Fix rendering order of foreground terrain (broken by 2008-06-18T12:45:09Z!kailoran@gmail.com)
This commit is contained in:
parent
dc0b6e355f
commit
8f46e63357
1 changed files with 1 additions and 2 deletions
|
@ -1863,8 +1863,7 @@ void display::draw_invalidated() {
|
|||
if(!on_map && !off_map_tile) {
|
||||
draw_border(loc, xpos, ypos);
|
||||
}
|
||||
drawing_buffer_commit();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void display::draw_hex(const gamemap::location& loc) {
|
||||
|
|
Loading…
Add table
Reference in a new issue