New human hit and death sounds, finally!
Will work on possible weak and strong versions later.
This commit is contained in:
parent
121a117d96
commit
64adf961d0
61 changed files with 436 additions and 436 deletions
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@ -19,8 +19,8 @@
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unit_description= _ "Grand Knights have reached the acme of skill with sword and lance. Wearing full plate, and riding steeds bred more for power than for speed, these warriors form the core of any serious cavalry force. A grand knight at the head of a charge is a terrifying sight for infantry, and is often enough to break right through a defensive line." + _ "
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Special Notes:"+{SPECIAL_NOTES_CHARGE}
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get_hit_sound=human-male-strong-hit.ogg
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die_sound=human-male-strong-die.ogg
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get_hit_sound={SOUND_LIST:HUMAN_HIT}
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die_sound={SOUND_LIST:HUMAN_DIE}
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[attack]
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name=sword
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icon=attacks/human-greatsword.png
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@ -18,8 +18,8 @@
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unit_description= _ "Horsemen of skill and discipline are promoted to Knights. Veterans of combat, they have seen the often-fatal results of a failed charge, and have learnt discretion in its use. Knights, therefore, carry swords in their armament, and practice tactics which, although requiring of much more patience, are far safer than a charge. Their lances are still at the ready, however, and growing experience with these weapons is only to their benefit." + _ "
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Special Notes:"+{SPECIAL_NOTES_CHARGE}
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get_hit_sound=human-male-strong-hit.ogg
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die_sound=human-male-strong-die.ogg
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get_hit_sound={SOUND_LIST:HUMAN_HIT}
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die_sound={SOUND_LIST:HUMAN_DIE}
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[attack]
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name=sword
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icon=attacks/human-sword.png
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@ -19,8 +19,8 @@
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unit_description= _ "Lancers are some of the bravest and most feared riders in all of Wesnoth. Clad in minimal armor, they free themselves to ride swiftly, faster than any of their peers. The daring tactics they employ are a double-edged sword, often winning either glory, or a swift death. Lancers excel in hunting down infantrymen who've made the mistake of breaking formation, and in piercing defensive lines. However, they have limited use in defense." + _ "
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Special Notes:"+{SPECIAL_NOTES_CHARGE}
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get_hit_sound=human-male-hit.ogg
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die_sound=human-male-die.ogg
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get_hit_sound={SOUND_LIST:HUMAN_HIT}
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die_sound={SOUND_LIST:HUMAN_DIE}
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[attack]
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name=lance
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type=pierce
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@ -19,8 +19,8 @@
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unit_description= _ "Knights of the highest virtue, Paladins have sworn themselves to monastic orders, pledging their might to the cause of righteousness. Though not as imposing on the battlefield as a Grand Knight, a Paladin is a powerful force in combat, and their piety grants them other gifts. A Paladin is a bane to the unworldly, and has trained in ministering to the wounds of his comrades.
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Special Notes:"+{SPECIAL_NOTES_CHARGE}+{SPECIAL_NOTES_HOLY}+{SPECIAL_NOTES_HEALS}
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get_hit_sound=human-male-strong-hit.ogg
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die_sound=human-male-strong-die.ogg
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get_hit_sound={SOUND_LIST:HUMAN_HIT}
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die_sound={SOUND_LIST:HUMAN_DIE}
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[resistance]
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holy=40
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[/resistance]
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@ -18,8 +18,8 @@
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unit_description= _ "Often hailing from the rather untamed regions of Wesnoth, Horsemen are trained from childhood to ride and to follow a strict code of honor. A charge made by a horseman is a powerful but reckless tactic, the worth of which has been proven time and time again on the battlefield. Horsemen excel against most infantry, especially those who have fallen out of line, but must take care against both spearmen and archers, for whom their large size and momentum provide inviting targets." + _ "
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Special Notes:"+{SPECIAL_NOTES_CHARGE}
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get_hit_sound=human-male-hit.ogg
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die_sound=human-male-die.ogg
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get_hit_sound={SOUND_LIST:HUMAN_HIT}
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die_sound={SOUND_LIST:HUMAN_DIE}
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[attack]
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name=spear
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type=pierce
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@ -16,8 +16,8 @@
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cost=15
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usage=archer
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unit_description= _ "The use of archery in shooting something other than game was seen from its inception, and archers have been indispensable in warfare since time immemorial. Usually of humble origins, hailing from the peasantry or the odd woodsman, bowmen have reasonable prowess with both a bow and a short sword, and are very common on the battlefield."
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get_hit_sound=human-male-weak-hit.ogg
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die_sound=human-male-weak-die.ogg
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get_hit_sound={SOUND_LIST:HUMAN_HIT}
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die_sound={SOUND_LIST:HUMAN_DIE}
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[death]
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[frame]
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begin=0
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@ -16,8 +16,8 @@
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#extra resistance for these units
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usage=scout
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unit_description= _ "A triumphant sight on the battlefield, cavaliers are masters at the use of both sword and crossbow from horseback. Their facility with ranged weapons allows them to strike at many a foe with impunity, and their mettle has turned the tide of some of the greatest battles in known history."
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get_hit_sound=human-male-strong-hit.ogg
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die_sound=human-male-strong-die.ogg
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get_hit_sound={SOUND_LIST:HUMAN_HIT}
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die_sound={SOUND_LIST:HUMAN_DIE}
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[movement_anim]
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[frame]
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begin=0
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@ -18,8 +18,8 @@
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unit_description= _ "Cavalrymen are distinguished from horsemen by their tactics and equipment. A cavalryman wears heavier armor, and carries a sword and shield, rather than a lance. Their tactics do not include charging, but instead maneuvers like hit and run slashes with their sword, using both horse and rider as an effective tool of melee.
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Cavalrymen are very useful for taking and holding positions on open ground, for screening friendly soldiers, and also for scoutwork."
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get_hit_sound=human-male-hit.ogg
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die_sound=human-male-die.ogg
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get_hit_sound={SOUND_LIST:HUMAN_HIT}
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die_sound={SOUND_LIST:HUMAN_DIE}
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[movement_anim]
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[frame]
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begin=0
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@ -16,8 +16,8 @@
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#extra resistance for these units
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usage=scout
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unit_description= _ "The more talented cavalrymen in the armies of Wesnoth are trained in the use of the crossbow, and outfitted with much more powerful steeds. Well-armored, and skilled in the use of their swords, these soldiers can drive forward and hold the ground they take. Their mobility and resilience make them of great value on the battlefield."
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get_hit_sound=human-male-hit.ogg
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die_sound=human-male-die.ogg
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get_hit_sound={SOUND_LIST:HUMAN_HIT}
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die_sound={SOUND_LIST:HUMAN_DIE}
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[movement_anim]
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[frame]
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begin=0
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@ -17,8 +17,8 @@
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Experienced fencers, who often look the part of nobility if not always actually of noble birth, carry with them a small crossbow that is easily concealed under a coat or cape. Slow to load and often thought dishonorable to use, it is in fact very useful, and those of their ranks who live long enough to be veterans typically do so by making such concessions to utility and survival.
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Special Notes:"+{SPECIAL_NOTES_SKIRMISHER}
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get_hit_sound=human-male-hit.ogg
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die_sound=human-male-die.ogg
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get_hit_sound={SOUND_LIST:HUMAN_HIT}
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die_sound={SOUND_LIST:HUMAN_DIE}
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[defend]
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[frame]
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begin=-150
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@ -18,8 +18,8 @@
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Outfitted with only a dagger and rapier, fencers are light on their feet and useful in many situations where their armor-bound peers are at a disadvantage. They relish, often literally, in dancing circles around troops like heavy infantry, in mockery of the price they pay for their full plate.
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Special Notes:"+{SPECIAL_NOTES_SKIRMISHER}
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get_hit_sound=human-male-weak-hit.ogg
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die_sound=human-male-weak-die.ogg
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get_hit_sound={SOUND_LIST:HUMAN_HIT}
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die_sound={SOUND_LIST:HUMAN_DIE}
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[abilities]
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{ABILITY_SKIRMISHER}
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[/abilities]
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@ -25,8 +25,8 @@
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unit_description= _ "As the leaders of their armies, Generals are responsible for the protection of large or important areas in the kingdoms they swore fealty to. Their training and experience suffice to carry out these orders.
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Special Notes:"+{SPECIAL_NOTES_LEADERSHIP}
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get_hit_sound=human-male-strong-hit.ogg
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die_sound=human-male-strong-die.ogg
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get_hit_sound={SOUND_LIST:HUMAN_HIT}
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die_sound={SOUND_LIST:HUMAN_DIE}
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[defend]
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[frame]
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begin=-150
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@ -1,114 +1,114 @@
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[unit]
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id=Grand Marshal
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name= _ "Grand Marshal"
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race=human
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image="units/human-loyalists/marshal.png"
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image_leading="units/human-loyalists/marshal-leading.png"
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#ifdef CAMPAIGN_EASTERN_INVASION
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profile=portraits/gweddry.png
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#endif
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{MAGENTA_IS_THE_TEAM_COLOR}
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hitpoints=68
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movement_type=smallfoot
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movement=6
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experience=100
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level=4
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alignment=lawful
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advanceto=null
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{AMLA_TOUGH 3}
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cost=66
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usage=fighter
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unit_description= _ "The rank of Grand Marshal is one of the most esteemed in the armies of humanity, and those who bear its title have surpassed many trials by fire, proving their tactical facility and their considerable mettle at personal combat.
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Special Notes:"+{SPECIAL_NOTES_LEADERSHIP}
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get_hit_sound=human-male-strong-hit.ogg
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die_sound=human-male-strong-die.ogg
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[defend]
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[frame]
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begin=-150
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end=150
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image="units/human-loyalists/marshal-defend.png"
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[/frame]
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[/defend]
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[resistance]
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blade=80
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pierce=80
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impact=80
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[/resistance]
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[abilities]
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{ABILITY_LEADERSHIP_LEVEL_4}
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[/abilities]
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[attack]
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name=sword
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icon=attacks/human-greatsword.png
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type=blade
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range=melee
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damage=10
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number=4
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[animation]
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hits=no
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[frame]
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begin=-200
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end=-100
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image="units/human-loyalists/marshal-attack-sword1.png"
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[/frame]
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[frame]
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begin=-100
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end=100
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image="units/human-loyalists/marshal-attack-sword2.png"
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sound={SOUND_LIST:MISS}
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[/frame]
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[/animation]
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[animation]
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hits=yes
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[frame]
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begin=-200
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end=-100
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image="units/human-loyalists/marshal-attack-sword1.png"
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[/frame]
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[frame]
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begin=-100
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end=100
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image="units/human-loyalists/marshal-attack-sword2.png"
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sound={SOUND_LIST:SWORD_SWISH}
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[/frame]
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[/animation]
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[/attack]
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[attack]
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name=crossbow
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type=pierce
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range=ranged
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damage=8
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number=3
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[animation]
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hits=no
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[missile_frame]
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begin=-100
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end=0
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image="projectiles/missile-n.png"
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image_diagonal="projectiles/missile-ne.png"
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[/missile_frame]
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[frame]
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begin=-350
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end=50
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image="units/human-loyalists/marshal-attack-crossbow.png"
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sound=crossbow-miss.ogg
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[/frame]
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[/animation]
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[animation]
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hits=yes
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[missile_frame]
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begin=-100
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end=0
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image="projectiles/missile-n.png"
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image_diagonal="projectiles/missile-ne.png"
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[/missile_frame]
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[frame]
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begin=-350
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end=50
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image="units/human-loyalists/marshal-attack-crossbow.png"
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sound=crossbow.ogg
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[/frame]
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[/animation]
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[/attack]
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[/unit]
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[unit]
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id=Grand Marshal
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name= _ "Grand Marshal"
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race=human
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image="units/human-loyalists/marshal.png"
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image_leading="units/human-loyalists/marshal-leading.png"
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#ifdef CAMPAIGN_EASTERN_INVASION
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profile=portraits/gweddry.png
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#endif
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{MAGENTA_IS_THE_TEAM_COLOR}
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hitpoints=68
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movement_type=smallfoot
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movement=6
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experience=100
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level=4
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alignment=lawful
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advanceto=null
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{AMLA_TOUGH 3}
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cost=66
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usage=fighter
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unit_description= _ "The rank of Grand Marshal is one of the most esteemed in the armies of humanity, and those who bear its title have surpassed many trials by fire, proving their tactical facility and their considerable mettle at personal combat.
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Special Notes:"+{SPECIAL_NOTES_LEADERSHIP}
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get_hit_sound={SOUND_LIST:HUMAN_HIT}
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die_sound={SOUND_LIST:HUMAN_DIE}
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[defend]
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[frame]
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begin=-150
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end=150
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image="units/human-loyalists/marshal-defend.png"
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[/frame]
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[/defend]
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[resistance]
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blade=80
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pierce=80
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impact=80
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[/resistance]
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[abilities]
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{ABILITY_LEADERSHIP_LEVEL_4}
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[/abilities]
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[attack]
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name=sword
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icon=attacks/human-greatsword.png
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type=blade
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range=melee
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damage=10
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number=4
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[animation]
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hits=no
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[frame]
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begin=-200
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end=-100
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image="units/human-loyalists/marshal-attack-sword1.png"
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[/frame]
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[frame]
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begin=-100
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end=100
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image="units/human-loyalists/marshal-attack-sword2.png"
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sound={SOUND_LIST:MISS}
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[/frame]
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[/animation]
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[animation]
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hits=yes
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[frame]
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begin=-200
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end=-100
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image="units/human-loyalists/marshal-attack-sword1.png"
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[/frame]
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[frame]
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begin=-100
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end=100
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image="units/human-loyalists/marshal-attack-sword2.png"
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sound={SOUND_LIST:SWORD_SWISH}
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[/frame]
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[/animation]
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[/attack]
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[attack]
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name=crossbow
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type=pierce
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range=ranged
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damage=8
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number=3
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[animation]
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hits=no
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[missile_frame]
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begin=-100
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end=0
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image="projectiles/missile-n.png"
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image_diagonal="projectiles/missile-ne.png"
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[/missile_frame]
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[frame]
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begin=-350
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end=50
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image="units/human-loyalists/marshal-attack-crossbow.png"
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sound=crossbow-miss.ogg
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[/frame]
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[/animation]
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[animation]
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hits=yes
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[missile_frame]
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begin=-100
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end=0
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image="projectiles/missile-n.png"
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image_diagonal="projectiles/missile-ne.png"
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[/missile_frame]
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[frame]
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begin=-350
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end=50
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image="units/human-loyalists/marshal-attack-crossbow.png"
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sound=crossbow.ogg
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[/frame]
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[/animation]
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[/attack]
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[/unit]
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However, a halberd is notably more expensive to craft than a spear, and in the hands of a novice, much less effective. In the armies of Wesnoth, it is customary only to grant these weapons to veteran pikemen, who have proven that they have the skill to employ them properly on the field of war.
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Special Notes:"+{SPECIAL_NOTES_FIRSTSTRIKE}
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get_hit_sound=human-male-strong-hit.ogg
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die_sound=human-male-strong-die.ogg
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get_hit_sound={SOUND_LIST:HUMAN_HIT}
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die_sound={SOUND_LIST:HUMAN_DIE}
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[defend]
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[frame]
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begin=-150
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advanceto=Shock Trooper
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cost=19
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unit_description= _ "Heavy infantry are an unusual choice for outfitting troops. They are very difficult to send afield in war, and are typically useful only in the defense of the city or castle in which they are stationed. Clad head to toe in full plate, and armed with large maces, heavy infantry excel at their sole purpose of melee combat. A few of them in the center of a line will shore up its strength considerably. The downsides to this are obvious, both in the weight of the metal, and the great care that must be taken of it, but in certain situations, these troops are well worth the trade-offs."
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get_hit_sound=human-male-hit.ogg
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die_sound=human-male-die.ogg
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get_hit_sound={SOUND_LIST:HUMAN_HIT}
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die_sound={SOUND_LIST:HUMAN_DIE}
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usage=fighter
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[defend]
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[frame]
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unit_description= _ "Iron Maulers are given their name for reasons which are all too obvious. The men within these suits of armor can match ogres in contests of strength, and are marked as the champions of the castle guards in which they serve. They are, however, expensive to maintain, and cannot be sent to distant battles without a full convoy of servants to support them.
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Though staggering in melee combat, there are many drawbacks to being outfitted in this way; Iron Maulers tire easily, and know all too well that they cannot run on the battlefield. Too often have they seen a distant comrade fall, yet were powerless to reach the scene in time to help."
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get_hit_sound=human-male-strong-hit.ogg
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die_sound=human-male-strong-die.ogg
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get_hit_sound={SOUND_LIST:HUMAN_HIT}
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die_sound={SOUND_LIST:HUMAN_DIE}
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usage=fighter
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[defend]
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[frame]
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@ -1,106 +1,106 @@
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[unit]
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id=Javelineer
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name= _ "Javelineer"
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race=human
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image="units/human-loyalists/javelineer.png"
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profile="portraits/core/Jason_Lutes/human-javelineer.png"
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hitpoints=48
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movement_type=smallfoot
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movement=5
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experience=100
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level=2
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alignment=lawful
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advanceto=null
|
||||
{AMLA_TOUGH 3}
|
||||
cost=25
|
||||
usage=fighter
|
||||
unit_description= _ "Spearmen almost always equip themselves with a few javelins, to harry, if not kill, enemies at range. Some, however, take to them rather well, finding that they have a natural talent in their use. Javelineers are a valuable asset to an army, being able to supplement their skill in melee combat with an ability to handle distant foes. They can hurl javelins into enemy ranks from a distance, often without retribution, and still hold their ground in melee.
|
||||
|
||||
Special Notes:"+{SPECIAL_NOTES_FIRSTSTRIKE}
|
||||
get_hit_sound=human-male-hit.ogg
|
||||
die_sound=human-male-die.ogg
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="units/human-loyalists/javelineer-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
[resistance]
|
||||
pierce=60
|
||||
[/resistance]
|
||||
[attack]
|
||||
name=spear
|
||||
type=pierce
|
||||
range=melee
|
||||
damage=8
|
||||
number=3
|
||||
[specials]
|
||||
{WEAPON_SPECIAL_FIRSTSTRIKE}
|
||||
[/specials]
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=-60
|
||||
image="units/human-loyalists/javelineer-attack-melee-1.png"
|
||||
sound=spear.wav
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-60
|
||||
end=-10
|
||||
image="units/human-loyalists/javelineer-attack-melee-2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-10
|
||||
end=60
|
||||
image="units/human-loyalists/javelineer-attack-melee-3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=60
|
||||
end=100
|
||||
image="units/human-loyalists/javelineer-attack-melee-1.png"
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
name=spear
|
||||
type=pierce
|
||||
range=ranged
|
||||
damage=11
|
||||
number=2
|
||||
[animation]
|
||||
[missile_frame]
|
||||
begin=-120
|
||||
end=0
|
||||
image="projectiles/spear-n.png"
|
||||
image_diagonal="projectiles/spear-ne.png"
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-210
|
||||
end=-160
|
||||
image="units/human-loyalists/javelineer-attack-ranged-1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-160
|
||||
end=-110
|
||||
image="units/human-loyalists/javelineer-attack-ranged-2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-110
|
||||
end=-100
|
||||
image="units/human-loyalists/javelineer-attack-ranged-3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=-50
|
||||
image="units/human-loyalists/javelineer-attack-ranged-3.png"
|
||||
sound=spear.wav
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-50
|
||||
end=100
|
||||
image="units/human-loyalists/javelineer-attack-ranged-4.png"
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/unit]
|
||||
[unit]
|
||||
id=Javelineer
|
||||
name= _ "Javelineer"
|
||||
race=human
|
||||
image="units/human-loyalists/javelineer.png"
|
||||
profile="portraits/core/Jason_Lutes/human-javelineer.png"
|
||||
hitpoints=48
|
||||
movement_type=smallfoot
|
||||
movement=5
|
||||
experience=100
|
||||
level=2
|
||||
alignment=lawful
|
||||
advanceto=null
|
||||
{AMLA_TOUGH 3}
|
||||
cost=25
|
||||
usage=fighter
|
||||
unit_description= _ "Spearmen almost always equip themselves with a few javelins, to harry, if not kill, enemies at range. Some, however, take to them rather well, finding that they have a natural talent in their use. Javelineers are a valuable asset to an army, being able to supplement their skill in melee combat with an ability to handle distant foes. They can hurl javelins into enemy ranks from a distance, often without retribution, and still hold their ground in melee.
|
||||
|
||||
Special Notes:"+{SPECIAL_NOTES_FIRSTSTRIKE}
|
||||
get_hit_sound={SOUND_LIST:HUMAN_HIT}
|
||||
die_sound={SOUND_LIST:HUMAN_DIE}
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="units/human-loyalists/javelineer-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
[resistance]
|
||||
pierce=60
|
||||
[/resistance]
|
||||
[attack]
|
||||
name=spear
|
||||
type=pierce
|
||||
range=melee
|
||||
damage=8
|
||||
number=3
|
||||
[specials]
|
||||
{WEAPON_SPECIAL_FIRSTSTRIKE}
|
||||
[/specials]
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=-60
|
||||
image="units/human-loyalists/javelineer-attack-melee-1.png"
|
||||
sound=spear.wav
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-60
|
||||
end=-10
|
||||
image="units/human-loyalists/javelineer-attack-melee-2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-10
|
||||
end=60
|
||||
image="units/human-loyalists/javelineer-attack-melee-3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=60
|
||||
end=100
|
||||
image="units/human-loyalists/javelineer-attack-melee-1.png"
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
name=spear
|
||||
type=pierce
|
||||
range=ranged
|
||||
damage=11
|
||||
number=2
|
||||
[animation]
|
||||
[missile_frame]
|
||||
begin=-120
|
||||
end=0
|
||||
image="projectiles/spear-n.png"
|
||||
image_diagonal="projectiles/spear-ne.png"
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-210
|
||||
end=-160
|
||||
image="units/human-loyalists/javelineer-attack-ranged-1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-160
|
||||
end=-110
|
||||
image="units/human-loyalists/javelineer-attack-ranged-2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-110
|
||||
end=-100
|
||||
image="units/human-loyalists/javelineer-attack-ranged-3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=-50
|
||||
image="units/human-loyalists/javelineer-attack-ranged-3.png"
|
||||
sound=spear.wav
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-50
|
||||
end=100
|
||||
image="units/human-loyalists/javelineer-attack-ranged-4.png"
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/unit]
|
||||
|
|
|
@ -22,8 +22,8 @@
|
|||
unit_description= _ "Trained at swords and crossbows, Lieutenants lead small groups of human soldiers, coordinating their attacks.
|
||||
|
||||
Special Notes:"+{SPECIAL_NOTES_LEADERSHIP}
|
||||
get_hit_sound=human-male-hit.ogg
|
||||
die_sound=human-male-die.ogg
|
||||
get_hit_sound={SOUND_LIST:HUMAN_HIT}
|
||||
die_sound={SOUND_LIST:HUMAN_DIE}
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
|
|
|
@ -16,8 +16,8 @@
|
|||
cost=26
|
||||
usage=archer
|
||||
unit_description= _ "Longbows are forbidden to beginning archers simply by merit of physical law. It takes great strength to draw one, and the added range and power are useless unless one has good aim with the weapon, a gift that beginners certainly lack. Longbowmen carry their weaponry as a badge of pride, and most bowmen look forward to the day they can begin using one."
|
||||
get_hit_sound=human-male-hit.ogg
|
||||
die_sound=human-male-die.ogg
|
||||
get_hit_sound={SOUND_LIST:HUMAN_HIT}
|
||||
die_sound={SOUND_LIST:HUMAN_DIE}
|
||||
[attack]
|
||||
name=sword
|
||||
icon=attacks/human-sword.png
|
||||
|
|
|
@ -17,8 +17,8 @@
|
|||
cost=46
|
||||
usage=archer
|
||||
unit_description= _ "Master bowmen have reached the zenith of their art, inasmuch as any man is capable. Armed with both a sword, and a great yew bow, these warriors crown battalions of archers with their presence, bringing down many a foe with their well-aimed shots. Their skill with the sword is also not to be discounted; they are easily as good with it as any novice swordsman. Of the many races in the world, only the elves surpass humanity in archery, and their human counterparts have speculated, perhaps in envy, that this is only by dint of age."
|
||||
get_hit_sound=human-male-hit.ogg
|
||||
die_sound=human-male-die.ogg
|
||||
get_hit_sound={SOUND_LIST:HUMAN_HIT}
|
||||
die_sound={SOUND_LIST:HUMAN_DIE}
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
|
|
|
@ -1,102 +1,102 @@
|
|||
[unit]
|
||||
id=Master at Arms
|
||||
name= _ "Master at Arms"
|
||||
race=human
|
||||
image="units/human-loyalists/master-at-arms.png"
|
||||
#image_defensive="units/human-loyalists/master-at-arms.png"
|
||||
hitpoints=57
|
||||
movement_type=elusivefoot
|
||||
movement=7
|
||||
experience=100
|
||||
level=3
|
||||
alignment=lawful
|
||||
advanceto=null
|
||||
{AMLA_TOUGH 3}
|
||||
cost=44
|
||||
usage=mixed fighter
|
||||
unit_description= _ "Master fencers have an envied place in life. Though theirs is a reckless and dangerous way of life, they have reached the time wherein they reap its rewards. Famed for their skill, and their rakish manner, these gentlemen have the bearing of natural aristocrats, and are followed by the eyes of many a high born lady.
|
||||
|
||||
They usually have the luxury of choosing their appointments, and are free to roam the land should they so choose. Often, they will be found as the captains of a castle guard, or as the master of a military academy, positions in which their flamboyant nature is not only accepted, but is perhaps even useful.
|
||||
|
||||
Special Notes:"+{SPECIAL_NOTES_SKIRMISHER}
|
||||
get_hit_sound=human-male-strong-hit.ogg
|
||||
die_sound=human-male-strong-die.ogg
|
||||
#[death]
|
||||
#[frame]
|
||||
#begin=0
|
||||
#end=200
|
||||
#image="units/human-loyalists/duelist-die-1.png"
|
||||
#[/frame]
|
||||
#[frame]
|
||||
#begin=200
|
||||
#end=400
|
||||
#image="units/human-loyalists/duelist-die-2.png"
|
||||
#[/frame]
|
||||
#[/death]
|
||||
[abilities]
|
||||
{ABILITY_SKIRMISHER}
|
||||
[/abilities]
|
||||
[attack]
|
||||
name=sabre
|
||||
icon=attacks/human-sabre.png
|
||||
type=blade
|
||||
range=melee
|
||||
damage=7
|
||||
number=5
|
||||
[animation]
|
||||
hits=no
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image="units/human-loyalists/master-at-arms.png"
|
||||
sound={SOUND_LIST:MISS}
|
||||
[/frame]
|
||||
[/animation]
|
||||
[animation]
|
||||
hits=yes
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image="units/human-loyalists/master-at-arms.png"
|
||||
sound={SOUND_LIST:SWORD_SWISH}
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
name=crossbow
|
||||
type=pierce
|
||||
range=ranged
|
||||
damage=20
|
||||
number=1
|
||||
[animation]
|
||||
hits=no
|
||||
[missile_frame]
|
||||
begin=-50
|
||||
end=0
|
||||
image="projectiles/bullet.png"
|
||||
image_diagonal="projectiles/bullet.png"
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-350
|
||||
end=50
|
||||
image="units/human-loyalists/master-at-arms.png"
|
||||
sound=crossbow-miss.ogg
|
||||
[/frame]
|
||||
[/animation]
|
||||
[animation]
|
||||
hits=yes
|
||||
[missile_frame]
|
||||
begin=-50
|
||||
end=0
|
||||
image="projectiles/bullet.png"
|
||||
image_diagonal="projectiles/bullet.png"
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-350
|
||||
end=50
|
||||
image="units/human-loyalists/master-at-arms.png"
|
||||
sound=crossbow.ogg
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/unit]
|
||||
[unit]
|
||||
id=Master at Arms
|
||||
name= _ "Master at Arms"
|
||||
race=human
|
||||
image="units/human-loyalists/master-at-arms.png"
|
||||
#image_defensive="units/human-loyalists/master-at-arms.png"
|
||||
hitpoints=57
|
||||
movement_type=elusivefoot
|
||||
movement=7
|
||||
experience=100
|
||||
level=3
|
||||
alignment=lawful
|
||||
advanceto=null
|
||||
{AMLA_TOUGH 3}
|
||||
cost=44
|
||||
usage=mixed fighter
|
||||
unit_description= _ "Master fencers have an envied place in life. Though theirs is a reckless and dangerous way of life, they have reached the time wherein they reap its rewards. Famed for their skill, and their rakish manner, these gentlemen have the bearing of natural aristocrats, and are followed by the eyes of many a high born lady.
|
||||
|
||||
They usually have the luxury of choosing their appointments, and are free to roam the land should they so choose. Often, they will be found as the captains of a castle guard, or as the master of a military academy, positions in which their flamboyant nature is not only accepted, but is perhaps even useful.
|
||||
|
||||
Special Notes:"+{SPECIAL_NOTES_SKIRMISHER}
|
||||
get_hit_sound={SOUND_LIST:HUMAN_HIT}
|
||||
die_sound={SOUND_LIST:HUMAN_DIE}
|
||||
#[death]
|
||||
#[frame]
|
||||
#begin=0
|
||||
#end=200
|
||||
#image="units/human-loyalists/duelist-die-1.png"
|
||||
#[/frame]
|
||||
#[frame]
|
||||
#begin=200
|
||||
#end=400
|
||||
#image="units/human-loyalists/duelist-die-2.png"
|
||||
#[/frame]
|
||||
#[/death]
|
||||
[abilities]
|
||||
{ABILITY_SKIRMISHER}
|
||||
[/abilities]
|
||||
[attack]
|
||||
name=sabre
|
||||
icon=attacks/human-sabre.png
|
||||
type=blade
|
||||
range=melee
|
||||
damage=7
|
||||
number=5
|
||||
[animation]
|
||||
hits=no
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image="units/human-loyalists/master-at-arms.png"
|
||||
sound={SOUND_LIST:MISS}
|
||||
[/frame]
|
||||
[/animation]
|
||||
[animation]
|
||||
hits=yes
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image="units/human-loyalists/master-at-arms.png"
|
||||
sound={SOUND_LIST:SWORD_SWISH}
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
name=crossbow
|
||||
type=pierce
|
||||
range=ranged
|
||||
damage=20
|
||||
number=1
|
||||
[animation]
|
||||
hits=no
|
||||
[missile_frame]
|
||||
begin=-50
|
||||
end=0
|
||||
image="projectiles/bullet.png"
|
||||
image_diagonal="projectiles/bullet.png"
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-350
|
||||
end=50
|
||||
image="units/human-loyalists/master-at-arms.png"
|
||||
sound=crossbow-miss.ogg
|
||||
[/frame]
|
||||
[/animation]
|
||||
[animation]
|
||||
hits=yes
|
||||
[missile_frame]
|
||||
begin=-50
|
||||
end=0
|
||||
image="projectiles/bullet.png"
|
||||
image_diagonal="projectiles/bullet.png"
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-350
|
||||
end=50
|
||||
image="units/human-loyalists/master-at-arms.png"
|
||||
sound=crossbow.ogg
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/unit]
|
||||
|
|
|
@ -17,8 +17,8 @@
|
|||
unit_description= _ "Promising spearmen in the armies of Wesnoth are often graduated to wielding pikes, and are outfitted with something far superior to the motley collection of leather armor they wore as recruits. A pike is a much longer weapon than a spear, and thus facilitates different combat tactics. A wall of pikemen is the bane of any cavalry charge, and with proper discipline and tactics, pikemen can also hold most infantry at bay.
|
||||
|
||||
Special Notes:"+{SPECIAL_NOTES_FIRSTSTRIKE}
|
||||
get_hit_sound=human-male-strong-hit.ogg
|
||||
die_sound=human-male-strong-die.ogg
|
||||
get_hit_sound={SOUND_LIST:HUMAN_HIT}
|
||||
die_sound={SOUND_LIST:HUMAN_DIE}
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
|
|
|
@ -16,8 +16,8 @@
|
|||
cost=43
|
||||
usage=fighter
|
||||
unit_description= _ "Royal Guards are picked from the best swordsmen in Wesnoth. Serving under any of the higher nobility, they function as bodyguards, and partly as a badge of office for their employers. A special force of Royal Guards is stationed at the capitol, guarding the palace grounds and the royal family. Because of their trusted relationship to their superiors, they, rather than mercenaries, are often deployed on missions of crucial import. Their reliability and mastery of close combat are their best assets, for which they are well-renowned."
|
||||
get_hit_sound=human-male-strong-hit.ogg
|
||||
die_sound=human-male-strong-die.ogg
|
||||
get_hit_sound={SOUND_LIST:HUMAN_HIT}
|
||||
die_sound={SOUND_LIST:HUMAN_DIE}
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
|
|
|
@ -18,8 +18,8 @@
|
|||
cost=20
|
||||
usage=fighter
|
||||
unit_description= _ "The Sergeant is an officer in the ranks of the Royal Army. Though academically trained, he will need some experience in the field before his leadership is sound and acknowledged."
|
||||
get_hit_sound=human-male-hit.ogg
|
||||
die_sound=human-male-die.ogg
|
||||
get_hit_sound={SOUND_LIST:HUMAN_HIT}
|
||||
die_sound={SOUND_LIST:HUMAN_DIE}
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
|
|
|
@ -12,8 +12,8 @@
|
|||
advanceto=Iron Mauler
|
||||
cost=35
|
||||
unit_description= _ "Shock troopers are the elite of the heavy infantry, and half of their use in war is simply a matter of intimidation. The only men who can enter their ranks are prodigiously well-built, and when clad in black plate brimming with spikes, they are a fearsome sight to behold. The sight of Shock Troopers breaking an enemy with their morning stars is often enough to shatter the morale of any opposition, who sometimes wonder if such armor covers monsters, rather than men. The drawback of such heavy armor is, of course, the time it takes to move into and out of combat."
|
||||
get_hit_sound=human-male-strong-hit.ogg
|
||||
die_sound=human-male-strong-die.ogg
|
||||
get_hit_sound={SOUND_LIST:HUMAN_HIT}
|
||||
die_sound={SOUND_LIST:HUMAN_DIE}
|
||||
usage=fighter
|
||||
[defend]
|
||||
[frame]
|
||||
|
|
|
@ -17,8 +17,8 @@
|
|||
unit_description= _ "Swords are, for many, an expensive luxury, and one which peasants can ill afford. Spears are much easier to make and will do well even without a head, though most can afford one. Clad in leather armor, and often armed with a shield and a few javelins, spearmen are the staple of most armies, often thrown into the front lines with only basic training.
|
||||
|
||||
Special Notes:"+{SPECIAL_NOTES_FIRSTSTRIKE}
|
||||
get_hit_sound=human-male-weak-hit.ogg
|
||||
die_sound=human-male-weak-die.ogg
|
||||
get_hit_sound={SOUND_LIST:HUMAN_HIT}
|
||||
die_sound={SOUND_LIST:HUMAN_DIE}
|
||||
[death]
|
||||
[frame]
|
||||
begin=0
|
||||
|
|
|
@ -15,8 +15,8 @@
|
|||
cost=25
|
||||
usage=fighter
|
||||
unit_description= _ "An experienced soldier will often save enough to equip a suit of scale or chain armor, and a sturdy broadsword. Though trading their spears for swords is often a somewhat jarring change, most spearmen will leap at the chance, knowing all too well the limitations of the weapon they are leaving behind. A sword is not without its own drawbacks, but is much more maneuverable than a spear, and much better in close quarters."
|
||||
get_hit_sound=human-male-strong-hit.ogg
|
||||
die_sound=human-male-strong-die.ogg
|
||||
get_hit_sound={SOUND_LIST:HUMAN_HIT}
|
||||
die_sound={SOUND_LIST:HUMAN_DIE}
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
|
|
|
@ -20,8 +20,8 @@ It is an irony that, with all the knowledge they have amassed and their unassumi
|
|||
Physically frail, and lacking familiarity with combat, magi do possess certain arts which are of great utility in battle.
|
||||
|
||||
Special Notes:"+{SPECIAL_NOTES_MAGICAL}
|
||||
get_hit_sound=human-male-weak-hit.ogg
|
||||
die_sound=human-male-weak-die.ogg
|
||||
get_hit_sound={SOUND_LIST:HUMAN_HIT}
|
||||
die_sound={SOUND_LIST:HUMAN_DIE}
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
|
@ -137,8 +137,8 @@ Special Notes:"+{SPECIAL_NOTES_MAGICAL}
|
|||
name= _ "female^Mage"
|
||||
gender=female
|
||||
image="units/human-magi/mage+female.png"
|
||||
get_hit_sound=human-fem-weak-hit.ogg
|
||||
die_sound=human-fem-weak-die.ogg
|
||||
get_hit_sound={SOUND_LIST:HUMAN_FEMALE_HIT}
|
||||
die_sound={SOUND_LIST:HUMAN_FEMALE_DIE}
|
||||
[defend]
|
||||
[frame]
|
||||
image="units/human-magi/mage+female-defend.png"
|
||||
|
|
|
@ -18,8 +18,8 @@
|
|||
Though not trained for any sort of combat, if need arises an Arch Mage can unleash the full power of their art, something which is not to be taken lightly.
|
||||
|
||||
Special Notes:"+{SPECIAL_NOTES_MAGICAL}
|
||||
get_hit_sound=human-male-hit.ogg
|
||||
die_sound=human-male-die.ogg
|
||||
get_hit_sound={SOUND_LIST:HUMAN_HIT}
|
||||
die_sound={SOUND_LIST:HUMAN_DIE}
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
|
@ -148,8 +148,8 @@ Special Notes:"+{SPECIAL_NOTES_MAGICAL}
|
|||
name= _ "female^Arch Mage"
|
||||
gender=female
|
||||
image="units/human-magi/arch-mage+female.png"
|
||||
get_hit_sound=human-fem-hit.ogg
|
||||
die_sound=human-fem-die.ogg
|
||||
get_hit_sound={SOUND_LIST:HUMAN_FEMALE_HIT}
|
||||
die_sound={SOUND_LIST:HUMAN_FEMALE_DIE}
|
||||
[defend]
|
||||
[frame]
|
||||
image="units/human-magi/arch-mage+female-defend.png"
|
||||
|
|
|
@ -19,8 +19,8 @@
|
|||
Though they are not warriors, by any means, the application of their art to combat is something that often causes other soldiers to stand aside in awe.
|
||||
|
||||
Special Notes:"+{SPECIAL_NOTES_MAGICAL}
|
||||
get_hit_sound=human-male-strong-hit.ogg
|
||||
die_sound=human-male-strong-die.ogg
|
||||
get_hit_sound={SOUND_LIST:HUMAN_HIT}
|
||||
die_sound={SOUND_LIST:HUMAN_DIE}
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
|
@ -136,8 +136,8 @@ Special Notes:"+{SPECIAL_NOTES_MAGICAL}
|
|||
name= _ "female^Great Mage"
|
||||
gender=female
|
||||
image="units/human-magi/great-mage+female.png"
|
||||
get_hit_sound=human-fem-strong-hit.ogg
|
||||
die_sound=human-fem-strong-die.ogg
|
||||
get_hit_sound={SOUND_LIST:HUMAN_FEMALE_HIT}
|
||||
die_sound={SOUND_LIST:HUMAN_FEMALE_DIE}
|
||||
[defend]
|
||||
[frame]
|
||||
image="units/human-magi/great-mage+female-defend.png"
|
||||
|
|
|
@ -18,8 +18,8 @@
|
|||
Though physically frail, and untrained as warriors, the 'Red Magi' have a number of tricks up their sleeves, including the gouts of fire which may have cemented their colloquial name.
|
||||
|
||||
Special Notes:"+{SPECIAL_NOTES_MAGICAL}
|
||||
get_hit_sound=human-male-weak-hit.ogg
|
||||
die_sound=human-male-weak-die.ogg
|
||||
get_hit_sound={SOUND_LIST:HUMAN_HIT}
|
||||
die_sound={SOUND_LIST:HUMAN_DIE}
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
|
@ -148,8 +148,8 @@ Special Notes:"+{SPECIAL_NOTES_MAGICAL}
|
|||
name= _ "female^Red Mage"
|
||||
gender=female
|
||||
image="units/human-magi/red-mage+female.png"
|
||||
get_hit_sound=human-fem-weak-hit.ogg
|
||||
die_sound=human-fem-weak-die.ogg
|
||||
get_hit_sound={SOUND_LIST:HUMAN_FEMALE_HIT}
|
||||
die_sound={SOUND_LIST:HUMAN_FEMALE_DIE}
|
||||
[defend]
|
||||
[frame]
|
||||
image="units/human-magi/red-mage+female-defend.png"
|
||||
|
|
|
@ -21,8 +21,8 @@ They have, in fact, their own order amongst the ranks of magi, an order which wi
|
|||
Silver magi are often more physically adept than other magi, and their skills are of undeniable use on the battlefield, if one can manage to coerce the mage into applying them.
|
||||
|
||||
Special Notes: Silver Magi are well-attuned to their magical natures and are highly resistant to non-physical damage."+{SPECIAL_NOTES_MAGICAL}+{SPECIAL_NOTES_TELEPORT}
|
||||
get_hit_sound=human-male-hit.ogg
|
||||
die_sound=human-male-die.ogg
|
||||
get_hit_sound={SOUND_LIST:HUMAN_HIT}
|
||||
die_sound={SOUND_LIST:HUMAN_DIE}
|
||||
[resistance]
|
||||
fire=50
|
||||
cold=50
|
||||
|
@ -158,8 +158,8 @@ Special Notes: Silver Magi are well-attuned to their magical natures and are hig
|
|||
name= _ "female^Silver Mage"
|
||||
gender=female
|
||||
image="units/human-magi/silver-mage+female.png"
|
||||
get_hit_sound=human-fem-hit.ogg
|
||||
die_sound=human-fem-die.ogg
|
||||
get_hit_sound={SOUND_LIST:HUMAN_FEMALE_HIT}
|
||||
die_sound={SOUND_LIST:HUMAN_FEMALE_DIE}
|
||||
[defend]
|
||||
[frame]
|
||||
image="units/human-magi/silver-mage+female-defend.png"
|
||||
|
|
|
@ -23,8 +23,8 @@
|
|||
Though not trained for combat, there is one enemy against which they are a potent ally. If need arises, they can call on the power of the Light to banish the unworldly from the mortal plane.
|
||||
|
||||
Special Notes:"+{SPECIAL_NOTES_MAGICAL}+{SPECIAL_NOTES_HOLY}+{SPECIAL_NOTES_CURES}
|
||||
get_hit_sound=human-male-weak-hit.ogg
|
||||
die_sound=human-male-weak-die.ogg
|
||||
get_hit_sound={SOUND_LIST:HUMAN_HIT}
|
||||
die_sound={SOUND_LIST:HUMAN_DIE}
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
|
@ -127,8 +127,8 @@ Special Notes:"+{SPECIAL_NOTES_MAGICAL}+{SPECIAL_NOTES_HOLY}+{SPECIAL_NOTES_CURE
|
|||
image="units/human-magi/white-mage+female.png"
|
||||
image_healing="units/human-magi/white-mage+female-magic1.png"
|
||||
image_halo_healing="units/human-magi/white-mage+female-magic1.png:100,white-mage+female-magic2.png:100,white-mage+female-magic3.png:100,white-mage+female-magic4.png:100,white-mage+female-magic5.png:100,white-mage+female-magic6.png:100"
|
||||
get_hit_sound=human-fem-weak-hit.ogg
|
||||
die_sound=human-fem-weak-die.ogg
|
||||
get_hit_sound={SOUND_LIST:HUMAN_FEMALE_HIT}
|
||||
die_sound={SOUND_LIST:HUMAN_FEMALE_DIE}
|
||||
[defend]
|
||||
[frame]
|
||||
image="units/human-magi/white-mage+female-defend.png"
|
||||
|
|
|
@ -25,8 +25,8 @@
|
|||
Following a strict code of piety and honor, these men and women work tirelessly to bring life and order to the troubled world in which they live.
|
||||
|
||||
Special Notes:"+{SPECIAL_NOTES_MAGICAL}+{SPECIAL_NOTES_HOLY}+{SPECIAL_NOTES_CURES}+{SPECIAL_NOTES_ILLUMINATES}
|
||||
get_hit_sound=human-male-hit.ogg
|
||||
die_sound=human-male-die.ogg
|
||||
get_hit_sound={SOUND_LIST:HUMAN_HIT}
|
||||
die_sound={SOUND_LIST:HUMAN_DIE}
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
|
@ -107,8 +107,8 @@ Special Notes:"+{SPECIAL_NOTES_MAGICAL}+{SPECIAL_NOTES_HOLY}+{SPECIAL_NOTES_CURE
|
|||
image="units/human-magi/white-cleric+female.png"
|
||||
image_healing="units/human-magi/white-cleric+female-magic1.png"
|
||||
image_halo_healing="units/human-magi/white-cleric+female-magic1.png:100,white-cleric+female-magic2.png:100,white-cleric+female-magic3.png:100,white-cleric+female-magic4.png:100,white-cleric+female-magic5.png:100,white-cleric+female-magic6.png:100"
|
||||
get_hit_sound=human-fem-hit.ogg
|
||||
die_sound=human-fem-die.ogg
|
||||
get_hit_sound={SOUND_LIST:HUMAN_FEMALE_HIT}
|
||||
die_sound={SOUND_LIST:HUMAN_FEMALE_DIE}
|
||||
[defend]
|
||||
[frame]
|
||||
image="units/human-magi/white-cleric+female-defend.png"
|
||||
|
|
|
@ -16,8 +16,8 @@
|
|||
cost=28
|
||||
usage=mixed fighter
|
||||
unit_description= _ "After some years of service, former 'footpads' rise up in the ranks of their fellow outlaws. Having proven themselves in combat, they are given more dangerous tasks, and a greater share of the spoils. Though many opponents would mock their choice of weaponry, the outlaws are well aware of its deadly capacity, and also of the ready availability of ammunition. Outlaws are somewhat ill at ease fighting during the day, preferring the cover of nightfall."
|
||||
get_hit_sound=human-male-hit.ogg
|
||||
die_sound=human-male-die.ogg
|
||||
get_hit_sound={SOUND_LIST:HUMAN_HIT}
|
||||
die_sound={SOUND_LIST:HUMAN_DIE}
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
|
@ -101,8 +101,8 @@
|
|||
name= _ "female^Outlaw"
|
||||
gender=female
|
||||
image="units/human-outlaws/outlaw+female.png"
|
||||
get_hit_sound=human-fem-hit.ogg
|
||||
die_sound=human-fem-die.ogg
|
||||
get_hit_sound={SOUND_LIST:HUMAN_FEMALE_HIT}
|
||||
die_sound={SOUND_LIST:HUMAN_FEMALE_DIE}
|
||||
[defend]
|
||||
[frame]
|
||||
image="units/human-outlaws/outlaw+female-defend.png"
|
||||
|
|
|
@ -18,8 +18,8 @@
|
|||
unit_description= _ "The greatest of thieves are sometimes tasked to take far more than their victim's belongings. Masters of knife-fighting and uncannily light on their feet, these menacing figures employ any means to silently dispatch their victims, be it poisoned knives thrown from afar, or a dagger planted in the back. Deadly at night, these assassins are somewhat uncomfortable fighting under the open sun.
|
||||
|
||||
Special Notes:"+{SPECIAL_NOTES_BACKSTAB}+{SPECIAL_NOTES_POISON}+{SPECIAL_NOTES_SKIRMISHER}
|
||||
get_hit_sound=human-male-hit.ogg
|
||||
die_sound=human-male-die.ogg
|
||||
get_hit_sound={SOUND_LIST:HUMAN_HIT}
|
||||
die_sound={SOUND_LIST:HUMAN_DIE}
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
|
@ -144,8 +144,8 @@ Special Notes:"+{SPECIAL_NOTES_BACKSTAB}+{SPECIAL_NOTES_POISON}+{SPECIAL_NOTES_S
|
|||
name= _ "female^Assassin"
|
||||
gender=female
|
||||
image="units/human-outlaws/assassin+female.png"
|
||||
get_hit_sound=human-fem-hit.ogg
|
||||
die_sound=human-fem-die.ogg
|
||||
get_hit_sound={SOUND_LIST:HUMAN_FEMALE_HIT}
|
||||
die_sound={SOUND_LIST:HUMAN_FEMALE_DIE}
|
||||
[defend]
|
||||
[frame]
|
||||
image="units/human-outlaws/assassin+female-defend.png"
|
||||
|
|
|
@ -15,8 +15,8 @@
|
|||
cost=23
|
||||
usage=fighter
|
||||
unit_description= _ "Bandits are a motley collection of men, most of dubious background. They are the strong arm of any organized group of criminals, and though they may lack in finesse, or intelligence, they excel at their preferred task of pummeling victims into submission. Like any sort of outlaw, they're not comfortable fighting in broad daylight, being used to working at night."
|
||||
get_hit_sound=human-male-strong-hit.ogg
|
||||
die_sound=human-male-strong-die.ogg
|
||||
get_hit_sound={SOUND_LIST:HUMAN_HIT}
|
||||
die_sound={SOUND_LIST:HUMAN_DIE}
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
|
|
|
@ -15,8 +15,8 @@
|
|||
cost=14
|
||||
usage=scout
|
||||
unit_description= _ "These petty criminals are often derisively called 'footpads' by their superiors, for they are tasked with any job that requires a great deal of running around, often being employed as couriers, or scouts. The endurance and skill on their feet that comes of this serves them well in combat, and despite their pitiable weaponry, they are quite good at harrying their enemies, especially under cover of darkness."
|
||||
get_hit_sound=human-male-weak-hit.ogg
|
||||
die_sound=human-male-weak-die.ogg
|
||||
get_hit_sound={SOUND_LIST:HUMAN_HIT}
|
||||
die_sound={SOUND_LIST:HUMAN_DIE}
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
|
@ -100,8 +100,8 @@
|
|||
name= _ "female^Footpad"
|
||||
gender=female
|
||||
image="units/human-outlaws/footpad+female.png"
|
||||
get_hit_sound=human-fem-weak-hit.ogg
|
||||
die_sound=human-fem-weak-die.ogg
|
||||
get_hit_sound={SOUND_LIST:HUMAN_FEMALE_HIT}
|
||||
die_sound={SOUND_LIST:HUMAN_FEMALE_DIE}
|
||||
[defend]
|
||||
[frame]
|
||||
image="units/human-outlaws/footpad+female-defend.png"
|
||||
|
|
|
@ -15,8 +15,8 @@
|
|||
usage=archer
|
||||
unit_description= _ "Poachers rely on their hunting experience and are most valuable at night and in forests and swamps."
|
||||
#Poachers are better than normal units at woods and swamps
|
||||
get_hit_sound=human-male-weak-hit.ogg
|
||||
die_sound=human-male-weak-die.ogg
|
||||
get_hit_sound={SOUND_LIST:HUMAN_HIT}
|
||||
die_sound={SOUND_LIST:HUMAN_DIE}
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
|
|
|
@ -16,8 +16,8 @@
|
|||
unit_description= _ "The ringleaders of any group of thieves earn their positions by skill. These rogues have spent many an unpleasant moment darting through crowds and dodging away from those who wish them ill, a set of skills which is very handy in a fight. Masters of knifework, they can also throw knives with reliable accuracy, and their long hours of prowling around at night leave them more comfortable fighting in the dark.
|
||||
|
||||
Special Notes:"+{SPECIAL_NOTES_BACKSTAB}+{SPECIAL_NOTES_SKIRMISHER}
|
||||
get_hit_sound=human-male-hit.ogg
|
||||
die_sound=human-male-die.ogg
|
||||
get_hit_sound={SOUND_LIST:HUMAN_HIT}
|
||||
die_sound={SOUND_LIST:HUMAN_DIE}
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
|
@ -109,8 +109,8 @@ Special Notes:"+{SPECIAL_NOTES_BACKSTAB}+{SPECIAL_NOTES_SKIRMISHER}
|
|||
name= _ "female^Rogue"
|
||||
gender=female
|
||||
image="units/human-outlaws/rogue+female.png"
|
||||
get_hit_sound=human-fem-hit.ogg
|
||||
die_sound=human-fem-die.ogg
|
||||
get_hit_sound={SOUND_LIST:HUMAN_FEMALE_HIT}
|
||||
die_sound={SOUND_LIST:HUMAN_FEMALE_DIE}
|
||||
[defend]
|
||||
[frame]
|
||||
image="units/human-outlaws/rogue+female-defend.png"
|
||||
|
|
|
@ -16,8 +16,8 @@
|
|||
unit_description= _ "For as long as anyone can remember, the members of the various 'guilds' of rat-catchers that spring up in any larger city have had a curious practice of bleaching their hair with lime till it becomes a pale shade of blue. It is a bold thing to do, as their profession often delves into less-than-legal enterprises. Thieves have many skills, and by necessity are both light on their feet, and good with knives. They happily employ less-than-honorable tactics in combat, seeing little purpose in a 'fair fight'.
|
||||
|
||||
Special Notes:"+{SPECIAL_NOTES_BACKSTAB}
|
||||
get_hit_sound=human-male-weak-hit.ogg
|
||||
die_sound=human-male-weak-die.ogg
|
||||
get_hit_sound={SOUND_LIST:HUMAN_HIT}
|
||||
die_sound={SOUND_LIST:HUMAN_DIE}
|
||||
[defend]
|
||||
hits=no
|
||||
[frame]
|
||||
|
@ -113,8 +113,8 @@ Special Notes:"+{SPECIAL_NOTES_BACKSTAB}
|
|||
name= _ "female^Thief"
|
||||
gender=female
|
||||
image="units/human-outlaws/thief+female.png"
|
||||
get_hit_sound=human-fem-weak-hit.ogg
|
||||
die_sound=human-fem-weak-die.ogg
|
||||
get_hit_sound={SOUND_LIST:HUMAN_FEMALE_HIT}
|
||||
die_sound={SOUND_LIST:HUMAN_FEMALE_DIE}
|
||||
[defend]
|
||||
[frame]
|
||||
image="units/human-outlaws/thief+female-defend-1-1.png"
|
||||
|
|
|
@ -14,8 +14,8 @@
|
|||
cost=13
|
||||
usage=fighter
|
||||
unit_description= _ "Thugs come from a wide variety of sources; while a few are born into thuggery, many are former soldiers deemed unfit to serve in the army or peasants thrown off their lands. They quickly become thugs as a means of sustenance. Regardless of their background, they all share the practice of beating their victims with large clubs."
|
||||
get_hit_sound=human-male-hit.ogg
|
||||
die_sound=human-male-die.ogg
|
||||
get_hit_sound={SOUND_LIST:HUMAN_HIT}
|
||||
die_sound={SOUND_LIST:HUMAN_DIE}
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
|
|
|
@ -16,8 +16,8 @@
|
|||
usage=archer
|
||||
unit_description= _ "Trappers usually work supplying food for bandits and outlaws. Their hunting experience makes them most valuable at night and in forests and swamps."
|
||||
#Poachers are better than normal units at woods and swamps
|
||||
get_hit_sound=human-male-hit.ogg
|
||||
die_sound=human-male-die.ogg
|
||||
get_hit_sound={SOUND_LIST:HUMAN_HIT}
|
||||
die_sound={SOUND_LIST:HUMAN_DIE}
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
|
|
|
@ -15,8 +15,8 @@
|
|||
cost=8
|
||||
usage=fighter
|
||||
unit_description= _ "Peasants are the backbone of the rural economy, and the soldiers of last resort. While not fearsome by nature, they will stubbornly defend their homes. However, if you're hurling peasants at your foes, you're clearly out of superior forces."
|
||||
get_hit_sound=human-male-weak-hit.ogg
|
||||
die_sound=human-male-weak-die.ogg
|
||||
get_hit_sound={SOUND_LIST:HUMAN_HIT}
|
||||
die_sound={SOUND_LIST:HUMAN_DIE}
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
|
|
|
@ -19,8 +19,8 @@
|
|||
In such condition, their only weapon is the craft they have so committed themselves to learning.
|
||||
|
||||
Special Notes:"+{SPECIAL_NOTES_MAGICAL}
|
||||
get_hit_sound=human-male-weak-hit.ogg
|
||||
die_sound=human-male-weak-die.ogg
|
||||
get_hit_sound={SOUND_LIST:HUMAN_HIT}
|
||||
die_sound={SOUND_LIST:HUMAN_DIE}
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
|
@ -176,8 +176,8 @@ Special Notes:"+{SPECIAL_NOTES_MAGICAL}
|
|||
gender=female
|
||||
name= _ "female^Dark Adept"
|
||||
image="units/undead-necromancers/adept+female.png"
|
||||
get_hit_sound=human-fem-weak-hit.ogg
|
||||
die_sound=human-fem-weak-die.ogg
|
||||
get_hit_sound={SOUND_LIST:HUMAN_FEMALE_HIT}
|
||||
die_sound={SOUND_LIST:HUMAN_FEMALE_DIE}
|
||||
[defend]
|
||||
[frame]
|
||||
image="units/undead-necromancers/adept+female-defend.png"
|
||||
|
|
|
@ -18,8 +18,8 @@
|
|||
The ultimate prize of the dark arts is complete domination of death and life. Dark Sorcerers may eventually learn how to manipulate life and death by reanimating corpses, skeletons, and spirits. The most corrupt and power-hungry will attempt to completely conquer death through the transformation to lichdom and attainment of a dreadful immortality.
|
||||
|
||||
Special Notes:"+{SPECIAL_NOTES_MAGICAL}
|
||||
get_hit_sound=human-male-hit.ogg
|
||||
die_sound=human-male-die.ogg
|
||||
get_hit_sound={SOUND_LIST:HUMAN_HIT}
|
||||
die_sound={SOUND_LIST:HUMAN_DIE}
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
|
|
|
@ -19,8 +19,8 @@
|
|||
This ability, in all aspects, is the first step towards cheating death of its ultimate prize. It is the highest degree of power a dark mage can attain without losing grip on humanity itself, but pales to the lethal power wielded by Liches. Their mortal bodies are also made sturdier by their magic, in contrast to the frail decayed form of a Lich.
|
||||
|
||||
Special Notes:"+{SPECIAL_NOTES_MAGICAL}+{SPECIAL_NOTES_PLAGUE}
|
||||
get_hit_sound=human-male-strong-hit.ogg
|
||||
die_sound=human-male-strong-die.ogg
|
||||
get_hit_sound={SOUND_LIST:HUMAN_HIT}
|
||||
die_sound={SOUND_LIST:HUMAN_DIE}
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
|
|
BIN
sounds/human-die-1.ogg
Normal file
BIN
sounds/human-die-1.ogg
Normal file
Binary file not shown.
BIN
sounds/human-die-2.ogg
Normal file
BIN
sounds/human-die-2.ogg
Normal file
Binary file not shown.
BIN
sounds/human-die-3.ogg
Normal file
BIN
sounds/human-die-3.ogg
Normal file
Binary file not shown.
BIN
sounds/human-female-die-1.ogg
Normal file
BIN
sounds/human-female-die-1.ogg
Normal file
Binary file not shown.
BIN
sounds/human-female-die-2.ogg
Normal file
BIN
sounds/human-female-die-2.ogg
Normal file
Binary file not shown.
BIN
sounds/human-female-die-3.ogg
Normal file
BIN
sounds/human-female-die-3.ogg
Normal file
Binary file not shown.
BIN
sounds/human-female-hit-1.ogg
Normal file
BIN
sounds/human-female-hit-1.ogg
Normal file
Binary file not shown.
BIN
sounds/human-female-hit-2.ogg
Normal file
BIN
sounds/human-female-hit-2.ogg
Normal file
Binary file not shown.
BIN
sounds/human-female-hit-3.ogg
Normal file
BIN
sounds/human-female-hit-3.ogg
Normal file
Binary file not shown.
BIN
sounds/human-hit-1.ogg
Normal file
BIN
sounds/human-hit-1.ogg
Normal file
Binary file not shown.
BIN
sounds/human-hit-2.ogg
Normal file
BIN
sounds/human-hit-2.ogg
Normal file
Binary file not shown.
BIN
sounds/human-hit-3.ogg
Normal file
BIN
sounds/human-hit-3.ogg
Normal file
Binary file not shown.
BIN
sounds/human-hit-4.ogg
Normal file
BIN
sounds/human-hit-4.ogg
Normal file
Binary file not shown.
BIN
sounds/human-hit-5.ogg
Normal file
BIN
sounds/human-hit-5.ogg
Normal file
Binary file not shown.
Loading…
Add table
Reference in a new issue