UtBS: rebalancing scenarios
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3 changed files with 49 additions and 61 deletions
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@ -1,7 +1,7 @@
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rrhhhhhhhhhhhIIIIIIIIIIIII
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hhrrhhhrrhhhIIIIIIIIIIIIII
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hhhhrrhhhhhIIIIJJJIIIIIJII
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hhhhhrhhhhhIIIIJJIIIIIJJII
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hhrhhhhrrhhhIIIIIIIIIIIIII
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hhrhhhhhhhhIIIIJJJIIIIIJII
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hhrrhhhhhhhIIIIJJIIIIIJJII
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hhhhrhhhhIIIIIIIJIIIIIJIII
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hhhrrhhhhIIJIJIIIIICCCIIII
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hhhrhhhhhIJJJJIIIIIC3CIIII
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@ -245,11 +245,6 @@ message= _ "That thing is not Garak. This night has lasted long enough, and too
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[message]
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description=Possessed Garak
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message= _ "Yes, let us end this once and for all."
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[/message]
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[message]
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speaker=narrator
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message= _ "Your scenario objectives have changed: no longer must you protect at least 6 encampments."
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[/message]
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[objectives]
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@ -264,9 +259,14 @@ message= _ "Your scenario objectives have changed: no longer must you protect at
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description= _ "Defeat remaining Undead Lord"
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condition=win
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[/objective]
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[objective]
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description= _ "You Control Less Than 6 Villages"
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condition=lose
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[/objective]
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[objective]
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description= _ "Death of Kaleh, Nym, Garak or Zhul"
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description= _ "Death of Kaleh, Nym or Zhul"
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condition=lose
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[/objective]
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[/objectives]
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@ -1098,8 +1098,8 @@ name=turn 7
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upkeep=free
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canrecruit=1
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side=4
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x=7
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y=9
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x=3
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y=4
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[/unit]
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#else
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[unit]
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@ -1109,43 +1109,43 @@ name=turn 7
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upkeep=free
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canrecruit=1
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side=4
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x=7
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y=9
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x=3
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y=4
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[/unit]
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#endif
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#ifdef HARD
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{FREE_UNIT (Goblin Pillager) (Goblin Raider) 4 6 9}
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{FREE_UNIT (Goblin Pillager) (Goblin Raider) 4 7 8}
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{FREE_UNIT (Goblin Pillager) (Goblin Raider) 4 2 4}
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{FREE_UNIT (Goblin Pillager) (Goblin Raider) 4 3 3}
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#else
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{FREE_UNIT (Wolf Rider) (Goblin Raider) 4 6 9}
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{FREE_UNIT (Wolf Rider) (Goblin Raider) 4 7 8}
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{FREE_UNIT (Wolf Rider) (Goblin Raider) 4 2 4}
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{FREE_UNIT (Wolf Rider) (Goblin Raider) 4 3 3}
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#endif
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#ifdef HARD
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{FREE_UNIT (Orcish Crossbowman) (Orc Raider) 4 7 7}
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{FREE_UNIT (Orcish Crossbowman) (Orc Raider) 4 5 10}
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{FREE_UNIT (Orcish Crossbowman) (Orc Raider) 4 1 5}
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{FREE_UNIT (Orcish Crossbowman) (Orc Raider) 4 3 2}
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#else
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{FREE_UNIT (Orcish Archer) (Orc Raider) 4 7 7}
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{FREE_UNIT (Orcish Archer) (Orc Raider) 4 5 10}
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{FREE_UNIT (Orcish Archer) (Orc Raider) 4 1 5}
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{FREE_UNIT (Orcish Archer) (Orc Raider) 4 3 2}
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#endif
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#ifdef MEDIUM
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{FREE_UNIT (Orcish Assassin) (Orc Raider) 4 8 7}
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{FREE_UNIT (Orcish Assassin) (Orc Raider) 4 6 10}
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{FREE_UNIT (Orcish Assassin) (Orc Raider) 4 2 5}
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{FREE_UNIT (Orcish Assassin) (Orc Raider) 4 4 2}
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#endif
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#ifdef HARD
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{FREE_UNIT (Orcish Slayer) (Orc Raider) 4 8 7}
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{FREE_UNIT (Orcish Slayer) (Orc Raider) 4 6 10}
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{FREE_UNIT (Orcish Slayer) (Orc Raider) 4 2 5}
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{FREE_UNIT (Orcish Slayer) (Orc Raider) 4 4 2}
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#endif
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#ifdef EASY
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{FREE_UNIT (Orcish Grunt) (Orc Raider) 4 9 8}
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{FREE_UNIT (Orcish Grunt) (Orc Raider) 4 7 11}
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{FREE_UNIT (Orcish Grunt) (Orc Raider) 4 3 6}
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{FREE_UNIT (Orcish Grunt) (Orc Raider) 4 5 3}
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#else
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{FREE_UNIT (Orcish Warrior) (Orc Raider) 4 9 8}
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{FREE_UNIT (Orcish Warrior) (Orc Raider) 4 7 11}
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{FREE_UNIT (Orcish Warrior) (Orc Raider) 4 3 6}
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{FREE_UNIT (Orcish Warrior) (Orc Raider) 4 5 3}
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#endif
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#give orcs an income, if they ever capture a keep to use it
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@ -1928,33 +1928,24 @@ first_time_only=no
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[/set_variable]
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[if]
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[variable]
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name=Possessed_Garak
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equals=0
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name=village_counter
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less_than=6
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[/variable]
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[then]
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[message]
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description=Kaleh
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message= _ "Too many of our people have been killed. We will surely be overwhelmed by the undead now. All is lost!"
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[/message]
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[if]
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[variable]
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name=village_counter
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less_than=6
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[/variable]
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[then]
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[message]
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description=Kaleh
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message= _ "Too many of our people have been killed. We will surely be overwhelmed by the undead now. All is lost!"
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[/message]
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[endlevel]
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result=defeat
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[/endlevel]
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[/then]
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[/if]
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[endlevel]
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result=defeat
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[/endlevel]
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[/then]
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[/if]
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[/then]
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@ -2157,8 +2157,8 @@ side=1
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[/object]
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# EASY: 1 ghouls, 1 soulless, 2 skeletons
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# MEDIUM: 1 ghouls, 1 necrophage, 2 skeletons
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# EASY: 1 ghoul, 1 soulless, 2 skeletons
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# MEDIUM: 1 ghoul, 1 necrophage, 2 skeletons
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# HARD: 2 necrophages, 2 skeletons
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#ifdef EASY
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@ -2496,17 +2496,14 @@ message= _ "There isn't much left of the furnishings of this room. I think it wa
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[message]
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speaker=unit
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message= _ "Curse Uria! The water is rising over here as well. Already the western end of this chamber is flooded. And I think I see some movement in the water. Whatever it is, it can't be good."
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message= _ "Curse Uria! The water is rising over here as well. Already the western end of this chamber is flooded. And I think I see shapes rising out of the water. Whatever they are, it can't be good."
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[/message]
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# replaced water snake units with cuttlefish/deep one unit instead
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# deleted water snake unit becuase it lacked proper animation
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# I replaced the water snake units with soulless units
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# I deleted the water snake units becuase they lacked proper animation
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#ifdef HARD
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{FREE_UNIT (Cuttle Fish) () 3 6 49}
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#else
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{FREE_UNIT (Deep One) () 3 6 49}
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#endif
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{FREE_UNIT (Soulless) (Bloated Corpses) 3 7 48}
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{FREE_UNIT (Soulless) (Bloated Corpses) 3 8 49}
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[/event]
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