correct some wmllint comments

This commit is contained in:
Gunter Labes 2008-10-10 21:17:34 +00:00
parent dd473afd6e
commit 44ba2687a7
3 changed files with 2 additions and 5 deletions

View file

@ -17,7 +17,6 @@
advances_to=null
cost=1
usage=fighter
description="" # wmllint: ignore
hide_help=true
do_not_list=yes
[/unit_type]

View file

@ -212,7 +212,7 @@ Another thing to keep in mind while moving is Zones of Control. Each unit genera
To see where the enemy can move to during their next turn, press Ctrl-v or Cmd-v. Ctrl-b or Cmd-b shows where the enemy could move, if your units were not on the map to block their progress."
[/topic]
#wmllint: markcheck off
#wmllint: markcheck on
#wmllint: markcheck off
[topic]
@ -464,7 +464,7 @@ Most units have defense of 30 to 40% on grassland."
" + _ "Roads are beaten paths of dirt, formed by many travelers passing over them. As far as gameplay is concerned, Roads behave as <ref>dst='terrain_flat' text='Flat'</ref> terrain."
[/topic]
#wmllint: markcheck ofn
#wmllint: markcheck on
#wmllint: markcheck off
[topic]
@ -721,7 +721,6 @@ For those who go by land or sea, a bridge is the best of both worlds - for gamep
generator="contents:commands"
[/topic]
#wmllint: markcheck off
[topic]
id=general_commands
title= _ "General commands"

View file

@ -16,7 +16,6 @@
advances_to=null
cost=1
usage=scout
description="" # wmllint: ignore
hide_help=true
do_not_list=yes
[/unit_type]