New cfg file for shyde...
...that disallows use of the old, to-be-deleted ranged frame, and which uses the new stationary halos.
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1 changed files with 3 additions and 2 deletions
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@ -7,6 +7,7 @@ image=elvish-shyde.png
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image_healing=null
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image_halo_healing=elvish-shyde-healing1.png:100,elvish-shyde-healing2.png:100,elvish-shyde-healing3.png:100,elvish-shyde-healing4.png:100,elvish-shyde-healing5.png:100,elvish-shyde-healing6.png:100,elvish-shyde-healing7.png:100,elvish-shyde-healing8.png:100,elvish-shyde-healing9.png:100,elvish-shyde-healing10.png:100,elvish-shyde-healing11.png:100,elvish-shyde-healing12.png:100
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image_defensive=elvish-shyde-defend.png
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halo=halo/shyde-stationary-halo1.png:150,halo/shyde-stationary-halo2.png:150,halo/shyde-stationary-halo3.png:150,halo/shyde-stationary-halo4.png:150,halo/shyde-stationary-halo5.png:150,halo/shyde-stationary-halo6.png:150
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hitpoints=46
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movement_type=woodlandfloat
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movement=6
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@ -57,7 +58,7 @@ get_hit_sound=female-hit.wav
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[frame]
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begin=-200
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end=-100
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image=elvish-shyde-healing.png
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image=elvish-shyde-ftouch-attack3.png
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[/frame]
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[missile_frame]
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begin=-150
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@ -77,7 +78,7 @@ get_hit_sound=female-hit.wav
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[frame]
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begin=-200
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end=-100
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image=elvish-shyde-ranged.png
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image=elvish-shyde-ftouch-attack3.png
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[/frame]
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[missile_frame]
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begin=-200
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