move all adjacent.cfg to compat, it's entirely unused in mainline

This commit is contained in:
Jérémy Rosen 2010-06-11 16:12:11 +00:00
parent 1dc3fa34ad
commit 46f3384858

View file

@ -1,272 +0,0 @@
#textdomain wesnoth
# Defines a terrain that has a transition image of the form: "void-n-ne-se-s.png"
# example: {TERRAIN_ADJACENT_4 gt !gt grassland}
# This will add 4-tile transitions from terrains of type g or t to terrains of
# any other type, using the filename grassland-x-x-x-x.png
#define TERRAIN_ADJACENT_4_FL LAYER TERRAIN ADJACENT IMAGESTEM FLAG
[terrain_graphics]
map="
, 2
., 3
, 1
., 4
, 5"
[tile]
pos=1
type={ADJACENT}
no_flag={FLAG}-@R0,{FLAG}-@R1,{FLAG}-@R2,{FLAG}-@R3
set_flag={FLAG}-@R0,{FLAG}-@R1,{FLAG}-@R2,{FLAG}-@R3
[image]
layer={LAYER}
name={IMAGESTEM}-@R0-@R1-@R2-@R3
[/image]
[/tile]
[tile]
pos=2
type={TERRAIN}
no_flag={FLAG}-@R3
set_flag={FLAG}-@R3
[/tile]
[tile]
pos=3
type={TERRAIN}
no_flag={FLAG}-@R4
set_flag={FLAG}-@R4
[/tile]
[tile]
pos=4
type={TERRAIN}
no_flag={FLAG}-@R5
set_flag={FLAG}-@R5
[/tile]
[tile]
pos=5
type={TERRAIN}
no_flag={FLAG}-@R0
set_flag={FLAG}-@R0
[/tile]
rotations=n,ne,se,s,sw,nw
[/terrain_graphics]
#enddef
# Same as above, but for 3-tile transitions.
#define TERRAIN_ADJACENT_3_FL LAYER TERRAIN ADJACENT IMAGESTEM FLAG
[terrain_graphics]
map="
, 2
., 3
, 1
., 4
, ."
[tile]
pos=1
type={ADJACENT}
no_flag={FLAG}-@R0,{FLAG}-@R1,{FLAG}-@R2
set_flag={FLAG}-@R0,{FLAG}-@R1,{FLAG}-@R2
[image]
layer={LAYER}
name={IMAGESTEM}-@R0-@R1-@R2
[/image]
[/tile]
[tile]
pos=2
type={TERRAIN}
no_flag={FLAG}-@R3
set_flag={FLAG}-@R3
[/tile]
[tile]
pos=3
type={TERRAIN}
no_flag={FLAG}-@R4
set_flag={FLAG}-@R4
[/tile]
[tile]
pos=4
type={TERRAIN}
no_flag={FLAG}-@R5
set_flag={FLAG}-@R5
[/tile]
rotations=n,ne,se,s,sw,nw
[/terrain_graphics]
#enddef
# Same as above, but for 2-tile transitions.
#define TERRAIN_ADJACENT_2_FL LAYER TERRAIN ADJACENT IMAGESTEM FLAG
[terrain_graphics]
map="
, 2
., 3
, 1
., .
, ."
[tile]
pos=1
type={ADJACENT}
no_flag={FLAG}-@R0,{FLAG}-@R1
set_flag={FLAG}-@R0,{FLAG}-@R1
[image]
layer={LAYER}
name={IMAGESTEM}-@R0-@R1
[/image]
[/tile]
[tile]
pos=2
type={TERRAIN}
no_flag={FLAG}-@R3
set_flag={FLAG}-@R3
[/tile]
[tile]
pos=3
type={TERRAIN}
no_flag={FLAG}-@R4
set_flag={FLAG}-@R4
[/tile]
rotations=n,ne,se,s,sw,nw
[/terrain_graphics]
#enddef
# Same as above, but for 1-tile (simple) transitions.
#define TERRAIN_ADJACENT_1_FL LAYER TERRAIN_PATTERN ADJACENT IMAGESTEM FLAG
[terrain_graphics]
map="
, 2
., .
, 1
., .
, ."
[tile]
pos=1
type={ADJACENT}
no_flag={FLAG}-@R0
set_flag={FLAG}-@R0
[image]
layer={LAYER}
name={IMAGESTEM}-@R0
[/image]
[/tile]
[tile]
pos=2
type={TERRAIN_PATTERN}
no_flag={FLAG}-@R3
set_flag={FLAG}-@R3
[/tile]
rotations=n,ne,se,s,sw,nw
[/terrain_graphics]
#enddef
# Defines a terrain that could have 4-tile, 3-tile, 2-tile, or 1-tile
# transitions to other terrains. The larger transitions have greater priority
# and go first.
#define TERRAIN_ADJACENT_FL LAYER TERRAIN_PATTERN ADJACENT IMAGESTEM FLAG
{TERRAIN_ADJACENT_4_FL ({LAYER}) ({TERRAIN_PATTERN}) ({ADJACENT}) {IMAGESTEM} {FLAG}}
{TERRAIN_ADJACENT_3_FL ({LAYER}) ({TERRAIN_PATTERN}) ({ADJACENT}) {IMAGESTEM} {FLAG}}
{TERRAIN_ADJACENT_2_FL ({LAYER}) ({TERRAIN_PATTERN}) ({ADJACENT}) {IMAGESTEM} {FLAG}}
{TERRAIN_ADJACENT_1_FL ({LAYER}) ({TERRAIN_PATTERN}) ({ADJACENT}) {IMAGESTEM} {FLAG}}
#enddef
#define TERRAIN_ADJACENT LAYER TERRAIN_PATTERN ADJACENT IMAGESTEM
{TERRAIN_ADJACENT_FL ({LAYER}) ({TERRAIN_PATTERN}) ({ADJACENT}) {IMAGESTEM} transition}
#enddef
#define TERRAIN_ADJACENT_OV LAYER TERRAIN_PATTERN ADJACENT IMAGESTEM
{TERRAIN_ADJACENT_FL ({LAYER}) ({TERRAIN_PATTERN}) ({ADJACENT}) {IMAGESTEM} overlay}
#enddef
# If you need a custom flag use this one, this allows stacking of
# several transitions.
#define TERRAIN_ADJACENT_CUSTOM LAYER TERRAIN_PATTERN ADJACENT IMAGESTEM FLAG
{TERRAIN_ADJACENT_FL ({LAYER}) ({TERRAIN_PATTERN}) ({ADJACENT}) {IMAGESTEM} {FLAG}}
#enddef
# define a specific rule for layering when the transition borders
# on a specific OTHER_TERRAIN - to use in situations where the layering
# needs to be adjusted for three-way-junctions of a particular set of
# terrains
#define TERRAIN_ADJACENT_3_DIFFERENT LAYER TERRAIN_PATTERN ADJACENT OTHER_TERRAIN_PATTERN IMAGESTEM FLAG
[terrain_graphics]
map="
, 2
., 3
, 1
., .
, ."
[tile]
pos=1
type={ADJACENT}
no_flag={FLAG}-@R0,{FLAG}-@R1
set_flag={FLAG}-@R0,{FLAG}-@R1
[image]
layer={LAYER}
name={IMAGESTEM}-@R0
[/image]
[/tile]
[tile]
pos=2
type={TERRAIN_PATTERN}
no_flag={FLAG}-@R3
set_flag={FLAG}-@R3
[/tile]
[tile]
pos=3
type={OTHER_TERRAIN_PATTERN}
no_flag={FLAG}-@R4
set_flag={FLAG}-@R4
[/tile]
rotations=n,ne,se,s,sw,nw
[/terrain_graphics]
[terrain_graphics]
map="
, 2
3, .
, 1
., .
, ."
[tile]
pos=1
type={ADJACENT}
no_flag={FLAG}-@R0,{FLAG}-@R1
set_flag={FLAG}-@R0,{FLAG}-@R1
[image]
layer={LAYER}
name={IMAGESTEM}-@R0
[/image]
[/tile]
[tile]
pos=2
type={TERRAIN_PATTERN}
no_flag={FLAG}-@R3
set_flag={FLAG}-@R3
[/tile]
[tile]
pos=3
type={OTHER_TERRAIN_PATTERN}
no_flag={FLAG}-@R4
set_flag={FLAG}-@R4
[/tile]
rotations=n,ne,se,s,sw,nw
[/terrain_graphics]
#enddef