adjusted AI options to make the game easier on 'easy' and 'normal'...

...difficulty levels
This commit is contained in:
Dave White 2005-07-04 20:53:24 +00:00
parent 7c03a93a38
commit 477d9ec210
10 changed files with 19 additions and 14 deletions

View file

@ -62,7 +62,7 @@
recruit=Vampire Bat,Naga Fighter
[ai]
recruitment_pattern=scout,fighter
{ATTACK_DEPTH 3 4 5}
{ATTACK_DEPTH 1 3 5}
[/ai]
team_name=orcs
{GOLD 60 90 150}
@ -78,7 +78,7 @@
canrecruit=1
{GOLD 120 180 240}
[ai]
{ATTACK_DEPTH 3 4 5}
{ATTACK_DEPTH 1 3 5}
[/ai]
team_name=orcs
[/side]

View file

@ -96,7 +96,7 @@
{GOLD 100 160 220}
{INCOME 8 16 20}
[ai]
{ATTACK_DEPTH 3 4 5}
{ATTACK_DEPTH 1 3 5}
[/ai]
[/side]

View file

@ -56,7 +56,7 @@
caution=1.0
aggression=0.3
passive_leader=yes
{ATTACK_DEPTH 3 4 5}
{ATTACK_DEPTH 1 3 5}
[/ai]
[ai]
time_of_day=dusk

View file

@ -134,7 +134,7 @@ simple_targetting=yes
gold=400
[ai]
recruitment_pattern=scout,fighter,archer
{ATTACK_DEPTH 3 4 5}
{ATTACK_DEPTH 1 3 5}
#ifdef HARD
{HIGH_PRIORITY_TARGETS}
#endif
@ -154,7 +154,7 @@ simple_targetting=yes
team_name=orcs
{GOLD 200 300 500}
[ai]
{ATTACK_DEPTH 3 4 5}
{ATTACK_DEPTH 1 3 5}
#ifdef HARD
{HIGH_PRIORITY_TARGETS}
#endif
@ -173,7 +173,7 @@ simple_targetting=yes
team_name=orcs
{GOLD 200 300 500}
[ai]
{ATTACK_DEPTH 3 4 5}
{ATTACK_DEPTH 1 3 5}
#ifdef HARD
{HIGH_PRIORITY_TARGETS}
#endif

View file

@ -69,7 +69,7 @@
canrecruit=1
recruit=Cavalryman,Swordsman,Mage,Ogre,Duelist,Longbowman
[ai]
{ATTACK_DEPTH 4 5 5}
{ATTACK_DEPTH 1 3 5}
recruitment_pattern=scout,fighter,fighter,fighter,archer,mixed fighter
[/ai]
{GOLD 180 300 420}
@ -84,7 +84,7 @@
recruit=Gryphon
gold=0
[ai]
{ATTACK_DEPTH 4 5 5}
{ATTACK_DEPTH 1 3 5}
passive_leader=yes
[/ai]
[/side]

View file

@ -69,7 +69,7 @@
enemy=1
[ai]
recruitment_pattern=scout,scout,fighter,fighter,archer
{ATTACK_DEPTH 3 4 5}
{ATTACK_DEPTH 1 3 5}
[/ai]
#make the AI alot more aggressive at night

View file

@ -72,7 +72,7 @@
recruit=Skeleton,Vampire Bat,Ghost,Dark Adept,Chocobone
[ai]
recruitment_pattern=scout,scout,fighter
{ATTACK_DEPTH 3 4 5}
{ATTACK_DEPTH 1 3 5}
[/ai]
{GOLD 95 140 185}
[/side]
@ -86,7 +86,7 @@
team_name=undead
recruit=Skeleton,Skeleton Archer,Walking Corpse,Vampire Bat,Ghost,Dark Adept
[ai]
{ATTACK_DEPTH 3 4 5}
{ATTACK_DEPTH 1 3 5}
[/ai]
{GOLD 95 140 185}
[/side]

View file

@ -106,6 +106,7 @@
[ai]
passive_leader=yes
#she's a smart leader and thinks deeply
{ATTACK_DEPTH 4 5 5}
#ifdef EASY
recruitment_pattern=scout,mixed fighter,fighter,fighter

View file

@ -74,7 +74,7 @@
aggression=0.0
caution=1.0
grouping=defensive
{ATTACK_DEPTH 1 4 5}
{ATTACK_DEPTH 1 3 5}
[/ai]
[ai]
@ -106,7 +106,7 @@
[ai]
recruitment_pattern=fighter,fighter,archer
leader_value=10.0
{ATTACK_DEPTH 1 4 5}
{ATTACK_DEPTH 1 3 5}
[/ai]
[ai]

View file

@ -49,6 +49,9 @@
side=1
canrecruit=1
controller=human
#ifdef EASY
gold=300
#endif
[/side]
#define VOD_AI_PARMS
@ -59,6 +62,7 @@
recruitment_ignore_bad_movement=yes
aggression=1.0
caution=-5.0
{ATTACK_DEPTH 1 3 5}
[/ai]
#enddef