Update changelog and RELEASE_NOTES

This commit is contained in:
Piotr Cychowski 2008-06-20 10:17:29 +00:00
parent 8f46e63357
commit 4ee5d98b46
2 changed files with 9 additions and 3 deletions

View file

@ -20,9 +20,9 @@ Users of Wesnoth 1.5.0 are encouraged to upgrade since Wesnoth 1.5.0 won't be
compatible with recent changes to the addon server.
"Host Network Game" feature in multiplayer menu requires "wesnothd" server to
be compiled. Wesnothd is found from same directory as wesnoth was launched with
default configuration. User can change wesnothd path from userdata/preferences
using wesnothd_name="/path/to/wesnothd". Windows version is
be compiled. Wesnothd is looked for by default in the same directory wesnoth was
launched from. This can be changed in userdata/preferences by setting
wesnothd_name="/path/to/wesnothd". Windows version is
wesnothd_name="C:\path\to\wesnothd.exe"
Now content authors can specify the type of their addons. See the documentation
@ -39,3 +39,6 @@ a completely new [attacks] has been created behaving alike to [damage] and
[chance_to_hit]. If an attack uses [swarm] any [attacks] declared will be
ignored.
WML authors can now choose if they want [event] spawned inside an [event] to have
variables evaluated immediately (new behavior) or at execution time (1.4 one, default) by
using a delayed_variable_substitution= key. Defaults to yes.

View file

@ -105,6 +105,9 @@ Version 1.5.0+svn:
[damage] special
* add a warning about future end of support for implicit prefix "units/" in
images url.
* add a switch (delayed_variable_substitution, defaults to 'yes') allowing to
choose wether variables in [event] spawned inside an [event] are substituted at
spawn or execution time. Fixes bug #11843 introduced by a change in this behavior.
* wesnothd
* added selective ping support - saves server bandwidth
* updated pings to use new simple_wml