Converted carryover notes in DW to use the [gold_carryover] tag.

Also some tabs-to-spaces.
This commit is contained in:
Lari Nieminen 2010-08-05 09:18:56 +00:00
parent 0542718d48
commit 459d3cf519
9 changed files with 50 additions and 20 deletions

View file

@ -174,7 +174,10 @@
{HOW_TO_LOSE}
note={EARLY_FINISH_BONUS_NOTE}+{NEW_GOLD_CARRYOVER_NOTE_40}
[gold_carryover]
bonus=yes
carryover_percentage=40
[/gold_carryover]
[/objectives]
{PUT_CITIZEN 19 6}

View file

@ -91,7 +91,10 @@
{HOW_TO_LOSE}
note={EARLY_FINISH_BONUS_NOTE}+{NEW_GOLD_CARRYOVER_NOTE_40}
[gold_carryover]
bonus=yes
carryover_percentage=40
[/gold_carryover]
[/objectives]
[terrain_mask]
@ -657,7 +660,10 @@ _f , _f , _f , _f , _f , _f
{HOW_TO_LOSE}
note={EARLY_FINISH_BONUS_NOTE}+{NEW_GOLD_CARRYOVER_NOTE_40}
[gold_carryover]
bonus=yes
carryover_percentage=40
[/gold_carryover]
[/objectives]
[/then]

View file

@ -73,7 +73,10 @@
{HOW_TO_LOSE}
note={EARLY_FINISH_BONUS_NOTE}+{NEW_GOLD_CARRYOVER_NOTE_40}
[gold_carryover]
bonus=yes
carryover_percentage=40
[/gold_carryover]
[/objectives]
[/event]

View file

@ -92,7 +92,10 @@
{HOW_TO_LOSE}
note={EARLY_FINISH_BONUS_NOTE}+{NEW_GOLD_CARRYOVER_NOTE_40}
[gold_carryover]
bonus=yes
carryover_percentage=40
[/gold_carryover]
[/objectives]
[/event]
@ -774,7 +777,7 @@
[if]
[have_unit]
id=Siddry
type=Poacher,Trapper,Huntsman,Ranger # Just in case one of the slaves also has that name
type=Poacher,Trapper,Huntsman,Ranger # Just in case one of the slaves also has that name
[/have_unit]
[then]
[store_unit]

View file

@ -91,7 +91,10 @@
description= _ "Destroy all the undead"
condition=win
[/objective]
note= _ "Early finish bonus only if you also kill Marg-Tonz. (You can destroy the undead first.)" + {NEW_GOLD_CARRYOVER_NOTE_40}
note= _ "Early finish bonus only if you also kill Marg-Tonz. (You can destroy the undead first.)"
[gold_carryover]
carryover_percentage=40
[/gold_carryover]
[/objectives]
[set_variable]
@ -164,7 +167,7 @@
# aren't. We will keep the ghosts from attacking the orcs
# by telling them to avoid the hexes around the guardians.
[avoid]
x=14,15,16, 15,16,17, 22,23,24, 24,25,26, 29,30,31, 32,33,34, 31,32,33, 35,36,37
x=14,15,16, 15,16,17, 22,23,24, 24,25,26, 29,30,31, 32,33,34, 31,32,33, 35,36,37
y=2-3,2-4,2-3, 9-10,8-10,9-10, 2-3,2-4,2-3, 12-13,12-14,12-13, 12-13,11-13,12-13, 7-8,7-9,7-8, 10-11,9-11,10-11, 15-16,14-16,15-16
[/avoid]
[/ai]

View file

@ -148,7 +148,10 @@
{HOW_TO_LOSE}
note={EARLY_FINISH_BONUS_NOTE}+{NEW_GOLD_CARRYOVER_NOTE_40}
[gold_carryover]
bonus=yes
carryover_percentage=40
[/gold_carryover]
[/objectives]
[unit]

View file

@ -143,7 +143,10 @@
{HOW_TO_LOSE}
note={EARLY_FINISH_BONUS_NOTE}+{NEW_GOLD_CARRYOVER_NOTE_40}
[gold_carryover]
bonus=yes
carryover_percentage=40
[/gold_carryover]
[/objectives]
[/event]

View file

@ -131,7 +131,10 @@
{HOW_TO_LOSE}
note={EARLY_FINISH_BONUS_NOTE}+{NEW_GOLD_CARRYOVER_NOTE_40}
[gold_carryover]
bonus=yes
carryover_percentage=40
[/gold_carryover]
[/objectives]
{PLACE_IMAGE scenery/temple1.png 8 5}
@ -203,14 +206,14 @@
[have_location]
x=$scorp_x
y=$scorp_y
terrain=Qxu,W* # In water or a chasm
terrain=Qxu,W* # In water or a chasm
[or]
terrain=K*
[and]
x=$scorp_x
y=$scorp_y
radius=8 # Too close to the players keep
radius=8 # Too close to the players keep
[/and]
[/or]
[/have_location]

View file

@ -258,7 +258,10 @@
condition=lose
[/objective]
note={EARLY_FINISH_BONUS_NOTE}+{NEW_GOLD_CARRYOVER_NOTE_40}
[gold_carryover]
bonus=yes
carryover_percentage=40
[/gold_carryover]
[/objectives]
[role]
@ -447,7 +450,7 @@
# that now:
[set_variable]
name=Siddry_stored.hitpoints
value=37 #Hard coded because he is resillient so max_hitpoints is too low
value=37 #Hard coded because he is resillient so max_hitpoints is too low
[/set_variable]
[set_variable]
name=Siddry_stored.moves
@ -523,7 +526,7 @@
[/event]
# The variable "Caladon_leader_status" can be one of several values:
# <empty>: Caladon is not a leader. He is still a unit on side 1
# <empty>: Caladon is not a leader. He is still a unit on side 1
#
# "passive": His side still has "controller=null" set. (He is
# giving the mermen time to leave before attacking them.)
@ -541,7 +544,7 @@
# "leader": He is a normal leader now. He has started his turns,
# and is summoning two fire guardians per turn.
#
# "dead": Keeps any of the other events from happening.
# "dead": Keeps any of the other events from happening.
#define ACTIVATE_CALADON
[modify_side]
@ -767,7 +770,7 @@
[if]
[variable]
name=Caladon_leader_status # see note above
name=Caladon_leader_status # see note above
equals=passive
[/variable]
[or]
@ -799,7 +802,7 @@
[/variable]
[and]
[variable]
name=Caladon_leader_status # see note above
name=Caladon_leader_status # see note above
equals=passive
[/variable]
[/and]
@ -822,7 +825,7 @@
[/variable]
[and]
[variable]
name=Caladon_leader_status # see note above
name=Caladon_leader_status # see note above
not_equals=dead
[/variable]
[/and]