updated Japanese translation
This commit is contained in:
parent
0eb0409145
commit
487b7baa46
9 changed files with 51 additions and 173 deletions
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@ -30,7 +30,7 @@
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* Tweaked the Ruffian's attack animation timing.
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### Language and i18n
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* Updated translations: Chinese (Simplified), Chinese (Traditional), French,
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German, Hungarian, Scottish Gaelic, Slovak, Spanish
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German, Hungarian, Japanese, Scottish Gaelic, Slovak, Spanish
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### Lua API
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* Upgrade to Lua 5.3.5.
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### Multiplayer server
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@ -1,26 +1,14 @@
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# #-#-#-#-# wesnoth-dw.cpp.pot (PACKAGE VERSION) #-#-#-#-#
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# SOME DESCRIPTIVE TITLE.
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# Copyright (C) YEAR Wesnoth development team
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# This file is distributed under the same license as the PACKAGE package.
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#
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# Translators:
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# Automatically generated, 2010
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# clearpotion <clearpotion+fantasy@gmail.com>, 2010
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# mishan <mishanhideaki88@gmail.com>, 2011
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# RatArmy <broadbarredfirefish@gmail.com>, 2015-2016
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# suto3, 2017
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# tamanegi, 2017
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# yma <yma9yma@gmail.com>, 2011
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# 家庭的の人 <kateitekino_hito@yahoo.co.jp>, 2017
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# RatArmy <broadbarredfirefish@gmail.com>, 2018
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msgid ""
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msgstr ""
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"Project-Id-Version: Wesnoth-Dev Japanese\n"
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"Project-Id-Version: PACKAGE VERSION\n"
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"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
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"POT-Creation-Date: 2018-07-08 08:51 UTC\n"
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"PO-Revision-Date: 2017-09-22 20:48+0000\n"
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"Last-Translator: tamanegi\n"
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"Language-Team: Japanese (http://www.transifex.com/wesnoth-jp/wesnoth-dev-"
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"japanese/language/ja/)\n"
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"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
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"Last-Translator: RatArmy <broadbarredfirefish@gmail.com>, 2018\n"
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"Language-Team: Japanese (https://www.transifex.com/wesnoth-jp/teams/60513/"
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"ja/)\n"
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"Language: ja\n"
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"MIME-Version: 1.0\n"
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"Content-Type: text/plain; charset=UTF-8\n"
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@ -1567,10 +1555,8 @@ msgstr "オークの奴、金持ちだったみたいだぞ! 100ゴールド
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#. [message]: speaker=Kai Krellis
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#: data/campaigns/Dead_Water/scenarios/05_Tirigaz.cfg:745
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#, fuzzy
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#| msgid "Destroy all the undead"
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msgid "Now we must defeat the undead."
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msgstr "アンデッドをすべて破壊する"
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msgstr "さあ、アンデッドを倒さねば。"
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#. [message]: speaker=Marg-Tonz
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#. orc's boss' last breath, deliberately gendered instead of changing to "merfolk"
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@ -1755,10 +1741,8 @@ msgstr "Vlagnor"
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#. [message]: speaker=Vlagnor
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#: data/campaigns/Dead_Water/scenarios/07_Bilheld.cfg:124
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#, fuzzy
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#| msgid "What are you mermen doing here?"
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msgid "What are you merfolk doing here?"
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msgstr "お前たちマーフォークはここで何をしているのだ?"
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msgstr "マーフォークはここで何をしているのだ?"
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#. [message]: speaker=Kai Krellis
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#: data/campaigns/Dead_Water/scenarios/07_Bilheld.cfg:128
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@ -1782,10 +1766,6 @@ msgstr "魔女だって?"
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#. [message]: speaker=Vlagnor
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#: data/campaigns/Dead_Water/scenarios/07_Bilheld.cfg:144
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#, fuzzy
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#| msgid ""
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#| "She kill drakes. If you are her friend, we will kill you. We do not want "
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#| "MORE mermen blasting and stabbing."
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msgid ""
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"She kill drakes. If you are her friend, we will kill you. We do not want "
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"MORE merfolk blasting and stabbing."
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@ -2545,15 +2525,12 @@ msgstr "今から俺も共に戦うぞ! あの怪物はとにかく残酷だ
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#. [message]: speaker=narrator
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#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:569
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#, fuzzy
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#| msgid ""
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#| "The mermen clapped their hands over their ears as a terrible wail echoed "
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#| "off the castle walls."
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msgid ""
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"The merfolk clapped their hands over their ears as a terrible wail echoed "
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"off the castle walls."
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msgstr ""
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"恐ろしい泣き叫ぶ声が城壁に響き渡ったので、マーマンたちは耳を手で塞ぎました。"
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"恐ろしい泣き叫ぶ声が城壁に響き渡ったので、マーフォークたちは耳を手で塞ぎまし"
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"た。"
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#. [message]: speaker=Kai Krellis
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#. [message]: speaker=second_unit
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@ -2771,14 +2748,6 @@ msgstr ""
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#. [part]
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#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:17
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#, fuzzy
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#| msgid ""
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#| "The tribe that had fled Jotha unable to fight returned as an army "
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#| "stiffened by veteran fighters and led by a warrior king. Though they were "
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#| "tired from their journey, weariness fell from them as they neared home. "
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#| "The mermen arrived during the night, and found the mouth of their bay "
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#| "guarded, so they headed south along the coast to some outlying villages "
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#| "to gather news of the invaders."
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msgid ""
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"The tribe that had fled Jotha unable to fight returned as an army stiffened "
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"by veteran fighters and led by a warrior king. Though they were tired from "
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@ -2789,9 +2758,9 @@ msgid ""
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msgstr ""
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"戦えずに Jotha を逃げた部族は、戦い慣れた戦士で固められ、戦士である王に率いら"
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"れた軍隊として戻ってきました。彼らは旅で疲れていましたが、故郷に近づくと疲労"
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"は抜け落ちていきました。マーマンたちは夜間に到着し、入り江の口が固められてい"
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"るのを発見しました。そのため彼らは、侵略者たちのニュースを集めるために、岸に"
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"沿って南の離れた村に向かいました。"
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"は抜け落ちていきました。マーフォークたちは夜間に到着し、入り江の口が固められ"
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"ているのを発見しました。そのため彼らは、侵略者たちのニュースを集めるために、"
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"岸に沿って南の離れた村に向かいました。"
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#. [message]: speaker=Nebthun
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#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:439
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#. [message]: speaker=narrator
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#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:491
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#, fuzzy
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#| msgid "At dawn, the mermen got a good look at their opponents."
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msgid "At dawn, the merfolk got a good look at their opponents."
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msgstr "夜明けにマーマンたちは敵と会いまみえました。"
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msgstr "夜明けにマーフォークたちは敵と会いまみえました。"
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#. [message]: speaker=Tyegea
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#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:497
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#. [message]: speaker=narrator
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#: data/campaigns/Dead_Water/scenarios/13_Epilogue.cfg:33
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#, fuzzy
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#| msgid ""
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#| "After destroying Mal-Ravanal’s henchmen, Kai Krellis awaited another "
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#| "attack. But it never came. Krellis sent some messengers south to discover "
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#| "what they could. The news that came back was better than good. Mal-"
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#| "Ravanal was dead! Soldiers of Wesnoth had defeated him at about the same "
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#| "time the mermen had defeated the undead at Jotha. With the evil wizard "
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#| "gone, the mermen relaxed and began rebuilding in earnest, and soon Jotha "
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#| "was restored."
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msgid ""
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"After destroying Mal-Ravanal’s henchmen, Kai Krellis awaited another attack. "
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"But it never came. Krellis sent some messengers south to discover what they "
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"べさせました。偵察隊が持って帰った知らせは良いものでした。Mal-Ravanal は死ん"
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"だのです! Wesnoth の戦士たちが Mal-Ravanal を倒していたときに、マーフォーク"
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"は Jotha でアンデッドを打ち破ったのでした。邪悪な魔術師がいないと知ると、マー"
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"マンたちは緊張を解き、熱心に再建に取り組みました。Jotha の町はすぐに復興しま"
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"した。"
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"フォークたちは緊張を解き、熱心に再建に取り組みました。Jotha の町はすぐに復興"
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"しました。"
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#. [message]: speaker=narrator
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#: data/campaigns/Dead_Water/scenarios/13_Epilogue.cfg:39
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#. [unit_type]: id=Merman Citizen, race=merman
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#: data/campaigns/Dead_Water/units/Citizen.cfg:17
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#, fuzzy
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#| msgid ""
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#| "Mermen are mostly peaceful, but will fight to defend their homes. In this "
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#| "situation, even mermen with no weapons or training can be dangerous."
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msgid ""
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"Merfolk are mostly peaceful, but will fight to defend their homes. In this "
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"situation, even merfolk with no weapons or training can be dangerous."
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msgstr ""
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"ほとんどのマーマンは平和主義者ですが、住処を守るためには戦います。このような"
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"状況下では、武器も持たず訓練も積んでいないマーマンでさえ脅威となり得ます。"
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"ほとんどのマーフォークは平和主義者ですが、住処を守るためには戦います。このよ"
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"うな状況下では、武器も持たず訓練も積んでいないマーフォークでさえ脅威となり得"
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"ます。"
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#. [unit_type]: id=Kraken, race=monster
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#: data/campaigns/Dead_Water/units/Kraken.cfg:5
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#. shown in the status table
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#: data/campaigns/Dead_Water/utils/dw-utils.cfg:73
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msgid "user_team_name^Merfolk"
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msgstr ""
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msgstr "マーフォーク"
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#: data/campaigns/Dead_Water/utils/dw-utils.cfg:77
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msgid "Kai Krellis"
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#. [object]: id={ID}
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#: data/campaigns/Dead_Water/utils/items.cfg:11
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#, fuzzy
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#| msgid "This weapon shoots powerful lightning bolts at your enemies."
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msgid ""
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"This trident gives merfolk the power to throw lightning at their enemies."
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msgstr "この武器は敵に向かって強力な光の矢を放ちます。"
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msgstr ""
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"このトライデントを持ったマーフォークは、敵に電気の矢を放つことができます。"
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#. [object]: id={ID}
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#: data/campaigns/Dead_Water/utils/items.cfg:13
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#, fuzzy
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#| msgid "Only a merman can use this item."
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msgid "Only the merfolk can use this item."
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msgstr "このアイテムはマーマンのみが使用できます。"
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msgstr "このアイテムはマーフォークのみが使用できます。"
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#. [effect]: type=fire
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#: data/campaigns/Dead_Water/utils/items.cfg:33
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msgstr ""
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"この攻撃は厳しい打撃を与えるので、敵は混乱してZOCを維持することができなくなっ"
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"てしまいます。この効果は敵の次のターンでなくなります。"
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#~ msgid "Merman Forces"
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#~ msgstr "マーマン軍"
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"のダメージがそれぞれ1ずつ減少します。"
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#: data/core/units.cfg:11
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#, fuzzy
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#| msgid ""
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#| "Despite orcs’ reliance on raw strength, few of their children are "
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#| "destined to grow to possess any. Goblins are, despite their appearance, "
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#| "born as siblings to the orcs and members of the same race. While other "
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#| "races usually bear children singly or in pairs, orcs will have large "
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#| "litters of children all at once, causing their populations to explode. "
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#| "Within any litter, there will be only one or two who grow to the strength "
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#| "of a \"true orc\", a few who are born slightly smaller and weaker, and "
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#| "the rest, often a full half of any litter, are much weaker and destined "
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#| "to be goblins. Almost as newborns the class system of orcish society is "
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#| "visible, with the weak put in their place by their stronger siblings. The "
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#| "stronger ones will routinely grab most of the food and thus grow stronger "
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#| "still, while their weaker siblings do not."
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msgid ""
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"Despite orcs’ reliance on raw strength, few of their children are destined "
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"to grow to possess any. Goblins are, despite their appearance, born as "
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#. [column]
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#: data/gui/window/preferences/01_general.cfg:79
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msgid "Acceleration factor:"
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msgstr ""
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msgstr "高速化の倍率:"
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#. [column]
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#: data/gui/window/preferences/01_general.cfg:84
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"Speed at which unit moves and animations play when ‘Accelerated speed’ is "
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"enabled or when Shift is held down in-game"
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msgstr ""
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"ユニットの移動とアニメーションの速度です。「高速化」が有効になっているか、"
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"ゲーム中で Shift キーを押している間に適用されます。"
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#. [toggle_button]: id=disable_auto_moves
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#: data/gui/window/preferences/01_general.cfg:100
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"代わりに、PNG でスクリーンショットを保存します。"
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#: src/gui/dialogs/statistics_dialog.cpp:68
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#, fuzzy
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#| msgid "Scenarios"
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msgid "All Scenarios"
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msgstr "シナリオ"
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msgstr "すべてのシナリオ"
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#: src/gui/dialogs/statistics_dialog.cpp:181
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msgid "Recruits"
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#: src/gui/dialogs/statistics_dialog.cpp:255
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msgid "$count|× $name"
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msgstr ""
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msgstr "$count|× $name"
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#: src/gui/dialogs/title_screen.cpp:467
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msgid "Choose Test"
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msgstr ""
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"キー「$deprecated_key」は「$key」に名前が変更されました。「$deprecated_key」"
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"のサポートはバージョン$removal_versionで削除されます。"
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#~ msgid "Speed:"
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#~ msgstr "速度:"
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#~ msgid "Units move and fight speed"
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#~ msgstr "ユニットの移動と戦闘の速度を変更します"
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#~ msgid "Scenario"
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#~ msgstr "シナリオ"
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#~ msgid "Campaign"
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#~ msgstr "キャンペーン"
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#~ msgid "No era information found."
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#~ msgstr "時代の情報が見つかりません。"
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@ -1,24 +1,14 @@
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# #-#-#-#-# wesnoth-multiplayer.cpp.pot (PACKAGE VERSION) #-#-#-#-#
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# SOME DESCRIPTIVE TITLE.
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# Copyright (C) YEAR Wesnoth development team
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# This file is distributed under the same license as the PACKAGE package.
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#
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# Translators:
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# Automatically generated, 2005
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# MATSUMOTO Yuji <matumoto@marron.cias.osakafu-u.ac.jp>, 2005
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# RatArmy <broadbarredfirefish@gmail.com>, 2015-2018
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# S.Suto, 2016
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# suto3, 2016
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# 家庭的の人 <kateitekino_hito@yahoo.co.jp>, 2017
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# RatArmy <broadbarredfirefish@gmail.com>, 2018
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msgid ""
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msgstr ""
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"Project-Id-Version: Wesnoth-Dev Japanese\n"
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"Project-Id-Version: PACKAGE VERSION\n"
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"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
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"POT-Creation-Date: 2018-07-08 08:51 UTC\n"
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"PO-Revision-Date: 2018-04-23 00:30+0000\n"
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"Last-Translator: RatArmy <broadbarredfirefish@gmail.com>\n"
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"Language-Team: Japanese (http://www.transifex.com/wesnoth-jp/wesnoth-dev-"
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"japanese/language/ja/)\n"
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"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
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"Last-Translator: RatArmy <broadbarredfirefish@gmail.com>, 2018\n"
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"Language-Team: Japanese (https://www.transifex.com/wesnoth-jp/teams/60513/"
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"ja/)\n"
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"Language: ja\n"
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"MIME-Version: 1.0\n"
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"Content-Type: text/plain; charset=UTF-8\n"
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@ -1712,8 +1702,6 @@ msgstr "2p — 千刺の要塞"
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#. [multiplayer]: id=multiplayer_thousand_stings_garrison
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#: data/multiplayer/scenarios/2p_Thousand_Stings_Garrison.cfg:39
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#, fuzzy
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#| msgid "A strange place. Designed by Doc Paterson"
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msgid "A strange place. Designed by Doc Paterson."
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msgstr "奇妙な場所だ。Designed by Doc Paterson"
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@ -3145,13 +3145,6 @@ msgstr ""
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#. [message]: speaker=Tallin
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#: data/campaigns/Northern_Rebirth/scenarios/05a_01_The_Pursuit.cfg:2131
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#, fuzzy
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#| msgid ""
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#| "I am afraid times have changed much. Our first king, Haldric I, fled from "
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#| "the Green Isle with the Wesfolk and the orcs in pursuit. He came ashore "
|
||||
#| "on this land that we now call the Great Continent and destroyed the Lich-"
|
||||
#| "Lord Jevyan before founding the Kingdom of Wesnoth. That was centuries "
|
||||
#| "ago."
|
||||
msgid ""
|
||||
"I am afraid times have changed much. Our first king, Haldric I, fled the "
|
||||
"Green Isle with the Wesfolk, the orcs in pursuit. He came ashore on this "
|
||||
|
@ -4732,16 +4725,12 @@ msgstr "Ro’Sothian"
|
|||
|
||||
#. [objective]: condition=win
|
||||
#: data/campaigns/Northern_Rebirth/scenarios/07a_Settling_Disputes.cfg:323
|
||||
#, fuzzy
|
||||
#| msgid "Save Stalrag from Ro’Sothian."
|
||||
msgid "Save Stalrag from Ro’Sothian"
|
||||
msgstr "Ro'Sothian から Stalrag を救う。"
|
||||
|
||||
#. [objective]: condition=lose
|
||||
#: data/campaigns/Northern_Rebirth/scenarios/07a_Settling_Disputes.cfg:331
|
||||
#: data/campaigns/Northern_Rebirth/scenarios/07a_Settling_Disputes.cfg:701
|
||||
#, fuzzy
|
||||
#| msgid "Death of Stalrag."
|
||||
msgid "Death of Stalrag"
|
||||
msgstr "Stalrag の死"
|
||||
|
||||
|
@ -5046,8 +5035,6 @@ msgstr "牢に戻るんだ、友よ。"
|
|||
|
||||
#. [objective]: condition=win
|
||||
#: data/campaigns/Northern_Rebirth/scenarios/07a_Settling_Disputes.cfg:693
|
||||
#, fuzzy
|
||||
#| msgid "Capture Ro’Arthian."
|
||||
msgid "Capture Ro’Arthian"
|
||||
msgstr "Ro'Arthian を捕縛する"
|
||||
|
||||
|
@ -10246,6 +10233,3 @@ msgstr "クズども、この報いを受けるがいい! 全軍、前進!"
|
|||
#: data/campaigns/Northern_Rebirth/utils/utils.cfg:95
|
||||
msgid "Arthian"
|
||||
msgstr "Arthian"
|
||||
|
||||
#~ msgid "Death of Tallin."
|
||||
#~ msgstr "Tallinの死。"
|
||||
|
|
|
@ -2858,16 +2858,12 @@ msgstr "Crelanu を倒す"
|
|||
|
||||
#. [note]
|
||||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:83
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "Ras-Tabahn is slowed. He will also lose four hitpoints every turn unless "
|
||||
#| "this amount is modified by healing."
|
||||
msgid ""
|
||||
"Ras-Tabahn is slowed and will lose four hitpoints every turn. He will die if "
|
||||
"he reaches zero."
|
||||
msgstr ""
|
||||
"Ras-Tabahn は遅化状態となっています。 また、回復を行わなければ、毎ターン 4HP "
|
||||
"を失います。"
|
||||
"を失います。HP が 0 となれば、彼は死んでしまいます。"
|
||||
|
||||
#. [note]
|
||||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:86
|
||||
|
@ -2968,18 +2964,12 @@ msgstr "そのうち分かるわい。"
|
|||
|
||||
#. [message]: speaker=narrator
|
||||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:363
|
||||
#, fuzzy
|
||||
#| msgid ""
|
||||
#| "Ras-Tabahn is sick. He is slowed, and will lose four hitpoints every "
|
||||
#| "turn. He will die if he reaches zero. Villages will heal him four points, "
|
||||
#| "and he will lose only two if he is resting."
|
||||
msgid ""
|
||||
"Ras-Tabahn is sick. He is slowed, and will lose four hitpoints every turn. "
|
||||
"He will die if he reaches zero."
|
||||
msgstr ""
|
||||
"Ras-Tabahnは病に蝕まれています。彼は遅化状態となり、毎ターンHPを4づつ失いま"
|
||||
"す。HPが0になれば彼は死んでしまいます。村にいれば毎ターン4回復でき、身動きを"
|
||||
"とらずにいればHPの減少を2に抑えることができます。"
|
||||
"Ras-Tabahn は病に冒されています。そのため、遅化状態となり、毎ターン 4HP を失"
|
||||
"います。HP が 0 となれば、彼は死んでしまいます。"
|
||||
|
||||
#. [message]: speaker=Ardonna
|
||||
#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:391
|
||||
|
@ -4266,6 +4256,3 @@ msgstr "空っぽのオーバーレイ"
|
|||
#: data/campaigns/Secrets_of_the_Ancients/utils/terrain.cfg:344
|
||||
msgid "Half Void"
|
||||
msgstr "半分空っぽ"
|
||||
|
||||
#~ msgid "Ancient Lich"
|
||||
#~ msgstr "古代リッチ"
|
||||
|
|
|
@ -2071,10 +2071,8 @@ msgstr "闇夜の動乱"
|
|||
#. Use the same translation as for the string in the wesnoth-help textdomain.
|
||||
#: data/campaigns/Under_the_Burning_Suns/scenarios/03_Stirring_in_the_Night.cfg:19
|
||||
#: data/campaigns/Under_the_Burning_Suns/scenarios/03_Stirring_in_the_Night.cfg:319
|
||||
#, fuzzy
|
||||
#| msgid "The Morning After"
|
||||
msgid "The Long Dark"
|
||||
msgstr "その夜が明けて"
|
||||
msgstr "長い夜"
|
||||
|
||||
#. [side]: id=Azkotep, type=Lich
|
||||
#: data/campaigns/Under_the_Burning_Suns/scenarios/03_Stirring_in_the_Night.cfg:51
|
||||
|
@ -14711,23 +14709,21 @@ msgstr "エネルギー光線"
|
|||
#. [regenerate]: id=regenerates_yec
|
||||
#: data/campaigns/Under_the_Burning_Suns/units/monsters/Alien_Body.cfg:99
|
||||
msgid "alien regenerates"
|
||||
msgstr ""
|
||||
msgstr "侵略者の再生"
|
||||
|
||||
#. [regenerate]: id=regenerates_yec
|
||||
#: data/campaigns/Under_the_Burning_Suns/units/monsters/Alien_Body.cfg:100
|
||||
#, fuzzy
|
||||
#| msgid "female^disengage"
|
||||
msgid "female^alien regenerates"
|
||||
msgstr "離脱"
|
||||
msgstr "侵略者の再生"
|
||||
|
||||
#. [regenerate]: id=regenerates_yec
|
||||
#: data/campaigns/Under_the_Burning_Suns/units/monsters/Alien_Body.cfg:101
|
||||
#, fuzzy
|
||||
#| msgid "The unit will heal itself 6 HP per turn on sand or dirt terrain."
|
||||
msgid ""
|
||||
"The unit will heal itself 100 HP per turn. If it is poisoned, it will remove "
|
||||
"the poison instead of healing."
|
||||
msgstr "このユニットが砂や泥の地形にいる時は、ターンごとに6 HP回復します。"
|
||||
msgstr ""
|
||||
"このユニットはターンごとに自身の HP を 100 回復します。毒を受けているなら、回"
|
||||
"復する代わりに毒を取り除きます。"
|
||||
|
||||
#. [unit_type]: id=Central Body2
|
||||
#: data/campaigns/Under_the_Burning_Suns/units/monsters/Alien_Body.cfg:114
|
||||
|
|
|
@ -226,7 +226,7 @@ msgstr ""
|
|||
#. [advanced_preference]: type=boolean
|
||||
#: data/advanced_preferences.cfg:186
|
||||
msgid "Use experimental PRNG combat"
|
||||
msgstr ""
|
||||
msgstr "実験的な PRNG 戦闘を使用"
|
||||
|
||||
#. [advanced_preference]: type=boolean
|
||||
#: data/advanced_preferences.cfg:187
|
||||
|
@ -238,6 +238,11 @@ msgid ""
|
|||
"Note: this option only affects singleplayer, and the ‘Save random seed’ "
|
||||
"option must also be enabled when creating a game for this to work."
|
||||
msgstr ""
|
||||
"より決定論的な命中率の計算を行います。これは実験的な機能は、観測される命中結"
|
||||
"果を、表示されている確率により近づけるようにデザインされています。\n"
|
||||
"\n"
|
||||
"メモ:このオプションはシングルプレイヤーでのみ適用されます。また、「乱数の"
|
||||
"シードを保存」オプションをゲーム作成時に有効にしなkれば動作しません。"
|
||||
|
||||
#. [advanced_preference]: type=boolean
|
||||
#: data/advanced_preferences.cfg:197
|
||||
|
@ -1725,12 +1730,10 @@ msgstr ""
|
|||
|
||||
#. [object]
|
||||
#: data/core/macros/items.cfg:521
|
||||
#, fuzzy
|
||||
#| msgid "This trident allows a merman to shoot electric bolts at his enemies!"
|
||||
msgid ""
|
||||
"This trident gives merfolk the power to throw lightning at their enemies."
|
||||
msgstr ""
|
||||
"このトライデントを持ったマーフォークは、敵に電気の矢を放つことができます!"
|
||||
"このトライデントを持ったマーフォークは、敵に電気の矢を放つことができます。"
|
||||
|
||||
#. [effect]: type=fire
|
||||
#: data/core/macros/items.cfg:525
|
||||
|
|
Loading…
Add table
Reference in a new issue