Converted carryover notes in DW to use the [gold_carryover] tag.
Also some tabs-to-spaces.
This commit is contained in:
parent
0542718d48
commit
459d3cf519
9 changed files with 50 additions and 20 deletions
|
@ -174,7 +174,10 @@
|
|||
|
||||
{HOW_TO_LOSE}
|
||||
|
||||
note={EARLY_FINISH_BONUS_NOTE}+{NEW_GOLD_CARRYOVER_NOTE_40}
|
||||
[gold_carryover]
|
||||
bonus=yes
|
||||
carryover_percentage=40
|
||||
[/gold_carryover]
|
||||
[/objectives]
|
||||
|
||||
{PUT_CITIZEN 19 6}
|
||||
|
|
|
@ -91,7 +91,10 @@
|
|||
|
||||
{HOW_TO_LOSE}
|
||||
|
||||
note={EARLY_FINISH_BONUS_NOTE}+{NEW_GOLD_CARRYOVER_NOTE_40}
|
||||
[gold_carryover]
|
||||
bonus=yes
|
||||
carryover_percentage=40
|
||||
[/gold_carryover]
|
||||
[/objectives]
|
||||
|
||||
[terrain_mask]
|
||||
|
@ -657,7 +660,10 @@ _f , _f , _f , _f , _f , _f
|
|||
|
||||
{HOW_TO_LOSE}
|
||||
|
||||
note={EARLY_FINISH_BONUS_NOTE}+{NEW_GOLD_CARRYOVER_NOTE_40}
|
||||
[gold_carryover]
|
||||
bonus=yes
|
||||
carryover_percentage=40
|
||||
[/gold_carryover]
|
||||
[/objectives]
|
||||
[/then]
|
||||
|
||||
|
|
|
@ -73,7 +73,10 @@
|
|||
|
||||
{HOW_TO_LOSE}
|
||||
|
||||
note={EARLY_FINISH_BONUS_NOTE}+{NEW_GOLD_CARRYOVER_NOTE_40}
|
||||
[gold_carryover]
|
||||
bonus=yes
|
||||
carryover_percentage=40
|
||||
[/gold_carryover]
|
||||
[/objectives]
|
||||
[/event]
|
||||
|
||||
|
|
|
@ -92,7 +92,10 @@
|
|||
|
||||
{HOW_TO_LOSE}
|
||||
|
||||
note={EARLY_FINISH_BONUS_NOTE}+{NEW_GOLD_CARRYOVER_NOTE_40}
|
||||
[gold_carryover]
|
||||
bonus=yes
|
||||
carryover_percentage=40
|
||||
[/gold_carryover]
|
||||
[/objectives]
|
||||
[/event]
|
||||
|
||||
|
@ -774,7 +777,7 @@
|
|||
[if]
|
||||
[have_unit]
|
||||
id=Siddry
|
||||
type=Poacher,Trapper,Huntsman,Ranger # Just in case one of the slaves also has that name
|
||||
type=Poacher,Trapper,Huntsman,Ranger # Just in case one of the slaves also has that name
|
||||
[/have_unit]
|
||||
[then]
|
||||
[store_unit]
|
||||
|
|
|
@ -91,7 +91,10 @@
|
|||
description= _ "Destroy all the undead"
|
||||
condition=win
|
||||
[/objective]
|
||||
note= _ "Early finish bonus only if you also kill Marg-Tonz. (You can destroy the undead first.)" + {NEW_GOLD_CARRYOVER_NOTE_40}
|
||||
note= _ "Early finish bonus only if you also kill Marg-Tonz. (You can destroy the undead first.)"
|
||||
[gold_carryover]
|
||||
carryover_percentage=40
|
||||
[/gold_carryover]
|
||||
[/objectives]
|
||||
|
||||
[set_variable]
|
||||
|
@ -164,7 +167,7 @@
|
|||
# aren't. We will keep the ghosts from attacking the orcs
|
||||
# by telling them to avoid the hexes around the guardians.
|
||||
[avoid]
|
||||
x=14,15,16, 15,16,17, 22,23,24, 24,25,26, 29,30,31, 32,33,34, 31,32,33, 35,36,37
|
||||
x=14,15,16, 15,16,17, 22,23,24, 24,25,26, 29,30,31, 32,33,34, 31,32,33, 35,36,37
|
||||
y=2-3,2-4,2-3, 9-10,8-10,9-10, 2-3,2-4,2-3, 12-13,12-14,12-13, 12-13,11-13,12-13, 7-8,7-9,7-8, 10-11,9-11,10-11, 15-16,14-16,15-16
|
||||
[/avoid]
|
||||
[/ai]
|
||||
|
|
|
@ -148,7 +148,10 @@
|
|||
|
||||
{HOW_TO_LOSE}
|
||||
|
||||
note={EARLY_FINISH_BONUS_NOTE}+{NEW_GOLD_CARRYOVER_NOTE_40}
|
||||
[gold_carryover]
|
||||
bonus=yes
|
||||
carryover_percentage=40
|
||||
[/gold_carryover]
|
||||
[/objectives]
|
||||
|
||||
[unit]
|
||||
|
|
|
@ -143,7 +143,10 @@
|
|||
|
||||
{HOW_TO_LOSE}
|
||||
|
||||
note={EARLY_FINISH_BONUS_NOTE}+{NEW_GOLD_CARRYOVER_NOTE_40}
|
||||
[gold_carryover]
|
||||
bonus=yes
|
||||
carryover_percentage=40
|
||||
[/gold_carryover]
|
||||
[/objectives]
|
||||
[/event]
|
||||
|
||||
|
|
|
@ -131,7 +131,10 @@
|
|||
|
||||
{HOW_TO_LOSE}
|
||||
|
||||
note={EARLY_FINISH_BONUS_NOTE}+{NEW_GOLD_CARRYOVER_NOTE_40}
|
||||
[gold_carryover]
|
||||
bonus=yes
|
||||
carryover_percentage=40
|
||||
[/gold_carryover]
|
||||
[/objectives]
|
||||
|
||||
{PLACE_IMAGE scenery/temple1.png 8 5}
|
||||
|
@ -203,14 +206,14 @@
|
|||
[have_location]
|
||||
x=$scorp_x
|
||||
y=$scorp_y
|
||||
terrain=Qxu,W* # In water or a chasm
|
||||
terrain=Qxu,W* # In water or a chasm
|
||||
|
||||
[or]
|
||||
terrain=K*
|
||||
[and]
|
||||
x=$scorp_x
|
||||
y=$scorp_y
|
||||
radius=8 # Too close to the player’s keep
|
||||
radius=8 # Too close to the player’s keep
|
||||
[/and]
|
||||
[/or]
|
||||
[/have_location]
|
||||
|
|
|
@ -258,7 +258,10 @@
|
|||
condition=lose
|
||||
[/objective]
|
||||
|
||||
note={EARLY_FINISH_BONUS_NOTE}+{NEW_GOLD_CARRYOVER_NOTE_40}
|
||||
[gold_carryover]
|
||||
bonus=yes
|
||||
carryover_percentage=40
|
||||
[/gold_carryover]
|
||||
[/objectives]
|
||||
|
||||
[role]
|
||||
|
@ -447,7 +450,7 @@
|
|||
# that now:
|
||||
[set_variable]
|
||||
name=Siddry_stored.hitpoints
|
||||
value=37 #Hard coded because he is resillient so max_hitpoints is too low
|
||||
value=37 #Hard coded because he is resillient so max_hitpoints is too low
|
||||
[/set_variable]
|
||||
[set_variable]
|
||||
name=Siddry_stored.moves
|
||||
|
@ -523,7 +526,7 @@
|
|||
[/event]
|
||||
|
||||
# The variable "Caladon_leader_status" can be one of several values:
|
||||
# <empty>: Caladon is not a leader. He is still a unit on side 1
|
||||
# <empty>: Caladon is not a leader. He is still a unit on side 1
|
||||
#
|
||||
# "passive": His side still has "controller=null" set. (He is
|
||||
# giving the mermen time to leave before attacking them.)
|
||||
|
@ -541,7 +544,7 @@
|
|||
# "leader": He is a normal leader now. He has started his turns,
|
||||
# and is summoning two fire guardians per turn.
|
||||
#
|
||||
# "dead": Keeps any of the other events from happening.
|
||||
# "dead": Keeps any of the other events from happening.
|
||||
|
||||
#define ACTIVATE_CALADON
|
||||
[modify_side]
|
||||
|
@ -767,7 +770,7 @@
|
|||
|
||||
[if]
|
||||
[variable]
|
||||
name=Caladon_leader_status # see note above
|
||||
name=Caladon_leader_status # see note above
|
||||
equals=passive
|
||||
[/variable]
|
||||
[or]
|
||||
|
@ -799,7 +802,7 @@
|
|||
[/variable]
|
||||
[and]
|
||||
[variable]
|
||||
name=Caladon_leader_status # see note above
|
||||
name=Caladon_leader_status # see note above
|
||||
equals=passive
|
||||
[/variable]
|
||||
[/and]
|
||||
|
@ -822,7 +825,7 @@
|
|||
[/variable]
|
||||
[and]
|
||||
[variable]
|
||||
name=Caladon_leader_status # see note above
|
||||
name=Caladon_leader_status # see note above
|
||||
not_equals=dead
|
||||
[/variable]
|
||||
[/and]
|
||||
|
|
Loading…
Add table
Reference in a new issue