add corrected entries for the --campaign commandline switch

to the manpage (fixed bug #19245)
This commit is contained in:
Nils Kneuper 2012-01-06 11:02:37 +00:00
parent 5510b97fda
commit 4ab811a879
2 changed files with 12 additions and 6 deletions

View file

@ -18,6 +18,8 @@ Version 1.9.13+svn:
as a workaround for bug #18893 (fixes bug #19225)
* Miscellaneous and bug fixes:
* Fixed bug #19032: Poison and level up AI defense placement calculation
* Fixed bug #19245: wesnoth(6) man page doesn't describe the --campaign*
options correctly
Version 1.9.13:
* Campaigns:

View file

@ -47,12 +47,16 @@ campaigns, and share them with others.
sets BitsPerPixel value. Example:
.B --bpp 32
.TP
.B -c, --campaign[[<difficulty>] <id_campaign> [<id_scenario>]]
goes directly to the campaign based on the parameters.
The difficulty is a number between 1 and current campaign's difficulties number. The default difficulty is 1.
The scenario must be one of the campaign's child scenarios. The default scenario is campaign's first scenario.
.B Note: When using this switch please ensure that you specify the data directory path as the final argument
aswell, otherwise the game will take the campaign/scenario id as the data dir.
.B -c, --campaign \ [<id_campaign>]
goes directly to the campaign with id <id_campaign>. A selection menu will appear if no id was specified.
.B Note:
When using this switch please ensure that you specify the data directory path as the final argument aswell, otherwise the game will take the campaign/scenario id as the data dir.
.TP
.B --campaign-difficulty <difficulty>
The difficulty of the specified campaign (1 to max). If none specified, the campaign difficulty selection widget will appear.
.TP
.B --campaign-scenario <id_scenario>
The id of the scenario from the specified campaign. The default is the first scenario.
.TP
.BI --config-dir \ name
sets the user configuration directory to