Fixed editor not building

This commit is contained in:
Philippe Plantier 2004-10-20 19:11:30 +00:00
parent 992824fd30
commit 4039ec2911

View file

@ -150,7 +150,7 @@ void terrain_palette::select_bg_terrain(gamemap::TERRAIN terrain) {
std::string terrain_palette::get_terrain_string(const gamemap::TERRAIN t) {
std::stringstream str;
const std::string& name = map_.get_terrain_info(t).prout();
const std::string& name = map_.get_terrain_info(t).name();
const std::string& underlying = map_.underlying_terrain(t);
str << translate_string(name);
if(underlying.size() != 1 || underlying[0] != t) {
@ -158,7 +158,7 @@ std::string terrain_palette::get_terrain_string(const gamemap::TERRAIN t) {
for(std::string::const_iterator i = underlying.begin();
i != underlying.end(); ++i) {
str << map_.get_terrain_info(*i).prout();
str << map_.get_terrain_info(*i).name();
if(i+1 != underlying.end()) {
str << ",";
}