Made HttT support both gold carryover systems.
Also cleaned up a number of objective descriptions a bit.
This commit is contained in:
parent
e70e83a0f6
commit
518e4a8a83
30 changed files with 282 additions and 55 deletions
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@ -12,10 +12,13 @@
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abbrev= _ "HttT"
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define=CAMPAIGN_HEIR_TO_THE_THRONE
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first_scenario=01_The_Elves_Besieged
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difficulties=EASY,NORMAL,HARD
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difficulties=EASY,NORMAL,HARD,EASYNEWCARRYOVER,NORMALNEWCARRYOVER,HARDNEWCARRYOVER
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difficulty_descriptions={MENU_IMG_TXT2 "units/elves-wood/fighter.png~RC(magenta>red)" _"Fighter" _"(Beginner)"} +
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";*" + {MENU_IMG_TXT2 "units/elves-wood/hero.png~RC(magenta>red)" _"Hero" _"(Normal)"} + ";" +
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{MENU_IMG_TXT2 "units/elves-wood/champion.png~RC(magenta>red)" _"Champion" _"(Challenging)"}
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";*" + {MENU_IMG_TXT2 "units/elves-wood/hero.png~RC(magenta>red)" _"Hero" _"(Normal)"} +
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";" + {MENU_IMG_TXT2 "units/elves-wood/champion.png~RC(magenta>red)" _"Champion" _"(Challenging)"} +
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";" + {MENU_IMG_TXT2 "units/elves-wood/fighter.png~RC(magenta>red)" _"Fighter" _"(Beginner)"+"=`(new gold carryover system)"} +
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";" + {MENU_IMG_TXT2 "units/elves-wood/hero.png~RC(magenta>red)" _"Hero" _"(Normal)"+"=`(new gold carryover system)"} +
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";" + {MENU_IMG_TXT2 "units/elves-wood/champion.png~RC(magenta>red)" _"Champion" _"(Challenging)"+"=`(new gold carryover system)"}
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description= _ "Fight to regain the throne of Wesnoth, of which you are the legitimate heir.
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(Novice level, 25 scenarios.)"
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@ -69,6 +72,46 @@
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[+units]
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{campaigns/Heir_To_The_Throne/units}
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[/units]
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#ifdef EASYNEWCARRYOVER
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#define EASY
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#enddef
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#define NEW_GOLD_CARRYOVER_USED
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#enddef
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#endif
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#ifdef NORMALNEWCARRYOVER
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#define NORMAL
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#enddef
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#define NEW_GOLD_CARRYOVER_USED
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#enddef
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#endif
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#ifdef HARDNEWCARRYOVER
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#define HARD
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#enddef
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#define NEW_GOLD_CARRYOVER_USED
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#enddef
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#endif
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#ifdef NEW_GOLD_CARRYOVER_USED
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#define NEW_GOLD_CARRYOVER PERCENTAGE
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carryover_add=yes
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carryover_percentage={PERCENTAGE}
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#enddef
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#endif
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#ifdef NEW_GOLD_CARRYOVER_USED
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#define NEW_GOLD_CARRYOVER_NOTE_40
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_"
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40% of finishing gold carried over to the next scenario."
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#enddef
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#else
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#define NEW_GOLD_CARRYOVER_NOTE_40
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""
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#enddef
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#endif
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{campaigns/Heir_To_The_Throne/utils}
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{campaigns/Heir_To_The_Throne/scenarios}
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#endif
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@ -31,6 +31,8 @@
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description= _ "Turns run out"
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condition=lose
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[/objective]
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note= _ "Early finish bonus." + {NEW_GOLD_CARRYOVER_NOTE_40}
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[/objectives]
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[/event]
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@ -328,6 +330,7 @@
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[endlevel]
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result=victory
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bonus=yes
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{NEW_GOLD_CARRYOVER 40}
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[/endlevel]
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[/event]
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@ -21,7 +21,9 @@
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[/objective]
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#ifdef HARD
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[objective]
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description= _ "Defeat the enemy leader (Bonus)"
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description= _ "<255,255,255>Alternative objective:
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@Defeat the enemy leader
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`(early finish bonus)"
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condition=win
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[/objective]
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#endif
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description= _ "Death of Sir Kaylan"
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condition=lose
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[/objective]
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note={NEW_GOLD_CARRYOVER_NOTE_40}
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[/objectives]
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[/event]
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@ -187,11 +191,11 @@
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speaker=Sir Kaylan
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message= _ "I will send one of my horsemen to serve under you. I offer you my support, Konrad, and the support of my men - from now on you will be able to recruit horsemen."
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[/message]
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# [message]
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# speaker=narrator
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# image="wesnoth-icon.png"
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# message= _ "You may now recruit horsemen!"
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# [/message]
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# [message]
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# speaker=narrator
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# image="wesnoth-icon.png"
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# message= _ "You may now recruit horsemen!"
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# [/message]
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[message]
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speaker=Konrad
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message= _ "Thank you, sir. But how shall I best use these horsemen? How do they differ from elves?"
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@ -318,6 +322,8 @@
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[/message]
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[endlevel]
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result=victory
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bonus=no
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{NEW_GOLD_CARRYOVER 40}
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[/endlevel]
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[/event]
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@ -442,6 +448,12 @@
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speaker=Simyr
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message= _ "It is my pleasure and honor to serve, my liege."
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[/message]
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[endlevel]
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result=victory
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bonus=yes
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{NEW_GOLD_CARRYOVER 40}
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[/endlevel]
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[/event]
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#endif
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@ -36,6 +36,8 @@
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description= _ "Turns run out"
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condition=lose
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[/objective]
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note= _ "Early finish bonus." + {NEW_GOLD_CARRYOVER_NOTE_40}
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[/objectives]
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[/event]
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@ -257,7 +259,7 @@
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[/event]
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[event]
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name=victory
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name=enemies defeated
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[unit]
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x=6
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y=35
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@ -315,6 +317,12 @@
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[kill]
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id=Seimus
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[/kill]
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[endlevel]
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result=victory
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bonus=yes
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{NEW_GOLD_CARRYOVER 40}
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[/endlevel]
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[/event]
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{campaigns/Heir_To_The_Throne/utils/deaths.cfg}
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@ -20,7 +20,9 @@
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condition=win
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[/objective]
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[objective]
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description= _ "Defeat all enemy leaders (Bonus)"
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description= _ "<255,255,255>Alternative objective:
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@Defeat all enemy leaders
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`(early finish bonus)"
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condition=win
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[/objective]
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[objective]
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description= _ "Turns run out"
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condition=lose
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[/objective]
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note={NEW_GOLD_CARRYOVER_NOTE_40}
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[/objectives]
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[/event]
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result=victory
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next_scenario=05a_Muff_Malals_Peninsula
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bonus=yes
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{NEW_GOLD_CARRYOVER 40}
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[/endlevel]
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[/command]
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[/option]
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result=victory
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next_scenario=05b_Isle_of_the_Damned
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bonus=yes
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{NEW_GOLD_CARRYOVER 40}
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[/endlevel]
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[/command]
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[/option]
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[/kill]
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[endlevel]
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result=victory
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bonus=no
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next_scenario=05b_Isle_of_the_Damned
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{NEW_GOLD_CARRYOVER 40}
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[/endlevel]
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[/then]
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[else]
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[/kill]
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[endlevel]
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result=victory
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bonus=no
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next_scenario=05a_Muff_Malals_Peninsula
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{NEW_GOLD_CARRYOVER 40}
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[/endlevel]
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[/else]
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[/if]
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condition=win
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[/objective]
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[objective]
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description= _ "Defeat Muff Malal (Bonus)"
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description= _ "<255,255,255>Alternative objective:
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@Defeat Muff Malal
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`(early finish bonus)"
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condition=win
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[/objective]
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[objective]
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description= _ "Turns run out"
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condition=lose
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[/objective]
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note={NEW_GOLD_CARRYOVER_NOTE_40}
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[/objectives]
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[/event]
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[endlevel]
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bonus=no
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result=victory
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{NEW_GOLD_CARRYOVER 40}
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[/endlevel]
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[/then]
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[else]
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[endlevel]
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bonus=yes
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result=victory
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{NEW_GOLD_CARRYOVER 40}
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[/endlevel]
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[/event]
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condition=win
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[/objective]
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[objective]
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description= _ "Defeat all enemy leaders (Bonus)"
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description= _ "<255,255,255>Alternative objective:
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@Defeat all enemy leaders
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`(early finish bonus)"
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condition=win
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[/objective]
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[objective]
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description= _ "Death of Konrad"
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condition=lose
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[/objective]
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note={NEW_GOLD_CARRYOVER_NOTE_40}
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[/objectives]
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[/event]
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[/set_variable]
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[/then]
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[/if]
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[endlevel]
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result=victory
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bonus=yes
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{NEW_GOLD_CARRYOVER 40}
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[/endlevel]
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[/event]
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[event]
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[/if]
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[endlevel]
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result=victory
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bonus=no
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{NEW_GOLD_CARRYOVER 40}
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[/endlevel]
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[/event]
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description= _ "Turns run out"
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condition=lose
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[/objective]
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note= _ "Early finish bonus." + {NEW_GOLD_CARRYOVER_NOTE_40}
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[/objectives]
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[/event]
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[/unit]
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#create terrain
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[terrain]
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terrain=Wwf # wmllint: ignore
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terrain=Wwf # wmllint: ignore
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x=7-8
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y=30-32
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[/terrain]
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[/event]
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[event]
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name=victory
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name=enemies defeated
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[message]
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speaker=Konrad
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message= _ "Finally, we have retaken the city! Let us rest here, friends."
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speaker=Delfador
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message= _ "Yes, Konrad. I believe you will be king one day. Now let us make haste!"
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[/message]
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[endlevel]
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result=victory
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bonus=yes
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{NEW_GOLD_CARRYOVER 40}
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[/endlevel]
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[/event]
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# Gweddry's troops reach Muff Jaanal's citadel.
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description= _ "Death of Kalenz"
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condition=lose
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[/objective]
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note= _ "Early finish bonus." + {NEW_GOLD_CARRYOVER_NOTE_40}
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[/objectives]
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[/event]
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[endlevel]
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result=victory
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bonus=yes
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{NEW_GOLD_CARRYOVER 40}
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[/endlevel]
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[/event]
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description= _ "Turns run out"
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condition=lose
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[/objective]
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note= _ "Early finish bonus." + {NEW_GOLD_CARRYOVER_NOTE_40}
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[/objectives]
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[/event]
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[endlevel]
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result=victory
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bonus=yes
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{NEW_GOLD_CARRYOVER 40}
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[/endlevel]
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[/event]
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condition=win
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[/objective]
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[objective]
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description= _ "Eradicate the Liches (Bonus)"
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description= _ "<255,255,255>Alternative objective:
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@Eradicate the liches
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`(early finish bonus)"
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condition=win
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[/objective]
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[objective]
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description= _ "Death of Kalenz"
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condition=lose
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[/objective]
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note={NEW_GOLD_CARRYOVER_NOTE_40}
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[/objectives]
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[/event]
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[endlevel]
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result=victory
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bonus=no
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{NEW_GOLD_CARRYOVER 40}
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[/endlevel]
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[/event]
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[/set_variable]
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[/event]
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[event]
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name=enemies defeated
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[endlevel]
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result=victory
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bonus=yes
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{NEW_GOLD_CARRYOVER 40}
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[/endlevel]
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[/event]
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[event]
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name=victory
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[message]
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[/kill]
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[/then]
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[/if]
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[endlevel]
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result=victory
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[/endlevel]
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[/event]
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{campaigns/Heir_To_The_Throne/utils/deaths.cfg}
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description= _ "Death of Kalenz"
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condition=lose
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[/objective]
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note= _ "Early finish bonus." + {NEW_GOLD_CARRYOVER_NOTE_40}
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[/objectives]
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[/event]
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[/event]
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[event]
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name=victory
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name=enemies defeated
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[message]
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speaker=Konrad
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message= _ "We have defeated them! Now what do we do?"
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speaker=Delfador
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message= _ "Let us continue onward!"
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[/message]
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[endlevel]
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result=victory
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bonus=yes
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{NEW_GOLD_CARRYOVER 40}
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[/endlevel]
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[/event]
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# Sleeping Gryphons will counter if attacked, then wake up and
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description= _ "Death of Kalenz"
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condition=lose
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[/objective]
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note= _ "Early finish bonus." + {NEW_GOLD_CARRYOVER_NOTE_40}
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[/objectives]
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[/event]
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[endlevel]
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result=victory
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bonus=yes
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{NEW_GOLD_CARRYOVER 40}
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[/endlevel]
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[/event]
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description= _ "Turns run out"
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condition=lose
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[/objective]
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note= _ "Early finish bonus." + {NEW_GOLD_CARRYOVER_NOTE_40}
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[/objectives]
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[/event]
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[/event]
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[event]
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name=victory
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name=enemies defeated
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[message]
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speaker=Delfador
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message= _ "Victory is ours! We have secured the land from the orcs. Now we can rest here while the cold winter passes."
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[/message]
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[/else]
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[/if]
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[endlevel]
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result=victory
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bonus=yes
|
||||
{NEW_GOLD_CARRYOVER 40}
|
||||
[/endlevel]
|
||||
[/event]
|
||||
|
||||
{campaigns/Heir_To_The_Throne/utils/deaths.cfg}
|
||||
|
|
|
@ -40,6 +40,8 @@
|
|||
description= _ "Death of Kalenz"
|
||||
condition=lose
|
||||
[/objective]
|
||||
|
||||
note= _ "Early finish bonus." + {NEW_GOLD_CARRYOVER_NOTE_40}
|
||||
[/objectives]
|
||||
[/event]
|
||||
|
||||
|
@ -542,6 +544,7 @@
|
|||
[endlevel]
|
||||
result=victory
|
||||
bonus=yes
|
||||
{NEW_GOLD_CARRYOVER 40}
|
||||
[/endlevel]
|
||||
[/then]
|
||||
[/if]
|
||||
|
@ -571,6 +574,7 @@
|
|||
[endlevel]
|
||||
result=victory
|
||||
bonus=yes
|
||||
{NEW_GOLD_CARRYOVER 40}
|
||||
[/endlevel]
|
||||
[/then]
|
||||
[/if]
|
||||
|
|
|
@ -48,6 +48,9 @@
|
|||
side=1
|
||||
canrecruit=yes
|
||||
controller=human
|
||||
gold=0
|
||||
income=-2
|
||||
village_gold=0
|
||||
shroud=yes
|
||||
user_team_name=_"Rebels"
|
||||
team_name=good
|
||||
|
@ -652,7 +655,9 @@
|
|||
[/if]
|
||||
|
||||
[endlevel]
|
||||
result=continue
|
||||
result=victory
|
||||
bonus=no
|
||||
{NEW_GOLD_CARRYOVER 100}
|
||||
[/endlevel]
|
||||
[/event]
|
||||
|
||||
|
|
|
@ -32,6 +32,8 @@
|
|||
description= _ "Death of Kalenz"
|
||||
condition=lose
|
||||
[/objective]
|
||||
|
||||
note= _ "Early finish bonus." + {NEW_GOLD_CARRYOVER_NOTE_40}
|
||||
[/objectives]
|
||||
[/event]
|
||||
|
||||
|
@ -530,7 +532,7 @@
|
|||
[/event]
|
||||
|
||||
[event]
|
||||
name=victory
|
||||
name=enemies defeated
|
||||
|
||||
#
|
||||
|
||||
|
@ -587,6 +589,12 @@
|
|||
[/message]
|
||||
[/else]
|
||||
[/if]
|
||||
|
||||
[endlevel]
|
||||
result=victory
|
||||
bonus=yes
|
||||
{NEW_GOLD_CARRYOVER 40}
|
||||
[/endlevel]
|
||||
[/event]
|
||||
|
||||
{campaigns/Heir_To_The_Throne/utils/deaths.cfg}
|
||||
|
|
|
@ -34,6 +34,8 @@
|
|||
description= _ "Death of Kalenz"
|
||||
condition=lose
|
||||
[/objective]
|
||||
|
||||
note= _ "Early finish bonus." + {NEW_GOLD_CARRYOVER_NOTE_40}
|
||||
[/objectives]
|
||||
[/event]
|
||||
|
||||
|
@ -338,7 +340,7 @@
|
|||
[/event] #end of start event
|
||||
|
||||
[event]
|
||||
name=victory
|
||||
name=enemies defeated
|
||||
|
||||
[message]
|
||||
speaker=Konrad
|
||||
|
@ -378,6 +380,12 @@
|
|||
[/unit]
|
||||
|
||||
{CLEAR_VARIABLE stored_Lisar}
|
||||
|
||||
[endlevel]
|
||||
result=victory
|
||||
bonus=yes
|
||||
{NEW_GOLD_CARRYOVER 40}
|
||||
[/endlevel]
|
||||
[/event]
|
||||
|
||||
#deaths.cfg only handles death of Li'sar is she's on side '1', so handle
|
||||
|
|
|
@ -79,6 +79,8 @@
|
|||
description= _ "Death of Kalenz"
|
||||
condition=lose
|
||||
[/objective]
|
||||
|
||||
note= _ "Early finish bonus." + {NEW_GOLD_CARRYOVER_NOTE_40}
|
||||
[/objectives]
|
||||
|
||||
{SOF_TERRAIN_MASK}
|
||||
|
@ -209,15 +211,15 @@
|
|||
# the scepter's random location and if this still
|
||||
# sounds like a good idea.
|
||||
#
|
||||
# [message]
|
||||
# id=Delfador
|
||||
# message= _ "I think... I think if I were to concentrate a bit I could tell you where it is."
|
||||
# [/message]
|
||||
# [message]
|
||||
# speaker=narrator
|
||||
# image="wesnoth-icon.png"
|
||||
# message= _ "If Delfador rests, he can concentrate on the location of the Scepter of Fire."
|
||||
# [/message]
|
||||
# [message]
|
||||
# id=Delfador
|
||||
# message= _ "I think... I think if I were to concentrate a bit I could tell you where it is."
|
||||
# [/message]
|
||||
# [message]
|
||||
# speaker=narrator
|
||||
# image="wesnoth-icon.png"
|
||||
# message= _ "If Delfador rests, he can concentrate on the location of the Scepter of Fire."
|
||||
# [/message]
|
||||
[/event]
|
||||
|
||||
#
|
||||
|
|
|
@ -55,6 +55,8 @@
|
|||
description= _ "Death of Kalenz"
|
||||
condition=lose
|
||||
[/objective]
|
||||
|
||||
note= _ "Early finish bonus." + {NEW_GOLD_CARRYOVER_NOTE_40}
|
||||
[/objectives]
|
||||
[/event]
|
||||
|
||||
|
@ -364,6 +366,7 @@
|
|||
next_scenario=19c_Cliffs_of_Thoria
|
||||
result=victory
|
||||
bonus=yes
|
||||
{NEW_GOLD_CARRYOVER 40}
|
||||
[/endlevel]
|
||||
[/command]
|
||||
[/option]
|
||||
|
@ -396,6 +399,7 @@
|
|||
next_scenario=19a_Snow_Plains
|
||||
result=victory
|
||||
bonus=yes
|
||||
{NEW_GOLD_CARRYOVER 40}
|
||||
[/endlevel]
|
||||
[/event]
|
||||
|
||||
|
@ -411,6 +415,7 @@
|
|||
next_scenario=19b_Swamp_Of_Dread
|
||||
result=victory
|
||||
bonus=yes
|
||||
{NEW_GOLD_CARRYOVER 40}
|
||||
[/endlevel]
|
||||
[/event]
|
||||
[/scenario]
|
||||
|
|
|
@ -37,6 +37,8 @@
|
|||
description= _ "Death of Kalenz"
|
||||
condition=lose
|
||||
[/objective]
|
||||
|
||||
note= _ "Early finish bonus." + {NEW_GOLD_CARRYOVER_NOTE_40}
|
||||
[/objectives]
|
||||
[/event]
|
||||
|
||||
|
@ -162,5 +164,15 @@
|
|||
[/message]
|
||||
[/event]
|
||||
|
||||
[event]
|
||||
name=enemies defeated
|
||||
|
||||
[endlevel]
|
||||
result=victory
|
||||
bonus=yes
|
||||
{NEW_GOLD_CARRYOVER 40}
|
||||
[/endlevel]
|
||||
[/event]
|
||||
|
||||
{OBJ_SWORD_FIRE 29 9 flame_sword}
|
||||
[/scenario]
|
||||
|
|
|
@ -22,7 +22,8 @@
|
|||
condition=win
|
||||
[/objective]
|
||||
[objective]
|
||||
description= _ "Defeat the Death Knights (Bonus)"
|
||||
description= _ "<255,255,255>Bonus objective:
|
||||
@Defeat all Death Knights first"
|
||||
condition=win
|
||||
[/objective]
|
||||
[objective]
|
||||
|
@ -41,6 +42,8 @@
|
|||
description= _ "Death of Kalenz"
|
||||
condition=lose
|
||||
[/objective]
|
||||
|
||||
note= _ "Early finish bonus." + {NEW_GOLD_CARRYOVER_NOTE_40}
|
||||
[/objectives]
|
||||
[/event]
|
||||
|
||||
|
@ -370,11 +373,13 @@
|
|||
image=portraits/konrad-angry.png
|
||||
message= _ "Enough! I can listen to no more of this. Princess, you may want to end your mother's rule, but I will end her life as she ended the life of my father and my brothers. Asheviere's masterwork of treachery will end, and it will end by my blade!"
|
||||
[/message]
|
||||
{CLEAR_VARIABLE temp_armor_x}
|
||||
{CLEAR_VARIABLE temp_armor_y}
|
||||
{CLEAR_VARIABLE armor_taken}
|
||||
[endlevel]
|
||||
result=victory
|
||||
{CLEAR_VARIABLE temp_armor_x}
|
||||
{CLEAR_VARIABLE temp_armor_y}
|
||||
{CLEAR_VARIABLE armor_taken}
|
||||
bonus=yes
|
||||
{NEW_GOLD_CARRYOVER 40}
|
||||
[/endlevel]
|
||||
[/event]
|
||||
[/scenario]
|
||||
|
|
|
@ -95,6 +95,8 @@
|
|||
description= _ "Turns run out"
|
||||
condition=lose
|
||||
[/objective]
|
||||
|
||||
note= _ "Early finish bonus." + {NEW_GOLD_CARRYOVER_NOTE_40}
|
||||
[/objectives]
|
||||
[/event]
|
||||
|
||||
|
@ -459,7 +461,7 @@ Soooo... It is you who sent your subordinates to attack us. Now when we've destr
|
|||
[event]
|
||||
name=start
|
||||
[store_locations]
|
||||
terrain=*^V* # wmllint: ignore
|
||||
terrain=*^V* # wmllint: ignore
|
||||
[and]
|
||||
x=14
|
||||
y=9
|
||||
|
@ -481,7 +483,7 @@ Soooo... It is you who sent your subordinates to attack us. Now when we've destr
|
|||
[event]
|
||||
name=start
|
||||
[store_locations]
|
||||
terrain=*^V* # wmllint: ignore
|
||||
terrain=*^V* # wmllint: ignore
|
||||
[and]
|
||||
x=34
|
||||
y=7
|
||||
|
@ -1075,7 +1077,8 @@ Soooo... It is you who sent your subordinates to attack us. Now when we've destr
|
|||
condition=win
|
||||
[/objective]
|
||||
[objective]
|
||||
description= _ "<0,0,255>Rescue the sergeant ( Optional objective )"
|
||||
description= _ "<255,255,255>Optional objective:
|
||||
@Rescue the sergeant"
|
||||
condition=win
|
||||
[/objective]
|
||||
[objective]
|
||||
|
@ -1098,6 +1101,8 @@ Soooo... It is you who sent your subordinates to attack us. Now when we've destr
|
|||
description= _ "Turns run out"
|
||||
condition=lose
|
||||
[/objective]
|
||||
|
||||
note= _ "Early finish bonus." + {NEW_GOLD_CARRYOVER_NOTE_40}
|
||||
[/objectives]
|
||||
[/event]
|
||||
|
||||
|
@ -1213,6 +1218,8 @@ Soooo... It is you who sent your subordinates to attack us. Now when we've destr
|
|||
[/message]
|
||||
[endlevel]
|
||||
result=victory
|
||||
bonus=yes
|
||||
{NEW_GOLD_CARRYOVER 40}
|
||||
[/endlevel]
|
||||
[/then]
|
||||
[/if]
|
||||
|
|
|
@ -16,7 +16,6 @@
|
|||
name=prestart
|
||||
[objectives]
|
||||
side=1
|
||||
note= _ "Your encampment will be dismantled after the first turn"
|
||||
[objective]
|
||||
description= _ "Konrad must reach the elvish forest and hold that position until the turn is over"
|
||||
condition=win
|
||||
|
@ -41,6 +40,10 @@
|
|||
description= _ "Turns run out before reaching the forest"
|
||||
condition=lose
|
||||
[/objective]
|
||||
|
||||
note= _ "Note: your encampment will be dismantled after the first turn.
|
||||
" + _"Early finish bonus." + {NEW_GOLD_CARRYOVER_NOTE_40}
|
||||
|
||||
[/objectives]
|
||||
[/event]
|
||||
|
||||
|
@ -702,6 +705,8 @@
|
|||
[then]
|
||||
[endlevel]
|
||||
result=victory
|
||||
bonus=yes
|
||||
{NEW_GOLD_CARRYOVER 40}
|
||||
[/endlevel]
|
||||
[/then]
|
||||
[/if]
|
||||
|
@ -725,6 +730,8 @@
|
|||
[then]
|
||||
[endlevel]
|
||||
result=victory
|
||||
bonus=yes
|
||||
{NEW_GOLD_CARRYOVER 40}
|
||||
[/endlevel]
|
||||
[/then]
|
||||
[else]
|
||||
|
|
|
@ -24,8 +24,8 @@
|
|||
condition=win
|
||||
[/objective]
|
||||
[objective]
|
||||
description= _ "<0,0,255>Help the Wose fend off the undead attack
|
||||
<0,0,255>( Optional objective )"
|
||||
description= _ "<255,255,255>Optional objective:
|
||||
@Help the Wose fend off the undead attack"
|
||||
condition=win
|
||||
[/objective]
|
||||
[objective]
|
||||
|
@ -48,6 +48,8 @@
|
|||
description= _ "Turns expire"
|
||||
condition=lose
|
||||
[/objective]
|
||||
|
||||
note= _ "Early finish bonus." + {NEW_GOLD_CARRYOVER_NOTE_40}
|
||||
[/objectives]
|
||||
[/event]
|
||||
|
||||
|
@ -188,6 +190,8 @@
|
|||
|
||||
[endlevel]
|
||||
result=victory
|
||||
bonus=yes
|
||||
{NEW_GOLD_CARRYOVER 40}
|
||||
[/endlevel]
|
||||
[/event]
|
||||
[/scenario]
|
||||
|
|
|
@ -22,8 +22,7 @@
|
|||
side=1
|
||||
canrecruit=yes
|
||||
controller=human
|
||||
hitpoints=80
|
||||
{GOLD 800 500 160}
|
||||
gold=0
|
||||
team_name=elves
|
||||
user_team_name=_"Allies"
|
||||
[/side]
|
||||
|
@ -290,7 +289,9 @@
|
|||
message= _ "Yes, rest. Your soldiers will be tended to and refreshed. We have made sure you will leave our protection with the resources to finish your journey."
|
||||
[/message]
|
||||
[endlevel]
|
||||
result=continue
|
||||
result=victory
|
||||
bonus=no
|
||||
{NEW_GOLD_CARRYOVER 100}
|
||||
[/endlevel]
|
||||
[/event]
|
||||
[/scenario]
|
||||
|
|
|
@ -37,6 +37,8 @@
|
|||
description= _ "Death of Kalenz"
|
||||
condition=lose
|
||||
[/objective]
|
||||
|
||||
note= _ "Early finish bonus." + {NEW_GOLD_CARRYOVER_NOTE_40}
|
||||
[/objectives]
|
||||
[/event]
|
||||
|
||||
|
@ -214,4 +216,14 @@
|
|||
message= _ "We must make haste! Far greater challenges lie before us, by tarrying here we're diminishing our resources."
|
||||
[/message]
|
||||
[/event]
|
||||
|
||||
[event]
|
||||
name=enemies defeated
|
||||
|
||||
[endlevel]
|
||||
result=victory
|
||||
bonus=yes
|
||||
{NEW_GOLD_CARRYOVER 40}
|
||||
[/endlevel]
|
||||
[/event]
|
||||
[/scenario]
|
||||
|
|
|
@ -17,11 +17,12 @@
|
|||
[objectives]
|
||||
side=1
|
||||
[objective]
|
||||
description= _ "Defeat 25 Units"
|
||||
description= _ "Defeat 25 enemy units"
|
||||
condition=win
|
||||
[/objective]
|
||||
[objective]
|
||||
description= _ "Defeat Enemy Leaders (Bonus)"
|
||||
description= _ "<255,255,255>Bonus objective:
|
||||
@Defeat all enemy leaders"
|
||||
condition=win
|
||||
[/objective]
|
||||
[objective]
|
||||
|
@ -44,6 +45,8 @@
|
|||
description= _ "Turns run out"
|
||||
condition=lose
|
||||
[/objective]
|
||||
|
||||
note= _ "Early finish bonus." + {NEW_GOLD_CARRYOVER_NOTE_40}
|
||||
[/objectives]
|
||||
[/event]
|
||||
|
||||
|
@ -425,11 +428,12 @@
|
|||
speaker=Delfador
|
||||
message= _ "We should not speak of it now. Instead come with me, Konrad and Li'sar, to the top of mount Elnar. To look at Weldyn. To make plans for the battle, and to talk."
|
||||
[/message]
|
||||
{CLEAR_VARIABLE units_slain}
|
||||
{CLEAR_VARIABLE temp_clan_member_text}
|
||||
[endlevel]
|
||||
result=victory
|
||||
bonus=yes
|
||||
{CLEAR_VARIABLE units_slain}
|
||||
{CLEAR_VARIABLE temp_clan_member_text}
|
||||
{NEW_GOLD_CARRYOVER 40}
|
||||
[/endlevel]
|
||||
#enddef
|
||||
|
||||
|
|
|
@ -309,7 +309,7 @@
|
|||
fire_event=no
|
||||
[/kill]
|
||||
[endlevel]
|
||||
result=continue
|
||||
result=continue_no_save
|
||||
[/endlevel]
|
||||
[/event]
|
||||
|
||||
|
@ -361,7 +361,7 @@
|
|||
fire_event=no
|
||||
[/kill]
|
||||
[endlevel]
|
||||
result=continue
|
||||
result=continue_no_save
|
||||
[/endlevel]
|
||||
[/event]
|
||||
|
||||
|
@ -462,7 +462,7 @@
|
|||
blue=0
|
||||
[/colour_adjust]
|
||||
[endlevel]
|
||||
result=continue
|
||||
result=continue_no_save
|
||||
[/endlevel]
|
||||
[/event]
|
||||
|
||||
|
@ -517,7 +517,7 @@
|
|||
message= _ "For justice, Elf Lord. We fight because if we do not, evil would prevail. But, I implore you to let the dead have their rest. We have taken victory. Tomorrow is a new day, friends... let us build this kingdom anew."
|
||||
[/message]
|
||||
[endlevel]
|
||||
result=continue
|
||||
result=continue_no_save
|
||||
[/endlevel]
|
||||
[/event]
|
||||
|
||||
|
|
|
@ -421,6 +421,8 @@ _f, _f, _f, _f, _f, _f, Re, _f, _f, _f, _f, _f,
|
|||
[/message]
|
||||
[endlevel]
|
||||
result=victory
|
||||
bonus=yes
|
||||
{NEW_GOLD_CARRYOVER 40}
|
||||
[/endlevel]
|
||||
[/event]
|
||||
#enddef
|
||||
|
@ -459,6 +461,8 @@ _f, _f, _f, _f, _f, _f, Re, _f, _f, _f, _f, _f,
|
|||
|
||||
[endlevel]
|
||||
result=victory
|
||||
bonus=yes
|
||||
{NEW_GOLD_CARRYOVER 40}
|
||||
[/endlevel]
|
||||
[/event]
|
||||
#enddef
|
||||
|
|
Loading…
Add table
Reference in a new issue