move all of transition_overlay to compat...

...since it's entirely unused in mainline
This commit is contained in:
Jérémy Rosen 2010-06-11 15:52:24 +00:00
parent 132547dce7
commit 1dc3fa34ad
2 changed files with 172 additions and 172 deletions

View file

@ -319,3 +319,175 @@
#define TERRAIN_BASE_OV TERRAIN_PATTERN IMAGESTEM
{OVERLAY_L ({TERRAIN_PATTERN}) -80 {IMAGESTEM}}
#enddef
# Defines a terrain that has a transition image of the form: "void-n-ne-se-s.png"
# example: {TERRAIN_ADJACENT_4 gt !gt grassland}
# This will add 4-tile transitions from terrains of type g or t to terrains of
# any other type, using the filename grassland-x-x-x-x.png
#define TRANSITION1_OVERLAY_PLBF TERRAIN ADJACENT PROB LAYER BASE FLAG IMAGE
[terrain_graphics]
map="
, 2
*, *
, 1
*, *
, *"
[tile]
pos=2
type={ADJACENT}
[/tile]
[tile]
pos=1
type={TERRAIN}
no_flag={FLAG}
set_flag={FLAG}
[/tile]
probability={PROB}
rotations=n,ne,se,s,sw,nw
[image]
name={IMAGE}-@R0
layer={LAYER}
base={BASE}
[/image]
[/terrain_graphics]
#enddef
#meta-macro TRANSITION1_OVERLAY TERRAIN ADJACENT P=PROB=100 L=LAYER=0 B=BASE=(90,144) F=FLAG=overlay IMAGE
#define TRANSITION2_OVERLAY_PLBF TERRAIN ADJACENT PROB LAYER BASE FLAG IMAGE
[terrain_graphics]
map="
, 2
*, 2
, 1
*, *
, *"
[tile]
pos=1
type={TERRAIN}
no_flag={FLAG}
set_flag={FLAG}
[/tile]
[tile]
pos=2
type={ADJACENT}
[/tile]
probability={PROB}
rotations=n,ne,se,s,sw,nw
[image]
layer={LAYER}
base={BASE}
name={IMAGE}-@R0-@R1
[/image]
[/terrain_graphics]
#enddef
#meta-macro TRANSITION2_OVERLAY TERRAIN ADJACENT P=PROB=100 L=LAYER=0 B=BASE=(90,144) F=FLAG=overlay IMAGE
#The following code is autogenerated by expand-terrain-macros.py
#generated from: #meta-macro TRANSITION1_OVERLAY TERRAIN ADJACENT P=PROB=100 L=LAYER=0 B=BASE=(90,144) F=FLAG=overlay IMAGE
#Please do not modify
#define TRANSITION1_OVERLAY_LBF TERRAIN ADJACENT LAYER BASE FLAG IMAGE
{TRANSITION1_OVERLAY_PLBF ({TERRAIN}) ({ADJACENT}) 100 ({LAYER}) ({BASE}) ({FLAG}) ({IMAGE})}
#enddef
#define TRANSITION1_OVERLAY_PBF TERRAIN ADJACENT PROB BASE FLAG IMAGE
{TRANSITION1_OVERLAY_PLBF ({TERRAIN}) ({ADJACENT}) ({PROB}) 0 ({BASE}) ({FLAG}) ({IMAGE})}
#enddef
#define TRANSITION1_OVERLAY_BF TERRAIN ADJACENT BASE FLAG IMAGE
{TRANSITION1_OVERLAY_PLBF ({TERRAIN}) ({ADJACENT}) 100 0 ({BASE}) ({FLAG}) ({IMAGE})}
#enddef
#define TRANSITION1_OVERLAY_PLF TERRAIN ADJACENT PROB LAYER FLAG IMAGE
{TRANSITION1_OVERLAY_PLBF ({TERRAIN}) ({ADJACENT}) ({PROB}) ({LAYER}) (90,144) ({FLAG}) ({IMAGE})}
#enddef
#define TRANSITION1_OVERLAY_LF TERRAIN ADJACENT LAYER FLAG IMAGE
{TRANSITION1_OVERLAY_PLBF ({TERRAIN}) ({ADJACENT}) 100 ({LAYER}) (90,144) ({FLAG}) ({IMAGE})}
#enddef
#define TRANSITION1_OVERLAY_PF TERRAIN ADJACENT PROB FLAG IMAGE
{TRANSITION1_OVERLAY_PLBF ({TERRAIN}) ({ADJACENT}) ({PROB}) 0 (90,144) ({FLAG}) ({IMAGE})}
#enddef
#define TRANSITION1_OVERLAY_F TERRAIN ADJACENT FLAG IMAGE
{TRANSITION1_OVERLAY_PLBF ({TERRAIN}) ({ADJACENT}) 100 0 (90,144) ({FLAG}) ({IMAGE})}
#enddef
#define TRANSITION1_OVERLAY_PLB TERRAIN ADJACENT PROB LAYER BASE IMAGE
{TRANSITION1_OVERLAY_PLBF ({TERRAIN}) ({ADJACENT}) ({PROB}) ({LAYER}) ({BASE}) overlay ({IMAGE})}
#enddef
#define TRANSITION1_OVERLAY_LB TERRAIN ADJACENT LAYER BASE IMAGE
{TRANSITION1_OVERLAY_PLBF ({TERRAIN}) ({ADJACENT}) 100 ({LAYER}) ({BASE}) overlay ({IMAGE})}
#enddef
#define TRANSITION1_OVERLAY_PB TERRAIN ADJACENT PROB BASE IMAGE
{TRANSITION1_OVERLAY_PLBF ({TERRAIN}) ({ADJACENT}) ({PROB}) 0 ({BASE}) overlay ({IMAGE})}
#enddef
#define TRANSITION1_OVERLAY_B TERRAIN ADJACENT BASE IMAGE
{TRANSITION1_OVERLAY_PLBF ({TERRAIN}) ({ADJACENT}) 100 0 ({BASE}) overlay ({IMAGE})}
#enddef
#define TRANSITION1_OVERLAY_PL TERRAIN ADJACENT PROB LAYER IMAGE
{TRANSITION1_OVERLAY_PLBF ({TERRAIN}) ({ADJACENT}) ({PROB}) ({LAYER}) (90,144) overlay ({IMAGE})}
#enddef
#define TRANSITION1_OVERLAY_L TERRAIN ADJACENT LAYER IMAGE
{TRANSITION1_OVERLAY_PLBF ({TERRAIN}) ({ADJACENT}) 100 ({LAYER}) (90,144) overlay ({IMAGE})}
#enddef
#define TRANSITION1_OVERLAY_P TERRAIN ADJACENT PROB IMAGE
{TRANSITION1_OVERLAY_PLBF ({TERRAIN}) ({ADJACENT}) ({PROB}) 0 (90,144) overlay ({IMAGE})}
#enddef
#define TRANSITION1_OVERLAY TERRAIN ADJACENT IMAGE
{TRANSITION1_OVERLAY_PLBF ({TERRAIN}) ({ADJACENT}) 100 0 (90,144) overlay ({IMAGE})}
#enddef
#end of generated code
#The following code is autogenerated by expand-terrain-macros.py
#generated from: #meta-macro TRANSITION2_OVERLAY TERRAIN ADJACENT P=PROB=100 L=LAYER=0 B=BASE=(90,144) F=FLAG=overlay IMAGE
#Please do not modify
#define TRANSITION2_OVERLAY_LBF TERRAIN ADJACENT LAYER BASE FLAG IMAGE
{TRANSITION2_OVERLAY_PLBF ({TERRAIN}) ({ADJACENT}) 100 ({LAYER}) ({BASE}) ({FLAG}) ({IMAGE})}
#enddef
#define TRANSITION2_OVERLAY_PBF TERRAIN ADJACENT PROB BASE FLAG IMAGE
{TRANSITION2_OVERLAY_PLBF ({TERRAIN}) ({ADJACENT}) ({PROB}) 0 ({BASE}) ({FLAG}) ({IMAGE})}
#enddef
#define TRANSITION2_OVERLAY_BF TERRAIN ADJACENT BASE FLAG IMAGE
{TRANSITION2_OVERLAY_PLBF ({TERRAIN}) ({ADJACENT}) 100 0 ({BASE}) ({FLAG}) ({IMAGE})}
#enddef
#define TRANSITION2_OVERLAY_PLF TERRAIN ADJACENT PROB LAYER FLAG IMAGE
{TRANSITION2_OVERLAY_PLBF ({TERRAIN}) ({ADJACENT}) ({PROB}) ({LAYER}) (90,144) ({FLAG}) ({IMAGE})}
#enddef
#define TRANSITION2_OVERLAY_LF TERRAIN ADJACENT LAYER FLAG IMAGE
{TRANSITION2_OVERLAY_PLBF ({TERRAIN}) ({ADJACENT}) 100 ({LAYER}) (90,144) ({FLAG}) ({IMAGE})}
#enddef
#define TRANSITION2_OVERLAY_PF TERRAIN ADJACENT PROB FLAG IMAGE
{TRANSITION2_OVERLAY_PLBF ({TERRAIN}) ({ADJACENT}) ({PROB}) 0 (90,144) ({FLAG}) ({IMAGE})}
#enddef
#define TRANSITION2_OVERLAY_F TERRAIN ADJACENT FLAG IMAGE
{TRANSITION2_OVERLAY_PLBF ({TERRAIN}) ({ADJACENT}) 100 0 (90,144) ({FLAG}) ({IMAGE})}
#enddef
#define TRANSITION2_OVERLAY_PLB TERRAIN ADJACENT PROB LAYER BASE IMAGE
{TRANSITION2_OVERLAY_PLBF ({TERRAIN}) ({ADJACENT}) ({PROB}) ({LAYER}) ({BASE}) overlay ({IMAGE})}
#enddef
#define TRANSITION2_OVERLAY_LB TERRAIN ADJACENT LAYER BASE IMAGE
{TRANSITION2_OVERLAY_PLBF ({TERRAIN}) ({ADJACENT}) 100 ({LAYER}) ({BASE}) overlay ({IMAGE})}
#enddef
#define TRANSITION2_OVERLAY_PB TERRAIN ADJACENT PROB BASE IMAGE
{TRANSITION2_OVERLAY_PLBF ({TERRAIN}) ({ADJACENT}) ({PROB}) 0 ({BASE}) overlay ({IMAGE})}
#enddef
#define TRANSITION2_OVERLAY_B TERRAIN ADJACENT BASE IMAGE
{TRANSITION2_OVERLAY_PLBF ({TERRAIN}) ({ADJACENT}) 100 0 ({BASE}) overlay ({IMAGE})}
#enddef
#define TRANSITION2_OVERLAY_PL TERRAIN ADJACENT PROB LAYER IMAGE
{TRANSITION2_OVERLAY_PLBF ({TERRAIN}) ({ADJACENT}) ({PROB}) ({LAYER}) (90,144) overlay ({IMAGE})}
#enddef
#define TRANSITION2_OVERLAY_L TERRAIN ADJACENT LAYER IMAGE
{TRANSITION2_OVERLAY_PLBF ({TERRAIN}) ({ADJACENT}) 100 ({LAYER}) (90,144) overlay ({IMAGE})}
#enddef
#define TRANSITION2_OVERLAY_P TERRAIN ADJACENT PROB IMAGE
{TRANSITION2_OVERLAY_PLBF ({TERRAIN}) ({ADJACENT}) ({PROB}) 0 (90,144) overlay ({IMAGE})}
#enddef
#define TRANSITION2_OVERLAY TERRAIN ADJACENT IMAGE
{TRANSITION2_OVERLAY_PLBF ({TERRAIN}) ({ADJACENT}) 100 0 (90,144) overlay ({IMAGE})}
#enddef
#end of generated code

View file

@ -1,172 +0,0 @@
#textdomain wesnoth
# Defines a terrain that has a transition image of the form: "void-n-ne-se-s.png"
# example: {TERRAIN_ADJACENT_4 gt !gt grassland}
# This will add 4-tile transitions from terrains of type g or t to terrains of
# any other type, using the filename grassland-x-x-x-x.png
#define TRANSITION1_OVERLAY_PLBF TERRAIN ADJACENT PROB LAYER BASE FLAG IMAGE
[terrain_graphics]
map="
, 2
*, *
, 1
*, *
, *"
[tile]
pos=2
type={ADJACENT}
[/tile]
[tile]
pos=1
type={TERRAIN}
no_flag={FLAG}
set_flag={FLAG}
[/tile]
probability={PROB}
rotations=n,ne,se,s,sw,nw
[image]
name={IMAGE}-@R0
layer={LAYER}
base={BASE}
[/image]
[/terrain_graphics]
#enddef
#meta-macro TRANSITION1_OVERLAY TERRAIN ADJACENT P=PROB=100 L=LAYER=0 B=BASE=(90,144) F=FLAG=overlay IMAGE
#define TRANSITION2_OVERLAY_PLBF TERRAIN ADJACENT PROB LAYER BASE FLAG IMAGE
[terrain_graphics]
map="
, 2
*, 2
, 1
*, *
, *"
[tile]
pos=1
type={TERRAIN}
no_flag={FLAG}
set_flag={FLAG}
[/tile]
[tile]
pos=2
type={ADJACENT}
[/tile]
probability={PROB}
rotations=n,ne,se,s,sw,nw
[image]
layer={LAYER}
base={BASE}
name={IMAGE}-@R0-@R1
[/image]
[/terrain_graphics]
#enddef
#meta-macro TRANSITION2_OVERLAY TERRAIN ADJACENT P=PROB=100 L=LAYER=0 B=BASE=(90,144) F=FLAG=overlay IMAGE
#The following code is autogenerated by expand-terrain-macros.py
#generated from: #meta-macro TRANSITION1_OVERLAY TERRAIN ADJACENT P=PROB=100 L=LAYER=0 B=BASE=(90,144) F=FLAG=overlay IMAGE
#Please do not modify
#define TRANSITION1_OVERLAY_LBF TERRAIN ADJACENT LAYER BASE FLAG IMAGE
{TRANSITION1_OVERLAY_PLBF ({TERRAIN}) ({ADJACENT}) 100 ({LAYER}) ({BASE}) ({FLAG}) ({IMAGE})}
#enddef
#define TRANSITION1_OVERLAY_PBF TERRAIN ADJACENT PROB BASE FLAG IMAGE
{TRANSITION1_OVERLAY_PLBF ({TERRAIN}) ({ADJACENT}) ({PROB}) 0 ({BASE}) ({FLAG}) ({IMAGE})}
#enddef
#define TRANSITION1_OVERLAY_BF TERRAIN ADJACENT BASE FLAG IMAGE
{TRANSITION1_OVERLAY_PLBF ({TERRAIN}) ({ADJACENT}) 100 0 ({BASE}) ({FLAG}) ({IMAGE})}
#enddef
#define TRANSITION1_OVERLAY_PLF TERRAIN ADJACENT PROB LAYER FLAG IMAGE
{TRANSITION1_OVERLAY_PLBF ({TERRAIN}) ({ADJACENT}) ({PROB}) ({LAYER}) (90,144) ({FLAG}) ({IMAGE})}
#enddef
#define TRANSITION1_OVERLAY_LF TERRAIN ADJACENT LAYER FLAG IMAGE
{TRANSITION1_OVERLAY_PLBF ({TERRAIN}) ({ADJACENT}) 100 ({LAYER}) (90,144) ({FLAG}) ({IMAGE})}
#enddef
#define TRANSITION1_OVERLAY_PF TERRAIN ADJACENT PROB FLAG IMAGE
{TRANSITION1_OVERLAY_PLBF ({TERRAIN}) ({ADJACENT}) ({PROB}) 0 (90,144) ({FLAG}) ({IMAGE})}
#enddef
#define TRANSITION1_OVERLAY_F TERRAIN ADJACENT FLAG IMAGE
{TRANSITION1_OVERLAY_PLBF ({TERRAIN}) ({ADJACENT}) 100 0 (90,144) ({FLAG}) ({IMAGE})}
#enddef
#define TRANSITION1_OVERLAY_PLB TERRAIN ADJACENT PROB LAYER BASE IMAGE
{TRANSITION1_OVERLAY_PLBF ({TERRAIN}) ({ADJACENT}) ({PROB}) ({LAYER}) ({BASE}) overlay ({IMAGE})}
#enddef
#define TRANSITION1_OVERLAY_LB TERRAIN ADJACENT LAYER BASE IMAGE
{TRANSITION1_OVERLAY_PLBF ({TERRAIN}) ({ADJACENT}) 100 ({LAYER}) ({BASE}) overlay ({IMAGE})}
#enddef
#define TRANSITION1_OVERLAY_PB TERRAIN ADJACENT PROB BASE IMAGE
{TRANSITION1_OVERLAY_PLBF ({TERRAIN}) ({ADJACENT}) ({PROB}) 0 ({BASE}) overlay ({IMAGE})}
#enddef
#define TRANSITION1_OVERLAY_B TERRAIN ADJACENT BASE IMAGE
{TRANSITION1_OVERLAY_PLBF ({TERRAIN}) ({ADJACENT}) 100 0 ({BASE}) overlay ({IMAGE})}
#enddef
#define TRANSITION1_OVERLAY_PL TERRAIN ADJACENT PROB LAYER IMAGE
{TRANSITION1_OVERLAY_PLBF ({TERRAIN}) ({ADJACENT}) ({PROB}) ({LAYER}) (90,144) overlay ({IMAGE})}
#enddef
#define TRANSITION1_OVERLAY_L TERRAIN ADJACENT LAYER IMAGE
{TRANSITION1_OVERLAY_PLBF ({TERRAIN}) ({ADJACENT}) 100 ({LAYER}) (90,144) overlay ({IMAGE})}
#enddef
#define TRANSITION1_OVERLAY_P TERRAIN ADJACENT PROB IMAGE
{TRANSITION1_OVERLAY_PLBF ({TERRAIN}) ({ADJACENT}) ({PROB}) 0 (90,144) overlay ({IMAGE})}
#enddef
#define TRANSITION1_OVERLAY TERRAIN ADJACENT IMAGE
{TRANSITION1_OVERLAY_PLBF ({TERRAIN}) ({ADJACENT}) 100 0 (90,144) overlay ({IMAGE})}
#enddef
#end of generated code
#The following code is autogenerated by expand-terrain-macros.py
#generated from: #meta-macro TRANSITION2_OVERLAY TERRAIN ADJACENT P=PROB=100 L=LAYER=0 B=BASE=(90,144) F=FLAG=overlay IMAGE
#Please do not modify
#define TRANSITION2_OVERLAY_LBF TERRAIN ADJACENT LAYER BASE FLAG IMAGE
{TRANSITION2_OVERLAY_PLBF ({TERRAIN}) ({ADJACENT}) 100 ({LAYER}) ({BASE}) ({FLAG}) ({IMAGE})}
#enddef
#define TRANSITION2_OVERLAY_PBF TERRAIN ADJACENT PROB BASE FLAG IMAGE
{TRANSITION2_OVERLAY_PLBF ({TERRAIN}) ({ADJACENT}) ({PROB}) 0 ({BASE}) ({FLAG}) ({IMAGE})}
#enddef
#define TRANSITION2_OVERLAY_BF TERRAIN ADJACENT BASE FLAG IMAGE
{TRANSITION2_OVERLAY_PLBF ({TERRAIN}) ({ADJACENT}) 100 0 ({BASE}) ({FLAG}) ({IMAGE})}
#enddef
#define TRANSITION2_OVERLAY_PLF TERRAIN ADJACENT PROB LAYER FLAG IMAGE
{TRANSITION2_OVERLAY_PLBF ({TERRAIN}) ({ADJACENT}) ({PROB}) ({LAYER}) (90,144) ({FLAG}) ({IMAGE})}
#enddef
#define TRANSITION2_OVERLAY_LF TERRAIN ADJACENT LAYER FLAG IMAGE
{TRANSITION2_OVERLAY_PLBF ({TERRAIN}) ({ADJACENT}) 100 ({LAYER}) (90,144) ({FLAG}) ({IMAGE})}
#enddef
#define TRANSITION2_OVERLAY_PF TERRAIN ADJACENT PROB FLAG IMAGE
{TRANSITION2_OVERLAY_PLBF ({TERRAIN}) ({ADJACENT}) ({PROB}) 0 (90,144) ({FLAG}) ({IMAGE})}
#enddef
#define TRANSITION2_OVERLAY_F TERRAIN ADJACENT FLAG IMAGE
{TRANSITION2_OVERLAY_PLBF ({TERRAIN}) ({ADJACENT}) 100 0 (90,144) ({FLAG}) ({IMAGE})}
#enddef
#define TRANSITION2_OVERLAY_PLB TERRAIN ADJACENT PROB LAYER BASE IMAGE
{TRANSITION2_OVERLAY_PLBF ({TERRAIN}) ({ADJACENT}) ({PROB}) ({LAYER}) ({BASE}) overlay ({IMAGE})}
#enddef
#define TRANSITION2_OVERLAY_LB TERRAIN ADJACENT LAYER BASE IMAGE
{TRANSITION2_OVERLAY_PLBF ({TERRAIN}) ({ADJACENT}) 100 ({LAYER}) ({BASE}) overlay ({IMAGE})}
#enddef
#define TRANSITION2_OVERLAY_PB TERRAIN ADJACENT PROB BASE IMAGE
{TRANSITION2_OVERLAY_PLBF ({TERRAIN}) ({ADJACENT}) ({PROB}) 0 ({BASE}) overlay ({IMAGE})}
#enddef
#define TRANSITION2_OVERLAY_B TERRAIN ADJACENT BASE IMAGE
{TRANSITION2_OVERLAY_PLBF ({TERRAIN}) ({ADJACENT}) 100 0 ({BASE}) overlay ({IMAGE})}
#enddef
#define TRANSITION2_OVERLAY_PL TERRAIN ADJACENT PROB LAYER IMAGE
{TRANSITION2_OVERLAY_PLBF ({TERRAIN}) ({ADJACENT}) ({PROB}) ({LAYER}) (90,144) overlay ({IMAGE})}
#enddef
#define TRANSITION2_OVERLAY_L TERRAIN ADJACENT LAYER IMAGE
{TRANSITION2_OVERLAY_PLBF ({TERRAIN}) ({ADJACENT}) 100 ({LAYER}) (90,144) overlay ({IMAGE})}
#enddef
#define TRANSITION2_OVERLAY_P TERRAIN ADJACENT PROB IMAGE
{TRANSITION2_OVERLAY_PLBF ({TERRAIN}) ({ADJACENT}) ({PROB}) 0 (90,144) overlay ({IMAGE})}
#enddef
#define TRANSITION2_OVERLAY TERRAIN ADJACENT IMAGE
{TRANSITION2_OVERLAY_PLBF ({TERRAIN}) ({ADJACENT}) 100 0 (90,144) overlay ({IMAGE})}
#enddef
#end of generated code