Wired in new human hit and death sounds in mainline campaigns.

This commit is contained in:
Lari Nieminen 2006-05-11 09:19:52 +00:00
parent 64adf961d0
commit 442a34c358
30 changed files with 660 additions and 659 deletions

View file

@ -14,8 +14,8 @@
cost=50
usage=fighter
unit_description= _ "The greatest of the men of the plains, Horse Lords are heads of their houses and are respected by all, friend or foe. Their sword can kill most ordinary enemies, and their morning star crushes those who are left."
get_hit_sound=human-male-strong-hit.ogg
die_sound=human-male-strong-die.ogg
get_hit_sound={SOUND_LIST:HUMAN_HIT}
die_sound={SOUND_LIST:HUMAN_DIE}
[attack]
name=sword
type=blade

View file

@ -33,8 +33,8 @@
cost=65
usage=mixed fighter
unit_description= _ "The noble leaders of many troops, Lords are especially strong in melee combat, and also possess skill with the bow. Like Commanders, Lords possess leadership skills, and improve the fighting ability of all adjacent lower-level units."
get_hit_sound=human-male-strong-hit.ogg
die_sound=human-male-strong-die.ogg
get_hit_sound={SOUND_LIST:HUMAN_HIT}
die_sound={SOUND_LIST:HUMAN_DIE}
[attack]
name=sword
icon=attacks/human-greatsword.png
@ -185,8 +185,8 @@
cost=150
usage=mixed fighter
unit_description= _ "The noble leaders of many troops, Lords are especially strong in melee combat, and also possess skill with the bow. Like Commanders, Lords possess leadership skills, and improve the fighting ability of all adjacent lower-level units."
get_hit_sound=human-male-strong-hit.ogg
die_sound=human-male-strong-die.ogg
get_hit_sound={SOUND_LIST:HUMAN_HIT}
die_sound={SOUND_LIST:HUMAN_DIE}
[attack]
name=sword
type=blade

View file

@ -28,8 +28,8 @@
cost=25
usage=fighter
unit_description= _ "The nobles of the men of the plains are trained with the rest of the horsemen to become great warriors. However, they are also trained in commanding their comrades, and they are the ones that become captains of the armies of the Clans."
get_hit_sound=human-male-hit.ogg
die_sound=human-male-die.ogg
get_hit_sound={SOUND_LIST:HUMAN_HIT}
die_sound={SOUND_LIST:HUMAN_DIE}
[attack]
name=sword
type=blade

View file

@ -28,8 +28,8 @@
cost=38
usage=fighter
unit_description= _ "Leaders of the plains, Mounted Warriors are skilled with the use of the sword and the morning star. Riding horses, they are able to move around the battlefield with great speed, and can provide much needed assistance to different fronts."
get_hit_sound=human-male-hit.ogg
die_sound=human-male-die.ogg
get_hit_sound={SOUND_LIST:HUMAN_HIT}
die_sound={SOUND_LIST:HUMAN_DIE}
[attack]
name=sword
type=blade

View file

@ -28,8 +28,8 @@
[/abilities]
usage=fighter
unit_description= _ "A noble by birth, the Princess has learnt swordplay with the greatest generals, and battle tactics with the greatest sages, making her both a great combatant and leader. Now battle-hardened and strong of will, she can now aid those around her in the art of combat."
get_hit_sound=human-fem-strong-hit.ogg
die_sound=human-fem-strong-die.ogg
get_hit_sound={SOUND_LIST:HUMAN_FEMALE_HIT}
die_sound={SOUND_LIST:HUMAN_FEMALE_DIE}
[attack]
name=sabre
icon=attacks/human-sabre.png
@ -98,8 +98,8 @@
[/abilities]
usage=fighter
unit_description= _ "A noble by birth, the Princess has learnt swordplay with the greatest generals, and battle tactics with the greatest sages, making her both a great combatant and leader. Now battle-hardened and strong of will, she can now aid those around her in the art of combat."
get_hit_sound=human-fem-strong-hit.ogg
die_sound=human-fem-strong-die.ogg
get_hit_sound={SOUND_LIST:HUMAN_FEMALE_HIT}
die_sound={SOUND_LIST:HUMAN_FEMALE_DIE}
[attack]
name=sabre
icon=attacks/human-sabre.png

View file

@ -18,8 +18,8 @@
cost=36
usage=mixed fighter
unit_description= _ "The rank of Commander is held by those who lead battle groups into combat. Possessing leadership skills, they give lower-level units in adjacent hexes improved performance in combat. Commanders are best skilled with the sword, although they also carry a bow to use when necessary. If the Commander is lost, so is the battle."
get_hit_sound=human-male-hit.ogg
die_sound=human-male-die.ogg
get_hit_sound={SOUND_LIST:HUMAN_HIT}
die_sound={SOUND_LIST:HUMAN_DIE}
[attack]
name=sword
icon=attacks/human-sword.png
@ -142,8 +142,8 @@
cost=42
usage=mixed fighter
unit_description= _ "The rank of Commander is held by those who lead battle groups into combat. Possessing leadership skills, they give lower-level units in adjacent hexes improved performance in combat. Commanders are best skilled with the sword, although they also carry a bow to use when necessary. If the Commander is lost, so is the battle."
get_hit_sound=human-male-hit.ogg
die_sound=human-male-die.ogg
get_hit_sound={SOUND_LIST:HUMAN_HIT}
die_sound={SOUND_LIST:HUMAN_DIE}
[attack]
name=sword
type=blade

View file

@ -17,7 +17,7 @@
usage=fighter
unit_description= _ "The evil queen mother Asheviere has terrorized Wesnoth for many years. Her knowledge of magic makes her a worthy foe in combat, although her power is mostly derived from those she commands."
get_hit_sound=huamn-fem-strong-hit.ogg
die_sound=human-fem-strong-die.ogg
die_sound={SOUND_LIST:HUMAN_FEMALE_DIE}
[death]
[frame]
begin=0

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@ -24,8 +24,8 @@
{AMLA_TOUGH 3}
cost=65
usage=mixed fighter
get_hit_sound=human-male-hit.ogg
die_sound=human-male-die.ogg
get_hit_sound={SOUND_LIST:HUMAN_HIT}
die_sound={SOUND_LIST:HUMAN_DIE}
unit_description= _ "Once great, Elder Magi have seen their power a little diminished from wearying years of battle. Nevertheless they remain feared on the battlefield on account of their powerful lightning bolts."
[attack]
name=staff

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@ -14,8 +14,8 @@
cost=18
usage=mixed fighter
unit_description= _ "Young and brash, Fighters fight with a sword, and are vulnerable to attack from enemies. However they have the potential to become great warriors one day."
get_hit_sound=human-male-hit.ogg
die_sound=human-male-die.ogg
get_hit_sound={SOUND_LIST:HUMAN_HIT}
die_sound={SOUND_LIST:HUMAN_DIE}
[attack]
name=sword
icon=attacks/human-sword.png
@ -76,8 +76,8 @@
cost=35
usage=mixed fighter
unit_description= _ "Young and brash, Fighters fight with a sword, and are vulnerable to attack from enemies. However they have the potential to become great warriors one day."
get_hit_sound=human-male-hit.ogg
die_sound=human-male-die.ogg
get_hit_sound={SOUND_LIST:HUMAN_HIT}
die_sound={SOUND_LIST:HUMAN_DIE}
[attack]
name=sword
type=blade

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@ -33,8 +33,8 @@
cost=65
usage=mixed fighter
unit_description= _ "The noble leaders of many troops, Lords are especially strong in melee combat, and also possess skill with the bow. Like Commanders, Lords possess leadership skills, and improve the fighting ability of all adjacent lower-level units."
get_hit_sound=human-male-strong-hit.ogg
die_sound=human-male-strong-die.ogg
get_hit_sound={SOUND_LIST:HUMAN_HIT}
die_sound={SOUND_LIST:HUMAN_DIE}
[attack]
name=sword
icon=attacks/human-greatsword.png
@ -188,8 +188,8 @@
cost=150
usage=mixed fighter
unit_description= _ "The noble leaders of many troops, Lords are especially strong in melee combat, and also possess skill with the bow. Like Commanders, Lords possess leadership skills, and improve the fighting ability of all adjacent lower-level units."
get_hit_sound=human-male-strong-hit.ogg
die_sound=human-male-strong-die.ogg
get_hit_sound={SOUND_LIST:HUMAN_HIT}
die_sound={SOUND_LIST:HUMAN_DIE}
[attack]
name=sword
type=blade

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@ -26,8 +26,8 @@
[/abilities]
usage=fighter
unit_description= _ "A noble by birth, the Princess has learnt swordplay with the greatest generals and battle tactics with the greatest sages, making her both a great combatant and leader. The units of lower level around the Princess will fight better due to her presence. The Princess is also nimble and dextrous, having skills like that of a thief."
get_hit_sound=human-fem-hit.ogg
die_sound=human-fem-die.ogg
get_hit_sound={SOUND_LIST:HUMAN_FEMALE_HIT}
die_sound={SOUND_LIST:HUMAN_FEMALE_DIE}
[attack]
name=sabre
icon=attacks/human-sabre.png
@ -82,7 +82,8 @@
[/abilities]
usage=fighter
unit_description= _ "A noble by birth, the Princess has learnt swordplay with the greatest generals and battle tactics with the greatest sages, making her both a great combatant and leader. The units of lower level around the Princess will fight better due to her presence. The Princess is also nimble and dextrous, having skills like that of a thief."
get_hit_sound=female-hit.wav
get_hit_sound={SOUND_LIST:HUMAN_FEMALE_HIT}
die_sound={SOUND_LIST:HUMAN_FEMALE_DIE}
[attack]
name=sabre
icon=attacks/human-sabre.png

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@ -21,8 +21,8 @@
cost=8
usage=mixed fighter
unit_description= _ "Today almost a boy, by his devotion to the crown he is seeking to become a Lord -- to join the elite of human fighters."
get_hit_sound=human-male-weak-hit.ogg
die_sound=human-male-weak-die.ogg
get_hit_sound={SOUND_LIST:HUMAN_HIT}
die_sound={SOUND_LIST:HUMAN_DIE}
[attack]
name=training sword
icon=attacks/woodensword.png

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@ -38,8 +38,8 @@
cost=38
usage=mixed fighter
unit_description= _ "The rank of a noble Commander is held by those who lead battle groups into combat. Possessing leadership skills, they give lower-level units in adjacent hexes improved performance in combat. Commanders are best skilled with the sword, although they also carry a bow to use when necessary. If the Commander is lost, so is the battle."
get_hit_sound=human-male-hit.ogg
die_sound=human-male-die.ogg
get_hit_sound={SOUND_LIST:HUMAN_HIT}
die_sound={SOUND_LIST:HUMAN_DIE}
[attack]
name=sword
type=blade

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@ -24,8 +24,8 @@
cost=20
usage=mixed fighter
unit_description= _ "Young and brash, Fighters fight with a sword, and are vulnerable to ranged attacks from enemies. However they have the potential to become great Commanders one day."
get_hit_sound=human-male-hit.ogg
die_sound=human-male-die.ogg
get_hit_sound={SOUND_LIST:HUMAN_HIT}
die_sound={SOUND_LIST:HUMAN_DIE}
[attack]
name=sword
type=blade

View file

@ -39,8 +39,8 @@
cost=60
usage=mixed fighter
unit_description= _ "The noble leaders of many troops, Lords are especially strong in melee combat, and also possess skill with the bow. Like Commanders, Lords possess leadership skills, and improve the fighting ability of all adjacent lower-level units."
get_hit_sound=human-male-strong-hit.ogg
die_sound=human-male-strong-die.ogg
get_hit_sound={SOUND_LIST:HUMAN_HIT}
die_sound={SOUND_LIST:HUMAN_DIE}
[attack]
name=sword
type=blade

View file

@ -24,8 +24,8 @@
cost=10
usage=mixed fighter
unit_description= _ "Today he is a young man, by his devotion to the crown he is seeking to become a Lord -- to join the elite of humanity."
get_hit_sound=human-male-weak-hit.ogg
die_sound=human-male-weak-die.ogg
get_hit_sound={SOUND_LIST:HUMAN_HIT}
die_sound={SOUND_LIST:HUMAN_DIE}
[attack]
name=training sword
icon=attacks/woodensword.png

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@ -20,8 +20,8 @@
[/abilities]
usage=mixed fighter
unit_description= _ "A noble by birth, the Outlaw Princess has learnt swordplay with the greatest generals, but she is the product of a failed aristocracy who has opted for the life of an Outlaw. She dreams of founding her own Queendom with the plunder she finds on the road."
get_hit_sound=human-fem-hit.ogg
die_sound=human-fem-die.ogg
get_hit_sound={SOUND_LIST:HUMAN_FEMALE_HIT}
die_sound={SOUND_LIST:HUMAN_FEMALE_DIE}
[defend]
hits=yes
[frame]

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@ -23,8 +23,8 @@
[/abilities]
usage=mixed fighter
unit_description= _ "A noble by birth, the Outlaw Queen has learnt swordplay with the greatest generals and battle tactics with the greatest sages, making her both a great combatant and leader. However, she is the product of a failed aristocracy who has opted for the life of an Outlaw. She dreams of founding her own Queendom with the plunder she finds on the road, and she is ever so close to that goal."
get_hit_sound=human-fem-strong-hit.ogg
die_sound=human-fem-strong-die.ogg
get_hit_sound={SOUND_LIST:HUMAN_FEMALE_HIT}
die_sound={SOUND_LIST:HUMAN_FEMALE_DIE}
[defend]
hits=yes
[frame]

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@ -29,8 +29,8 @@
[/abilities]
usage=fighter
unit_description= _ "As the leaders of the human Kingdoms, Kings are responsible for ruling and protecting their subjects. Kings can coordinate the attacks of level 1 and 2 units, thereby increasing their fighting efficiency."
get_hit_sound=human-male-strong-hit.ogg
die_sound=human-male-strong-die.ogg
get_hit_sound={SOUND_LIST:HUMAN_HIT}
die_sound={SOUND_LIST:HUMAN_DIE}
[attack]
name=mace
type=impact

View file

@ -1,75 +1,75 @@
[unit]
#textdomain wesnoth-tsg
id=Junior Commander
name= _ "Junior Commander"
race=human
image=deoran/junior-commander.png
image_leading=deoran/junior-commander-defend.png
profile=portraits/deoran.png
hitpoints=32
alignment=lawful
cost=17
movement_type=mounted
movement=6
level=1
experience=34
advanceto=Horseman Commander
usage=fighter
[abilities]
{ABILITY_LEADERSHIP_LEVEL_1}
[/abilities]
unit_description= _ "Scarcely 17 or 18 years old, the sons of knights and lords were given mounts and swords and told to become leaders of men. Those whose mettle was strong enough for the task became the commanders of the armies of Wesnoth."
get_hit_sound=human-male-weak-hit.ogg
die_sound=human-male-weak-die.ogg
[attack]
name=spear
type=pierce
range=melee
damage=4
number=3
[animation]
hits=yes
[frame]
begin=-200
end=-100
image=deoran/junior-commander-attack.png
sound=horse-canter.wav
[/frame]
[frame]
begin=-100
end=100
image=deoran/junior-commander-attack.png
sound=spear.wav
[/frame]
[/animation]
[animation]
hits=no
[frame]
begin=-200
end=-100
image=deoran/junior-commander-attack.png
sound=horse-canter.wav
[/frame]
[frame]
begin=-100
end=100
image=deoran/junior-commander-attack.png
sound={SOUND_LIST:MISS}
[/frame]
[/animation]
[/attack]
[movement_anim]
[frame]
begin=0
end=150
image=deoran/junior-commander-moving.png
[/frame]
[/movement_anim]
[defend]
[frame]
begin=-150
end=150
image=deoran/junior-commander-defend.png
[/frame]
[/defend]
[/unit]
[unit]
#textdomain wesnoth-tsg
id=Junior Commander
name= _ "Junior Commander"
race=human
image=deoran/junior-commander.png
image_leading=deoran/junior-commander-defend.png
profile=portraits/deoran.png
hitpoints=32
alignment=lawful
cost=17
movement_type=mounted
movement=6
level=1
experience=34
advanceto=Horseman Commander
usage=fighter
[abilities]
{ABILITY_LEADERSHIP_LEVEL_1}
[/abilities]
unit_description= _ "Scarcely 17 or 18 years old, the sons of knights and lords were given mounts and swords and told to become leaders of men. Those whose mettle was strong enough for the task became the commanders of the armies of Wesnoth."
get_hit_sound={SOUND_LIST:HUMAN_HIT}
die_sound={SOUND_LIST:HUMAN_DIE}
[attack]
name=spear
type=pierce
range=melee
damage=4
number=3
[animation]
hits=yes
[frame]
begin=-200
end=-100
image=deoran/junior-commander-attack.png
sound=horse-canter.wav
[/frame]
[frame]
begin=-100
end=100
image=deoran/junior-commander-attack.png
sound=spear.wav
[/frame]
[/animation]
[animation]
hits=no
[frame]
begin=-200
end=-100
image=deoran/junior-commander-attack.png
sound=horse-canter.wav
[/frame]
[frame]
begin=-100
end=100
image=deoran/junior-commander-attack.png
sound={SOUND_LIST:MISS}
[/frame]
[/animation]
[/attack]
[movement_anim]
[frame]
begin=0
end=150
image=deoran/junior-commander-moving.png
[/frame]
[/movement_anim]
[defend]
[frame]
begin=-150
end=150
image=deoran/junior-commander-defend.png
[/frame]
[/defend]
[/unit]

View file

@ -1,81 +1,81 @@
[unit]
#textdomain wesnoth-tsg
id=Horseman Commander
name= _ "Horseman Commander"
race=human
image=deoran/horseman-commander.png
image_leading=deoran/horseman-commander-defend.png
profile=portraits/deoran.png
hitpoints=38
alignment=lawful
cost=32
movement_type=mounted
movement=7
level=2
advanceto=null
{AMLA_TOUGH 4}
{AMLA_BARBED_LANCE lance}
{AMLA_MACE}
experience=40
usage=fighter
[abilities]
{ABILITY_LEADERSHIP_LEVEL_2}
[/abilities]
unit_description= _ "Leaders of the border guards, mounted commanders are trained not only to ride and fight, but to lead. They command the garrisons that keep peace in the provinces of Wesnoth."
get_hit_sound=human-male-hit.ogg
die_sound=human-male-die.ogg
[attack]
name=lance
type=pierce
[specials]
{WEAPON_SPECIAL_CHARGE}
[/specials]
range=melee
damage=6
number=3
[animation]
hits=yes
[frame]
begin=-200
end=-100
image=deoran/horseman-commander-moving.png
sound=horse-canter.wav
[/frame]
[frame]
begin=-100
end=100
image=deoran/horseman-commander-attack.png
sound=spear.wav
[/frame]
[/animation]
[animation]
hits=no
[frame]
begin=-200
end=-100
image=deoran/horseman-commander-moving.png
sound=horse-canter.wav
[/frame]
[frame]
begin=-100
end=100
image=deoran/horseman-commander-attack.png
sound={SOUND_LIST:MISS}
[/frame]
[/animation]
[/attack]
[movement_anim]
[frame]
begin=0
end=150
image=deoran/horseman-commander-moving.png
[/frame]
[/movement_anim]
[defend]
[frame]
begin=-150
end=150
image=deoran/horseman-commander-defend.png
[/frame]
[/defend]
[/unit]
[unit]
#textdomain wesnoth-tsg
id=Horseman Commander
name= _ "Horseman Commander"
race=human
image=deoran/horseman-commander.png
image_leading=deoran/horseman-commander-defend.png
profile=portraits/deoran.png
hitpoints=38
alignment=lawful
cost=32
movement_type=mounted
movement=7
level=2
advanceto=null
{AMLA_TOUGH 4}
{AMLA_BARBED_LANCE lance}
{AMLA_MACE}
experience=40
usage=fighter
[abilities]
{ABILITY_LEADERSHIP_LEVEL_2}
[/abilities]
unit_description= _ "Leaders of the border guards, mounted commanders are trained not only to ride and fight, but to lead. They command the garrisons that keep peace in the provinces of Wesnoth."
get_hit_sound={SOUND_LIST:HUMAN_HIT}
die_sound={SOUND_LIST:HUMAN_DIE}
[attack]
name=lance
type=pierce
[specials]
{WEAPON_SPECIAL_CHARGE}
[/specials]
range=melee
damage=6
number=3
[animation]
hits=yes
[frame]
begin=-200
end=-100
image=deoran/horseman-commander-moving.png
sound=horse-canter.wav
[/frame]
[frame]
begin=-100
end=100
image=deoran/horseman-commander-attack.png
sound=spear.wav
[/frame]
[/animation]
[animation]
hits=no
[frame]
begin=-200
end=-100
image=deoran/horseman-commander-moving.png
sound=horse-canter.wav
[/frame]
[frame]
begin=-100
end=100
image=deoran/horseman-commander-attack.png
sound={SOUND_LIST:MISS}
[/frame]
[/animation]
[/attack]
[movement_anim]
[frame]
begin=0
end=150
image=deoran/horseman-commander-moving.png
[/frame]
[/movement_anim]
[defend]
[frame]
begin=-150
end=150
image=deoran/horseman-commander-defend.png
[/frame]
[/defend]
[/unit]

View file

@ -1,69 +1,69 @@
[unit]
#textdomain wesnoth-tsg
id=Dismounted Commander
name= _ "Dismounted Commander"
race=human
image=deoran/dismounted-commander.png
image_leading=deoran/dismounted-commander-leading.png
profile=portraits/deoran.png
hitpoints=60
alignment=lawful
cost=40
movement_type=smallfoot
movement=6
level=3
experience=500
advanceto=null
usage=fighter
[abilities]
{ABILITY_LEADERSHIP_LEVEL_3}
[/abilities]
unit_description= _ "Deoran was still a dangerous commander, even without his horse."
get_hit_sound=human-male-strong-hit.ogg
die_sound=human-male-strong-die.ogg
[attack]
name=lance
type=pierce
[specials]
{WEAPON_SPECIAL_FIRSTSTRIKE}
[/specials]
range=melee
damage=15
number=2
[animation]
hits=yes
[frame]
begin=-200
end=-100
image=deoran/dismounted-commander-attack1.png
[/frame]
[frame]
begin=-100
end=0
image=deoran/dismounted-commander-attack2.png
sound=spear.wav
[/frame]
[/animation]
[animation]
hits=no
[frame]
begin=-200
end=-100
image=deoran/dismounted-commander-attack1.png
[/frame]
[frame]
begin=-100
end=0
image=deoran/dismounted-commander-attack2.png
sound={SOUND_LIST:MISS}
[/frame]
[/animation]
[/attack]
[defend]
[frame]
begin=-150
end=150
image=deoran/dismounted-commander-defend.png
[/frame]
[/defend]
[/unit]
[unit]
#textdomain wesnoth-tsg
id=Dismounted Commander
name= _ "Dismounted Commander"
race=human
image=deoran/dismounted-commander.png
image_leading=deoran/dismounted-commander-leading.png
profile=portraits/deoran.png
hitpoints=60
alignment=lawful
cost=40
movement_type=smallfoot
movement=6
level=3
experience=500
advanceto=null
usage=fighter
[abilities]
{ABILITY_LEADERSHIP_LEVEL_3}
[/abilities]
unit_description= _ "Deoran was still a dangerous commander, even without his horse."
get_hit_sound={SOUND_LIST:HUMAN_HIT}
die_sound={SOUND_LIST:HUMAN_DIE}
[attack]
name=lance
type=pierce
[specials]
{WEAPON_SPECIAL_FIRSTSTRIKE}
[/specials]
range=melee
damage=15
number=2
[animation]
hits=yes
[frame]
begin=-200
end=-100
image=deoran/dismounted-commander-attack1.png
[/frame]
[frame]
begin=-100
end=0
image=deoran/dismounted-commander-attack2.png
sound=spear.wav
[/frame]
[/animation]
[animation]
hits=no
[frame]
begin=-200
end=-100
image=deoran/dismounted-commander-attack1.png
[/frame]
[frame]
begin=-100
end=0
image=deoran/dismounted-commander-attack2.png
sound={SOUND_LIST:MISS}
[/frame]
[/animation]
[/attack]
[defend]
[frame]
begin=-150
end=150
image=deoran/dismounted-commander-defend.png
[/frame]
[/defend]
[/unit]

View file

@ -1,57 +1,57 @@
[unit]
#textdomain wesnoth-tsg
id=South Guard Captain
name= _ "Infantry Lieutenant"
race=human
image="gerrick/infantry-commander.png"
image_leading="gerrick/infantry-commander-leading.png"
profile=portraits/sir-gerrick.png
hitpoints=48
alignment=lawful
cost=35
movement_type=armoredfoot
movement=5
level=2
experience=55
advanceto=South Guard Commander
[abilities]
{ABILITY_LEADERSHIP_LEVEL_2}
[/abilities]
usage=fighter
unit_description= _ "Commanders of the infantry Wesnoth are responsible for the garrison and defense of the border towns and villages. They are drawn from the ranks of veteran soldiers, not nobility, and all have shown leadership and courage in battle."
get_hit_sound=human-male-hit.ogg
die_sound=human-male-die.ogg
[attack]
name=glaive
icon=attacks/human-sword.png
type=blade
range=melee
damage=8
number=3
[animation]
hits=yes
[frame]
begin=-101
end=100
image="gerrick/infantry-commander-attack.png"
sound={SOUND_LIST:SWORD_SWISH}
[/frame]
[/animation]
[animation]
hits=no
[frame]
begin=-101
end=100
image="gerrick/infantry-commander-attack.png"
sound={SOUND_LIST:MISS}
[/frame]
[/animation]
[/attack]
[defend]
[frame]
begin=-150
end=150
image="gerrick/infantry-commander-defend.png"
[/frame]
[/defend]
[/unit]
[unit]
#textdomain wesnoth-tsg
id=South Guard Captain
name= _ "Infantry Lieutenant"
race=human
image="gerrick/infantry-commander.png"
image_leading="gerrick/infantry-commander-leading.png"
profile=portraits/sir-gerrick.png
hitpoints=48
alignment=lawful
cost=35
movement_type=armoredfoot
movement=5
level=2
experience=55
advanceto=South Guard Commander
[abilities]
{ABILITY_LEADERSHIP_LEVEL_2}
[/abilities]
usage=fighter
unit_description= _ "Commanders of the infantry Wesnoth are responsible for the garrison and defense of the border towns and villages. They are drawn from the ranks of veteran soldiers, not nobility, and all have shown leadership and courage in battle."
get_hit_sound={SOUND_LIST:HUMAN_HIT}
die_sound={SOUND_LIST:HUMAN_DIE}
[attack]
name=glaive
icon=attacks/human-sword.png
type=blade
range=melee
damage=8
number=3
[animation]
hits=yes
[frame]
begin=-101
end=100
image="gerrick/infantry-commander-attack.png"
sound={SOUND_LIST:SWORD_SWISH}
[/frame]
[/animation]
[animation]
hits=no
[frame]
begin=-101
end=100
image="gerrick/infantry-commander-attack.png"
sound={SOUND_LIST:MISS}
[/frame]
[/animation]
[/attack]
[defend]
[frame]
begin=-150
end=150
image="gerrick/infantry-commander-defend.png"
[/frame]
[/defend]
[/unit]

View file

@ -1,88 +1,88 @@
[unit]
#textdomain wesnoth-tsg
id=South Guard Commander
name= _ "Infantry Commander"
race=human
image="gerrick/assault-commander.png"
image_leading="gerrick/assault-commander-leading.png"
profile=portraits/sir-gerrick.png
hitpoints=54
alignment=lawful
cost=70
movement_type=armoredfoot
movement=5
level=3
advanceto=null
{AMLA_TOUGH 5}
{AMLA_COURAGEOUS glaive}
experience=50
[abilities]
{ABILITY_LEADERSHIP_LEVEL_3}
[/abilities]
usage=fighter
unit_description= _ "Veteran commanders have faced battle many times and led their men with steady hands and calm determination."
get_hit_sound=human-male-strong-hit.ogg
die_sound=human-male-strong-die.ogg
[attack]
name=glaive
icon=attacks/human-sword.png
type=blade
range=melee
damage=11
number=3
[animation]
hits=yes
[frame]
begin=-101
end=100
image="gerrick/assault-commander-attack.png"
sound={SOUND_LIST:SWORD_SWISH}
[/frame]
[/animation]
[animation]
hits=no
[frame]
begin=-101
end=100
image="gerrick/assault-commander-attack.png"
sound={SOUND_LIST:MISS}
[/frame]
[/animation]
[/attack]
[attack]
name=shield
type=impact
range=melee
damage=11
number=1
[specials]
{WEAPON_SPECIAL_SLOW}
[/specials]
icon=attacks/rectangular_shield.png
[animation]
hits=yes
[frame]
begin=-101
end=100
image="gerrick/assault-commander-attack-shield.png"
sound=sword-clang.wav
[/frame]
[/animation]
[animation]
hits=no
[frame]
begin=-101
end=100
image="gerrick/assault-commander-attack-shield.png"
sound={SOUND_LIST:MISS}
[/frame]
[/animation]
[/attack]
[defend]
[frame]
begin=-150
end=150
image="gerrick/assault-commander-defend.png"
[/frame]
[/defend]
[/unit]
[unit]
#textdomain wesnoth-tsg
id=South Guard Commander
name= _ "Infantry Commander"
race=human
image="gerrick/assault-commander.png"
image_leading="gerrick/assault-commander-leading.png"
profile=portraits/sir-gerrick.png
hitpoints=54
alignment=lawful
cost=70
movement_type=armoredfoot
movement=5
level=3
advanceto=null
{AMLA_TOUGH 5}
{AMLA_COURAGEOUS glaive}
experience=50
[abilities]
{ABILITY_LEADERSHIP_LEVEL_3}
[/abilities]
usage=fighter
unit_description= _ "Veteran commanders have faced battle many times and led their men with steady hands and calm determination."
get_hit_sound={SOUND_LIST:HUMAN_HIT}
die_sound={SOUND_LIST:HUMAN_DIE}
[attack]
name=glaive
icon=attacks/human-sword.png
type=blade
range=melee
damage=11
number=3
[animation]
hits=yes
[frame]
begin=-101
end=100
image="gerrick/assault-commander-attack.png"
sound={SOUND_LIST:SWORD_SWISH}
[/frame]
[/animation]
[animation]
hits=no
[frame]
begin=-101
end=100
image="gerrick/assault-commander-attack.png"
sound={SOUND_LIST:MISS}
[/frame]
[/animation]
[/attack]
[attack]
name=shield
type=impact
range=melee
damage=11
number=1
[specials]
{WEAPON_SPECIAL_SLOW}
[/specials]
icon=attacks/rectangular_shield.png
[animation]
hits=yes
[frame]
begin=-101
end=100
image="gerrick/assault-commander-attack-shield.png"
sound=sword-clang.wav
[/frame]
[/animation]
[animation]
hits=no
[frame]
begin=-101
end=100
image="gerrick/assault-commander-attack-shield.png"
sound={SOUND_LIST:MISS}
[/frame]
[/animation]
[/attack]
[defend]
[frame]
begin=-150
end=150
image="gerrick/assault-commander-defend.png"
[/frame]
[/defend]
[/unit]

View file

@ -30,8 +30,8 @@
Though not trained for any sort of combat, if need arises an Arch Mage can unleash the full power of their art, something which is not to be taken lightly.
Special Notes: the arch mage's fireballs are magical, and always have a high chance of hitting an opponent."
get_hit_sound=human-fem-hit.ogg
die_sound=human-fem-die.ogg
get_hit_sound={SOUND_LIST:HUMAN_FEMALE_HIT}
die_sound={SOUND_LIST:HUMAN_FEMALE_DIE}
[death]
[frame]
begin=0

View file

@ -31,8 +31,8 @@
Though they are not warriors, by any means, the application of their art to combat is something that often causes other soldiers to stand aside in awe.
Special Notes: the great mage's fireballs are magical, and always have a high chance of hitting an opponent."
get_hit_sound=human-fem-hit.ogg
die_sound=human-fem-die.ogg
get_hit_sound={SOUND_LIST:HUMAN_FEMALE_HIT}
die_sound={SOUND_LIST:HUMAN_FEMALE_DIE}
[attack]
name=staff
type=impact

View file

@ -30,8 +30,8 @@
Though physically frail, and untrained as warriors, the 'Red Magi' have a number of tricks up their sleeves, including the gouts of fire which may have cemented their colloquial name.
Special Notes: the red mage's fireballs are magical, and always have a high chance of hitting an opponent."
get_hit_sound=human-fem-hit.ogg
die_sound=human-fem-die.ogg
get_hit_sound={SOUND_LIST:HUMAN_FEMALE_HIT}
die_sound={SOUND_LIST:HUMAN_FEMALE_DIE}
[death]
[frame]
begin=0

View file

@ -37,8 +37,8 @@ They have, in fact, their own order amongst the ranks of magi, an order which wi
Silver magi are often more physically adept than other magi, and their skills are of undeniable use on the battlefield, if one can manage to coerce the mage into applying them.
Special Notes: the ranged attack of a silver mage is magical, and always has a high chance of hitting an opponent. Silver Magi are well-attuned to their magical natures and are highly resistant to non-physical damage. They can also teleport between any two villages instantly, though the player must control both, and the destination village must be unoccupied."
get_hit_sound=human-fem-hit.ogg
die_sound=human-fem-die.ogg
get_hit_sound={SOUND_LIST:HUMAN_FEMALE_HIT}
die_sound={SOUND_LIST:HUMAN_FEMALE_DIE}
[teleport_anim]
[animation]
[frame]

View file

@ -1,117 +1,117 @@
[unit]
#textdomain wesnoth-utbs
id=Human Commander
name= _ "Human Commander"
race=human
image=ranger.png
[defend]
[frame]
begin=-150
end=150
image="ranger-defend.png"
[/frame]
[/defend]
hitpoints=72
movement_type=woodland
[movement_costs]
hills=1
sand=1
cave=2
[/movement_costs]
[defense]
swamp_water=50
forest=40
hills=50
sand=40
[/defense]
movement=6
experience=500
level=3
alignment=chaotic
advanceto=null
cost=60
[abilities]
{ABILITY_LEADERSHIP_LEVEL_3}
[/abilities]
usage=fighter
unit_description= _ "In this new harsh world, might often makes right and these commanders are strong enough to rise to positions of leadership. Leading small groups of warriors, commanders rally their troops around them and show no mercy to their enemies, striking fiercely with both sword and bow."
get_hit_sound=groan.wav
die_sound=human-male-strong-die.ogg
[attack]
name=sword
type=blade
range=melee
damage=9
number=4
[animation]
[frame]
begin=-300
end=-100
image=ranger-attack1.png
[/frame]
[frame]
begin=-100
end=100
image=ranger-attack2.png
sound=dagger-swish.wav
[/frame]
[/animation]
[/attack]
[attack]
name=bow
type=pierce
range=ranged
damage=11
number=3
[animation]
hits=no
[missile_frame]
begin=100
end=200
image=projectiles/missile-n.png
image_diagonal=projectiles/missile-ne.png
[/missile_frame]
[frame]
begin=-350
end=-150
image=ranger-ranged1.png
sound=bow-miss.ogg
[/frame]
[frame]
begin=-150
end=0
image=ranger-ranged2.png
[/frame]
[frame]
begin=0
end=100
image=ranger.png
[/frame]
[/animation]
[animation]
hits=yes
[missile_frame]
begin=100
end=200
image=projectiles/missile-n.png
image_diagonal=projectiles/missile-ne.png
[/missile_frame]
[frame]
begin=-350
end=-150
image=ranger-ranged1.png
sound=bow.ogg
[/frame]
[frame]
begin=-150
end=0
image=ranger-ranged2.png
[/frame]
[frame]
begin=0
end=100
image=ranger.png
[/frame]
[/animation]
[/attack]
[/unit]
[unit]
#textdomain wesnoth-utbs
id=Human Commander
name= _ "Human Commander"
race=human
image=ranger.png
[defend]
[frame]
begin=-150
end=150
image="ranger-defend.png"
[/frame]
[/defend]
hitpoints=72
movement_type=woodland
[movement_costs]
hills=1
sand=1
cave=2
[/movement_costs]
[defense]
swamp_water=50
forest=40
hills=50
sand=40
[/defense]
movement=6
experience=500
level=3
alignment=chaotic
advanceto=null
cost=60
[abilities]
{ABILITY_LEADERSHIP_LEVEL_3}
[/abilities]
usage=fighter
unit_description= _ "In this new harsh world, might often makes right and these commanders are strong enough to rise to positions of leadership. Leading small groups of warriors, commanders rally their troops around them and show no mercy to their enemies, striking fiercely with both sword and bow."
get_hit_sound=groan.wav
die_sound={SOUND_LIST:HUMAN_DIE}
[attack]
name=sword
type=blade
range=melee
damage=9
number=4
[animation]
[frame]
begin=-300
end=-100
image=ranger-attack1.png
[/frame]
[frame]
begin=-100
end=100
image=ranger-attack2.png
sound=dagger-swish.wav
[/frame]
[/animation]
[/attack]
[attack]
name=bow
type=pierce
range=ranged
damage=11
number=3
[animation]
hits=no
[missile_frame]
begin=100
end=200
image=projectiles/missile-n.png
image_diagonal=projectiles/missile-ne.png
[/missile_frame]
[frame]
begin=-350
end=-150
image=ranger-ranged1.png
sound=bow-miss.ogg
[/frame]
[frame]
begin=-150
end=0
image=ranger-ranged2.png
[/frame]
[frame]
begin=0
end=100
image=ranger.png
[/frame]
[/animation]
[animation]
hits=yes
[missile_frame]
begin=100
end=200
image=projectiles/missile-n.png
image_diagonal=projectiles/missile-ne.png
[/missile_frame]
[frame]
begin=-350
end=-150
image=ranger-ranged1.png
sound=bow.ogg
[/frame]
[frame]
begin=-150
end=0
image=ranger-ranged2.png
[/frame]
[frame]
begin=0
end=100
image=ranger.png
[/frame]
[/animation]
[/attack]
[/unit]

View file

@ -1,116 +1,116 @@
[unit]
#textdomain wesnoth
id=Necromancer2
name= _ "Necromancer"
race=human
image="undead-sorcerer2.png"
[defend]
[frame]
begin=-150
end=150
image="undead-sorcerer2-defence.png"
[/frame]
[/defend]
hitpoints=75
movement_type=smallfoot
movement=5
experience=80
level=3
alignment=chaotic
advanceto=null
{AMLA_TOUGH 3}
cost=38
usage=mixed fighter
unit_description= _ "One of the greatest circles of what is considered 'black magic' is the art of necromancy, the terrible ability to awaken the dead with false life. It was a discovery that had terrible ramifications and caused humanity's condemnation of black magic, for it has given fear a vast new arsenal.
This ability, in all aspects, is the first step towards cheating death of its ultimate prize. It is the highest degree of power a dark mage can attain without losing grip on humanity itself, but pales to the lethal power wielded by Liches. Their mortal bodies are also made sturdier by their magic, in contrast to the frail decayed form of a Lich.
Special Notes: the necromancer's ranged attacks are magical and always have a high chance of hitting an opponent. The staff of a necromancer is marked with the plague, and any foe struck down by it will rise again in unlife."
get_hit_sound=human-male-strong-hit.ogg
die_sound=human-male-strong-die.ogg
[attack]
name=staff
type=impact
range=melee
damage=6
number=3
[specials]
{WEAPON_SPECIAL_PLAGUE_TYPE (Walking Corpse)}
[/specials]
icon=attacks/plaguestaff.png
[animation]
[frame]
begin=-100
end=-100
image="undead-sorcerer2-staff1.png"
sound=staff.wav
[/frame]
[frame]
begin=-100
end=100
image="undead-sorcerer2-staff2.png"
[/frame]
[/animation]
[/attack]
[attack]
name=chill wave
type=cold
[specials]
{WEAPON_SPECIAL_MAGICAL}
[/specials]
range=ranged
damage=15
number=2
icon=attacks/dark-missile.png
[animation]
hits=no
[missile_frame]
begin=-200
end=0
image="projectiles/darkmissile-n.png"
image_diagonal="projectiles/darkmissile-ne.png"
[/missile_frame]
[frame]
begin=-400
end=-300
image="undead-sorcerer2-ranged1.png"
[/frame]
[frame]
begin=-300
end=-200
image="undead-sorcerer2-ranged2.png"
[/frame]
[frame]
sound=magic-dark-big-miss.ogg
begin=-200
end=0
image="undead-sorcerer2-ranged2.png"
[/frame]
[/animation]
[animation]
hits=yes
[missile_frame]
begin=-200
end=0
image="projectiles/darkmissile-n.png"
image_diagonal="projectiles/darkmissile-ne.png"
[/missile_frame]
[frame]
begin=-400
end=-300
image="undead-sorcerer2-ranged1.png"
[/frame]
[frame]
begin=-300
end=-200
image="undead-sorcerer2-ranged2.png"
[/frame]
[frame]
sound=magic-dark-big.ogg
begin=-200
end=0
image="undead-sorcerer2-ranged2.png"
[/frame]
[/animation]
[/attack]
[/unit]
[unit]
#textdomain wesnoth
id=Necromancer2
name= _ "Necromancer"
race=human
image="undead-sorcerer2.png"
[defend]
[frame]
begin=-150
end=150
image="undead-sorcerer2-defence.png"
[/frame]
[/defend]
hitpoints=75
movement_type=smallfoot
movement=5
experience=80
level=3
alignment=chaotic
advanceto=null
{AMLA_TOUGH 3}
cost=38
usage=mixed fighter
unit_description= _ "One of the greatest circles of what is considered 'black magic' is the art of necromancy, the terrible ability to awaken the dead with false life. It was a discovery that had terrible ramifications and caused humanity's condemnation of black magic, for it has given fear a vast new arsenal.
This ability, in all aspects, is the first step towards cheating death of its ultimate prize. It is the highest degree of power a dark mage can attain without losing grip on humanity itself, but pales to the lethal power wielded by Liches. Their mortal bodies are also made sturdier by their magic, in contrast to the frail decayed form of a Lich.
Special Notes: the necromancer's ranged attacks are magical and always have a high chance of hitting an opponent. The staff of a necromancer is marked with the plague, and any foe struck down by it will rise again in unlife."
get_hit_sound={SOUND_LIST:HUMAN_HIT}
die_sound={SOUND_LIST:HUMAN_DIE}
[attack]
name=staff
type=impact
range=melee
damage=6
number=3
[specials]
{WEAPON_SPECIAL_PLAGUE_TYPE (Walking Corpse)}
[/specials]
icon=attacks/plaguestaff.png
[animation]
[frame]
begin=-100
end=-100
image="undead-sorcerer2-staff1.png"
sound=staff.wav
[/frame]
[frame]
begin=-100
end=100
image="undead-sorcerer2-staff2.png"
[/frame]
[/animation]
[/attack]
[attack]
name=chill wave
type=cold
[specials]
{WEAPON_SPECIAL_MAGICAL}
[/specials]
range=ranged
damage=15
number=2
icon=attacks/dark-missile.png
[animation]
hits=no
[missile_frame]
begin=-200
end=0
image="projectiles/darkmissile-n.png"
image_diagonal="projectiles/darkmissile-ne.png"
[/missile_frame]
[frame]
begin=-400
end=-300
image="undead-sorcerer2-ranged1.png"
[/frame]
[frame]
begin=-300
end=-200
image="undead-sorcerer2-ranged2.png"
[/frame]
[frame]
sound=magic-dark-big-miss.ogg
begin=-200
end=0
image="undead-sorcerer2-ranged2.png"
[/frame]
[/animation]
[animation]
hits=yes
[missile_frame]
begin=-200
end=0
image="projectiles/darkmissile-n.png"
image_diagonal="projectiles/darkmissile-ne.png"
[/missile_frame]
[frame]
begin=-400
end=-300
image="undead-sorcerer2-ranged1.png"
[/frame]
[frame]
begin=-300
end=-200
image="undead-sorcerer2-ranged2.png"
[/frame]
[frame]
sound=magic-dark-big.ogg
begin=-200
end=0
image="undead-sorcerer2-ranged2.png"
[/frame]
[/animation]
[/attack]
[/unit]