SotA: Don't show recall to avoid undead recruit animation

Also for consistency with the campaign's RECALL_LOYAL_UNITS macro.
This commit is contained in:
sigurdfdragon 2020-04-22 10:33:06 -04:00
parent 15809d5d33
commit 459f94765d
4 changed files with 14 additions and 0 deletions

View file

@ -182,14 +182,17 @@
[recall]
id=Shynal
x,y=3,10
show=no
[/recall]
[recall]
id=Corpse Shynal
x,y=3,10
show=no
[/recall]
[recall]
id=Carcyn
x,y=3,10
show=no
[/recall]
[modify_unit]
[filter]

View file

@ -81,14 +81,17 @@
[recall]
id=Shynal
x,y=8,14
show=no
[/recall]
[recall]
id=Corpse Shynal
x,y=8,14
show=no
[/recall]
[recall]
id=Carcyn
x,y=8,15
show=no
[/recall]
[set_variable]

View file

@ -87,14 +87,17 @@ I never would have been able to escape the trees without ghosts. They had proven
[recall]
id=Shynal
x,y=13,2
show=no
[/recall]
[recall]
id=Corpse Shynal
x,y=13,2
show=no
[/recall]
[recall]
id=Carcyn
x,y=14,3
show=no
[/recall]
[modify_unit]
[filter]

View file

@ -232,23 +232,28 @@ Now the process is complete for both of us. I posted a guard so nothing could ha
[recall]
id=Carcyn
x,y=44,11
show=no
[/recall]
# Only one Shynal will be recalled.
[recall]
id=Shynal
x,y=44,11
show=no
[/recall]
[recall]
id=Corpse Shynal
x,y=44,11
show=no
[/recall]
[recall]
id=Bone Captain
x,y=39,9
show=no
[/recall]
[recall]
id=Vendraxis
x,y=39,10
show=no
[/recall]
# This map is just a larger version of the previous one, and that one had