TRoW S15: Increased the amount of lvl2 units enemies recruit

This will make enemies recruit equally many lvl1 and lvl2 units, thus decreasing the amount of units overall and making it less feasible to last indefinitely due to hordes of lvl1 units blocking better damage-dealers from reaching player units.

(cherry-picked from commit 0de4a4c706)
This commit is contained in:
ln-zookeeper 2018-05-22 03:14:56 +03:00 committed by Charles Dang
parent bb0d30d055
commit 41d56adedb

View file

@ -54,6 +54,27 @@
{NO_SCOUTS}
recruitment_pattern=fighter,archer,fighter,archer,healer
[aspect]
id=recruitment_instructions
[facet]
[value]
[recruit]
type=Elvish Hero,Elvish Marksman,Elvish Druid
number=1
importance=2
blocker=yes
[/recruit]
[recruit]
type=Elvish Archer,Elvish Fighter,Elvish Shaman
number=1
importance=1
blocker=no
[/recruit]
[/value]
[/facet]
[/aspect]
{MODIFY_AI_ADD_CANDIDATE_ACTION 2 main_loop (
[candidate_action]
engine=lua
@ -78,10 +99,6 @@
{FLAG_VARIANT wood-elvish}
[/side]
{LIMIT_CONTEMPORANEOUS_RECRUITS 2 "Elvish Hero" "$(1 + $turn_number / 3)"}
{LIMIT_CONTEMPORANEOUS_RECRUITS 2 "Elvish Marksman" "$(1 + $turn_number / 3)"}
{LIMIT_CONTEMPORANEOUS_RECRUITS 2 "Elvish Druid" "$(1 + $turn_number / 3)"}
{STARTING_VILLAGES 2 8}
[side]
@ -98,6 +115,27 @@
{NO_SCOUTS}
recruitment_pattern=fighter,mixed fighter,fighter,mixed fighter,scout
[aspect]
id=recruitment_instructions
[facet]
[value]
[recruit]
type=Dwarvish Steelclad,Dwarvish Thunderguard,Dwarvish Pathfinder
number=1
importance=2
blocker=yes
[/recruit]
[recruit]
type=Dwarvish Fighter,Dwarvish Thunderer,Dwarvish Guardsman
number=1
importance=1
blocker=no
[/recruit]
[/value]
[/facet]
[/aspect]
{MODIFY_AI_ADD_CANDIDATE_ACTION 3 main_loop (
[candidate_action]
engine=lua
@ -122,9 +160,6 @@
{FLAG_VARIANT knalgan}
[/side]
{LIMIT_CONTEMPORANEOUS_RECRUITS 3 "Dwarvish Steelclad" "$(1 + $turn_number / 3)"}
{LIMIT_CONTEMPORANEOUS_RECRUITS 3 "Dwarvish Thunderguard" "$(1 + $turn_number / 3)"}
{STARTING_VILLAGES 3 14}
[side]
@ -141,6 +176,27 @@
{NO_SCOUTS}
recruitment_pattern=fighter,archer,mixed fighter,mixed fighter
[aspect]
id=recruitment_instructions
[facet]
[value]
[recruit]
type=Elvish Hero,Elvish Ranger,Elvish Sorceress
number=1
importance=2
blocker=yes
[/recruit]
[recruit]
type=Elvish Archer,Elvish Fighter
number=1
importance=1
blocker=no
[/recruit]
[/value]
[/facet]
[/aspect]
{MODIFY_AI_ADD_CANDIDATE_ACTION 4 main_loop (
[candidate_action]
engine=lua
@ -165,9 +221,6 @@
{FLAG_VARIANT long}
[/side]
{LIMIT_CONTEMPORANEOUS_RECRUITS 4 "Elvish Hero" "$(1 + $turn_number / 3)"}
{LIMIT_CONTEMPORANEOUS_RECRUITS 4 "Elvish Sorceress" "$(1 + $turn_number / 3)"}
{STARTING_VILLAGES 4 8}
[event]