SotA S20: Fix unit placement

This commit is contained in:
sigurdfdragon 2020-04-22 10:22:46 -04:00
parent 9d673fac2a
commit 15809d5d33

View file

@ -668,7 +668,35 @@ We left the fires of the mountain behind and plunged once more into darkness. Af
[unhide_unit]
id=Ras-Tabahn
[/unhide_unit]
{RECALL_LOYAL_UNITS}
# We aren't using the normal macro for the following recalls because it
# doesn't specify locations, and that's important to avoid a unit on
# the wrong side of the wall
[recall]
id=Carcyn
x,y=32,7
show=no
[/recall]
# Only one Shynal will be recalled.
[recall]
id=Shynal
x,y=33,7
show=no
[/recall]
[recall]
id=Corpse Shynal
x,y=33,7
show=no
[/recall]
[recall]
id=Bone Captain
x,y=34,9
show=no
[/recall]
[recall]
id=Vendraxis
x,y=34,8
show=no
[/recall]
[terrain]
x,y=31,9