Converted carryover notes in AOI to use the [gold_carryover] tag.
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6 changed files with 36 additions and 22 deletions
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@ -94,10 +94,7 @@
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[objectives]
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#ifdef EASY
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note=_ "Hint:
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Elves can move quickly and safely among the trees. Pick off the enemy grunts with your archers from the safety of the forest."+"
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"+{EARLY_FINISH_BONUS_NOTE}+{NEW_GOLD_CARRYOVER_NOTE_40}
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#else
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note={EARLY_FINISH_BONUS_NOTE}+{NEW_GOLD_CARRYOVER_NOTE_40}
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Elves can move quickly and safely among the trees. Pick off the enemy grunts with your archers from the safety of the forest."
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#endif
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[objective]
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description=_ "Defeat Urugha"
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@ -111,6 +108,11 @@ Elves can move quickly and safely among the trees. Pick off the enemy grunts wit
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description=_ "Time runs out"
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condition=lose
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[/objective]
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[gold_carryover]
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bonus=yes
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carryover_percentage=40
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[/gold_carryover]
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[/objectives]
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{NAMED_LOYAL_UNIT 1 "Elvish Rider" 15 18 "Lomarfel" (_ "Lomarfel")} # wmllint: recognize Lomarfel
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@ -85,10 +85,7 @@
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[objectives]
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#ifdef EASY
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note=_ "Hint:
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Assassins are hard to hit, and their poison is insidious. Stay close to the villages, where poisoning can be cured, and force your enemies to attack you from the river."+"
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"+{EARLY_FINISH_BONUS_NOTE}+{NEW_GOLD_CARRYOVER_NOTE_40}
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#else
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note={EARLY_FINISH_BONUS_NOTE}+{NEW_GOLD_CARRYOVER_NOTE_40}
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Assassins are hard to hit, and their poison is insidious. Stay close to the villages, where poisoning can be cured, and force your enemies to attack you from the river."
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#endif
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[objective]
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description=_ "Defeat Gharlsa"
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@ -102,6 +99,11 @@ Assassins are hard to hit, and their poison is insidious. Stay close to the vill
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description=_ "Time runs out"
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condition=lose
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[/objective]
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[gold_carryover]
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bonus=yes
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carryover_percentage=40
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[/gold_carryover]
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[/objectives]
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[/event]
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@ -81,10 +81,7 @@
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[objectives]
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#ifdef EASY
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note=_ "Hint:
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There are no villages in this scenario — you must use healers instead. Use hit-and-run tactics to weaken enemy units who cannot heal themselves."+"
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"+{EARLY_FINISH_BONUS_NOTE}+{NEW_GOLD_CARRYOVER_NOTE_40}
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#else
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note={EARLY_FINISH_BONUS_NOTE}+{NEW_GOLD_CARRYOVER_NOTE_40}
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There are no villages in this scenario — you must use healers instead. Use hit-and-run tactics to weaken enemy units who cannot heal themselves."
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#endif
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[objective]
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description=_ "Defeat Gnargha"
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@ -98,6 +95,11 @@ There are no villages in this scenario — you must use healers instead. Use hit
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description=_ "Time runs out"
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condition=lose
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[/objective]
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[gold_carryover]
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bonus=yes
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carryover_percentage=40
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[/gold_carryover]
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[/objectives]
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{VARIABLE orcs_recruited 0}
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@ -154,10 +154,7 @@
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[objectives]
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#ifdef EASY
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note=_ "Hint:
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Trolls are poor fighters when not on rugged terrain and fare even worse during the daytime. Lure them out of the hills and attack in the sunlight."+"
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"+{EARLY_FINISH_BONUS_NOTE}+{NEW_GOLD_CARRYOVER_NOTE_40}
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#else
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note={EARLY_FINISH_BONUS_NOTE}+{NEW_GOLD_CARRYOVER_NOTE_40}
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Trolls are poor fighters when not on rugged terrain and fare even worse during the daytime. Lure them out of the hills and attack in the sunlight."
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#endif
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[objective]
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description=_ "Defeat all enemy leaders"
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@ -171,6 +168,11 @@ Trolls are poor fighters when not on rugged terrain and fare even worse during t
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description=_ "Time runs out"
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condition=lose
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[/objective]
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[gold_carryover]
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bonus=yes
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carryover_percentage=40
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[/gold_carryover]
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[/objectives]
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[/event]
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@ -103,10 +103,7 @@
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[objectives]
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#ifdef EASY
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note=_ "Hint:
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Use Elven Scouts and Linaera’s power of teleportation to mount hit-and-run attacks."+"
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"+{EARLY_FINISH_BONUS_NOTE}+{NEW_GOLD_CARRYOVER_NOTE_40}
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#else
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note={EARLY_FINISH_BONUS_NOTE}+{NEW_GOLD_CARRYOVER_NOTE_40}
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Use Elven Scouts and Linaera’s power of teleportation to mount hit-and-run attacks."
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#endif
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[objective]
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description=_ "Defeat Krughnar and break the siege"
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@ -124,6 +121,11 @@ Use Elven Scouts and Linaera’s power of teleportation to mount hit-and-run att
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description=_ "Time runs out"
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condition=lose
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[/objective]
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[gold_carryover]
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bonus=yes
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carryover_percentage=40
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[/gold_carryover]
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[/objectives]
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[/event]
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@ -55,8 +55,7 @@
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[objectives]
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side="1"
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note=_"Hint:
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Undead are resistant to physical attack. Use mages to attack the undead, and elves to protect and support the mages."+"
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"+{EARLY_FINISH_BONUS_NOTE}+{NEW_GOLD_CARRYOVER_NOTE_40}
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Undead are resistant to physical attack. Use mages to attack the undead, and elves to protect and support the mages."
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silent="no"
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[objective]
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description=_"Defeat Keremal"
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@ -74,6 +73,11 @@ Undead are resistant to physical attack. Use mages to attack the undead, and elv
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description=_"Time runs out"
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condition="lose"
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[/objective]
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[gold_carryover]
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bonus=yes
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carryover_percentage=40
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[/gold_carryover]
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[/objectives]
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#ifdef EASY
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[set_variable]
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