NR S2,3: properly give endlevel bonus when appropriate

This commit is contained in:
Charles Dang 2015-04-25 05:23:47 +11:00
parent 82073c1c51
commit 4f227059cf
2 changed files with 17 additions and 0 deletions

View file

@ -757,6 +757,11 @@
[/message]
[/else]
[/if]
[endlevel]
result=victory
bonus=yes
[/endlevel]
[/event]
# Hamel got killed, the scenario is lost.

View file

@ -142,6 +142,18 @@
[/message]
[/event]
[event]
name=die
[filter]
id=Pruol
[/filter]
[endlevel]
result=victory
bonus=yes
[/endlevel]
[/event]
# ...or get to the mines with him still alive. But without bonus in that case.
[event]
name=moveto