AI: do not use the recruit_rushers CA as default recruitment

It is too different from previous default recruiting and would significantly affect scenario balance. It also currently does not work with multiple leaders and many of the aspects. It will be made available as an option (and is already in the Experimental AI) after these shortcomings have been fixed.
This commit is contained in:
mattsc 2019-12-11 07:46:16 -08:00
parent 5a9ac3ee15
commit 3f665ae8b1

View file

@ -13,13 +13,12 @@
id=main_loop
name=ai_default_rca::candidate_action_evaluation_loop
{AI_CA_GOTO}
{AI_CA_RECRUIT_RUSHERS}
{AI_CA_CASTLE_SWITCH}
{AI_CA_RETREAT_INJURED}
# Todo: use grab_villages CA after improvements to unit/village distribution
#{AI_CA_GRAB_VILLAGES}
{AI_CA_SPREAD_POISON}
#{AI_CA_RECRUITMENT}
{AI_CA_RECRUITMENT}
{AI_CA_MOVE_LEADER_TO_GOALS}
{AI_CA_MOVE_LEADER_TO_KEEP}
{AI_CA_HIGH_XP_ATTACK}