New skeleton hit and die sounds,
by that one "chessmaty" fellow who disappeared during the last forum crash.
This commit is contained in:
parent
54247e8a19
commit
4cf1ca317c
15 changed files with 14 additions and 14 deletions
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data/core/sounds/skeleton-big-die.wav
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data/core/sounds/skeleton-big-die.wav
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data/core/sounds/skeleton-big-hit.wav
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data/core/sounds/skeleton-big-hit.wav
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data/core/sounds/skeleton-die.wav
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data/core/sounds/skeleton-die.wav
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@ -24,7 +24,7 @@
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arcane=100
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[/resistance]
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unit_description= _ "Long ago one of the mightiest living creatures, the feared Dragon has become only bones and dark sinew. Long after its death, it was raised through the dark powers of necromancy, which it now serves. The Skeletal Dragon may look like nothing more than a pile of bones, but few people who thought that way lived long enough to change their minds."
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die_sound=skeleton-big-die.ogg
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die_sound=skeleton-big-die.wav
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[attack]
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name=jaw
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description=_"jaw"
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@ -100,5 +100,5 @@
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[/frame]
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[/animation]
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[/attack]
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{DEFENSE_ANIM "units/monsters/skeletal-dragon-defend.png" "units/monsters/skeletal-dragon.png" skeleton-big-hit.ogg }
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{DEFENSE_ANIM "units/monsters/skeletal-dragon-defend.png" "units/monsters/skeletal-dragon.png" skeleton-big-hit.wav }
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[/unit]
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@ -18,7 +18,7 @@
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Special Notes:"+{SPECIAL_NOTES_SUBMERGE}
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usage=archer
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die_sound=skeleton-big-die.ogg
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die_sound=skeleton-big-die.wav
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[abilities]
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{ABILITY_SUBMERGE}
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[/abilities]
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@ -126,6 +126,6 @@ Special Notes:"+{SPECIAL_NOTES_SUBMERGE}
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[/frame]
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[/animation]
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[/attack]
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{DEFENSE_ANIM_RANGE "units/undead-skeletal/banebow-melee-defend-2.png" "units/undead-skeletal/banebow-melee-defend-1.png" skeleton-big-hit.ogg melee}
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{DEFENSE_ANIM_RANGE "units/undead-skeletal/banebow-bow-defend.png" "units/undead-skeletal/banebow-bow.png" skeleton-big-hit.ogg ranged}
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{DEFENSE_ANIM_RANGE "units/undead-skeletal/banebow-melee-defend-2.png" "units/undead-skeletal/banebow-melee-defend-1.png" skeleton-big-hit.wav melee}
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{DEFENSE_ANIM_RANGE "units/undead-skeletal/banebow-bow-defend.png" "units/undead-skeletal/banebow-bow.png" skeleton-big-hit.wav ranged}
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[/unit]
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@ -17,7 +17,7 @@
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Special Notes:"+{SPECIAL_NOTES_SUBMERGE}
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usage=archer
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die_sound=skeleton-die.ogg
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die_sound=skeleton-die.wav
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[abilities]
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{ABILITY_SUBMERGE}
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[/abilities]
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@ -18,7 +18,7 @@
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unit_description= _ "In life, the abominations known as 'Deathblades' were masters of combat, soldiers who were both lithe and deadly. Their new masters, recognizing this, outfit them to match the skills they once had. Though frail, these monsters are much faster than the rest of their kind, both on foot and with their blades.
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Special Notes:"+{SPECIAL_NOTES_SUBMERGE}
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die_sound=skeleton-big-die.ogg
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die_sound=skeleton-big-die.wav
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[abilities]
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{ABILITY_SUBMERGE}
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[/abilities]
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@ -118,5 +118,5 @@ Special Notes:"+{SPECIAL_NOTES_SUBMERGE}
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[/frame]
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[/animation]
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[/attack]
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{DEFENSE_ANIM "units/undead-skeletal/deathblade-defend.png" "units/undead-skeletal/deathblade.png" skeleton-big-hit.ogg }
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{DEFENSE_ANIM "units/undead-skeletal/deathblade-defend.png" "units/undead-skeletal/deathblade.png" skeleton-big-hit.wav }
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[/unit]
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@ -18,7 +18,7 @@
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unit_description= _ "There is little left, in these towering ruins, of the men they once were. Warriors at heart, they are now lost in the dream of unlife; wandering through the battles of their memory and fighting desperately for release, for a peace bought only by strength of arms. And so they struggle; both unthinking, and unrelenting.
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Special Notes:"+{SPECIAL_NOTES_SUBMERGE}
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die_sound=skeleton-big-die.ogg
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die_sound=skeleton-big-die.wav
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[abilities]
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{ABILITY_SUBMERGE}
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[/abilities]
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@ -71,5 +71,5 @@ Special Notes:"+{SPECIAL_NOTES_SUBMERGE}
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[/frame]
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[/animation]
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[/attack]
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{DEFENSE_ANIM "units/undead-skeletal/draug-defend-2.png" "units/undead-skeletal/draug-defend-1.png" skeleton-big-hit.ogg }
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{DEFENSE_ANIM "units/undead-skeletal/draug-defend-2.png" "units/undead-skeletal/draug-defend-1.png" skeleton-big-hit.wav }
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[/unit]
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@ -17,7 +17,7 @@
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unit_description= _ "Given false life to do battle once more, the creatures known as Revenants were clearly great warriors in their time, though the memory of that time is now long gone. Even the sorcerers who raised them can only speculate on their past. Such questions aside, a Revenant is a powerful tool in combat: a fearless warrior that feels no pain, and which will fight to the bitter end.
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Special Notes:"+{SPECIAL_NOTES_SUBMERGE}
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die_sound=skeleton-big-die.ogg
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die_sound=skeleton-big-die.wav
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[abilities]
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{ABILITY_SUBMERGE}
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[/abilities]
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@ -65,5 +65,5 @@ Special Notes:"+{SPECIAL_NOTES_SUBMERGE}
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[/frame]
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[/animation]
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[/attack]
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{DEFENSE_ANIM "units/undead-skeletal/revenant-defend.png" "units/undead-skeletal/revenant.png" skeleton-big-hit.ogg }
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{DEFENSE_ANIM "units/undead-skeletal/revenant-defend.png" "units/undead-skeletal/revenant.png" skeleton-big-hit.wav }
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[/unit]
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@ -18,7 +18,7 @@
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unit_description= _ "Skeletons are warriors who have been slain in battle and brought back by dark magics. Nearly mindless, and unwavering in their purpose, they fear neither pain, nor death, and their mere presence will often frighten away any who would challenge their master.
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Special Notes:"+{SPECIAL_NOTES_SUBMERGE}
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die_sound=skeleton-die.ogg
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die_sound=skeleton-die.wav
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{DEFENSE_ANIM "units/undead-skeletal/skeleton-defend.png" "units/undead-skeletal/skeleton.png" skeleton-hit.wav }
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[abilities]
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{ABILITY_SUBMERGE}
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@ -18,7 +18,7 @@
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Special Notes:"+{SPECIAL_NOTES_SUBMERGE}
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usage=archer
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die_sound=skeleton-die.ogg
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die_sound=skeleton-die.wav
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{DEFENSE_ANIM "units/undead-skeletal/archer-defend.png" "units/undead-skeletal/archer.png" skeleton-hit.wav }
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[abilities]
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{ABILITY_SUBMERGE}
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