually have on recruiting."
"appear in that hex. Otherwise, it will appear in a free hex near the keep. "
"You may only recruit as many units as you have free hexes in your castle, "
"and you cannot spend more gold than you actually have on recruiting."
msgstr ""
"\n"
"\n"
@ -3037,10 +3063,21 @@ msgstr "Castle"
#. [topic]: id=terrain_castle
#: data/core/help.cfg:614
#, fuzzy
#| msgid ""
#| "<italic>text='Castles'</italic> are any sort of permanent fortification. "
#| "Nearly all units receive a considerable bonus to their defense by being "
#| "stationed in a castle, and all units receive full movement in a castle. "
#| "Stationing units in a castle represents its defensive capability. Without "
#| "a unit in each wall hex, an enemy can simply sneak into the castle "
#| "unchallenged, gaining the same defensive bonus as everyone inside.\n"
#| "\n"
#| "Most units have about 60% defense in a castle.\n"
#| "\n"
msgid ""
"<italic>text='Castles'</italic> are any sort of permanent fortification. "
"Nearly all units receive a considerable bonus to their defense by being "
"stationed in a castle, and all units receive full movement in a castle. "
"stationed in a castle, and most units receive full movement in a castle. "
"Stationing units in a castle represents its defensive capability. Without a "
"unit in each wall hex, an enemy can simply sneak into the castle "
"unchallenged, gaining the same defensive bonus as everyone inside.\n"

View file

@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: \n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2011-11-07 17:23+0100\n"
"POT-Creation-Date: 2012-01-06 11:47+0100\n"
"PO-Revision-Date: 2008-03-01 19:31+0200\n"
"Last-Translator: Aleksej Korgenkov <grimpanto@mail.ru>\n"
"Language-Team: \n"
@ -239,9 +239,8 @@ msgstr ""
#. [topic]: id=new_continent
#: data/core/encyclopedia/drakes.cfg:38
msgid ""
"New Continent -- The great continent to the east of <ref>dst='morogor' "
"text='Morogor'</ref>. Its existence is unknown to the drakes until the "
"flight of Galun."
"The great continent to the east of <ref>dst='morogor' text='Morogor'</ref>. "
"Its existence is unknown to the drakes until the flight of Galun."
msgstr ""
#. [topic]: id=abyss
@ -1130,7 +1129,7 @@ msgid ""
"and at times during it, you will need to recruit <ref>dst='..units' "
"text='units'</ref> into your army. To recruit, you must have your leader "
"(for instance, Konrad in the <italic>text='Heir to the Throne'</italic> "
"campaign) on the keep square of a <ref>dst='terrain_castle' text='castle'</"
"campaign) on the keep hex of a <ref>dst='terrain_castle' text='castle'</"
"ref>. Then you may recruit by either choosing <bold>text='Recruit'</bold> "
"from the menu or right-clicking on a hex and selecting <bold>text='Recruit'</"
"bold>. This brings up the recruit menu, which lists units available for "
@ -1149,13 +1148,22 @@ msgstr ""
#. [topic]: id=recruit_and_recall
#: data/core/help.cfg:165
#, fuzzy
#| msgid ""
#| "\n"
#| "\n"
#| "If you right-clicked on a castle hex and selected recruit, the new unit "
#| "will appear in that square. Otherwise, it will appear in a free square "
#| "near the keep. You may only recruit as many units as you have free hexes "
#| "in your castle, and you cannot spend more gold than you actually have on "
#| "recruiting."
msgid ""
"\n"
"\n"
"If you right-clicked on a castle hex and selected recruit, the new unit will "
"appear in that square. Otherwise, it will appear in a free square near the "
"keep. You may only recruit as many units as you have free hexes in your "
"castle, and you cannot spend more gold than you actually have on recruiting."
"appear in that hex. Otherwise, it will appear in a free hex near the keep. "
"You may only recruit as many units as you have free hexes in your castle, "
"and you cannot spend more gold than you actually have on recruiting."
msgstr ""
"\n"
"\n"
@ -2869,7 +2877,7 @@ msgstr "Kastelo"
msgid ""
"<italic>text='Castles'</italic> are any sort of permanent fortification. "
"Nearly all units receive a considerable bonus to their defense by being "
"stationed in a castle, and all units receive full movement in a castle. "
"stationed in a castle, and most units receive full movement in a castle. "
"Stationing units in a castle represents its defensive capability. Without a "
"unit in each wall hex, an enemy can simply sneak into the castle "
"unchallenged, gaining the same defensive bonus as everyone inside.\n"

View file

@ -22,7 +22,7 @@ msgid ""
msgstr ""
"Project-Id-Version: es\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2011-12-19 15:14+0100\n"
"POT-Creation-Date: 2012-01-06 11:47+0100\n"
"PO-Revision-Date: 2012-01-01 23:55-0500\n"
"Last-Translator: Steven Panek (Espreon) <Majora700@gmail.com>\n"
"Language-Team: Spanish <http://wiki.wesnoth.org/SpanishTranslation>\n"
@ -301,9 +301,8 @@ msgstr "El nuevo continente"
#: data/core/encyclopedia/drakes.cfg:38
#, fuzzy
msgid ""
"New Continent -- The great continent to the east of <ref>dst='morogor' "
"text='Morogor'</ref>. Its existence is unknown to the drakes until the "
"flight of Galun."
"The great continent to the east of <ref>dst='morogor' text='Morogor'</ref>. "
"Its existence is unknown to the drakes until the flight of Galun."
msgstr ""
"El nuevo continente -- El gran continente al este de <ref>dst='morogor' "
"text='Morogor'</ref>. Su existencia era desconocida para los dracos hasta el "
@ -1506,12 +1505,25 @@ msgstr "Reclutar y reincorporar"
#. [topic]: id=recruit_and_recall
#: data/core/help.cfg:163
#, fuzzy
#| msgid ""
#| "Each side begins with one leader in their keep. At the start of any "
#| "battle, and at times during it, you will need to recruit <ref>dst='.."
#| "units' text='units'</ref> into your army. To recruit, you must have your "
#| "leader (for instance, Konrad in the <italic>text='Heir to the Throne'</"
#| "italic> campaign) on the keep square of a <ref>dst='terrain_castle' "
#| "text='castle'</ref>. Then you may recruit by either choosing "
#| "<bold>text='Recruit'</bold> from the menu or right-clicking on a hex and "
#| "selecting <bold>text='Recruit'</bold>. This brings up the recruit menu, "
#| "which lists units available for recruitment, along with their gold cost. "
#| "Click on a unit to see its statistics, then press the recruit button to "
#| "recruit it."
msgid ""
"Each side begins with one leader in their keep. At the start of any battle, "
"and at times during it, you will need to recruit <ref>dst='..units' "
"text='units'</ref> into your army. To recruit, you must have your leader "
"(for instance, Konrad in the <italic>text='Heir to the Throne'</italic> "
"campaign) on the keep square of a <ref>dst='terrain_castle' text='castle'</"
"campaign) on the keep hex of a <ref>dst='terrain_castle' text='castle'</"
"ref>. Then you may recruit by either choosing <bold>text='Recruit'</bold> "
"from the menu or right-clicking on a hex and selecting <bold>text='Recruit'</"
"bold>. This brings up the recruit menu, which lists units available for "
@ -1533,13 +1545,22 @@ msgstr ""
#. [topic]: id=recruit_and_recall
#: data/core/help.cfg:165
#, fuzzy
#| msgid ""
#| "\n"
#| "\n"
#| "If you right-clicked on a castle hex and selected recruit, the new unit "
#| "will appear in that square. Otherwise, it will appear in a free square "
#| "near the keep. You may only recruit as many units as you have free hexes "
#| "in your castle, and you cannot spend more gold than you actually have on "
#| "recruiting."
msgid ""
"\n"
"\n"
"If you right-clicked on a castle hex and selected recruit, the new unit will "
"appear in that square. Otherwise, it will appear in a free square near the "
"keep. You may only recruit as many units as you have free hexes in your "
"castle, and you cannot spend more gold than you actually have on recruiting."
"appear in that hex. Otherwise, it will appear in a free hex near the keep. "
"You may only recruit as many units as you have free hexes in your castle, "
"and you cannot spend more gold than you actually have on recruiting."
msgstr ""
"\n"
"\n"
@ -3258,7 +3279,7 @@ msgstr "Castillo"
msgid ""
"<italic>text='Castles'</italic> are any sort of permanent fortification. "
"Nearly all units receive a considerable bonus to their defense by being "
"stationed in a castle, and all units receive full movement in a castle. "
"stationed in a castle, and most units receive full movement in a castle. "
"Stationing units in a castle represents its defensive capability. Without a "
"unit in each wall hex, an enemy can simply sneak into the castle "
"unchallenged, gaining the same defensive bonus as everyone inside.\n"

View file

@ -11,7 +11,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Battle for Wesnoth 1.4 Estonian translation\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2011-12-19 15:14+0100\n"
"POT-Creation-Date: 2012-01-06 11:47+0100\n"
"PO-Revision-Date: 2011-12-31 10:34+0300\n"
"Last-Translator: Kaido Kikkas <kakk@kakupesa.net>\n"
"Language-Team: Kaido Kikkas <kakk@kakupesa.net>\n"
@ -241,10 +241,14 @@ msgstr "Uus Maa"
#. [topic]: id=new_continent
#: data/core/encyclopedia/drakes.cfg:38
#, fuzzy
#| msgid ""
#| "New Continent -- The great continent to the east of <ref>dst='morogor' "
#| "text='Morogor'</ref>. Its existence is unknown to the drakes until the "
#| "flight of Galun."
msgid ""
"New Continent -- The great continent to the east of <ref>dst='morogor' "
"text='Morogor'</ref>. Its existence is unknown to the drakes until the "
"flight of Galun."
"The great continent to the east of <ref>dst='morogor' text='Morogor'</ref>. "
"Its existence is unknown to the drakes until the flight of Galun."
msgstr ""
"Uus Maa - suur maismaa <ref>dst='morogor' text='Morogorist'</ref> ida pool. "
"Lohed said sellest teada alles peale Galuni põgenemist."
@ -1342,12 +1346,25 @@ msgstr "Värbamine ja tagasi kutsumine"
#. [topic]: id=recruit_and_recall
#: data/core/help.cfg:163
#, fuzzy
#| msgid ""
#| "Each side begins with one leader in their keep. At the start of any "
#| "battle, and at times during it, you will need to recruit <ref>dst='.."
#| "units' text='units'</ref> into your army. To recruit, you must have your "
#| "leader (for instance, Konrad in the <italic>text='Heir to the Throne'</"
#| "italic> campaign) on the keep square of a <ref>dst='terrain_castle' "
#| "text='castle'</ref>. Then you may recruit by either choosing "
#| "<bold>text='Recruit'</bold> from the menu or right-clicking on a hex and "
#| "selecting <bold>text='Recruit'</bold>. This brings up the recruit menu, "
#| "which lists units available for recruitment, along with their gold cost. "
#| "Click on a unit to see its statistics, then press the recruit button to "
#| "recruit it."
msgid ""
"Each side begins with one leader in their keep. At the start of any battle, "
"and at times during it, you will need to recruit <ref>dst='..units' "
"text='units'</ref> into your army. To recruit, you must have your leader "
"(for instance, Konrad in the <italic>text='Heir to the Throne'</italic> "
"campaign) on the keep square of a <ref>dst='terrain_castle' text='castle'</"
"campaign) on the keep hex of a <ref>dst='terrain_castle' text='castle'</"
"ref>. Then you may recruit by either choosing <bold>text='Recruit'</bold> "
"from the menu or right-clicking on a hex and selecting <bold>text='Recruit'</"
"bold>. This brings up the recruit menu, which lists units available for "
@ -1365,13 +1382,22 @@ msgstr ""
#. [topic]: id=recruit_and_recall
#: data/core/help.cfg:165
#, fuzzy
#| msgid ""
#| "\n"
#| "\n"
#| "If you right-clicked on a castle hex and selected recruit, the new unit "
#| "will appear in that square. Otherwise, it will appear in a free square "
#| "near the keep. You may only recruit as many units as you have free hexes "
#| "in your castle, and you cannot spend more gold than you actually have on "
#| "recruiting."
msgid ""
"\n"
"\n"
"If you right-clicked on a castle hex and selected recruit, the new unit will "
"appear in that square. Otherwise, it will appear in a free square near the "
"keep. You may only recruit as many units as you have free hexes in your "
"castle, and you cannot spend more gold than you actually have on recruiting."
"appear in that hex. Otherwise, it will appear in a free hex near the keep. "
"You may only recruit as many units as you have free hexes in your castle, "
"and you cannot spend more gold than you actually have on recruiting."
msgstr ""
"\n"
"\n"
@ -2952,10 +2978,21 @@ msgstr "Loss"
#. [topic]: id=terrain_castle
#: data/core/help.cfg:614
#, fuzzy
#| msgid ""
#| "<italic>text='Castles'</italic> are any sort of permanent fortification. "
#| "Nearly all units receive a considerable bonus to their defense by being "
#| "stationed in a castle, and all units receive full movement in a castle. "
#| "Stationing units in a castle represents its defensive capability. Without "
#| "a unit in each wall hex, an enemy can simply sneak into the castle "
#| "unchallenged, gaining the same defensive bonus as everyone inside.\n"
#| "\n"
#| "Most units have about 60% defense in a castle.\n"
#| "\n"
msgid ""
"<italic>text='Castles'</italic> are any sort of permanent fortification. "
"Nearly all units receive a considerable bonus to their defense by being "
"stationed in a castle, and all units receive full movement in a castle. "
"stationed in a castle, and most units receive full movement in a castle. "
"Stationing units in a castle represents its defensive capability. Without a "
"unit in each wall hex, an enemy can simply sneak into the castle "
"unchallenged, gaining the same defensive bonus as everyone inside.\n"

View file

@ -11,7 +11,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Battle for Wesnoth 1.0\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2011-11-07 17:23+0100\n"
"POT-Creation-Date: 2012-01-06 11:47+0100\n"
"PO-Revision-Date: 2005-08-23 11:08+0100\n"
"Last-Translator: Alfredo Beaumont <ziberpunk@ziberghetto.dhis.org>\n"
"Language-Team: Basque <ziberpunk@ziberghetto.dhis.org>\n"
@ -218,9 +218,8 @@ msgstr ""
#. [topic]: id=new_continent
#: data/core/encyclopedia/drakes.cfg:38
msgid ""
"New Continent -- The great continent to the east of <ref>dst='morogor' "
"text='Morogor'</ref>. Its existence is unknown to the drakes until the "
"flight of Galun."
"The great continent to the east of <ref>dst='morogor' text='Morogor'</ref>. "
"Its existence is unknown to the drakes until the flight of Galun."
msgstr ""
#. [topic]: id=abyss
@ -1065,7 +1064,7 @@ msgid ""
"and at times during it, you will need to recruit <ref>dst='..units' "
"text='units'</ref> into your army. To recruit, you must have your leader "
"(for instance, Konrad in the <italic>text='Heir to the Throne'</italic> "
"campaign) on the keep square of a <ref>dst='terrain_castle' text='castle'</"
"campaign) on the keep hex of a <ref>dst='terrain_castle' text='castle'</"
"ref>. Then you may recruit by either choosing <bold>text='Recruit'</bold> "
"from the menu or right-clicking on a hex and selecting <bold>text='Recruit'</"
"bold>. This brings up the recruit menu, which lists units available for "
@ -1079,9 +1078,9 @@ msgid ""
"\n"
"\n"
"If you right-clicked on a castle hex and selected recruit, the new unit will "
"appear in that square. Otherwise, it will appear in a free square near the "
"keep. You may only recruit as many units as you have free hexes in your "
"castle, and you cannot spend more gold than you actually have on recruiting."
"appear in that hex. Otherwise, it will appear in a free hex near the keep. "
"You may only recruit as many units as you have free hexes in your castle, "
"and you cannot spend more gold than you actually have on recruiting."
msgstr ""
#. [topic]: id=recruit_and_recall
@ -2302,7 +2301,7 @@ msgstr "Gaztelua"
msgid ""
"<italic>text='Castles'</italic> are any sort of permanent fortification. "
"Nearly all units receive a considerable bonus to their defense by being "
"stationed in a castle, and all units receive full movement in a castle. "
"stationed in a castle, and most units receive full movement in a castle. "
"Stationing units in a castle represents its defensive capability. Without a "
"unit in each wall hex, an enemy can simply sneak into the castle "
"unchallenged, gaining the same defensive bonus as everyone inside.\n"

View file

@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: wescamp-i 18n\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2011-11-07 17:23+0100\n"
"POT-Creation-Date: 2012-01-06 11:47+0100\n"
"PO-Revision-Date: 2010-12-10 21:09+0200\n"
"Last-Translator: Jussi Rautio <kipuna@gmail.com>\n"
"Language-Team: American English <kde-i18n-doc@kde.org>\n"
@ -228,9 +228,8 @@ msgstr ""
#. [topic]: id=new_continent
#: data/core/encyclopedia/drakes.cfg:38
msgid ""
"New Continent -- The great continent to the east of <ref>dst='morogor' "
"text='Morogor'</ref>. Its existence is unknown to the drakes until the "
"flight of Galun."
"The great continent to the east of <ref>dst='morogor' text='Morogor'</ref>. "
"Its existence is unknown to the drakes until the flight of Galun."
msgstr ""
#. [topic]: id=abyss
@ -1138,7 +1137,7 @@ msgid ""
"and at times during it, you will need to recruit <ref>dst='..units' "
"text='units'</ref> into your army. To recruit, you must have your leader "
"(for instance, Konrad in the <italic>text='Heir to the Throne'</italic> "
"campaign) on the keep square of a <ref>dst='terrain_castle' text='castle'</"
"campaign) on the keep hex of a <ref>dst='terrain_castle' text='castle'</"
"ref>. Then you may recruit by either choosing <bold>text='Recruit'</bold> "
"from the menu or right-clicking on a hex and selecting <bold>text='Recruit'</"
"bold>. This brings up the recruit menu, which lists units available for "
@ -1159,13 +1158,22 @@ msgstr ""
#. [topic]: id=recruit_and_recall
#: data/core/help.cfg:165
#, fuzzy
#| msgid ""
#| "\n"
#| "\n"
#| "If you right-clicked on a castle hex and selected recruit, the new unit "
#| "will appear in that square. Otherwise, it will appear in a free square "
#| "near the keep. You may only recruit as many units as you have free hexes "
#| "in your castle, and you cannot spend more gold than you actually have on "
#| "recruiting."
msgid ""
"\n"
"\n"
"If you right-clicked on a castle hex and selected recruit, the new unit will "
"appear in that square. Otherwise, it will appear in a free square near the "
"keep. You may only recruit as many units as you have free hexes in your "
"castle, and you cannot spend more gold than you actually have on recruiting."
"appear in that hex. Otherwise, it will appear in a free hex near the keep. "
"You may only recruit as many units as you have free hexes in your castle, "
"and you cannot spend more gold than you actually have on recruiting."
msgstr ""
"\n"
"\n"
@ -2873,7 +2881,7 @@ msgstr "linna"
msgid ""
"<italic>text='Castles'</italic> are any sort of permanent fortification. "
"Nearly all units receive a considerable bonus to their defense by being "
"stationed in a castle, and all units receive full movement in a castle. "
"stationed in a castle, and most units receive full movement in a castle. "
"Stationing units in a castle represents its defensive capability. Without a "
"unit in each wall hex, an enemy can simply sneak into the castle "
"unchallenged, gaining the same defensive bonus as everyone inside.\n"

View file

@ -12,7 +12,7 @@ msgid ""
msgstr ""
"Project-Id-Version: fr\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2011-11-07 17:23+0100\n"
"POT-Creation-Date: 2012-01-06 11:47+0100\n"
"PO-Revision-Date: 2011-12-26 12:12+0200\n"
"Last-Translator: Guillaume Pascal <guillaume.pascal43@laposte.net>\n"
"Language-Team: Équipe de traduction française <wesnoth@ml.free.fr>\n"
@ -236,9 +236,8 @@ msgstr ""
#. [topic]: id=new_continent
#: data/core/encyclopedia/drakes.cfg:38
msgid ""
"New Continent -- The great continent to the east of <ref>dst='morogor' "
"text='Morogor'</ref>. Its existence is unknown to the drakes until the "
"flight of Galun."
"The great continent to the east of <ref>dst='morogor' text='Morogor'</ref>. "
"Its existence is unknown to the drakes until the flight of Galun."
msgstr ""
#. [topic]: id=abyss
@ -1147,7 +1146,7 @@ msgid ""
"and at times during it, you will need to recruit <ref>dst='..units' "
"text='units'</ref> into your army. To recruit, you must have your leader "
"(for instance, Konrad in the <italic>text='Heir to the Throne'</italic> "
"campaign) on the keep square of a <ref>dst='terrain_castle' text='castle'</"
"campaign) on the keep hex of a <ref>dst='terrain_castle' text='castle'</"
"ref>. Then you may recruit by either choosing <bold>text='Recruit'</bold> "
"from the menu or right-clicking on a hex and selecting <bold>text='Recruit'</"
"bold>. This brings up the recruit menu, which lists units available for "
@ -1168,13 +1167,22 @@ msgstr ""
#. [topic]: id=recruit_and_recall
#: data/core/help.cfg:165
#, fuzzy
#| msgid ""
#| "\n"
#| "\n"
#| "If you right-clicked on a castle hex and selected recruit, the new unit "
#| "will appear in that square. Otherwise, it will appear in a free square "
#| "near the keep. You may only recruit as many units as you have free hexes "
#| "in your castle, and you cannot spend more gold than you actually have on "
#| "recruiting."
msgid ""
"\n"
"\n"
"If you right-clicked on a castle hex and selected recruit, the new unit will "
"appear in that square. Otherwise, it will appear in a free square near the "
"keep. You may only recruit as many units as you have free hexes in your "
"castle, and you cannot spend more gold than you actually have on recruiting."
"appear in that hex. Otherwise, it will appear in a free hex near the keep. "
"You may only recruit as many units as you have free hexes in your castle, "
"and you cannot spend more gold than you actually have on recruiting."
msgstr ""
"\n"
"\n"
@ -2875,7 +2883,7 @@ msgstr "Château"
msgid ""
"<italic>text='Castles'</italic> are any sort of permanent fortification. "
"Nearly all units receive a considerable bonus to their defense by being "
"stationed in a castle, and all units receive full movement in a castle. "
"stationed in a castle, and most units receive full movement in a castle. "
"Stationing units in a castle represents its defensive capability. Without a "
"unit in each wall hex, an enemy can simply sneak into the castle "
"unchallenged, gaining the same defensive bonus as everyone inside.\n"

View file

@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Battle for Wesnoth 1.5.1\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2011-11-07 17:23+0100\n"
"POT-Creation-Date: 2012-01-06 11:47+0100\n"
"PO-Revision-Date: 2008-06-06 11:34+0200\n"
"Last-Translator: noone\n"
"Language-Team: fur_IT\n"
@ -202,9 +202,8 @@ msgstr ""
#. [topic]: id=new_continent
#: data/core/encyclopedia/drakes.cfg:38
msgid ""
"New Continent -- The great continent to the east of <ref>dst='morogor' "
"text='Morogor'</ref>. Its existence is unknown to the drakes until the "
"flight of Galun."
"The great continent to the east of <ref>dst='morogor' text='Morogor'</ref>. "
"Its existence is unknown to the drakes until the flight of Galun."
msgstr ""
#. [topic]: id=abyss
@ -1034,7 +1033,7 @@ msgid ""
"and at times during it, you will need to recruit <ref>dst='..units' "
"text='units'</ref> into your army. To recruit, you must have your leader "
"(for instance, Konrad in the <italic>text='Heir to the Throne'</italic> "
"campaign) on the keep square of a <ref>dst='terrain_castle' text='castle'</"
"campaign) on the keep hex of a <ref>dst='terrain_castle' text='castle'</"
"ref>. Then you may recruit by either choosing <bold>text='Recruit'</bold> "
"from the menu or right-clicking on a hex and selecting <bold>text='Recruit'</"
"bold>. This brings up the recruit menu, which lists units available for "
@ -1048,9 +1047,9 @@ msgid ""
"\n"
"\n"
"If you right-clicked on a castle hex and selected recruit, the new unit will "
"appear in that square. Otherwise, it will appear in a free square near the "
"keep. You may only recruit as many units as you have free hexes in your "
"castle, and you cannot spend more gold than you actually have on recruiting."
"appear in that hex. Otherwise, it will appear in a free hex near the keep. "
"You may only recruit as many units as you have free hexes in your castle, "
"and you cannot spend more gold than you actually have on recruiting."
msgstr ""
#. [topic]: id=recruit_and_recall
@ -2209,7 +2208,7 @@ msgstr ""
msgid ""
"<italic>text='Castles'</italic> are any sort of permanent fortification. "
"Nearly all units receive a considerable bonus to their defense by being "
"stationed in a castle, and all units receive full movement in a castle. "
"stationed in a castle, and most units receive full movement in a castle. "
"Stationing units in a castle represents its defensive capability. Without a "
"unit in each wall hex, an enemy can simply sneak into the castle "
"unchallenged, gaining the same defensive bonus as everyone inside.\n"

View file

@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: ga\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2011-11-07 17:23+0100\n"
"POT-Creation-Date: 2012-01-06 11:47+0100\n"
"PO-Revision-Date: 2011-07-12 12:32-0800\n"
"Last-Translator: Carson Callis aka Mountian_King <tree_rings@rocketmail."
"com>\n"
@ -207,9 +207,8 @@ msgstr "An Ilchríoch Nua"
#. [topic]: id=new_continent
#: data/core/encyclopedia/drakes.cfg:38
msgid ""
"New Continent -- The great continent to the east of <ref>dst='morogor' "
"text='Morogor'</ref>. Its existence is unknown to the drakes until the "
"flight of Galun."
"The great continent to the east of <ref>dst='morogor' text='Morogor'</ref>. "
"Its existence is unknown to the drakes until the flight of Galun."
msgstr ""
#. [topic]: id=abyss
@ -1039,7 +1038,7 @@ msgid ""
"and at times during it, you will need to recruit <ref>dst='..units' "
"text='units'</ref> into your army. To recruit, you must have your leader "
"(for instance, Konrad in the <italic>text='Heir to the Throne'</italic> "
"campaign) on the keep square of a <ref>dst='terrain_castle' text='castle'</"
"campaign) on the keep hex of a <ref>dst='terrain_castle' text='castle'</"
"ref>. Then you may recruit by either choosing <bold>text='Recruit'</bold> "
"from the menu or right-clicking on a hex and selecting <bold>text='Recruit'</"
"bold>. This brings up the recruit menu, which lists units available for "
@ -1053,9 +1052,9 @@ msgid ""
"\n"
"\n"
"If you right-clicked on a castle hex and selected recruit, the new unit will "
"appear in that square. Otherwise, it will appear in a free square near the "
"keep. You may only recruit as many units as you have free hexes in your "
"castle, and you cannot spend more gold than you actually have on recruiting."
"appear in that hex. Otherwise, it will appear in a free hex near the keep. "
"You may only recruit as many units as you have free hexes in your castle, "
"and you cannot spend more gold than you actually have on recruiting."
msgstr ""
#. [topic]: id=recruit_and_recall
@ -2232,7 +2231,7 @@ msgstr "Caisleán"
msgid ""
"<italic>text='Castles'</italic> are any sort of permanent fortification. "
"Nearly all units receive a considerable bonus to their defense by being "
"stationed in a castle, and all units receive full movement in a castle. "
"stationed in a castle, and most units receive full movement in a castle. "
"Stationing units in a castle represents its defensive capability. Without a "
"unit in each wall hex, an enemy can simply sneak into the castle "
"unchallenged, gaining the same defensive bonus as everyone inside.\n"

View file

@ -15,7 +15,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Wesnoth\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2011-11-07 17:23+0100\n"
"POT-Creation-Date: 2012-01-06 11:47+0100\n"
"PO-Revision-Date: 2011-11-09 21:36+0100\n"
"Last-Translator: Adrian Chaves Fernandez (Gallaecio) <adriyetichaves@gmail."
"com>\n"
@ -256,10 +256,14 @@ msgstr "Novo Continente"
#. [topic]: id=new_continent
#: data/core/encyclopedia/drakes.cfg:38
#, fuzzy
#| msgid ""
#| "New Continent -- The great continent to the east of <ref>dst='morogor' "
#| "text='Morogor'</ref>. Its existence is unknown to the drakes until the "
#| "flight of Galun."
msgid ""
"New Continent -- The great continent to the east of <ref>dst='morogor' "
"text='Morogor'</ref>. Its existence is unknown to the drakes until the "
"flight of Galun."
"The great continent to the east of <ref>dst='morogor' text='Morogor'</ref>. "
"Its existence is unknown to the drakes until the flight of Galun."
msgstr ""
"O Novo Continente é a gran extensión de terra que hai ao leste de "
"<ref>dst='morogor' text='Morogor'</ref>. Os draconiáns non souberon da súa "
@ -1403,12 +1407,25 @@ msgstr "Recrutar e reincorporar"
#. [topic]: id=recruit_and_recall
#: data/core/help.cfg:163
#, fuzzy
#| msgid ""
#| "Each side begins with one leader in their keep. At the start of any "
#| "battle, and at times during it, you will need to recruit <ref>dst='.."
#| "units' text='units'</ref> into your army. To recruit, you must have your "
#| "leader (for instance, Konrad in the <italic>text='Heir to the Throne'</"
#| "italic> campaign) on the keep square of a <ref>dst='terrain_castle' "
#| "text='castle'</ref>. Then you may recruit by either choosing "
#| "<bold>text='Recruit'</bold> from the menu or right-clicking on a hex and "
#| "selecting <bold>text='Recruit'</bold>. This brings up the recruit menu, "
#| "which lists units available for recruitment, along with their gold cost. "
#| "Click on a unit to see its statistics, then press the recruit button to "
#| "recruit it."
msgid ""
"Each side begins with one leader in their keep. At the start of any battle, "
"and at times during it, you will need to recruit <ref>dst='..units' "
"text='units'</ref> into your army. To recruit, you must have your leader "
"(for instance, Konrad in the <italic>text='Heir to the Throne'</italic> "
"campaign) on the keep square of a <ref>dst='terrain_castle' text='castle'</"
"campaign) on the keep hex of a <ref>dst='terrain_castle' text='castle'</"
"ref>. Then you may recruit by either choosing <bold>text='Recruit'</bold> "
"from the menu or right-clicking on a hex and selecting <bold>text='Recruit'</"
"bold>. This brings up the recruit menu, which lists units available for "
@ -1430,13 +1447,22 @@ msgstr ""
#. [topic]: id=recruit_and_recall
#: data/core/help.cfg:165
#, fuzzy
#| msgid ""
#| "\n"
#| "\n"
#| "If you right-clicked on a castle hex and selected recruit, the new unit "
#| "will appear in that square. Otherwise, it will appear in a free square "
#| "near the keep. You may only recruit as many units as you have free hexes "
#| "in your castle, and you cannot spend more gold than you actually have on "
#| "recruiting."
msgid ""
"\n"
"\n"
"If you right-clicked on a castle hex and selected recruit, the new unit will "
"appear in that square. Otherwise, it will appear in a free square near the "
"keep. You may only recruit as many units as you have free hexes in your "
"castle, and you cannot spend more gold than you actually have on recruiting."
"appear in that hex. Otherwise, it will appear in a free hex near the keep. "
"You may only recruit as many units as you have free hexes in your castle, "
"and you cannot spend more gold than you actually have on recruiting."
msgstr ""
"\n"
"\n"
@ -3109,10 +3135,21 @@ msgstr "Castelo"
#. [topic]: id=terrain_castle
#: data/core/help.cfg:614
#, fuzzy
#| msgid ""
#| "<italic>text='Castles'</italic> are any sort of permanent fortification. "
#| "Nearly all units receive a considerable bonus to their defense by being "
#| "stationed in a castle, and all units receive full movement in a castle. "
#| "Stationing units in a castle represents its defensive capability. Without "
#| "a unit in each wall hex, an enemy can simply sneak into the castle "
#| "unchallenged, gaining the same defensive bonus as everyone inside.\n"
#| "\n"
#| "Most units have about 60% defense in a castle.\n"
#| "\n"
msgid ""
"<italic>text='Castles'</italic> are any sort of permanent fortification. "
"Nearly all units receive a considerable bonus to their defense by being "
"stationed in a castle, and all units receive full movement in a castle. "
"stationed in a castle, and most units receive full movement in a castle. "
"Stationing units in a castle represents its defensive capability. Without a "
"unit in each wall hex, an enemy can simply sneak into the castle "
"unchallenged, gaining the same defensive bonus as everyone inside.\n"

View file

@ -12,7 +12,7 @@ msgid ""
msgstr ""
"Project-Id-Version: he\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2011-11-07 17:23+0100\n"
"POT-Creation-Date: 2012-01-06 11:47+0100\n"
"PO-Revision-Date: 2009-07-13 00:55+0300\n"
"Last-Translator: Oron Peled <oron@actcom.co.il>\n"
"Language-Team: Hebrew\n"
@ -234,9 +234,8 @@ msgstr ""
#. [topic]: id=new_continent
#: data/core/encyclopedia/drakes.cfg:38
msgid ""
"New Continent -- The great continent to the east of <ref>dst='morogor' "
"text='Morogor'</ref>. Its existence is unknown to the drakes until the "
"flight of Galun."
"The great continent to the east of <ref>dst='morogor' text='Morogor'</ref>. "
"Its existence is unknown to the drakes until the flight of Galun."
msgstr ""
#. [topic]: id=abyss
@ -1133,7 +1132,7 @@ msgid ""
"and at times during it, you will need to recruit <ref>dst='..units' "
"text='units'</ref> into your army. To recruit, you must have your leader "
"(for instance, Konrad in the <italic>text='Heir to the Throne'</italic> "
"campaign) on the keep square of a <ref>dst='terrain_castle' text='castle'</"
"campaign) on the keep hex of a <ref>dst='terrain_castle' text='castle'</"
"ref>. Then you may recruit by either choosing <bold>text='Recruit'</bold> "
"from the menu or right-clicking on a hex and selecting <bold>text='Recruit'</"
"bold>. This brings up the recruit menu, which lists units available for "
@ -1151,13 +1150,22 @@ msgstr ""
#. [topic]: id=recruit_and_recall
#: data/core/help.cfg:165
#, fuzzy
#| msgid ""
#| "\n"
#| "\n"
#| "If you right-clicked on a castle hex and selected recruit, the new unit "
#| "will appear in that square. Otherwise, it will appear in a free square "
#| "near the keep. You may only recruit as many units as you have free hexes "
#| "in your castle, and you cannot spend more gold than you actually have on "
#| "recruiting."
msgid ""
"\n"
"\n"
"If you right-clicked on a castle hex and selected recruit, the new unit will "
"appear in that square. Otherwise, it will appear in a free square near the "
"keep. You may only recruit as many units as you have free hexes in your "
"castle, and you cannot spend more gold than you actually have on recruiting."
"appear in that hex. Otherwise, it will appear in a free hex near the keep. "
"You may only recruit as many units as you have free hexes in your castle, "
"and you cannot spend more gold than you actually have on recruiting."
msgstr ""
"\n"
"\n"
@ -2777,7 +2785,7 @@ msgstr "טירה"
msgid ""
"<italic>text='Castles'</italic> are any sort of permanent fortification. "
"Nearly all units receive a considerable bonus to their defense by being "
"stationed in a castle, and all units receive full movement in a castle. "
"stationed in a castle, and most units receive full movement in a castle. "
"Stationing units in a castle represents its defensive capability. Without a "
"unit in each wall hex, an enemy can simply sneak into the castle "
"unchallenged, gaining the same defensive bonus as everyone inside.\n"

View file

@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Battle for Wesnoth 1.4+svn\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2011-11-07 17:23+0100\n"
"POT-Creation-Date: 2012-01-06 11:47+0100\n"
"PO-Revision-Date: 2008-04-01 15:36+0100\n"
"Last-Translator: \n"
"Language-Team: none\n"
@ -205,9 +205,8 @@ msgstr ""
#. [topic]: id=new_continent
#: data/core/encyclopedia/drakes.cfg:38
msgid ""
"New Continent -- The great continent to the east of <ref>dst='morogor' "
"text='Morogor'</ref>. Its existence is unknown to the drakes until the "
"flight of Galun."
"The great continent to the east of <ref>dst='morogor' text='Morogor'</ref>. "
"Its existence is unknown to the drakes until the flight of Galun."
msgstr ""
#. [topic]: id=abyss
@ -1078,7 +1077,7 @@ msgid ""
"and at times during it, you will need to recruit <ref>dst='..units' "
"text='units'</ref> into your army. To recruit, you must have your leader "
"(for instance, Konrad in the <italic>text='Heir to the Throne'</italic> "
"campaign) on the keep square of a <ref>dst='terrain_castle' text='castle'</"
"campaign) on the keep hex of a <ref>dst='terrain_castle' text='castle'</"
"ref>. Then you may recruit by either choosing <bold>text='Recruit'</bold> "
"from the menu or right-clicking on a hex and selecting <bold>text='Recruit'</"
"bold>. This brings up the recruit menu, which lists units available for "
@ -1092,9 +1091,9 @@ msgid ""
"\n"
"\n"
"If you right-clicked on a castle hex and selected recruit, the new unit will "
"appear in that square. Otherwise, it will appear in a free square near the "
"keep. You may only recruit as many units as you have free hexes in your "
"castle, and you cannot spend more gold than you actually have on recruiting."
"appear in that hex. Otherwise, it will appear in a free hex near the keep. "
"You may only recruit as many units as you have free hexes in your castle, "
"and you cannot spend more gold than you actually have on recruiting."
msgstr ""
#. [topic]: id=recruit_and_recall
@ -2312,7 +2311,7 @@ msgstr ""
msgid ""
"<italic>text='Castles'</italic> are any sort of permanent fortification. "
"Nearly all units receive a considerable bonus to their defense by being "
"stationed in a castle, and all units receive full movement in a castle. "
"stationed in a castle, and most units receive full movement in a castle. "
"Stationing units in a castle represents its defensive capability. Without a "
"unit in each wall hex, an enemy can simply sneak into the castle "
"unchallenged, gaining the same defensive bonus as everyone inside.\n"

View file

@ -12,7 +12,7 @@ msgid ""
msgstr ""
"Project-Id-Version: hu-wesnoth\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2011-12-19 15:14+0100\n"
"POT-Creation-Date: 2012-01-06 11:47+0100\n"
"PO-Revision-Date: 2012-01-02 13:25+0100\n"
"Last-Translator: Kádár-Németh Krisztián <krisztian.kad@gmail.com>\n"
"Language-Team: Hungarian <wesnoth-hungtrans@gna.org>\n"
@ -246,10 +246,14 @@ msgstr "Újvilág"
#. [topic]: id=new_continent
#: data/core/encyclopedia/drakes.cfg:38
#, fuzzy
#| msgid ""
#| "New Continent -- The great continent to the east of <ref>dst='morogor' "
#| "text='Morogor'</ref>. Its existence is unknown to the drakes until the "
#| "flight of Galun."
msgid ""
"New Continent -- The great continent to the east of <ref>dst='morogor' "
"text='Morogor'</ref>. Its existence is unknown to the drakes until the "
"flight of Galun."
"The great continent to the east of <ref>dst='morogor' text='Morogor'</ref>. "
"Its existence is unknown to the drakes until the flight of Galun."
msgstr ""
"Újvilág A <ref>dst='morogor' text='Morogor'</ref>-szigetcsoporttól keletre "
"lévő nagy kontinens. A perzsekények egészen Galun repüléséig nem tudtak a "
@ -1388,12 +1392,25 @@ msgstr "Toborzás és visszahívás"
#. [topic]: id=recruit_and_recall
#: data/core/help.cfg:163
#, fuzzy
#| msgid ""
#| "Each side begins with one leader in their keep. At the start of any "
#| "battle, and at times during it, you will need to recruit <ref>dst='.."
#| "units' text='units'</ref> into your army. To recruit, you must have your "
#| "leader (for instance, Konrad in the <italic>text='Heir to the Throne'</"
#| "italic> campaign) on the keep square of a <ref>dst='terrain_castle' "
#| "text='castle'</ref>. Then you may recruit by either choosing "
#| "<bold>text='Recruit'</bold> from the menu or right-clicking on a hex and "
#| "selecting <bold>text='Recruit'</bold>. This brings up the recruit menu, "
#| "which lists units available for recruitment, along with their gold cost. "
#| "Click on a unit to see its statistics, then press the recruit button to "
#| "recruit it."
msgid ""
"Each side begins with one leader in their keep. At the start of any battle, "
"and at times during it, you will need to recruit <ref>dst='..units' "
"text='units'</ref> into your army. To recruit, you must have your leader "
"(for instance, Konrad in the <italic>text='Heir to the Throne'</italic> "
"campaign) on the keep square of a <ref>dst='terrain_castle' text='castle'</"
"campaign) on the keep hex of a <ref>dst='terrain_castle' text='castle'</"
"ref>. Then you may recruit by either choosing <bold>text='Recruit'</bold> "
"from the menu or right-clicking on a hex and selecting <bold>text='Recruit'</"
"bold>. This brings up the recruit menu, which lists units available for "
@ -1415,13 +1432,22 @@ msgstr ""
#. [topic]: id=recruit_and_recall
#: data/core/help.cfg:165
#, fuzzy
#| msgid ""
#| "\n"
#| "\n"
#| "If you right-clicked on a castle hex and selected recruit, the new unit "
#| "will appear in that square. Otherwise, it will appear in a free square "
#| "near the keep. You may only recruit as many units as you have free hexes "
#| "in your castle, and you cannot spend more gold than you actually have on "
#| "recruiting."
msgid ""
"\n"
"\n"
"If you right-clicked on a castle hex and selected recruit, the new unit will "
"appear in that square. Otherwise, it will appear in a free square near the "
"keep. You may only recruit as many units as you have free hexes in your "
"castle, and you cannot spend more gold than you actually have on recruiting."
"appear in that hex. Otherwise, it will appear in a free hex near the keep. "
"You may only recruit as many units as you have free hexes in your castle, "
"and you cannot spend more gold than you actually have on recruiting."
msgstr ""
"\n"
"\n"
@ -3097,10 +3123,21 @@ msgstr "Várkastély"
#. [topic]: id=terrain_castle
#: data/core/help.cfg:614
#, fuzzy
#| msgid ""
#| "<italic>text='Castles'</italic> are any sort of permanent fortification. "
#| "Nearly all units receive a considerable bonus to their defense by being "
#| "stationed in a castle, and all units receive full movement in a castle. "
#| "Stationing units in a castle represents its defensive capability. Without "
#| "a unit in each wall hex, an enemy can simply sneak into the castle "
#| "unchallenged, gaining the same defensive bonus as everyone inside.\n"
#| "\n"
#| "Most units have about 60% defense in a castle.\n"
#| "\n"
msgid ""
"<italic>text='Castles'</italic> are any sort of permanent fortification. "
"Nearly all units receive a considerable bonus to their defense by being "
"stationed in a castle, and all units receive full movement in a castle. "
"stationed in a castle, and most units receive full movement in a castle. "
"Stationing units in a castle represents its defensive capability. Without a "
"unit in each wall hex, an enemy can simply sneak into the castle "
"unchallenged, gaining the same defensive bonus as everyone inside.\n"

View file

@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Battle for Wesnoth 1.3-svn\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2011-11-23 15:01+0100\n"
"POT-Creation-Date: 2012-01-06 11:47+0100\n"
"PO-Revision-Date: 2011-11-25 20:46+0700\n"
"Last-Translator: Yuris <yuris_wicaksana@yahoo.com>\n"
"Language-Team: none\n"
@ -242,10 +242,14 @@ msgstr "Benua Baru"
#. [topic]: id=new_continent
#: data/core/encyclopedia/drakes.cfg:38
#, fuzzy
#| msgid ""
#| "New Continent -- The great continent to the east of <ref>dst='morogor' "
#| "text='Morogor'</ref>. Its existence is unknown to the drakes until the "
#| "flight of Galun."
msgid ""
"New Continent -- The great continent to the east of <ref>dst='morogor' "
"text='Morogor'</ref>. Its existence is unknown to the drakes until the "
"flight of Galun."
"The great continent to the east of <ref>dst='morogor' text='Morogor'</ref>. "
"Its existence is unknown to the drakes until the flight of Galun."
msgstr ""
"Benua Baru -- benua besar di sebelah timur dari <ref>dst='morogor' "
"text='Morogor'</ref>. Keberadaannya tidak diketahui oleh bangsa drake sampai "
@ -1396,12 +1400,25 @@ msgstr "Merekrut dan Memanggil Kembali"
#. [topic]: id=recruit_and_recall
#: data/core/help.cfg:163
#, fuzzy
#| msgid ""
#| "Each side begins with one leader in their keep. At the start of any "
#| "battle, and at times during it, you will need to recruit <ref>dst='.."
#| "units' text='units'</ref> into your army. To recruit, you must have your "
#| "leader (for instance, Konrad in the <italic>text='Heir to the Throne'</"
#| "italic> campaign) on the keep square of a <ref>dst='terrain_castle' "
#| "text='castle'</ref>. Then you may recruit by either choosing "
#| "<bold>text='Recruit'</bold> from the menu or right-clicking on a hex and "
#| "selecting <bold>text='Recruit'</bold>. This brings up the recruit menu, "
#| "which lists units available for recruitment, along with their gold cost. "
#| "Click on a unit to see its statistics, then press the recruit button to "
#| "recruit it."
msgid ""
"Each side begins with one leader in their keep. At the start of any battle, "
"and at times during it, you will need to recruit <ref>dst='..units' "
"text='units'</ref> into your army. To recruit, you must have your leader "
"(for instance, Konrad in the <italic>text='Heir to the Throne'</italic> "
"campaign) on the keep square of a <ref>dst='terrain_castle' text='castle'</"
"campaign) on the keep hex of a <ref>dst='terrain_castle' text='castle'</"
"ref>. Then you may recruit by either choosing <bold>text='Recruit'</bold> "
"from the menu or right-clicking on a hex and selecting <bold>text='Recruit'</"
"bold>. This brings up the recruit menu, which lists units available for "
@ -1422,13 +1439,22 @@ msgstr ""
#. [topic]: id=recruit_and_recall
#: data/core/help.cfg:165
#, fuzzy
#| msgid ""
#| "\n"
#| "\n"
#| "If you right-clicked on a castle hex and selected recruit, the new unit "
#| "will appear in that square. Otherwise, it will appear in a free square "
#| "near the keep. You may only recruit as many units as you have free hexes "
#| "in your castle, and you cannot spend more gold than you actually have on "
#| "recruiting."
msgid ""
"\n"
"\n"
"If you right-clicked on a castle hex and selected recruit, the new unit will "
"appear in that square. Otherwise, it will appear in a free square near the "
"keep. You may only recruit as many units as you have free hexes in your "
"castle, and you cannot spend more gold than you actually have on recruiting."
"appear in that hex. Otherwise, it will appear in a free hex near the keep. "
"You may only recruit as many units as you have free hexes in your castle, "
"and you cannot spend more gold than you actually have on recruiting."
msgstr ""
"\n"
"\n"
@ -3112,10 +3138,21 @@ msgstr "Istana"
#. [topic]: id=terrain_castle
#: data/core/help.cfg:614
#, fuzzy
#| msgid ""
#| "<italic>text='Castles'</italic> are any sort of permanent fortification. "
#| "Nearly all units receive a considerable bonus to their defense by being "
#| "stationed in a castle, and all units receive full movement in a castle. "
#| "Stationing units in a castle represents its defensive capability. Without "
#| "a unit in each wall hex, an enemy can simply sneak into the castle "
#| "unchallenged, gaining the same defensive bonus as everyone inside.\n"
#| "\n"
#| "Most units have about 60% defense in a castle.\n"
#| "\n"
msgid ""
"<italic>text='Castles'</italic> are any sort of permanent fortification. "
"Nearly all units receive a considerable bonus to their defense by being "
"stationed in a castle, and all units receive full movement in a castle. "
"stationed in a castle, and most units receive full movement in a castle. "
"Stationing units in a castle represents its defensive capability. Without a "
"unit in each wall hex, an enemy can simply sneak into the castle "
"unchallenged, gaining the same defensive bonus as everyone inside.\n"

View file

@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Battle for Wesnoth 1.7.0-svn\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2011-11-07 17:23+0100\n"
"POT-Creation-Date: 2012-01-06 11:47+0100\n"
"PO-Revision-Date: 2009-06-15 15:08-0000\n"
"Last-Translator: Gabríel A. Pétursson <gabrielp@simnet.is>\n"
"Language-Team: \n"
@ -229,9 +229,8 @@ msgstr ""
#. [topic]: id=new_continent
#: data/core/encyclopedia/drakes.cfg:38
msgid ""
"New Continent -- The great continent to the east of <ref>dst='morogor' "
"text='Morogor'</ref>. Its existence is unknown to the drakes until the "
"flight of Galun."
"The great continent to the east of <ref>dst='morogor' text='Morogor'</ref>. "
"Its existence is unknown to the drakes until the flight of Galun."
msgstr ""
#. [topic]: id=abyss
@ -1120,7 +1119,7 @@ msgid ""
"and at times during it, you will need to recruit <ref>dst='..units' "
"text='units'</ref> into your army. To recruit, you must have your leader "
"(for instance, Konrad in the <italic>text='Heir to the Throne'</italic> "
"campaign) on the keep square of a <ref>dst='terrain_castle' text='castle'</"
"campaign) on the keep hex of a <ref>dst='terrain_castle' text='castle'</"
"ref>. Then you may recruit by either choosing <bold>text='Recruit'</bold> "
"from the menu or right-clicking on a hex and selecting <bold>text='Recruit'</"
"bold>. This brings up the recruit menu, which lists units available for "
@ -1130,13 +1129,22 @@ msgstr ""
#. [topic]: id=recruit_and_recall
#: data/core/help.cfg:165
#, fuzzy
#| msgid ""
#| "\n"
#| "\n"
#| "If you right-clicked on a castle hex and selected recruit, the new unit "
#| "will appear in that square. Otherwise, it will appear in a free square "
#| "near the keep. You may only recruit as many units as you have free hexes "
#| "in your castle, and you cannot spend more gold than you actually have on "
#| "recruiting."
msgid ""
"\n"
"\n"
"If you right-clicked on a castle hex and selected recruit, the new unit will "
"appear in that square. Otherwise, it will appear in a free square near the "
"keep. You may only recruit as many units as you have free hexes in your "
"castle, and you cannot spend more gold than you actually have on recruiting."
"appear in that hex. Otherwise, it will appear in a free hex near the keep. "
"You may only recruit as many units as you have free hexes in your castle, "
"and you cannot spend more gold than you actually have on recruiting."
msgstr ""
"\n"
"\n"
@ -2690,7 +2698,7 @@ msgstr "Kastalar"
msgid ""
"<italic>text='Castles'</italic> are any sort of permanent fortification. "
"Nearly all units receive a considerable bonus to their defense by being "
"stationed in a castle, and all units receive full movement in a castle. "
"stationed in a castle, and most units receive full movement in a castle. "
"Stationing units in a castle represents its defensive capability. Without a "
"unit in each wall hex, an enemy can simply sneak into the castle "
"unchallenged, gaining the same defensive bonus as everyone inside.\n"

View file

@ -12,7 +12,7 @@ msgid ""
msgstr ""
"Project-Id-Version: it\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2011-11-07 17:23+0100\n"
"POT-Creation-Date: 2012-01-06 11:47+0100\n"
"PO-Revision-Date: 2011-02-06 12:18+0100\n"
"Last-Translator: Luciano Montanaro <mikelima@cirulla.net>\n"
"Language-Team: Italian <kde-i18n-it@kde.org>\n"
@ -251,9 +251,8 @@ msgstr "Continente Grande"
#. [topic]: id=new_continent
#: data/core/encyclopedia/drakes.cfg:38
msgid ""
"New Continent -- The great continent to the east of <ref>dst='morogor' "
"text='Morogor'</ref>. Its existence is unknown to the drakes until the "
"flight of Galun."
"The great continent to the east of <ref>dst='morogor' text='Morogor'</ref>. "
"Its existence is unknown to the drakes until the flight of Galun."
msgstr ""
#. [topic]: id=abyss
@ -1177,7 +1176,7 @@ msgid ""
"and at times during it, you will need to recruit <ref>dst='..units' "
"text='units'</ref> into your army. To recruit, you must have your leader "
"(for instance, Konrad in the <italic>text='Heir to the Throne'</italic> "
"campaign) on the keep square of a <ref>dst='terrain_castle' text='castle'</"
"campaign) on the keep hex of a <ref>dst='terrain_castle' text='castle'</"
"ref>. Then you may recruit by either choosing <bold>text='Recruit'</bold> "
"from the menu or right-clicking on a hex and selecting <bold>text='Recruit'</"
"bold>. This brings up the recruit menu, which lists units available for "
@ -1198,13 +1197,22 @@ msgstr ""
#. [topic]: id=recruit_and_recall
#: data/core/help.cfg:165
#, fuzzy
#| msgid ""
#| "\n"
#| "\n"
#| "If you right-clicked on a castle hex and selected recruit, the new unit "
#| "will appear in that square. Otherwise, it will appear in a free square "
#| "near the keep. You may only recruit as many units as you have free hexes "
#| "in your castle, and you cannot spend more gold than you actually have on "
#| "recruiting."
msgid ""
"\n"
"\n"
"If you right-clicked on a castle hex and selected recruit, the new unit will "
"appear in that square. Otherwise, it will appear in a free square near the "
"keep. You may only recruit as many units as you have free hexes in your "
"castle, and you cannot spend more gold than you actually have on recruiting."
"appear in that hex. Otherwise, it will appear in a free hex near the keep. "
"You may only recruit as many units as you have free hexes in your castle, "
"and you cannot spend more gold than you actually have on recruiting."
msgstr ""
"\n"
"\n"
@ -2903,10 +2911,21 @@ msgstr "Castello"
#. [topic]: id=terrain_castle
#: data/core/help.cfg:614
#, fuzzy
#| msgid ""
#| "<italic>text='Castles'</italic> are any sort of permanent fortification. "
#| "Nearly all units receive a considerable bonus to their defense by being "
#| "stationed in a castle, and all units receive full movement in a castle. "
#| "Stationing units in a castle represents its defensive capability. Without "
#| "a unit in each wall hex, an enemy can simply sneak into the castle "
#| "unchallenged, gaining the same defensive bonus as everyone inside.\n"
#| "\n"
#| "Most units have about 60% defense in a castle.\n"
#| "\n"
msgid ""
"<italic>text='Castles'</italic> are any sort of permanent fortification. "
"Nearly all units receive a considerable bonus to their defense by being "
"stationed in a castle, and all units receive full movement in a castle. "
"stationed in a castle, and most units receive full movement in a castle. "
"Stationing units in a castle represents its defensive capability. Without a "
"unit in each wall hex, an enemy can simply sneak into the castle "
"unchallenged, gaining the same defensive bonus as everyone inside.\n"

View file

@ -12,7 +12,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Battle for Wesnoth svn-trunk\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2011-11-07 17:23+0100\n"
"POT-Creation-Date: 2012-01-06 11:47+0100\n"
"PO-Revision-Date: 2011-10-02 05:20+0900\n"
"Last-Translator: IWAI, Masaharu <iwaim.sub@gmail.com>\n"
"Language-Team: <wesnoth-ja-translate@lists.sourceforge.jp>\n"
@ -230,9 +230,8 @@ msgstr ""
#. [topic]: id=new_continent
#: data/core/encyclopedia/drakes.cfg:38
msgid ""
"New Continent -- The great continent to the east of <ref>dst='morogor' "
"text='Morogor'</ref>. Its existence is unknown to the drakes until the "
"flight of Galun."
"The great continent to the east of <ref>dst='morogor' text='Morogor'</ref>. "
"Its existence is unknown to the drakes until the flight of Galun."
msgstr ""
#. [topic]: id=abyss
@ -1128,7 +1127,7 @@ msgid ""
"and at times during it, you will need to recruit <ref>dst='..units' "
"text='units'</ref> into your army. To recruit, you must have your leader "
"(for instance, Konrad in the <italic>text='Heir to the Throne'</italic> "
"campaign) on the keep square of a <ref>dst='terrain_castle' text='castle'</"
"campaign) on the keep hex of a <ref>dst='terrain_castle' text='castle'</"
"ref>. Then you may recruit by either choosing <bold>text='Recruit'</bold> "
"from the menu or right-clicking on a hex and selecting <bold>text='Recruit'</"
"bold>. This brings up the recruit menu, which lists units available for "
@ -1147,13 +1146,22 @@ msgstr ""
#. [topic]: id=recruit_and_recall
#: data/core/help.cfg:165
#, fuzzy
#| msgid ""
#| "\n"
#| "\n"
#| "If you right-clicked on a castle hex and selected recruit, the new unit "
#| "will appear in that square. Otherwise, it will appear in a free square "
#| "near the keep. You may only recruit as many units as you have free hexes "
#| "in your castle, and you cannot spend more gold than you actually have on "
#| "recruiting."
msgid ""
"\n"
"\n"
"If you right-clicked on a castle hex and selected recruit, the new unit will "
"appear in that square. Otherwise, it will appear in a free square near the "
"keep. You may only recruit as many units as you have free hexes in your "
"castle, and you cannot spend more gold than you actually have on recruiting."
"appear in that hex. Otherwise, it will appear in a free hex near the keep. "
"You may only recruit as many units as you have free hexes in your castle, "
"and you cannot spend more gold than you actually have on recruiting."
msgstr ""
"\n"
"\n"
@ -2798,7 +2806,7 @@ msgstr "城"
msgid ""
"<italic>text='Castles'</italic> are any sort of permanent fortification. "
"Nearly all units receive a considerable bonus to their defense by being "
"stationed in a castle, and all units receive full movement in a castle. "
"stationed in a castle, and most units receive full movement in a castle. "
"Stationing units in a castle represents its defensive capability. Without a "
"unit in each wall hex, an enemy can simply sneak into the castle "
"unchallenged, gaining the same defensive bonus as everyone inside.\n"

View file

@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Battle for Wesnoth 1.1.1+svn\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2011-11-07 17:23+0100\n"
"POT-Creation-Date: 2012-01-06 11:47+0100\n"
"PO-Revision-Date: 2011-11-30 15:07+0900\n"
"Last-Translator: mistzone <drier22@gmail.com>\n"
"Language-Team: none\n"
@ -225,9 +225,8 @@ msgstr ""
#. [topic]: id=new_continent
#: data/core/encyclopedia/drakes.cfg:38
msgid ""
"New Continent -- The great continent to the east of <ref>dst='morogor' "
"text='Morogor'</ref>. Its existence is unknown to the drakes until the "
"flight of Galun."
"The great continent to the east of <ref>dst='morogor' text='Morogor'</ref>. "
"Its existence is unknown to the drakes until the flight of Galun."
msgstr ""
#. [topic]: id=abyss
@ -1119,12 +1118,25 @@ msgstr "소집과 재소집"
#. [topic]: id=recruit_and_recall
#: data/core/help.cfg:163
#, fuzzy
#| msgid ""
#| "Each side begins with one leader in their keep. At the start of any "
#| "battle, and at times during it, you will need to recruit <ref>dst='.."
#| "units' text='units'</ref> into your army. To recruit, you must have your "
#| "leader (for instance, Konrad in the <italic>text='Heir to the Throne'</"
#| "italic> campaign) on the keep square of a <ref>dst='terrain_castle' "
#| "text='castle'</ref>. Then you may recruit by either choosing "
#| "<bold>text='Recruit'</bold> from the menu or right-clicking on a hex and "
#| "selecting <bold>text='Recruit'</bold>. This brings up the recruit menu, "
#| "which lists units available for recruitment, along with their gold cost. "
#| "Click on a unit to see its statistics, then press the recruit button to "
#| "recruit it."
msgid ""
"Each side begins with one leader in their keep. At the start of any battle, "
"and at times during it, you will need to recruit <ref>dst='..units' "
"text='units'</ref> into your army. To recruit, you must have your leader "
"(for instance, Konrad in the <italic>text='Heir to the Throne'</italic> "
"campaign) on the keep square of a <ref>dst='terrain_castle' text='castle'</"
"campaign) on the keep hex of a <ref>dst='terrain_castle' text='castle'</"
"ref>. Then you may recruit by either choosing <bold>text='Recruit'</bold> "
"from the menu or right-clicking on a hex and selecting <bold>text='Recruit'</"
"bold>. This brings up the recruit menu, which lists units available for "
@ -1144,13 +1156,22 @@ msgstr ""
#. [topic]: id=recruit_and_recall
#: data/core/help.cfg:165
#, fuzzy
#| msgid ""
#| "\n"
#| "\n"
#| "If you right-clicked on a castle hex and selected recruit, the new unit "
#| "will appear in that square. Otherwise, it will appear in a free square "
#| "near the keep. You may only recruit as many units as you have free hexes "
#| "in your castle, and you cannot spend more gold than you actually have on "
#| "recruiting."
msgid ""
"\n"
"\n"
"If you right-clicked on a castle hex and selected recruit, the new unit will "
"appear in that square. Otherwise, it will appear in a free square near the "
"keep. You may only recruit as many units as you have free hexes in your "
"castle, and you cannot spend more gold than you actually have on recruiting."
"appear in that hex. Otherwise, it will appear in a free hex near the keep. "
"You may only recruit as many units as you have free hexes in your castle, "
"and you cannot spend more gold than you actually have on recruiting."
msgstr ""
"\n"
"\n"
@ -2692,7 +2713,7 @@ msgstr "성채"
msgid ""
"<italic>text='Castles'</italic> are any sort of permanent fortification. "
"Nearly all units receive a considerable bonus to their defense by being "
"stationed in a castle, and all units receive full movement in a castle. "
"stationed in a castle, and most units receive full movement in a castle. "
"Stationing units in a castle represents its defensive capability. Without a "
"unit in each wall hex, an enemy can simply sneak into the castle "
"unchallenged, gaining the same defensive bonus as everyone inside.\n"

View file

@ -12,7 +12,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Wesnoth 1.8\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2011-11-07 17:23+0100\n"
"POT-Creation-Date: 2012-01-06 11:47+0100\n"
"PO-Revision-Date: 2011-12-18 21:18+0100\n"
"Last-Translator: Thomas Hockings <elprofesh@gmail.com>\n"
"Language-Team: Latin <http://wiki.wesnoth.org/LatinTranslation>\n"
@ -234,9 +234,8 @@ msgstr "Continens Novus"
#. [topic]: id=new_continent
#: data/core/encyclopedia/drakes.cfg:38
msgid ""
"New Continent -- The great continent to the east of <ref>dst='morogor' "
"text='Morogor'</ref>. Its existence is unknown to the drakes until the "
"flight of Galun."
"The great continent to the east of <ref>dst='morogor' text='Morogor'</ref>. "
"Its existence is unknown to the drakes until the flight of Galun."
msgstr ""
#. [topic]: id=abyss
@ -1118,7 +1117,7 @@ msgid ""
"and at times during it, you will need to recruit <ref>dst='..units' "
"text='units'</ref> into your army. To recruit, you must have your leader "
"(for instance, Konrad in the <italic>text='Heir to the Throne'</italic> "
"campaign) on the keep square of a <ref>dst='terrain_castle' text='castle'</"
"campaign) on the keep hex of a <ref>dst='terrain_castle' text='castle'</"
"ref>. Then you may recruit by either choosing <bold>text='Recruit'</bold> "
"from the menu or right-clicking on a hex and selecting <bold>text='Recruit'</"
"bold>. This brings up the recruit menu, which lists units available for "
@ -1143,9 +1142,9 @@ msgid ""
"\n"
"\n"
"If you right-clicked on a castle hex and selected recruit, the new unit will "
"appear in that square. Otherwise, it will appear in a free square near the "
"keep. You may only recruit as many units as you have free hexes in your "
"castle, and you cannot spend more gold than you actually have on recruiting."
"appear in that hex. Otherwise, it will appear in a free hex near the keep. "
"You may only recruit as many units as you have free hexes in your castle, "
"and you cannot spend more gold than you actually have on recruiting."
msgstr ""
"\n"
"\n"
@ -2767,7 +2766,7 @@ msgstr "Castellum"
msgid ""
"<italic>text='Castles'</italic> are any sort of permanent fortification. "
"Nearly all units receive a considerable bonus to their defense by being "
"stationed in a castle, and all units receive full movement in a castle. "
"stationed in a castle, and most units receive full movement in a castle. "
"Stationing units in a castle represents its defensive capability. Without a "
"unit in each wall hex, an enemy can simply sneak into the castle "
"unchallenged, gaining the same defensive bonus as everyone inside.\n"

View file

@ -5,7 +5,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Battle for Wesnoth 1.10\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2011-11-07 17:23+0100\n"
"POT-Creation-Date: 2012-01-06 11:47+0100\n"
"PO-Revision-Date: 2011-12-15 21:10+0300\n"
"Last-Translator: Andrius Štikonas <stikonas@gmail.com>\n"
"Language-Team: Lithuanian <komp_lt@konferencijos.lt>\n"
@ -225,9 +225,8 @@ msgstr "Naujasis žemynas"
#. [topic]: id=new_continent
#: data/core/encyclopedia/drakes.cfg:38
msgid ""
"New Continent -- The great continent to the east of <ref>dst='morogor' "
"text='Morogor'</ref>. Its existence is unknown to the drakes until the "
"flight of Galun."
"The great continent to the east of <ref>dst='morogor' text='Morogor'</ref>. "
"Its existence is unknown to the drakes until the flight of Galun."
msgstr ""
#. [topic]: id=abyss
@ -1124,12 +1123,25 @@ msgstr "Samdymas ir grąžinimas"
#. [topic]: id=recruit_and_recall
#: data/core/help.cfg:163
#, fuzzy
#| msgid ""
#| "Each side begins with one leader in their keep. At the start of any "
#| "battle, and at times during it, you will need to recruit <ref>dst='.."
#| "units' text='units'</ref> into your army. To recruit, you must have your "
#| "leader (for instance, Konrad in the <italic>text='Heir to the Throne'</"
#| "italic> campaign) on the keep square of a <ref>dst='terrain_castle' "
#| "text='castle'</ref>. Then you may recruit by either choosing "
#| "<bold>text='Recruit'</bold> from the menu or right-clicking on a hex and "
#| "selecting <bold>text='Recruit'</bold>. This brings up the recruit menu, "
#| "which lists units available for recruitment, along with their gold cost. "
#| "Click on a unit to see its statistics, then press the recruit button to "
#| "recruit it."
msgid ""
"Each side begins with one leader in their keep. At the start of any battle, "
"and at times during it, you will need to recruit <ref>dst='..units' "
"text='units'</ref> into your army. To recruit, you must have your leader "
"(for instance, Konrad in the <italic>text='Heir to the Throne'</italic> "
"campaign) on the keep square of a <ref>dst='terrain_castle' text='castle'</"
"campaign) on the keep hex of a <ref>dst='terrain_castle' text='castle'</"
"ref>. Then you may recruit by either choosing <bold>text='Recruit'</bold> "
"from the menu or right-clicking on a hex and selecting <bold>text='Recruit'</"
"bold>. This brings up the recruit menu, which lists units available for "
@ -1149,13 +1161,22 @@ msgstr ""
#. [topic]: id=recruit_and_recall
#: data/core/help.cfg:165
#, fuzzy
#| msgid ""
#| "\n"
#| "\n"
#| "If you right-clicked on a castle hex and selected recruit, the new unit "
#| "will appear in that square. Otherwise, it will appear in a free square "
#| "near the keep. You may only recruit as many units as you have free hexes "
#| "in your castle, and you cannot spend more gold than you actually have on "
#| "recruiting."
msgid ""
"\n"
"\n"
"If you right-clicked on a castle hex and selected recruit, the new unit will "
"appear in that square. Otherwise, it will appear in a free square near the "
"keep. You may only recruit as many units as you have free hexes in your "
"castle, and you cannot spend more gold than you actually have on recruiting."
"appear in that hex. Otherwise, it will appear in a free hex near the keep. "
"You may only recruit as many units as you have free hexes in your castle, "
"and you cannot spend more gold than you actually have on recruiting."
msgstr ""
"\n"
"\n"
@ -2790,10 +2811,21 @@ msgstr "Pilis"
#. [topic]: id=terrain_castle
#: data/core/help.cfg:614
#, fuzzy
#| msgid ""
#| "<italic>text='Castles'</italic> are any sort of permanent fortification. "
#| "Nearly all units receive a considerable bonus to their defense by being "
#| "stationed in a castle, and all units receive full movement in a castle. "
#| "Stationing units in a castle represents its defensive capability. Without "
#| "a unit in each wall hex, an enemy can simply sneak into the castle "
#| "unchallenged, gaining the same defensive bonus as everyone inside.\n"
#| "\n"
#| "Most units have about 60% defense in a castle.\n"
#| "\n"
msgid ""
"<italic>text='Castles'</italic> are any sort of permanent fortification. "
"Nearly all units receive a considerable bonus to their defense by being "
"stationed in a castle, and all units receive full movement in a castle. "
"stationed in a castle, and most units receive full movement in a castle. "
"Stationing units in a castle represents its defensive capability. Without a "
"unit in each wall hex, an enemy can simply sneak into the castle "
"unchallenged, gaining the same defensive bonus as everyone inside.\n"

View file

@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Battle for Wesnoth 1.9.10+svn\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2011-11-23 15:01+0100\n"
"POT-Creation-Date: 2012-01-06 11:47+0100\n"
"PO-Revision-Date: 2011-11-23 16:51+0300\n"
"Last-Translator: Reinis Danne <rei4dan@gmail.com>\n"
"Language-Team: none\n"
@ -242,10 +242,14 @@ msgstr "Jaunais kontinents"
#. [topic]: id=new_continent
#: data/core/encyclopedia/drakes.cfg:38
#, fuzzy
#| msgid ""
#| "New Continent -- The great continent to the east of <ref>dst='morogor' "
#| "text='Morogor'</ref>. Its existence is unknown to the drakes until the "
#| "flight of Galun."
msgid ""
"New Continent -- The great continent to the east of <ref>dst='morogor' "
"text='Morogor'</ref>. Its existence is unknown to the drakes until the "
"flight of Galun."
"The great continent to the east of <ref>dst='morogor' text='Morogor'</ref>. "
"Its existence is unknown to the drakes until the flight of Galun."
msgstr ""
"Jaunais kontinents — dižais kontinents austrumos no <ref>dst='morogor' "
"text='Morogoras'</ref>. Dreiki par tā esamību nezin līdz Galuna lidojumam."
@ -1360,12 +1364,25 @@ msgstr "Iesaukšana un atskaukšana"
#. [topic]: id=recruit_and_recall
#: data/core/help.cfg:163
#, fuzzy
#| msgid ""
#| "Each side begins with one leader in their keep. At the start of any "
#| "battle, and at times during it, you will need to recruit <ref>dst='.."
#| "units' text='units'</ref> into your army. To recruit, you must have your "
#| "leader (for instance, Konrad in the <italic>text='Heir to the Throne'</"
#| "italic> campaign) on the keep square of a <ref>dst='terrain_castle' "
#| "text='castle'</ref>. Then you may recruit by either choosing "
#| "<bold>text='Recruit'</bold> from the menu or right-clicking on a hex and "
#| "selecting <bold>text='Recruit'</bold>. This brings up the recruit menu, "
#| "which lists units available for recruitment, along with their gold cost. "
#| "Click on a unit to see its statistics, then press the recruit button to "
#| "recruit it."
msgid ""
"Each side begins with one leader in their keep. At the start of any battle, "
"and at times during it, you will need to recruit <ref>dst='..units' "
"text='units'</ref> into your army. To recruit, you must have your leader "
"(for instance, Konrad in the <italic>text='Heir to the Throne'</italic> "
"campaign) on the keep square of a <ref>dst='terrain_castle' text='castle'</"
"campaign) on the keep hex of a <ref>dst='terrain_castle' text='castle'</"
"ref>. Then you may recruit by either choosing <bold>text='Recruit'</bold> "
"from the menu or right-clicking on a hex and selecting <bold>text='Recruit'</"
"bold>. This brings up the recruit menu, which lists units available for "
@ -1385,13 +1402,22 @@ msgstr ""
#. [topic]: id=recruit_and_recall
#: data/core/help.cfg:165
#, fuzzy
#| msgid ""
#| "\n"
#| "\n"
#| "If you right-clicked on a castle hex and selected recruit, the new unit "
#| "will appear in that square. Otherwise, it will appear in a free square "
#| "near the keep. You may only recruit as many units as you have free hexes "
#| "in your castle, and you cannot spend more gold than you actually have on "
#| "recruiting."
msgid ""
"\n"
"\n"
"If you right-clicked on a castle hex and selected recruit, the new unit will "
"appear in that square. Otherwise, it will appear in a free square near the "
"keep. You may only recruit as many units as you have free hexes in your "
"castle, and you cannot spend more gold than you actually have on recruiting."
"appear in that hex. Otherwise, it will appear in a free hex near the keep. "
"You may only recruit as many units as you have free hexes in your castle, "
"and you cannot spend more gold than you actually have on recruiting."
msgstr ""
"\n"
"\n"
@ -3031,10 +3057,21 @@ msgstr "Pils"
#. [topic]: id=terrain_castle
#: data/core/help.cfg:614
#, fuzzy
#| msgid ""
#| "<italic>text='Castles'</italic> are any sort of permanent fortification. "
#| "Nearly all units receive a considerable bonus to their defense by being "
#| "stationed in a castle, and all units receive full movement in a castle. "
#| "Stationing units in a castle represents its defensive capability. Without "
#| "a unit in each wall hex, an enemy can simply sneak into the castle "
#| "unchallenged, gaining the same defensive bonus as everyone inside.\n"
#| "\n"
#| "Most units have about 60% defense in a castle.\n"
#| "\n"
msgid ""
"<italic>text='Castles'</italic> are any sort of permanent fortification. "
"Nearly all units receive a considerable bonus to their defense by being "
"stationed in a castle, and all units receive full movement in a castle. "
"stationed in a castle, and most units receive full movement in a castle. "
"Stationing units in a castle represents its defensive capability. Without a "
"unit in each wall hex, an enemy can simply sneak into the castle "
"unchallenged, gaining the same defensive bonus as everyone inside.\n"

View file

@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Battle for Wesnoth 1.5.1\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2011-11-07 17:23+0100\n"
"POT-Creation-Date: 2012-01-06 11:47+0100\n"
"PO-Revision-Date: 2008-06-03 05:13+0100\n"
"Last-Translator: Dimitar Ilccov <mythological@t-home.mk>\n"
"Language-Team: mk\n"
@ -202,9 +202,8 @@ msgstr ""
#. [topic]: id=new_continent
#: data/core/encyclopedia/drakes.cfg:38
msgid ""
"New Continent -- The great continent to the east of <ref>dst='morogor' "
"text='Morogor'</ref>. Its existence is unknown to the drakes until the "
"flight of Galun."
"The great continent to the east of <ref>dst='morogor' text='Morogor'</ref>. "
"Its existence is unknown to the drakes until the flight of Galun."
msgstr ""
#. [topic]: id=abyss
@ -1034,7 +1033,7 @@ msgid ""
"and at times during it, you will need to recruit <ref>dst='..units' "
"text='units'</ref> into your army. To recruit, you must have your leader "
"(for instance, Konrad in the <italic>text='Heir to the Throne'</italic> "
"campaign) on the keep square of a <ref>dst='terrain_castle' text='castle'</"
"campaign) on the keep hex of a <ref>dst='terrain_castle' text='castle'</"
"ref>. Then you may recruit by either choosing <bold>text='Recruit'</bold> "
"from the menu or right-clicking on a hex and selecting <bold>text='Recruit'</"
"bold>. This brings up the recruit menu, which lists units available for "
@ -1048,9 +1047,9 @@ msgid ""
"\n"
"\n"
"If you right-clicked on a castle hex and selected recruit, the new unit will "
"appear in that square. Otherwise, it will appear in a free square near the "
"keep. You may only recruit as many units as you have free hexes in your "
"castle, and you cannot spend more gold than you actually have on recruiting."
"appear in that hex. Otherwise, it will appear in a free hex near the keep. "
"You may only recruit as many units as you have free hexes in your castle, "
"and you cannot spend more gold than you actually have on recruiting."
msgstr ""
#. [topic]: id=recruit_and_recall
@ -2211,7 +2210,7 @@ msgstr "Тврдина"
msgid ""
"<italic>text='Castles'</italic> are any sort of permanent fortification. "
"Nearly all units receive a considerable bonus to their defense by being "
"stationed in a castle, and all units receive full movement in a castle. "
"stationed in a castle, and most units receive full movement in a castle. "
"Stationing units in a castle represents its defensive capability. Without a "
"unit in each wall hex, an enemy can simply sneak into the castle "
"unchallenged, gaining the same defensive bonus as everyone inside.\n"

View file

@ -7,7 +7,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Battle for Wesnoth 1.6\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2011-11-07 17:23+0100\n"
"POT-Creation-Date: 2012-01-06 11:47+0100\n"
"PO-Revision-Date: 2009-02-05 00:22+0530\n"
"Last-Translator: Sujit R Jadhav <sujitrjadhav@gmail.com>\n"
"Language-Team: Marathi <sujitrjadhav@gmail.com>\n"
@ -210,9 +210,8 @@ msgstr ""
#. [topic]: id=new_continent
#: data/core/encyclopedia/drakes.cfg:38
msgid ""
"New Continent -- The great continent to the east of <ref>dst='morogor' "
"text='Morogor'</ref>. Its existence is unknown to the drakes until the "
"flight of Galun."
"The great continent to the east of <ref>dst='morogor' text='Morogor'</ref>. "
"Its existence is unknown to the drakes until the flight of Galun."
msgstr ""
#. [topic]: id=abyss
@ -1054,7 +1053,7 @@ msgid ""
"and at times during it, you will need to recruit <ref>dst='..units' "
"text='units'</ref> into your army. To recruit, you must have your leader "
"(for instance, Konrad in the <italic>text='Heir to the Throne'</italic> "
"campaign) on the keep square of a <ref>dst='terrain_castle' text='castle'</"
"campaign) on the keep hex of a <ref>dst='terrain_castle' text='castle'</"
"ref>. Then you may recruit by either choosing <bold>text='Recruit'</bold> "
"from the menu or right-clicking on a hex and selecting <bold>text='Recruit'</"
"bold>. This brings up the recruit menu, which lists units available for "
@ -1068,9 +1067,9 @@ msgid ""
"\n"
"\n"
"If you right-clicked on a castle hex and selected recruit, the new unit will "
"appear in that square. Otherwise, it will appear in a free square near the "
"keep. You may only recruit as many units as you have free hexes in your "
"castle, and you cannot spend more gold than you actually have on recruiting."
"appear in that hex. Otherwise, it will appear in a free hex near the keep. "
"You may only recruit as many units as you have free hexes in your castle, "
"and you cannot spend more gold than you actually have on recruiting."
msgstr ""
#. [topic]: id=recruit_and_recall
@ -2261,7 +2260,7 @@ msgstr "कोट"
msgid ""
"<italic>text='Castles'</italic> are any sort of permanent fortification. "
"Nearly all units receive a considerable bonus to their defense by being "
"stationed in a castle, and all units receive full movement in a castle. "
"stationed in a castle, and most units receive full movement in a castle. "
"Stationing units in a castle represents its defensive capability. Without a "
"unit in each wall hex, an enemy can simply sneak into the castle "
"unchallenged, gaining the same defensive bonus as everyone inside.\n"

View file

@ -7,7 +7,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Wesnoth 1.1.1\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2011-11-07 17:23+0100\n"
"POT-Creation-Date: 2012-01-06 11:47+0100\n"
"PO-Revision-Date: 2009-04-05 10:50+0100\n"
"Last-Translator: Gaute Storli Nielsen <gauteamus(at)gmail(dot)com>\n"
"Language-Team: None\n"
@ -229,9 +229,8 @@ msgstr ""
#. [topic]: id=new_continent
#: data/core/encyclopedia/drakes.cfg:38
msgid ""
"New Continent -- The great continent to the east of <ref>dst='morogor' "
"text='Morogor'</ref>. Its existence is unknown to the drakes until the "
"flight of Galun."
"The great continent to the east of <ref>dst='morogor' text='Morogor'</ref>. "
"Its existence is unknown to the drakes until the flight of Galun."
msgstr ""
#. [topic]: id=abyss
@ -1121,7 +1120,7 @@ msgid ""
"and at times during it, you will need to recruit <ref>dst='..units' "
"text='units'</ref> into your army. To recruit, you must have your leader "
"(for instance, Konrad in the <italic>text='Heir to the Throne'</italic> "
"campaign) on the keep square of a <ref>dst='terrain_castle' text='castle'</"
"campaign) on the keep hex of a <ref>dst='terrain_castle' text='castle'</"
"ref>. Then you may recruit by either choosing <bold>text='Recruit'</bold> "
"from the menu or right-clicking on a hex and selecting <bold>text='Recruit'</"
"bold>. This brings up the recruit menu, which lists units available for "
@ -1140,13 +1139,22 @@ msgstr ""
#. [topic]: id=recruit_and_recall
#: data/core/help.cfg:165
#, fuzzy
#| msgid ""
#| "\n"
#| "\n"
#| "If you right-clicked on a castle hex and selected recruit, the new unit "
#| "will appear in that square. Otherwise, it will appear in a free square "
#| "near the keep. You may only recruit as many units as you have free hexes "
#| "in your castle, and you cannot spend more gold than you actually have on "
#| "recruiting."
msgid ""
"\n"
"\n"
"If you right-clicked on a castle hex and selected recruit, the new unit will "
"appear in that square. Otherwise, it will appear in a free square near the "
"keep. You may only recruit as many units as you have free hexes in your "
"castle, and you cannot spend more gold than you actually have on recruiting."
"appear in that hex. Otherwise, it will appear in a free hex near the keep. "
"You may only recruit as many units as you have free hexes in your castle, "
"and you cannot spend more gold than you actually have on recruiting."
msgstr ""
"\n"
"\n"
@ -2766,7 +2774,7 @@ msgstr "Borg"
msgid ""
"<italic>text='Castles'</italic> are any sort of permanent fortification. "
"Nearly all units receive a considerable bonus to their defense by being "
"stationed in a castle, and all units receive full movement in a castle. "
"stationed in a castle, and most units receive full movement in a castle. "
"Stationing units in a castle represents its defensive capability. Without a "
"unit in each wall hex, an enemy can simply sneak into the castle "
"unchallenged, gaining the same defensive bonus as everyone inside.\n"

View file

@ -5,7 +5,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Battle for Wesnoth\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2011-11-07 17:23+0100\n"
"POT-Creation-Date: 2012-01-06 11:47+0100\n"
"PO-Revision-Date: 2011-01-01 01:34+0100\n"
"Last-Translator: Floris Kint <floris.kint@gmail.com>\n"
"Language-Team: Dutch <AI0867@gmail.com>\n"
@ -256,9 +256,8 @@ msgstr "Grote Continent"
#| "text='Morogor'</ref>. Its existence is unknown to the @drakes until the "
#| "flight of @Galun."
msgid ""
"New Continent -- The great continent to the east of <ref>dst='morogor' "
"text='Morogor'</ref>. Its existence is unknown to the drakes until the "
"flight of Galun."
"The great continent to the east of <ref>dst='morogor' text='Morogor'</ref>. "
"Its existence is unknown to the drakes until the flight of Galun."
msgstr ""
"Grote Continent -- Het grote continent in het oosten van <ref>dst='morogor' "
"text='Morogor'</ref>. Het bestaan ervan was niet geweten bij de @draaklingen "
@ -1444,7 +1443,7 @@ msgid ""
"and at times during it, you will need to recruit <ref>dst='..units' "
"text='units'</ref> into your army. To recruit, you must have your leader "
"(for instance, Konrad in the <italic>text='Heir to the Throne'</italic> "
"campaign) on the keep square of a <ref>dst='terrain_castle' text='castle'</"
"campaign) on the keep hex of a <ref>dst='terrain_castle' text='castle'</"
"ref>. Then you may recruit by either choosing <bold>text='Recruit'</bold> "
"from the menu or right-clicking on a hex and selecting <bold>text='Recruit'</"
"bold>. This brings up the recruit menu, which lists units available for "
@ -1464,13 +1463,22 @@ msgstr ""
#. [topic]: id=recruit_and_recall
#: data/core/help.cfg:165
#, fuzzy
#| msgid ""
#| "\n"
#| "\n"
#| "If you right-clicked on a castle hex and selected recruit, the new unit "
#| "will appear in that square. Otherwise, it will appear in a free square "
#| "near the keep. You may only recruit as many units as you have free hexes "
#| "in your castle, and you cannot spend more gold than you actually have on "
#| "recruiting."
msgid ""
"\n"
"\n"
"If you right-clicked on a castle hex and selected recruit, the new unit will "
"appear in that square. Otherwise, it will appear in a free square near the "
"keep. You may only recruit as many units as you have free hexes in your "
"castle, and you cannot spend more gold than you actually have on recruiting."
"appear in that hex. Otherwise, it will appear in a free hex near the keep. "
"You may only recruit as many units as you have free hexes in your castle, "
"and you cannot spend more gold than you actually have on recruiting."
msgstr ""
"\n"
"\n"
@ -3185,7 +3193,7 @@ msgstr "Kasteel"
msgid ""
"<italic>text='Castles'</italic> are any sort of permanent fortification. "
"Nearly all units receive a considerable bonus to their defense by being "
"stationed in a castle, and all units receive full movement in a castle. "
"stationed in a castle, and most units receive full movement in a castle. "
"Stationing units in a castle represents its defensive capability. Without a "
"unit in each wall hex, an enemy can simply sneak into the castle "
"unchallenged, gaining the same defensive bonus as everyone inside.\n"

View file

@ -7,7 +7,7 @@ msgid ""
msgstr ""
"Project-Id-Version: pl\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2011-11-07 17:23+0100\n"
"POT-Creation-Date: 2012-01-06 11:47+0100\n"
"PO-Revision-Date: 2010-08-26 13:19+0100\n"
"Last-Translator: Zbigniew Banach <z.banach@wsisiz.edu.pl>\n"
"Language-Team: <z.banach@wsisiz.edu.pl>\n"
@ -231,9 +231,8 @@ msgstr ""
#. [topic]: id=new_continent
#: data/core/encyclopedia/drakes.cfg:38
msgid ""
"New Continent -- The great continent to the east of <ref>dst='morogor' "
"text='Morogor'</ref>. Its existence is unknown to the drakes until the "
"flight of Galun."
"The great continent to the east of <ref>dst='morogor' text='Morogor'</ref>. "
"Its existence is unknown to the drakes until the flight of Galun."
msgstr ""
#. [topic]: id=abyss
@ -1145,7 +1144,7 @@ msgid ""
"and at times during it, you will need to recruit <ref>dst='..units' "
"text='units'</ref> into your army. To recruit, you must have your leader "
"(for instance, Konrad in the <italic>text='Heir to the Throne'</italic> "
"campaign) on the keep square of a <ref>dst='terrain_castle' text='castle'</"
"campaign) on the keep hex of a <ref>dst='terrain_castle' text='castle'</"
"ref>. Then you may recruit by either choosing <bold>text='Recruit'</bold> "
"from the menu or right-clicking on a hex and selecting <bold>text='Recruit'</"
"bold>. This brings up the recruit menu, which lists units available for "
@ -1166,13 +1165,22 @@ msgstr ""
#. [topic]: id=recruit_and_recall
#: data/core/help.cfg:165
#, fuzzy
#| msgid ""
#| "\n"
#| "\n"
#| "If you right-clicked on a castle hex and selected recruit, the new unit "
#| "will appear in that square. Otherwise, it will appear in a free square "
#| "near the keep. You may only recruit as many units as you have free hexes "
#| "in your castle, and you cannot spend more gold than you actually have on "
#| "recruiting."
msgid ""
"\n"
"\n"
"If you right-clicked on a castle hex and selected recruit, the new unit will "
"appear in that square. Otherwise, it will appear in a free square near the "
"keep. You may only recruit as many units as you have free hexes in your "
"castle, and you cannot spend more gold than you actually have on recruiting."
"appear in that hex. Otherwise, it will appear in a free hex near the keep. "
"You may only recruit as many units as you have free hexes in your castle, "
"and you cannot spend more gold than you actually have on recruiting."
msgstr ""
"\n"
"\n"
@ -2881,7 +2889,7 @@ msgstr "Zamek"
msgid ""
"<italic>text='Castles'</italic> are any sort of permanent fortification. "
"Nearly all units receive a considerable bonus to their defense by being "
"stationed in a castle, and all units receive full movement in a castle. "
"stationed in a castle, and most units receive full movement in a castle. "
"Stationing units in a castle represents its defensive capability. Without a "
"unit in each wall hex, an enemy can simply sneak into the castle "
"unchallenged, gaining the same defensive bonus as everyone inside.\n"

View file

@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Battle for Wesnoth 1.1-svn\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2011-11-07 17:23+0100\n"
"POT-Creation-Date: 2012-01-06 11:47+0100\n"
"PO-Revision-Date: 2005-10-15 14:14+0200\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
@ -202,9 +202,8 @@ msgstr ""
#. [topic]: id=new_continent
#: data/core/encyclopedia/drakes.cfg:38
msgid ""
"New Continent -- The great continent to the east of <ref>dst='morogor' "
"text='Morogor'</ref>. Its existence is unknown to the drakes until the "
"flight of Galun."
"The great continent to the east of <ref>dst='morogor' text='Morogor'</ref>. "
"Its existence is unknown to the drakes until the flight of Galun."
msgstr ""
#. [topic]: id=abyss
@ -1034,7 +1033,7 @@ msgid ""
"and at times during it, you will need to recruit <ref>dst='..units' "
"text='units'</ref> into your army. To recruit, you must have your leader "
"(for instance, Konrad in the <italic>text='Heir to the Throne'</italic> "
"campaign) on the keep square of a <ref>dst='terrain_castle' text='castle'</"
"campaign) on the keep hex of a <ref>dst='terrain_castle' text='castle'</"
"ref>. Then you may recruit by either choosing <bold>text='Recruit'</bold> "
"from the menu or right-clicking on a hex and selecting <bold>text='Recruit'</"
"bold>. This brings up the recruit menu, which lists units available for "
@ -1048,9 +1047,9 @@ msgid ""
"\n"
"\n"
"If you right-clicked on a castle hex and selected recruit, the new unit will "
"appear in that square. Otherwise, it will appear in a free square near the "
"keep. You may only recruit as many units as you have free hexes in your "
"castle, and you cannot spend more gold than you actually have on recruiting."
"appear in that hex. Otherwise, it will appear in a free hex near the keep. "
"You may only recruit as many units as you have free hexes in your castle, "
"and you cannot spend more gold than you actually have on recruiting."
msgstr ""
#. [topic]: id=recruit_and_recall
@ -2209,7 +2208,7 @@ msgstr ""
msgid ""
"<italic>text='Castles'</italic> are any sort of permanent fortification. "
"Nearly all units receive a considerable bonus to their defense by being "
"stationed in a castle, and all units receive full movement in a castle. "
"stationed in a castle, and most units receive full movement in a castle. "
"Stationing units in a castle represents its defensive capability. Without a "
"unit in each wall hex, an enemy can simply sneak into the castle "
"unchallenged, gaining the same defensive bonus as everyone inside.\n"

View file

@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Battle for Wesnoth 0.8.2-CVS\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2011-11-07 17:23+0100\n"
"POT-Creation-Date: 2012-01-06 11:47+0100\n"
"PO-Revision-Date: 2011-05-03 12:03-0300\n"
"Last-Translator: Diego Inácio Goergen <thegoergen@gmail.com>\n"
"Language-Team: Portuguese - Brasil\n"
@ -238,9 +238,8 @@ msgstr "Grande Continente"
#. [topic]: id=new_continent
#: data/core/encyclopedia/drakes.cfg:38
msgid ""
"New Continent -- The great continent to the east of <ref>dst='morogor' "
"text='Morogor'</ref>. Its existence is unknown to the drakes until the "
"flight of Galun."
"The great continent to the east of <ref>dst='morogor' text='Morogor'</ref>. "
"Its existence is unknown to the drakes until the flight of Galun."
msgstr ""
#. [topic]: id=abyss
@ -1170,12 +1169,25 @@ msgstr "Recrutando e Convocando Unidades"
#. [topic]: id=recruit_and_recall
#: data/core/help.cfg:163
#, fuzzy
#| msgid ""
#| "Each side begins with one leader in their keep. At the start of any "
#| "battle, and at times during it, you will need to recruit <ref>dst='.."
#| "units' text='units'</ref> into your army. To recruit, you must have your "
#| "leader (for instance, Konrad in the <italic>text='Heir to the Throne'</"
#| "italic> campaign) on the keep square of a <ref>dst='terrain_castle' "
#| "text='castle'</ref>. Then you may recruit by either choosing "
#| "<bold>text='Recruit'</bold> from the menu or right-clicking on a hex and "
#| "selecting <bold>text='Recruit'</bold>. This brings up the recruit menu, "
#| "which lists units available for recruitment, along with their gold cost. "
#| "Click on a unit to see its statistics, then press the recruit button to "
#| "recruit it."
msgid ""
"Each side begins with one leader in their keep. At the start of any battle, "
"and at times during it, you will need to recruit <ref>dst='..units' "
"text='units'</ref> into your army. To recruit, you must have your leader "
"(for instance, Konrad in the <italic>text='Heir to the Throne'</italic> "
"campaign) on the keep square of a <ref>dst='terrain_castle' text='castle'</"
"campaign) on the keep hex of a <ref>dst='terrain_castle' text='castle'</"
"ref>. Then you may recruit by either choosing <bold>text='Recruit'</bold> "
"from the menu or right-clicking on a hex and selecting <bold>text='Recruit'</"
"bold>. This brings up the recruit menu, which lists units available for "
@ -1195,13 +1207,22 @@ msgstr ""
#. [topic]: id=recruit_and_recall
#: data/core/help.cfg:165
#, fuzzy
#| msgid ""
#| "\n"
#| "\n"
#| "If you right-clicked on a castle hex and selected recruit, the new unit "
#| "will appear in that square. Otherwise, it will appear in a free square "
#| "near the keep. You may only recruit as many units as you have free hexes "
#| "in your castle, and you cannot spend more gold than you actually have on "
#| "recruiting."
msgid ""
"\n"
"\n"
"If you right-clicked on a castle hex and selected recruit, the new unit will "
"appear in that square. Otherwise, it will appear in a free square near the "
"keep. You may only recruit as many units as you have free hexes in your "
"castle, and you cannot spend more gold than you actually have on recruiting."
"appear in that hex. Otherwise, it will appear in a free hex near the keep. "
"You may only recruit as many units as you have free hexes in your castle, "
"and you cannot spend more gold than you actually have on recruiting."
msgstr ""
"\n"
"\n"
@ -2866,10 +2887,21 @@ msgstr "Castelo"
#. [topic]: id=terrain_castle
#: data/core/help.cfg:614
#, fuzzy
#| msgid ""
#| "<italic>text='Castles'</italic> are any sort of permanent fortification. "
#| "Nearly all units receive a considerable bonus to their defense by being "
#| "stationed in a castle, and all units receive full movement in a castle. "
#| "Stationing units in a castle represents its defensive capability. Without "
#| "a unit in each wall hex, an enemy can simply sneak into the castle "
#| "unchallenged, gaining the same defensive bonus as everyone inside.\n"
#| "\n"
#| "Most units have about 60% defense in a castle.\n"
#| "\n"
msgid ""
"<italic>text='Castles'</italic> are any sort of permanent fortification. "
"Nearly all units receive a considerable bonus to their defense by being "
"stationed in a castle, and all units receive full movement in a castle. "
"stationed in a castle, and most units receive full movement in a castle. "
"Stationing units in a castle represents its defensive capability. Without a "
"unit in each wall hex, an enemy can simply sneak into the castle "
"unchallenged, gaining the same defensive bonus as everyone inside.\n"

View file

@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Battle for Wesnoth 1.3-svn\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2011-11-07 17:23+0100\n"
"POT-Creation-Date: 2012-01-06 11:47+0100\n"
"PO-Revision-Date: 2008-09-24 02:09+0100\n"
"Last-Translator: Mavorte <mavorte1@yahoo.es>\n"
"Language-Team: none\n"
@ -236,9 +236,8 @@ msgstr ""
#. [topic]: id=new_continent
#: data/core/encyclopedia/drakes.cfg:38
msgid ""
"New Continent -- The great continent to the east of <ref>dst='morogor' "
"text='Morogor'</ref>. Its existence is unknown to the drakes until the "
"flight of Galun."
"The great continent to the east of <ref>dst='morogor' text='Morogor'</ref>. "
"Its existence is unknown to the drakes until the flight of Galun."
msgstr ""
#. [topic]: id=abyss
@ -1150,7 +1149,7 @@ msgid ""
"and at times during it, you will need to recruit <ref>dst='..units' "
"text='units'</ref> into your army. To recruit, you must have your leader "
"(for instance, Konrad in the <italic>text='Heir to the Throne'</italic> "
"campaign) on the keep square of a <ref>dst='terrain_castle' text='castle'</"
"campaign) on the keep hex of a <ref>dst='terrain_castle' text='castle'</"
"ref>. Then you may recruit by either choosing <bold>text='Recruit'</bold> "
"from the menu or right-clicking on a hex and selecting <bold>text='Recruit'</"
"bold>. This brings up the recruit menu, which lists units available for "
@ -1170,13 +1169,22 @@ msgstr ""
#. [topic]: id=recruit_and_recall
#: data/core/help.cfg:165
#, fuzzy
#| msgid ""
#| "\n"
#| "\n"
#| "If you right-clicked on a castle hex and selected recruit, the new unit "
#| "will appear in that square. Otherwise, it will appear in a free square "
#| "near the keep. You may only recruit as many units as you have free hexes "
#| "in your castle, and you cannot spend more gold than you actually have on "
#| "recruiting."
msgid ""
"\n"
"\n"
"If you right-clicked on a castle hex and selected recruit, the new unit will "
"appear in that square. Otherwise, it will appear in a free square near the "
"keep. You may only recruit as many units as you have free hexes in your "
"castle, and you cannot spend more gold than you actually have on recruiting."
"appear in that hex. Otherwise, it will appear in a free hex near the keep. "
"You may only recruit as many units as you have free hexes in your castle, "
"and you cannot spend more gold than you actually have on recruiting."
msgstr ""
"\n"
"\n"
@ -2874,7 +2882,7 @@ msgstr "Castell"
msgid ""
"<italic>text='Castles'</italic> are any sort of permanent fortification. "
"Nearly all units receive a considerable bonus to their defense by being "
"stationed in a castle, and all units receive full movement in a castle. "
"stationed in a castle, and most units receive full movement in a castle. "
"Stationing units in a castle represents its defensive capability. Without a "
"unit in each wall hex, an enemy can simply sneak into the castle "
"unchallenged, gaining the same defensive bonus as everyone inside.\n"

View file

@ -2,7 +2,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Romana 0\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2011-11-07 17:23+0100\n"
"POT-Creation-Date: 2012-01-06 11:47+0100\n"
"PO-Revision-Date: 2006-04-10 20:02+0100\n"
"Last-Translator: Dex Stewart\n"
"Language-Team: \n"
@ -204,9 +204,8 @@ msgstr ""
#. [topic]: id=new_continent
#: data/core/encyclopedia/drakes.cfg:38
msgid ""
"New Continent -- The great continent to the east of <ref>dst='morogor' "
"text='Morogor'</ref>. Its existence is unknown to the drakes until the "
"flight of Galun."
"The great continent to the east of <ref>dst='morogor' text='Morogor'</ref>. "
"Its existence is unknown to the drakes until the flight of Galun."
msgstr ""
#. [topic]: id=abyss
@ -1052,7 +1051,7 @@ msgid ""
"and at times during it, you will need to recruit <ref>dst='..units' "
"text='units'</ref> into your army. To recruit, you must have your leader "
"(for instance, Konrad in the <italic>text='Heir to the Throne'</italic> "
"campaign) on the keep square of a <ref>dst='terrain_castle' text='castle'</"
"campaign) on the keep hex of a <ref>dst='terrain_castle' text='castle'</"
"ref>. Then you may recruit by either choosing <bold>text='Recruit'</bold> "
"from the menu or right-clicking on a hex and selecting <bold>text='Recruit'</"
"bold>. This brings up the recruit menu, which lists units available for "
@ -1066,9 +1065,9 @@ msgid ""
"\n"
"\n"
"If you right-clicked on a castle hex and selected recruit, the new unit will "
"appear in that square. Otherwise, it will appear in a free square near the "
"keep. You may only recruit as many units as you have free hexes in your "
"castle, and you cannot spend more gold than you actually have on recruiting."
"appear in that hex. Otherwise, it will appear in a free hex near the keep. "
"You may only recruit as many units as you have free hexes in your castle, "
"and you cannot spend more gold than you actually have on recruiting."
msgstr ""
#. [topic]: id=recruit_and_recall
@ -2239,7 +2238,7 @@ msgstr ""
msgid ""
"<italic>text='Castles'</italic> are any sort of permanent fortification. "
"Nearly all units receive a considerable bonus to their defense by being "
"stationed in a castle, and all units receive full movement in a castle. "
"stationed in a castle, and most units receive full movement in a castle. "
"Stationing units in a castle represents its defensive capability. Without a "
"unit in each wall hex, an enemy can simply sneak into the castle "
"unchallenged, gaining the same defensive bonus as everyone inside.\n"

View file

@ -11,7 +11,7 @@ msgid ""
msgstr ""
"Project-Id-Version: wesnoth.po\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2011-12-05 16:25+0100\n"
"POT-Creation-Date: 2012-01-06 11:47+0100\n"
"PO-Revision-Date: 2011-12-06 11:42+0200\n"
"Last-Translator: Victor Sergienko <singalen@gmail.com>\n"
"Language-Team: ZumZoom\n"
@ -236,10 +236,14 @@ msgstr "Новый континент"
#. [topic]: id=new_continent
#: data/core/encyclopedia/drakes.cfg:38
#, fuzzy
#| msgid ""
#| "New Continent -- The great continent to the east of <ref>dst='morogor' "
#| "text='Morogor'</ref>. Its existence is unknown to the drakes until the "
#| "flight of Galun."
msgid ""
"New Continent -- The great continent to the east of <ref>dst='morogor' "
"text='Morogor'</ref>. Its existence is unknown to the drakes until the "
"flight of Galun."
"The great continent to the east of <ref>dst='morogor' text='Morogor'</ref>. "
"Its existence is unknown to the drakes until the flight of Galun."
msgstr ""
"Новый континент— великий континент к востоку от <ref>dst='morogor' "
"text='Морогора'</ref>. О его существовании не знали дрейки вплоть до битвы "
@ -1146,12 +1150,25 @@ msgstr "Вербовка и Призыв"
#. [topic]: id=recruit_and_recall
#: data/core/help.cfg:163
#, fuzzy
#| msgid ""
#| "Each side begins with one leader in their keep. At the start of any "
#| "battle, and at times during it, you will need to recruit <ref>dst='.."
#| "units' text='units'</ref> into your army. To recruit, you must have your "
#| "leader (for instance, Konrad in the <italic>text='Heir to the Throne'</"
#| "italic> campaign) on the keep square of a <ref>dst='terrain_castle' "
#| "text='castle'</ref>. Then you may recruit by either choosing "
#| "<bold>text='Recruit'</bold> from the menu or right-clicking on a hex and "
#| "selecting <bold>text='Recruit'</bold>. This brings up the recruit menu, "
#| "which lists units available for recruitment, along with their gold cost. "
#| "Click on a unit to see its statistics, then press the recruit button to "
#| "recruit it."
msgid ""
"Each side begins with one leader in their keep. At the start of any battle, "
"and at times during it, you will need to recruit <ref>dst='..units' "
"text='units'</ref> into your army. To recruit, you must have your leader "
"(for instance, Konrad in the <italic>text='Heir to the Throne'</italic> "
"campaign) on the keep square of a <ref>dst='terrain_castle' text='castle'</"
"campaign) on the keep hex of a <ref>dst='terrain_castle' text='castle'</"
"ref>. Then you may recruit by either choosing <bold>text='Recruit'</bold> "
"from the menu or right-clicking on a hex and selecting <bold>text='Recruit'</"
"bold>. This brings up the recruit menu, which lists units available for "
@ -1171,13 +1188,22 @@ msgstr ""
#. [topic]: id=recruit_and_recall
#: data/core/help.cfg:165
#, fuzzy
#| msgid ""
#| "\n"
#| "\n"
#| "If you right-clicked on a castle hex and selected recruit, the new unit "
#| "will appear in that square. Otherwise, it will appear in a free square "
#| "near the keep. You may only recruit as many units as you have free hexes "
#| "in your castle, and you cannot spend more gold than you actually have on "
#| "recruiting."
msgid ""
"\n"
"\n"
"If you right-clicked on a castle hex and selected recruit, the new unit will "
"appear in that square. Otherwise, it will appear in a free square near the "
"keep. You may only recruit as many units as you have free hexes in your "
"castle, and you cannot spend more gold than you actually have on recruiting."
"appear in that hex. Otherwise, it will appear in a free hex near the keep. "
"You may only recruit as many units as you have free hexes in your castle, "
"and you cannot spend more gold than you actually have on recruiting."
msgstr ""
"\n"
"\n"
@ -2796,10 +2822,21 @@ msgstr "Замок"
#. [topic]: id=terrain_castle
#: data/core/help.cfg:614
#, fuzzy
#| msgid ""
#| "<italic>text='Castles'</italic> are any sort of permanent fortification. "
#| "Nearly all units receive a considerable bonus to their defense by being "
#| "stationed in a castle, and all units receive full movement in a castle. "
#| "Stationing units in a castle represents its defensive capability. Without "
#| "a unit in each wall hex, an enemy can simply sneak into the castle "
#| "unchallenged, gaining the same defensive bonus as everyone inside.\n"
#| "\n"
#| "Most units have about 60% defense in a castle.\n"
#| "\n"
msgid ""
"<italic>text='Castles'</italic> are any sort of permanent fortification. "
"Nearly all units receive a considerable bonus to their defense by being "
"stationed in a castle, and all units receive full movement in a castle. "
"stationed in a castle, and most units receive full movement in a castle. "
"Stationing units in a castle represents its defensive capability. Without a "
"unit in each wall hex, an enemy can simply sneak into the castle "
"unchallenged, gaining the same defensive bonus as everyone inside.\n"

View file

@ -7,7 +7,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Battle for Wesnoth 1.2\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2011-11-07 17:23+0100\n"
"POT-Creation-Date: 2012-01-06 11:47+0100\n"
"PO-Revision-Date: 2010-08-14 18:26+0100\n"
"Last-Translator: aceman <acelists@atlas.sk>\n"
"Language-Team: none\n"
@ -229,9 +229,8 @@ msgstr ""
#. [topic]: id=new_continent
#: data/core/encyclopedia/drakes.cfg:38
msgid ""
"New Continent -- The great continent to the east of <ref>dst='morogor' "
"text='Morogor'</ref>. Its existence is unknown to the drakes until the "
"flight of Galun."
"The great continent to the east of <ref>dst='morogor' text='Morogor'</ref>. "
"Its existence is unknown to the drakes until the flight of Galun."
msgstr ""
#. [topic]: id=abyss
@ -1135,7 +1134,7 @@ msgid ""
"and at times during it, you will need to recruit <ref>dst='..units' "
"text='units'</ref> into your army. To recruit, you must have your leader "
"(for instance, Konrad in the <italic>text='Heir to the Throne'</italic> "
"campaign) on the keep square of a <ref>dst='terrain_castle' text='castle'</"
"campaign) on the keep hex of a <ref>dst='terrain_castle' text='castle'</"
"ref>. Then you may recruit by either choosing <bold>text='Recruit'</bold> "
"from the menu or right-clicking on a hex and selecting <bold>text='Recruit'</"
"bold>. This brings up the recruit menu, which lists units available for "
@ -1155,13 +1154,22 @@ msgstr ""
#. [topic]: id=recruit_and_recall
#: data/core/help.cfg:165
#, fuzzy
#| msgid ""
#| "\n"
#| "\n"
#| "If you right-clicked on a castle hex and selected recruit, the new unit "
#| "will appear in that square. Otherwise, it will appear in a free square "
#| "near the keep. You may only recruit as many units as you have free hexes "
#| "in your castle, and you cannot spend more gold than you actually have on "
#| "recruiting."
msgid ""
"\n"
"\n"
"If you right-clicked on a castle hex and selected recruit, the new unit will "
"appear in that square. Otherwise, it will appear in a free square near the "
"keep. You may only recruit as many units as you have free hexes in your "
"castle, and you cannot spend more gold than you actually have on recruiting."
"appear in that hex. Otherwise, it will appear in a free hex near the keep. "
"You may only recruit as many units as you have free hexes in your castle, "
"and you cannot spend more gold than you actually have on recruiting."
msgstr ""
"\n"
"\n"
@ -2813,7 +2821,7 @@ msgstr "Hrad"
msgid ""
"<italic>text='Castles'</italic> are any sort of permanent fortification. "
"Nearly all units receive a considerable bonus to their defense by being "
"stationed in a castle, and all units receive full movement in a castle. "
"stationed in a castle, and most units receive full movement in a castle. "
"Stationing units in a castle represents its defensive capability. Without a "
"unit in each wall hex, an enemy can simply sneak into the castle "
"unchallenged, gaining the same defensive bonus as everyone inside.\n"

View file

@ -10,7 +10,7 @@ msgid ""
msgstr ""
"Project-Id-Version: sl\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2011-11-07 17:23+0100\n"
"POT-Creation-Date: 2012-01-06 11:47+0100\n"
"PO-Revision-Date: 2010-10-04 14:32+0100\n"
"Last-Translator: Klemen Košir <klemen913@gmail.com>\n"
"Language-Team: Slovenian\n"
@ -242,9 +242,8 @@ msgstr ""
#. [topic]: id=new_continent
#: data/core/encyclopedia/drakes.cfg:38
msgid ""
"New Continent -- The great continent to the east of <ref>dst='morogor' "
"text='Morogor'</ref>. Its existence is unknown to the drakes until the "
"flight of Galun."
"The great continent to the east of <ref>dst='morogor' text='Morogor'</ref>. "
"Its existence is unknown to the drakes until the flight of Galun."
msgstr ""
#. [topic]: id=abyss
@ -1133,7 +1132,7 @@ msgid ""
"and at times during it, you will need to recruit <ref>dst='..units' "
"text='units'</ref> into your army. To recruit, you must have your leader "
"(for instance, Konrad in the <italic>text='Heir to the Throne'</italic> "
"campaign) on the keep square of a <ref>dst='terrain_castle' text='castle'</"
"campaign) on the keep hex of a <ref>dst='terrain_castle' text='castle'</"
"ref>. Then you may recruit by either choosing <bold>text='Recruit'</bold> "
"from the menu or right-clicking on a hex and selecting <bold>text='Recruit'</"
"bold>. This brings up the recruit menu, which lists units available for "
@ -1157,9 +1156,9 @@ msgid ""
"\n"
"\n"
"If you right-clicked on a castle hex and selected recruit, the new unit will "
"appear in that square. Otherwise, it will appear in a free square near the "
"keep. You may only recruit as many units as you have free hexes in your "
"castle, and you cannot spend more gold than you actually have on recruiting."
"appear in that hex. Otherwise, it will appear in a free hex near the keep. "
"You may only recruit as many units as you have free hexes in your castle, "
"and you cannot spend more gold than you actually have on recruiting."
msgstr ""
"\n"
"\n"
@ -2773,7 +2772,7 @@ msgstr "Grad"
msgid ""
"<italic>text='Castles'</italic> are any sort of permanent fortification. "
"Nearly all units receive a considerable bonus to their defense by being "
"stationed in a castle, and all units receive full movement in a castle. "
"stationed in a castle, and most units receive full movement in a castle. "
"Stationing units in a castle represents its defensive capability. Without a "
"unit in each wall hex, an enemy can simply sneak into the castle "
"unchallenged, gaining the same defensive bonus as everyone inside.\n"

View file

@ -6,7 +6,7 @@ msgid ""
msgstr ""
"Project-Id-Version: wesnoth-help\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2011-11-07 17:23+0100\n"
"POT-Creation-Date: 2012-01-06 11:47+0100\n"
"PO-Revision-Date: 2011-12-11 11:01+0100\n"
"Last-Translator: Chusslove Illich <caslav.ilic@gmx.net>\n"
"Language-Team: Serbian\n"
@ -239,10 +239,14 @@ msgstr "Нови континент"
#. [topic]: id=new_continent
#: data/core/encyclopedia/drakes.cfg:38
#, fuzzy
#| msgid ""
#| "New Continent -- The great continent to the east of <ref>dst='morogor' "
#| "text='Morogor'</ref>. Its existence is unknown to the drakes until the "
#| "flight of Galun."
msgid ""
"New Continent -- The great continent to the east of <ref>dst='morogor' "
"text='Morogor'</ref>. Its existence is unknown to the drakes until the "
"flight of Galun."
"The great continent to the east of <ref>dst='morogor' text='Morogor'</ref>. "
"Its existence is unknown to the drakes until the flight of Galun."
msgstr ""
"Нови континент је велики континент источно од <ref>dst='morogor' "
"text='Морогора'</ref>. За његово постојање змагови нису знали пре Галуновог "
@ -1357,12 +1361,25 @@ msgstr "Унајмљивање и сазивање"
#. [topic]: id=recruit_and_recall
#: data/core/help.cfg:163
#, fuzzy
#| msgid ""
#| "Each side begins with one leader in their keep. At the start of any "
#| "battle, and at times during it, you will need to recruit <ref>dst='.."
#| "units' text='units'</ref> into your army. To recruit, you must have your "
#| "leader (for instance, Konrad in the <italic>text='Heir to the Throne'</"
#| "italic> campaign) on the keep square of a <ref>dst='terrain_castle' "
#| "text='castle'</ref>. Then you may recruit by either choosing "
#| "<bold>text='Recruit'</bold> from the menu or right-clicking on a hex and "
#| "selecting <bold>text='Recruit'</bold>. This brings up the recruit menu, "
#| "which lists units available for recruitment, along with their gold cost. "
#| "Click on a unit to see its statistics, then press the recruit button to "
#| "recruit it."
msgid ""
"Each side begins with one leader in their keep. At the start of any battle, "
"and at times during it, you will need to recruit <ref>dst='..units' "
"text='units'</ref> into your army. To recruit, you must have your leader "
"(for instance, Konrad in the <italic>text='Heir to the Throne'</italic> "
"campaign) on the keep square of a <ref>dst='terrain_castle' text='castle'</"
"campaign) on the keep hex of a <ref>dst='terrain_castle' text='castle'</"
"ref>. Then you may recruit by either choosing <bold>text='Recruit'</bold> "
"from the menu or right-clicking on a hex and selecting <bold>text='Recruit'</"
"bold>. This brings up the recruit menu, which lists units available for "
@ -1382,13 +1399,22 @@ msgstr ""
#. [topic]: id=recruit_and_recall
#: data/core/help.cfg:165
#, fuzzy
#| msgid ""
#| "\n"
#| "\n"
#| "If you right-clicked on a castle hex and selected recruit, the new unit "
#| "will appear in that square. Otherwise, it will appear in a free square "
#| "near the keep. You may only recruit as many units as you have free hexes "
#| "in your castle, and you cannot spend more gold than you actually have on "
#| "recruiting."
msgid ""
"\n"
"\n"
"If you right-clicked on a castle hex and selected recruit, the new unit will "
"appear in that square. Otherwise, it will appear in a free square near the "
"keep. You may only recruit as many units as you have free hexes in your "
"castle, and you cannot spend more gold than you actually have on recruiting."
"appear in that hex. Otherwise, it will appear in a free hex near the keep. "
"You may only recruit as many units as you have free hexes in your castle, "
"and you cannot spend more gold than you actually have on recruiting."
msgstr ""
"\n"
"\n"
@ -2997,10 +3023,21 @@ msgstr "замак"
#. [topic]: id=terrain_castle
#: data/core/help.cfg:614
#, fuzzy
#| msgid ""
#| "<italic>text='Castles'</italic> are any sort of permanent fortification. "
#| "Nearly all units receive a considerable bonus to their defense by being "
#| "stationed in a castle, and all units receive full movement in a castle. "
#| "Stationing units in a castle represents its defensive capability. Without "
#| "a unit in each wall hex, an enemy can simply sneak into the castle "
#| "unchallenged, gaining the same defensive bonus as everyone inside.\n"
#| "\n"
#| "Most units have about 60% defense in a castle.\n"
#| "\n"
msgid ""
"<italic>text='Castles'</italic> are any sort of permanent fortification. "
"Nearly all units receive a considerable bonus to their defense by being "
"stationed in a castle, and all units receive full movement in a castle. "
"stationed in a castle, and most units receive full movement in a castle. "
"Stationing units in a castle represents its defensive capability. Without a "
"unit in each wall hex, an enemy can simply sneak into the castle "
"unchallenged, gaining the same defensive bonus as everyone inside.\n"

View file

@ -6,7 +6,7 @@ msgid ""
msgstr ""
"Project-Id-Version: wesnoth-help\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2011-11-07 17:23+0100\n"
"POT-Creation-Date: 2012-01-06 11:47+0100\n"
"PO-Revision-Date: 2011-12-11 11:01+0100\n"
"Last-Translator: Chusslove Illich <caslav.ilic@gmx.net>\n"
"Language-Team: Serbian\n"
@ -239,10 +239,14 @@ msgstr "Нови континент"
#. [topic]: id=new_continent
#: data/core/encyclopedia/drakes.cfg:38
#, fuzzy
#| msgid ""
#| "New Continent -- The great continent to the east of <ref>dst='morogor' "
#| "text='Morogor'</ref>. Its existence is unknown to the drakes until the "
#| "flight of Galun."
msgid ""
"New Continent -- The great continent to the east of <ref>dst='morogor' "
"text='Morogor'</ref>. Its existence is unknown to the drakes until the "
"flight of Galun."
"The great continent to the east of <ref>dst='morogor' text='Morogor'</ref>. "
"Its existence is unknown to the drakes until the flight of Galun."
msgstr ""
"Нови континент је велики континент источно од <ref>dst='morogor' "
"text='Морогора'</ref>. За његово постојање змагови нису знали пре Галуновог "
@ -1357,12 +1361,25 @@ msgstr "Унајмљивање и сазивање"
#. [topic]: id=recruit_and_recall
#: data/core/help.cfg:163
#, fuzzy
#| msgid ""
#| "Each side begins with one leader in their keep. At the start of any "
#| "battle, and at times during it, you will need to recruit <ref>dst='.."
#| "units' text='units'</ref> into your army. To recruit, you must have your "
#| "leader (for instance, Konrad in the <italic>text='Heir to the Throne'</"
#| "italic> campaign) on the keep square of a <ref>dst='terrain_castle' "
#| "text='castle'</ref>. Then you may recruit by either choosing "
#| "<bold>text='Recruit'</bold> from the menu or right-clicking on a hex and "
#| "selecting <bold>text='Recruit'</bold>. This brings up the recruit menu, "
#| "which lists units available for recruitment, along with their gold cost. "
#| "Click on a unit to see its statistics, then press the recruit button to "
#| "recruit it."
msgid ""
"Each side begins with one leader in their keep. At the start of any battle, "
"and at times during it, you will need to recruit <ref>dst='..units' "
"text='units'</ref> into your army. To recruit, you must have your leader "
"(for instance, Konrad in the <italic>text='Heir to the Throne'</italic> "
"campaign) on the keep square of a <ref>dst='terrain_castle' text='castle'</"
"campaign) on the keep hex of a <ref>dst='terrain_castle' text='castle'</"
"ref>. Then you may recruit by either choosing <bold>text='Recruit'</bold> "
"from the menu or right-clicking on a hex and selecting <bold>text='Recruit'</"
"bold>. This brings up the recruit menu, which lists units available for "
@ -1382,13 +1399,22 @@ msgstr ""
#. [topic]: id=recruit_and_recall
#: data/core/help.cfg:165
#, fuzzy
#| msgid ""
#| "\n"
#| "\n"
#| "If you right-clicked on a castle hex and selected recruit, the new unit "
#| "will appear in that square. Otherwise, it will appear in a free square "
#| "near the keep. You may only recruit as many units as you have free hexes "
#| "in your castle, and you cannot spend more gold than you actually have on "
#| "recruiting."
msgid ""
"\n"
"\n"
"If you right-clicked on a castle hex and selected recruit, the new unit will "
"appear in that square. Otherwise, it will appear in a free square near the "
"keep. You may only recruit as many units as you have free hexes in your "
"castle, and you cannot spend more gold than you actually have on recruiting."
"appear in that hex. Otherwise, it will appear in a free hex near the keep. "
"You may only recruit as many units as you have free hexes in your castle, "
"and you cannot spend more gold than you actually have on recruiting."
msgstr ""
"\n"
"\n"
@ -2999,10 +3025,21 @@ msgstr "замак"
#. [topic]: id=terrain_castle
#: data/core/help.cfg:614
#, fuzzy
#| msgid ""
#| "<italic>text='Castles'</italic> are any sort of permanent fortification. "
#| "Nearly all units receive a considerable bonus to their defense by being "
#| "stationed in a castle, and all units receive full movement in a castle. "
#| "Stationing units in a castle represents its defensive capability. Without "
#| "a unit in each wall hex, an enemy can simply sneak into the castle "
#| "unchallenged, gaining the same defensive bonus as everyone inside.\n"
#| "\n"
#| "Most units have about 60% defense in a castle.\n"
#| "\n"
msgid ""
"<italic>text='Castles'</italic> are any sort of permanent fortification. "
"Nearly all units receive a considerable bonus to their defense by being "
"stationed in a castle, and all units receive full movement in a castle. "
"stationed in a castle, and most units receive full movement in a castle. "
"Stationing units in a castle represents its defensive capability. Without a "
"unit in each wall hex, an enemy can simply sneak into the castle "
"unchallenged, gaining the same defensive bonus as everyone inside.\n"

View file

@ -6,7 +6,7 @@ msgid ""
msgstr ""
"Project-Id-Version: wesnoth-help\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2011-11-07 17:23+0100\n"
"POT-Creation-Date: 2012-01-06 11:47+0100\n"
"PO-Revision-Date: 2011-12-11 11:01+0100\n"
"Last-Translator: Chusslove Illich <caslav.ilic@gmx.net>\n"
"Language-Team: Serbian\n"
@ -239,10 +239,14 @@ msgstr "Novi kontinent"
#. [topic]: id=new_continent
#: data/core/encyclopedia/drakes.cfg:38
#, fuzzy
#| msgid ""
#| "New Continent -- The great continent to the east of <ref>dst='morogor' "
#| "text='Morogor'</ref>. Its existence is unknown to the drakes until the "
#| "flight of Galun."
msgid ""
"New Continent -- The great continent to the east of <ref>dst='morogor' "
"text='Morogor'</ref>. Its existence is unknown to the drakes until the "
"flight of Galun."
"The great continent to the east of <ref>dst='morogor' text='Morogor'</ref>. "
"Its existence is unknown to the drakes until the flight of Galun."
msgstr ""
"Novi kontinent je veliki kontinent istočno od <ref>dst='morogor' "
"text='Morogora'</ref>. Za njegovo postojanje zmagovi nisu znali pre "
@ -1359,12 +1363,25 @@ msgstr "Unajmljivanje i sazivanje"
#. [topic]: id=recruit_and_recall
#: data/core/help.cfg:163
#, fuzzy
#| msgid ""
#| "Each side begins with one leader in their keep. At the start of any "
#| "battle, and at times during it, you will need to recruit <ref>dst='.."
#| "units' text='units'</ref> into your army. To recruit, you must have your "
#| "leader (for instance, Konrad in the <italic>text='Heir to the Throne'</"
#| "italic> campaign) on the keep square of a <ref>dst='terrain_castle' "
#| "text='castle'</ref>. Then you may recruit by either choosing "
#| "<bold>text='Recruit'</bold> from the menu or right-clicking on a hex and "
#| "selecting <bold>text='Recruit'</bold>. This brings up the recruit menu, "
#| "which lists units available for recruitment, along with their gold cost. "
#| "Click on a unit to see its statistics, then press the recruit button to "
#| "recruit it."
msgid ""
"Each side begins with one leader in their keep. At the start of any battle, "
"and at times during it, you will need to recruit <ref>dst='..units' "
"text='units'</ref> into your army. To recruit, you must have your leader "
"(for instance, Konrad in the <italic>text='Heir to the Throne'</italic> "
"campaign) on the keep square of a <ref>dst='terrain_castle' text='castle'</"
"campaign) on the keep hex of a <ref>dst='terrain_castle' text='castle'</"
"ref>. Then you may recruit by either choosing <bold>text='Recruit'</bold> "
"from the menu or right-clicking on a hex and selecting <bold>text='Recruit'</"
"bold>. This brings up the recruit menu, which lists units available for "
@ -1384,13 +1401,22 @@ msgstr ""
#. [topic]: id=recruit_and_recall
#: data/core/help.cfg:165
#, fuzzy
#| msgid ""
#| "\n"
#| "\n"
#| "If you right-clicked on a castle hex and selected recruit, the new unit "
#| "will appear in that square. Otherwise, it will appear in a free square "
#| "near the keep. You may only recruit as many units as you have free hexes "
#| "in your castle, and you cannot spend more gold than you actually have on "
#| "recruiting."
msgid ""
"\n"
"\n"
"If you right-clicked on a castle hex and selected recruit, the new unit will "
"appear in that square. Otherwise, it will appear in a free square near the "
"keep. You may only recruit as many units as you have free hexes in your "
"castle, and you cannot spend more gold than you actually have on recruiting."
"appear in that hex. Otherwise, it will appear in a free hex near the keep. "
"You may only recruit as many units as you have free hexes in your castle, "
"and you cannot spend more gold than you actually have on recruiting."
msgstr ""
"\n"
"\n"
@ -3009,10 +3035,21 @@ msgstr "zamak"
#. [topic]: id=terrain_castle
#: data/core/help.cfg:614
#, fuzzy
#| msgid ""
#| "<italic>text='Castles'</italic> are any sort of permanent fortification. "
#| "Nearly all units receive a considerable bonus to their defense by being "
#| "stationed in a castle, and all units receive full movement in a castle. "
#| "Stationing units in a castle represents its defensive capability. Without "
#| "a unit in each wall hex, an enemy can simply sneak into the castle "
#| "unchallenged, gaining the same defensive bonus as everyone inside.\n"
#| "\n"
#| "Most units have about 60% defense in a castle.\n"
#| "\n"
msgid ""
"<italic>text='Castles'</italic> are any sort of permanent fortification. "
"Nearly all units receive a considerable bonus to their defense by being "
"stationed in a castle, and all units receive full movement in a castle. "
"stationed in a castle, and most units receive full movement in a castle. "
"Stationing units in a castle represents its defensive capability. Without a "
"unit in each wall hex, an enemy can simply sneak into the castle "
"unchallenged, gaining the same defensive bonus as everyone inside.\n"

View file

@ -6,7 +6,7 @@ msgid ""
msgstr ""
"Project-Id-Version: wesnoth-help\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2011-11-07 17:23+0100\n"
"POT-Creation-Date: 2012-01-06 11:47+0100\n"
"PO-Revision-Date: 2011-12-11 11:01+0100\n"
"Last-Translator: Chusslove Illich <caslav.ilic@gmx.net>\n"
"Language-Team: Serbian\n"
@ -239,10 +239,14 @@ msgstr "Novi kontinent"
#. [topic]: id=new_continent
#: data/core/encyclopedia/drakes.cfg:38
#, fuzzy
#| msgid ""
#| "New Continent -- The great continent to the east of <ref>dst='morogor' "
#| "text='Morogor'</ref>. Its existence is unknown to the drakes until the "
#| "flight of Galun."
msgid ""
"New Continent -- The great continent to the east of <ref>dst='morogor' "
"text='Morogor'</ref>. Its existence is unknown to the drakes until the "
"flight of Galun."
"The great continent to the east of <ref>dst='morogor' text='Morogor'</ref>. "
"Its existence is unknown to the drakes until the flight of Galun."
msgstr ""
"Novi kontinent je veliki kontinent istočno od <ref>dst='morogor' "
"text='Morogora'</ref>. Za njegovo postojanje zmagovi nisu znali pre "
@ -1359,12 +1363,25 @@ msgstr "Unajmljivanje i sazivanje"
#. [topic]: id=recruit_and_recall
#: data/core/help.cfg:163
#, fuzzy
#| msgid ""
#| "Each side begins with one leader in their keep. At the start of any "
#| "battle, and at times during it, you will need to recruit <ref>dst='.."
#| "units' text='units'</ref> into your army. To recruit, you must have your "
#| "leader (for instance, Konrad in the <italic>text='Heir to the Throne'</"
#| "italic> campaign) on the keep square of a <ref>dst='terrain_castle' "
#| "text='castle'</ref>. Then you may recruit by either choosing "
#| "<bold>text='Recruit'</bold> from the menu or right-clicking on a hex and "
#| "selecting <bold>text='Recruit'</bold>. This brings up the recruit menu, "
#| "which lists units available for recruitment, along with their gold cost. "
#| "Click on a unit to see its statistics, then press the recruit button to "
#| "recruit it."
msgid ""
"Each side begins with one leader in their keep. At the start of any battle, "
"and at times during it, you will need to recruit <ref>dst='..units' "
"text='units'</ref> into your army. To recruit, you must have your leader "
"(for instance, Konrad in the <italic>text='Heir to the Throne'</italic> "
"campaign) on the keep square of a <ref>dst='terrain_castle' text='castle'</"
"campaign) on the keep hex of a <ref>dst='terrain_castle' text='castle'</"
"ref>. Then you may recruit by either choosing <bold>text='Recruit'</bold> "
"from the menu or right-clicking on a hex and selecting <bold>text='Recruit'</"
"bold>. This brings up the recruit menu, which lists units available for "
@ -1384,13 +1401,22 @@ msgstr ""
#. [topic]: id=recruit_and_recall
#: data/core/help.cfg:165
#, fuzzy
#| msgid ""
#| "\n"
#| "\n"
#| "If you right-clicked on a castle hex and selected recruit, the new unit "
#| "will appear in that square. Otherwise, it will appear in a free square "
#| "near the keep. You may only recruit as many units as you have free hexes "
#| "in your castle, and you cannot spend more gold than you actually have on "
#| "recruiting."
msgid ""
"\n"
"\n"
"If you right-clicked on a castle hex and selected recruit, the new unit will "
"appear in that square. Otherwise, it will appear in a free square near the "
"keep. You may only recruit as many units as you have free hexes in your "
"castle, and you cannot spend more gold than you actually have on recruiting."
"appear in that hex. Otherwise, it will appear in a free hex near the keep. "
"You may only recruit as many units as you have free hexes in your castle, "
"and you cannot spend more gold than you actually have on recruiting."
msgstr ""
"\n"
"\n"
@ -3005,10 +3031,21 @@ msgstr "zamak"
#. [topic]: id=terrain_castle
#: data/core/help.cfg:614
#, fuzzy
#| msgid ""
#| "<italic>text='Castles'</italic> are any sort of permanent fortification. "
#| "Nearly all units receive a considerable bonus to their defense by being "
#| "stationed in a castle, and all units receive full movement in a castle. "
#| "Stationing units in a castle represents its defensive capability. Without "
#| "a unit in each wall hex, an enemy can simply sneak into the castle "
#| "unchallenged, gaining the same defensive bonus as everyone inside.\n"
#| "\n"
#| "Most units have about 60% defense in a castle.\n"
#| "\n"
msgid ""
"<italic>text='Castles'</italic> are any sort of permanent fortification. "
"Nearly all units receive a considerable bonus to their defense by being "
"stationed in a castle, and all units receive full movement in a castle. "
"stationed in a castle, and most units receive full movement in a castle. "
"Stationing units in a castle represents its defensive capability. Without a "
"unit in each wall hex, an enemy can simply sneak into the castle "
"unchallenged, gaining the same defensive bonus as everyone inside.\n"

View file

@ -4,7 +4,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Battle for Wesnoth\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2011-11-07 17:23+0100\n"
"POT-Creation-Date: 2012-01-06 11:47+0100\n"
"PO-Revision-Date: 2011-05-16 02:32+0100\n"
"Last-Translator: Niklas Bolmdahl <wesnoth@niklas.bolmdahl.se>\n"
"Language-Team: Swedish\n"
@ -237,10 +237,14 @@ msgstr "Nya kontinenten"
#. [topic]: id=new_continent
#: data/core/encyclopedia/drakes.cfg:38
#, fuzzy
#| msgid ""
#| "New Continent -- The great continent to the east of <ref>dst='morogor' "
#| "text='Morogor'</ref>. Its existence is unknown to the drakes until the "
#| "flight of Galun."
msgid ""
"New Continent -- The great continent to the east of <ref>dst='morogor' "
"text='Morogor'</ref>. Its existence is unknown to the drakes until the "
"flight of Galun."
"The great continent to the east of <ref>dst='morogor' text='Morogor'</ref>. "
"Its existence is unknown to the drakes until the flight of Galun."
msgstr ""
"Nya kontinenten -- Den stora kontinenten öst om <ref>dst='morogor' "
"text='Morogor'</ref>. Dess existens är inte känd för drakfolket före tiden "
@ -1387,12 +1391,25 @@ msgstr "Rekrytera och återkalla"
#. [topic]: id=recruit_and_recall
#: data/core/help.cfg:163
#, fuzzy
#| msgid ""
#| "Each side begins with one leader in their keep. At the start of any "
#| "battle, and at times during it, you will need to recruit <ref>dst='.."
#| "units' text='units'</ref> into your army. To recruit, you must have your "
#| "leader (for instance, Konrad in the <italic>text='Heir to the Throne'</"
#| "italic> campaign) on the keep square of a <ref>dst='terrain_castle' "
#| "text='castle'</ref>. Then you may recruit by either choosing "
#| "<bold>text='Recruit'</bold> from the menu or right-clicking on a hex and "
#| "selecting <bold>text='Recruit'</bold>. This brings up the recruit menu, "
#| "which lists units available for recruitment, along with their gold cost. "
#| "Click on a unit to see its statistics, then press the recruit button to "
#| "recruit it."
msgid ""
"Each side begins with one leader in their keep. At the start of any battle, "
"and at times during it, you will need to recruit <ref>dst='..units' "
"text='units'</ref> into your army. To recruit, you must have your leader "
"(for instance, Konrad in the <italic>text='Heir to the Throne'</italic> "
"campaign) on the keep square of a <ref>dst='terrain_castle' text='castle'</"
"campaign) on the keep hex of a <ref>dst='terrain_castle' text='castle'</"
"ref>. Then you may recruit by either choosing <bold>text='Recruit'</bold> "
"from the menu or right-clicking on a hex and selecting <bold>text='Recruit'</"
"bold>. This brings up the recruit menu, which lists units available for "
@ -1413,13 +1430,22 @@ msgstr ""
#. [topic]: id=recruit_and_recall
#: data/core/help.cfg:165
#, fuzzy
#| msgid ""
#| "\n"
#| "\n"
#| "If you right-clicked on a castle hex and selected recruit, the new unit "
#| "will appear in that square. Otherwise, it will appear in a free square "
#| "near the keep. You may only recruit as many units as you have free hexes "
#| "in your castle, and you cannot spend more gold than you actually have on "
#| "recruiting."
msgid ""
"\n"
"\n"
"If you right-clicked on a castle hex and selected recruit, the new unit will "
"appear in that square. Otherwise, it will appear in a free square near the "
"keep. You may only recruit as many units as you have free hexes in your "
"castle, and you cannot spend more gold than you actually have on recruiting."
"appear in that hex. Otherwise, it will appear in a free hex near the keep. "
"You may only recruit as many units as you have free hexes in your castle, "
"and you cannot spend more gold than you actually have on recruiting."
msgstr ""
"\n"
"\n"
@ -3083,10 +3109,21 @@ msgstr "Borg"
#. [topic]: id=terrain_castle
#: data/core/help.cfg:614
#, fuzzy
#| msgid ""
#| "<italic>text='Castles'</italic> are any sort of permanent fortification. "
#| "Nearly all units receive a considerable bonus to their defense by being "
#| "stationed in a castle, and all units receive full movement in a castle. "
#| "Stationing units in a castle represents its defensive capability. Without "
#| "a unit in each wall hex, an enemy can simply sneak into the castle "
#| "unchallenged, gaining the same defensive bonus as everyone inside.\n"
#| "\n"
#| "Most units have about 60% defense in a castle.\n"
#| "\n"
msgid ""
"<italic>text='Castles'</italic> are any sort of permanent fortification. "
"Nearly all units receive a considerable bonus to their defense by being "
"stationed in a castle, and all units receive full movement in a castle. "
"stationed in a castle, and most units receive full movement in a castle. "
"Stationing units in a castle represents its defensive capability. Without a "
"unit in each wall hex, an enemy can simply sneak into the castle "
"unchallenged, gaining the same defensive bonus as everyone inside.\n"

View file

@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: \n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2011-11-07 17:23+0100\n"
"POT-Creation-Date: 2012-01-06 11:47+0100\n"
"PO-Revision-Date: 2008-02-21 10:21+0800\n"
"Last-Translator: eve <eve_eso@yahoo.com>\n"
"Language-Team: \n"
@ -214,9 +214,8 @@ msgstr ""
#. [topic]: id=new_continent
#: data/core/encyclopedia/drakes.cfg:38
msgid ""
"New Continent -- The great continent to the east of <ref>dst='morogor' "
"text='Morogor'</ref>. Its existence is unknown to the drakes until the "
"flight of Galun."
"The great continent to the east of <ref>dst='morogor' text='Morogor'</ref>. "
"Its existence is unknown to the drakes until the flight of Galun."
msgstr ""
#. [topic]: id=abyss
@ -1085,7 +1084,7 @@ msgid ""
"and at times during it, you will need to recruit <ref>dst='..units' "
"text='units'</ref> into your army. To recruit, you must have your leader "
"(for instance, Konrad in the <italic>text='Heir to the Throne'</italic> "
"campaign) on the keep square of a <ref>dst='terrain_castle' text='castle'</"
"campaign) on the keep hex of a <ref>dst='terrain_castle' text='castle'</"
"ref>. Then you may recruit by either choosing <bold>text='Recruit'</bold> "
"from the menu or right-clicking on a hex and selecting <bold>text='Recruit'</"
"bold>. This brings up the recruit menu, which lists units available for "
@ -1103,9 +1102,9 @@ msgid ""
"\n"
"\n"
"If you right-clicked on a castle hex and selected recruit, the new unit will "
"appear in that square. Otherwise, it will appear in a free square near the "
"keep. You may only recruit as many units as you have free hexes in your "
"castle, and you cannot spend more gold than you actually have on recruiting."
"appear in that hex. Otherwise, it will appear in a free hex near the keep. "
"You may only recruit as many units as you have free hexes in your castle, "
"and you cannot spend more gold than you actually have on recruiting."
msgstr ""
#. [topic]: id=recruit_and_recall
@ -2276,7 +2275,7 @@ msgstr "Kastilyo"
msgid ""
"<italic>text='Castles'</italic> are any sort of permanent fortification. "
"Nearly all units receive a considerable bonus to their defense by being "
"stationed in a castle, and all units receive full movement in a castle. "
"stationed in a castle, and most units receive full movement in a castle. "
"Stationing units in a castle represents its defensive capability. Without a "
"unit in each wall hex, an enemy can simply sneak into the castle "
"unchallenged, gaining the same defensive bonus as everyone inside.\n"

View file

@ -9,7 +9,7 @@ msgid ""
msgstr ""
"Project-Id-Version: wesnoth\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2011-11-07 17:23+0100\n"
"POT-Creation-Date: 2012-01-06 11:47+0100\n"
"PO-Revision-Date: 2009-04-12 14:56+0300\n"
"Last-Translator: Nilgün Belma Bugüner <nilgun@belgeler.gen.tr>\n"
"Language-Team: Turkish <ceviri@belgeler.gen.tr>\n"
@ -229,9 +229,8 @@ msgstr ""
#. [topic]: id=new_continent
#: data/core/encyclopedia/drakes.cfg:38
msgid ""
"New Continent -- The great continent to the east of <ref>dst='morogor' "
"text='Morogor'</ref>. Its existence is unknown to the drakes until the "
"flight of Galun."
"The great continent to the east of <ref>dst='morogor' text='Morogor'</ref>. "
"Its existence is unknown to the drakes until the flight of Galun."
msgstr ""
#. [topic]: id=abyss
@ -1137,7 +1136,7 @@ msgid ""
"and at times during it, you will need to recruit <ref>dst='..units' "
"text='units'</ref> into your army. To recruit, you must have your leader "
"(for instance, Konrad in the <italic>text='Heir to the Throne'</italic> "
"campaign) on the keep square of a <ref>dst='terrain_castle' text='castle'</"
"campaign) on the keep hex of a <ref>dst='terrain_castle' text='castle'</"
"ref>. Then you may recruit by either choosing <bold>text='Recruit'</bold> "
"from the menu or right-clicking on a hex and selecting <bold>text='Recruit'</"
"bold>. This brings up the recruit menu, which lists units available for "
@ -1158,13 +1157,22 @@ msgstr ""
#. [topic]: id=recruit_and_recall
#: data/core/help.cfg:165
#, fuzzy
#| msgid ""
#| "\n"
#| "\n"
#| "If you right-clicked on a castle hex and selected recruit, the new unit "
#| "will appear in that square. Otherwise, it will appear in a free square "
#| "near the keep. You may only recruit as many units as you have free hexes "
#| "in your castle, and you cannot spend more gold than you actually have on "
#| "recruiting."
msgid ""
"\n"
"\n"
"If you right-clicked on a castle hex and selected recruit, the new unit will "
"appear in that square. Otherwise, it will appear in a free square near the "
"keep. You may only recruit as many units as you have free hexes in your "
"castle, and you cannot spend more gold than you actually have on recruiting."
"appear in that hex. Otherwise, it will appear in a free hex near the keep. "
"You may only recruit as many units as you have free hexes in your castle, "
"and you cannot spend more gold than you actually have on recruiting."
msgstr ""
"\n"
"\n"
@ -2838,7 +2846,7 @@ msgstr "Kale"
msgid ""
"<italic>text='Castles'</italic> are any sort of permanent fortification. "
"Nearly all units receive a considerable bonus to their defense by being "
"stationed in a castle, and all units receive full movement in a castle. "
"stationed in a castle, and most units receive full movement in a castle. "
"Stationing units in a castle represents its defensive capability. Without a "
"unit in each wall hex, an enemy can simply sneak into the castle "
"unchallenged, gaining the same defensive bonus as everyone inside.\n"

View file

@ -4,7 +4,7 @@ msgid ""
msgstr ""
"Project-Id-Version: \n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2011-11-07 17:23+0100\n"
"POT-Creation-Date: 2012-01-06 11:47+0100\n"
"PO-Revision-Date: 2011-06-14 16:51+0700\n"
"Last-Translator: Huynh Yen Loc <nightgaunt13@gmail.com>\n"
"Language-Team: Vietnamese <>\n"
@ -224,9 +224,8 @@ msgstr ""
#. [topic]: id=new_continent
#: data/core/encyclopedia/drakes.cfg:38
msgid ""
"New Continent -- The great continent to the east of <ref>dst='morogor' "
"text='Morogor'</ref>. Its existence is unknown to the drakes until the "
"flight of Galun."
"The great continent to the east of <ref>dst='morogor' text='Morogor'</ref>. "
"Its existence is unknown to the drakes until the flight of Galun."
msgstr ""
#. [topic]: id=abyss
@ -1125,7 +1124,7 @@ msgid ""
"and at times during it, you will need to recruit <ref>dst='..units' "
"text='units'</ref> into your army. To recruit, you must have your leader "
"(for instance, Konrad in the <italic>text='Heir to the Throne'</italic> "
"campaign) on the keep square of a <ref>dst='terrain_castle' text='castle'</"
"campaign) on the keep hex of a <ref>dst='terrain_castle' text='castle'</"
"ref>. Then you may recruit by either choosing <bold>text='Recruit'</bold> "
"from the menu or right-clicking on a hex and selecting <bold>text='Recruit'</"
"bold>. This brings up the recruit menu, which lists units available for "
@ -1145,13 +1144,22 @@ msgstr ""
#. [topic]: id=recruit_and_recall
#: data/core/help.cfg:165
#, fuzzy
#| msgid ""
#| "\n"
#| "\n"
#| "If you right-clicked on a castle hex and selected recruit, the new unit "
#| "will appear in that square. Otherwise, it will appear in a free square "
#| "near the keep. You may only recruit as many units as you have free hexes "
#| "in your castle, and you cannot spend more gold than you actually have on "
#| "recruiting."
msgid ""
"\n"
"\n"
"If you right-clicked on a castle hex and selected recruit, the new unit will "
"appear in that square. Otherwise, it will appear in a free square near the "
"keep. You may only recruit as many units as you have free hexes in your "
"castle, and you cannot spend more gold than you actually have on recruiting."
"appear in that hex. Otherwise, it will appear in a free hex near the keep. "
"You may only recruit as many units as you have free hexes in your castle, "
"and you cannot spend more gold than you actually have on recruiting."
msgstr ""
"\n"
"\n"
@ -2819,7 +2827,7 @@ msgstr "Lâu đài"
msgid ""
"<italic>text='Castles'</italic> are any sort of permanent fortification. "
"Nearly all units receive a considerable bonus to their defense by being "
"stationed in a castle, and all units receive full movement in a castle. "
"stationed in a castle, and most units receive full movement in a castle. "
"Stationing units in a castle represents its defensive capability. Without a "
"unit in each wall hex, an enemy can simply sneak into the castle "
"unchallenged, gaining the same defensive bonus as everyone inside.\n"

View file

@ -10,7 +10,7 @@ msgstr ""
"#-#-#-#-# wesnoth-help.cpp.pot (PACKAGE VERSION) #-#-#-#-#\n"
"Project-Id-Version: PACKAGE VERSION\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2012-01-03 10:40+0100\n"
"POT-Creation-Date: 2012-01-06 11:47+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
@ -21,7 +21,7 @@ msgstr ""
"#-#-#-#-# wesnoth-help.wml.pot (PACKAGE VERSION) #-#-#-#-#\n"
"Project-Id-Version: PACKAGE VERSION\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2012-01-03 10:39+0100\n"
"POT-Creation-Date: 2012-01-06 11:47+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
@ -213,9 +213,8 @@ msgstr ""
#. [topic]: id=new_continent
#: data/core/encyclopedia/drakes.cfg:38
msgid ""
"New Continent -- The great continent to the east of <ref>dst='morogor' "
"text='Morogor'</ref>. Its existence is unknown to the drakes until the "
"flight of Galun."
"The great continent to the east of <ref>dst='morogor' text='Morogor'</ref>. "
"Its existence is unknown to the drakes until the flight of Galun."
msgstr ""
#. [topic]: id=abyss
@ -1045,7 +1044,7 @@ msgid ""
"and at times during it, you will need to recruit <ref>dst='..units' "
"text='units'</ref> into your army. To recruit, you must have your leader "
"(for instance, Konrad in the <italic>text='Heir to the Throne'</italic> "
"campaign) on the keep square of a <ref>dst='terrain_castle' text='castle'</"
"campaign) on the keep hex of a <ref>dst='terrain_castle' text='castle'</"
"ref>. Then you may recruit by either choosing <bold>text='Recruit'</bold> "
"from the menu or right-clicking on a hex and selecting <bold>text='Recruit'</"
"bold>. This brings up the recruit menu, which lists units available for "
@ -1059,9 +1058,9 @@ msgid ""
"\n"
"\n"
"If you right-clicked on a castle hex and selected recruit, the new unit will "
"appear in that square. Otherwise, it will appear in a free square near the "
"keep. You may only recruit as many units as you have free hexes in your "
"castle, and you cannot spend more gold than you actually have on recruiting."
"appear in that hex. Otherwise, it will appear in a free hex near the keep. "
"You may only recruit as many units as you have free hexes in your castle, "
"and you cannot spend more gold than you actually have on recruiting."
msgstr ""
#. [topic]: id=recruit_and_recall
@ -2220,7 +2219,7 @@ msgstr ""
msgid ""
"<italic>text='Castles'</italic> are any sort of permanent fortification. "
"Nearly all units receive a considerable bonus to their defense by being "
"stationed in a castle, and all units receive full movement in a castle. "
"stationed in a castle, and most units receive full movement in a castle. "
"Stationing units in a castle represents its defensive capability. Without a "
"unit in each wall hex, an enemy can simply sneak into the castle "
"unchallenged, gaining the same defensive bonus as everyone inside.\n"

View file

@ -12,7 +12,7 @@ msgid ""
msgstr ""
"Project-Id-Version: wesnoth-1.10\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2011-12-19 15:14+0100\n"
"POT-Creation-Date: 2012-01-06 11:47+0100\n"
"PO-Revision-Date: 2011-12-30 18:34+0800\n"
"Last-Translator: CloudiDust <cloudidust@gmail.com>\n"
"Language-Team: Chinese Simplified <http://code.google.com/p/wesnoth-"
@ -233,10 +233,14 @@ msgstr "新大陆"
#. [topic]: id=new_continent
#: data/core/encyclopedia/drakes.cfg:38
#, fuzzy
#| msgid ""
#| "New Continent -- The great continent to the east of <ref>dst='morogor' "
#| "text='Morogor'</ref>. Its existence is unknown to the drakes until the "
#| "flight of Galun."
msgid ""
"New Continent -- The great continent to the east of <ref>dst='morogor' "
"text='Morogor'</ref>. Its existence is unknown to the drakes until the "
"flight of Galun."
"The great continent to the east of <ref>dst='morogor' text='Morogor'</ref>. "
"Its existence is unknown to the drakes until the flight of Galun."
msgstr ""
"新大陆——位于<ref>dst='morogor' text='莫罗戈'</ref>东方的大陆。在伽朗部落之"
"前,其存在并不为龙人们所知。"
@ -1292,12 +1296,25 @@ msgstr "征募与召回"
#. [topic]: id=recruit_and_recall
#: data/core/help.cfg:163
#, fuzzy
#| msgid ""
#| "Each side begins with one leader in their keep. At the start of any "
#| "battle, and at times during it, you will need to recruit <ref>dst='.."
#| "units' text='units'</ref> into your army. To recruit, you must have your "
#| "leader (for instance, Konrad in the <italic>text='Heir to the Throne'</"
#| "italic> campaign) on the keep square of a <ref>dst='terrain_castle' "
#| "text='castle'</ref>. Then you may recruit by either choosing "
#| "<bold>text='Recruit'</bold> from the menu or right-clicking on a hex and "
#| "selecting <bold>text='Recruit'</bold>. This brings up the recruit menu, "
#| "which lists units available for recruitment, along with their gold cost. "
#| "Click on a unit to see its statistics, then press the recruit button to "
#| "recruit it."
msgid ""
"Each side begins with one leader in their keep. At the start of any battle, "
"and at times during it, you will need to recruit <ref>dst='..units' "
"text='units'</ref> into your army. To recruit, you must have your leader "
"(for instance, Konrad in the <italic>text='Heir to the Throne'</italic> "
"campaign) on the keep square of a <ref>dst='terrain_castle' text='castle'</"
"campaign) on the keep hex of a <ref>dst='terrain_castle' text='castle'</"
"ref>. Then you may recruit by either choosing <bold>text='Recruit'</bold> "
"from the menu or right-clicking on a hex and selecting <bold>text='Recruit'</"
"bold>. This brings up the recruit menu, which lists units available for "
@ -1314,13 +1331,22 @@ msgstr ""
#. [topic]: id=recruit_and_recall
#: data/core/help.cfg:165
#, fuzzy
#| msgid ""
#| "\n"
#| "\n"
#| "If you right-clicked on a castle hex and selected recruit, the new unit "
#| "will appear in that square. Otherwise, it will appear in a free square "
#| "near the keep. You may only recruit as many units as you have free hexes "
#| "in your castle, and you cannot spend more gold than you actually have on "
#| "recruiting."
msgid ""
"\n"
"\n"
"If you right-clicked on a castle hex and selected recruit, the new unit will "
"appear in that square. Otherwise, it will appear in a free square near the "
"keep. You may only recruit as many units as you have free hexes in your "
"castle, and you cannot spend more gold than you actually have on recruiting."
"appear in that hex. Otherwise, it will appear in a free hex near the keep. "
"You may only recruit as many units as you have free hexes in your castle, "
"and you cannot spend more gold than you actually have on recruiting."
msgstr ""
"\n"
"\n"
@ -2838,10 +2864,21 @@ msgstr "城堡"
#. [topic]: id=terrain_castle
#: data/core/help.cfg:614
#, fuzzy
#| msgid ""
#| "<italic>text='Castles'</italic> are any sort of permanent fortification. "
#| "Nearly all units receive a considerable bonus to their defense by being "
#| "stationed in a castle, and all units receive full movement in a castle. "
#| "Stationing units in a castle represents its defensive capability. Without "
#| "a unit in each wall hex, an enemy can simply sneak into the castle "
#| "unchallenged, gaining the same defensive bonus as everyone inside.\n"
#| "\n"
#| "Most units have about 60% defense in a castle.\n"
#| "\n"
msgid ""
"<italic>text='Castles'</italic> are any sort of permanent fortification. "
"Nearly all units receive a considerable bonus to their defense by being "
"stationed in a castle, and all units receive full movement in a castle. "
"stationed in a castle, and most units receive full movement in a castle. "
"Stationing units in a castle represents its defensive capability. Without a "
"unit in each wall hex, an enemy can simply sneak into the castle "
"unchallenged, gaining the same defensive bonus as everyone inside.\n"

View file

@ -6,7 +6,7 @@ msgid ""
msgstr ""
"Project-Id-Version: wesnoth1.4\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2011-11-07 17:23+0100\n"
"POT-Creation-Date: 2012-01-06 11:47+0100\n"
"PO-Revision-Date: 2009-05-08 22:09+0800\n"
"Last-Translator: 楊綮銘 <steven2880@gmail.com>\n"
"Language-Team: Chinese/Traditional <steven2880@gmail.com>\n"
@ -224,9 +224,8 @@ msgstr ""
#. [topic]: id=new_continent
#: data/core/encyclopedia/drakes.cfg:38
msgid ""
"New Continent -- The great continent to the east of <ref>dst='morogor' "
"text='Morogor'</ref>. Its existence is unknown to the drakes until the "
"flight of Galun."
"The great continent to the east of <ref>dst='morogor' text='Morogor'</ref>. "
"Its existence is unknown to the drakes until the flight of Galun."
msgstr ""
#. [topic]: id=abyss
@ -1111,7 +1110,7 @@ msgid ""
"and at times during it, you will need to recruit <ref>dst='..units' "
"text='units'</ref> into your army. To recruit, you must have your leader "
"(for instance, Konrad in the <italic>text='Heir to the Throne'</italic> "
"campaign) on the keep square of a <ref>dst='terrain_castle' text='castle'</"
"campaign) on the keep hex of a <ref>dst='terrain_castle' text='castle'</"
"ref>. Then you may recruit by either choosing <bold>text='Recruit'</bold> "
"from the menu or right-clicking on a hex and selecting <bold>text='Recruit'</"
"bold>. This brings up the recruit menu, which lists units available for "
@ -1127,13 +1126,22 @@ msgstr ""
#. [topic]: id=recruit_and_recall
#: data/core/help.cfg:165
#, fuzzy
#| msgid ""
#| "\n"
#| "\n"
#| "If you right-clicked on a castle hex and selected recruit, the new unit "
#| "will appear in that square. Otherwise, it will appear in a free square "
#| "near the keep. You may only recruit as many units as you have free hexes "
#| "in your castle, and you cannot spend more gold than you actually have on "
#| "recruiting."
msgid ""
"\n"
"\n"
"If you right-clicked on a castle hex and selected recruit, the new unit will "
"appear in that square. Otherwise, it will appear in a free square near the "
"keep. You may only recruit as many units as you have free hexes in your "
"castle, and you cannot spend more gold than you actually have on recruiting."
"appear in that hex. Otherwise, it will appear in a free hex near the keep. "
"You may only recruit as many units as you have free hexes in your castle, "
"and you cannot spend more gold than you actually have on recruiting."
msgstr ""
"\n"
"\n"
@ -2658,7 +2666,7 @@ msgstr "城堡"
msgid ""
"<italic>text='Castles'</italic> are any sort of permanent fortification. "
"Nearly all units receive a considerable bonus to their defense by being "
"stationed in a castle, and all units receive full movement in a castle. "
"stationed in a castle, and most units receive full movement in a castle. "
"Stationing units in a castle represents its defensive capability. Without a "
"unit in each wall hex, an enemy can simply sneak into the castle "
"unchallenged, gaining the same defensive bonus as everyone inside.\n"

View file

@ -10,7 +10,7 @@ msgstr ""
"#-#-#-#-# wesnoth-httt.cpp.pot (PACKAGE VERSION) #-#-#-#-#\n"
"Project-Id-Version: PACKAGE VERSION\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2012-01-03 10:40+0100\n"
"POT-Creation-Date: 2012-01-06 11:47+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
@ -21,7 +21,7 @@ msgstr ""
"#-#-#-#-# wesnoth-httt.wml.pot (PACKAGE VERSION) #-#-#-#-#\n"
"Project-Id-Version: PACKAGE VERSION\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2012-01-03 10:39+0100\n"
"POT-Creation-Date: 2012-01-06 11:47+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View file

@ -2,7 +2,7 @@ msgid ""
msgstr ""
"Project-Id-Version: wescamp-i 18n\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2011-12-15 10:39+0100\n"
"POT-Creation-Date: 2012-01-06 11:47+0100\n"
"PO-Revision-Date: 2005-04-25 21:43+0200\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
@ -2305,8 +2305,8 @@ msgstr "Boer"
#: data/campaigns/Liberty/units/Villagers.cfg:228
msgid ""
"Huntsmen have spent their lives in the backwoods and swamps of their "
"wilderness homes. They can bullseye wamprats and track anything that moves "
"in their territory."
"wilderness homes. They can bullseye ferocious swamp rats and track anything "
"that moves in their territory."
msgstr ""
#. [object]: id={ID}

View file

@ -7,7 +7,7 @@ msgid ""
msgstr ""
"Project-Id-Version: ang\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2011-12-15 10:39+0100\n"
"POT-Creation-Date: 2012-01-06 11:47+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: Steven Panek (Espreon) <Majora700@gmail.com>\n"
"Language-Team: Old English <http://wiki.wesnoth.org/OldEnglishTranslation>\n"
@ -2304,8 +2304,8 @@ msgstr ""
#: data/campaigns/Liberty/units/Villagers.cfg:228
msgid ""
"Huntsmen have spent their lives in the backwoods and swamps of their "
"wilderness homes. They can bullseye wamprats and track anything that moves "
"in their territory."
"wilderness homes. They can bullseye ferocious swamp rats and track anything "
"that moves in their territory."
msgstr ""
#. [object]: id={ID}

View file

@ -7,7 +7,7 @@ msgid ""
msgstr ""
"Project-Id-Version: ang@latin\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2011-12-15 10:39+0100\n"
"POT-Creation-Date: 2012-01-06 11:47+0100\n"
"PO-Revision-Date: 2011-09-08 21:17-0500\n"
"Last-Translator: Steven Panek (Espreon) <Majora700@gmail.com>\n"
"Language-Team: Old English <http://wiki.wesnoth.org/OldEnglishTranslation>\n"
@ -2321,8 +2321,8 @@ msgstr ""
#: data/campaigns/Liberty/units/Villagers.cfg:228
msgid ""
"Huntsmen have spent their lives in the backwoods and swamps of their "
"wilderness homes. They can bullseye wamprats and track anything that moves "
"in their territory."
"wilderness homes. They can bullseye ferocious swamp rats and track anything "
"that moves in their territory."
msgstr ""
#. [object]: id={ID}

View file

@ -2,7 +2,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Battle for Wesnoth 1.5.0+svn\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2011-12-15 10:39+0100\n"
"POT-Creation-Date: 2012-01-06 11:47+0100\n"
"PO-Revision-Date: 2008-05-11 16:12+0200\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
@ -2298,8 +2298,8 @@ msgstr ""
#: data/campaigns/Liberty/units/Villagers.cfg:228
msgid ""
"Huntsmen have spent their lives in the backwoods and swamps of their "
"wilderness homes. They can bullseye wamprats and track anything that moves "
"in their territory."
"wilderness homes. They can bullseye ferocious swamp rats and track anything "
"that moves in their territory."
msgstr ""
#. [object]: id={ID}

View file

@ -12,7 +12,7 @@ msgid ""
msgstr ""
"Project-Id-Version: bg\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2011-12-15 10:39+0100\n"
"POT-Creation-Date: 2012-01-06 11:47+0100\n"
"PO-Revision-Date: 2007-08-21 17:39+0300\n"
"Last-Translator: Denica <dmincheva2002@gmail.com>\n"
"Language-Team: Bulgarian <bg@li.org>\n"
@ -2351,8 +2351,8 @@ msgstr ""
#: data/campaigns/Liberty/units/Villagers.cfg:228
msgid ""
"Huntsmen have spent their lives in the backwoods and swamps of their "
"wilderness homes. They can bullseye wamprats and track anything that moves "
"in their territory."
"wilderness homes. They can bullseye ferocious swamp rats and track anything "
"that moves in their territory."
msgstr ""
#. [object]: id={ID}

View file

@ -10,7 +10,7 @@ msgid ""
msgstr ""
"Project-Id-Version: 1.3.14\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2011-12-15 10:39+0100\n"
"POT-Creation-Date: 2012-01-06 11:47+0100\n"
"PO-Revision-Date: 2009-03-22 08:51+0100\n"
"Last-Translator: Jose Gordillo\n"
"Language-Team: Catalan <wesnoth-ca@lists.ettin.org>\n"
@ -2840,10 +2840,15 @@ msgstr "Furtiu"
#. [unit_type]: id=Huntsman_Peasant
#: data/campaigns/Liberty/units/Villagers.cfg:228
#, fuzzy
#| msgid ""
#| "Huntsmen have spent their lives in the backwoods and swamps of their "
#| "wilderness homes. They can bullseye wamprats and track anything that "
#| "moves in their territory."
msgid ""
"Huntsmen have spent their lives in the backwoods and swamps of their "
"wilderness homes. They can bullseye wamprats and track anything that moves "
"in their territory."
"wilderness homes. They can bullseye ferocious swamp rats and track anything "
"that moves in their territory."
msgstr ""
"Els furtius han passat tota la seua vida dins les profunditats dels boscos i "
"les marjals. Poden encertar qualsevol bestiola a molts passos de distància "

View file

@ -2,7 +2,7 @@ msgid ""
msgstr ""
"Project-Id-Version: wesnoth\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2011-12-15 10:39+0100\n"
"POT-Creation-Date: 2012-01-06 11:47+0100\n"
"PO-Revision-Date: 2008-10-05 20:19+0200\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
@ -2298,8 +2298,8 @@ msgstr ""
#: data/campaigns/Liberty/units/Villagers.cfg:228
msgid ""
"Huntsmen have spent their lives in the backwoods and swamps of their "
"wilderness homes. They can bullseye wamprats and track anything that moves "
"in their territory."
"wilderness homes. They can bullseye ferocious swamp rats and track anything "
"that moves in their territory."
msgstr ""
#. [object]: id={ID}

View file

@ -13,7 +13,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Battle for Wesnoth\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2011-12-15 10:39+0100\n"
"POT-Creation-Date: 2012-01-06 11:47+0100\n"
"PO-Revision-Date: 2011-11-29 17:16+0100\n"
"Last-Translator: VladimírSlávik <slavik.vladimir@nospam@seznam.cz>\n"
"Language-Team: Czech <wesnoth-cs-l@nospam.buchtovi.cz>\n"
@ -2732,10 +2732,15 @@ msgstr "Vesnický lovčí"
#. [unit_type]: id=Huntsman_Peasant
#: data/campaigns/Liberty/units/Villagers.cfg:228
#, fuzzy
#| msgid ""
#| "Huntsmen have spent their lives in the backwoods and swamps of their "
#| "wilderness homes. They can bullseye wamprats and track anything that "
#| "moves in their territory."
msgid ""
"Huntsmen have spent their lives in the backwoods and swamps of their "
"wilderness homes. They can bullseye wamprats and track anything that moves "
"in their territory."
"wilderness homes. They can bullseye ferocious swamp rats and track anything "
"that moves in their territory."
msgstr ""
"Lovčí strávili jejich životy v lesích a bažinách jejich osamělých domovů. "
"Zasáhnou i blechu a dokáží vystopovat cokoliv co prošlo jejich teritoriem."

View file

@ -7,7 +7,7 @@ msgid ""
msgstr ""
"Project-Id-Version: wescamp-i 18n\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2011-12-15 10:39+0100\n"
"POT-Creation-Date: 2012-01-06 11:47+0100\n"
"PO-Revision-Date: 2008-12-27 17:58+0200\n"
"Last-Translator: Joe Hansen <joedalton2@yahoo.dk>\n"
"Language-Team: Danish <dansk@dansk-gruppen.dk>\n"
@ -2787,10 +2787,15 @@ msgstr "Bondejæger"
#. [unit_type]: id=Huntsman_Peasant
#: data/campaigns/Liberty/units/Villagers.cfg:228
#, fuzzy
#| msgid ""
#| "Huntsmen have spent their lives in the backwoods and swamps of their "
#| "wilderness homes. They can bullseye wamprats and track anything that "
#| "moves in their territory."
msgid ""
"Huntsmen have spent their lives in the backwoods and swamps of their "
"wilderness homes. They can bullseye wamprats and track anything that moves "
"in their territory."
"wilderness homes. They can bullseye ferocious swamp rats and track anything "
"that moves in their territory."
msgstr ""
"Jægere har tilbragt deres liv i skovene og sumpene i deres afsidesliggende "
"hjem. De kan ramme en sumprotte i øjet og følge alt som bevæger sig i deres "

View file

@ -5,7 +5,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Battle for Wesnoth 1.8\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2011-12-15 10:39+0100\n"
"POT-Creation-Date: 2012-01-06 11:47+0100\n"
"PO-Revision-Date: 2009-09-27 17:10+0200\n"
"Last-Translator: Crommy <oli-lange@web.de>\n"
"Language-Team: irc://irc.freenode.net/#wesnoth-de\n"
@ -2892,10 +2892,15 @@ msgstr "Bäuerlicher Jäger"
# bullseye wamprats ist ein Zitat aus Star Wars und hat in meinen Augen keinerlei Daseinsberechtigung in Wesnoth.
#. [unit_type]: id=Huntsman_Peasant
#: data/campaigns/Liberty/units/Villagers.cfg:228
#, fuzzy
#| msgid ""
#| "Huntsmen have spent their lives in the backwoods and swamps of their "
#| "wilderness homes. They can bullseye wamprats and track anything that "
#| "moves in their territory."
msgid ""
"Huntsmen have spent their lives in the backwoods and swamps of their "
"wilderness homes. They can bullseye wamprats and track anything that moves "
"in their territory."
"wilderness homes. They can bullseye ferocious swamp rats and track anything "
"that moves in their territory."
msgstr ""
"Jäger haben den größten Teil ihres Lebens in den tiefen Wäldern und Sümpfen "
"der Wildnis, die ihre Heimat ist, verbracht. Sie sind in der Lage einer "

View file

@ -2,7 +2,7 @@ msgid ""
msgstr ""
"Project-Id-Version: wescamp-i 18n\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2011-12-15 10:39+0100\n"
"POT-Creation-Date: 2012-01-06 11:47+0100\n"
"PO-Revision-Date: 2011-08-14 14:57+0100\n"
"Last-Translator: nikos\n"
"Language-Team: none\n"
@ -2793,10 +2793,15 @@ msgstr "Χωριάτης Αρχικυνηγός"
#. [unit_type]: id=Huntsman_Peasant
#: data/campaigns/Liberty/units/Villagers.cfg:228
#, fuzzy
#| msgid ""
#| "Huntsmen have spent their lives in the backwoods and swamps of their "
#| "wilderness homes. They can bullseye wamprats and track anything that "
#| "moves in their territory."
msgid ""
"Huntsmen have spent their lives in the backwoods and swamps of their "
"wilderness homes. They can bullseye wamprats and track anything that moves "
"in their territory."
"wilderness homes. They can bullseye ferocious swamp rats and track anything "
"that moves in their territory."
msgstr ""
"Οι Αρχικυνηγοί έχουν ζήσει ολόκληρη τη ζωή τους στα δάση και τους βάλτους "
"της πατρίδας τους. Μπορούν να πετύχουν με τα τόξα τους μέχρι και "

View file

@ -11,7 +11,7 @@ msgid ""
msgstr ""
"Project-Id-Version: en@shaw\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2011-12-15 10:39+0100\n"
"POT-Creation-Date: 2012-01-06 11:47+0100\n"
"PO-Revision-Date: 2009-10-13 11:20-0400\n"
"Last-Translator: Arc Riley <arcriley@ubuntu.com>\n"
"Language-Team: Shavian English <ubuntu-l10n-en-shaw@lists.launchpad.net>\n"
@ -2741,8 +2741,8 @@ msgstr "𐑐𐑧𐑟𐑩𐑯𐑑 𐑣𐑳𐑯𐑑𐑕𐑥𐑨𐑯"
#, fuzzy
msgid ""
"Huntsmen have spent their lives in the backwoods and swamps of their "
"wilderness homes. They can bullseye wamprats and track anything that moves "
"in their territory."
"wilderness homes. They can bullseye ferocious swamp rats and track anything "
"that moves in their territory."
msgstr ""
"𐑣𐑳𐑯𐑑𐑕𐑥𐑧𐑯 𐑣𐑨𐑝 𐑕𐑐𐑧𐑯𐑑 𐑞𐑺 𐑤𐑦𐑝𐑟 𐑦𐑯 𐑞 𐑚𐑨𐑒𐑢𐑫𐑛𐑟 𐑯 𐑕𐑢𐑭𐑥𐑐𐑕 𐑝 𐑞𐑺 𐑢𐑦𐑤𐑛𐑼𐑯𐑧𐑕 𐑣𐑴𐑥𐑟. 𐑞𐑱 𐑒𐑨𐑯 "
"𐑚𐑵𐑤𐑟𐑲 wamprats 𐑯 𐑑𐑮𐑨𐑒 𐑧𐑯𐑦𐑔𐑦𐑙 𐑞𐑨𐑑 𐑥𐑵𐑝𐑟 𐑦𐑯 𐑞𐑺 𐑑𐑧𐑮𐑦𐑑𐑼𐑦."

View file

@ -4,7 +4,7 @@ msgid ""
msgstr ""
"Project-Id-Version: wescamp-i 18n\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2011-12-15 10:39+0100\n"
"POT-Creation-Date: 2012-01-06 11:47+0100\n"
"PO-Revision-Date: 2011-05-07 17:00-0500\n"
"Last-Translator: Steven Panek (Espreon) <Majora700@gmail.com>\n"
"Language-Team: English (British) <http://wiki.wesnoth.org/"
@ -2756,10 +2756,15 @@ msgstr "Peasant Huntsman"
#. [unit_type]: id=Huntsman_Peasant
#: data/campaigns/Liberty/units/Villagers.cfg:228
#, fuzzy
#| msgid ""
#| "Huntsmen have spent their lives in the backwoods and swamps of their "
#| "wilderness homes. They can bullseye wamprats and track anything that "
#| "moves in their territory."
msgid ""
"Huntsmen have spent their lives in the backwoods and swamps of their "
"wilderness homes. They can bullseye wamprats and track anything that moves "
"in their territory."
"wilderness homes. They can bullseye ferocious swamp rats and track anything "
"that moves in their territory."
msgstr ""
"Huntsmen have spent their lives in the backwoods and swamps of their "
"wilderness homes. They can bullseye wamprats and track anything that moves "

View file

@ -2,7 +2,7 @@ msgid ""
msgstr ""
"Project-Id-Version: wescamp-i 18n\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2011-12-15 10:39+0100\n"
"POT-Creation-Date: 2012-01-06 11:47+0100\n"
"PO-Revision-Date: 2005-09-19 15:58+0200\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
@ -2355,8 +2355,8 @@ msgstr "Kamparano"
#: data/campaigns/Liberty/units/Villagers.cfg:228
msgid ""
"Huntsmen have spent their lives in the backwoods and swamps of their "
"wilderness homes. They can bullseye wamprats and track anything that moves "
"in their territory."
"wilderness homes. They can bullseye ferocious swamp rats and track anything "
"that moves in their territory."
msgstr ""
#. [object]: id={ID}

View file

@ -14,7 +14,7 @@ msgid ""
msgstr ""
"Project-Id-Version: es\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2011-12-19 15:14+0100\n"
"POT-Creation-Date: 2012-01-06 11:47+0100\n"
"PO-Revision-Date: 2011-09-25 23:38+0200\n"
"Last-Translator: Víctor <quianaaelonin@gmail.com>\n"
"Language-Team: Spanish <http://wiki.wesnoth.org/SpanishTranslation>\n"
@ -2854,10 +2854,15 @@ msgstr "Montero campesino"
#. [unit_type]: id=Huntsman_Peasant
#: data/campaigns/Liberty/units/Villagers.cfg:228
#, fuzzy
#| msgid ""
#| "Huntsmen have spent their lives in the backwoods and swamps of their "
#| "wilderness homes. They can bullseye wamprats and track anything that "
#| "moves in their territory."
msgid ""
"Huntsmen have spent their lives in the backwoods and swamps of their "
"wilderness homes. They can bullseye wamprats and track anything that moves "
"in their territory."
"wilderness homes. They can bullseye ferocious swamp rats and track anything "
"that moves in their territory."
msgstr ""
"Los monteros han pasado sus vidas en los bosques y pantanos de sus salvajes "
"hogares. Pueden atinar y rastrear todo lo que se mueva en su territorio."

View file

@ -2,7 +2,7 @@ msgid ""
msgstr ""
"Project-Id-Version: wescamp-i 18n\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2011-12-15 10:39+0100\n"
"POT-Creation-Date: 2012-01-06 11:47+0100\n"
"PO-Revision-Date: 2011-12-28 20:16+0300\n"
"Last-Translator: Kaido Kikkas <kakk@kakupesa.net>\n"
"Language-Team: none\n"
@ -2720,10 +2720,15 @@ msgstr "Jääger"
#. [unit_type]: id=Huntsman_Peasant
#: data/campaigns/Liberty/units/Villagers.cfg:228
#, fuzzy
#| msgid ""
#| "Huntsmen have spent their lives in the backwoods and swamps of their "
#| "wilderness homes. They can bullseye wamprats and track anything that "
#| "moves in their territory."
msgid ""
"Huntsmen have spent their lives in the backwoods and swamps of their "
"wilderness homes. They can bullseye wamprats and track anything that moves "
"in their territory."
"wilderness homes. They can bullseye ferocious swamp rats and track anything "
"that moves in their territory."
msgstr ""
"Jäägrid on elanud kogu elu metsikute maade metsades ja soodes. Nad suudavad "
"tabada noolega roti silma ja jälitada iga olevust, kes nende maadel liigub."

View file

@ -2,7 +2,7 @@ msgid ""
msgstr ""
"Project-Id-Version: wescamp-i 18n\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2011-12-15 10:39+0100\n"
"POT-Creation-Date: 2012-01-06 11:47+0100\n"
"PO-Revision-Date: 2005-04-25 21:43+0200\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
@ -2305,8 +2305,8 @@ msgstr "Baserritarra"
#: data/campaigns/Liberty/units/Villagers.cfg:228
msgid ""
"Huntsmen have spent their lives in the backwoods and swamps of their "
"wilderness homes. They can bullseye wamprats and track anything that moves "
"in their territory."
"wilderness homes. They can bullseye ferocious swamp rats and track anything "
"that moves in their territory."
msgstr ""
#. [object]: id={ID}

View file

@ -3,7 +3,7 @@ msgid ""
msgstr ""
"Project-Id-Version: wescamp-i 18n\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2011-12-15 10:39+0100\n"
"POT-Creation-Date: 2012-01-06 11:47+0100\n"
"PO-Revision-Date: 2010-12-12 12:17+0200\n"
"Last-Translator: Jussi Rautio <kipuna@gmail.com>\n"
"Language-Team: Finnish <kde-i18n-doc@kde.org>\n"
@ -2799,10 +2799,15 @@ msgstr "Metsäinmies"
#. [unit_type]: id=Huntsman_Peasant
#: data/campaigns/Liberty/units/Villagers.cfg:228
#, fuzzy
#| msgid ""
#| "Huntsmen have spent their lives in the backwoods and swamps of their "
#| "wilderness homes. They can bullseye wamprats and track anything that "
#| "moves in their territory."
msgid ""
"Huntsmen have spent their lives in the backwoods and swamps of their "
"wilderness homes. They can bullseye wamprats and track anything that moves "
"in their territory."
"wilderness homes. They can bullseye ferocious swamp rats and track anything "
"that moves in their territory."
msgstr ""
"Metsäinmiehet ovat viettäneet elämänsä villien kotiseutujensa rämeiköissä ja "
"soilla. He voivat yllättää typeryksiä ja jäljittää mitä tahansa, mikä "

View file

@ -3,7 +3,7 @@ msgid ""
msgstr ""
"Project-Id-Version: wesnoth 1.6\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2011-12-15 10:39+0100\n"
"POT-Creation-Date: 2012-01-06 11:47+0100\n"
"PO-Revision-Date: 2011-12-26 12:04+0200\n"
"Last-Translator: Guillaume Pascal <guillaume.pascal43@laposte.net>\n"
"Language-Team: Équipe de traduction française <wesnoth@ml.free.fr>\n"
@ -2832,10 +2832,15 @@ msgstr "Paysan chasseur"
#. [unit_type]: id=Huntsman_Peasant
#: data/campaigns/Liberty/units/Villagers.cfg:228
#, fuzzy
#| msgid ""
#| "Huntsmen have spent their lives in the backwoods and swamps of their "
#| "wilderness homes. They can bullseye wamprats and track anything that "
#| "moves in their territory."
msgid ""
"Huntsmen have spent their lives in the backwoods and swamps of their "
"wilderness homes. They can bullseye wamprats and track anything that moves "
"in their territory."
"wilderness homes. They can bullseye ferocious swamp rats and track anything "
"that moves in their territory."
msgstr ""
"Les chasseurs passent leur vie dans les bois retirés et les marais de leurs "
"demeures sauvages. Ils peuvent pister tout ce qui bouge sur leur territoire. "

View file

@ -2,7 +2,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Battle for Wesnoth 1.5.0-svn\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2011-12-15 10:39+0100\n"
"POT-Creation-Date: 2012-01-06 11:47+0100\n"
"PO-Revision-Date: 2008-05-11 16:12+0200\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
@ -2298,8 +2298,8 @@ msgstr ""
#: data/campaigns/Liberty/units/Villagers.cfg:228
msgid ""
"Huntsmen have spent their lives in the backwoods and swamps of their "
"wilderness homes. They can bullseye wamprats and track anything that moves "
"in their territory."
"wilderness homes. They can bullseye ferocious swamp rats and track anything "
"that moves in their territory."
msgstr ""
#. [object]: id={ID}

View file

@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: ga\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2011-12-15 10:39+0100\n"
"POT-Creation-Date: 2012-01-06 11:47+0100\n"
"PO-Revision-Date: 2011-05-19 14:22-0800\n"
"Last-Translator: Carson Callis aka Mountian_King <tree_rings@rocketmail."
"com>\n"
@ -2321,8 +2321,8 @@ msgstr "Óige Tuathánach"
#: data/campaigns/Liberty/units/Villagers.cfg:228
msgid ""
"Huntsmen have spent their lives in the backwoods and swamps of their "
"wilderness homes. They can bullseye wamprats and track anything that moves "
"in their territory."
"wilderness homes. They can bullseye ferocious swamp rats and track anything "
"that moves in their territory."
msgstr ""
#. [object]: id={ID}

View file

@ -9,7 +9,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Wesnoth\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2011-12-15 10:39+0100\n"
"POT-Creation-Date: 2012-01-06 11:47+0100\n"
"PO-Revision-Date: 2010-05-16 20:26+0200\n"
"Last-Translator: Adrián Chaves Fernández <adriyetichaves@gmail.com>\n"
"Language-Team: Galician <proxecto@trasno.net>\n"
@ -2851,10 +2851,15 @@ msgstr "Labrego mestre cazador"
#. [unit_type]: id=Huntsman_Peasant
#: data/campaigns/Liberty/units/Villagers.cfg:228
#, fuzzy
#| msgid ""
#| "Huntsmen have spent their lives in the backwoods and swamps of their "
#| "wilderness homes. They can bullseye wamprats and track anything that "
#| "moves in their territory."
msgid ""
"Huntsmen have spent their lives in the backwoods and swamps of their "
"wilderness homes. They can bullseye wamprats and track anything that moves "
"in their territory."
"wilderness homes. They can bullseye ferocious swamp rats and track anything "
"that moves in their territory."
msgstr ""
"Os mestres cazadores pasaron as súas vidas nos bosques e brañas das súas "
"terras salvaxes. Poden atinarlle a unha rata, así como rastrexar calquera "

View file

@ -2,7 +2,7 @@ msgid ""
msgstr ""
"Project-Id-Version: wescamp-i 18n\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2011-12-15 10:39+0100\n"
"POT-Creation-Date: 2012-01-06 11:47+0100\n"
"PO-Revision-Date: 2005-07-25 13:37+0200\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
@ -2304,8 +2304,8 @@ msgstr "איכר"
#: data/campaigns/Liberty/units/Villagers.cfg:228
msgid ""
"Huntsmen have spent their lives in the backwoods and swamps of their "
"wilderness homes. They can bullseye wamprats and track anything that moves "
"in their territory."
"wilderness homes. They can bullseye ferocious swamp rats and track anything "
"that moves in their territory."
msgstr ""
#. [object]: id={ID}

View file

@ -2,7 +2,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Battle for Wesnoth 1.5.0-svn\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2011-12-15 10:39+0100\n"
"POT-Creation-Date: 2012-01-06 11:47+0100\n"
"PO-Revision-Date: 2008-03-02 14:04+0100\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
@ -2300,8 +2300,8 @@ msgstr ""
#: data/campaigns/Liberty/units/Villagers.cfg:228
msgid ""
"Huntsmen have spent their lives in the backwoods and swamps of their "
"wilderness homes. They can bullseye wamprats and track anything that moves "
"in their territory."
"wilderness homes. They can bullseye ferocious swamp rats and track anything "
"that moves in their territory."
msgstr ""
#. [object]: id={ID}

View file

@ -12,7 +12,7 @@ msgid ""
msgstr ""
"Project-Id-Version: hu-l_1.4_1.5\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2011-12-19 15:14+0100\n"
"POT-Creation-Date: 2012-01-06 11:47+0100\n"
"PO-Revision-Date: 2011-12-22 10:52+0100\n"
"Last-Translator: Kádár-Németh Krisztián <krisztian.kad@gmail.com>\n"
"Language-Team: Hungarian <kde-i18n-doc@kde.org>\n"
@ -2809,10 +2809,15 @@ msgstr "Paraszt vadászmester"
#. [unit_type]: id=Huntsman_Peasant
#: data/campaigns/Liberty/units/Villagers.cfg:228
#, fuzzy
#| msgid ""
#| "Huntsmen have spent their lives in the backwoods and swamps of their "
#| "wilderness homes. They can bullseye wamprats and track anything that "
#| "moves in their territory."
msgid ""
"Huntsmen have spent their lives in the backwoods and swamps of their "
"wilderness homes. They can bullseye wamprats and track anything that moves "
"in their territory."
"wilderness homes. They can bullseye ferocious swamp rats and track anything "
"that moves in their territory."
msgstr ""
"A vadászmesterek egész életüket a vadon fái közt és mocsaraiban töltötték. "
"Telibe tudnak találni egy vérszívó denevért és követik bármi nyomát, ami a "

View file

@ -2,7 +2,7 @@ msgid ""
msgstr ""
"Project-Id-Version: wescamp-i 18n\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2011-12-15 10:39+0100\n"
"POT-Creation-Date: 2012-01-06 11:47+0100\n"
"PO-Revision-Date: 2011-11-16 15:31+0700\n"
"Last-Translator: Yuris <yuris_wicaksana@yahoo.com>\n"
"Language-Team: none\n"
@ -2829,10 +2829,15 @@ msgstr "Petani Pemburu"
#. [unit_type]: id=Huntsman_Peasant
#: data/campaigns/Liberty/units/Villagers.cfg:228
#, fuzzy
#| msgid ""
#| "Huntsmen have spent their lives in the backwoods and swamps of their "
#| "wilderness homes. They can bullseye wamprats and track anything that "
#| "moves in their territory."
msgid ""
"Huntsmen have spent their lives in the backwoods and swamps of their "
"wilderness homes. They can bullseye wamprats and track anything that moves "
"in their territory."
"wilderness homes. They can bullseye ferocious swamp rats and track anything "
"that moves in their territory."
msgstr ""
"Pemburu menghabiskan masa hidup mereka di tempat terpencil dan rawa rumah "
"hutan belantara mereka. Mereka dapat memberikan jawaban yang tepat wamprats "

View file

@ -2,7 +2,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Battle for Wesnoth 1.6+svn\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2011-12-15 10:39+0100\n"
"POT-Creation-Date: 2012-01-06 11:47+0100\n"
"PO-Revision-Date: 2009-04-26 12:51-0000\n"
"Last-Translator: Gabríel A. Pétursson <gabrielp@simnet.is>\n"
"Language-Team: none\n"
@ -2301,8 +2301,8 @@ msgstr ""
#: data/campaigns/Liberty/units/Villagers.cfg:228
msgid ""
"Huntsmen have spent their lives in the backwoods and swamps of their "
"wilderness homes. They can bullseye wamprats and track anything that moves "
"in their territory."
"wilderness homes. They can bullseye ferocious swamp rats and track anything "
"that moves in their territory."
msgstr ""
#. [object]: id={ID}

View file

@ -2,7 +2,7 @@ msgid ""
msgstr ""
"Project-Id-Version: wescamp-i 18n\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2011-12-15 10:39+0100\n"
"POT-Creation-Date: 2012-01-06 11:47+0100\n"
"PO-Revision-Date: 2011-11-19 16:57+0100\n"
"Last-Translator: \n"
"Language-Team: none\n"
@ -2820,10 +2820,15 @@ msgstr "Contadino maestro di caccia"
# XXX wamprats? ratti-?
#. [unit_type]: id=Huntsman_Peasant
#: data/campaigns/Liberty/units/Villagers.cfg:228
#, fuzzy
#| msgid ""
#| "Huntsmen have spent their lives in the backwoods and swamps of their "
#| "wilderness homes. They can bullseye wamprats and track anything that "
#| "moves in their territory."
msgid ""
"Huntsmen have spent their lives in the backwoods and swamps of their "
"wilderness homes. They can bullseye wamprats and track anything that moves "
"in their territory."
"wilderness homes. They can bullseye ferocious swamp rats and track anything "
"that moves in their territory."
msgstr ""
"I maestri cacciatori hanno speso tutta la vita nelle zone boscose e nelle "
"paludi delle zone selvagge della loro patria. Riescono a centrare anche i "

View file

@ -9,7 +9,7 @@ msgid ""
msgstr ""
"Project-Id-Version: wesnoth svn trunk\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2011-12-15 10:39+0100\n"
"POT-Creation-Date: 2012-01-06 11:47+0100\n"
"PO-Revision-Date: 2011-11-05 08:14+0900\n"
"Last-Translator: IWAI, Masaharu <iwaim.sub@gmail.com>\n"
"Language-Team: <wesnoth-ja-translate@lists.sourceforge.jp>\n"
@ -2726,10 +2726,15 @@ msgstr "農民の猟師"
#. [unit_type]: id=Huntsman_Peasant
#: data/campaigns/Liberty/units/Villagers.cfg:228
#, fuzzy
#| msgid ""
#| "Huntsmen have spent their lives in the backwoods and swamps of their "
#| "wilderness homes. They can bullseye wamprats and track anything that "
#| "moves in their territory."
msgid ""
"Huntsmen have spent their lives in the backwoods and swamps of their "
"wilderness homes. They can bullseye wamprats and track anything that moves "
"in their territory."
"wilderness homes. They can bullseye ferocious swamp rats and track anything "
"that moves in their territory."
msgstr ""
"猟師は辺境の奥地と湿地帯を自らの棲家とし、人生の多くの時間をそこで過ごしま"
"す。城塁の急所を射抜いたり、また彼らの領域で動いたものは何であれ、追跡するこ"

View file

@ -2,7 +2,7 @@ msgid ""
msgstr ""
"Project-Id-Version: wescamp-i 18n\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2011-12-15 10:39+0100\n"
"POT-Creation-Date: 2012-01-06 11:47+0100\n"
"PO-Revision-Date: 2011-11-22 15:51+0900\n"
"Last-Translator: mistzone <drier22@gmail.com>\n"
"Language-Team: none\n"
@ -2694,10 +2694,15 @@ msgstr "사냥민"
#. [unit_type]: id=Huntsman_Peasant
#: data/campaigns/Liberty/units/Villagers.cfg:228
#, fuzzy
#| msgid ""
#| "Huntsmen have spent their lives in the backwoods and swamps of their "
#| "wilderness homes. They can bullseye wamprats and track anything that "
#| "moves in their territory."
msgid ""
"Huntsmen have spent their lives in the backwoods and swamps of their "
"wilderness homes. They can bullseye wamprats and track anything that moves "
"in their territory."
"wilderness homes. They can bullseye ferocious swamp rats and track anything "
"that moves in their territory."
msgstr ""
"사냥민은 평생을 황량한 그들의 고향에 있는 오지와 늪지에서 보내온 이들이다. 이"
"들은 늪지 쥐들조차 명중시킬 수 있으며 그들의 영역에서 움직이는 그 무엇이든 추"

View file

@ -12,7 +12,7 @@ msgid ""
msgstr ""
"Project-Id-Version: wescamp-i 18n\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2011-12-15 10:39+0100\n"
"POT-Creation-Date: 2012-01-06 11:47+0100\n"
"PO-Revision-Date: 2011-12-23 16:58+0100\n"
"Last-Translator: Thomas Hockings <elprofesh@gmail.com>\n"
"Language-Team: Latin <http://wiki.wesnoth.org/LatinTranslation>\n"
@ -2310,8 +2310,8 @@ msgstr "Venator Rusticus"
#: data/campaigns/Liberty/units/Villagers.cfg:228
msgid ""
"Huntsmen have spent their lives in the backwoods and swamps of their "
"wilderness homes. They can bullseye wamprats and track anything that moves "
"in their territory."
"wilderness homes. They can bullseye ferocious swamp rats and track anything "
"that moves in their territory."
msgstr ""
#. [object]: id={ID}

View file

@ -5,7 +5,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Battle for Wesnoth 1.10\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2011-12-15 10:39+0100\n"
"POT-Creation-Date: 2012-01-06 11:47+0100\n"
"PO-Revision-Date: 2011-12-15 21:50+0300\n"
"Last-Translator: Andrius Štikonas <stikonas@gmail.com>\n"
"Language-Team: Lithuanian <komp_lt@konferencijos.lt>\n"
@ -2374,8 +2374,8 @@ msgstr ""
#: data/campaigns/Liberty/units/Villagers.cfg:228
msgid ""
"Huntsmen have spent their lives in the backwoods and swamps of their "
"wilderness homes. They can bullseye wamprats and track anything that moves "
"in their territory."
"wilderness homes. They can bullseye ferocious swamp rats and track anything "
"that moves in their territory."
msgstr ""
#. [object]: id={ID}

View file

@ -2,7 +2,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Battle for Wesnoth 1.5.1+svn\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2011-12-15 10:39+0100\n"
"POT-Creation-Date: 2012-01-06 11:47+0100\n"
"PO-Revision-Date: 2008-05-11 16:12+0200\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
@ -2300,8 +2300,8 @@ msgstr ""
#: data/campaigns/Liberty/units/Villagers.cfg:228
msgid ""
"Huntsmen have spent their lives in the backwoods and swamps of their "
"wilderness homes. They can bullseye wamprats and track anything that moves "
"in their territory."
"wilderness homes. They can bullseye ferocious swamp rats and track anything "
"that moves in their territory."
msgstr ""
#. [object]: id={ID}

View file

@ -8,7 +8,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Battle for Wesnoth 1.5.1\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2011-12-15 10:39+0100\n"
"POT-Creation-Date: 2012-01-06 11:47+0100\n"
"PO-Revision-Date: 2008-06-03 05:13+0100\n"
"Last-Translator: Dimitar Ilccov <mythological@t-home.mk>\n"
"Language-Team: mk\n"
@ -2305,8 +2305,8 @@ msgstr ""
#: data/campaigns/Liberty/units/Villagers.cfg:228
msgid ""
"Huntsmen have spent their lives in the backwoods and swamps of their "
"wilderness homes. They can bullseye wamprats and track anything that moves "
"in their territory."
"wilderness homes. They can bullseye ferocious swamp rats and track anything "
"that moves in their territory."
msgstr ""
#. [object]: id={ID}

View file

@ -2,7 +2,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Battle for Wesnoth 1.5.9+svn\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2011-12-15 10:39+0100\n"
"POT-Creation-Date: 2012-01-06 11:47+0100\n"
"PO-Revision-Date: 2009-02-01 18:02+0100\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
@ -2298,8 +2298,8 @@ msgstr ""
#: data/campaigns/Liberty/units/Villagers.cfg:228
msgid ""
"Huntsmen have spent their lives in the backwoods and swamps of their "
"wilderness homes. They can bullseye wamprats and track anything that moves "
"in their territory."
"wilderness homes. They can bullseye ferocious swamp rats and track anything "
"that moves in their territory."
msgstr ""
#. [object]: id={ID}

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