UtBS: rebalancing scenarios

This commit is contained in:
Asa Swain 2006-04-16 19:02:14 +00:00
parent 9a49bd391d
commit 3b5ef7d06e
3 changed files with 49 additions and 61 deletions

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@ -1,7 +1,7 @@
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@ -245,11 +245,6 @@ message= _ "That thing is not Garak. This night has lasted long enough, and too
[message]
description=Possessed Garak
message= _ "Yes, let us end this once and for all."
[/message]
[message]
speaker=narrator
message= _ "Your scenario objectives have changed: no longer must you protect at least 6 encampments."
[/message]
[objectives]
@ -264,9 +259,14 @@ message= _ "Your scenario objectives have changed: no longer must you protect at
description= _ "Defeat remaining Undead Lord"
condition=win
[/objective]
[objective]
description= _ "You Control Less Than 6 Villages"
condition=lose
[/objective]
[objective]
description= _ "Death of Kaleh, Nym, Garak or Zhul"
description= _ "Death of Kaleh, Nym or Zhul"
condition=lose
[/objective]
[/objectives]
@ -1098,8 +1098,8 @@ name=turn 7
upkeep=free
canrecruit=1
side=4
x=7
y=9
x=3
y=4
[/unit]
#else
[unit]
@ -1109,43 +1109,43 @@ name=turn 7
upkeep=free
canrecruit=1
side=4
x=7
y=9
x=3
y=4
[/unit]
#endif
#ifdef HARD
{FREE_UNIT (Goblin Pillager) (Goblin Raider) 4 6 9}
{FREE_UNIT (Goblin Pillager) (Goblin Raider) 4 7 8}
{FREE_UNIT (Goblin Pillager) (Goblin Raider) 4 2 4}
{FREE_UNIT (Goblin Pillager) (Goblin Raider) 4 3 3}
#else
{FREE_UNIT (Wolf Rider) (Goblin Raider) 4 6 9}
{FREE_UNIT (Wolf Rider) (Goblin Raider) 4 7 8}
{FREE_UNIT (Wolf Rider) (Goblin Raider) 4 2 4}
{FREE_UNIT (Wolf Rider) (Goblin Raider) 4 3 3}
#endif
#ifdef HARD
{FREE_UNIT (Orcish Crossbowman) (Orc Raider) 4 7 7}
{FREE_UNIT (Orcish Crossbowman) (Orc Raider) 4 5 10}
{FREE_UNIT (Orcish Crossbowman) (Orc Raider) 4 1 5}
{FREE_UNIT (Orcish Crossbowman) (Orc Raider) 4 3 2}
#else
{FREE_UNIT (Orcish Archer) (Orc Raider) 4 7 7}
{FREE_UNIT (Orcish Archer) (Orc Raider) 4 5 10}
{FREE_UNIT (Orcish Archer) (Orc Raider) 4 1 5}
{FREE_UNIT (Orcish Archer) (Orc Raider) 4 3 2}
#endif
#ifdef MEDIUM
{FREE_UNIT (Orcish Assassin) (Orc Raider) 4 8 7}
{FREE_UNIT (Orcish Assassin) (Orc Raider) 4 6 10}
{FREE_UNIT (Orcish Assassin) (Orc Raider) 4 2 5}
{FREE_UNIT (Orcish Assassin) (Orc Raider) 4 4 2}
#endif
#ifdef HARD
{FREE_UNIT (Orcish Slayer) (Orc Raider) 4 8 7}
{FREE_UNIT (Orcish Slayer) (Orc Raider) 4 6 10}
{FREE_UNIT (Orcish Slayer) (Orc Raider) 4 2 5}
{FREE_UNIT (Orcish Slayer) (Orc Raider) 4 4 2}
#endif
#ifdef EASY
{FREE_UNIT (Orcish Grunt) (Orc Raider) 4 9 8}
{FREE_UNIT (Orcish Grunt) (Orc Raider) 4 7 11}
{FREE_UNIT (Orcish Grunt) (Orc Raider) 4 3 6}
{FREE_UNIT (Orcish Grunt) (Orc Raider) 4 5 3}
#else
{FREE_UNIT (Orcish Warrior) (Orc Raider) 4 9 8}
{FREE_UNIT (Orcish Warrior) (Orc Raider) 4 7 11}
{FREE_UNIT (Orcish Warrior) (Orc Raider) 4 3 6}
{FREE_UNIT (Orcish Warrior) (Orc Raider) 4 5 3}
#endif
#give orcs an income, if they ever capture a keep to use it
@ -1928,33 +1928,24 @@ first_time_only=no
[/set_variable]
[if]
[variable]
name=Possessed_Garak
equals=0
name=village_counter
less_than=6
[/variable]
[then]
[message]
description=Kaleh
message= _ "Too many of our people have been killed. We will surely be overwhelmed by the undead now. All is lost!"
[/message]
[if]
[variable]
name=village_counter
less_than=6
[/variable]
[then]
[message]
description=Kaleh
message= _ "Too many of our people have been killed. We will surely be overwhelmed by the undead now. All is lost!"
[/message]
[endlevel]
result=defeat
[/endlevel]
[/then]
[/if]
[endlevel]
result=defeat
[/endlevel]
[/then]
[/if]
[/then]

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@ -2157,8 +2157,8 @@ side=1
[/object]
# EASY: 1 ghouls, 1 soulless, 2 skeletons
# MEDIUM: 1 ghouls, 1 necrophage, 2 skeletons
# EASY: 1 ghoul, 1 soulless, 2 skeletons
# MEDIUM: 1 ghoul, 1 necrophage, 2 skeletons
# HARD: 2 necrophages, 2 skeletons
#ifdef EASY
@ -2496,17 +2496,14 @@ message= _ "There isn't much left of the furnishings of this room. I think it wa
[message]
speaker=unit
message= _ "Curse Uria! The water is rising over here as well. Already the western end of this chamber is flooded. And I think I see some movement in the water. Whatever it is, it can't be good."
message= _ "Curse Uria! The water is rising over here as well. Already the western end of this chamber is flooded. And I think I see shapes rising out of the water. Whatever they are, it can't be good."
[/message]
# replaced water snake units with cuttlefish/deep one unit instead
# deleted water snake unit becuase it lacked proper animation
# I replaced the water snake units with soulless units
# I deleted the water snake units becuase they lacked proper animation
#ifdef HARD
{FREE_UNIT (Cuttle Fish) () 3 6 49}
#else
{FREE_UNIT (Deep One) () 3 6 49}
#endif
{FREE_UNIT (Soulless) (Bloated Corpses) 3 7 48}
{FREE_UNIT (Soulless) (Bloated Corpses) 3 8 49}
[/event]