adjusted AI options to make the game easier on 'easy' and 'normal'...
...difficulty levels
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7c03a93a38
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477d9ec210
10 changed files with 19 additions and 14 deletions
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@ -62,7 +62,7 @@
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recruit=Vampire Bat,Naga Fighter
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[ai]
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recruitment_pattern=scout,fighter
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{ATTACK_DEPTH 3 4 5}
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{ATTACK_DEPTH 1 3 5}
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[/ai]
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team_name=orcs
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{GOLD 60 90 150}
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@ -78,7 +78,7 @@
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canrecruit=1
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{GOLD 120 180 240}
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[ai]
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{ATTACK_DEPTH 3 4 5}
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{ATTACK_DEPTH 1 3 5}
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[/ai]
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team_name=orcs
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[/side]
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@ -96,7 +96,7 @@
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{GOLD 100 160 220}
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{INCOME 8 16 20}
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[ai]
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{ATTACK_DEPTH 3 4 5}
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{ATTACK_DEPTH 1 3 5}
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[/ai]
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[/side]
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@ -56,7 +56,7 @@
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caution=1.0
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aggression=0.3
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passive_leader=yes
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{ATTACK_DEPTH 3 4 5}
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{ATTACK_DEPTH 1 3 5}
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[/ai]
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[ai]
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time_of_day=dusk
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@ -134,7 +134,7 @@ simple_targetting=yes
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gold=400
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[ai]
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recruitment_pattern=scout,fighter,archer
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{ATTACK_DEPTH 3 4 5}
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{ATTACK_DEPTH 1 3 5}
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#ifdef HARD
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{HIGH_PRIORITY_TARGETS}
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#endif
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@ -154,7 +154,7 @@ simple_targetting=yes
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team_name=orcs
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{GOLD 200 300 500}
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[ai]
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{ATTACK_DEPTH 3 4 5}
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{ATTACK_DEPTH 1 3 5}
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#ifdef HARD
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{HIGH_PRIORITY_TARGETS}
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#endif
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@ -173,7 +173,7 @@ simple_targetting=yes
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team_name=orcs
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{GOLD 200 300 500}
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[ai]
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{ATTACK_DEPTH 3 4 5}
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{ATTACK_DEPTH 1 3 5}
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#ifdef HARD
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{HIGH_PRIORITY_TARGETS}
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#endif
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@ -69,7 +69,7 @@
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canrecruit=1
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recruit=Cavalryman,Swordsman,Mage,Ogre,Duelist,Longbowman
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[ai]
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{ATTACK_DEPTH 4 5 5}
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{ATTACK_DEPTH 1 3 5}
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recruitment_pattern=scout,fighter,fighter,fighter,archer,mixed fighter
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[/ai]
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{GOLD 180 300 420}
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@ -84,7 +84,7 @@
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recruit=Gryphon
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gold=0
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[ai]
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{ATTACK_DEPTH 4 5 5}
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{ATTACK_DEPTH 1 3 5}
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passive_leader=yes
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[/ai]
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[/side]
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@ -69,7 +69,7 @@
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enemy=1
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[ai]
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recruitment_pattern=scout,scout,fighter,fighter,archer
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{ATTACK_DEPTH 3 4 5}
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{ATTACK_DEPTH 1 3 5}
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[/ai]
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#make the AI alot more aggressive at night
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@ -72,7 +72,7 @@
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recruit=Skeleton,Vampire Bat,Ghost,Dark Adept,Chocobone
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[ai]
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recruitment_pattern=scout,scout,fighter
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{ATTACK_DEPTH 3 4 5}
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{ATTACK_DEPTH 1 3 5}
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[/ai]
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{GOLD 95 140 185}
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[/side]
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@ -86,7 +86,7 @@
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team_name=undead
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recruit=Skeleton,Skeleton Archer,Walking Corpse,Vampire Bat,Ghost,Dark Adept
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[ai]
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{ATTACK_DEPTH 3 4 5}
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{ATTACK_DEPTH 1 3 5}
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[/ai]
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{GOLD 95 140 185}
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[/side]
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@ -106,6 +106,7 @@
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[ai]
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passive_leader=yes
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#she's a smart leader and thinks deeply
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{ATTACK_DEPTH 4 5 5}
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#ifdef EASY
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recruitment_pattern=scout,mixed fighter,fighter,fighter
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@ -74,7 +74,7 @@
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aggression=0.0
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caution=1.0
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grouping=defensive
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{ATTACK_DEPTH 1 4 5}
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{ATTACK_DEPTH 1 3 5}
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[/ai]
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[ai]
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@ -106,7 +106,7 @@
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[ai]
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recruitment_pattern=fighter,fighter,archer
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leader_value=10.0
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{ATTACK_DEPTH 1 4 5}
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{ATTACK_DEPTH 1 3 5}
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[/ai]
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[ai]
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@ -49,6 +49,9 @@
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side=1
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canrecruit=1
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controller=human
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#ifdef EASY
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gold=300
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#endif
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[/side]
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#define VOD_AI_PARMS
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recruitment_ignore_bad_movement=yes
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aggression=1.0
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caution=-5.0
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{ATTACK_DEPTH 1 3 5}
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[/ai]
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#enddef
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