Update changelog and RELEASE_NOTES
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2 changed files with 9 additions and 3 deletions
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@ -20,9 +20,9 @@ Users of Wesnoth 1.5.0 are encouraged to upgrade since Wesnoth 1.5.0 won't be
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compatible with recent changes to the addon server.
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"Host Network Game" feature in multiplayer menu requires "wesnothd" server to
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be compiled. Wesnothd is found from same directory as wesnoth was launched with
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default configuration. User can change wesnothd path from userdata/preferences
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using wesnothd_name="/path/to/wesnothd". Windows version is
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be compiled. Wesnothd is looked for by default in the same directory wesnoth was
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launched from. This can be changed in userdata/preferences by setting
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wesnothd_name="/path/to/wesnothd". Windows version is
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wesnothd_name="C:\path\to\wesnothd.exe"
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Now content authors can specify the type of their addons. See the documentation
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@ -39,3 +39,6 @@ a completely new [attacks] has been created behaving alike to [damage] and
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[chance_to_hit]. If an attack uses [swarm] any [attacks] declared will be
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ignored.
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WML authors can now choose if they want [event] spawned inside an [event] to have
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variables evaluated immediately (new behavior) or at execution time (1.4 one, default) by
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using a delayed_variable_substitution= key. Defaults to yes.
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@ -105,6 +105,9 @@ Version 1.5.0+svn:
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[damage] special
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* add a warning about future end of support for implicit prefix "units/" in
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images url.
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* add a switch (delayed_variable_substitution, defaults to 'yes') allowing to
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choose wether variables in [event] spawned inside an [event] are substituted at
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spawn or execution time. Fixes bug #11843 introduced by a change in this behavior.
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* wesnothd
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* added selective ping support - saves server bandwidth
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* updated pings to use new simple_wml
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