AI: adjust names of new default candidate actions

This has no impact on functionality or use, it is simply done for consistency with other CAs and to indicate that these CAs are now part of the default AI.
This commit is contained in:
mattsc 2019-12-11 07:33:11 -08:00
parent 0806a2bbe1
commit 5a9ac3ee15

View file

@ -112,7 +112,7 @@
[candidate_action]
id=castle_switch
engine=lua
name=castle_switch
name=ai_default_rca::castle_switch
max_score={AI_CA_CASTLE_SWITCH_SCORE}
location="ai/lua/ca_castle_switch.lua"
[/candidate_action]
@ -123,7 +123,7 @@
[candidate_action]
id=retreat_injured
engine=lua
name=retreat_injured
name=ai_default_rca::retreat_injured
max_score={AI_CA_RETREAT_INJURED_SCORE}
location="ai/lua/ca_retreat_injured.lua"
[/candidate_action]
@ -145,7 +145,7 @@
[candidate_action]
id=spread_poison
engine=lua
name=spread_poison
name=ai_default_rca::spread_poison
max_score={AI_CA_SPREAD_POISON_SCORE}
location="ai/lua/ca_spread_poison.lua"
[/candidate_action]
@ -210,7 +210,7 @@
[candidate_action]
id=place_healers
engine=lua
name=place_healers
name=ai_default_rca::place_healers
max_score={AI_CA_PLACE_HEALERS_SCORE}
location="ai/lua/ca_place_healers.lua"
[/candidate_action]
@ -287,7 +287,7 @@
[candidate_action]
id=move_to_any_enemy
engine=lua
name=move_to_any_enemy
name=ai_default_rca::move_to_any_enemy
max_score={AI_CA_MOVE_TO_ANY_ENEMY_SCORE}
location="ai/lua/ca_move_to_any_enemy.lua"
[/candidate_action]