NR S2,3: properly give endlevel bonus when appropriate
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@ -757,6 +757,11 @@
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[/message]
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[/else]
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[/if]
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[endlevel]
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result=victory
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bonus=yes
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[/endlevel]
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[/event]
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# Hamel got killed, the scenario is lost.
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@ -142,6 +142,18 @@
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[/message]
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[/event]
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[event]
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name=die
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[filter]
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id=Pruol
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[/filter]
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[endlevel]
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result=victory
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bonus=yes
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[/endlevel]
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[/event]
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# ...or get to the mines with him still alive. But without bonus in that case.
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[event]
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name=moveto
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