EI: more improvements to S7b
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cec8bb6118
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1 changed files with 103 additions and 7 deletions
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@ -5,7 +5,12 @@
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map_data="{campaigns/Eastern_Invasion/maps/07b_Undead_Crossing.map}"
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turns=21
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next_scenario=08_Training_the_Ogres
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{DEFAULT_MUSIC_PLAYLIST}
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{INTRO_AND_SCENARIO_MUSIC revelation.ogg the_king_is_dead.ogg}
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{EXTRA_SCENARIO_MUSIC suspense.ogg}
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{EXTRA_SCENARIO_MUSIC transience.ogg}
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{EXTRA_SCENARIO_MUSIC the_city_falls.ogg}
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{DEFAULT_SCHEDULE}
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@ -124,7 +129,7 @@
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[/event]
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[event]
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name=turn 8
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name=spawn creatures
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[message]
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speaker=Mal-un-Karad
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@ -135,6 +140,10 @@
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id=Mal-un-Karad
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[/scroll_to_unit]
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[delay]
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time=250
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[/delay]
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[animate_unit]
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[filter]
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id=Mal-un-Karad
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@ -188,26 +197,113 @@
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[/filter_location_wander]
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[/micro_ai]
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{LOYAL_UNIT 3 (Cuttle Fish) 11 9}
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{LOYAL_UNIT 3 (Cuttle Fish) 21 14}
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{LOYAL_UNIT 3 (Water Serpent) 15 21}
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#define DRAMATIC_ENTRANCE
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[+unit]
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animate=yes
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[/unit]
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[delay]
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time=500
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[/delay]
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#enddef
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{LOYAL_UNIT 3 (Cuttle Fish) 11 9} {DRAMATIC_ENTRANCE}
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{LOYAL_UNIT 3 (Cuttle Fish) 21 14} {DRAMATIC_ENTRANCE}
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{LOYAL_UNIT 3 (Water Serpent) 15 21} {DRAMATIC_ENTRANCE}
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#ifndef EASY
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{LOYAL_UNIT 3 (Sea Serpent) 24 2}
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{LOYAL_UNIT 3 (Sea Serpent) 24 2} {DRAMATIC_ENTRANCE}
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#ifdef HARD
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{LOYAL_UNIT 3 (Cuttle Fish) 34 12}
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{LOYAL_UNIT 3 (Cuttle Fish) 34 12} {DRAMATIC_ENTRANCE}
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#endif
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#endif
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#undef DRAMATIC_ENTRANCE
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[message]
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speaker=Dacyn
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message= _ "It seems as if in addition to summoning undead this foul sorcerer has learned to call up monsters from the deep!"
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[/message]
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[/event]
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[event]
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name=turn 8
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[fire_event]
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name=spawn creatures
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[/fire_event]
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[/event]
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[event]
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name=moveto
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[filter]
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side=1
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[filter_location]
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[filter]
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id=Mal-un-Karad
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[/filter]
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radius=3
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[/filter_location]
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[/filter]
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[fire_event]
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name=spawn creatures
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[/fire_event]
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[/event]
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[event]
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name=last breath
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[filter]
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id=Mal-un-Karad
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[/filter]
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[message]
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speaker=unit
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message= _ "I failed my Master..."
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[/message]
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[/event]
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[event]
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name=die
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[filter]
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id=Mal-un-Karad
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[/filter]
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[filter_condition]
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[have_unit]
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side=3
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[/have_unit]
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[/filter_condition]
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[message]
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side=3
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message= _ "<i>HISS!</i>"
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[/message]
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[kill]
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side=3
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animate=no
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[/kill]
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[message]
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speaker=Owaec
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message= _ "The sea creatures are gone!"
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[/message]
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[/event]
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[event]
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name=enemies defeated
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[message]
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speaker=Dacyn
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message= _ "We have no time to lose! Let's get moving quickly before the rest of their army catches up with us."
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[/message]
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[endlevel]
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result=victory
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bonus=no
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