EI: more improvements to S7b

This commit is contained in:
Bär Halberkamp 2015-04-24 12:47:35 +02:00
parent cec8bb6118
commit 82073c1c51

View file

@ -5,7 +5,12 @@
map_data="{campaigns/Eastern_Invasion/maps/07b_Undead_Crossing.map}"
turns=21
next_scenario=08_Training_the_Ogres
{DEFAULT_MUSIC_PLAYLIST}
{INTRO_AND_SCENARIO_MUSIC revelation.ogg the_king_is_dead.ogg}
{EXTRA_SCENARIO_MUSIC suspense.ogg}
{EXTRA_SCENARIO_MUSIC transience.ogg}
{EXTRA_SCENARIO_MUSIC the_city_falls.ogg}
{DEFAULT_SCHEDULE}
@ -124,7 +129,7 @@
[/event]
[event]
name=turn 8
name=spawn creatures
[message]
speaker=Mal-un-Karad
@ -135,6 +140,10 @@
id=Mal-un-Karad
[/scroll_to_unit]
[delay]
time=250
[/delay]
[animate_unit]
[filter]
id=Mal-un-Karad
@ -188,26 +197,113 @@
[/filter_location_wander]
[/micro_ai]
{LOYAL_UNIT 3 (Cuttle Fish) 11 9}
{LOYAL_UNIT 3 (Cuttle Fish) 21 14}
{LOYAL_UNIT 3 (Water Serpent) 15 21}
#define DRAMATIC_ENTRANCE
[+unit]
animate=yes
[/unit]
[delay]
time=500
[/delay]
#enddef
{LOYAL_UNIT 3 (Cuttle Fish) 11 9} {DRAMATIC_ENTRANCE}
{LOYAL_UNIT 3 (Cuttle Fish) 21 14} {DRAMATIC_ENTRANCE}
{LOYAL_UNIT 3 (Water Serpent) 15 21} {DRAMATIC_ENTRANCE}
#ifndef EASY
{LOYAL_UNIT 3 (Sea Serpent) 24 2}
{LOYAL_UNIT 3 (Sea Serpent) 24 2} {DRAMATIC_ENTRANCE}
#ifdef HARD
{LOYAL_UNIT 3 (Cuttle Fish) 34 12}
{LOYAL_UNIT 3 (Cuttle Fish) 34 12} {DRAMATIC_ENTRANCE}
#endif
#endif
#undef DRAMATIC_ENTRANCE
[message]
speaker=Dacyn
message= _ "It seems as if in addition to summoning undead this foul sorcerer has learned to call up monsters from the deep!"
[/message]
[/event]
[event]
name=turn 8
[fire_event]
name=spawn creatures
[/fire_event]
[/event]
[event]
name=moveto
[filter]
side=1
[filter_location]
[filter]
id=Mal-un-Karad
[/filter]
radius=3
[/filter_location]
[/filter]
[fire_event]
name=spawn creatures
[/fire_event]
[/event]
[event]
name=last breath
[filter]
id=Mal-un-Karad
[/filter]
[message]
speaker=unit
message= _ "I failed my Master..."
[/message]
[/event]
[event]
name=die
[filter]
id=Mal-un-Karad
[/filter]
[filter_condition]
[have_unit]
side=3
[/have_unit]
[/filter_condition]
[message]
side=3
message= _ "<i>HISS!</i>"
[/message]
[kill]
side=3
animate=no
[/kill]
[message]
speaker=Owaec
message= _ "The sea creatures are gone!"
[/message]
[/event]
[event]
name=enemies defeated
[message]
speaker=Dacyn
message= _ "We have no time to lose! Let's get moving quickly before the rest of their army catches up with us."
[/message]
[endlevel]
result=victory
bonus=no