add corrected entries for the --campaign commandline switch
to the manpage (fixed bug #19245)
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2 changed files with 12 additions and 6 deletions
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@ -18,6 +18,8 @@ Version 1.9.13+svn:
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as a workaround for bug #18893 (fixes bug #19225)
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* Miscellaneous and bug fixes:
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* Fixed bug #19032: Poison and level up AI defense placement calculation
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* Fixed bug #19245: wesnoth(6) man page doesn't describe the --campaign*
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options correctly
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Version 1.9.13:
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* Campaigns:
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@ -47,12 +47,16 @@ campaigns, and share them with others.
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sets BitsPerPixel value. Example:
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.B --bpp 32
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.TP
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.B -c, --campaign[[<difficulty>] <id_campaign> [<id_scenario>]]
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goes directly to the campaign based on the parameters.
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The difficulty is a number between 1 and current campaign's difficulties number. The default difficulty is 1.
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The scenario must be one of the campaign's child scenarios. The default scenario is campaign's first scenario.
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.B Note: When using this switch please ensure that you specify the data directory path as the final argument
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aswell, otherwise the game will take the campaign/scenario id as the data dir.
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.B -c, --campaign \ [<id_campaign>]
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goes directly to the campaign with id <id_campaign>. A selection menu will appear if no id was specified.
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.B Note:
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When using this switch please ensure that you specify the data directory path as the final argument aswell, otherwise the game will take the campaign/scenario id as the data dir.
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.TP
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.B --campaign-difficulty <difficulty>
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The difficulty of the specified campaign (1 to max). If none specified, the campaign difficulty selection widget will appear.
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.TP
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.B --campaign-scenario <id_scenario>
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The id of the scenario from the specified campaign. The default is the first scenario.
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.TP
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.BI --config-dir \ name
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sets the user configuration directory to
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