Converted carryover notes in AOI to use the [gold_carryover] tag.

This commit is contained in:
Lari Nieminen 2010-08-05 09:13:46 +00:00
parent d8da47b5a0
commit 0542718d48
6 changed files with 36 additions and 22 deletions

View file

@ -94,10 +94,7 @@
[objectives]
#ifdef EASY
note=_ "Hint:
Elves can move quickly and safely among the trees. Pick off the enemy grunts with your archers from the safety of the forest."+"
"+{EARLY_FINISH_BONUS_NOTE}+{NEW_GOLD_CARRYOVER_NOTE_40}
#else
note={EARLY_FINISH_BONUS_NOTE}+{NEW_GOLD_CARRYOVER_NOTE_40}
Elves can move quickly and safely among the trees. Pick off the enemy grunts with your archers from the safety of the forest."
#endif
[objective]
description=_ "Defeat Urugha"
@ -111,6 +108,11 @@ Elves can move quickly and safely among the trees. Pick off the enemy grunts wit
description=_ "Time runs out"
condition=lose
[/objective]
[gold_carryover]
bonus=yes
carryover_percentage=40
[/gold_carryover]
[/objectives]
{NAMED_LOYAL_UNIT 1 "Elvish Rider" 15 18 "Lomarfel" (_ "Lomarfel")} # wmllint: recognize Lomarfel

View file

@ -85,10 +85,7 @@
[objectives]
#ifdef EASY
note=_ "Hint:
Assassins are hard to hit, and their poison is insidious. Stay close to the villages, where poisoning can be cured, and force your enemies to attack you from the river."+"
"+{EARLY_FINISH_BONUS_NOTE}+{NEW_GOLD_CARRYOVER_NOTE_40}
#else
note={EARLY_FINISH_BONUS_NOTE}+{NEW_GOLD_CARRYOVER_NOTE_40}
Assassins are hard to hit, and their poison is insidious. Stay close to the villages, where poisoning can be cured, and force your enemies to attack you from the river."
#endif
[objective]
description=_ "Defeat Gharlsa"
@ -102,6 +99,11 @@ Assassins are hard to hit, and their poison is insidious. Stay close to the vill
description=_ "Time runs out"
condition=lose
[/objective]
[gold_carryover]
bonus=yes
carryover_percentage=40
[/gold_carryover]
[/objectives]
[/event]

View file

@ -81,10 +81,7 @@
[objectives]
#ifdef EASY
note=_ "Hint:
There are no villages in this scenario — you must use healers instead. Use hit-and-run tactics to weaken enemy units who cannot heal themselves."+"
"+{EARLY_FINISH_BONUS_NOTE}+{NEW_GOLD_CARRYOVER_NOTE_40}
#else
note={EARLY_FINISH_BONUS_NOTE}+{NEW_GOLD_CARRYOVER_NOTE_40}
There are no villages in this scenario — you must use healers instead. Use hit-and-run tactics to weaken enemy units who cannot heal themselves."
#endif
[objective]
description=_ "Defeat Gnargha"
@ -98,6 +95,11 @@ There are no villages in this scenario — you must use healers instead. Use hit
description=_ "Time runs out"
condition=lose
[/objective]
[gold_carryover]
bonus=yes
carryover_percentage=40
[/gold_carryover]
[/objectives]
{VARIABLE orcs_recruited 0}

View file

@ -154,10 +154,7 @@
[objectives]
#ifdef EASY
note=_ "Hint:
Trolls are poor fighters when not on rugged terrain and fare even worse during the daytime. Lure them out of the hills and attack in the sunlight."+"
"+{EARLY_FINISH_BONUS_NOTE}+{NEW_GOLD_CARRYOVER_NOTE_40}
#else
note={EARLY_FINISH_BONUS_NOTE}+{NEW_GOLD_CARRYOVER_NOTE_40}
Trolls are poor fighters when not on rugged terrain and fare even worse during the daytime. Lure them out of the hills and attack in the sunlight."
#endif
[objective]
description=_ "Defeat all enemy leaders"
@ -171,6 +168,11 @@ Trolls are poor fighters when not on rugged terrain and fare even worse during t
description=_ "Time runs out"
condition=lose
[/objective]
[gold_carryover]
bonus=yes
carryover_percentage=40
[/gold_carryover]
[/objectives]
[/event]

View file

@ -103,10 +103,7 @@
[objectives]
#ifdef EASY
note=_ "Hint:
Use Elven Scouts and Linaeras power of teleportation to mount hit-and-run attacks."+"
"+{EARLY_FINISH_BONUS_NOTE}+{NEW_GOLD_CARRYOVER_NOTE_40}
#else
note={EARLY_FINISH_BONUS_NOTE}+{NEW_GOLD_CARRYOVER_NOTE_40}
Use Elven Scouts and Linaeras power of teleportation to mount hit-and-run attacks."
#endif
[objective]
description=_ "Defeat Krughnar and break the siege"
@ -124,6 +121,11 @@ Use Elven Scouts and Linaeras power of teleportation to mount hit-and-run att
description=_ "Time runs out"
condition=lose
[/objective]
[gold_carryover]
bonus=yes
carryover_percentage=40
[/gold_carryover]
[/objectives]
[/event]

View file

@ -55,8 +55,7 @@
[objectives]
side="1"
note=_"Hint:
Undead are resistant to physical attack. Use mages to attack the undead, and elves to protect and support the mages."+"
"+{EARLY_FINISH_BONUS_NOTE}+{NEW_GOLD_CARRYOVER_NOTE_40}
Undead are resistant to physical attack. Use mages to attack the undead, and elves to protect and support the mages."
silent="no"
[objective]
description=_"Defeat Keremal"
@ -74,6 +73,11 @@ Undead are resistant to physical attack. Use mages to attack the undead, and elv
description=_"Time runs out"
condition="lose"
[/objective]
[gold_carryover]
bonus=yes
carryover_percentage=40
[/gold_carryover]
[/objectives]
#ifdef EASY
[set_variable]