AI: adjust names of new default candidate actions
This has no impact on functionality or use, it is simply done for consistency with other CAs and to indicate that these CAs are now part of the default AI.
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1 changed files with 5 additions and 5 deletions
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@ -112,7 +112,7 @@
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[candidate_action]
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id=castle_switch
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engine=lua
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name=castle_switch
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name=ai_default_rca::castle_switch
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max_score={AI_CA_CASTLE_SWITCH_SCORE}
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location="ai/lua/ca_castle_switch.lua"
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[/candidate_action]
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@ -123,7 +123,7 @@
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[candidate_action]
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id=retreat_injured
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engine=lua
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name=retreat_injured
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name=ai_default_rca::retreat_injured
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max_score={AI_CA_RETREAT_INJURED_SCORE}
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location="ai/lua/ca_retreat_injured.lua"
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[/candidate_action]
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@ -145,7 +145,7 @@
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[candidate_action]
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id=spread_poison
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engine=lua
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name=spread_poison
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name=ai_default_rca::spread_poison
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max_score={AI_CA_SPREAD_POISON_SCORE}
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location="ai/lua/ca_spread_poison.lua"
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[/candidate_action]
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@ -210,7 +210,7 @@
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[candidate_action]
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id=place_healers
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engine=lua
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name=place_healers
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name=ai_default_rca::place_healers
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max_score={AI_CA_PLACE_HEALERS_SCORE}
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location="ai/lua/ca_place_healers.lua"
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[/candidate_action]
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@ -287,7 +287,7 @@
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[candidate_action]
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id=move_to_any_enemy
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engine=lua
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name=move_to_any_enemy
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name=ai_default_rca::move_to_any_enemy
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max_score={AI_CA_MOVE_TO_ANY_ENEMY_SCORE}
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location="ai/lua/ca_move_to_any_enemy.lua"
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[/candidate_action]
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