Bridge bends by sparr, minor edits by me

This commit is contained in:
Hogne Håskjold 2006-04-16 16:48:45 +00:00
parent 7f53e739f8
commit 9a49bd391d
9 changed files with 206 additions and 248 deletions

View file

@ -1,259 +1,217 @@
# This file handles transitions involving bridges
# macros to make things shorter
#define IMAGE_L_N LAYER NAME
[image]
layer={LAYER}
name={NAME}
[/image]
#enddef
# this macro adds dock-style ends to bridges ending in water
#define DOCK_END IMAGE WATER BRIDGETYPE BEACHSIDE X Y
[terrain_graphics]
[tile]
x=1
y=1
type={BRIDGETYPE}
[/tile]
[tile]
x={X}
y={Y}
type={WATER}
no_flag=angleaway_{BEACHSIDE}
{IMAGE_L_N -80 {IMAGE}-{BEACHSIDE}-end}
[/tile]
[/terrain_graphics]
#enddef
# this macro adds ramp-style ends to bridges ending on other bridges
#define RAMP_BRIDGE IMAGE BRIDGETYPE BRIDGES R0 R1 R2 R3 R4 R5 S0 S1 S2 S3 S4 S5
[terrain_graphics]
map="
{S0}
{S5} {S1}
1
{S4} {S2}
{S3}"
[tile]
pos=1
type={BRIDGETYPE}
no_flag=angle_{R1},angle_{R5}
[/tile]
[tile]
pos=2
type={BRIDGES}
no_flag=angle_{R3}
{IMAGE_L_N -80 {IMAGE}-{R3}}
[/tile]
[/terrain_graphics]
#enddef
# this macro adds ramp-style ends to bridges ending on land
#define RAMP_END IMAGE WATER NOTERM BRIDGETYPE R0 R1 R2 R3 R4 R5 X Y
[terrain_graphics]
[tile]
x=1
y=1
type={BRIDGETYPE}
no_flag=angle_{R1},angle_{R5}
[/tile]
[tile]
x={X}
y={Y}
type=!{BRIDGETYPE}{WATER}{NOTERM}
no_flag=angle_{R3}
{IMAGE_L_N -80 {IMAGE}-{R3}}
[/tile]
[/terrain_graphics]
#enddef
# this macro produces Y intersections
#define BRIDGE_Y BRIDGETYPE1 BRIDGETYPE2 BRIDGETYPE3 YIMAGE R0 R1 R2 R3 R4 R5 S0 S1 S2 S3 S4 S5
[terrain_graphics]
map="
{S1}
{S0} {S2}
1
{S5} {S3}
{S4}"
[tile]
pos=1
type={BRIDGETYPE1}
no_flag=overlay,angle_{R0},angle_{R2},angle_{R4}
set_flag=overlay,angle_{R1},angle_{R5},angle_{R3}
{IMAGE_L_N -80 {YIMAGE}}
[/tile]
[tile]
pos=2
no_flag=angle_{R3},angle_{R1}
set_flag=angle_{R2}
type={BRIDGETYPE2}
[/tile]
[tile]
pos=3
no_flag=angle_{R3},angle_{R5}
set_flag=angle_{R4}
type={BRIDGETYPE3}
[/tile]
[tile]
pos=4
type=!{BRIDGETYPE1}
set_flag=angleaway_{R3}
[/tile]
[/terrain_graphics]
#enddef
# this macro keeps colinear bridges connected
#define BRIDGECONNECT BRIDGETYPE R0 R1 R2 R3 R4 R5 X Y
[terrain_graphics]
[tile]
x=1
y=1
type={BRIDGETYPE}
no_flag=angle_{R1},angle_{R5}
set_flag=angle_{R0}
[/tile]
[tile]
x={X}
y={Y}
type={BRIDGETYPE}
no_flag=angle_{R2},angle_{R4}
set_flag=angle_{R3}
[/tile]
[/terrain_graphics]
#enddef
# this macro handles the normal corners
#define CORNER ANGLEIMAGE BRIDGETYPE1 BRIDGETYPE2 A1 A2 A3 A4 A5 A6 S0 S1 S2 S3 S4 S5
[terrain_graphics]
map="
{S1}
{S0} {S2}
1
{S5} {S3}
{S4}"
[tile]
pos=1
type={BRIDGETYPE1}
no_flag=overlay,angle_{A3},angle_{A4},angle_{A5},angle_{A6}
set_flag=overlay,angle_{A1},angle_{A2}
{IMAGE_L_N -80 {ANGLEIMAGE}}
[/tile]
[tile]
pos=2
type={BRIDGETYPE2}
no_flag=angle_{A1},angle_{A6}
set_flag=angle_{A3}
[/tile]
[tile]
pos=3
set_flag=angleaway_{A1}
[/tile]
[/terrain_graphics]
#enddef
# the main macro, called from terrain-graphics.cfg
#define BRIDGE SE_NW N_S NE_SW WATER NOTERM IMAGE
# find Y intersections
{BRIDGE_Y {N_S} {SE_NW} {NE_SW} {IMAGE}-joint-ne-s-nw n ne se s sw nw 2 4 3 . . .}
{BRIDGE_Y {NE_SW} {N_S} {SE_NW} {IMAGE}-joint-n-se-sw ne se s sw nw n . 2 4 3 . .}
{BRIDGE_Y {SE_NW} {NE_SW} {N_S} {IMAGE}-joint-ne-s-nw se s sw nw n ne . . 2 4 3 .}
{BRIDGE_Y {N_S} {SE_NW} {NE_SW} {IMAGE}-joint-n-se-sw s sw nw n ne se . . . 2 4 3}
{BRIDGE_Y {NE_SW} {N_S} {SE_NW} {IMAGE}-joint-ne-s-nw sw nw n ne se s 3 . . . 2 4}
{BRIDGE_Y {SE_NW} {NE_SW} {N_S} {IMAGE}-joint-n-se-sw nw n ne se s sw 4 3 . . . 2}
# make sure that colinear adjacent bridges stay connected
{BRIDGECONNECT {N_S} n ne se s sw nw 1 0}
{BRIDGECONNECT {NE_SW} ne se s sw nw n 2 1}
{BRIDGECONNECT {SE_NW} se s sw nw n ne 2 2}
# normal corners
{CORNER {IMAGE}-joint-s-nw {N_S} {SE_NW} s nw se n sw ne 2 3 . . . .}
{CORNER {IMAGE}-joint-ne-s {N_S} {NE_SW} s ne sw n se nw . 3 2 . . .}
{CORNER {IMAGE}-joint-n-sw {NE_SW} {N_S} sw n s ne nw se . 2 3 . . .}
{CORNER {IMAGE}-joint-se-sw {NE_SW} {SE_NW} sw se nw ne s n . . 3 2 . .}
{CORNER {IMAGE}-joint-ne-nw {SE_NW} {NE_SW} nw ne sw se n s . . 2 3 . .}
{CORNER {IMAGE}-joint-s-nw {SE_NW} {N_S} nw s n se sw ne . . . 3 2 .}
{CORNER {IMAGE}-joint-n-se {N_S} {SE_NW} n se nw s ne sw . . . 2 3 .}
{CORNER {IMAGE}-joint-n-sw {N_S} {NE_SW} n sw ne s nw se . . . . 3 2}
{CORNER {IMAGE}-joint-ne-s {NE_SW} {N_S} ne s n sw se nw . . . . 2 3}
{CORNER {IMAGE}-joint-ne-nw {NE_SW} {SE_NW} ne nw se sw n s 2 . . . . 3}
{CORNER {IMAGE}-joint-se-sw {SE_NW} {NE_SW} se sw ne nw s n 3 . . . . 2}
{CORNER {IMAGE}-joint-n-se {SE_NW} {N_S} se n s nw ne sw 3 2 . . . .}
# these 3 macros define the default straight bridges
{TERRAIN_BASE_OV {N_S} {IMAGE}-n-s}
{TERRAIN_BASE_OV {NE_SW} {IMAGE}-ne-sw}
{TERRAIN_BASE_OV {SE_NW} {IMAGE}-se-nw}
[terrain_graphics]
map="
2
. .
1
. .
."
[tile]
pos=1
type={N_S}
[/tile]
[tile]
pos=2
type=!{N_S}{WATER}{NOTERM}
[image]
layer=-80
name={IMAGE}-s
[/image]
[/tile]
[/terrain_graphics]
# add ramps where straight bridges intersect Ys
{RAMP_BRIDGE {IMAGE} {N_S} {N_S}{NE_SW}{SE_NW} n ne se s sw nw 2 . . . . .}
{RAMP_BRIDGE {IMAGE} {NE_SW} {N_S}{NE_SW}{SE_NW} ne se s sw nw n . 2 . . . .}
{RAMP_BRIDGE {IMAGE} {SE_NW} {N_S}{NE_SW}{SE_NW} se s sw nw n ne . . 2 . . .}
{RAMP_BRIDGE {IMAGE} {N_S} {N_S}{NE_SW}{SE_NW} s sw nw n ne se . . . 2 . .}
{RAMP_BRIDGE {IMAGE} {NE_SW} {N_S}{NE_SW}{SE_NW} sw nw n ne se s . . . . 2 .}
{RAMP_BRIDGE {IMAGE} {SE_NW} {N_S}{NE_SW}{SE_NW} nw n ne se s sw . . . . . 2}
[terrain_graphics]
map="
.
. 2
1
. .
."
[tile]
pos=1
type={NE_SW}
[/tile]
[tile]
pos=2
type=!{NE_SW}{WATER}{NOTERM}
[image]
layer=-80
name={IMAGE}-sw
[/image]
[/tile]
[/terrain_graphics]
# add ramps where straight bridges end on land
{RAMP_END {IMAGE} {WATER} {NOTERM} {N_S} n ne se s sw nw 1 0}
{RAMP_END {IMAGE} {WATER} {NOTERM} {NE_SW} ne se s sw nw n 2 1}
{RAMP_END {IMAGE} {WATER} {NOTERM} {SE_NW} se s sw nw n ne 2 2}
{RAMP_END {IMAGE} {WATER} {NOTERM} {N_S} s sw nw n ne se 1 2}
{RAMP_END {IMAGE} {WATER} {NOTERM} {NE_SW} sw nw n ne se s 0 2}
{RAMP_END {IMAGE} {WATER} {NOTERM} {SE_NW} nw n ne se s sw 0 1}
[terrain_graphics]
map="
.
. .
1
. 2
."
[tile]
pos=1
type={SE_NW}
[/tile]
[tile]
pos=2
type=!{SE_NW}{WATER}{NOTERM}
[image]
layer=-80
name={IMAGE}-nw
[/image]
[/tile]
[/terrain_graphics]
# add dock-style ends to bridges ending in water
{DOCK_END {IMAGE} {WATER} {N_S} s 1 0}
{DOCK_END {IMAGE} {WATER} {NE_SW} sw 2 1}
{DOCK_END {IMAGE} {WATER} {SE_NW} nw 2 2}
{DOCK_END {IMAGE} {WATER} {N_S} n 1 2}
{DOCK_END {IMAGE} {WATER} {NE_SW} ne 0 2}
{DOCK_END {IMAGE} {WATER} {SE_NW} se 0 1}
[terrain_graphics]
map="
.
. .
1
. .
2"
[tile]
pos=1
type={N_S}
[/tile]
[tile]
pos=2
type=!{N_S}{WATER}{NOTERM}
[image]
layer=-80
name={IMAGE}-n
[/image]
[/tile]
[/terrain_graphics]
[terrain_graphics]
map="
.
. .
1
2 .
."
[tile]
pos=1
type={NE_SW}
[/tile]
[tile]
pos=2
type=!{NE_SW}{WATER}{NOTERM}
[image]
layer=-80
name={IMAGE}-ne
[/image]
[/tile]
[/terrain_graphics]
[terrain_graphics]
map="
.
2 .
1
. .
."
[tile]
pos=1
type={SE_NW}
[/tile]
[tile]
pos=2
type=!{SE_NW}{WATER}{NOTERM}
[image]
layer=-80
name={IMAGE}-se
[/image]
[/tile]
[/terrain_graphics]
[terrain_graphics]
map="
2
. .
1
. .
."
[tile]
pos=1
type={N_S}
[/tile]
[tile]
pos=2
type={WATER}
[image]
layer=-80
name={IMAGE}-s-end
[/image]
[/tile]
[/terrain_graphics]
[terrain_graphics]
map="
.
. 2
1
. .
."
[tile]
pos=1
type={NE_SW}
[/tile]
[tile]
pos=2
type={WATER}
[image]
layer=-80
name={IMAGE}-sw-end
[/image]
[/tile]
[/terrain_graphics]
[terrain_graphics]
map="
.
. .
1
. 2
."
[tile]
pos=1
type={SE_NW}
[/tile]
[tile]
pos=2
type={WATER}
[image]
layer=-80
name={IMAGE}-nw-end
[/image]
[/tile]
[/terrain_graphics]
[terrain_graphics]
map="
.
. .
1
. .
2"
[tile]
pos=1
type={N_S}
[/tile]
[tile]
pos=2
type={WATER}
[image]
layer=-80
name={IMAGE}-n-end
[/image]
[/tile]
[/terrain_graphics]
[terrain_graphics]
map="
.
. .
1
2 .
."
[tile]
pos=1
type={NE_SW}
[/tile]
[tile]
pos=2
type={WATER}
[image]
layer=-80
name={IMAGE}-ne-end
[/image]
[/tile]
[/terrain_graphics]
[terrain_graphics]
map="
.
2 .
1
. .
."
[tile]
pos=1
type={SE_NW}
[/tile]
[tile]
pos=2
type={WATER}
[image]
layer=-80
name={IMAGE}-se-end
[/image]
[/tile]
[/terrain_graphics]
#enddef

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