now fix the problem with the hero marker for real...

recreated manual files
This commit is contained in:
Nils Kneuper 2008-03-10 17:05:29 +00:00
parent 27948e5096
commit 38957fcadc
50 changed files with 4660 additions and 4607 deletions

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@ -895,10 +895,11 @@ použita červená. Barva strany se také objevuje na částech oblečení nebo
výbavy jednotky.</p><p>Plocha pod jednotkou je obvykle celistvý disk - kvůli pohledu ze strany
vyhlíží jako elipsa. Na některých jednotkách, obvykle nulté úrovně, je okraj
elipsy přerušovaný a připomíná tak trochu vrtuli helikoptéry; znamená to, že
jednotka nevytváří oblast kontroly.</p><p>Some campaigns use a star-shaped base to indicate leaders; others use a
silver crown icon above the energy bar. Still others have no specific hero
indicator at all. Which (if any) is used is a stylistic choice left to
campaign designers.</p></div></div><div class="section" lang="cs" xml:lang="cs"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a id="_fighting"></a>Boj</h2></div></div></div><p>Když přesunete jednotku vedle nepřátelské, můžete zaútočit. Klikněte na vaši
jednotka nevytváří oblast kontroly.</p><p>Some campaigns use a star-shaped base to indicate leaders and heroes (units
which are somehow special and for example not allowed to die in the course
of the scenario); others use a silver crown icon above the energy bar to
mark heroes. Still others have no specific hero indicator at all. Which (if
any) is used is a stylistic choice left to campaign designers.</p></div></div><div class="section" lang="cs" xml:lang="cs"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a id="_fighting"></a>Boj</h2></div></div></div><p>Když přesunete jednotku vedle nepřátelské, můžete zaútočit. Klikněte na vaši
jednotku a potom na nepřátelskou, na niž zamýšlíte útočit. Objeví se okno,
které obsahuje další volby pro boj. Každá jednotky může bojovat nejméně
jednou zbraní. Obecně lze zbraně rozlišit na dálkové (jako např. luky, praky

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@ -939,10 +939,11 @@ identifies its team; in a campaign game, the human-player color is red. The
team color will also show up in parts of the unit's clothing, or possibly on
a shield insignia.</p><p>Usually the ellipse will be a solid disk. On level 0 units, you will see an
ellipse that has broken lines. This indicates that the unit has no Zone of
Control.</p><p>Some campaigns use a star-shaped base to indicate leaders; others use a
silver crown icon above the energy bar. Still others have no specific hero
indicator at all. Which (if any) is used is a stylistic choice left to
campaign designers.</p></div></div><div class="section" lang="da" xml:lang="da"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a id="_fighting"></a>Kamp</h2></div></div></div><p>If you move next to an enemy unit, you may attack it. Click on your unit
Control.</p><p>Some campaigns use a star-shaped base to indicate leaders and heroes (units
which are somehow special and for example not allowed to die in the course
of the scenario); others use a silver crown icon above the energy bar to
mark heroes. Still others have no specific hero indicator at all. Which (if
any) is used is a stylistic choice left to campaign designers.</p></div></div><div class="section" lang="da" xml:lang="da"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a id="_fighting"></a>Kamp</h2></div></div></div><p>If you move next to an enemy unit, you may attack it. Click on your unit
that is next to an enemy unit, and click on the enemy you want to attack -
this will bring up a window that presents further options for the
fight. Every unit has one or more weapons it can attack with. Some weapons,

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@ -1037,11 +1037,11 @@ des menschlichen Spielers für gewöhnlich rot. Die Teamfarben spiegeln sich
auch in Teilen der Gewandung der Einheit wider, oder aber auch auf den
Insignia eines Schildes.</p><p>In der Regel ist die Ellipse eine solide Scheibe. Bei Einheiten der Stufe 0
werdet Ihr eine Ellipse feststellen, die eine unterbrochene Linie
aufweist. Dies zeigt an, dass die Einheit keine Kontrollzone besitzt.</p><p>Einige Kampagnen verwenden eine sternförmige Basis, um die Anführer
anzuzeigen; andere verwenden eine Markierung in Form eines silbernen
Kronensymbols oberhalb des Energiebalkens. Ganz andere haben überhaupt keine
spezielle Anzeige der Helden. Welche davon (falls überhaupt) verwendet wird,
ist eine Stilfrage, die den Erstellern von Kampagnen überlassen ist.</p></div></div><div class="section" lang="de" xml:lang="de"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a id="_fighting"></a>Kämpfen</h2></div></div></div><p>Wenn Ihr Euch neben eine gegnerische Einheit bewegt, könnt Ihr sie
aufweist. Dies zeigt an, dass die Einheit keine Kontrollzone besitzt.</p><p>Some campaigns use a star-shaped base to indicate leaders and heroes (units
which are somehow special and for example not allowed to die in the course
of the scenario); others use a silver crown icon above the energy bar to
mark heroes. Still others have no specific hero indicator at all. Which (if
any) is used is a stylistic choice left to campaign designers.</p></div></div><div class="section" lang="de" xml:lang="de"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a id="_fighting"></a>Kämpfen</h2></div></div></div><p>Wenn Ihr Euch neben eine gegnerische Einheit bewegt, könnt Ihr sie
angreifen. Klickt auf eure Einheit, die sich neben einer feindlichen Einheit
befindet und klickt anschließend auf den Gegner, den Ihr angreifen wollt
dies wird ein Fenster erscheinen lassen, das Euch weitere Möglichkeiten für

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@ -943,10 +943,12 @@ color identifies its team; in a campaign game, the human-player color is
red. The team color will also show up in parts of the unit's clothing,
or possibly on a shield insignia.</p><p>Usually the ellipse will be a solid disk. On level 0 units,
you will see an ellipse that has broken lines. This indicates
that the unit has no Zone of Control.</p><p>Some campaigns use a star-shaped base to indicate leaders; others use
a silver crown icon above the energy bar. Still
others have no specific hero indicator at all. Which (if any) is used
is a stylistic choice left to campaign designers.</p></div></div><div class="section" lang="en" xml:lang="en"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a id="_fighting"></a>Fighting</h2></div></div></div><p>If you move next to an enemy unit, you may attack it. Click on your
that the unit has no Zone of Control.</p><p>Some campaigns use a star-shaped base to indicate leaders and heroes
(units which are somehow special and for example not allowed to die in
the course of the scenario); others use a silver crown icon above the
energy bar to mark heroes. Still others have no specific hero indicator
at all. Which (if any) is used is a stylistic choice left to campaign
designers.</p></div></div><div class="section" lang="en" xml:lang="en"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a id="_fighting"></a>Fighting</h2></div></div></div><p>If you move next to an enemy unit, you may attack it. Click on your
unit that is next to an enemy unit, and click on the enemy you want to
attack - this will bring up a window that presents further options for
the fight. Every unit has one or more weapons it can attack with. Some

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@ -968,10 +968,11 @@ identifica ó seu equipo; nunha partida de campaña, a cor do xogador humano é
a vermella. A cor do equipo tamén se mostrará en partes da vestimenta da
unidade, ou posiblemente na insignia dun escudo.</p><p>Normalmente a elipse será un disco sólido. Nas unidades de nivel 0, verás
unha elipse que ten liñas descontinuas. Isto indica que a unidade non ten
Zona de Control.</p><p>Some campaigns use a star-shaped base to indicate leaders; others use a
silver crown icon above the energy bar. Still others have no specific hero
indicator at all. Which (if any) is used is a stylistic choice left to
campaign designers.</p></div></div><div class="section" lang="gl" xml:lang="gl"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a id="_fighting"></a>Loita</h2></div></div></div><p>Se te moves xunta a unha unidade inimiga, pódela atacar. Preme na túa
Zona de Control.</p><p>Some campaigns use a star-shaped base to indicate leaders and heroes (units
which are somehow special and for example not allowed to die in the course
of the scenario); others use a silver crown icon above the energy bar to
mark heroes. Still others have no specific hero indicator at all. Which (if
any) is used is a stylistic choice left to campaign designers.</p></div></div><div class="section" lang="gl" xml:lang="gl"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a id="_fighting"></a>Loita</h2></div></div></div><p>Se te moves xunta a unha unidade inimiga, pódela atacar. Preme na túa
unidade que está xunta á unidade inimiga, e preme na unidade inimiga que
queres atacar - isto mostrarache unha ventá que presenta as opcións para a
loita. Cada unidade ten unha ou máis armas cas que pode atacar. Algunhas

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@ -952,10 +952,11 @@ identifies its team; in a campaign game, the human-player color is red. The
team color will also show up in parts of the unit's clothing, or possibly on
a shield insignia.</p><p>Usually the ellipse will be a solid disk. On level 0 units, you will see an
ellipse that has broken lines. This indicates that the unit has no Zone of
Control.</p><p>Some campaigns use a star-shaped base to indicate leaders; others use a
silver crown icon above the energy bar. Still others have no specific hero
indicator at all. Which (if any) is used is a stylistic choice left to
campaign designers.</p></div></div><div class="section" lang="hu" xml:lang="hu"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a id="_fighting"></a>Küzdelem</h2></div></div></div><p>If you move next to an enemy unit, you may attack it. Click on your unit
Control.</p><p>Some campaigns use a star-shaped base to indicate leaders and heroes (units
which are somehow special and for example not allowed to die in the course
of the scenario); others use a silver crown icon above the energy bar to
mark heroes. Still others have no specific hero indicator at all. Which (if
any) is used is a stylistic choice left to campaign designers.</p></div></div><div class="section" lang="hu" xml:lang="hu"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a id="_fighting"></a>Küzdelem</h2></div></div></div><p>If you move next to an enemy unit, you may attack it. Click on your unit
that is next to an enemy unit, and click on the enemy you want to attack -
this will bring up a window that presents further options for the
fight. Every unit has one or more weapons it can attack with. Some weapons,

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@ -978,10 +978,11 @@ il rosso. Il colore della squadra viene anche evidenziato in alcune parti
degli abiti dell'unità o eventualmente sulle insegne di uno scudo.</p><p>Di solito il dischetto sarà un cerchio pieno, che apparirà come un ellisse a
causa dell'angolo di visione. Qualche volta (di solito sulle unità di
livello 0), vedrai un dischetto che sembra come le pale di un elicottero;
ciò indica che l'unità non ha zona di controllo.</p><p>Some campaigns use a star-shaped base to indicate leaders; others use a
silver crown icon above the energy bar. Still others have no specific hero
indicator at all. Which (if any) is used is a stylistic choice left to
campaign designers.</p></div></div><div class="section" lang="it" xml:lang="it"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a id="_fighting"></a>Combattimento</h2></div></div></div><p>Se ti muovi vicino a una unità avversaria puoi attaccarla. Clicca sulla tua
ciò indica che l'unità non ha zona di controllo.</p><p>Some campaigns use a star-shaped base to indicate leaders and heroes (units
which are somehow special and for example not allowed to die in the course
of the scenario); others use a silver crown icon above the energy bar to
mark heroes. Still others have no specific hero indicator at all. Which (if
any) is used is a stylistic choice left to campaign designers.</p></div></div><div class="section" lang="it" xml:lang="it"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a id="_fighting"></a>Combattimento</h2></div></div></div><p>Se ti muovi vicino a una unità avversaria puoi attaccarla. Clicca sulla tua
unità che è adiacente a una unità nemica e clicca sull'avversario che vuoi
attaccare - in questo modo apparirà una finestra che mostra ulteriori scelte
per il combattimento. Ogni unità ha una o più armi con cui può

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@ -983,10 +983,11 @@ czerwony. Kolor drużyny widoczny jest też na fragmentach ubioru jednostki
oraz ewentualnych insygniach.</p><p>Zazwyczaj podstawka wygląda jak okrąg o linii ciągłej, choć z powodu
perspektywy wygląda jak elipsa. Czasami zauważysz (zazwyczaj w przypadku
jednostek na poziomie 0), że okrąg jest przerywany - oznacza to, że
jednostka nie roztacza wokół siebie strefy kontroli.</p><p>Some campaigns use a star-shaped base to indicate leaders; others use a
silver crown icon above the energy bar. Still others have no specific hero
indicator at all. Which (if any) is used is a stylistic choice left to
campaign designers.</p></div></div><div class="section" lang="pl" xml:lang="pl"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a id="_fighting"></a>Walka</h2></div></div></div><p>Jeśli ustawisz swoją jednostkę obok wrogiej, będzie można ją
jednostka nie roztacza wokół siebie strefy kontroli.</p><p>Some campaigns use a star-shaped base to indicate leaders and heroes (units
which are somehow special and for example not allowed to die in the course
of the scenario); others use a silver crown icon above the energy bar to
mark heroes. Still others have no specific hero indicator at all. Which (if
any) is used is a stylistic choice left to campaign designers.</p></div></div><div class="section" lang="pl" xml:lang="pl"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a id="_fighting"></a>Walka</h2></div></div></div><p>Jeśli ustawisz swoją jednostkę obok wrogiej, będzie można ją
zaatakować. Kliknij swoją jednostkę, a następnie stojącego obok niej wroga,
którego chcesz zaatakować - pojawi się okienko z opcjami walki. Każda
jednostka ma jedną lub więcej broni, którymi może atakować. Niektóre bronie,

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@ -863,10 +863,12 @@ Usually the ellipse will be a solid disk. On level 0 units,
you will see an ellipse that has broken lines. This indicates
that the unit has no Zone of Control.
Some campaigns use a star-shaped base to indicate leaders; others use
a silver crown icon above the energy bar. Still
others have no specific hero indicator at all. Which (if any) is used
is a stylistic choice left to campaign designers.
Some campaigns use a star-shaped base to indicate leaders and heroes
(units which are somehow special and for example not allowed to die in
the course of the scenario); others use a silver crown icon above the
energy bar to mark heroes. Still others have no specific hero indicator
at all. Which (if any) is used is a stylistic choice left to campaign
designers.
Fighting
~~~~~~~~

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@ -628,10 +628,11 @@ different unit (by clicking on the new unit or using the
(Command-click on a Mac) anywhere on the map. The <a class="link" href="#orbs" title="&#x73AF;&#x72B6;&#x56FE;&#x6807;">orbs</a> on the top of a unit's energy bar provide a quick
way to see which of your units have already moved or can move further in the
current turn.</p><p>如果你要移动所选单位,单击要移动到的格子。如果所选的目的地一回合不能到达,则自动移动到离目的地尽可能近的地方,并进入<span class="emphasis"><em>自动移动模式</em></span>。在<span class="emphasis"><em>自动移动模式</em></span>下,单位在接下来的几个回合自动移动到指定的地点。你可以通过选择单位,重新选择一个目的地来改变单位的目的地,也可以通过单击单位来取消<span class="emphasis"><em>自动移动模式</em></span></p><p>移动到中立或者敌方控制的村庄上会取得村庄的控制权,并且耗尽单位的移动力。</p><p>控制区域Zone of
Control,Zoc对大部分单位都有作用。ZoC影响单位能到达的地点和移动路径。Zoc限制自动反映在你试图移动单位时显示的路径和可到达位置上。</p><div class="section" lang="en" xml:lang="en"><div class="titlepage"><div><div><h3 class="title"><a id="_zone_of_control"></a>控制区域(Zone of Control, ZoC)</h3></div></div></div><p>一个单位的控制区域是指与他相邻的周围6个位置。当你移动到敌方单位的ZoC时会被迫停下来。拥有游击(skirmisher)技能的单位忽略所有ZoC他们可以轻松穿越ZoC而不受限制。0级单位由于太弱所以不能生成ZoC。所有单位都可以自由穿过0级地方单位。</p></div><div class="section" lang="en" xml:lang="en"><div class="titlepage"><div><div><h3 class="title"><a id="orbs"></a>环状图标</h3></div></div></div><p>环状图标位于单位左上角,能量条上方当这个图标颜色是:</p><p><span class="inlinemediaobject"><img src="images/orb-green.jpg" alt="&#x7EFF;&#x8272;&#x56FE;&#x6807;" /></span> 你控制这个单位,并且该单位当前回合尚未移动。</p><p><span class="inlinemediaobject"><img src="images/orb-yellow.jpg" alt="&#x9EC4;&#x8272;&#x56FE;&#x6807;" /></span> 你控制这个单位,该单位当前回合已经移动过,但还可以继续移动或者攻击敌人。</p><p><span class="inlinemediaobject"><img src="images/orb-red.jpg" alt="&#x7EA2;&#x8272;&#x56FE;&#x6807;" /></span> 你控制这个单位,该单位已经没有剩余行动力。</p><p><span class="inlinemediaobject"><img src="images/orb-blue.jpg" alt="&#x84DD;&#x8272;&#x56FE;&#x6807;" /></span> 你不能控制的友军单位</p><p><span class="inlinemediaobject"><img src="images/orb-none.jpg" alt="&#x7A7A;" /></span> 敌方单位不显示环状图标。</p></div><div class="section" lang="en" xml:lang="en"><div class="titlepage"><div><div><h3 class="title"><a id="_ellipses_team_colors_and_hero_icons"></a>光环, 阵营颜色和英雄图标</h3></div></div></div><p>每个单位下面都有一个光环,或者叫基底。光环颜色表明阵营;在战役中,玩家控制的阵营是红色的。阵营颜色会体现在单位着装上,有时也会体现在队旗上。</p><p>通常光环是一个实心圆盘因为视角原因看起来像椭圆。有时候你看见的是有些像直升机螺旋桨的光环这表明那个单位没有ZoC。比如0级单位。</p><p>Some campaigns use a star-shaped base to indicate leaders; others use a
silver crown icon above the energy bar. Still others have no specific hero
indicator at all. Which (if any) is used is a stylistic choice left to
campaign designers.</p></div></div><div class="section" lang="en" xml:lang="en"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a id="_fighting"></a>战斗</h2></div></div></div><p>当你移到一个敌方单位旁边时,就可以攻击他。单击你自己的单位,再单击要攻击的敌方单位,会出现攻击选项画面。每个单位拥有一种或多种攻击武器。有些武器(比如剑)是近战武器,有些武器(比如弓)是远程武器。</p><p>如果你使用近战武器攻击,对手也会用近战武器反击。如果你使用远程武器攻击,对手也会用远程武器反击。如果对手没有对应的武器,就不能反击,当然也就不能对你造成伤害。</p><p>不同类型的武器伤害不同每回合攻击次数也不同。例如精灵战士使用剑的时候每次攻击造成5点伤害一回合攻击4次。这在游戏中表示为5-4意思是每次攻击5点伤害每回合攻击4次。</p><p>每种单位被击中的概率取决于他所在的地形。比如:在城堡和村庄里面单位被击中的概率比较低,精灵们在森林里被击中概率比较低。要查看单位在特定地形上的防守率(不被击中的概率),单击单位,然后将鼠标移动你感兴趣的地形上,防守率就会在状态栏和所指地形格中显示出来。</p><p>通过点击战斗窗口中的“伤害计算”按钮,可以获取包括攻击方和防守方被杀死几率在内的更多信息。</p><div class="section" lang="en" xml:lang="en"><div class="titlepage"><div><div><h3 class="title"><a id="_attack_types"></a>攻击方式</h3></div></div></div><div class="itemizedlist"><ul type="disc"><li>
Control,Zoc对大部分单位都有作用。ZoC影响单位能到达的地点和移动路径。Zoc限制自动反映在你试图移动单位时显示的路径和可到达位置上。</p><div class="section" lang="en" xml:lang="en"><div class="titlepage"><div><div><h3 class="title"><a id="_zone_of_control"></a>控制区域(Zone of Control, ZoC)</h3></div></div></div><p>一个单位的控制区域是指与他相邻的周围6个位置。当你移动到敌方单位的ZoC时会被迫停下来。拥有游击(skirmisher)技能的单位忽略所有ZoC他们可以轻松穿越ZoC而不受限制。0级单位由于太弱所以不能生成ZoC。所有单位都可以自由穿过0级地方单位。</p></div><div class="section" lang="en" xml:lang="en"><div class="titlepage"><div><div><h3 class="title"><a id="orbs"></a>环状图标</h3></div></div></div><p>环状图标位于单位左上角,能量条上方当这个图标颜色是:</p><p><span class="inlinemediaobject"><img src="images/orb-green.jpg" alt="&#x7EFF;&#x8272;&#x56FE;&#x6807;" /></span> 你控制这个单位,并且该单位当前回合尚未移动。</p><p><span class="inlinemediaobject"><img src="images/orb-yellow.jpg" alt="&#x9EC4;&#x8272;&#x56FE;&#x6807;" /></span> 你控制这个单位,该单位当前回合已经移动过,但还可以继续移动或者攻击敌人。</p><p><span class="inlinemediaobject"><img src="images/orb-red.jpg" alt="&#x7EA2;&#x8272;&#x56FE;&#x6807;" /></span> 你控制这个单位,该单位已经没有剩余行动力。</p><p><span class="inlinemediaobject"><img src="images/orb-blue.jpg" alt="&#x84DD;&#x8272;&#x56FE;&#x6807;" /></span> 你不能控制的友军单位</p><p><span class="inlinemediaobject"><img src="images/orb-none.jpg" alt="&#x7A7A;" /></span> 敌方单位不显示环状图标。</p></div><div class="section" lang="en" xml:lang="en"><div class="titlepage"><div><div><h3 class="title"><a id="_ellipses_team_colors_and_hero_icons"></a>光环, 阵营颜色和英雄图标</h3></div></div></div><p>每个单位下面都有一个光环,或者叫基底。光环颜色表明阵营;在战役中,玩家控制的阵营是红色的。阵营颜色会体现在单位着装上,有时也会体现在队旗上。</p><p>通常光环是一个实心圆盘因为视角原因看起来像椭圆。有时候你看见的是有些像直升机螺旋桨的光环这表明那个单位没有ZoC。比如0级单位。</p><p>Some campaigns use a star-shaped base to indicate leaders and heroes (units
which are somehow special and for example not allowed to die in the course
of the scenario); others use a silver crown icon above the energy bar to
mark heroes. Still others have no specific hero indicator at all. Which (if
any) is used is a stylistic choice left to campaign designers.</p></div></div><div class="section" lang="en" xml:lang="en"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a id="_fighting"></a>战斗</h2></div></div></div><p>当你移到一个敌方单位旁边时,就可以攻击他。单击你自己的单位,再单击要攻击的敌方单位,会出现攻击选项画面。每个单位拥有一种或多种攻击武器。有些武器(比如剑)是近战武器,有些武器(比如弓)是远程武器。</p><p>如果你使用近战武器攻击,对手也会用近战武器反击。如果你使用远程武器攻击,对手也会用远程武器反击。如果对手没有对应的武器,就不能反击,当然也就不能对你造成伤害。</p><p>不同类型的武器伤害不同每回合攻击次数也不同。例如精灵战士使用剑的时候每次攻击造成5点伤害一回合攻击4次。这在游戏中表示为5-4意思是每次攻击5点伤害每回合攻击4次。</p><p>每种单位被击中的概率取决于他所在的地形。比如:在城堡和村庄里面单位被击中的概率比较低,精灵们在森林里被击中概率比较低。要查看单位在特定地形上的防守率(不被击中的概率),单击单位,然后将鼠标移动你感兴趣的地形上,防守率就会在状态栏和所指地形格中显示出来。</p><p>通过点击战斗窗口中的“伤害计算”按钮,可以获取包括攻击方和防守方被杀死几率在内的更多信息。</p><div class="section" lang="en" xml:lang="en"><div class="titlepage"><div><div><h3 class="title"><a id="_attack_types"></a>攻击方式</h3></div></div></div><div class="itemizedlist"><ul type="disc"><li>
<span class="strong"><strong>剑刃</strong></span>有利刃的武器用它来剁碎敌人。例子匕首弯刀scimitar军刀saber龙爪(drake
claws)。
</li><li>

View file

@ -6,7 +6,7 @@
msgid ""
msgstr ""
"Project-Id-Version: Battle for Wesnoth 1.3.7+svn\n"
"POT-Creation-Date: 2008-03-10 14:02+0100\n"
"POT-Creation-Date: 2008-03-10 17:57+0100\n"
"PO-Revision-Date: 2007-09-16 09:57+0200\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
@ -1854,7 +1854,7 @@ msgid ""
"doesn't work on Undead or units in villages."
msgstr ""
#: ../../doc/manual/manual.en.xml:1555 ../../doc/manual/manual.en.xml:2142
#: ../../doc/manual/manual.en.xml:1555 ../../doc/manual/manual.en.xml:2144
msgid "Poison"
msgstr "Gif"
@ -2094,7 +2094,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:1780 ../../doc/manual/manual.en.xml:2361
#: ../../doc/manual/manual.en.xml:1780 ../../doc/manual/manual.en.xml:2363
msgid "Experience"
msgstr ""
@ -2337,19 +2337,20 @@ msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2004
msgid ""
"Some campaigns use a star-shaped base to indicate leaders; others use a "
"silver crown icon above the energy bar. Still others have no specific hero "
"indicator at all. Which (if any) is used is a stylistic choice left to "
"campaign designers."
"Some campaigns use a star-shaped base to indicate leaders and heroes (units "
"which are somehow special and for example not allowed to die in the course "
"of the scenario); others use a silver crown icon above the energy bar to "
"mark heroes. Still others have no specific hero indicator at all. Which (if "
"any) is used is a stylistic choice left to campaign designers."
msgstr ""
# type: Content of: <book><chapter><section><title>
#: ../../doc/manual/manual.en.xml:2012
#: ../../doc/manual/manual.en.xml:2014
msgid "Fighting"
msgstr ""
# type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:2013
#: ../../doc/manual/manual.en.xml:2015
msgid ""
"If you move next to an enemy unit, you may attack it. Click on your unit "
"that is next to an enemy unit, and click on the enemy you want to attack - "
@ -2360,7 +2361,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:2020
#: ../../doc/manual/manual.en.xml:2022
msgid ""
"If you attack with a melee weapon, the enemy you attack will be able to "
"strike back at you with its melee weapon. If you attack with a ranged "
@ -2370,7 +2371,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:2027
#: ../../doc/manual/manual.en.xml:2029
msgid ""
"Different types of attacks do different amounts of damage, and a certain "
"number of strikes may be made with each weapon. For instance, an Elvish "
@ -2380,7 +2381,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:2033
#: ../../doc/manual/manual.en.xml:2035
msgid ""
"Every unit has a chance of being hit based on the terrain it is in. For "
"instance, units in castles and villages have a lower chance of being hit, "
@ -2392,7 +2393,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:2041
#: ../../doc/manual/manual.en.xml:2043
msgid ""
"You can obtain additional information, including the chance that the "
"attacker and defender will be killed, by clicking on the \"Damage "
@ -2400,12 +2401,12 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2046
#: ../../doc/manual/manual.en.xml:2048
msgid "Attack types"
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2050
#: ../../doc/manual/manual.en.xml:2052
msgid ""
"<emphasis role=\"strong\">Blade</emphasis>: Weapons with a cutting edge, "
"used to chop pieces of meat from a foe. Examples: dagger, scimitar, saber, "
@ -2413,7 +2414,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2056
#: ../../doc/manual/manual.en.xml:2058
msgid ""
"<emphasis role=\"strong\">Piercing</emphasis>: Weapons with a sharp point "
"and either a long handle or a missile, used to perforate foe's body and "
@ -2421,7 +2422,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2063
#: ../../doc/manual/manual.en.xml:2065
msgid ""
"<emphasis role=\"strong\">Impact</emphasis>: Weapons having neither a sharp "
"point nor a cutting edge, but heavy enough to break an enemy's bones. "
@ -2429,33 +2430,33 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2070
#: ../../doc/manual/manual.en.xml:2072
msgid ""
"<emphasis role=\"strong\">Cold</emphasis>: Weapons based on cold or ice "
"missiles. Example: A wizard's ice bolt."
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2076
#: ../../doc/manual/manual.en.xml:2078
msgid ""
"<emphasis role=\"strong\">Fire</emphasis>: Weapons using fire to roast the "
"foe like a chicken. Example: A drake's fire breath."
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2082
#: ../../doc/manual/manual.en.xml:2084
msgid ""
"<emphasis role=\"strong\">Arcane</emphasis>: An attack that dispels the "
"magic animating zombies, specters, and other undead creatures. Example: A "
"white mage's magic attack."
msgstr ""
#: ../../doc/manual/manual.en.xml:2089
#: ../../doc/manual/manual.en.xml:2091
msgid "Resistance"
msgstr "Weerstand"
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2090
#: ../../doc/manual/manual.en.xml:2092
msgid ""
"Each unit is more or less vulnerable to the different attack types. 6 "
"figures in the unit description show strength and weakness of the unit "
@ -2465,7 +2466,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2097
#: ../../doc/manual/manual.en.xml:2099
msgid ""
"Examples: Drake scales protect them from most of attack types except from "
"piercing weapon and cold weapon. Human Cavalry units are generally well "
@ -2475,18 +2476,18 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2103
#: ../../doc/manual/manual.en.xml:2105
msgid ""
"Using the best attack type against enemy units will substantially increase "
"your chances of killing them."
msgstr ""
#: ../../doc/manual/manual.en.xml:2109 ../../doc/manual/manual.en.xml:2539
#: ../../doc/manual/manual.en.xml:2111 ../../doc/manual/manual.en.xml:2541
msgid "Healing"
msgstr "Gesondmaak-krag"
# type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:2110
#: ../../doc/manual/manual.en.xml:2112
msgid ""
"A unit may be healed a maximum of 8 hitpoints per turn. A unit that does not "
"move or fight during a turn is <emphasis>resting</emphasis> and will recover "
@ -2496,17 +2497,17 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:2116
#: ../../doc/manual/manual.en.xml:2118
msgid "There are two basic ways for a unit to be healed:"
msgstr ""
# type: Content of: <book><chapter><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2121
#: ../../doc/manual/manual.en.xml:2123
msgid "Resting in a village. The unit will heal 8 hitpoints every turn."
msgstr ""
# type: Content of: <book><chapter><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2126
#: ../../doc/manual/manual.en.xml:2128
msgid ""
"Being adjacent to units with the <emphasis>heals</emphasis> ability. The "
"number of hitpoints healed is specified in the unit's ability description. "
@ -2515,12 +2516,12 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2133
#: ../../doc/manual/manual.en.xml:2135
msgid "Regeneration"
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2134
#: ../../doc/manual/manual.en.xml:2136
msgid ""
"Trolls and Woses have the ability to heal themselves naturally through "
"regeneration. They will heal 8 points each turn if they are injured. Note "
@ -2530,7 +2531,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2143
#: ../../doc/manual/manual.en.xml:2145
msgid ""
"Some attacks can inflict poison damage on your unit. When this happens the "
"poisoned unit will take 8 damage each turn until it is cured. Poison can be "
@ -2543,17 +2544,17 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2151
#: ../../doc/manual/manual.en.xml:2153
msgid "Some other hints about healing:"
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2156
#: ../../doc/manual/manual.en.xml:2158
msgid "A unit may take several turns to be fully healed."
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2161
#: ../../doc/manual/manual.en.xml:2163
msgid ""
"Healers (Elvish Shaman, Elvish Druid, Elvish Shyde, White Mage, Mage of "
"Light, Paladin) heal all wounded units around them, so you can keep units "
@ -2561,49 +2562,49 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2168
#: ../../doc/manual/manual.en.xml:2170
msgid "Healers do not heal enemy units."
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2173
#: ../../doc/manual/manual.en.xml:2175
msgid "Healers cannot heal themselves, but see next point."
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2178
#: ../../doc/manual/manual.en.xml:2180
msgid "Use your healers in pairs, so they can heal each other if needed."
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2183
#: ../../doc/manual/manual.en.xml:2185
msgid ""
"Multiple healers from different sides can heal the same unit and speed up "
"healing."
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2188
#: ../../doc/manual/manual.en.xml:2190
msgid "Trolls and Woses cannot regenerate other units."
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2193
#: ../../doc/manual/manual.en.xml:2195
msgid "Trolls and Woses cure themselves from poison as a village does."
msgstr ""
# type: Content of: <book><chapter><title>
#: ../../doc/manual/manual.en.xml:2201
#: ../../doc/manual/manual.en.xml:2203
msgid "Strategy and Tips"
msgstr ""
# type: Content of: <book><chapter><section><title>
#: ../../doc/manual/manual.en.xml:2203
#: ../../doc/manual/manual.en.xml:2205
msgid "Basic Strategy"
msgstr ""
# type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:2204
#: ../../doc/manual/manual.en.xml:2206
msgid ""
"The following basic combat principles and tips are intended to help starting "
"off your career as a Wesnothian battle veteran. The minor concrete examples "
@ -2611,12 +2612,12 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2209
#: ../../doc/manual/manual.en.xml:2211
msgid "Don't waste units"
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2210
#: ../../doc/manual/manual.en.xml:2212
msgid ""
"Do not send wounded units to a sure death. Once a unit loses more than half "
"of its hit points (HP), you should seriously consider retreating it to "
@ -2626,7 +2627,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2216
#: ../../doc/manual/manual.en.xml:2218
msgid ""
"This is for practical reasons: a heavily wounded unit cannot hold back or "
"kill the enemy. During attack and counterattack, it most often will perish. "
@ -2638,12 +2639,12 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2226
#: ../../doc/manual/manual.en.xml:2228
msgid "Out of the enemy's reach"
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2227
#: ../../doc/manual/manual.en.xml:2229
msgid ""
"How do you guard wounded units? They are best guarded by being out of the "
"adversary's reach. No enemy can attack them if enemies cannot even come near "
@ -2652,7 +2653,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2232
#: ../../doc/manual/manual.en.xml:2234
msgid ""
"In the Action menu, you can select \"Show Enemy Moves\" to highlight all "
"possible hexes your adversary can actually move to. This takes your zone of "
@ -2661,7 +2662,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2238
#: ../../doc/manual/manual.en.xml:2240
msgid ""
"When your armies meet, you may want to try to be the first to attack. So try "
"to end your move out of striking range of the enemy army. He cannot attack "
@ -2669,12 +2670,12 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2244
#: ../../doc/manual/manual.en.xml:2246
msgid "Shield with your zone of control (ZOC)"
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2245
#: ../../doc/manual/manual.en.xml:2247
msgid ""
"Every unit of level 1 or higher maintains a zone of control (ZOC) covering "
"all 6 neighboring hexes. This means that once an enemy moves into one of the "
@ -2683,7 +2684,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2250
#: ../../doc/manual/manual.en.xml:2252
msgid ""
"Because of ZOC, an enemy may not slip between two units which are aligned on "
"a north-south or diagonal line and have exactly 1 or 2 hexes between them. "
@ -2694,12 +2695,12 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2260
#: ../../doc/manual/manual.en.xml:2262
msgid "Maintain a defensive line"
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2261
#: ../../doc/manual/manual.en.xml:2263
msgid ""
"By lining up many units directly adjacent or with at most 1 hex space "
"between them, you can build up a powerful defensive line. Note that, because "
@ -2708,7 +2709,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2267
#: ../../doc/manual/manual.en.xml:2269
msgid ""
"Coming from one side, the enemy may attack any single of your units in the "
"line with only 2 of his units at a time. As a rule of thumb, a healthy unit "
@ -2717,7 +2718,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2272
#: ../../doc/manual/manual.en.xml:2274
msgid ""
"Unfortunately, your line often has to bend to form a wedge or to fit the "
"terrain. At these corner points, 3 enemy units may attack. This also happens "
@ -2728,7 +2729,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2279
#: ../../doc/manual/manual.en.xml:2281
msgid ""
"Lining your troops up also prevents the enemy from surrounding any one of "
"them. For ZOC reasons, a unit with one enemy behind it and one in front is "
@ -2736,12 +2737,12 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2285
#: ../../doc/manual/manual.en.xml:2287
msgid "Rotate your troops"
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2286
#: ../../doc/manual/manual.en.xml:2288
msgid ""
"When a unit in the front line is heavily damaged you can move him safely "
"behind your defensive line. To hold up the line, you will most likely have "
@ -2751,17 +2752,17 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2292
#: ../../doc/manual/manual.en.xml:2294
msgid "Note that your units can pass through hexes containing your own troops."
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2296
#: ../../doc/manual/manual.en.xml:2298
msgid "Use the terrain"
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2297
#: ../../doc/manual/manual.en.xml:2299
msgid ""
"Try to position your troops so that they are attacking from a hex with high "
"defense against an enemy in a hex with low terrain. That way, the enemy's "
@ -2769,7 +2770,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2301
#: ../../doc/manual/manual.en.xml:2303
msgid ""
"For example, you might position your elves just inside of a forest edge so "
"that attacking orcs must stand on grassland while your elves enjoy the high "
@ -2777,12 +2778,12 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2307
#: ../../doc/manual/manual.en.xml:2309
msgid "Attacking and choosing your targets"
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2308
#: ../../doc/manual/manual.en.xml:2310
msgid ""
"Advancing and attacking is of course the most interesting part of your way "
"to victory. Kill or weaken enemies in your path and move your defensive line "
@ -2790,7 +2791,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2313
#: ../../doc/manual/manual.en.xml:2315
msgid ""
"Often, you will throw several units at a single enemy unit to finish him "
"off, but these were forming your defensive line which is now partly broken. "
@ -2801,7 +2802,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2320
#: ../../doc/manual/manual.en.xml:2322
msgid ""
"Striking first is an advantage because it allows you the choice of which "
"units will face off. Take advantage of enemy weakness: e.g. direct your "
@ -2812,7 +2813,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2327
#: ../../doc/manual/manual.en.xml:2329
msgid ""
"For example, Horsemen can hold up the line against Orcish Grunts and Troll "
"Whelps very well because they have some resistances against blade and "
@ -2821,7 +2822,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2332
#: ../../doc/manual/manual.en.xml:2334
msgid ""
"It usually pays off if you can definitively kill (or almost kill) the faced "
"unit. If you are unsure of finishing off the enemy in one turn, either "
@ -2832,7 +2833,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2340
#: ../../doc/manual/manual.en.xml:2342
msgid ""
"In particular, use your ranged weapons if the enemy has no ranged attack. "
"The computer's default choice only looks for the most damage you can deal, "
@ -2840,12 +2841,12 @@ msgid ""
"necessary."
msgstr ""
#: ../../doc/manual/manual.en.xml:2347
#: ../../doc/manual/manual.en.xml:2349
msgid "Time of Day"
msgstr "Tyd van die Dag"
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2348
#: ../../doc/manual/manual.en.xml:2350
msgid ""
"Remember that Lawful units like humans fight better at daytime and Chaotic "
"units like orcs or undead fight better at night. Ideally you want to first "
@ -2856,7 +2857,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2355
#: ../../doc/manual/manual.en.xml:2357
msgid ""
"For example, elves might hold out a forest during a nightly orcish onslaught "
"and advance on sunrise. You may even note that the computer AI actively "
@ -2864,7 +2865,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2362
#: ../../doc/manual/manual.en.xml:2364
msgid ""
"Over the course of a campaign, it is critical that you build up a seasoned "
"force. Later scenarios will assume you have level 2 and 3 units available "
@ -2872,7 +2873,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2366
#: ../../doc/manual/manual.en.xml:2368
msgid ""
"Your units gain most experience points (XP) from killing an enemy unit (8XP "
"per level of the unit killed). As such, it often makes sense to have your "
@ -2882,7 +2883,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2372
#: ../../doc/manual/manual.en.xml:2374
msgid ""
"At the beginning (when you probably have no high level units), try to give "
"most kills to a small handful of your units. This will fast-track them to "
@ -2890,7 +2891,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2376
#: ../../doc/manual/manual.en.xml:2378
msgid ""
"Don't neglect to earn your leader experience. You need to keep him safe, but "
"if you coddle him too much he will be too low level to survive future "
@ -2898,19 +2899,19 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><title>
#: ../../doc/manual/manual.en.xml:2383
#: ../../doc/manual/manual.en.xml:2385
msgid "Getting the Most Fun Out of the Game"
msgstr ""
# type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:2384
#: ../../doc/manual/manual.en.xml:2386
msgid ""
"Remember, the idea of a game is to have fun! Here are some recommendations "
"from the development team on how to get the most fun out of the game:"
msgstr ""
# type: Content of: <book><chapter><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2390
#: ../../doc/manual/manual.en.xml:2392
msgid ""
"Consider playing the campaign on \"Medium\" difficulty level, especially if "
"you have prior experience with strategy games. We feel you'll find it much "
@ -2918,14 +2919,14 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2397
#: ../../doc/manual/manual.en.xml:2399
msgid ""
"Don't sweat it too much when you lose some units. The campaign was designed "
"to accommodate the player losing some units along the way."
msgstr ""
# type: Content of: <book><chapter><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2403
#: ../../doc/manual/manual.en.xml:2405
msgid ""
"Don't abuse saved games. Long ago, Wesnoth only allowed saving the game at "
"the end of a scenario. Mid-scenario saving was added as a convenience to use "
@ -2936,7 +2937,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2414
#: ../../doc/manual/manual.en.xml:2416
msgid ""
"If you must load a saved game, we recommend going back to the start of the "
"scenario, so that you choose a new strategy that works, rather than simply "
@ -2944,7 +2945,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2421
#: ../../doc/manual/manual.en.xml:2423
msgid ""
"But remember, the aim is to have fun! You may have different tastes than the "
"developers, so do what you enjoy most! If you enjoy loading the saved game "
@ -2953,12 +2954,12 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2429
#: ../../doc/manual/manual.en.xml:2431
msgid "At the start of a scenario"
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2433
#: ../../doc/manual/manual.en.xml:2435
msgid ""
"First, read the scenario objectives. Sometimes you do not have to kill enemy "
"leaders; instead it is enough that you survive for a certain number of "
@ -2966,14 +2967,14 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2440
#: ../../doc/manual/manual.en.xml:2442
msgid ""
"Look at the map: the terrain, the position of your leader and the other "
"leader(s)."
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2446
#: ../../doc/manual/manual.en.xml:2448
msgid ""
"Then, begin to recruit units. Cheap units are useful to soak up the first "
"wave of an enemy's attack; advanced units can then be brought in as support. "
@ -2982,19 +2983,19 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2455
#: ../../doc/manual/manual.en.xml:2457
msgid "During the scenario"
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2459
#: ../../doc/manual/manual.en.xml:2461
msgid ""
"Try to capture and keep control of as many villages as possible to keep the "
"gold coming in."
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2465
#: ../../doc/manual/manual.en.xml:2467
msgid ""
"Keep units in packs so the enemy cannot attack from as many sides, and so "
"you can outnumber each enemy unit. Put your units in a line so that the "
@ -3002,7 +3003,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2472
#: ../../doc/manual/manual.en.xml:2474
msgid ""
"Different units have different strengths and weaknesses depending on terrain "
"and who they are attacking; right click on units and select \"Unit "
@ -3010,14 +3011,14 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2479
#: ../../doc/manual/manual.en.xml:2481
msgid ""
"You can use lower level units as cannon fodder, to slow down enemy. e.g. you "
"can use them to block enemy reaching your important units"
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2485
#: ../../doc/manual/manual.en.xml:2487
msgid ""
"You can cause damage to enemies with advanced units and then finish them "
"with lower level units - to give them more experience (and finally make them "
@ -3025,7 +3026,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2492
#: ../../doc/manual/manual.en.xml:2494
msgid ""
"When you have a White Mage (advances from Mage) or Druid (advances from "
"Shaman), put it in the middle of a circle of units to heal them as they move "
@ -3033,27 +3034,27 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2499
#: ../../doc/manual/manual.en.xml:2501
msgid "Losing units is expected, even advanced units."
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2504
#: ../../doc/manual/manual.en.xml:2506
msgid "Time of day really matters:"
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2509
#: ../../doc/manual/manual.en.xml:2511
msgid "lawful units do more damage at day and less damage at night"
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2514
#: ../../doc/manual/manual.en.xml:2516
msgid "chaotic units do more damage at night and less damage at day"
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2519
#: ../../doc/manual/manual.en.xml:2521
msgid ""
"remember to always check the time of day on the right side of the screen. "
"Plan ahead - think about what it's going to be next turn as well as this "
@ -3061,7 +3062,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2528
#: ../../doc/manual/manual.en.xml:2530
msgid ""
"Some units are resistant or vulnerable to different kind of attacks. Mounted "
"units are weak vs pierce attacks. Fire and arcane attacks destroy undead. To "
@ -3071,7 +3072,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2540
#: ../../doc/manual/manual.en.xml:2542
msgid ""
"An important part of succeeding at Battle for Wesnoth is keeping your units "
"healthy. When your units take damage you can heal them by moving them onto "
@ -3081,19 +3082,19 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2548
#: ../../doc/manual/manual.en.xml:2550
msgid "Winning a scenario"
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2552
#: ../../doc/manual/manual.en.xml:2554
msgid ""
"Advanced units are needed to quickly kill enemy commanders, and to avoid "
"losing lots of units."
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2558
#: ../../doc/manual/manual.en.xml:2560
msgid ""
"The quicker you win a scenario, the more gold you get; you will get more "
"gold from winning early than from all of the map's villages for the rest of "
@ -3101,17 +3102,17 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2565
#: ../../doc/manual/manual.en.xml:2567
msgid "Killing all enemy leaders usually gives instant victory."
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2571
#: ../../doc/manual/manual.en.xml:2573
msgid "More general tips"
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2575
#: ../../doc/manual/manual.en.xml:2577
msgid ""
"After slaughtering scenarios (where you take lots of punishment) there are "
"usually \"breathing room\" scenarios where you can rather easily gain some "
@ -3119,23 +3120,23 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2582
#: ../../doc/manual/manual.en.xml:2584
msgid ""
"Advanced units have higher upkeep than lower level units (1 gp per level), "
"loyal units are an exception."
msgstr ""
# type: Content of: <book><glossary><title>
#: ../../doc/manual/manual.en.xml:2591
#: ../../doc/manual/manual.en.xml:2593
msgid "Glossary"
msgstr ""
# type: Content of: <book><glossary><glossentry>
#: ../../doc/manual/manual.en.xml:2593
#: ../../doc/manual/manual.en.xml:2595
msgid "<glossterm> ZOC </glossterm>"
msgstr ""
# type: Content of: <book><glossary><glossentry><glossdef><simpara>
#: ../../doc/manual/manual.en.xml:2598
#: ../../doc/manual/manual.en.xml:2600
msgid "<link linkend=\"zoc\">Zone Of Control</link>."
msgstr ""

View file

@ -6,7 +6,7 @@
msgid ""
msgstr ""
"Project-Id-Version: Battle for Wesnoth 1.3.7+svn\n"
"POT-Creation-Date: 2008-03-10 14:02+0100\n"
"POT-Creation-Date: 2008-03-10 17:57+0100\n"
"PO-Revision-Date: 2007-09-16 09:57+0200\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
@ -1851,7 +1851,7 @@ msgid ""
"doesn't work on Undead or units in villages."
msgstr ""
#: ../../doc/manual/manual.en.xml:1555 ../../doc/manual/manual.en.xml:2142
#: ../../doc/manual/manual.en.xml:1555 ../../doc/manual/manual.en.xml:2144
msgid "Poison"
msgstr "Отрова"
@ -2090,7 +2090,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:1780 ../../doc/manual/manual.en.xml:2361
#: ../../doc/manual/manual.en.xml:1780 ../../doc/manual/manual.en.xml:2363
msgid "Experience"
msgstr ""
@ -2333,19 +2333,20 @@ msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2004
msgid ""
"Some campaigns use a star-shaped base to indicate leaders; others use a "
"silver crown icon above the energy bar. Still others have no specific hero "
"indicator at all. Which (if any) is used is a stylistic choice left to "
"campaign designers."
"Some campaigns use a star-shaped base to indicate leaders and heroes (units "
"which are somehow special and for example not allowed to die in the course "
"of the scenario); others use a silver crown icon above the energy bar to "
"mark heroes. Still others have no specific hero indicator at all. Which (if "
"any) is used is a stylistic choice left to campaign designers."
msgstr ""
# type: Content of: <book><chapter><section><title>
#: ../../doc/manual/manual.en.xml:2012
#: ../../doc/manual/manual.en.xml:2014
msgid "Fighting"
msgstr ""
# type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:2013
#: ../../doc/manual/manual.en.xml:2015
msgid ""
"If you move next to an enemy unit, you may attack it. Click on your unit "
"that is next to an enemy unit, and click on the enemy you want to attack - "
@ -2356,7 +2357,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:2020
#: ../../doc/manual/manual.en.xml:2022
msgid ""
"If you attack with a melee weapon, the enemy you attack will be able to "
"strike back at you with its melee weapon. If you attack with a ranged "
@ -2366,7 +2367,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:2027
#: ../../doc/manual/manual.en.xml:2029
msgid ""
"Different types of attacks do different amounts of damage, and a certain "
"number of strikes may be made with each weapon. For instance, an Elvish "
@ -2376,7 +2377,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:2033
#: ../../doc/manual/manual.en.xml:2035
msgid ""
"Every unit has a chance of being hit based on the terrain it is in. For "
"instance, units in castles and villages have a lower chance of being hit, "
@ -2388,7 +2389,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:2041
#: ../../doc/manual/manual.en.xml:2043
msgid ""
"You can obtain additional information, including the chance that the "
"attacker and defender will be killed, by clicking on the \"Damage "
@ -2396,12 +2397,12 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2046
#: ../../doc/manual/manual.en.xml:2048
msgid "Attack types"
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2050
#: ../../doc/manual/manual.en.xml:2052
msgid ""
"<emphasis role=\"strong\">Blade</emphasis>: Weapons with a cutting edge, "
"used to chop pieces of meat from a foe. Examples: dagger, scimitar, saber, "
@ -2409,7 +2410,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2056
#: ../../doc/manual/manual.en.xml:2058
msgid ""
"<emphasis role=\"strong\">Piercing</emphasis>: Weapons with a sharp point "
"and either a long handle or a missile, used to perforate foe's body and "
@ -2417,7 +2418,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2063
#: ../../doc/manual/manual.en.xml:2065
msgid ""
"<emphasis role=\"strong\">Impact</emphasis>: Weapons having neither a sharp "
"point nor a cutting edge, but heavy enough to break an enemy's bones. "
@ -2425,33 +2426,33 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2070
#: ../../doc/manual/manual.en.xml:2072
msgid ""
"<emphasis role=\"strong\">Cold</emphasis>: Weapons based on cold or ice "
"missiles. Example: A wizard's ice bolt."
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2076
#: ../../doc/manual/manual.en.xml:2078
msgid ""
"<emphasis role=\"strong\">Fire</emphasis>: Weapons using fire to roast the "
"foe like a chicken. Example: A drake's fire breath."
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2082
#: ../../doc/manual/manual.en.xml:2084
msgid ""
"<emphasis role=\"strong\">Arcane</emphasis>: An attack that dispels the "
"magic animating zombies, specters, and other undead creatures. Example: A "
"white mage's magic attack."
msgstr ""
#: ../../doc/manual/manual.en.xml:2089
#: ../../doc/manual/manual.en.xml:2091
msgid "Resistance"
msgstr "Устойчивост"
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2090
#: ../../doc/manual/manual.en.xml:2092
msgid ""
"Each unit is more or less vulnerable to the different attack types. 6 "
"figures in the unit description show strength and weakness of the unit "
@ -2461,7 +2462,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2097
#: ../../doc/manual/manual.en.xml:2099
msgid ""
"Examples: Drake scales protect them from most of attack types except from "
"piercing weapon and cold weapon. Human Cavalry units are generally well "
@ -2471,18 +2472,18 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2103
#: ../../doc/manual/manual.en.xml:2105
msgid ""
"Using the best attack type against enemy units will substantially increase "
"your chances of killing them."
msgstr ""
#: ../../doc/manual/manual.en.xml:2109 ../../doc/manual/manual.en.xml:2539
#: ../../doc/manual/manual.en.xml:2111 ../../doc/manual/manual.en.xml:2541
msgid "Healing"
msgstr "Лекуване"
# type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:2110
#: ../../doc/manual/manual.en.xml:2112
msgid ""
"A unit may be healed a maximum of 8 hitpoints per turn. A unit that does not "
"move or fight during a turn is <emphasis>resting</emphasis> and will recover "
@ -2492,17 +2493,17 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:2116
#: ../../doc/manual/manual.en.xml:2118
msgid "There are two basic ways for a unit to be healed:"
msgstr ""
# type: Content of: <book><chapter><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2121
#: ../../doc/manual/manual.en.xml:2123
msgid "Resting in a village. The unit will heal 8 hitpoints every turn."
msgstr ""
# type: Content of: <book><chapter><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2126
#: ../../doc/manual/manual.en.xml:2128
msgid ""
"Being adjacent to units with the <emphasis>heals</emphasis> ability. The "
"number of hitpoints healed is specified in the unit's ability description. "
@ -2511,12 +2512,12 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2133
#: ../../doc/manual/manual.en.xml:2135
msgid "Regeneration"
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2134
#: ../../doc/manual/manual.en.xml:2136
msgid ""
"Trolls and Woses have the ability to heal themselves naturally through "
"regeneration. They will heal 8 points each turn if they are injured. Note "
@ -2526,7 +2527,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2143
#: ../../doc/manual/manual.en.xml:2145
msgid ""
"Some attacks can inflict poison damage on your unit. When this happens the "
"poisoned unit will take 8 damage each turn until it is cured. Poison can be "
@ -2539,17 +2540,17 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2151
#: ../../doc/manual/manual.en.xml:2153
msgid "Some other hints about healing:"
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2156
#: ../../doc/manual/manual.en.xml:2158
msgid "A unit may take several turns to be fully healed."
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2161
#: ../../doc/manual/manual.en.xml:2163
msgid ""
"Healers (Elvish Shaman, Elvish Druid, Elvish Shyde, White Mage, Mage of "
"Light, Paladin) heal all wounded units around them, so you can keep units "
@ -2557,49 +2558,49 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2168
#: ../../doc/manual/manual.en.xml:2170
msgid "Healers do not heal enemy units."
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2173
#: ../../doc/manual/manual.en.xml:2175
msgid "Healers cannot heal themselves, but see next point."
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2178
#: ../../doc/manual/manual.en.xml:2180
msgid "Use your healers in pairs, so they can heal each other if needed."
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2183
#: ../../doc/manual/manual.en.xml:2185
msgid ""
"Multiple healers from different sides can heal the same unit and speed up "
"healing."
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2188
#: ../../doc/manual/manual.en.xml:2190
msgid "Trolls and Woses cannot regenerate other units."
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2193
#: ../../doc/manual/manual.en.xml:2195
msgid "Trolls and Woses cure themselves from poison as a village does."
msgstr ""
# type: Content of: <book><chapter><title>
#: ../../doc/manual/manual.en.xml:2201
#: ../../doc/manual/manual.en.xml:2203
msgid "Strategy and Tips"
msgstr ""
# type: Content of: <book><chapter><section><title>
#: ../../doc/manual/manual.en.xml:2203
#: ../../doc/manual/manual.en.xml:2205
msgid "Basic Strategy"
msgstr ""
# type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:2204
#: ../../doc/manual/manual.en.xml:2206
msgid ""
"The following basic combat principles and tips are intended to help starting "
"off your career as a Wesnothian battle veteran. The minor concrete examples "
@ -2607,12 +2608,12 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2209
#: ../../doc/manual/manual.en.xml:2211
msgid "Don't waste units"
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2210
#: ../../doc/manual/manual.en.xml:2212
msgid ""
"Do not send wounded units to a sure death. Once a unit loses more than half "
"of its hit points (HP), you should seriously consider retreating it to "
@ -2622,7 +2623,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2216
#: ../../doc/manual/manual.en.xml:2218
msgid ""
"This is for practical reasons: a heavily wounded unit cannot hold back or "
"kill the enemy. During attack and counterattack, it most often will perish. "
@ -2634,12 +2635,12 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2226
#: ../../doc/manual/manual.en.xml:2228
msgid "Out of the enemy's reach"
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2227
#: ../../doc/manual/manual.en.xml:2229
msgid ""
"How do you guard wounded units? They are best guarded by being out of the "
"adversary's reach. No enemy can attack them if enemies cannot even come near "
@ -2648,7 +2649,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2232
#: ../../doc/manual/manual.en.xml:2234
msgid ""
"In the Action menu, you can select \"Show Enemy Moves\" to highlight all "
"possible hexes your adversary can actually move to. This takes your zone of "
@ -2657,7 +2658,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2238
#: ../../doc/manual/manual.en.xml:2240
msgid ""
"When your armies meet, you may want to try to be the first to attack. So try "
"to end your move out of striking range of the enemy army. He cannot attack "
@ -2665,12 +2666,12 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2244
#: ../../doc/manual/manual.en.xml:2246
msgid "Shield with your zone of control (ZOC)"
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2245
#: ../../doc/manual/manual.en.xml:2247
msgid ""
"Every unit of level 1 or higher maintains a zone of control (ZOC) covering "
"all 6 neighboring hexes. This means that once an enemy moves into one of the "
@ -2679,7 +2680,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2250
#: ../../doc/manual/manual.en.xml:2252
msgid ""
"Because of ZOC, an enemy may not slip between two units which are aligned on "
"a north-south or diagonal line and have exactly 1 or 2 hexes between them. "
@ -2690,12 +2691,12 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2260
#: ../../doc/manual/manual.en.xml:2262
msgid "Maintain a defensive line"
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2261
#: ../../doc/manual/manual.en.xml:2263
msgid ""
"By lining up many units directly adjacent or with at most 1 hex space "
"between them, you can build up a powerful defensive line. Note that, because "
@ -2704,7 +2705,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2267
#: ../../doc/manual/manual.en.xml:2269
msgid ""
"Coming from one side, the enemy may attack any single of your units in the "
"line with only 2 of his units at a time. As a rule of thumb, a healthy unit "
@ -2713,7 +2714,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2272
#: ../../doc/manual/manual.en.xml:2274
msgid ""
"Unfortunately, your line often has to bend to form a wedge or to fit the "
"terrain. At these corner points, 3 enemy units may attack. This also happens "
@ -2724,7 +2725,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2279
#: ../../doc/manual/manual.en.xml:2281
msgid ""
"Lining your troops up also prevents the enemy from surrounding any one of "
"them. For ZOC reasons, a unit with one enemy behind it and one in front is "
@ -2732,12 +2733,12 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2285
#: ../../doc/manual/manual.en.xml:2287
msgid "Rotate your troops"
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2286
#: ../../doc/manual/manual.en.xml:2288
msgid ""
"When a unit in the front line is heavily damaged you can move him safely "
"behind your defensive line. To hold up the line, you will most likely have "
@ -2747,17 +2748,17 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2292
#: ../../doc/manual/manual.en.xml:2294
msgid "Note that your units can pass through hexes containing your own troops."
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2296
#: ../../doc/manual/manual.en.xml:2298
msgid "Use the terrain"
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2297
#: ../../doc/manual/manual.en.xml:2299
msgid ""
"Try to position your troops so that they are attacking from a hex with high "
"defense against an enemy in a hex with low terrain. That way, the enemy's "
@ -2765,7 +2766,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2301
#: ../../doc/manual/manual.en.xml:2303
msgid ""
"For example, you might position your elves just inside of a forest edge so "
"that attacking orcs must stand on grassland while your elves enjoy the high "
@ -2773,12 +2774,12 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2307
#: ../../doc/manual/manual.en.xml:2309
msgid "Attacking and choosing your targets"
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2308
#: ../../doc/manual/manual.en.xml:2310
msgid ""
"Advancing and attacking is of course the most interesting part of your way "
"to victory. Kill or weaken enemies in your path and move your defensive line "
@ -2786,7 +2787,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2313
#: ../../doc/manual/manual.en.xml:2315
msgid ""
"Often, you will throw several units at a single enemy unit to finish him "
"off, but these were forming your defensive line which is now partly broken. "
@ -2797,7 +2798,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2320
#: ../../doc/manual/manual.en.xml:2322
msgid ""
"Striking first is an advantage because it allows you the choice of which "
"units will face off. Take advantage of enemy weakness: e.g. direct your "
@ -2808,7 +2809,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2327
#: ../../doc/manual/manual.en.xml:2329
msgid ""
"For example, Horsemen can hold up the line against Orcish Grunts and Troll "
"Whelps very well because they have some resistances against blade and "
@ -2817,7 +2818,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2332
#: ../../doc/manual/manual.en.xml:2334
msgid ""
"It usually pays off if you can definitively kill (or almost kill) the faced "
"unit. If you are unsure of finishing off the enemy in one turn, either "
@ -2828,7 +2829,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2340
#: ../../doc/manual/manual.en.xml:2342
msgid ""
"In particular, use your ranged weapons if the enemy has no ranged attack. "
"The computer's default choice only looks for the most damage you can deal, "
@ -2836,12 +2837,12 @@ msgid ""
"necessary."
msgstr ""
#: ../../doc/manual/manual.en.xml:2347
#: ../../doc/manual/manual.en.xml:2349
msgid "Time of Day"
msgstr "Време от денонощието "
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2348
#: ../../doc/manual/manual.en.xml:2350
msgid ""
"Remember that Lawful units like humans fight better at daytime and Chaotic "
"units like orcs or undead fight better at night. Ideally you want to first "
@ -2852,7 +2853,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2355
#: ../../doc/manual/manual.en.xml:2357
msgid ""
"For example, elves might hold out a forest during a nightly orcish onslaught "
"and advance on sunrise. You may even note that the computer AI actively "
@ -2860,7 +2861,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2362
#: ../../doc/manual/manual.en.xml:2364
msgid ""
"Over the course of a campaign, it is critical that you build up a seasoned "
"force. Later scenarios will assume you have level 2 and 3 units available "
@ -2868,7 +2869,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2366
#: ../../doc/manual/manual.en.xml:2368
msgid ""
"Your units gain most experience points (XP) from killing an enemy unit (8XP "
"per level of the unit killed). As such, it often makes sense to have your "
@ -2878,7 +2879,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2372
#: ../../doc/manual/manual.en.xml:2374
msgid ""
"At the beginning (when you probably have no high level units), try to give "
"most kills to a small handful of your units. This will fast-track them to "
@ -2886,7 +2887,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2376
#: ../../doc/manual/manual.en.xml:2378
msgid ""
"Don't neglect to earn your leader experience. You need to keep him safe, but "
"if you coddle him too much he will be too low level to survive future "
@ -2894,19 +2895,19 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><title>
#: ../../doc/manual/manual.en.xml:2383
#: ../../doc/manual/manual.en.xml:2385
msgid "Getting the Most Fun Out of the Game"
msgstr ""
# type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:2384
#: ../../doc/manual/manual.en.xml:2386
msgid ""
"Remember, the idea of a game is to have fun! Here are some recommendations "
"from the development team on how to get the most fun out of the game:"
msgstr ""
# type: Content of: <book><chapter><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2390
#: ../../doc/manual/manual.en.xml:2392
msgid ""
"Consider playing the campaign on \"Medium\" difficulty level, especially if "
"you have prior experience with strategy games. We feel you'll find it much "
@ -2914,14 +2915,14 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2397
#: ../../doc/manual/manual.en.xml:2399
msgid ""
"Don't sweat it too much when you lose some units. The campaign was designed "
"to accommodate the player losing some units along the way."
msgstr ""
# type: Content of: <book><chapter><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2403
#: ../../doc/manual/manual.en.xml:2405
msgid ""
"Don't abuse saved games. Long ago, Wesnoth only allowed saving the game at "
"the end of a scenario. Mid-scenario saving was added as a convenience to use "
@ -2932,7 +2933,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2414
#: ../../doc/manual/manual.en.xml:2416
msgid ""
"If you must load a saved game, we recommend going back to the start of the "
"scenario, so that you choose a new strategy that works, rather than simply "
@ -2940,7 +2941,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2421
#: ../../doc/manual/manual.en.xml:2423
msgid ""
"But remember, the aim is to have fun! You may have different tastes than the "
"developers, so do what you enjoy most! If you enjoy loading the saved game "
@ -2949,12 +2950,12 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2429
#: ../../doc/manual/manual.en.xml:2431
msgid "At the start of a scenario"
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2433
#: ../../doc/manual/manual.en.xml:2435
msgid ""
"First, read the scenario objectives. Sometimes you do not have to kill enemy "
"leaders; instead it is enough that you survive for a certain number of "
@ -2962,14 +2963,14 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2440
#: ../../doc/manual/manual.en.xml:2442
msgid ""
"Look at the map: the terrain, the position of your leader and the other "
"leader(s)."
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2446
#: ../../doc/manual/manual.en.xml:2448
msgid ""
"Then, begin to recruit units. Cheap units are useful to soak up the first "
"wave of an enemy's attack; advanced units can then be brought in as support. "
@ -2978,19 +2979,19 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2455
#: ../../doc/manual/manual.en.xml:2457
msgid "During the scenario"
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2459
#: ../../doc/manual/manual.en.xml:2461
msgid ""
"Try to capture and keep control of as many villages as possible to keep the "
"gold coming in."
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2465
#: ../../doc/manual/manual.en.xml:2467
msgid ""
"Keep units in packs so the enemy cannot attack from as many sides, and so "
"you can outnumber each enemy unit. Put your units in a line so that the "
@ -2998,7 +2999,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2472
#: ../../doc/manual/manual.en.xml:2474
msgid ""
"Different units have different strengths and weaknesses depending on terrain "
"and who they are attacking; right click on units and select \"Unit "
@ -3006,14 +3007,14 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2479
#: ../../doc/manual/manual.en.xml:2481
msgid ""
"You can use lower level units as cannon fodder, to slow down enemy. e.g. you "
"can use them to block enemy reaching your important units"
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2485
#: ../../doc/manual/manual.en.xml:2487
msgid ""
"You can cause damage to enemies with advanced units and then finish them "
"with lower level units - to give them more experience (and finally make them "
@ -3021,7 +3022,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2492
#: ../../doc/manual/manual.en.xml:2494
msgid ""
"When you have a White Mage (advances from Mage) or Druid (advances from "
"Shaman), put it in the middle of a circle of units to heal them as they move "
@ -3029,27 +3030,27 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2499
#: ../../doc/manual/manual.en.xml:2501
msgid "Losing units is expected, even advanced units."
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2504
#: ../../doc/manual/manual.en.xml:2506
msgid "Time of day really matters:"
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2509
#: ../../doc/manual/manual.en.xml:2511
msgid "lawful units do more damage at day and less damage at night"
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2514
#: ../../doc/manual/manual.en.xml:2516
msgid "chaotic units do more damage at night and less damage at day"
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2519
#: ../../doc/manual/manual.en.xml:2521
msgid ""
"remember to always check the time of day on the right side of the screen. "
"Plan ahead - think about what it's going to be next turn as well as this "
@ -3057,7 +3058,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2528
#: ../../doc/manual/manual.en.xml:2530
msgid ""
"Some units are resistant or vulnerable to different kind of attacks. Mounted "
"units are weak vs pierce attacks. Fire and arcane attacks destroy undead. To "
@ -3067,7 +3068,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2540
#: ../../doc/manual/manual.en.xml:2542
msgid ""
"An important part of succeeding at Battle for Wesnoth is keeping your units "
"healthy. When your units take damage you can heal them by moving them onto "
@ -3077,19 +3078,19 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2548
#: ../../doc/manual/manual.en.xml:2550
msgid "Winning a scenario"
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2552
#: ../../doc/manual/manual.en.xml:2554
msgid ""
"Advanced units are needed to quickly kill enemy commanders, and to avoid "
"losing lots of units."
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2558
#: ../../doc/manual/manual.en.xml:2560
msgid ""
"The quicker you win a scenario, the more gold you get; you will get more "
"gold from winning early than from all of the map's villages for the rest of "
@ -3097,17 +3098,17 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2565
#: ../../doc/manual/manual.en.xml:2567
msgid "Killing all enemy leaders usually gives instant victory."
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2571
#: ../../doc/manual/manual.en.xml:2573
msgid "More general tips"
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2575
#: ../../doc/manual/manual.en.xml:2577
msgid ""
"After slaughtering scenarios (where you take lots of punishment) there are "
"usually \"breathing room\" scenarios where you can rather easily gain some "
@ -3115,23 +3116,23 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2582
#: ../../doc/manual/manual.en.xml:2584
msgid ""
"Advanced units have higher upkeep than lower level units (1 gp per level), "
"loyal units are an exception."
msgstr ""
# type: Content of: <book><glossary><title>
#: ../../doc/manual/manual.en.xml:2591
#: ../../doc/manual/manual.en.xml:2593
msgid "Glossary"
msgstr ""
# type: Content of: <book><glossary><glossentry>
#: ../../doc/manual/manual.en.xml:2593
#: ../../doc/manual/manual.en.xml:2595
msgid "<glossterm> ZOC </glossterm>"
msgstr ""
# type: Content of: <book><glossary><glossentry><glossdef><simpara>
#: ../../doc/manual/manual.en.xml:2598
#: ../../doc/manual/manual.en.xml:2600
msgid "<link linkend=\"zoc\">Zone Of Control</link>."
msgstr ""

View file

@ -6,7 +6,7 @@
msgid ""
msgstr ""
"Project-Id-Version: Battle for Wesnoth 1.3.7+svn\n"
"POT-Creation-Date: 2008-03-10 14:02+0100\n"
"POT-Creation-Date: 2008-03-10 17:57+0100\n"
"PO-Revision-Date: 2007-09-16 09:57+0200\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
@ -1851,7 +1851,7 @@ msgid ""
"doesn't work on Undead or units in villages."
msgstr ""
#: ../../doc/manual/manual.en.xml:1555 ../../doc/manual/manual.en.xml:2142
#: ../../doc/manual/manual.en.xml:1555 ../../doc/manual/manual.en.xml:2144
msgid "Poison"
msgstr "Verí"
@ -2090,7 +2090,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:1780 ../../doc/manual/manual.en.xml:2361
#: ../../doc/manual/manual.en.xml:1780 ../../doc/manual/manual.en.xml:2363
msgid "Experience"
msgstr ""
@ -2333,19 +2333,20 @@ msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2004
msgid ""
"Some campaigns use a star-shaped base to indicate leaders; others use a "
"silver crown icon above the energy bar. Still others have no specific hero "
"indicator at all. Which (if any) is used is a stylistic choice left to "
"campaign designers."
"Some campaigns use a star-shaped base to indicate leaders and heroes (units "
"which are somehow special and for example not allowed to die in the course "
"of the scenario); others use a silver crown icon above the energy bar to "
"mark heroes. Still others have no specific hero indicator at all. Which (if "
"any) is used is a stylistic choice left to campaign designers."
msgstr ""
# type: Content of: <book><chapter><section><title>
#: ../../doc/manual/manual.en.xml:2012
#: ../../doc/manual/manual.en.xml:2014
msgid "Fighting"
msgstr ""
# type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:2013
#: ../../doc/manual/manual.en.xml:2015
msgid ""
"If you move next to an enemy unit, you may attack it. Click on your unit "
"that is next to an enemy unit, and click on the enemy you want to attack - "
@ -2356,7 +2357,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:2020
#: ../../doc/manual/manual.en.xml:2022
msgid ""
"If you attack with a melee weapon, the enemy you attack will be able to "
"strike back at you with its melee weapon. If you attack with a ranged "
@ -2366,7 +2367,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:2027
#: ../../doc/manual/manual.en.xml:2029
msgid ""
"Different types of attacks do different amounts of damage, and a certain "
"number of strikes may be made with each weapon. For instance, an Elvish "
@ -2376,7 +2377,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:2033
#: ../../doc/manual/manual.en.xml:2035
msgid ""
"Every unit has a chance of being hit based on the terrain it is in. For "
"instance, units in castles and villages have a lower chance of being hit, "
@ -2388,7 +2389,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:2041
#: ../../doc/manual/manual.en.xml:2043
msgid ""
"You can obtain additional information, including the chance that the "
"attacker and defender will be killed, by clicking on the \"Damage "
@ -2396,12 +2397,12 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2046
#: ../../doc/manual/manual.en.xml:2048
msgid "Attack types"
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2050
#: ../../doc/manual/manual.en.xml:2052
msgid ""
"<emphasis role=\"strong\">Blade</emphasis>: Weapons with a cutting edge, "
"used to chop pieces of meat from a foe. Examples: dagger, scimitar, saber, "
@ -2409,7 +2410,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2056
#: ../../doc/manual/manual.en.xml:2058
msgid ""
"<emphasis role=\"strong\">Piercing</emphasis>: Weapons with a sharp point "
"and either a long handle or a missile, used to perforate foe's body and "
@ -2417,7 +2418,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2063
#: ../../doc/manual/manual.en.xml:2065
msgid ""
"<emphasis role=\"strong\">Impact</emphasis>: Weapons having neither a sharp "
"point nor a cutting edge, but heavy enough to break an enemy's bones. "
@ -2425,33 +2426,33 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2070
#: ../../doc/manual/manual.en.xml:2072
msgid ""
"<emphasis role=\"strong\">Cold</emphasis>: Weapons based on cold or ice "
"missiles. Example: A wizard's ice bolt."
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2076
#: ../../doc/manual/manual.en.xml:2078
msgid ""
"<emphasis role=\"strong\">Fire</emphasis>: Weapons using fire to roast the "
"foe like a chicken. Example: A drake's fire breath."
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2082
#: ../../doc/manual/manual.en.xml:2084
msgid ""
"<emphasis role=\"strong\">Arcane</emphasis>: An attack that dispels the "
"magic animating zombies, specters, and other undead creatures. Example: A "
"white mage's magic attack."
msgstr ""
#: ../../doc/manual/manual.en.xml:2089
#: ../../doc/manual/manual.en.xml:2091
msgid "Resistance"
msgstr "Resistència"
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2090
#: ../../doc/manual/manual.en.xml:2092
msgid ""
"Each unit is more or less vulnerable to the different attack types. 6 "
"figures in the unit description show strength and weakness of the unit "
@ -2461,7 +2462,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2097
#: ../../doc/manual/manual.en.xml:2099
msgid ""
"Examples: Drake scales protect them from most of attack types except from "
"piercing weapon and cold weapon. Human Cavalry units are generally well "
@ -2471,18 +2472,18 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2103
#: ../../doc/manual/manual.en.xml:2105
msgid ""
"Using the best attack type against enemy units will substantially increase "
"your chances of killing them."
msgstr ""
#: ../../doc/manual/manual.en.xml:2109 ../../doc/manual/manual.en.xml:2539
#: ../../doc/manual/manual.en.xml:2111 ../../doc/manual/manual.en.xml:2541
msgid "Healing"
msgstr "Curació"
# type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:2110
#: ../../doc/manual/manual.en.xml:2112
msgid ""
"A unit may be healed a maximum of 8 hitpoints per turn. A unit that does not "
"move or fight during a turn is <emphasis>resting</emphasis> and will recover "
@ -2492,17 +2493,17 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:2116
#: ../../doc/manual/manual.en.xml:2118
msgid "There are two basic ways for a unit to be healed:"
msgstr ""
# type: Content of: <book><chapter><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2121
#: ../../doc/manual/manual.en.xml:2123
msgid "Resting in a village. The unit will heal 8 hitpoints every turn."
msgstr ""
# type: Content of: <book><chapter><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2126
#: ../../doc/manual/manual.en.xml:2128
msgid ""
"Being adjacent to units with the <emphasis>heals</emphasis> ability. The "
"number of hitpoints healed is specified in the unit's ability description. "
@ -2511,12 +2512,12 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2133
#: ../../doc/manual/manual.en.xml:2135
msgid "Regeneration"
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2134
#: ../../doc/manual/manual.en.xml:2136
msgid ""
"Trolls and Woses have the ability to heal themselves naturally through "
"regeneration. They will heal 8 points each turn if they are injured. Note "
@ -2526,7 +2527,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2143
#: ../../doc/manual/manual.en.xml:2145
msgid ""
"Some attacks can inflict poison damage on your unit. When this happens the "
"poisoned unit will take 8 damage each turn until it is cured. Poison can be "
@ -2539,17 +2540,17 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2151
#: ../../doc/manual/manual.en.xml:2153
msgid "Some other hints about healing:"
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2156
#: ../../doc/manual/manual.en.xml:2158
msgid "A unit may take several turns to be fully healed."
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2161
#: ../../doc/manual/manual.en.xml:2163
msgid ""
"Healers (Elvish Shaman, Elvish Druid, Elvish Shyde, White Mage, Mage of "
"Light, Paladin) heal all wounded units around them, so you can keep units "
@ -2557,49 +2558,49 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2168
#: ../../doc/manual/manual.en.xml:2170
msgid "Healers do not heal enemy units."
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2173
#: ../../doc/manual/manual.en.xml:2175
msgid "Healers cannot heal themselves, but see next point."
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2178
#: ../../doc/manual/manual.en.xml:2180
msgid "Use your healers in pairs, so they can heal each other if needed."
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2183
#: ../../doc/manual/manual.en.xml:2185
msgid ""
"Multiple healers from different sides can heal the same unit and speed up "
"healing."
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2188
#: ../../doc/manual/manual.en.xml:2190
msgid "Trolls and Woses cannot regenerate other units."
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2193
#: ../../doc/manual/manual.en.xml:2195
msgid "Trolls and Woses cure themselves from poison as a village does."
msgstr ""
# type: Content of: <book><chapter><title>
#: ../../doc/manual/manual.en.xml:2201
#: ../../doc/manual/manual.en.xml:2203
msgid "Strategy and Tips"
msgstr ""
# type: Content of: <book><chapter><section><title>
#: ../../doc/manual/manual.en.xml:2203
#: ../../doc/manual/manual.en.xml:2205
msgid "Basic Strategy"
msgstr ""
# type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:2204
#: ../../doc/manual/manual.en.xml:2206
msgid ""
"The following basic combat principles and tips are intended to help starting "
"off your career as a Wesnothian battle veteran. The minor concrete examples "
@ -2607,12 +2608,12 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2209
#: ../../doc/manual/manual.en.xml:2211
msgid "Don't waste units"
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2210
#: ../../doc/manual/manual.en.xml:2212
msgid ""
"Do not send wounded units to a sure death. Once a unit loses more than half "
"of its hit points (HP), you should seriously consider retreating it to "
@ -2622,7 +2623,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2216
#: ../../doc/manual/manual.en.xml:2218
msgid ""
"This is for practical reasons: a heavily wounded unit cannot hold back or "
"kill the enemy. During attack and counterattack, it most often will perish. "
@ -2634,12 +2635,12 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2226
#: ../../doc/manual/manual.en.xml:2228
msgid "Out of the enemy's reach"
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2227
#: ../../doc/manual/manual.en.xml:2229
msgid ""
"How do you guard wounded units? They are best guarded by being out of the "
"adversary's reach. No enemy can attack them if enemies cannot even come near "
@ -2648,7 +2649,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2232
#: ../../doc/manual/manual.en.xml:2234
msgid ""
"In the Action menu, you can select \"Show Enemy Moves\" to highlight all "
"possible hexes your adversary can actually move to. This takes your zone of "
@ -2657,7 +2658,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2238
#: ../../doc/manual/manual.en.xml:2240
msgid ""
"When your armies meet, you may want to try to be the first to attack. So try "
"to end your move out of striking range of the enemy army. He cannot attack "
@ -2665,12 +2666,12 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2244
#: ../../doc/manual/manual.en.xml:2246
msgid "Shield with your zone of control (ZOC)"
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2245
#: ../../doc/manual/manual.en.xml:2247
msgid ""
"Every unit of level 1 or higher maintains a zone of control (ZOC) covering "
"all 6 neighboring hexes. This means that once an enemy moves into one of the "
@ -2679,7 +2680,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2250
#: ../../doc/manual/manual.en.xml:2252
msgid ""
"Because of ZOC, an enemy may not slip between two units which are aligned on "
"a north-south or diagonal line and have exactly 1 or 2 hexes between them. "
@ -2690,12 +2691,12 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2260
#: ../../doc/manual/manual.en.xml:2262
msgid "Maintain a defensive line"
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2261
#: ../../doc/manual/manual.en.xml:2263
msgid ""
"By lining up many units directly adjacent or with at most 1 hex space "
"between them, you can build up a powerful defensive line. Note that, because "
@ -2704,7 +2705,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2267
#: ../../doc/manual/manual.en.xml:2269
msgid ""
"Coming from one side, the enemy may attack any single of your units in the "
"line with only 2 of his units at a time. As a rule of thumb, a healthy unit "
@ -2713,7 +2714,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2272
#: ../../doc/manual/manual.en.xml:2274
msgid ""
"Unfortunately, your line often has to bend to form a wedge or to fit the "
"terrain. At these corner points, 3 enemy units may attack. This also happens "
@ -2724,7 +2725,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2279
#: ../../doc/manual/manual.en.xml:2281
msgid ""
"Lining your troops up also prevents the enemy from surrounding any one of "
"them. For ZOC reasons, a unit with one enemy behind it and one in front is "
@ -2732,12 +2733,12 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2285
#: ../../doc/manual/manual.en.xml:2287
msgid "Rotate your troops"
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2286
#: ../../doc/manual/manual.en.xml:2288
msgid ""
"When a unit in the front line is heavily damaged you can move him safely "
"behind your defensive line. To hold up the line, you will most likely have "
@ -2747,17 +2748,17 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2292
#: ../../doc/manual/manual.en.xml:2294
msgid "Note that your units can pass through hexes containing your own troops."
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2296
#: ../../doc/manual/manual.en.xml:2298
msgid "Use the terrain"
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2297
#: ../../doc/manual/manual.en.xml:2299
msgid ""
"Try to position your troops so that they are attacking from a hex with high "
"defense against an enemy in a hex with low terrain. That way, the enemy's "
@ -2765,7 +2766,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2301
#: ../../doc/manual/manual.en.xml:2303
msgid ""
"For example, you might position your elves just inside of a forest edge so "
"that attacking orcs must stand on grassland while your elves enjoy the high "
@ -2773,12 +2774,12 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2307
#: ../../doc/manual/manual.en.xml:2309
msgid "Attacking and choosing your targets"
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2308
#: ../../doc/manual/manual.en.xml:2310
msgid ""
"Advancing and attacking is of course the most interesting part of your way "
"to victory. Kill or weaken enemies in your path and move your defensive line "
@ -2786,7 +2787,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2313
#: ../../doc/manual/manual.en.xml:2315
msgid ""
"Often, you will throw several units at a single enemy unit to finish him "
"off, but these were forming your defensive line which is now partly broken. "
@ -2797,7 +2798,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2320
#: ../../doc/manual/manual.en.xml:2322
msgid ""
"Striking first is an advantage because it allows you the choice of which "
"units will face off. Take advantage of enemy weakness: e.g. direct your "
@ -2808,7 +2809,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2327
#: ../../doc/manual/manual.en.xml:2329
msgid ""
"For example, Horsemen can hold up the line against Orcish Grunts and Troll "
"Whelps very well because they have some resistances against blade and "
@ -2817,7 +2818,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2332
#: ../../doc/manual/manual.en.xml:2334
msgid ""
"It usually pays off if you can definitively kill (or almost kill) the faced "
"unit. If you are unsure of finishing off the enemy in one turn, either "
@ -2828,7 +2829,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2340
#: ../../doc/manual/manual.en.xml:2342
msgid ""
"In particular, use your ranged weapons if the enemy has no ranged attack. "
"The computer's default choice only looks for the most damage you can deal, "
@ -2836,12 +2837,12 @@ msgid ""
"necessary."
msgstr ""
#: ../../doc/manual/manual.en.xml:2347
#: ../../doc/manual/manual.en.xml:2349
msgid "Time of Day"
msgstr "Hora del dia"
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2348
#: ../../doc/manual/manual.en.xml:2350
msgid ""
"Remember that Lawful units like humans fight better at daytime and Chaotic "
"units like orcs or undead fight better at night. Ideally you want to first "
@ -2852,7 +2853,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2355
#: ../../doc/manual/manual.en.xml:2357
msgid ""
"For example, elves might hold out a forest during a nightly orcish onslaught "
"and advance on sunrise. You may even note that the computer AI actively "
@ -2860,7 +2861,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2362
#: ../../doc/manual/manual.en.xml:2364
msgid ""
"Over the course of a campaign, it is critical that you build up a seasoned "
"force. Later scenarios will assume you have level 2 and 3 units available "
@ -2868,7 +2869,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2366
#: ../../doc/manual/manual.en.xml:2368
msgid ""
"Your units gain most experience points (XP) from killing an enemy unit (8XP "
"per level of the unit killed). As such, it often makes sense to have your "
@ -2878,7 +2879,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2372
#: ../../doc/manual/manual.en.xml:2374
msgid ""
"At the beginning (when you probably have no high level units), try to give "
"most kills to a small handful of your units. This will fast-track them to "
@ -2886,7 +2887,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2376
#: ../../doc/manual/manual.en.xml:2378
msgid ""
"Don't neglect to earn your leader experience. You need to keep him safe, but "
"if you coddle him too much he will be too low level to survive future "
@ -2894,19 +2895,19 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><title>
#: ../../doc/manual/manual.en.xml:2383
#: ../../doc/manual/manual.en.xml:2385
msgid "Getting the Most Fun Out of the Game"
msgstr ""
# type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:2384
#: ../../doc/manual/manual.en.xml:2386
msgid ""
"Remember, the idea of a game is to have fun! Here are some recommendations "
"from the development team on how to get the most fun out of the game:"
msgstr ""
# type: Content of: <book><chapter><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2390
#: ../../doc/manual/manual.en.xml:2392
msgid ""
"Consider playing the campaign on \"Medium\" difficulty level, especially if "
"you have prior experience with strategy games. We feel you'll find it much "
@ -2914,14 +2915,14 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2397
#: ../../doc/manual/manual.en.xml:2399
msgid ""
"Don't sweat it too much when you lose some units. The campaign was designed "
"to accommodate the player losing some units along the way."
msgstr ""
# type: Content of: <book><chapter><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2403
#: ../../doc/manual/manual.en.xml:2405
msgid ""
"Don't abuse saved games. Long ago, Wesnoth only allowed saving the game at "
"the end of a scenario. Mid-scenario saving was added as a convenience to use "
@ -2932,7 +2933,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2414
#: ../../doc/manual/manual.en.xml:2416
msgid ""
"If you must load a saved game, we recommend going back to the start of the "
"scenario, so that you choose a new strategy that works, rather than simply "
@ -2940,7 +2941,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2421
#: ../../doc/manual/manual.en.xml:2423
msgid ""
"But remember, the aim is to have fun! You may have different tastes than the "
"developers, so do what you enjoy most! If you enjoy loading the saved game "
@ -2949,12 +2950,12 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2429
#: ../../doc/manual/manual.en.xml:2431
msgid "At the start of a scenario"
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2433
#: ../../doc/manual/manual.en.xml:2435
msgid ""
"First, read the scenario objectives. Sometimes you do not have to kill enemy "
"leaders; instead it is enough that you survive for a certain number of "
@ -2962,14 +2963,14 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2440
#: ../../doc/manual/manual.en.xml:2442
msgid ""
"Look at the map: the terrain, the position of your leader and the other "
"leader(s)."
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2446
#: ../../doc/manual/manual.en.xml:2448
msgid ""
"Then, begin to recruit units. Cheap units are useful to soak up the first "
"wave of an enemy's attack; advanced units can then be brought in as support. "
@ -2978,19 +2979,19 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2455
#: ../../doc/manual/manual.en.xml:2457
msgid "During the scenario"
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2459
#: ../../doc/manual/manual.en.xml:2461
msgid ""
"Try to capture and keep control of as many villages as possible to keep the "
"gold coming in."
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2465
#: ../../doc/manual/manual.en.xml:2467
msgid ""
"Keep units in packs so the enemy cannot attack from as many sides, and so "
"you can outnumber each enemy unit. Put your units in a line so that the "
@ -2998,7 +2999,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2472
#: ../../doc/manual/manual.en.xml:2474
msgid ""
"Different units have different strengths and weaknesses depending on terrain "
"and who they are attacking; right click on units and select \"Unit "
@ -3006,14 +3007,14 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2479
#: ../../doc/manual/manual.en.xml:2481
msgid ""
"You can use lower level units as cannon fodder, to slow down enemy. e.g. you "
"can use them to block enemy reaching your important units"
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2485
#: ../../doc/manual/manual.en.xml:2487
msgid ""
"You can cause damage to enemies with advanced units and then finish them "
"with lower level units - to give them more experience (and finally make them "
@ -3021,7 +3022,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2492
#: ../../doc/manual/manual.en.xml:2494
msgid ""
"When you have a White Mage (advances from Mage) or Druid (advances from "
"Shaman), put it in the middle of a circle of units to heal them as they move "
@ -3029,27 +3030,27 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2499
#: ../../doc/manual/manual.en.xml:2501
msgid "Losing units is expected, even advanced units."
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2504
#: ../../doc/manual/manual.en.xml:2506
msgid "Time of day really matters:"
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2509
#: ../../doc/manual/manual.en.xml:2511
msgid "lawful units do more damage at day and less damage at night"
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2514
#: ../../doc/manual/manual.en.xml:2516
msgid "chaotic units do more damage at night and less damage at day"
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2519
#: ../../doc/manual/manual.en.xml:2521
msgid ""
"remember to always check the time of day on the right side of the screen. "
"Plan ahead - think about what it's going to be next turn as well as this "
@ -3057,7 +3058,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2528
#: ../../doc/manual/manual.en.xml:2530
msgid ""
"Some units are resistant or vulnerable to different kind of attacks. Mounted "
"units are weak vs pierce attacks. Fire and arcane attacks destroy undead. To "
@ -3067,7 +3068,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2540
#: ../../doc/manual/manual.en.xml:2542
msgid ""
"An important part of succeeding at Battle for Wesnoth is keeping your units "
"healthy. When your units take damage you can heal them by moving them onto "
@ -3077,19 +3078,19 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2548
#: ../../doc/manual/manual.en.xml:2550
msgid "Winning a scenario"
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2552
#: ../../doc/manual/manual.en.xml:2554
msgid ""
"Advanced units are needed to quickly kill enemy commanders, and to avoid "
"losing lots of units."
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2558
#: ../../doc/manual/manual.en.xml:2560
msgid ""
"The quicker you win a scenario, the more gold you get; you will get more "
"gold from winning early than from all of the map's villages for the rest of "
@ -3097,17 +3098,17 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2565
#: ../../doc/manual/manual.en.xml:2567
msgid "Killing all enemy leaders usually gives instant victory."
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2571
#: ../../doc/manual/manual.en.xml:2573
msgid "More general tips"
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2575
#: ../../doc/manual/manual.en.xml:2577
msgid ""
"After slaughtering scenarios (where you take lots of punishment) there are "
"usually \"breathing room\" scenarios where you can rather easily gain some "
@ -3115,23 +3116,23 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2582
#: ../../doc/manual/manual.en.xml:2584
msgid ""
"Advanced units have higher upkeep than lower level units (1 gp per level), "
"loyal units are an exception."
msgstr ""
# type: Content of: <book><glossary><title>
#: ../../doc/manual/manual.en.xml:2591
#: ../../doc/manual/manual.en.xml:2593
msgid "Glossary"
msgstr ""
# type: Content of: <book><glossary><glossentry>
#: ../../doc/manual/manual.en.xml:2593
#: ../../doc/manual/manual.en.xml:2595
msgid "<glossterm> ZOC </glossterm>"
msgstr ""
# type: Content of: <book><glossary><glossentry><glossdef><simpara>
#: ../../doc/manual/manual.en.xml:2598
#: ../../doc/manual/manual.en.xml:2600
msgid "<link linkend=\"zoc\">Zone Of Control</link>."
msgstr ""

View file

@ -6,7 +6,7 @@
msgid ""
msgstr ""
"Project-Id-Version: Battle for Wesnoth 1.3.7+svn\n"
"POT-Creation-Date: 2008-03-10 14:02+0100\n"
"POT-Creation-Date: 2008-03-10 17:57+0100\n"
"PO-Revision-Date: 2007-09-16 09:57+0200\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
@ -1851,7 +1851,7 @@ msgid ""
"doesn't work on Undead or units in villages."
msgstr ""
#: ../../doc/manual/manual.en.xml:1555 ../../doc/manual/manual.en.xml:2142
#: ../../doc/manual/manual.en.xml:1555 ../../doc/manual/manual.en.xml:2144
msgid "Poison"
msgstr "Verí"
@ -2090,7 +2090,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:1780 ../../doc/manual/manual.en.xml:2361
#: ../../doc/manual/manual.en.xml:1780 ../../doc/manual/manual.en.xml:2363
msgid "Experience"
msgstr ""
@ -2333,19 +2333,20 @@ msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2004
msgid ""
"Some campaigns use a star-shaped base to indicate leaders; others use a "
"silver crown icon above the energy bar. Still others have no specific hero "
"indicator at all. Which (if any) is used is a stylistic choice left to "
"campaign designers."
"Some campaigns use a star-shaped base to indicate leaders and heroes (units "
"which are somehow special and for example not allowed to die in the course "
"of the scenario); others use a silver crown icon above the energy bar to "
"mark heroes. Still others have no specific hero indicator at all. Which (if "
"any) is used is a stylistic choice left to campaign designers."
msgstr ""
# type: Content of: <book><chapter><section><title>
#: ../../doc/manual/manual.en.xml:2012
#: ../../doc/manual/manual.en.xml:2014
msgid "Fighting"
msgstr ""
# type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:2013
#: ../../doc/manual/manual.en.xml:2015
msgid ""
"If you move next to an enemy unit, you may attack it. Click on your unit "
"that is next to an enemy unit, and click on the enemy you want to attack - "
@ -2356,7 +2357,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:2020
#: ../../doc/manual/manual.en.xml:2022
msgid ""
"If you attack with a melee weapon, the enemy you attack will be able to "
"strike back at you with its melee weapon. If you attack with a ranged "
@ -2366,7 +2367,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:2027
#: ../../doc/manual/manual.en.xml:2029
msgid ""
"Different types of attacks do different amounts of damage, and a certain "
"number of strikes may be made with each weapon. For instance, an Elvish "
@ -2376,7 +2377,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:2033
#: ../../doc/manual/manual.en.xml:2035
msgid ""
"Every unit has a chance of being hit based on the terrain it is in. For "
"instance, units in castles and villages have a lower chance of being hit, "
@ -2388,7 +2389,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:2041
#: ../../doc/manual/manual.en.xml:2043
msgid ""
"You can obtain additional information, including the chance that the "
"attacker and defender will be killed, by clicking on the \"Damage "
@ -2396,12 +2397,12 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2046
#: ../../doc/manual/manual.en.xml:2048
msgid "Attack types"
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2050
#: ../../doc/manual/manual.en.xml:2052
msgid ""
"<emphasis role=\"strong\">Blade</emphasis>: Weapons with a cutting edge, "
"used to chop pieces of meat from a foe. Examples: dagger, scimitar, saber, "
@ -2409,7 +2410,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2056
#: ../../doc/manual/manual.en.xml:2058
msgid ""
"<emphasis role=\"strong\">Piercing</emphasis>: Weapons with a sharp point "
"and either a long handle or a missile, used to perforate foe's body and "
@ -2417,7 +2418,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2063
#: ../../doc/manual/manual.en.xml:2065
msgid ""
"<emphasis role=\"strong\">Impact</emphasis>: Weapons having neither a sharp "
"point nor a cutting edge, but heavy enough to break an enemy's bones. "
@ -2425,33 +2426,33 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2070
#: ../../doc/manual/manual.en.xml:2072
msgid ""
"<emphasis role=\"strong\">Cold</emphasis>: Weapons based on cold or ice "
"missiles. Example: A wizard's ice bolt."
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2076
#: ../../doc/manual/manual.en.xml:2078
msgid ""
"<emphasis role=\"strong\">Fire</emphasis>: Weapons using fire to roast the "
"foe like a chicken. Example: A drake's fire breath."
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2082
#: ../../doc/manual/manual.en.xml:2084
msgid ""
"<emphasis role=\"strong\">Arcane</emphasis>: An attack that dispels the "
"magic animating zombies, specters, and other undead creatures. Example: A "
"white mage's magic attack."
msgstr ""
#: ../../doc/manual/manual.en.xml:2089
#: ../../doc/manual/manual.en.xml:2091
msgid "Resistance"
msgstr "Resistència"
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2090
#: ../../doc/manual/manual.en.xml:2092
msgid ""
"Each unit is more or less vulnerable to the different attack types. 6 "
"figures in the unit description show strength and weakness of the unit "
@ -2461,7 +2462,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2097
#: ../../doc/manual/manual.en.xml:2099
msgid ""
"Examples: Drake scales protect them from most of attack types except from "
"piercing weapon and cold weapon. Human Cavalry units are generally well "
@ -2471,18 +2472,18 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2103
#: ../../doc/manual/manual.en.xml:2105
msgid ""
"Using the best attack type against enemy units will substantially increase "
"your chances of killing them."
msgstr ""
#: ../../doc/manual/manual.en.xml:2109 ../../doc/manual/manual.en.xml:2539
#: ../../doc/manual/manual.en.xml:2111 ../../doc/manual/manual.en.xml:2541
msgid "Healing"
msgstr "Curació"
# type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:2110
#: ../../doc/manual/manual.en.xml:2112
msgid ""
"A unit may be healed a maximum of 8 hitpoints per turn. A unit that does not "
"move or fight during a turn is <emphasis>resting</emphasis> and will recover "
@ -2492,17 +2493,17 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:2116
#: ../../doc/manual/manual.en.xml:2118
msgid "There are two basic ways for a unit to be healed:"
msgstr ""
# type: Content of: <book><chapter><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2121
#: ../../doc/manual/manual.en.xml:2123
msgid "Resting in a village. The unit will heal 8 hitpoints every turn."
msgstr ""
# type: Content of: <book><chapter><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2126
#: ../../doc/manual/manual.en.xml:2128
msgid ""
"Being adjacent to units with the <emphasis>heals</emphasis> ability. The "
"number of hitpoints healed is specified in the unit's ability description. "
@ -2511,12 +2512,12 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2133
#: ../../doc/manual/manual.en.xml:2135
msgid "Regeneration"
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2134
#: ../../doc/manual/manual.en.xml:2136
msgid ""
"Trolls and Woses have the ability to heal themselves naturally through "
"regeneration. They will heal 8 points each turn if they are injured. Note "
@ -2526,7 +2527,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2143
#: ../../doc/manual/manual.en.xml:2145
msgid ""
"Some attacks can inflict poison damage on your unit. When this happens the "
"poisoned unit will take 8 damage each turn until it is cured. Poison can be "
@ -2539,17 +2540,17 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2151
#: ../../doc/manual/manual.en.xml:2153
msgid "Some other hints about healing:"
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2156
#: ../../doc/manual/manual.en.xml:2158
msgid "A unit may take several turns to be fully healed."
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2161
#: ../../doc/manual/manual.en.xml:2163
msgid ""
"Healers (Elvish Shaman, Elvish Druid, Elvish Shyde, White Mage, Mage of "
"Light, Paladin) heal all wounded units around them, so you can keep units "
@ -2557,49 +2558,49 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2168
#: ../../doc/manual/manual.en.xml:2170
msgid "Healers do not heal enemy units."
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2173
#: ../../doc/manual/manual.en.xml:2175
msgid "Healers cannot heal themselves, but see next point."
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2178
#: ../../doc/manual/manual.en.xml:2180
msgid "Use your healers in pairs, so they can heal each other if needed."
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2183
#: ../../doc/manual/manual.en.xml:2185
msgid ""
"Multiple healers from different sides can heal the same unit and speed up "
"healing."
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2188
#: ../../doc/manual/manual.en.xml:2190
msgid "Trolls and Woses cannot regenerate other units."
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2193
#: ../../doc/manual/manual.en.xml:2195
msgid "Trolls and Woses cure themselves from poison as a village does."
msgstr ""
# type: Content of: <book><chapter><title>
#: ../../doc/manual/manual.en.xml:2201
#: ../../doc/manual/manual.en.xml:2203
msgid "Strategy and Tips"
msgstr ""
# type: Content of: <book><chapter><section><title>
#: ../../doc/manual/manual.en.xml:2203
#: ../../doc/manual/manual.en.xml:2205
msgid "Basic Strategy"
msgstr ""
# type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:2204
#: ../../doc/manual/manual.en.xml:2206
msgid ""
"The following basic combat principles and tips are intended to help starting "
"off your career as a Wesnothian battle veteran. The minor concrete examples "
@ -2607,12 +2608,12 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2209
#: ../../doc/manual/manual.en.xml:2211
msgid "Don't waste units"
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2210
#: ../../doc/manual/manual.en.xml:2212
msgid ""
"Do not send wounded units to a sure death. Once a unit loses more than half "
"of its hit points (HP), you should seriously consider retreating it to "
@ -2622,7 +2623,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2216
#: ../../doc/manual/manual.en.xml:2218
msgid ""
"This is for practical reasons: a heavily wounded unit cannot hold back or "
"kill the enemy. During attack and counterattack, it most often will perish. "
@ -2634,12 +2635,12 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2226
#: ../../doc/manual/manual.en.xml:2228
msgid "Out of the enemy's reach"
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2227
#: ../../doc/manual/manual.en.xml:2229
msgid ""
"How do you guard wounded units? They are best guarded by being out of the "
"adversary's reach. No enemy can attack them if enemies cannot even come near "
@ -2648,7 +2649,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2232
#: ../../doc/manual/manual.en.xml:2234
msgid ""
"In the Action menu, you can select \"Show Enemy Moves\" to highlight all "
"possible hexes your adversary can actually move to. This takes your zone of "
@ -2657,7 +2658,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2238
#: ../../doc/manual/manual.en.xml:2240
msgid ""
"When your armies meet, you may want to try to be the first to attack. So try "
"to end your move out of striking range of the enemy army. He cannot attack "
@ -2665,12 +2666,12 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2244
#: ../../doc/manual/manual.en.xml:2246
msgid "Shield with your zone of control (ZOC)"
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2245
#: ../../doc/manual/manual.en.xml:2247
msgid ""
"Every unit of level 1 or higher maintains a zone of control (ZOC) covering "
"all 6 neighboring hexes. This means that once an enemy moves into one of the "
@ -2679,7 +2680,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2250
#: ../../doc/manual/manual.en.xml:2252
msgid ""
"Because of ZOC, an enemy may not slip between two units which are aligned on "
"a north-south or diagonal line and have exactly 1 or 2 hexes between them. "
@ -2690,12 +2691,12 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2260
#: ../../doc/manual/manual.en.xml:2262
msgid "Maintain a defensive line"
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2261
#: ../../doc/manual/manual.en.xml:2263
msgid ""
"By lining up many units directly adjacent or with at most 1 hex space "
"between them, you can build up a powerful defensive line. Note that, because "
@ -2704,7 +2705,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2267
#: ../../doc/manual/manual.en.xml:2269
msgid ""
"Coming from one side, the enemy may attack any single of your units in the "
"line with only 2 of his units at a time. As a rule of thumb, a healthy unit "
@ -2713,7 +2714,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2272
#: ../../doc/manual/manual.en.xml:2274
msgid ""
"Unfortunately, your line often has to bend to form a wedge or to fit the "
"terrain. At these corner points, 3 enemy units may attack. This also happens "
@ -2724,7 +2725,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2279
#: ../../doc/manual/manual.en.xml:2281
msgid ""
"Lining your troops up also prevents the enemy from surrounding any one of "
"them. For ZOC reasons, a unit with one enemy behind it and one in front is "
@ -2732,12 +2733,12 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2285
#: ../../doc/manual/manual.en.xml:2287
msgid "Rotate your troops"
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2286
#: ../../doc/manual/manual.en.xml:2288
msgid ""
"When a unit in the front line is heavily damaged you can move him safely "
"behind your defensive line. To hold up the line, you will most likely have "
@ -2747,17 +2748,17 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2292
#: ../../doc/manual/manual.en.xml:2294
msgid "Note that your units can pass through hexes containing your own troops."
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2296
#: ../../doc/manual/manual.en.xml:2298
msgid "Use the terrain"
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2297
#: ../../doc/manual/manual.en.xml:2299
msgid ""
"Try to position your troops so that they are attacking from a hex with high "
"defense against an enemy in a hex with low terrain. That way, the enemy's "
@ -2765,7 +2766,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2301
#: ../../doc/manual/manual.en.xml:2303
msgid ""
"For example, you might position your elves just inside of a forest edge so "
"that attacking orcs must stand on grassland while your elves enjoy the high "
@ -2773,12 +2774,12 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2307
#: ../../doc/manual/manual.en.xml:2309
msgid "Attacking and choosing your targets"
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2308
#: ../../doc/manual/manual.en.xml:2310
msgid ""
"Advancing and attacking is of course the most interesting part of your way "
"to victory. Kill or weaken enemies in your path and move your defensive line "
@ -2786,7 +2787,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2313
#: ../../doc/manual/manual.en.xml:2315
msgid ""
"Often, you will throw several units at a single enemy unit to finish him "
"off, but these were forming your defensive line which is now partly broken. "
@ -2797,7 +2798,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2320
#: ../../doc/manual/manual.en.xml:2322
msgid ""
"Striking first is an advantage because it allows you the choice of which "
"units will face off. Take advantage of enemy weakness: e.g. direct your "
@ -2808,7 +2809,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2327
#: ../../doc/manual/manual.en.xml:2329
msgid ""
"For example, Horsemen can hold up the line against Orcish Grunts and Troll "
"Whelps very well because they have some resistances against blade and "
@ -2817,7 +2818,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2332
#: ../../doc/manual/manual.en.xml:2334
msgid ""
"It usually pays off if you can definitively kill (or almost kill) the faced "
"unit. If you are unsure of finishing off the enemy in one turn, either "
@ -2828,7 +2829,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2340
#: ../../doc/manual/manual.en.xml:2342
msgid ""
"In particular, use your ranged weapons if the enemy has no ranged attack. "
"The computer's default choice only looks for the most damage you can deal, "
@ -2836,12 +2837,12 @@ msgid ""
"necessary."
msgstr ""
#: ../../doc/manual/manual.en.xml:2347
#: ../../doc/manual/manual.en.xml:2349
msgid "Time of Day"
msgstr "Hora del dia"
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2348
#: ../../doc/manual/manual.en.xml:2350
msgid ""
"Remember that Lawful units like humans fight better at daytime and Chaotic "
"units like orcs or undead fight better at night. Ideally you want to first "
@ -2852,7 +2853,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2355
#: ../../doc/manual/manual.en.xml:2357
msgid ""
"For example, elves might hold out a forest during a nightly orcish onslaught "
"and advance on sunrise. You may even note that the computer AI actively "
@ -2860,7 +2861,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2362
#: ../../doc/manual/manual.en.xml:2364
msgid ""
"Over the course of a campaign, it is critical that you build up a seasoned "
"force. Later scenarios will assume you have level 2 and 3 units available "
@ -2868,7 +2869,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2366
#: ../../doc/manual/manual.en.xml:2368
msgid ""
"Your units gain most experience points (XP) from killing an enemy unit (8XP "
"per level of the unit killed). As such, it often makes sense to have your "
@ -2878,7 +2879,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2372
#: ../../doc/manual/manual.en.xml:2374
msgid ""
"At the beginning (when you probably have no high level units), try to give "
"most kills to a small handful of your units. This will fast-track them to "
@ -2886,7 +2887,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2376
#: ../../doc/manual/manual.en.xml:2378
msgid ""
"Don't neglect to earn your leader experience. You need to keep him safe, but "
"if you coddle him too much he will be too low level to survive future "
@ -2894,19 +2895,19 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><title>
#: ../../doc/manual/manual.en.xml:2383
#: ../../doc/manual/manual.en.xml:2385
msgid "Getting the Most Fun Out of the Game"
msgstr ""
# type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:2384
#: ../../doc/manual/manual.en.xml:2386
msgid ""
"Remember, the idea of a game is to have fun! Here are some recommendations "
"from the development team on how to get the most fun out of the game:"
msgstr ""
# type: Content of: <book><chapter><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2390
#: ../../doc/manual/manual.en.xml:2392
msgid ""
"Consider playing the campaign on \"Medium\" difficulty level, especially if "
"you have prior experience with strategy games. We feel you'll find it much "
@ -2914,14 +2915,14 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2397
#: ../../doc/manual/manual.en.xml:2399
msgid ""
"Don't sweat it too much when you lose some units. The campaign was designed "
"to accommodate the player losing some units along the way."
msgstr ""
# type: Content of: <book><chapter><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2403
#: ../../doc/manual/manual.en.xml:2405
msgid ""
"Don't abuse saved games. Long ago, Wesnoth only allowed saving the game at "
"the end of a scenario. Mid-scenario saving was added as a convenience to use "
@ -2932,7 +2933,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2414
#: ../../doc/manual/manual.en.xml:2416
msgid ""
"If you must load a saved game, we recommend going back to the start of the "
"scenario, so that you choose a new strategy that works, rather than simply "
@ -2940,7 +2941,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2421
#: ../../doc/manual/manual.en.xml:2423
msgid ""
"But remember, the aim is to have fun! You may have different tastes than the "
"developers, so do what you enjoy most! If you enjoy loading the saved game "
@ -2949,12 +2950,12 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2429
#: ../../doc/manual/manual.en.xml:2431
msgid "At the start of a scenario"
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2433
#: ../../doc/manual/manual.en.xml:2435
msgid ""
"First, read the scenario objectives. Sometimes you do not have to kill enemy "
"leaders; instead it is enough that you survive for a certain number of "
@ -2962,14 +2963,14 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2440
#: ../../doc/manual/manual.en.xml:2442
msgid ""
"Look at the map: the terrain, the position of your leader and the other "
"leader(s)."
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2446
#: ../../doc/manual/manual.en.xml:2448
msgid ""
"Then, begin to recruit units. Cheap units are useful to soak up the first "
"wave of an enemy's attack; advanced units can then be brought in as support. "
@ -2978,19 +2979,19 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2455
#: ../../doc/manual/manual.en.xml:2457
msgid "During the scenario"
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2459
#: ../../doc/manual/manual.en.xml:2461
msgid ""
"Try to capture and keep control of as many villages as possible to keep the "
"gold coming in."
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2465
#: ../../doc/manual/manual.en.xml:2467
msgid ""
"Keep units in packs so the enemy cannot attack from as many sides, and so "
"you can outnumber each enemy unit. Put your units in a line so that the "
@ -2998,7 +2999,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2472
#: ../../doc/manual/manual.en.xml:2474
msgid ""
"Different units have different strengths and weaknesses depending on terrain "
"and who they are attacking; right click on units and select \"Unit "
@ -3006,14 +3007,14 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2479
#: ../../doc/manual/manual.en.xml:2481
msgid ""
"You can use lower level units as cannon fodder, to slow down enemy. e.g. you "
"can use them to block enemy reaching your important units"
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2485
#: ../../doc/manual/manual.en.xml:2487
msgid ""
"You can cause damage to enemies with advanced units and then finish them "
"with lower level units - to give them more experience (and finally make them "
@ -3021,7 +3022,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2492
#: ../../doc/manual/manual.en.xml:2494
msgid ""
"When you have a White Mage (advances from Mage) or Druid (advances from "
"Shaman), put it in the middle of a circle of units to heal them as they move "
@ -3029,27 +3030,27 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2499
#: ../../doc/manual/manual.en.xml:2501
msgid "Losing units is expected, even advanced units."
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2504
#: ../../doc/manual/manual.en.xml:2506
msgid "Time of day really matters:"
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2509
#: ../../doc/manual/manual.en.xml:2511
msgid "lawful units do more damage at day and less damage at night"
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2514
#: ../../doc/manual/manual.en.xml:2516
msgid "chaotic units do more damage at night and less damage at day"
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2519
#: ../../doc/manual/manual.en.xml:2521
msgid ""
"remember to always check the time of day on the right side of the screen. "
"Plan ahead - think about what it's going to be next turn as well as this "
@ -3057,7 +3058,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2528
#: ../../doc/manual/manual.en.xml:2530
msgid ""
"Some units are resistant or vulnerable to different kind of attacks. Mounted "
"units are weak vs pierce attacks. Fire and arcane attacks destroy undead. To "
@ -3067,7 +3068,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2540
#: ../../doc/manual/manual.en.xml:2542
msgid ""
"An important part of succeeding at Battle for Wesnoth is keeping your units "
"healthy. When your units take damage you can heal them by moving them onto "
@ -3077,19 +3078,19 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2548
#: ../../doc/manual/manual.en.xml:2550
msgid "Winning a scenario"
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2552
#: ../../doc/manual/manual.en.xml:2554
msgid ""
"Advanced units are needed to quickly kill enemy commanders, and to avoid "
"losing lots of units."
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2558
#: ../../doc/manual/manual.en.xml:2560
msgid ""
"The quicker you win a scenario, the more gold you get; you will get more "
"gold from winning early than from all of the map's villages for the rest of "
@ -3097,17 +3098,17 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2565
#: ../../doc/manual/manual.en.xml:2567
msgid "Killing all enemy leaders usually gives instant victory."
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2571
#: ../../doc/manual/manual.en.xml:2573
msgid "More general tips"
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2575
#: ../../doc/manual/manual.en.xml:2577
msgid ""
"After slaughtering scenarios (where you take lots of punishment) there are "
"usually \"breathing room\" scenarios where you can rather easily gain some "
@ -3115,23 +3116,23 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2582
#: ../../doc/manual/manual.en.xml:2584
msgid ""
"Advanced units have higher upkeep than lower level units (1 gp per level), "
"loyal units are an exception."
msgstr ""
# type: Content of: <book><glossary><title>
#: ../../doc/manual/manual.en.xml:2591
#: ../../doc/manual/manual.en.xml:2593
msgid "Glossary"
msgstr ""
# type: Content of: <book><glossary><glossentry>
#: ../../doc/manual/manual.en.xml:2593
#: ../../doc/manual/manual.en.xml:2595
msgid "<glossterm> ZOC </glossterm>"
msgstr ""
# type: Content of: <book><glossary><glossentry><glossdef><simpara>
#: ../../doc/manual/manual.en.xml:2598
#: ../../doc/manual/manual.en.xml:2600
msgid "<link linkend=\"zoc\">Zone Of Control</link>."
msgstr ""

View file

@ -12,7 +12,7 @@
msgid ""
msgstr ""
"Project-Id-Version: Battle for Wesnoth\n"
"POT-Creation-Date: 2008-03-10 14:02+0100\n"
"POT-Creation-Date: 2008-03-10 17:57+0100\n"
"PO-Revision-Date: 2008-03-06 13:50+0100\n"
"Last-Translator: Vladimír Slávik <slavik.vladimir@seznam.cz>\n"
"Language-Team: Czech <wesnoth-cs-l@nospam.buchtovi.cz>\n"
@ -2183,7 +2183,7 @@ msgstr ""
"patřící na stranu jednotky, která ji zabila. Toto nefunguje u nemrtvých či "
"jednotek umístěných ve vesnicích."
#: ../../doc/manual/manual.en.xml:1555 ../../doc/manual/manual.en.xml:2142
#: ../../doc/manual/manual.en.xml:1555 ../../doc/manual/manual.en.xml:2144
msgid "Poison"
msgstr "Jed"
@ -2482,7 +2482,7 @@ msgstr ""
"druhé."
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:1780 ../../doc/manual/manual.en.xml:2361
#: ../../doc/manual/manual.en.xml:1780 ../../doc/manual/manual.en.xml:2363
msgid "Experience"
msgstr "Zkušenosti"
@ -2788,10 +2788,11 @@ msgstr ""
#: ../../doc/manual/manual.en.xml:2004
#, fuzzy
msgid ""
"Some campaigns use a star-shaped base to indicate leaders; others use a "
"silver crown icon above the energy bar. Still others have no specific hero "
"indicator at all. Which (if any) is used is a stylistic choice left to "
"campaign designers."
"Some campaigns use a star-shaped base to indicate leaders and heroes (units "
"which are somehow special and for example not allowed to die in the course "
"of the scenario); others use a silver crown icon above the energy bar to "
"mark heroes. Still others have no specific hero indicator at all. Which (if "
"any) is used is a stylistic choice left to campaign designers."
msgstr ""
"Některá tažení používají k odlišení vůdců plochu ve tvaru hvězdy, jiné zase "
"přidávají k jednotce napravo nahoru ikonku malé stříbrné koruny. Některé "
@ -2799,12 +2800,12 @@ msgstr ""
"hrdinové odlišeni je volbou tvůrce tažení."
# type: Content of: <book><chapter><section><title>
#: ../../doc/manual/manual.en.xml:2012
#: ../../doc/manual/manual.en.xml:2014
msgid "Fighting"
msgstr "Boj"
# type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:2013
#: ../../doc/manual/manual.en.xml:2015
msgid ""
"If you move next to an enemy unit, you may attack it. Click on your unit "
"that is next to an enemy unit, and click on the enemy you want to attack - "
@ -2820,7 +2821,7 @@ msgstr ""
"a magii) a na blízko (meče, kopí, kyje...)."
# type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:2020
#: ../../doc/manual/manual.en.xml:2022
msgid ""
"If you attack with a melee weapon, the enemy you attack will be able to "
"strike back at you with its melee weapon. If you attack with a ranged "
@ -2834,7 +2835,7 @@ msgstr ""
"beztrestně."
# type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:2027
#: ../../doc/manual/manual.en.xml:2029
msgid ""
"Different types of attacks do different amounts of damage, and a certain "
"number of strikes may be made with each weapon. For instance, an Elvish "
@ -2848,7 +2849,7 @@ msgstr ""
"4krát za jeden útok. To je psáno jako 5-4, tzn. 5 životů za zásah a 4 údery."
# type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:2033
#: ../../doc/manual/manual.en.xml:2035
msgid ""
"Every unit has a chance of being hit based on the terrain it is in. For "
"instance, units in castles and villages have a lower chance of being hit, "
@ -2866,7 +2867,7 @@ msgstr ""
"číslo se ukáže rovněž ve stavovém řádku napravo nahoře za koordináty políčka."
# type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:2041
#: ../../doc/manual/manual.en.xml:2043
msgid ""
"You can obtain additional information, including the chance that the "
"attacker and defender will be killed, by clicking on the \"Damage "
@ -2876,12 +2877,12 @@ msgstr ""
"tlačítko „Výpočet poškození“ v okně pro výběr útoku."
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2046
#: ../../doc/manual/manual.en.xml:2048
msgid "Attack types"
msgstr "Druhy útoku"
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2050
#: ../../doc/manual/manual.en.xml:2052
msgid ""
"<emphasis role=\"strong\">Blade</emphasis>: Weapons with a cutting edge, "
"used to chop pieces of meat from a foe. Examples: dagger, scimitar, saber, "
@ -2891,7 +2892,7 @@ msgstr ""
"používané k odseknutí částí nepřítele. Dýky, šavle, drápy..."
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2056
#: ../../doc/manual/manual.en.xml:2058
msgid ""
"<emphasis role=\"strong\">Piercing</emphasis>: Weapons with a sharp point "
"and either a long handle or a missile, used to perforate foe's body and "
@ -2902,7 +2903,7 @@ msgstr ""
"poškození orgánů. Např. šípy, kopí."
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2063
#: ../../doc/manual/manual.en.xml:2065
msgid ""
"<emphasis role=\"strong\">Impact</emphasis>: Weapons having neither a sharp "
"point nor a cutting edge, but heavy enough to break an enemy's bones. "
@ -2912,7 +2913,7 @@ msgstr ""
"dostatečně těžké k lámání kostí, jako hole, kladiva nebo třeba trollí pěsti."
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2070
#: ../../doc/manual/manual.en.xml:2072
msgid ""
"<emphasis role=\"strong\">Cold</emphasis>: Weapons based on cold or ice "
"missiles. Example: A wizard's ice bolt."
@ -2921,7 +2922,7 @@ msgstr ""
"nebo ledových střelách, většinou magické."
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2076
#: ../../doc/manual/manual.en.xml:2078
msgid ""
"<emphasis role=\"strong\">Fire</emphasis>: Weapons using fire to roast the "
"foe like a chicken. Example: A drake's fire breath."
@ -2930,7 +2931,7 @@ msgstr ""
"upečení nepřátel: ohnivý dech drakonidů, zápalné šípy atd."
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2082
#: ../../doc/manual/manual.en.xml:2084
msgid ""
"<emphasis role=\"strong\">Arcane</emphasis>: An attack that dispels the "
"magic animating zombies, specters, and other undead creatures. Example: A "
@ -2940,12 +2941,12 @@ msgstr ""
"magii, dodávající život zejména nemrtvým stvořením. Oplývají jimi zejména "
"mágové různých ras."
#: ../../doc/manual/manual.en.xml:2089
#: ../../doc/manual/manual.en.xml:2091
msgid "Resistance"
msgstr "Odolnost"
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2090
#: ../../doc/manual/manual.en.xml:2092
msgid ""
"Each unit is more or less vulnerable to the different attack types. 6 "
"figures in the unit description show strength and weakness of the unit "
@ -2960,7 +2961,7 @@ msgstr ""
"jednotka tímto druhem útoku zranitelnější."
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2097
#: ../../doc/manual/manual.en.xml:2099
msgid ""
"Examples: Drake scales protect them from most of attack types except from "
"piercing weapon and cold weapon. Human Cavalry units are generally well "
@ -2975,7 +2976,7 @@ msgstr ""
"decimují jejich řady."
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2103
#: ../../doc/manual/manual.en.xml:2105
msgid ""
"Using the best attack type against enemy units will substantially increase "
"your chances of killing them."
@ -2983,12 +2984,12 @@ msgstr ""
"Použití nejvhodnějšího druhu útoku proti nepřátelům podstatně zvyšuje šance "
"na jejich zabití."
#: ../../doc/manual/manual.en.xml:2109 ../../doc/manual/manual.en.xml:2539
#: ../../doc/manual/manual.en.xml:2111 ../../doc/manual/manual.en.xml:2541
msgid "Healing"
msgstr "Uzdravování"
# type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:2110
#: ../../doc/manual/manual.en.xml:2112
msgid ""
"A unit may be healed a maximum of 8 hitpoints per turn. A unit that does not "
"move or fight during a turn is <emphasis>resting</emphasis> and will recover "
@ -3003,17 +3004,17 @@ msgstr ""
"až o 10 životů za kolo."
# type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:2116
#: ../../doc/manual/manual.en.xml:2118
msgid "There are two basic ways for a unit to be healed:"
msgstr "Jednotky může být léčena v zásadě dvěma způsoby:"
# type: Content of: <book><chapter><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2121
#: ../../doc/manual/manual.en.xml:2123
msgid "Resting in a village. The unit will heal 8 hitpoints every turn."
msgstr "Stáním ve vesnici. Vesnice léčí 8 životů za kolo."
# type: Content of: <book><chapter><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2126
#: ../../doc/manual/manual.en.xml:2128
msgid ""
"Being adjacent to units with the <emphasis>heals</emphasis> ability. The "
"number of hitpoints healed is specified in the unit's ability description. "
@ -3025,12 +3026,12 @@ msgstr ""
"léčitel vyléčit zraněnou jednotku za kolo."
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2133
#: ../../doc/manual/manual.en.xml:2135
msgid "Regeneration"
msgstr "Regenerace"
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2134
#: ../../doc/manual/manual.en.xml:2136
msgid ""
"Trolls and Woses have the ability to heal themselves naturally through "
"regeneration. They will heal 8 points each turn if they are injured. Note "
@ -3044,7 +3045,7 @@ msgstr ""
"nevyléčí nic navíc."
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2143
#: ../../doc/manual/manual.en.xml:2145
msgid ""
"Some attacks can inflict poison damage on your unit. When this happens the "
"poisoned unit will take 8 damage each turn until it is cured. Poison can be "
@ -3064,17 +3065,17 @@ msgstr ""
"uzdravena z otravy se nemůže léčit."
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2151
#: ../../doc/manual/manual.en.xml:2153
msgid "Some other hints about healing:"
msgstr "Další rady ohledně léčení:"
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2156
#: ../../doc/manual/manual.en.xml:2158
msgid "A unit may take several turns to be fully healed."
msgstr "Plné uzdravení jednotky často trvá i několik kol."
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2161
#: ../../doc/manual/manual.en.xml:2163
msgid ""
"Healers (Elvish Shaman, Elvish Druid, Elvish Shyde, White Mage, Mage of "
"Light, Paladin) heal all wounded units around them, so you can keep units "
@ -3085,24 +3086,24 @@ msgstr ""
"nechat odpočívat a uzdravovat nedaleko od místa boje."
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2168
#: ../../doc/manual/manual.en.xml:2170
msgid "Healers do not heal enemy units."
msgstr "Léčitelé neléčí nepřátelské jednotky."
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2173
#: ../../doc/manual/manual.en.xml:2175
msgid "Healers cannot heal themselves, but see next point."
msgstr "Léčitelé nemohou léčit sami sebe."
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2178
#: ../../doc/manual/manual.en.xml:2180
msgid "Use your healers in pairs, so they can heal each other if needed."
msgstr ""
"Používejte léčitele ve dvojicích, aby se mohli léčit navzájem, pokud je to "
"zapotřebí."
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2183
#: ../../doc/manual/manual.en.xml:2185
msgid ""
"Multiple healers from different sides can heal the same unit and speed up "
"healing."
@ -3111,29 +3112,29 @@ msgstr ""
"léčení."
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2188
#: ../../doc/manual/manual.en.xml:2190
msgid "Trolls and Woses cannot regenerate other units."
msgstr "Trollové a stromoví muži nemohou regenerovat ostatní jednotky."
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2193
#: ../../doc/manual/manual.en.xml:2195
msgid "Trolls and Woses cure themselves from poison as a village does."
msgstr ""
"Trollové a stromoví muži se sami léčí z otravy jedem, jako ostatní jednotky "
"ve vesnici."
# type: Content of: <book><chapter><title>
#: ../../doc/manual/manual.en.xml:2201
#: ../../doc/manual/manual.en.xml:2203
msgid "Strategy and Tips"
msgstr "Strategie a tipy"
# type: Content of: <book><chapter><section><title>
#: ../../doc/manual/manual.en.xml:2203
#: ../../doc/manual/manual.en.xml:2205
msgid "Basic Strategy"
msgstr "Základy strategie"
# type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:2204
#: ../../doc/manual/manual.en.xml:2206
msgid ""
"The following basic combat principles and tips are intended to help starting "
"off your career as a Wesnothian battle veteran. The minor concrete examples "
@ -3144,12 +3145,12 @@ msgstr ""
"příklady se týkají tažení „Dědic trůnu“."
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2209
#: ../../doc/manual/manual.en.xml:2211
msgid "Don't waste units"
msgstr "Neplýtvejte jednotkami"
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2210
#: ../../doc/manual/manual.en.xml:2212
msgid ""
"Do not send wounded units to a sure death. Once a unit loses more than half "
"of its hit points (HP), you should seriously consider retreating it to "
@ -3163,7 +3164,7 @@ msgstr ""
"užiteční!"
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2216
#: ../../doc/manual/manual.en.xml:2218
msgid ""
"This is for practical reasons: a heavily wounded unit cannot hold back or "
"kill the enemy. During attack and counterattack, it most often will perish. "
@ -3182,12 +3183,12 @@ msgstr ""
"oslabení zvrátit boj ve Váš neprospěch. Takže nezahazujte jednotky jen tak!"
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2226
#: ../../doc/manual/manual.en.xml:2228
msgid "Out of the enemy's reach"
msgstr "Mimo dosah nepřátel"
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2227
#: ../../doc/manual/manual.en.xml:2229
msgid ""
"How do you guard wounded units? They are best guarded by being out of the "
"adversary's reach. No enemy can attack them if enemies cannot even come near "
@ -3200,7 +3201,7 @@ msgstr ""
"nepřátelům průchod."
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2232
#: ../../doc/manual/manual.en.xml:2234
msgid ""
"In the Action menu, you can select \"Show Enemy Moves\" to highlight all "
"possible hexes your adversary can actually move to. This takes your zone of "
@ -3213,7 +3214,7 @@ msgstr ""
"opravdu v bezpečí mimo dosah."
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2238
#: ../../doc/manual/manual.en.xml:2240
msgid ""
"When your armies meet, you may want to try to be the first to attack. So try "
"to end your move out of striking range of the enemy army. He cannot attack "
@ -3225,13 +3226,13 @@ msgstr ""
"zaútočit první - Vy si vyberete, které jednotky se kde a jak pustí do křížku."
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2244
#: ../../doc/manual/manual.en.xml:2246
msgid "Shield with your zone of control (ZOC)"
msgstr "Využívejte oblasti kontroly (ZoC)"
# type: Content of: <book><chapter><section><section><simpara>
# Jinak je pro ni jedinou zbývající volbou boj (anebo pasivita). Ze zóny kontroly lze uniknout, pouze pokud v ní jednotka již začíná kolo a má kudy odejít.
#: ../../doc/manual/manual.en.xml:2245
#: ../../doc/manual/manual.en.xml:2247
msgid ""
"Every unit of level 1 or higher maintains a zone of control (ZOC) covering "
"all 6 neighboring hexes. This means that once an enemy moves into one of the "
@ -3244,7 +3245,7 @@ msgstr ""
"pouze pro jednotky se schopností „průbojnost“."
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2250
#: ../../doc/manual/manual.en.xml:2252
msgid ""
"Because of ZOC, an enemy may not slip between two units which are aligned on "
"a north-south or diagonal line and have exactly 1 or 2 hexes between them. "
@ -3262,12 +3263,12 @@ msgstr ""
"zadržení jediná jednotka."
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2260
#: ../../doc/manual/manual.en.xml:2262
msgid "Maintain a defensive line"
msgstr "Udržujte obrannou linii"
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2261
#: ../../doc/manual/manual.en.xml:2263
msgid ""
"By lining up many units directly adjacent or with at most 1 hex space "
"between them, you can build up a powerful defensive line. Note that, because "
@ -3281,7 +3282,7 @@ msgstr ""
"pouze diagonály a vertikála."
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2267
#: ../../doc/manual/manual.en.xml:2269
msgid ""
"Coming from one side, the enemy may attack any single of your units in the "
"line with only 2 of his units at a time. As a rule of thumb, a healthy unit "
@ -3294,7 +3295,7 @@ msgstr ""
"jednotek stejné úrovně."
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2272
#: ../../doc/manual/manual.en.xml:2274
msgid ""
"Unfortunately, your line often has to bend to form a wedge or to fit the "
"terrain. At these corner points, 3 enemy units may attack. This also happens "
@ -3311,7 +3312,7 @@ msgstr ""
"takto nepoužívejte ty cennější s více zkušenostmi."
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2279
#: ../../doc/manual/manual.en.xml:2281
msgid ""
"Lining your troops up also prevents the enemy from surrounding any one of "
"them. For ZOC reasons, a unit with one enemy behind it and one in front is "
@ -3321,12 +3322,12 @@ msgstr ""
"oblastem kontroly nemůže jednotka s nepřáteli na obou stranách uniknout."
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2285
#: ../../doc/manual/manual.en.xml:2287
msgid "Rotate your troops"
msgstr "Přesunujte jednotky"
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2286
#: ../../doc/manual/manual.en.xml:2288
msgid ""
"When a unit in the front line is heavily damaged you can move him safely "
"behind your defensive line. To hold up the line, you will most likely have "
@ -3340,19 +3341,19 @@ msgstr ""
"linii léčitele, raněné jednotky se budou moci rychleji opět zapojit."
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2292
#: ../../doc/manual/manual.en.xml:2294
msgid "Note that your units can pass through hexes containing your own troops."
msgstr ""
"Pamatujte, že Vaše jednotky mohou procházet přes políčka, na nichž stojí "
"opět Vaše jednotky."
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2296
#: ../../doc/manual/manual.en.xml:2298
msgid "Use the terrain"
msgstr "Využívejte terén"
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2297
#: ../../doc/manual/manual.en.xml:2299
msgid ""
"Try to position your troops so that they are attacking from a hex with high "
"defense against an enemy in a hex with low terrain. That way, the enemy's "
@ -3363,7 +3364,7 @@ msgstr ""
"zajistíte nerovnováhu boje ve Váš prospěch."
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2301
#: ../../doc/manual/manual.en.xml:2303
msgid ""
"For example, you might position your elves just inside of a forest edge so "
"that attacking orcs must stand on grassland while your elves enjoy the high "
@ -3373,12 +3374,12 @@ msgstr ""
"pláni před ním, zatímco elfové v lese se těší vysokému obrannému bonusu."
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2307
#: ../../doc/manual/manual.en.xml:2309
msgid "Attacking and choosing your targets"
msgstr "Útočení a výběr cílů"
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2308
#: ../../doc/manual/manual.en.xml:2310
msgid ""
"Advancing and attacking is of course the most interesting part of your way "
"to victory. Kill or weaken enemies in your path and move your defensive line "
@ -3389,7 +3390,7 @@ msgstr ""
"To se může stát obtížným, když je na tahu nepřítel a provede protiútok."
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2313
#: ../../doc/manual/manual.en.xml:2315
msgid ""
"Often, you will throw several units at a single enemy unit to finish him "
"off, but these were forming your defensive line which is now partly broken. "
@ -3405,7 +3406,7 @@ msgstr ""
"dalším kole oplatí. Možná je jednodušší cestou použít k útoku jezdce."
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2320
#: ../../doc/manual/manual.en.xml:2322
msgid ""
"Striking first is an advantage because it allows you the choice of which "
"units will face off. Take advantage of enemy weakness: e.g. direct your "
@ -3421,7 +3422,7 @@ msgstr ""
"pokusí se podobně využít slabé stránky Vašich jednotek."
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2327
#: ../../doc/manual/manual.en.xml:2329
msgid ""
"For example, Horsemen can hold up the line against Orcish Grunts and Troll "
"Whelps very well because they have some resistances against blade and "
@ -3433,7 +3434,7 @@ msgstr ""
"a goblini ale útočí bodáním, kterému jezdci rychle podlehnou."
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2332
#: ../../doc/manual/manual.en.xml:2334
msgid ""
"It usually pays off if you can definitively kill (or almost kill) the faced "
"unit. If you are unsure of finishing off the enemy in one turn, either "
@ -3451,7 +3452,7 @@ msgstr ""
"než abyste Vy poškodili nepřítele co nejvíce."
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2340
#: ../../doc/manual/manual.en.xml:2342
msgid ""
"In particular, use your ranged weapons if the enemy has no ranged attack. "
"The computer's default choice only looks for the most damage you can deal, "
@ -3463,12 +3464,12 @@ msgstr ""
"způsobující nepříteli největší zranění, ale taková volba často vyústí ve "
"větší (a zbytečné) zranění i Vaší jednotky."
#: ../../doc/manual/manual.en.xml:2347
#: ../../doc/manual/manual.en.xml:2349
msgid "Time of Day"
msgstr "Denní doba"
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2348
#: ../../doc/manual/manual.en.xml:2350
msgid ""
"Remember that Lawful units like humans fight better at daytime and Chaotic "
"units like orcs or undead fight better at night. Ideally you want to first "
@ -3484,7 +3485,7 @@ msgstr ""
"dále."
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2355
#: ../../doc/manual/manual.en.xml:2357
msgid ""
"For example, elves might hold out a forest during a nightly orcish onslaught "
"and advance on sunrise. You may even note that the computer AI actively "
@ -3495,7 +3496,7 @@ msgstr ""
"dne stahuje skřety zpět."
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2362
#: ../../doc/manual/manual.en.xml:2364
msgid ""
"Over the course of a campaign, it is critical that you build up a seasoned "
"force. Later scenarios will assume you have level 2 and 3 units available "
@ -3505,7 +3506,7 @@ msgstr ""
"operují s předpokladem, že máte k dispozici jednotky druhé a třetí úrovně."
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2366
#: ../../doc/manual/manual.en.xml:2368
msgid ""
"Your units gain most experience points (XP) from killing an enemy unit (8XP "
"per level of the unit killed). As such, it often makes sense to have your "
@ -3520,7 +3521,7 @@ msgstr ""
"<emphasis>krást</emphasis> zabití k postupu na další úrovně."
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2372
#: ../../doc/manual/manual.en.xml:2374
msgid ""
"At the beginning (when you probably have no high level units), try to give "
"most kills to a small handful of your units. This will fast-track them to "
@ -3531,7 +3532,7 @@ msgstr ""
"další úroveň dříve a pak Vám pomohou vycvičit i ostatní."
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2376
#: ../../doc/manual/manual.en.xml:2378
msgid ""
"Don't neglect to earn your leader experience. You need to keep him safe, but "
"if you coddle him too much he will be too low level to survive future "
@ -3542,12 +3543,12 @@ msgstr ""
"nejspíše nepřežije další scénáře."
# type: Content of: <book><chapter><section><title>
#: ../../doc/manual/manual.en.xml:2383
#: ../../doc/manual/manual.en.xml:2385
msgid "Getting the Most Fun Out of the Game"
msgstr "Jak se při hře co nejvíce pobavit"
# type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:2384
#: ../../doc/manual/manual.en.xml:2386
msgid ""
"Remember, the idea of a game is to have fun! Here are some recommendations "
"from the development team on how to get the most fun out of the game:"
@ -3556,7 +3557,7 @@ msgstr ""
"při hře co nejvíce pobavit:"
# type: Content of: <book><chapter><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2390
#: ../../doc/manual/manual.en.xml:2392
msgid ""
"Consider playing the campaign on \"Medium\" difficulty level, especially if "
"you have prior experience with strategy games. We feel you'll find it much "
@ -3566,7 +3567,7 @@ msgstr ""
"již máte se strategickými hrami zkušenost. Určitě Vás budou bavit více."
# type: Content of: <book><chapter><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2397
#: ../../doc/manual/manual.en.xml:2399
msgid ""
"Don't sweat it too much when you lose some units. The campaign was designed "
"to accommodate the player losing some units along the way."
@ -3575,7 +3576,7 @@ msgstr ""
"tak, aby si na tento jev hráč zvykl."
# type: Content of: <book><chapter><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2403
#: ../../doc/manual/manual.en.xml:2405
msgid ""
"Don't abuse saved games. Long ago, Wesnoth only allowed saving the game at "
"the end of a scenario. Mid-scenario saving was added as a convenience to use "
@ -3592,7 +3593,7 @@ msgstr ""
"strategie."
# type: Content of: <book><chapter><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2414
#: ../../doc/manual/manual.en.xml:2416
msgid ""
"If you must load a saved game, we recommend going back to the start of the "
"scenario, so that you choose a new strategy that works, rather than simply "
@ -3603,7 +3604,7 @@ msgstr ""
"pomůže náhoda."
# type: Content of: <book><chapter><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2421
#: ../../doc/manual/manual.en.xml:2423
msgid ""
"But remember, the aim is to have fun! You may have different tastes than the "
"developers, so do what you enjoy most! If you enjoy loading the saved game "
@ -3616,12 +3617,12 @@ msgstr ""
"hru, v níž nepřijdete o žádné jednotky, není důvod tak neučinit!"
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2429
#: ../../doc/manual/manual.en.xml:2431
msgid "At the start of a scenario"
msgstr "Na začátku scénáře"
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2433
#: ../../doc/manual/manual.en.xml:2435
msgid ""
"First, read the scenario objectives. Sometimes you do not have to kill enemy "
"leaders; instead it is enough that you survive for a certain number of "
@ -3632,14 +3633,14 @@ msgstr ""
"předmět."
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2440
#: ../../doc/manual/manual.en.xml:2442
msgid ""
"Look at the map: the terrain, the position of your leader and the other "
"leader(s)."
msgstr "Prohlédněte si mapu: terén, pozice vůdců včetně Vašeho."
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2446
#: ../../doc/manual/manual.en.xml:2448
msgid ""
"Then, begin to recruit units. Cheap units are useful to soak up the first "
"wave of an enemy's attack; advanced units can then be brought in as support. "
@ -3651,19 +3652,19 @@ msgstr ""
"průzkumu mapy a rychlému zabírání vesnic."
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2455
#: ../../doc/manual/manual.en.xml:2457
msgid "During the scenario"
msgstr "Během scénáře"
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2459
#: ../../doc/manual/manual.en.xml:2461
msgid ""
"Try to capture and keep control of as many villages as possible to keep the "
"gold coming in."
msgstr "Pokuste se obsadit a udržet co nejvíce vesnic kvůli příjmům."
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2465
#: ../../doc/manual/manual.en.xml:2467
msgid ""
"Keep units in packs so the enemy cannot attack from as many sides, and so "
"you can outnumber each enemy unit. Put your units in a line so that the "
@ -3675,7 +3676,7 @@ msgstr ""
"stran."
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2472
#: ../../doc/manual/manual.en.xml:2474
msgid ""
"Different units have different strengths and weaknesses depending on terrain "
"and who they are attacking; right click on units and select \"Unit "
@ -3686,7 +3687,7 @@ msgstr ""
"tlačítkem myši na jednotku a vyberte „Popis jednotky“."
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2479
#: ../../doc/manual/manual.en.xml:2481
msgid ""
"You can use lower level units as cannon fodder, to slow down enemy. e.g. you "
"can use them to block enemy reaching your important units"
@ -3695,7 +3696,7 @@ msgstr ""
"nepřítele a ochraně důležitějších jednotek."
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2485
#: ../../doc/manual/manual.en.xml:2487
msgid ""
"You can cause damage to enemies with advanced units and then finish them "
"with lower level units - to give them more experience (and finally make them "
@ -3706,7 +3707,7 @@ msgstr ""
"další úroveň)."
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2492
#: ../../doc/manual/manual.en.xml:2494
msgid ""
"When you have a White Mage (advances from Mage) or Druid (advances from "
"Shaman), put it in the middle of a circle of units to heal them as they move "
@ -3717,27 +3718,27 @@ msgstr ""
"posunují po mapě (šamanky to dokáží také, ale ne tak dobře)."
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2499
#: ../../doc/manual/manual.en.xml:2501
msgid "Losing units is expected, even advanced units."
msgstr "Ztráty (i jednotek vyšší úrovně) jsou běžné a patří k věci."
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2504
#: ../../doc/manual/manual.en.xml:2506
msgid "Time of day really matters:"
msgstr "Na denní době opravdu záleží:"
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2509
#: ../../doc/manual/manual.en.xml:2511
msgid "lawful units do more damage at day and less damage at night"
msgstr "zákonné jednotky způsobují větší poškození ve dne a menší v noci"
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2514
#: ../../doc/manual/manual.en.xml:2516
msgid "chaotic units do more damage at night and less damage at day"
msgstr "chaotické jednotky způsobují větší poškození v noci a menší ve dne"
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2519
#: ../../doc/manual/manual.en.xml:2521
msgid ""
"remember to always check the time of day on the right side of the screen. "
"Plan ahead - think about what it's going to be next turn as well as this "
@ -3747,7 +3748,7 @@ msgstr ""
"Plánujte - uvažte nejen to co se stane v tomto kole, ale i v příštím."
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2528
#: ../../doc/manual/manual.en.xml:2530
msgid ""
"Some units are resistant or vulnerable to different kind of attacks. Mounted "
"units are weak vs pierce attacks. Fire and arcane attacks destroy undead. To "
@ -3762,7 +3763,7 @@ msgstr ""
"tabulce „Typy zranění a odolnost“."
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2540
#: ../../doc/manual/manual.en.xml:2542
msgid ""
"An important part of succeeding at Battle for Wesnoth is keeping your units "
"healthy. When your units take damage you can heal them by moving them onto "
@ -3776,12 +3777,12 @@ msgstr ""
"potkáte, jako trollové, se dokáží uzdravovat samy."
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2548
#: ../../doc/manual/manual.en.xml:2550
msgid "Winning a scenario"
msgstr "Vyhrávání scénáře"
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2552
#: ../../doc/manual/manual.en.xml:2554
msgid ""
"Advanced units are needed to quickly kill enemy commanders, and to avoid "
"losing lots of units."
@ -3790,7 +3791,7 @@ msgstr ""
"vůdců, aby nedošlo ke zbytečným ztrátám."
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2558
#: ../../doc/manual/manual.en.xml:2560
msgid ""
"The quicker you win a scenario, the more gold you get; you will get more "
"gold from winning early than from all of the map's villages for the rest of "
@ -3801,17 +3802,17 @@ msgstr ""
"zbývající kola."
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2565
#: ../../doc/manual/manual.en.xml:2567
msgid "Killing all enemy leaders usually gives instant victory."
msgstr "Pobití všech nepřátelských vůdců obvykle znamená vítězství."
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2571
#: ../../doc/manual/manual.en.xml:2573
msgid "More general tips"
msgstr "Obecnější rady"
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2575
#: ../../doc/manual/manual.en.xml:2577
msgid ""
"After slaughtering scenarios (where you take lots of punishment) there are "
"usually \"breathing room\" scenarios where you can rather easily gain some "
@ -3822,7 +3823,7 @@ msgstr ""
"peněz a zkušených jednotek."
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2582
#: ../../doc/manual/manual.en.xml:2584
msgid ""
"Advanced units have higher upkeep than lower level units (1 gp per level), "
"loyal units are an exception."
@ -3831,16 +3832,16 @@ msgstr ""
"úroveň), výjimkou jsou věrné jednotky."
# type: Content of: <book><glossary><title>
#: ../../doc/manual/manual.en.xml:2591
#: ../../doc/manual/manual.en.xml:2593
msgid "Glossary"
msgstr "Vysvětlivky"
# type: Content of: <book><glossary><glossentry>
#: ../../doc/manual/manual.en.xml:2593
#: ../../doc/manual/manual.en.xml:2595
msgid "<glossterm> ZOC </glossterm>"
msgstr "<glossterm> ZOC </glossterm>"
# type: Content of: <book><glossary><glossentry><glossdef><simpara>
#: ../../doc/manual/manual.en.xml:2598
#: ../../doc/manual/manual.en.xml:2600
msgid "<link linkend=\"zoc\">Zone Of Control</link>."
msgstr "<link linkend=\"zoc\">Oblast kontroly</link>."

View file

@ -6,7 +6,7 @@
msgid ""
msgstr ""
"Project-Id-Version: Battle for Wesnoth 1.3.12+svn\n"
"POT-Creation-Date: 2008-03-10 14:02+0100\n"
"POT-Creation-Date: 2008-03-10 17:57+0100\n"
"PO-Revision-Date: 2008-02-18 09:57+0200\n"
"Last-Translator: Joe Hansen <joedalton2@yahoo.dk>\n"
"Language-Team: none\n"
@ -2178,7 +2178,7 @@ msgstr ""
"Gående lig på den samme side som enheden, der har pestangrebet. Dette gælder "
"ikke for udøde eller enheder i landsbyer."
#: ../../doc/manual/manual.en.xml:1555 ../../doc/manual/manual.en.xml:2142
#: ../../doc/manual/manual.en.xml:1555 ../../doc/manual/manual.en.xml:2144
msgid "Poison"
msgstr "Gift"
@ -2484,7 +2484,7 @@ msgstr ""
"bruger en af dens runder."
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:1780 ../../doc/manual/manual.en.xml:2361
#: ../../doc/manual/manual.en.xml:1780 ../../doc/manual/manual.en.xml:2363
msgid "Experience"
msgstr "Erfaring"
@ -2755,19 +2755,20 @@ msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2004
msgid ""
"Some campaigns use a star-shaped base to indicate leaders; others use a "
"silver crown icon above the energy bar. Still others have no specific hero "
"indicator at all. Which (if any) is used is a stylistic choice left to "
"campaign designers."
"Some campaigns use a star-shaped base to indicate leaders and heroes (units "
"which are somehow special and for example not allowed to die in the course "
"of the scenario); others use a silver crown icon above the energy bar to "
"mark heroes. Still others have no specific hero indicator at all. Which (if "
"any) is used is a stylistic choice left to campaign designers."
msgstr ""
# type: Content of: <book><chapter><section><title>
#: ../../doc/manual/manual.en.xml:2012
#: ../../doc/manual/manual.en.xml:2014
msgid "Fighting"
msgstr "Kamp"
# type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:2013
#: ../../doc/manual/manual.en.xml:2015
msgid ""
"If you move next to an enemy unit, you may attack it. Click on your unit "
"that is next to an enemy unit, and click on the enemy you want to attack - "
@ -2778,7 +2779,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:2020
#: ../../doc/manual/manual.en.xml:2022
msgid ""
"If you attack with a melee weapon, the enemy you attack will be able to "
"strike back at you with its melee weapon. If you attack with a ranged "
@ -2788,7 +2789,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:2027
#: ../../doc/manual/manual.en.xml:2029
msgid ""
"Different types of attacks do different amounts of damage, and a certain "
"number of strikes may be made with each weapon. For instance, an Elvish "
@ -2798,7 +2799,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:2033
#: ../../doc/manual/manual.en.xml:2035
msgid ""
"Every unit has a chance of being hit based on the terrain it is in. For "
"instance, units in castles and villages have a lower chance of being hit, "
@ -2810,7 +2811,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:2041
#: ../../doc/manual/manual.en.xml:2043
msgid ""
"You can obtain additional information, including the chance that the "
"attacker and defender will be killed, by clicking on the \"Damage "
@ -2818,12 +2819,12 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2046
#: ../../doc/manual/manual.en.xml:2048
msgid "Attack types"
msgstr "Angrebstyper"
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2050
#: ../../doc/manual/manual.en.xml:2052
msgid ""
"<emphasis role=\"strong\">Blade</emphasis>: Weapons with a cutting edge, "
"used to chop pieces of meat from a foe. Examples: dagger, scimitar, saber, "
@ -2831,7 +2832,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2056
#: ../../doc/manual/manual.en.xml:2058
msgid ""
"<emphasis role=\"strong\">Piercing</emphasis>: Weapons with a sharp point "
"and either a long handle or a missile, used to perforate foe's body and "
@ -2839,7 +2840,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2063
#: ../../doc/manual/manual.en.xml:2065
msgid ""
"<emphasis role=\"strong\">Impact</emphasis>: Weapons having neither a sharp "
"point nor a cutting edge, but heavy enough to break an enemy's bones. "
@ -2847,33 +2848,33 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2070
#: ../../doc/manual/manual.en.xml:2072
msgid ""
"<emphasis role=\"strong\">Cold</emphasis>: Weapons based on cold or ice "
"missiles. Example: A wizard's ice bolt."
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2076
#: ../../doc/manual/manual.en.xml:2078
msgid ""
"<emphasis role=\"strong\">Fire</emphasis>: Weapons using fire to roast the "
"foe like a chicken. Example: A drake's fire breath."
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2082
#: ../../doc/manual/manual.en.xml:2084
msgid ""
"<emphasis role=\"strong\">Arcane</emphasis>: An attack that dispels the "
"magic animating zombies, specters, and other undead creatures. Example: A "
"white mage's magic attack."
msgstr ""
#: ../../doc/manual/manual.en.xml:2089
#: ../../doc/manual/manual.en.xml:2091
msgid "Resistance"
msgstr "Modstandskraft"
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2090
#: ../../doc/manual/manual.en.xml:2092
msgid ""
"Each unit is more or less vulnerable to the different attack types. 6 "
"figures in the unit description show strength and weakness of the unit "
@ -2883,7 +2884,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2097
#: ../../doc/manual/manual.en.xml:2099
msgid ""
"Examples: Drake scales protect them from most of attack types except from "
"piercing weapon and cold weapon. Human Cavalry units are generally well "
@ -2893,18 +2894,18 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2103
#: ../../doc/manual/manual.en.xml:2105
msgid ""
"Using the best attack type against enemy units will substantially increase "
"your chances of killing them."
msgstr ""
#: ../../doc/manual/manual.en.xml:2109 ../../doc/manual/manual.en.xml:2539
#: ../../doc/manual/manual.en.xml:2111 ../../doc/manual/manual.en.xml:2541
msgid "Healing"
msgstr "Helbredelse"
# type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:2110
#: ../../doc/manual/manual.en.xml:2112
msgid ""
"A unit may be healed a maximum of 8 hitpoints per turn. A unit that does not "
"move or fight during a turn is <emphasis>resting</emphasis> and will recover "
@ -2914,17 +2915,17 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:2116
#: ../../doc/manual/manual.en.xml:2118
msgid "There are two basic ways for a unit to be healed:"
msgstr "Der er to grundlæggende måder en enhed kan hele:"
# type: Content of: <book><chapter><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2121
#: ../../doc/manual/manual.en.xml:2123
msgid "Resting in a village. The unit will heal 8 hitpoints every turn."
msgstr "Hviler i en landsby. Enheden kurerer 8 liv hver runde."
# type: Content of: <book><chapter><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2126
#: ../../doc/manual/manual.en.xml:2128
msgid ""
"Being adjacent to units with the <emphasis>heals</emphasis> ability. The "
"number of hitpoints healed is specified in the unit's ability description. "
@ -2933,12 +2934,12 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2133
#: ../../doc/manual/manual.en.xml:2135
msgid "Regeneration"
msgstr "Regeneration"
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2134
#: ../../doc/manual/manual.en.xml:2136
msgid ""
"Trolls and Woses have the ability to heal themselves naturally through "
"regeneration. They will heal 8 points each turn if they are injured. Note "
@ -2952,7 +2953,7 @@ msgstr ""
"at være i en landsby eller tæt på en healer."
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2143
#: ../../doc/manual/manual.en.xml:2145
msgid ""
"Some attacks can inflict poison damage on your unit. When this happens the "
"poisoned unit will take 8 damage each turn until it is cured. Poison can be "
@ -2973,17 +2974,17 @@ msgstr ""
"kureret for sin forgiftning."
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2151
#: ../../doc/manual/manual.en.xml:2153
msgid "Some other hints about healing:"
msgstr "Nogle andre fif vedrørende heling:"
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2156
#: ../../doc/manual/manual.en.xml:2158
msgid "A unit may take several turns to be fully healed."
msgstr "En enhed kan være flere runder om at blive fuldt helet."
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2161
#: ../../doc/manual/manual.en.xml:2163
msgid ""
"Healers (Elvish Shaman, Elvish Druid, Elvish Shyde, White Mage, Mage of "
"Light, Paladin) heal all wounded units around them, so you can keep units "
@ -2994,23 +2995,23 @@ msgstr ""
"dem, så du kan hermed holde enheder tæt på slaget uden at miste dem."
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2168
#: ../../doc/manual/manual.en.xml:2170
msgid "Healers do not heal enemy units."
msgstr "Healere kurerer ikke fjendtlige enheder."
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2173
#: ../../doc/manual/manual.en.xml:2175
msgid "Healers cannot heal themselves, but see next point."
msgstr "Healere kan ikke kurere sig selv, men se næste afsnit."
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2178
#: ../../doc/manual/manual.en.xml:2180
msgid "Use your healers in pairs, so they can heal each other if needed."
msgstr ""
"Anvend dine healere to og to, så kan de hele hinanden hvis behovet opstår."
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2183
#: ../../doc/manual/manual.en.xml:2185
msgid ""
"Multiple healers from different sides can heal the same unit and speed up "
"healing."
@ -3019,29 +3020,29 @@ msgstr ""
"helingsprocessen hurtigere."
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2188
#: ../../doc/manual/manual.en.xml:2190
msgid "Trolls and Woses cannot regenerate other units."
msgstr "Trolde og træsjæle kan ikke regenere andre enheder."
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2193
#: ../../doc/manual/manual.en.xml:2195
msgid "Trolls and Woses cure themselves from poison as a village does."
msgstr ""
"Trolde og træsjæle kan kurere sig selv fra gift på samme måde som en landsby "
"kan."
# type: Content of: <book><chapter><title>
#: ../../doc/manual/manual.en.xml:2201
#: ../../doc/manual/manual.en.xml:2203
msgid "Strategy and Tips"
msgstr "Strategi og fif"
# type: Content of: <book><chapter><section><title>
#: ../../doc/manual/manual.en.xml:2203
#: ../../doc/manual/manual.en.xml:2205
msgid "Basic Strategy"
msgstr "Grundlæggende strategi"
# type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:2204
#: ../../doc/manual/manual.en.xml:2206
msgid ""
"The following basic combat principles and tips are intended to help starting "
"off your career as a Wesnothian battle veteran. The minor concrete examples "
@ -3052,12 +3053,12 @@ msgstr ""
"eksempler er løst tilknyttet \"Tronarving\"-kampagnen."
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2209
#: ../../doc/manual/manual.en.xml:2211
msgid "Don't waste units"
msgstr "Smid ikke enheder væk"
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2210
#: ../../doc/manual/manual.en.xml:2212
msgid ""
"Do not send wounded units to a sure death. Once a unit loses more than half "
"of its hit points (HP), you should seriously consider retreating it to "
@ -3072,7 +3073,7 @@ msgstr ""
"Healere er særdeles nyttige!"
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2216
#: ../../doc/manual/manual.en.xml:2218
msgid ""
"This is for practical reasons: a heavily wounded unit cannot hold back or "
"kill the enemy. During attack and counterattack, it most often will perish. "
@ -3084,12 +3085,12 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2226
#: ../../doc/manual/manual.en.xml:2228
msgid "Out of the enemy's reach"
msgstr "Væk fra fjendens rækkevidde"
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2227
#: ../../doc/manual/manual.en.xml:2229
msgid ""
"How do you guard wounded units? They are best guarded by being out of the "
"adversary's reach. No enemy can attack them if enemies cannot even come near "
@ -3098,7 +3099,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2232
#: ../../doc/manual/manual.en.xml:2234
msgid ""
"In the Action menu, you can select \"Show Enemy Moves\" to highlight all "
"possible hexes your adversary can actually move to. This takes your zone of "
@ -3107,7 +3108,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2238
#: ../../doc/manual/manual.en.xml:2240
msgid ""
"When your armies meet, you may want to try to be the first to attack. So try "
"to end your move out of striking range of the enemy army. He cannot attack "
@ -3115,12 +3116,12 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2244
#: ../../doc/manual/manual.en.xml:2246
msgid "Shield with your zone of control (ZOC)"
msgstr "Beskyt med din kontrolzone"
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2245
#: ../../doc/manual/manual.en.xml:2247
msgid ""
"Every unit of level 1 or higher maintains a zone of control (ZOC) covering "
"all 6 neighboring hexes. This means that once an enemy moves into one of the "
@ -3129,7 +3130,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2250
#: ../../doc/manual/manual.en.xml:2252
msgid ""
"Because of ZOC, an enemy may not slip between two units which are aligned on "
"a north-south or diagonal line and have exactly 1 or 2 hexes between them. "
@ -3140,12 +3141,12 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2260
#: ../../doc/manual/manual.en.xml:2262
msgid "Maintain a defensive line"
msgstr "Hold en defensiv linje"
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2261
#: ../../doc/manual/manual.en.xml:2263
msgid ""
"By lining up many units directly adjacent or with at most 1 hex space "
"between them, you can build up a powerful defensive line. Note that, because "
@ -3154,7 +3155,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2267
#: ../../doc/manual/manual.en.xml:2269
msgid ""
"Coming from one side, the enemy may attack any single of your units in the "
"line with only 2 of his units at a time. As a rule of thumb, a healthy unit "
@ -3163,7 +3164,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2272
#: ../../doc/manual/manual.en.xml:2274
msgid ""
"Unfortunately, your line often has to bend to form a wedge or to fit the "
"terrain. At these corner points, 3 enemy units may attack. This also happens "
@ -3174,7 +3175,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2279
#: ../../doc/manual/manual.en.xml:2281
msgid ""
"Lining your troops up also prevents the enemy from surrounding any one of "
"them. For ZOC reasons, a unit with one enemy behind it and one in front is "
@ -3185,12 +3186,12 @@ msgstr ""
"foran sig og bagved sig fanget."
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2285
#: ../../doc/manual/manual.en.xml:2287
msgid "Rotate your troops"
msgstr "Roter dine tropper"
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2286
#: ../../doc/manual/manual.en.xml:2288
msgid ""
"When a unit in the front line is heavily damaged you can move him safely "
"behind your defensive line. To hold up the line, you will most likely have "
@ -3200,19 +3201,19 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2292
#: ../../doc/manual/manual.en.xml:2294
msgid "Note that your units can pass through hexes containing your own troops."
msgstr ""
"Bemærk at dine enheder kan passere igennem felter hvor dine egne tropper er "
"placeret."
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2296
#: ../../doc/manual/manual.en.xml:2298
msgid "Use the terrain"
msgstr "Brug terrænet"
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2297
#: ../../doc/manual/manual.en.xml:2299
msgid ""
"Try to position your troops so that they are attacking from a hex with high "
"defense against an enemy in a hex with low terrain. That way, the enemy's "
@ -3220,7 +3221,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2301
#: ../../doc/manual/manual.en.xml:2303
msgid ""
"For example, you might position your elves just inside of a forest edge so "
"that attacking orcs must stand on grassland while your elves enjoy the high "
@ -3228,12 +3229,12 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2307
#: ../../doc/manual/manual.en.xml:2309
msgid "Attacking and choosing your targets"
msgstr "At angribe og udvælge mål"
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2308
#: ../../doc/manual/manual.en.xml:2310
msgid ""
"Advancing and attacking is of course the most interesting part of your way "
"to victory. Kill or weaken enemies in your path and move your defensive line "
@ -3241,7 +3242,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2313
#: ../../doc/manual/manual.en.xml:2315
msgid ""
"Often, you will throw several units at a single enemy unit to finish him "
"off, but these were forming your defensive line which is now partly broken. "
@ -3252,7 +3253,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2320
#: ../../doc/manual/manual.en.xml:2322
msgid ""
"Striking first is an advantage because it allows you the choice of which "
"units will face off. Take advantage of enemy weakness: e.g. direct your "
@ -3263,7 +3264,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2327
#: ../../doc/manual/manual.en.xml:2329
msgid ""
"For example, Horsemen can hold up the line against Orcish Grunts and Troll "
"Whelps very well because they have some resistances against blade and "
@ -3272,7 +3273,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2332
#: ../../doc/manual/manual.en.xml:2334
msgid ""
"It usually pays off if you can definitively kill (or almost kill) the faced "
"unit. If you are unsure of finishing off the enemy in one turn, either "
@ -3283,7 +3284,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2340
#: ../../doc/manual/manual.en.xml:2342
msgid ""
"In particular, use your ranged weapons if the enemy has no ranged attack. "
"The computer's default choice only looks for the most damage you can deal, "
@ -3291,12 +3292,12 @@ msgid ""
"necessary."
msgstr ""
#: ../../doc/manual/manual.en.xml:2347
#: ../../doc/manual/manual.en.xml:2349
msgid "Time of Day"
msgstr "Tid på døgnet"
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2348
#: ../../doc/manual/manual.en.xml:2350
msgid ""
"Remember that Lawful units like humans fight better at daytime and Chaotic "
"units like orcs or undead fight better at night. Ideally you want to first "
@ -3307,7 +3308,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2355
#: ../../doc/manual/manual.en.xml:2357
msgid ""
"For example, elves might hold out a forest during a nightly orcish onslaught "
"and advance on sunrise. You may even note that the computer AI actively "
@ -3318,7 +3319,7 @@ msgstr ""
"trækker sine orker tilbage om dagen."
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2362
#: ../../doc/manual/manual.en.xml:2364
msgid ""
"Over the course of a campaign, it is critical that you build up a seasoned "
"force. Later scenarios will assume you have level 2 and 3 units available "
@ -3326,7 +3327,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2366
#: ../../doc/manual/manual.en.xml:2368
msgid ""
"Your units gain most experience points (XP) from killing an enemy unit (8XP "
"per level of the unit killed). As such, it often makes sense to have your "
@ -3336,7 +3337,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2372
#: ../../doc/manual/manual.en.xml:2374
msgid ""
"At the beginning (when you probably have no high level units), try to give "
"most kills to a small handful of your units. This will fast-track them to "
@ -3344,7 +3345,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2376
#: ../../doc/manual/manual.en.xml:2378
msgid ""
"Don't neglect to earn your leader experience. You need to keep him safe, but "
"if you coddle him too much he will be too low level to survive future "
@ -3352,12 +3353,12 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><title>
#: ../../doc/manual/manual.en.xml:2383
#: ../../doc/manual/manual.en.xml:2385
msgid "Getting the Most Fun Out of the Game"
msgstr "Få det sjoveste ud af spillet"
# type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:2384
#: ../../doc/manual/manual.en.xml:2386
msgid ""
"Remember, the idea of a game is to have fun! Here are some recommendations "
"from the development team on how to get the most fun out of the game:"
@ -3366,7 +3367,7 @@ msgstr ""
"fra udviklingsholdet om hvordan, du får det bedste ud af spillet:"
# type: Content of: <book><chapter><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2390
#: ../../doc/manual/manual.en.xml:2392
msgid ""
"Consider playing the campaign on \"Medium\" difficulty level, especially if "
"you have prior experience with strategy games. We feel you'll find it much "
@ -3377,7 +3378,7 @@ msgstr ""
"givende på dette niveau."
# type: Content of: <book><chapter><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2397
#: ../../doc/manual/manual.en.xml:2399
msgid ""
"Don't sweat it too much when you lose some units. The campaign was designed "
"to accommodate the player losing some units along the way."
@ -3386,7 +3387,7 @@ msgstr ""
"lavet så du kan »tåle« at miste nogle enheder undervejs."
# type: Content of: <book><chapter><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2403
#: ../../doc/manual/manual.en.xml:2405
msgid ""
"Don't abuse saved games. Long ago, Wesnoth only allowed saving the game at "
"the end of a scenario. Mid-scenario saving was added as a convenience to use "
@ -3397,7 +3398,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2414
#: ../../doc/manual/manual.en.xml:2416
msgid ""
"If you must load a saved game, we recommend going back to the start of the "
"scenario, so that you choose a new strategy that works, rather than simply "
@ -3405,7 +3406,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2421
#: ../../doc/manual/manual.en.xml:2423
msgid ""
"But remember, the aim is to have fun! You may have different tastes than the "
"developers, so do what you enjoy most! If you enjoy loading the saved game "
@ -3414,12 +3415,12 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2429
#: ../../doc/manual/manual.en.xml:2431
msgid "At the start of a scenario"
msgstr "Ved begyndelsen af et scenarie"
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2433
#: ../../doc/manual/manual.en.xml:2435
msgid ""
"First, read the scenario objectives. Sometimes you do not have to kill enemy "
"leaders; instead it is enough that you survive for a certain number of "
@ -3427,7 +3428,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2440
#: ../../doc/manual/manual.en.xml:2442
msgid ""
"Look at the map: the terrain, the position of your leader and the other "
"leader(s)."
@ -3436,7 +3437,7 @@ msgstr ""
"(er)."
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2446
#: ../../doc/manual/manual.en.xml:2448
msgid ""
"Then, begin to recruit units. Cheap units are useful to soak up the first "
"wave of an enemy's attack; advanced units can then be brought in as support. "
@ -3445,12 +3446,12 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2455
#: ../../doc/manual/manual.en.xml:2457
msgid "During the scenario"
msgstr "Under scenariet"
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2459
#: ../../doc/manual/manual.en.xml:2461
msgid ""
"Try to capture and keep control of as many villages as possible to keep the "
"gold coming in."
@ -3459,7 +3460,7 @@ msgstr ""
"sikres at guldet fortsat strømmer ind."
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2465
#: ../../doc/manual/manual.en.xml:2467
msgid ""
"Keep units in packs so the enemy cannot attack from as many sides, and so "
"you can outnumber each enemy unit. Put your units in a line so that the "
@ -3471,7 +3472,7 @@ msgstr ""
"sider."
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2472
#: ../../doc/manual/manual.en.xml:2474
msgid ""
"Different units have different strengths and weaknesses depending on terrain "
"and who they are attacking; right click on units and select \"Unit "
@ -3482,7 +3483,7 @@ msgstr ""
"»Enhedsbeskrivelse« for at lære mere."
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2479
#: ../../doc/manual/manual.en.xml:2481
msgid ""
"You can use lower level units as cannon fodder, to slow down enemy. e.g. you "
"can use them to block enemy reaching your important units"
@ -3492,7 +3493,7 @@ msgstr ""
"enheder."
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2485
#: ../../doc/manual/manual.en.xml:2487
msgid ""
"You can cause damage to enemies with advanced units and then finish them "
"with lower level units - to give them more experience (and finally make them "
@ -3500,7 +3501,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2492
#: ../../doc/manual/manual.en.xml:2494
msgid ""
"When you have a White Mage (advances from Mage) or Druid (advances from "
"Shaman), put it in the middle of a circle of units to heal them as they move "
@ -3508,29 +3509,29 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2499
#: ../../doc/manual/manual.en.xml:2501
msgid "Losing units is expected, even advanced units."
msgstr "At mister enheder må forventes, selv erfarne enheder."
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2504
#: ../../doc/manual/manual.en.xml:2506
msgid "Time of day really matters:"
msgstr "Tidspunktet på dagen betyder meget:"
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2509
#: ../../doc/manual/manual.en.xml:2511
msgid "lawful units do more damage at day and less damage at night"
msgstr ""
"hæderlige enheder tildeler større skade om dagen og mindre skade om natten"
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2514
#: ../../doc/manual/manual.en.xml:2516
msgid "chaotic units do more damage at night and less damage at day"
msgstr ""
"kaotiske enheder tildeler mere skade om natten og mindre skade om dagen"
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2519
#: ../../doc/manual/manual.en.xml:2521
msgid ""
"remember to always check the time of day on the right side of the screen. "
"Plan ahead - think about what it's going to be next turn as well as this "
@ -3541,7 +3542,7 @@ msgstr ""
"som denne runde."
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2528
#: ../../doc/manual/manual.en.xml:2530
msgid ""
"Some units are resistant or vulnerable to different kind of attacks. Mounted "
"units are weak vs pierce attacks. Fire and arcane attacks destroy undead. To "
@ -3556,7 +3557,7 @@ msgstr ""
"modstandsdygtig en enhed er overfor forskellige typer af angreb."
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2540
#: ../../doc/manual/manual.en.xml:2542
msgid ""
"An important part of succeeding at Battle for Wesnoth is keeping your units "
"healthy. When your units take damage you can heal them by moving them onto "
@ -3571,12 +3572,12 @@ msgstr ""
"har evnen til naturligt at hele sig selv."
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2548
#: ../../doc/manual/manual.en.xml:2550
msgid "Winning a scenario"
msgstr "At vinde et scenarie"
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2552
#: ../../doc/manual/manual.en.xml:2554
msgid ""
"Advanced units are needed to quickly kill enemy commanders, and to avoid "
"losing lots of units."
@ -3585,7 +3586,7 @@ msgstr ""
"og til at undgå store tab af enheder."
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2558
#: ../../doc/manual/manual.en.xml:2560
msgid ""
"The quicker you win a scenario, the more gold you get; you will get more "
"gold from winning early than from all of the map's villages for the rest of "
@ -3596,18 +3597,18 @@ msgstr ""
"af runderne."
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2565
#: ../../doc/manual/manual.en.xml:2567
msgid "Killing all enemy leaders usually gives instant victory."
msgstr ""
"At dræbe samtlige fjendtlige ledere medfører normalt øjeblikkelig sejr."
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2571
#: ../../doc/manual/manual.en.xml:2573
msgid "More general tips"
msgstr "Flere generelle tip"
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2575
#: ../../doc/manual/manual.en.xml:2577
msgid ""
"After slaughtering scenarios (where you take lots of punishment) there are "
"usually \"breathing room\" scenarios where you can rather easily gain some "
@ -3618,7 +3619,7 @@ msgstr ""
"(få avancerede enheder)"
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2582
#: ../../doc/manual/manual.en.xml:2584
msgid ""
"Advanced units have higher upkeep than lower level units (1 gp per level), "
"loyal units are an exception."
@ -3627,17 +3628,17 @@ msgstr ""
"(1 guldstykke per niveau), loyale enheder er en undtagelse."
# type: Content of: <book><glossary><title>
#: ../../doc/manual/manual.en.xml:2591
#: ../../doc/manual/manual.en.xml:2593
msgid "Glossary"
msgstr "Ordliste"
# type: Content of: <book><glossary><glossentry>
#: ../../doc/manual/manual.en.xml:2593
#: ../../doc/manual/manual.en.xml:2595
msgid "<glossterm> ZOC </glossterm>"
msgstr "<glossterm> KZ </glossterm>"
# type: Content of: <book><glossary><glossentry><glossdef><simpara>
#: ../../doc/manual/manual.en.xml:2598
#: ../../doc/manual/manual.en.xml:2600
msgid "<link linkend=\"zoc\">Zone Of Control</link>."
msgstr "<link linkend=\"zoc\">Kontrolzone</link>."

View file

@ -10,8 +10,8 @@
msgid ""
msgstr ""
"Project-Id-Version: Battle for Wesnoth 1.3.7+svn\n"
"POT-Creation-Date: 2008-03-10 14:02+0100\n"
"PO-Revision-Date: 2008-03-09 17:29+0100\n"
"POT-Creation-Date: 2008-03-10 17:57+0100\n"
"PO-Revision-Date: 2008-03-10 18:03+0100\n"
"Last-Translator: Nils Kneuper <crazy-ivanovic AT gmx D O T net>\n"
"Language-Team: none\n"
"MIME-Version: 1.0\n"
@ -2339,7 +2339,7 @@ msgstr ""
"ziehen. Gegen Untote oder Einheiten in Dörfern zeigt dies keine Wirkung."
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:1555 ../../doc/manual/manual.en.xml:2142
#: ../../doc/manual/manual.en.xml:1555 ../../doc/manual/manual.en.xml:2144
msgid "Poison"
msgstr "Gift"
@ -2653,7 +2653,7 @@ msgstr ""
"eines Augenblicks von einem in ein anderes eigenes Dorf zu springen. "
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:1780 ../../doc/manual/manual.en.xml:2361
#: ../../doc/manual/manual.en.xml:1780 ../../doc/manual/manual.en.xml:2363
msgid "Experience"
msgstr "Erfahrung"
@ -2974,24 +2974,27 @@ msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2004
msgid ""
"Some campaigns use a star-shaped base to indicate leaders; others use a "
"silver crown icon above the energy bar. Still others have no specific hero "
"indicator at all. Which (if any) is used is a stylistic choice left to "
"campaign designers."
"Some campaigns use a star-shaped base to indicate leaders and heroes (units "
"which are somehow special and for example not allowed to die in the course "
"of the scenario); others use a silver crown icon above the energy bar to "
"mark heroes. Still others have no specific hero indicator at all. Which (if "
"any) is used is a stylistic choice left to campaign designers."
msgstr ""
"Einige Kampagnen verwenden eine sternförmige Basis, um die Anführer "
"anzuzeigen; andere verwenden eine Markierung in Form eines silbernen "
"Kronensymbols oberhalb des Energiebalkens. Ganz andere haben überhaupt keine "
"spezielle Anzeige der Helden. Welche davon (falls überhaupt) verwendet wird, "
"ist eine Stilfrage, die den Erstellern von Kampagnen überlassen ist."
"Einige Kampagnen verwenden eine sternförmige Basis, um die Anführer und "
"Helden hervorzuheben (Helden sind auf irgendeine Art besonders, zum Beispiel "
"dürfen sie im Laufe des Szenarios nicht auf dem Schlachtfeld fallen); andere "
"verwenden eine Markierung in Form eines silbernen Kronensymbols oberhalb des "
"Energiebalkens um Helden zu markieren. Ganz andere haben überhaupt keine "
"spezielle Markierung für Helden. Welche davon (falls überhaupt) verwendet "
"wird, ist eine Stilfrage, die den Erstellern von Kampagnen überlassen ist."
# type: Content of: <book><chapter><section><title>
#: ../../doc/manual/manual.en.xml:2012
#: ../../doc/manual/manual.en.xml:2014
msgid "Fighting"
msgstr "Kämpfen"
# type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:2013
#: ../../doc/manual/manual.en.xml:2015
msgid ""
"If you move next to an enemy unit, you may attack it. Click on your unit "
"that is next to an enemy unit, and click on the enemy you want to attack - "
@ -3009,7 +3012,7 @@ msgstr ""
"andere Waffen, wie Bögen, sind Fernkampf-Waffen."
# type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:2020
#: ../../doc/manual/manual.en.xml:2022
msgid ""
"If you attack with a melee weapon, the enemy you attack will be able to "
"strike back at you with its melee weapon. If you attack with a ranged "
@ -3025,7 +3028,7 @@ msgstr ""
"Kampf nicht schaden können."
# type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:2027
#: ../../doc/manual/manual.en.xml:2029
msgid ""
"Different types of attacks do different amounts of damage, and a certain "
"number of strikes may be made with each weapon. For instance, an Elvish "
@ -3041,7 +3044,7 @@ msgstr ""
"Schläge bedeutet."
# type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:2033
#: ../../doc/manual/manual.en.xml:2035
msgid ""
"Every unit has a chance of being hit based on the terrain it is in. For "
"instance, units in castles and villages have a lower chance of being hit, "
@ -3061,7 +3064,7 @@ msgstr ""
"Geländefeld angezeigt wird."
# type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:2041
#: ../../doc/manual/manual.en.xml:2043
msgid ""
"You can obtain additional information, including the chance that the "
"attacker and defender will be killed, by clicking on the \"Damage "
@ -3072,12 +3075,12 @@ msgstr ""
"Ihr auf den Knopf »Schadensberechnung« im Kampffenster klickt."
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2046
#: ../../doc/manual/manual.en.xml:2048
msgid "Attack types"
msgstr "Angriffsarten"
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2050
#: ../../doc/manual/manual.en.xml:2052
msgid ""
"<emphasis role=\"strong\">Blade</emphasis>: Weapons with a cutting edge, "
"used to chop pieces of meat from a foe. Examples: dagger, scimitar, saber, "
@ -3088,7 +3091,7 @@ msgstr ""
"Beispiele: Dolche, Krummsäbel, Säbel, Draken-Klauen."
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2056
#: ../../doc/manual/manual.en.xml:2058
msgid ""
"<emphasis role=\"strong\">Piercing</emphasis>: Weapons with a sharp point "
"and either a long handle or a missile, used to perforate foe's body and "
@ -3100,7 +3103,7 @@ msgstr ""
"oder Infanterie-Pike, Pfeil."
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2063
#: ../../doc/manual/manual.en.xml:2065
msgid ""
"<emphasis role=\"strong\">Impact</emphasis>: Weapons having neither a sharp "
"point nor a cutting edge, but heavy enough to break an enemy's bones. "
@ -3111,7 +3114,7 @@ msgstr ""
"Knochen des Gegners zu zerbrechen. Beispiele: Keule, Stab, Troll-Faust."
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2070
#: ../../doc/manual/manual.en.xml:2072
msgid ""
"<emphasis role=\"strong\">Cold</emphasis>: Weapons based on cold or ice "
"missiles. Example: A wizard's ice bolt."
@ -3121,7 +3124,7 @@ msgstr ""
# TODO - vielleicht "Feuerodem" statt "Feueratem"?
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2076
#: ../../doc/manual/manual.en.xml:2078
msgid ""
"<emphasis role=\"strong\">Fire</emphasis>: Weapons using fire to roast the "
"foe like a chicken. Example: A drake's fire breath."
@ -3130,7 +3133,7 @@ msgstr ""
"den Gegner wie ein Huhn zu grillen. Beispiel: Der Feueratem eines Draken."
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2082
#: ../../doc/manual/manual.en.xml:2084
msgid ""
"<emphasis role=\"strong\">Arcane</emphasis>: An attack that dispels the "
"magic animating zombies, specters, and other undead creatures. Example: A "
@ -3141,12 +3144,12 @@ msgstr ""
"Der Angriff eines weißen Magiers."
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2089
#: ../../doc/manual/manual.en.xml:2091
msgid "Resistance"
msgstr "Resistenz"
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2090
#: ../../doc/manual/manual.en.xml:2092
msgid ""
"Each unit is more or less vulnerable to the different attack types. 6 "
"figures in the unit description show strength and weakness of the unit "
@ -3162,7 +3165,7 @@ msgstr ""
"Einheit gegen diese Angriffsart besonders anfällig ist."
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2097
#: ../../doc/manual/manual.en.xml:2099
msgid ""
"Examples: Drake scales protect them from most of attack types except from "
"piercing weapon and cold weapon. Human Cavalry units are generally well "
@ -3178,7 +3181,7 @@ msgstr ""
"Angriffe."
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2103
#: ../../doc/manual/manual.en.xml:2105
msgid ""
"Using the best attack type against enemy units will substantially increase "
"your chances of killing them."
@ -3187,12 +3190,12 @@ msgstr ""
"Möglichkeiten, sich ihnen zu entledigen, wesentlich verbessern."
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2109 ../../doc/manual/manual.en.xml:2539
#: ../../doc/manual/manual.en.xml:2111 ../../doc/manual/manual.en.xml:2541
msgid "Healing"
msgstr "Heilung"
# type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:2110
#: ../../doc/manual/manual.en.xml:2112
msgid ""
"A unit may be healed a maximum of 8 hitpoints per turn. A unit that does not "
"move or fight during a turn is <emphasis>resting</emphasis> and will recover "
@ -3208,20 +3211,20 @@ msgstr ""
"Runde bis zu 10 Lebenspunkte wiederzuerlangen."
# type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:2116
#: ../../doc/manual/manual.en.xml:2118
msgid "There are two basic ways for a unit to be healed:"
msgstr ""
"Es gibt zwei grundsätzliche Arten, wie eine Einheit geheilt werden kann:"
# type: Content of: <book><chapter><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2121
#: ../../doc/manual/manual.en.xml:2123
msgid "Resting in a village. The unit will heal 8 hitpoints every turn."
msgstr ""
"In einem Dorf rasten. Der Einheit werden hier jede Runde 8 Lebenspunkte "
"geheilt."
# type: Content of: <book><chapter><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2126
#: ../../doc/manual/manual.en.xml:2128
msgid ""
"Being adjacent to units with the <emphasis>heals</emphasis> ability. The "
"number of hitpoints healed is specified in the unit's ability description. "
@ -3234,12 +3237,12 @@ msgstr ""
"emphasis> oder <emphasis>Heilen +8</emphasis>."
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2133
#: ../../doc/manual/manual.en.xml:2135
msgid "Regeneration"
msgstr "Regeneration"
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2134
#: ../../doc/manual/manual.en.xml:2136
msgid ""
"Trolls and Woses have the ability to heal themselves naturally through "
"regeneration. They will heal 8 points each turn if they are injured. Note "
@ -3254,7 +3257,7 @@ msgstr ""
"sie sich in einem Dorf oder neben einer Heilereinheit befinden."
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2143
#: ../../doc/manual/manual.en.xml:2145
msgid ""
"Some attacks can inflict poison damage on your unit. When this happens the "
"poisoned unit will take 8 damage each turn until it is cured. Poison can be "
@ -3277,18 +3280,18 @@ msgstr ""
"von der Vergiftung kuriert wurde."
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2151
#: ../../doc/manual/manual.en.xml:2153
msgid "Some other hints about healing:"
msgstr "Einige Hinweise zur Heilung:"
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2156
#: ../../doc/manual/manual.en.xml:2158
msgid "A unit may take several turns to be fully healed."
msgstr ""
"Eine Einheit kann mehrere Runden benötigen, um vollständig geheilt zu werden."
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2161
#: ../../doc/manual/manual.en.xml:2163
msgid ""
"Healers (Elvish Shaman, Elvish Druid, Elvish Shyde, White Mage, Mage of "
"Light, Paladin) heal all wounded units around them, so you can keep units "
@ -3299,25 +3302,25 @@ msgstr ""
"könnt Ihr Einheiten dicht am Kampf behalten, ohne sie zu verlieren."
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2168
#: ../../doc/manual/manual.en.xml:2170
msgid "Healers do not heal enemy units."
msgstr "Heiler heilen keine feindlichen Einheiten."
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2173
#: ../../doc/manual/manual.en.xml:2175
msgid "Healers cannot heal themselves, but see next point."
msgstr ""
"Heiler können sich nicht selbst heilen, lest jedoch den nächsten Punkt."
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2178
#: ../../doc/manual/manual.en.xml:2180
msgid "Use your healers in pairs, so they can heal each other if needed."
msgstr ""
"Verwendet eure Heiler Paarweise, damit sie sich falls notwendig gegenseitig "
"heilen können."
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2183
#: ../../doc/manual/manual.en.xml:2185
msgid ""
"Multiple healers from different sides can heal the same unit and speed up "
"healing."
@ -3326,28 +3329,28 @@ msgstr ""
"so die Heilung beschleunigen."
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2188
#: ../../doc/manual/manual.en.xml:2190
msgid "Trolls and Woses cannot regenerate other units."
msgstr "Trolle und Waldschrate können keine andere anderen Einheiten heilen."
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2193
#: ../../doc/manual/manual.en.xml:2195
msgid "Trolls and Woses cure themselves from poison as a village does."
msgstr ""
"Trolle und Waldschrate kurieren sich selbst von Gift wie es Dörfer tun."
# type: Content of: <book><chapter><title>
#: ../../doc/manual/manual.en.xml:2201
#: ../../doc/manual/manual.en.xml:2203
msgid "Strategy and Tips"
msgstr "Strategien und Tipps"
# type: Content of: <book><chapter><section><title>
#: ../../doc/manual/manual.en.xml:2203
#: ../../doc/manual/manual.en.xml:2205
msgid "Basic Strategy"
msgstr "Grundsätzliche Strategien"
# type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:2204
#: ../../doc/manual/manual.en.xml:2206
msgid ""
"The following basic combat principles and tips are intended to help starting "
"off your career as a Wesnothian battle veteran. The minor concrete examples "
@ -3358,12 +3361,12 @@ msgstr ""
"wenigen konkreten Beispiele sind ein bisschen mit »Der Thronerbe« verwoben."
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2209
#: ../../doc/manual/manual.en.xml:2211
msgid "Don't waste units"
msgstr "Verschwendet keine Einheiten"
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2210
#: ../../doc/manual/manual.en.xml:2212
msgid ""
"Do not send wounded units to a sure death. Once a unit loses more than half "
"of its hit points (HP), you should seriously consider retreating it to "
@ -3379,7 +3382,7 @@ msgstr ""
"nützlich!"
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2216
#: ../../doc/manual/manual.en.xml:2218
msgid ""
"This is for practical reasons: a heavily wounded unit cannot hold back or "
"kill the enemy. During attack and counterattack, it most often will perish. "
@ -3399,12 +3402,12 @@ msgstr ""
"Kriegsgeschehen. Verschwendet daher eure Einheiten nicht."
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2226
#: ../../doc/manual/manual.en.xml:2228
msgid "Out of the enemy's reach"
msgstr "Außerhalb der Reichweite des Gegners"
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2227
#: ../../doc/manual/manual.en.xml:2229
msgid ""
"How do you guard wounded units? They are best guarded by being out of the "
"adversary's reach. No enemy can attack them if enemies cannot even come near "
@ -3418,7 +3421,7 @@ msgstr ""
"einschränkt."
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2232
#: ../../doc/manual/manual.en.xml:2234
msgid ""
"In the Action menu, you can select \"Show Enemy Moves\" to highlight all "
"possible hexes your adversary can actually move to. This takes your zone of "
@ -3433,7 +3436,7 @@ msgstr ""
# TODO - "He" is uncalled here, please switch to something neutral
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2238
#: ../../doc/manual/manual.en.xml:2240
msgid ""
"When your armies meet, you may want to try to be the first to attack. So try "
"to end your move out of striking range of the enemy army. He cannot attack "
@ -3445,12 +3448,12 @@ msgstr ""
"werden sich dann Einheiten in euren Kampfbereich bewegen."
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2244
#: ../../doc/manual/manual.en.xml:2246
msgid "Shield with your zone of control (ZOC)"
msgstr "Schirmt Euch mit eurer Kontrollzone (KonZ) ab"
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2245
#: ../../doc/manual/manual.en.xml:2247
msgid ""
"Every unit of level 1 or higher maintains a zone of control (ZOC) covering "
"all 6 neighboring hexes. This means that once an enemy moves into one of the "
@ -3465,7 +3468,7 @@ msgstr ""
# TODO - "He" is uncalled here, please switch to something neutral
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2250
#: ../../doc/manual/manual.en.xml:2252
msgid ""
"Because of ZOC, an enemy may not slip between two units which are aligned on "
"a north-south or diagonal line and have exactly 1 or 2 hexes between them. "
@ -3484,12 +3487,12 @@ msgstr ""
"kleinen Bereich hinter sich abschirmen."
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2260
#: ../../doc/manual/manual.en.xml:2262
msgid "Maintain a defensive line"
msgstr "Haltet eine Verteidigungslinie aufrecht"
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2261
#: ../../doc/manual/manual.en.xml:2263
msgid ""
"By lining up many units directly adjacent or with at most 1 hex space "
"between them, you can build up a powerful defensive line. Note that, because "
@ -3503,7 +3506,7 @@ msgstr ""
"Süd-Linie und Diagonalen sind die »echten« Linien."
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2267
#: ../../doc/manual/manual.en.xml:2269
msgid ""
"Coming from one side, the enemy may attack any single of your units in the "
"line with only 2 of his units at a time. As a rule of thumb, a healthy unit "
@ -3517,7 +3520,7 @@ msgstr ""
"widerstehen kann, ohne umgebracht zu werden."
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2272
#: ../../doc/manual/manual.en.xml:2274
msgid ""
"Unfortunately, your line often has to bend to form a wedge or to fit the "
"terrain. At these corner points, 3 enemy units may attack. This also happens "
@ -3536,7 +3539,7 @@ msgstr ""
"nur wenig Erfahrungspunkten (EP)."
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2279
#: ../../doc/manual/manual.en.xml:2281
msgid ""
"Lining your troops up also prevents the enemy from surrounding any one of "
"them. For ZOC reasons, a unit with one enemy behind it and one in front is "
@ -3547,13 +3550,13 @@ msgstr ""
"einem hinter sich gefangen."
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2285
#: ../../doc/manual/manual.en.xml:2287
msgid "Rotate your troops"
msgstr "Tauscht eure Truppen aus"
# TODO - "him" is uncalled here, please switch to something neutral
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2286
#: ../../doc/manual/manual.en.xml:2288
msgid ""
"When a unit in the front line is heavily damaged you can move him safely "
"behind your defensive line. To hold up the line, you will most likely have "
@ -3568,19 +3571,19 @@ msgstr ""
"werden sich verletzte Einheiten in der zweiten Linie rascher erholen."
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2292
#: ../../doc/manual/manual.en.xml:2294
msgid "Note that your units can pass through hexes containing your own troops."
msgstr ""
"Beachtet, dass sich eure Einheiten durch Felder bewegen können, die von "
"euren eigenen Truppen besetzt sind."
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2296
#: ../../doc/manual/manual.en.xml:2298
msgid "Use the terrain"
msgstr "Nutzt das Gelände"
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2297
#: ../../doc/manual/manual.en.xml:2299
msgid ""
"Try to position your troops so that they are attacking from a hex with high "
"defense against an enemy in a hex with low terrain. That way, the enemy's "
@ -3592,7 +3595,7 @@ msgstr ""
"Schaden verursacht."
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2301
#: ../../doc/manual/manual.en.xml:2303
msgid ""
"For example, you might position your elves just inside of a forest edge so "
"that attacking orcs must stand on grassland while your elves enjoy the high "
@ -3603,12 +3606,12 @@ msgstr ""
"Verteidigung des Waldes genießen."
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2307
#: ../../doc/manual/manual.en.xml:2309
msgid "Attacking and choosing your targets"
msgstr "Angreifen und die Auswahl eurer Ziele"
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2308
#: ../../doc/manual/manual.en.xml:2310
msgid ""
"Advancing and attacking is of course the most interesting part of your way "
"to victory. Kill or weaken enemies in your path and move your defensive line "
@ -3620,7 +3623,7 @@ msgstr ""
"seinem Zug zurückschlagen kann."
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2313
#: ../../doc/manual/manual.en.xml:2315
msgid ""
"Often, you will throw several units at a single enemy unit to finish him "
"off, but these were forming your defensive line which is now partly broken. "
@ -3639,7 +3642,7 @@ msgstr ""
"Schlag durchführen."
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2320
#: ../../doc/manual/manual.en.xml:2322
msgid ""
"Striking first is an advantage because it allows you the choice of which "
"units will face off. Take advantage of enemy weakness: e.g. direct your "
@ -3657,7 +3660,7 @@ msgstr ""
"die der Gegner auszunutzen vermag."
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2327
#: ../../doc/manual/manual.en.xml:2329
msgid ""
"For example, Horsemen can hold up the line against Orcish Grunts and Troll "
"Whelps very well because they have some resistances against blade and "
@ -3671,7 +3674,7 @@ msgstr ""
# TODO - s/devinitely kill \(or almost kill\)/definitely (or almost) kill/
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2332
#: ../../doc/manual/manual.en.xml:2334
msgid ""
"It usually pays off if you can definitively kill (or almost kill) the faced "
"unit. If you are unsure of finishing off the enemy in one turn, either "
@ -3690,7 +3693,7 @@ msgstr ""
"kann, statt den maximal zu erwartenden Schaden für den Gegner zu wählen."
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2340
#: ../../doc/manual/manual.en.xml:2342
msgid ""
"In particular, use your ranged weapons if the enemy has no ranged attack. "
"The computer's default choice only looks for the most damage you can deal, "
@ -3703,12 +3706,12 @@ msgstr ""
"dass Ihr selbst mehr Schaden einzustecken habt als notwendig."
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2347
#: ../../doc/manual/manual.en.xml:2349
msgid "Time of Day"
msgstr "Tageszeit"
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2348
#: ../../doc/manual/manual.en.xml:2350
msgid ""
"Remember that Lawful units like humans fight better at daytime and Chaotic "
"units like orcs or undead fight better at night. Ideally you want to first "
@ -3726,7 +3729,7 @@ msgstr ""
"Zeit wieder aufkommt, werdet Ihr voran drängen und ihn zurück drängen."
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2355
#: ../../doc/manual/manual.en.xml:2357
msgid ""
"For example, elves might hold out a forest during a nightly orcish onslaught "
"and advance on sunrise. You may even note that the computer AI actively "
@ -3737,7 +3740,7 @@ msgstr ""
"bemerken, dass die Computer-KI ihre Orks unter Tags aktiv zurück zieht."
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2362
#: ../../doc/manual/manual.en.xml:2364
msgid ""
"Over the course of a campaign, it is critical that you build up a seasoned "
"force. Later scenarios will assume you have level 2 and 3 units available "
@ -3748,7 +3751,7 @@ msgstr ""
"Einheiten der Stufe 2 und 3 zum Einberufen zur Verfügung habt."
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2366
#: ../../doc/manual/manual.en.xml:2368
msgid ""
"Your units gain most experience points (XP) from killing an enemy unit (8XP "
"per level of the unit killed). As such, it often makes sense to have your "
@ -3764,7 +3767,7 @@ msgstr ""
"diese Art <emphasis>stehlen</emphasis>, um Stufen aufzusteigen."
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2372
#: ../../doc/manual/manual.en.xml:2374
msgid ""
"At the beginning (when you probably have no high level units), try to give "
"most kills to a small handful of your units. This will fast-track them to "
@ -3775,7 +3778,7 @@ msgstr ""
"sie rasch auf Stufe 2 bringen, wodurch sie dann andere behüten können."
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2376
#: ../../doc/manual/manual.en.xml:2378
msgid ""
"Don't neglect to earn your leader experience. You need to keep him safe, but "
"if you coddle him too much he will be too low level to survive future "
@ -3786,12 +3789,12 @@ msgstr ""
"Szenarien sowieso zu niedrigstufig sein, um diese zu überleben."
# type: Content of: <book><chapter><section><title>
#: ../../doc/manual/manual.en.xml:2383
#: ../../doc/manual/manual.en.xml:2385
msgid "Getting the Most Fun Out of the Game"
msgstr "Den Spaß am Spiel maximieren"
# type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:2384
#: ../../doc/manual/manual.en.xml:2386
msgid ""
"Remember, the idea of a game is to have fun! Here are some recommendations "
"from the development team on how to get the most fun out of the game:"
@ -3800,7 +3803,7 @@ msgstr ""
"Empfehlungen der Entwickler-Gruppe, wie das Spiel am meisten Spaß macht:"
# type: Content of: <book><chapter><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2390
#: ../../doc/manual/manual.en.xml:2392
msgid ""
"Consider playing the campaign on \"Medium\" difficulty level, especially if "
"you have prior experience with strategy games. We feel you'll find it much "
@ -3811,7 +3814,7 @@ msgstr ""
"dass Ihr es viel befriedigender empfinden werdet."
# type: Content of: <book><chapter><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2397
#: ../../doc/manual/manual.en.xml:2399
msgid ""
"Don't sweat it too much when you lose some units. The campaign was designed "
"to accommodate the player losing some units along the way."
@ -3821,7 +3824,7 @@ msgstr ""
"verlieren kann."
# type: Content of: <book><chapter><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2403
#: ../../doc/manual/manual.en.xml:2405
msgid ""
"Don't abuse saved games. Long ago, Wesnoth only allowed saving the game at "
"the end of a scenario. Mid-scenario saving was added as a convenience to use "
@ -3839,7 +3842,7 @@ msgstr ""
"weißen Magier zu beschützen, und wägt Risiken ab! Das ist Teil der Strategie."
# type: Content of: <book><chapter><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2414
#: ../../doc/manual/manual.en.xml:2416
msgid ""
"If you must load a saved game, we recommend going back to the start of the "
"scenario, so that you choose a new strategy that works, rather than simply "
@ -3850,7 +3853,7 @@ msgstr ""
"funktioniert, statt Zufallszahlen zu finden, die Euch bevorzugen."
# type: Content of: <book><chapter><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2421
#: ../../doc/manual/manual.en.xml:2423
msgid ""
"But remember, the aim is to have fun! You may have different tastes than the "
"developers, so do what you enjoy most! If you enjoy loading the saved game "
@ -3864,13 +3867,13 @@ msgstr ""
"dem Ihr nie eine Einheit verliert, lasst Euch nicht abhalten, tut es einfach!"
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2429
#: ../../doc/manual/manual.en.xml:2431
msgid "At the start of a scenario"
msgstr "Zu Beginn eines Szenarios"
# TODO - no full stop at the end?
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2433
#: ../../doc/manual/manual.en.xml:2435
msgid ""
"First, read the scenario objectives. Sometimes you do not have to kill enemy "
"leaders; instead it is enough that you survive for a certain number of "
@ -3881,7 +3884,7 @@ msgstr ""
"an Runden zu überdauern, oder ein bestimmtes Objekt aufzuheben."
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2440
#: ../../doc/manual/manual.en.xml:2442
msgid ""
"Look at the map: the terrain, the position of your leader and the other "
"leader(s)."
@ -3890,7 +3893,7 @@ msgstr ""
"des/der anderen Anführer(s)."
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2446
#: ../../doc/manual/manual.en.xml:2448
msgid ""
"Then, begin to recruit units. Cheap units are useful to soak up the first "
"wave of an enemy's attack; advanced units can then be brought in as support. "
@ -3904,12 +3907,12 @@ msgstr ""
"rasch einzunehmen."
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2455
#: ../../doc/manual/manual.en.xml:2457
msgid "During the scenario"
msgstr "Während des Szenarios"
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2459
#: ../../doc/manual/manual.en.xml:2461
msgid ""
"Try to capture and keep control of as many villages as possible to keep the "
"gold coming in."
@ -3918,7 +3921,7 @@ msgstr ""
"Goldfluss aufrecht zu erhalten."
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2465
#: ../../doc/manual/manual.en.xml:2467
msgid ""
"Keep units in packs so the enemy cannot attack from as many sides, and so "
"you can outnumber each enemy unit. Put your units in a line so that the "
@ -3930,7 +3933,7 @@ msgstr ""
"Einheiten nicht von mehr als zwei Seiten angreifen kann."
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2472
#: ../../doc/manual/manual.en.xml:2474
msgid ""
"Different units have different strengths and weaknesses depending on terrain "
"and who they are attacking; right click on units and select \"Unit "
@ -3942,7 +3945,7 @@ msgstr ""
# TODO - no full stop at the end?
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2479
#: ../../doc/manual/manual.en.xml:2481
msgid ""
"You can use lower level units as cannon fodder, to slow down enemy. e.g. you "
"can use them to block enemy reaching your important units"
@ -3952,7 +3955,7 @@ msgstr ""
"abzuhalten, eure wichtigeren Einheiten zu erreichen."
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2485
#: ../../doc/manual/manual.en.xml:2487
msgid ""
"You can cause damage to enemies with advanced units and then finish them "
"with lower level units - to give them more experience (and finally make them "
@ -3963,7 +3966,7 @@ msgstr ""
"zu lassen (und sie schließlich auf die nächste Ebene aufsteigen zu lassen)."
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2492
#: ../../doc/manual/manual.en.xml:2494
msgid ""
"When you have a White Mage (advances from Mage) or Druid (advances from "
"Shaman), put it in the middle of a circle of units to heal them as they move "
@ -3975,29 +3978,29 @@ msgstr ""
"Karte bewegen (Schamaninnen können dies auch tun, aber nicht so gut)."
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2499
#: ../../doc/manual/manual.en.xml:2501
msgid "Losing units is expected, even advanced units."
msgstr ""
"Einheiten zu verlieren wird erwartet, selbst fortgeschrittene Einheiten."
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2504
#: ../../doc/manual/manual.en.xml:2506
msgid "Time of day really matters:"
msgstr "Die Tageszeit ist bedeutsam:"
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2509
#: ../../doc/manual/manual.en.xml:2511
msgid "lawful units do more damage at day and less damage at night"
msgstr "Redliche Einheiten machen am Tag mehr und in der Nacht weniger Schaden"
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2514
#: ../../doc/manual/manual.en.xml:2516
msgid "chaotic units do more damage at night and less damage at day"
msgstr ""
"Lichtscheue Einheiten machen in der Nacht mehr und am Tag weniger Schaden"
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2519
#: ../../doc/manual/manual.en.xml:2521
msgid ""
"remember to always check the time of day on the right side of the screen. "
"Plan ahead - think about what it's going to be next turn as well as this "
@ -4008,7 +4011,7 @@ msgstr ""
"Zug als auch noch in diesem Zug steht."
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2528
#: ../../doc/manual/manual.en.xml:2530
msgid ""
"Some units are resistant or vulnerable to different kind of attacks. Mounted "
"units are weak vs pierce attacks. Fire and arcane attacks destroy undead. To "
@ -4024,7 +4027,7 @@ msgstr ""
"resistent eine Einheit gegen die verschiedenen Angriffsarten ist."
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2540
#: ../../doc/manual/manual.en.xml:2542
msgid ""
"An important part of succeeding at Battle for Wesnoth is keeping your units "
"healthy. When your units take damage you can heal them by moving them onto "
@ -4040,12 +4043,12 @@ msgstr ""
"Weg zu heilen."
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2548
#: ../../doc/manual/manual.en.xml:2550
msgid "Winning a scenario"
msgstr "Ein Szenario gewinnen"
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2552
#: ../../doc/manual/manual.en.xml:2554
msgid ""
"Advanced units are needed to quickly kill enemy commanders, and to avoid "
"losing lots of units."
@ -4055,7 +4058,7 @@ msgstr ""
"verlieren."
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2558
#: ../../doc/manual/manual.en.xml:2560
msgid ""
"The quicker you win a scenario, the more gold you get; you will get more "
"gold from winning early than from all of the map's villages for the rest of "
@ -4066,19 +4069,19 @@ msgstr ""
"den Rest der Züge."
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2565
#: ../../doc/manual/manual.en.xml:2567
msgid "Killing all enemy leaders usually gives instant victory."
msgstr ""
"Das Töten aller gegnerischen Anführer führt üblicherweise zum sofortigen "
"Gewinn."
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2571
#: ../../doc/manual/manual.en.xml:2573
msgid "More general tips"
msgstr "Allgemeine Spielhinweise"
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2575
#: ../../doc/manual/manual.en.xml:2577
msgid ""
"After slaughtering scenarios (where you take lots of punishment) there are "
"usually \"breathing room\" scenarios where you can rather easily gain some "
@ -4089,7 +4092,7 @@ msgstr ""
"und Erfahrung (fortgeschrittene Einheiten) sammeln könnt."
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2582
#: ../../doc/manual/manual.en.xml:2584
msgid ""
"Advanced units have higher upkeep than lower level units (1 gp per level), "
"loyal units are an exception."
@ -4098,17 +4101,17 @@ msgstr ""
"geringeren Stufe (1 GP pro Stufe), loyale Einheiten bilden eine Ausnahme."
# type: Content of: <book><glossary><title>
#: ../../doc/manual/manual.en.xml:2591
#: ../../doc/manual/manual.en.xml:2593
msgid "Glossary"
msgstr "Wortliste"
# type: Content of: <book><glossary><glossentry>
#: ../../doc/manual/manual.en.xml:2593
#: ../../doc/manual/manual.en.xml:2595
msgid "<glossterm> ZOC </glossterm>"
msgstr "<glossterm> KonZ </glossterm>"
# type: Content of: <book><glossary><glossentry><glossdef><simpara>
#: ../../doc/manual/manual.en.xml:2598
#: ../../doc/manual/manual.en.xml:2600
msgid "<link linkend=\"zoc\">Zone Of Control</link>."
msgstr "<link linkend=\"zoc\">Kontrollzone</link>."

View file

@ -6,7 +6,7 @@
msgid ""
msgstr ""
"Project-Id-Version: Battle for Wesnoth 1.3.7+svn\n"
"POT-Creation-Date: 2008-03-10 14:02+0100\n"
"POT-Creation-Date: 2008-03-10 17:57+0100\n"
"PO-Revision-Date: 2008-02-13 19:46+0200\n"
"Last-Translator: Konstantinos Egarhos <atixos@gmail.com>\n"
"Language-Team: none\n"
@ -1857,7 +1857,7 @@ msgid ""
"doesn't work on Undead or units in villages."
msgstr ""
#: ../../doc/manual/manual.en.xml:1555 ../../doc/manual/manual.en.xml:2142
#: ../../doc/manual/manual.en.xml:1555 ../../doc/manual/manual.en.xml:2144
msgid "Poison"
msgstr "Δηλητήριο"
@ -2096,7 +2096,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:1780 ../../doc/manual/manual.en.xml:2361
#: ../../doc/manual/manual.en.xml:1780 ../../doc/manual/manual.en.xml:2363
msgid "Experience"
msgstr "Εμπειρία"
@ -2351,19 +2351,20 @@ msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2004
msgid ""
"Some campaigns use a star-shaped base to indicate leaders; others use a "
"silver crown icon above the energy bar. Still others have no specific hero "
"indicator at all. Which (if any) is used is a stylistic choice left to "
"campaign designers."
"Some campaigns use a star-shaped base to indicate leaders and heroes (units "
"which are somehow special and for example not allowed to die in the course "
"of the scenario); others use a silver crown icon above the energy bar to "
"mark heroes. Still others have no specific hero indicator at all. Which (if "
"any) is used is a stylistic choice left to campaign designers."
msgstr ""
# type: Content of: <book><chapter><section><title>
#: ../../doc/manual/manual.en.xml:2012
#: ../../doc/manual/manual.en.xml:2014
msgid "Fighting"
msgstr "Πολεμώντας"
# type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:2013
#: ../../doc/manual/manual.en.xml:2015
msgid ""
"If you move next to an enemy unit, you may attack it. Click on your unit "
"that is next to an enemy unit, and click on the enemy you want to attack - "
@ -2374,7 +2375,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:2020
#: ../../doc/manual/manual.en.xml:2022
msgid ""
"If you attack with a melee weapon, the enemy you attack will be able to "
"strike back at you with its melee weapon. If you attack with a ranged "
@ -2384,7 +2385,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:2027
#: ../../doc/manual/manual.en.xml:2029
msgid ""
"Different types of attacks do different amounts of damage, and a certain "
"number of strikes may be made with each weapon. For instance, an Elvish "
@ -2394,7 +2395,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:2033
#: ../../doc/manual/manual.en.xml:2035
msgid ""
"Every unit has a chance of being hit based on the terrain it is in. For "
"instance, units in castles and villages have a lower chance of being hit, "
@ -2406,7 +2407,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:2041
#: ../../doc/manual/manual.en.xml:2043
msgid ""
"You can obtain additional information, including the chance that the "
"attacker and defender will be killed, by clicking on the \"Damage "
@ -2414,12 +2415,12 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2046
#: ../../doc/manual/manual.en.xml:2048
msgid "Attack types"
msgstr "Τρόποι επιθέσεων"
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2050
#: ../../doc/manual/manual.en.xml:2052
msgid ""
"<emphasis role=\"strong\">Blade</emphasis>: Weapons with a cutting edge, "
"used to chop pieces of meat from a foe. Examples: dagger, scimitar, saber, "
@ -2427,7 +2428,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2056
#: ../../doc/manual/manual.en.xml:2058
msgid ""
"<emphasis role=\"strong\">Piercing</emphasis>: Weapons with a sharp point "
"and either a long handle or a missile, used to perforate foe's body and "
@ -2435,7 +2436,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2063
#: ../../doc/manual/manual.en.xml:2065
msgid ""
"<emphasis role=\"strong\">Impact</emphasis>: Weapons having neither a sharp "
"point nor a cutting edge, but heavy enough to break an enemy's bones. "
@ -2443,33 +2444,33 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2070
#: ../../doc/manual/manual.en.xml:2072
msgid ""
"<emphasis role=\"strong\">Cold</emphasis>: Weapons based on cold or ice "
"missiles. Example: A wizard's ice bolt."
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2076
#: ../../doc/manual/manual.en.xml:2078
msgid ""
"<emphasis role=\"strong\">Fire</emphasis>: Weapons using fire to roast the "
"foe like a chicken. Example: A drake's fire breath."
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2082
#: ../../doc/manual/manual.en.xml:2084
msgid ""
"<emphasis role=\"strong\">Arcane</emphasis>: An attack that dispels the "
"magic animating zombies, specters, and other undead creatures. Example: A "
"white mage's magic attack."
msgstr ""
#: ../../doc/manual/manual.en.xml:2089
#: ../../doc/manual/manual.en.xml:2091
msgid "Resistance"
msgstr "Αντίσταση"
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2090
#: ../../doc/manual/manual.en.xml:2092
msgid ""
"Each unit is more or less vulnerable to the different attack types. 6 "
"figures in the unit description show strength and weakness of the unit "
@ -2479,7 +2480,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2097
#: ../../doc/manual/manual.en.xml:2099
msgid ""
"Examples: Drake scales protect them from most of attack types except from "
"piercing weapon and cold weapon. Human Cavalry units are generally well "
@ -2489,18 +2490,18 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2103
#: ../../doc/manual/manual.en.xml:2105
msgid ""
"Using the best attack type against enemy units will substantially increase "
"your chances of killing them."
msgstr ""
#: ../../doc/manual/manual.en.xml:2109 ../../doc/manual/manual.en.xml:2539
#: ../../doc/manual/manual.en.xml:2111 ../../doc/manual/manual.en.xml:2541
msgid "Healing"
msgstr "Ίαση"
# type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:2110
#: ../../doc/manual/manual.en.xml:2112
msgid ""
"A unit may be healed a maximum of 8 hitpoints per turn. A unit that does not "
"move or fight during a turn is <emphasis>resting</emphasis> and will recover "
@ -2510,17 +2511,17 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:2116
#: ../../doc/manual/manual.en.xml:2118
msgid "There are two basic ways for a unit to be healed:"
msgstr ""
# type: Content of: <book><chapter><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2121
#: ../../doc/manual/manual.en.xml:2123
msgid "Resting in a village. The unit will heal 8 hitpoints every turn."
msgstr ""
# type: Content of: <book><chapter><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2126
#: ../../doc/manual/manual.en.xml:2128
msgid ""
"Being adjacent to units with the <emphasis>heals</emphasis> ability. The "
"number of hitpoints healed is specified in the unit's ability description. "
@ -2529,12 +2530,12 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2133
#: ../../doc/manual/manual.en.xml:2135
msgid "Regeneration"
msgstr "Αναγέννηση"
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2134
#: ../../doc/manual/manual.en.xml:2136
msgid ""
"Trolls and Woses have the ability to heal themselves naturally through "
"regeneration. They will heal 8 points each turn if they are injured. Note "
@ -2544,7 +2545,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2143
#: ../../doc/manual/manual.en.xml:2145
msgid ""
"Some attacks can inflict poison damage on your unit. When this happens the "
"poisoned unit will take 8 damage each turn until it is cured. Poison can be "
@ -2557,17 +2558,17 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2151
#: ../../doc/manual/manual.en.xml:2153
msgid "Some other hints about healing:"
msgstr "Μερικά ακόμα μυστικά για την ίαση:"
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2156
#: ../../doc/manual/manual.en.xml:2158
msgid "A unit may take several turns to be fully healed."
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2161
#: ../../doc/manual/manual.en.xml:2163
msgid ""
"Healers (Elvish Shaman, Elvish Druid, Elvish Shyde, White Mage, Mage of "
"Light, Paladin) heal all wounded units around them, so you can keep units "
@ -2575,51 +2576,51 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2168
#: ../../doc/manual/manual.en.xml:2170
msgid "Healers do not heal enemy units."
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2173
#: ../../doc/manual/manual.en.xml:2175
msgid "Healers cannot heal themselves, but see next point."
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2178
#: ../../doc/manual/manual.en.xml:2180
msgid "Use your healers in pairs, so they can heal each other if needed."
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2183
#: ../../doc/manual/manual.en.xml:2185
msgid ""
"Multiple healers from different sides can heal the same unit and speed up "
"healing."
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2188
#: ../../doc/manual/manual.en.xml:2190
msgid "Trolls and Woses cannot regenerate other units."
msgstr "Τα Τρολ και οι Δενδροποιμένες δεν μπορούν να γιατρέψουν άλλες μονάδες."
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2193
#: ../../doc/manual/manual.en.xml:2195
msgid "Trolls and Woses cure themselves from poison as a village does."
msgstr ""
"Τα Τρολ και οι Δενδροποιμένες γιατρεύονται από το δηλητήριο από μόνοι τους "
"όπως κάνει και ένα χωριό."
# type: Content of: <book><chapter><title>
#: ../../doc/manual/manual.en.xml:2201
#: ../../doc/manual/manual.en.xml:2203
msgid "Strategy and Tips"
msgstr "Στατηγική και υποδείξεις"
# type: Content of: <book><chapter><section><title>
#: ../../doc/manual/manual.en.xml:2203
#: ../../doc/manual/manual.en.xml:2205
msgid "Basic Strategy"
msgstr "Βασική Στρατιγική"
# type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:2204
#: ../../doc/manual/manual.en.xml:2206
msgid ""
"The following basic combat principles and tips are intended to help starting "
"off your career as a Wesnothian battle veteran. The minor concrete examples "
@ -2627,12 +2628,12 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2209
#: ../../doc/manual/manual.en.xml:2211
msgid "Don't waste units"
msgstr "Μην σπαταλάτε μονάδες"
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2210
#: ../../doc/manual/manual.en.xml:2212
msgid ""
"Do not send wounded units to a sure death. Once a unit loses more than half "
"of its hit points (HP), you should seriously consider retreating it to "
@ -2642,7 +2643,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2216
#: ../../doc/manual/manual.en.xml:2218
msgid ""
"This is for practical reasons: a heavily wounded unit cannot hold back or "
"kill the enemy. During attack and counterattack, it most often will perish. "
@ -2654,12 +2655,12 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2226
#: ../../doc/manual/manual.en.xml:2228
msgid "Out of the enemy's reach"
msgstr "Μακριά από εκεί που φτάνει ο εχθρός"
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2227
#: ../../doc/manual/manual.en.xml:2229
msgid ""
"How do you guard wounded units? They are best guarded by being out of the "
"adversary's reach. No enemy can attack them if enemies cannot even come near "
@ -2668,7 +2669,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2232
#: ../../doc/manual/manual.en.xml:2234
msgid ""
"In the Action menu, you can select \"Show Enemy Moves\" to highlight all "
"possible hexes your adversary can actually move to. This takes your zone of "
@ -2677,7 +2678,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2238
#: ../../doc/manual/manual.en.xml:2240
msgid ""
"When your armies meet, you may want to try to be the first to attack. So try "
"to end your move out of striking range of the enemy army. He cannot attack "
@ -2685,12 +2686,12 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2244
#: ../../doc/manual/manual.en.xml:2246
msgid "Shield with your zone of control (ZOC)"
msgstr "Φτιάξε γραμμές άμυνας με τη ζώνη ελέγχου (ΖΕ)"
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2245
#: ../../doc/manual/manual.en.xml:2247
msgid ""
"Every unit of level 1 or higher maintains a zone of control (ZOC) covering "
"all 6 neighboring hexes. This means that once an enemy moves into one of the "
@ -2699,7 +2700,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2250
#: ../../doc/manual/manual.en.xml:2252
msgid ""
"Because of ZOC, an enemy may not slip between two units which are aligned on "
"a north-south or diagonal line and have exactly 1 or 2 hexes between them. "
@ -2710,12 +2711,12 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2260
#: ../../doc/manual/manual.en.xml:2262
msgid "Maintain a defensive line"
msgstr "Διατηρώντας τις αμυντικές γραμμές"
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2261
#: ../../doc/manual/manual.en.xml:2263
msgid ""
"By lining up many units directly adjacent or with at most 1 hex space "
"between them, you can build up a powerful defensive line. Note that, because "
@ -2724,7 +2725,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2267
#: ../../doc/manual/manual.en.xml:2269
msgid ""
"Coming from one side, the enemy may attack any single of your units in the "
"line with only 2 of his units at a time. As a rule of thumb, a healthy unit "
@ -2733,7 +2734,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2272
#: ../../doc/manual/manual.en.xml:2274
msgid ""
"Unfortunately, your line often has to bend to form a wedge or to fit the "
"terrain. At these corner points, 3 enemy units may attack. This also happens "
@ -2744,7 +2745,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2279
#: ../../doc/manual/manual.en.xml:2281
msgid ""
"Lining your troops up also prevents the enemy from surrounding any one of "
"them. For ZOC reasons, a unit with one enemy behind it and one in front is "
@ -2752,12 +2753,12 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2285
#: ../../doc/manual/manual.en.xml:2287
msgid "Rotate your troops"
msgstr "Εναλάσοντας τις μονάδες σας"
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2286
#: ../../doc/manual/manual.en.xml:2288
msgid ""
"When a unit in the front line is heavily damaged you can move him safely "
"behind your defensive line. To hold up the line, you will most likely have "
@ -2767,18 +2768,18 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2292
#: ../../doc/manual/manual.en.xml:2294
msgid "Note that your units can pass through hexes containing your own troops."
msgstr ""
"Πρόσέξτε οτί μπορείτε να περάσετε από τα εξάγωνα που υπάρχουν μονάδες σας."
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2296
#: ../../doc/manual/manual.en.xml:2298
msgid "Use the terrain"
msgstr "Χρησιμοποιόντας το έδαφος"
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2297
#: ../../doc/manual/manual.en.xml:2299
msgid ""
"Try to position your troops so that they are attacking from a hex with high "
"defense against an enemy in a hex with low terrain. That way, the enemy's "
@ -2786,7 +2787,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2301
#: ../../doc/manual/manual.en.xml:2303
msgid ""
"For example, you might position your elves just inside of a forest edge so "
"that attacking orcs must stand on grassland while your elves enjoy the high "
@ -2794,12 +2795,12 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2307
#: ../../doc/manual/manual.en.xml:2309
msgid "Attacking and choosing your targets"
msgstr "Επίθεση και επιλογή στόχων"
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2308
#: ../../doc/manual/manual.en.xml:2310
msgid ""
"Advancing and attacking is of course the most interesting part of your way "
"to victory. Kill or weaken enemies in your path and move your defensive line "
@ -2807,7 +2808,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2313
#: ../../doc/manual/manual.en.xml:2315
msgid ""
"Often, you will throw several units at a single enemy unit to finish him "
"off, but these were forming your defensive line which is now partly broken. "
@ -2818,7 +2819,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2320
#: ../../doc/manual/manual.en.xml:2322
msgid ""
"Striking first is an advantage because it allows you the choice of which "
"units will face off. Take advantage of enemy weakness: e.g. direct your "
@ -2829,7 +2830,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2327
#: ../../doc/manual/manual.en.xml:2329
msgid ""
"For example, Horsemen can hold up the line against Orcish Grunts and Troll "
"Whelps very well because they have some resistances against blade and "
@ -2838,7 +2839,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2332
#: ../../doc/manual/manual.en.xml:2334
msgid ""
"It usually pays off if you can definitively kill (or almost kill) the faced "
"unit. If you are unsure of finishing off the enemy in one turn, either "
@ -2849,7 +2850,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2340
#: ../../doc/manual/manual.en.xml:2342
msgid ""
"In particular, use your ranged weapons if the enemy has no ranged attack. "
"The computer's default choice only looks for the most damage you can deal, "
@ -2857,12 +2858,12 @@ msgid ""
"necessary."
msgstr ""
#: ../../doc/manual/manual.en.xml:2347
#: ../../doc/manual/manual.en.xml:2349
msgid "Time of Day"
msgstr "Ώρες της ημέρας"
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2348
#: ../../doc/manual/manual.en.xml:2350
msgid ""
"Remember that Lawful units like humans fight better at daytime and Chaotic "
"units like orcs or undead fight better at night. Ideally you want to first "
@ -2873,7 +2874,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2355
#: ../../doc/manual/manual.en.xml:2357
msgid ""
"For example, elves might hold out a forest during a nightly orcish onslaught "
"and advance on sunrise. You may even note that the computer AI actively "
@ -2881,7 +2882,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2362
#: ../../doc/manual/manual.en.xml:2364
msgid ""
"Over the course of a campaign, it is critical that you build up a seasoned "
"force. Later scenarios will assume you have level 2 and 3 units available "
@ -2889,7 +2890,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2366
#: ../../doc/manual/manual.en.xml:2368
msgid ""
"Your units gain most experience points (XP) from killing an enemy unit (8XP "
"per level of the unit killed). As such, it often makes sense to have your "
@ -2899,7 +2900,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2372
#: ../../doc/manual/manual.en.xml:2374
msgid ""
"At the beginning (when you probably have no high level units), try to give "
"most kills to a small handful of your units. This will fast-track them to "
@ -2907,7 +2908,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2376
#: ../../doc/manual/manual.en.xml:2378
msgid ""
"Don't neglect to earn your leader experience. You need to keep him safe, but "
"if you coddle him too much he will be too low level to survive future "
@ -2915,19 +2916,19 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><title>
#: ../../doc/manual/manual.en.xml:2383
#: ../../doc/manual/manual.en.xml:2385
msgid "Getting the Most Fun Out of the Game"
msgstr "Διασκεδάζοντας με τον πιό καλό τρόπο μέσα από το παιχνίδι"
# type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:2384
#: ../../doc/manual/manual.en.xml:2386
msgid ""
"Remember, the idea of a game is to have fun! Here are some recommendations "
"from the development team on how to get the most fun out of the game:"
msgstr ""
# type: Content of: <book><chapter><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2390
#: ../../doc/manual/manual.en.xml:2392
msgid ""
"Consider playing the campaign on \"Medium\" difficulty level, especially if "
"you have prior experience with strategy games. We feel you'll find it much "
@ -2935,14 +2936,14 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2397
#: ../../doc/manual/manual.en.xml:2399
msgid ""
"Don't sweat it too much when you lose some units. The campaign was designed "
"to accommodate the player losing some units along the way."
msgstr ""
# type: Content of: <book><chapter><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2403
#: ../../doc/manual/manual.en.xml:2405
msgid ""
"Don't abuse saved games. Long ago, Wesnoth only allowed saving the game at "
"the end of a scenario. Mid-scenario saving was added as a convenience to use "
@ -2953,7 +2954,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2414
#: ../../doc/manual/manual.en.xml:2416
msgid ""
"If you must load a saved game, we recommend going back to the start of the "
"scenario, so that you choose a new strategy that works, rather than simply "
@ -2961,7 +2962,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2421
#: ../../doc/manual/manual.en.xml:2423
msgid ""
"But remember, the aim is to have fun! You may have different tastes than the "
"developers, so do what you enjoy most! If you enjoy loading the saved game "
@ -2970,12 +2971,12 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2429
#: ../../doc/manual/manual.en.xml:2431
msgid "At the start of a scenario"
msgstr "Στη αρχή ενός σεναρίου"
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2433
#: ../../doc/manual/manual.en.xml:2435
msgid ""
"First, read the scenario objectives. Sometimes you do not have to kill enemy "
"leaders; instead it is enough that you survive for a certain number of "
@ -2983,14 +2984,14 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2440
#: ../../doc/manual/manual.en.xml:2442
msgid ""
"Look at the map: the terrain, the position of your leader and the other "
"leader(s)."
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2446
#: ../../doc/manual/manual.en.xml:2448
msgid ""
"Then, begin to recruit units. Cheap units are useful to soak up the first "
"wave of an enemy's attack; advanced units can then be brought in as support. "
@ -2999,19 +3000,19 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2455
#: ../../doc/manual/manual.en.xml:2457
msgid "During the scenario"
msgstr "Στη διάρκεια ενός σεναρίου"
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2459
#: ../../doc/manual/manual.en.xml:2461
msgid ""
"Try to capture and keep control of as many villages as possible to keep the "
"gold coming in."
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2465
#: ../../doc/manual/manual.en.xml:2467
msgid ""
"Keep units in packs so the enemy cannot attack from as many sides, and so "
"you can outnumber each enemy unit. Put your units in a line so that the "
@ -3019,7 +3020,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2472
#: ../../doc/manual/manual.en.xml:2474
msgid ""
"Different units have different strengths and weaknesses depending on terrain "
"and who they are attacking; right click on units and select \"Unit "
@ -3027,14 +3028,14 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2479
#: ../../doc/manual/manual.en.xml:2481
msgid ""
"You can use lower level units as cannon fodder, to slow down enemy. e.g. you "
"can use them to block enemy reaching your important units"
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2485
#: ../../doc/manual/manual.en.xml:2487
msgid ""
"You can cause damage to enemies with advanced units and then finish them "
"with lower level units - to give them more experience (and finally make them "
@ -3042,7 +3043,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2492
#: ../../doc/manual/manual.en.xml:2494
msgid ""
"When you have a White Mage (advances from Mage) or Druid (advances from "
"Shaman), put it in the middle of a circle of units to heal them as they move "
@ -3050,31 +3051,31 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2499
#: ../../doc/manual/manual.en.xml:2501
msgid "Losing units is expected, even advanced units."
msgstr ""
"Το χάσιμο μονάδων είναι αναμενόμμενο, ακόμα και αν αυτές οι μονάδες είναι "
"ανεπτυγμένες."
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2504
#: ../../doc/manual/manual.en.xml:2506
msgid "Time of day really matters:"
msgstr "Η ώρα της μέρας παίζει σημαντικό ρόλο:"
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2509
#: ../../doc/manual/manual.en.xml:2511
msgid "lawful units do more damage at day and less damage at night"
msgstr ""
"οι νομοταγείς μονάδες κάνουν περισσότερη ζημιά την μέρα και λγότερη τη νύχτα"
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2514
#: ../../doc/manual/manual.en.xml:2516
msgid "chaotic units do more damage at night and less damage at day"
msgstr ""
"οι χαοτικές μονάδες κάνουν περισσότερη ζημιά τη νύχτα και λιγότερη τη μέρα"
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2519
#: ../../doc/manual/manual.en.xml:2521
msgid ""
"remember to always check the time of day on the right side of the screen. "
"Plan ahead - think about what it's going to be next turn as well as this "
@ -3082,7 +3083,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2528
#: ../../doc/manual/manual.en.xml:2530
msgid ""
"Some units are resistant or vulnerable to different kind of attacks. Mounted "
"units are weak vs pierce attacks. Fire and arcane attacks destroy undead. To "
@ -3092,7 +3093,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2540
#: ../../doc/manual/manual.en.xml:2542
msgid ""
"An important part of succeeding at Battle for Wesnoth is keeping your units "
"healthy. When your units take damage you can heal them by moving them onto "
@ -3102,19 +3103,19 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2548
#: ../../doc/manual/manual.en.xml:2550
msgid "Winning a scenario"
msgstr "Κερδίζοντας ένα σενάριο"
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2552
#: ../../doc/manual/manual.en.xml:2554
msgid ""
"Advanced units are needed to quickly kill enemy commanders, and to avoid "
"losing lots of units."
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2558
#: ../../doc/manual/manual.en.xml:2560
msgid ""
"The quicker you win a scenario, the more gold you get; you will get more "
"gold from winning early than from all of the map's villages for the rest of "
@ -3122,17 +3123,17 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2565
#: ../../doc/manual/manual.en.xml:2567
msgid "Killing all enemy leaders usually gives instant victory."
msgstr "Σκοτώνοντας όλους τους ηγέτες του αντιπάλου συνήθως νικάτε αμέσως."
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2571
#: ../../doc/manual/manual.en.xml:2573
msgid "More general tips"
msgstr "Πιο πολλές υποδείξεις"
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2575
#: ../../doc/manual/manual.en.xml:2577
msgid ""
"After slaughtering scenarios (where you take lots of punishment) there are "
"usually \"breathing room\" scenarios where you can rather easily gain some "
@ -3140,7 +3141,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2582
#: ../../doc/manual/manual.en.xml:2584
msgid ""
"Advanced units have higher upkeep than lower level units (1 gp per level), "
"loyal units are an exception."
@ -3150,17 +3151,17 @@ msgstr ""
"εξαίρεση."
# type: Content of: <book><glossary><title>
#: ../../doc/manual/manual.en.xml:2591
#: ../../doc/manual/manual.en.xml:2593
msgid "Glossary"
msgstr "Γλωσσάριο"
# type: Content of: <book><glossary><glossentry>
#: ../../doc/manual/manual.en.xml:2593
#: ../../doc/manual/manual.en.xml:2595
msgid "<glossterm> ZOC </glossterm>"
msgstr "<glossterm> ΖΕ </glossterm>"
# type: Content of: <book><glossary><glossentry><glossdef><simpara>
#: ../../doc/manual/manual.en.xml:2598
#: ../../doc/manual/manual.en.xml:2600
msgid "<link linkend=\"zoc\">Zone Of Control</link>."
msgstr "<link linkend=\"zoc\">Ζόνη Ελέγχου</link>."

View file

@ -6,7 +6,7 @@
msgid ""
msgstr ""
"Project-Id-Version: Battle for Wesnoth 1.3.7+svn\n"
"POT-Creation-Date: 2008-03-10 14:02+0100\n"
"POT-Creation-Date: 2008-03-10 17:57+0100\n"
"PO-Revision-Date: 2007-09-16 10:11+0200\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
@ -1854,7 +1854,7 @@ msgid ""
"doesn't work on Undead or units in villages."
msgstr ""
#: ../../doc/manual/manual.en.xml:1555 ../../doc/manual/manual.en.xml:2142
#: ../../doc/manual/manual.en.xml:1555 ../../doc/manual/manual.en.xml:2144
msgid "Poison"
msgstr "Poison"
@ -2093,7 +2093,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:1780 ../../doc/manual/manual.en.xml:2361
#: ../../doc/manual/manual.en.xml:1780 ../../doc/manual/manual.en.xml:2363
msgid "Experience"
msgstr ""
@ -2336,19 +2336,20 @@ msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2004
msgid ""
"Some campaigns use a star-shaped base to indicate leaders; others use a "
"silver crown icon above the energy bar. Still others have no specific hero "
"indicator at all. Which (if any) is used is a stylistic choice left to "
"campaign designers."
"Some campaigns use a star-shaped base to indicate leaders and heroes (units "
"which are somehow special and for example not allowed to die in the course "
"of the scenario); others use a silver crown icon above the energy bar to "
"mark heroes. Still others have no specific hero indicator at all. Which (if "
"any) is used is a stylistic choice left to campaign designers."
msgstr ""
# type: Content of: <book><chapter><section><title>
#: ../../doc/manual/manual.en.xml:2012
#: ../../doc/manual/manual.en.xml:2014
msgid "Fighting"
msgstr ""
# type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:2013
#: ../../doc/manual/manual.en.xml:2015
msgid ""
"If you move next to an enemy unit, you may attack it. Click on your unit "
"that is next to an enemy unit, and click on the enemy you want to attack - "
@ -2359,7 +2360,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:2020
#: ../../doc/manual/manual.en.xml:2022
msgid ""
"If you attack with a melee weapon, the enemy you attack will be able to "
"strike back at you with its melee weapon. If you attack with a ranged "
@ -2369,7 +2370,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:2027
#: ../../doc/manual/manual.en.xml:2029
msgid ""
"Different types of attacks do different amounts of damage, and a certain "
"number of strikes may be made with each weapon. For instance, an Elvish "
@ -2379,7 +2380,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:2033
#: ../../doc/manual/manual.en.xml:2035
msgid ""
"Every unit has a chance of being hit based on the terrain it is in. For "
"instance, units in castles and villages have a lower chance of being hit, "
@ -2391,7 +2392,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:2041
#: ../../doc/manual/manual.en.xml:2043
msgid ""
"You can obtain additional information, including the chance that the "
"attacker and defender will be killed, by clicking on the \"Damage "
@ -2399,12 +2400,12 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2046
#: ../../doc/manual/manual.en.xml:2048
msgid "Attack types"
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2050
#: ../../doc/manual/manual.en.xml:2052
msgid ""
"<emphasis role=\"strong\">Blade</emphasis>: Weapons with a cutting edge, "
"used to chop pieces of meat from a foe. Examples: dagger, scimitar, saber, "
@ -2412,7 +2413,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2056
#: ../../doc/manual/manual.en.xml:2058
msgid ""
"<emphasis role=\"strong\">Piercing</emphasis>: Weapons with a sharp point "
"and either a long handle or a missile, used to perforate foe's body and "
@ -2420,7 +2421,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2063
#: ../../doc/manual/manual.en.xml:2065
msgid ""
"<emphasis role=\"strong\">Impact</emphasis>: Weapons having neither a sharp "
"point nor a cutting edge, but heavy enough to break an enemy's bones. "
@ -2428,33 +2429,33 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2070
#: ../../doc/manual/manual.en.xml:2072
msgid ""
"<emphasis role=\"strong\">Cold</emphasis>: Weapons based on cold or ice "
"missiles. Example: A wizard's ice bolt."
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2076
#: ../../doc/manual/manual.en.xml:2078
msgid ""
"<emphasis role=\"strong\">Fire</emphasis>: Weapons using fire to roast the "
"foe like a chicken. Example: A drake's fire breath."
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2082
#: ../../doc/manual/manual.en.xml:2084
msgid ""
"<emphasis role=\"strong\">Arcane</emphasis>: An attack that dispels the "
"magic animating zombies, specters, and other undead creatures. Example: A "
"white mage's magic attack."
msgstr ""
#: ../../doc/manual/manual.en.xml:2089
#: ../../doc/manual/manual.en.xml:2091
msgid "Resistance"
msgstr "Resistance"
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2090
#: ../../doc/manual/manual.en.xml:2092
msgid ""
"Each unit is more or less vulnerable to the different attack types. 6 "
"figures in the unit description show strength and weakness of the unit "
@ -2464,7 +2465,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2097
#: ../../doc/manual/manual.en.xml:2099
msgid ""
"Examples: Drake scales protect them from most of attack types except from "
"piercing weapon and cold weapon. Human Cavalry units are generally well "
@ -2474,18 +2475,18 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2103
#: ../../doc/manual/manual.en.xml:2105
msgid ""
"Using the best attack type against enemy units will substantially increase "
"your chances of killing them."
msgstr ""
#: ../../doc/manual/manual.en.xml:2109 ../../doc/manual/manual.en.xml:2539
#: ../../doc/manual/manual.en.xml:2111 ../../doc/manual/manual.en.xml:2541
msgid "Healing"
msgstr "Healing"
# type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:2110
#: ../../doc/manual/manual.en.xml:2112
msgid ""
"A unit may be healed a maximum of 8 hitpoints per turn. A unit that does not "
"move or fight during a turn is <emphasis>resting</emphasis> and will recover "
@ -2495,17 +2496,17 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:2116
#: ../../doc/manual/manual.en.xml:2118
msgid "There are two basic ways for a unit to be healed:"
msgstr ""
# type: Content of: <book><chapter><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2121
#: ../../doc/manual/manual.en.xml:2123
msgid "Resting in a village. The unit will heal 8 hitpoints every turn."
msgstr ""
# type: Content of: <book><chapter><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2126
#: ../../doc/manual/manual.en.xml:2128
msgid ""
"Being adjacent to units with the <emphasis>heals</emphasis> ability. The "
"number of hitpoints healed is specified in the unit's ability description. "
@ -2514,12 +2515,12 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2133
#: ../../doc/manual/manual.en.xml:2135
msgid "Regeneration"
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2134
#: ../../doc/manual/manual.en.xml:2136
msgid ""
"Trolls and Woses have the ability to heal themselves naturally through "
"regeneration. They will heal 8 points each turn if they are injured. Note "
@ -2529,7 +2530,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2143
#: ../../doc/manual/manual.en.xml:2145
msgid ""
"Some attacks can inflict poison damage on your unit. When this happens the "
"poisoned unit will take 8 damage each turn until it is cured. Poison can be "
@ -2542,17 +2543,17 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2151
#: ../../doc/manual/manual.en.xml:2153
msgid "Some other hints about healing:"
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2156
#: ../../doc/manual/manual.en.xml:2158
msgid "A unit may take several turns to be fully healed."
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2161
#: ../../doc/manual/manual.en.xml:2163
msgid ""
"Healers (Elvish Shaman, Elvish Druid, Elvish Shyde, White Mage, Mage of "
"Light, Paladin) heal all wounded units around them, so you can keep units "
@ -2560,49 +2561,49 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2168
#: ../../doc/manual/manual.en.xml:2170
msgid "Healers do not heal enemy units."
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2173
#: ../../doc/manual/manual.en.xml:2175
msgid "Healers cannot heal themselves, but see next point."
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2178
#: ../../doc/manual/manual.en.xml:2180
msgid "Use your healers in pairs, so they can heal each other if needed."
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2183
#: ../../doc/manual/manual.en.xml:2185
msgid ""
"Multiple healers from different sides can heal the same unit and speed up "
"healing."
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2188
#: ../../doc/manual/manual.en.xml:2190
msgid "Trolls and Woses cannot regenerate other units."
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2193
#: ../../doc/manual/manual.en.xml:2195
msgid "Trolls and Woses cure themselves from poison as a village does."
msgstr ""
# type: Content of: <book><chapter><title>
#: ../../doc/manual/manual.en.xml:2201
#: ../../doc/manual/manual.en.xml:2203
msgid "Strategy and Tips"
msgstr ""
# type: Content of: <book><chapter><section><title>
#: ../../doc/manual/manual.en.xml:2203
#: ../../doc/manual/manual.en.xml:2205
msgid "Basic Strategy"
msgstr ""
# type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:2204
#: ../../doc/manual/manual.en.xml:2206
msgid ""
"The following basic combat principles and tips are intended to help starting "
"off your career as a Wesnothian battle veteran. The minor concrete examples "
@ -2610,12 +2611,12 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2209
#: ../../doc/manual/manual.en.xml:2211
msgid "Don't waste units"
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2210
#: ../../doc/manual/manual.en.xml:2212
msgid ""
"Do not send wounded units to a sure death. Once a unit loses more than half "
"of its hit points (HP), you should seriously consider retreating it to "
@ -2625,7 +2626,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2216
#: ../../doc/manual/manual.en.xml:2218
msgid ""
"This is for practical reasons: a heavily wounded unit cannot hold back or "
"kill the enemy. During attack and counterattack, it most often will perish. "
@ -2637,12 +2638,12 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2226
#: ../../doc/manual/manual.en.xml:2228
msgid "Out of the enemy's reach"
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2227
#: ../../doc/manual/manual.en.xml:2229
msgid ""
"How do you guard wounded units? They are best guarded by being out of the "
"adversary's reach. No enemy can attack them if enemies cannot even come near "
@ -2651,7 +2652,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2232
#: ../../doc/manual/manual.en.xml:2234
msgid ""
"In the Action menu, you can select \"Show Enemy Moves\" to highlight all "
"possible hexes your adversary can actually move to. This takes your zone of "
@ -2660,7 +2661,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2238
#: ../../doc/manual/manual.en.xml:2240
msgid ""
"When your armies meet, you may want to try to be the first to attack. So try "
"to end your move out of striking range of the enemy army. He cannot attack "
@ -2668,12 +2669,12 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2244
#: ../../doc/manual/manual.en.xml:2246
msgid "Shield with your zone of control (ZOC)"
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2245
#: ../../doc/manual/manual.en.xml:2247
msgid ""
"Every unit of level 1 or higher maintains a zone of control (ZOC) covering "
"all 6 neighboring hexes. This means that once an enemy moves into one of the "
@ -2682,7 +2683,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2250
#: ../../doc/manual/manual.en.xml:2252
msgid ""
"Because of ZOC, an enemy may not slip between two units which are aligned on "
"a north-south or diagonal line and have exactly 1 or 2 hexes between them. "
@ -2693,12 +2694,12 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2260
#: ../../doc/manual/manual.en.xml:2262
msgid "Maintain a defensive line"
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2261
#: ../../doc/manual/manual.en.xml:2263
msgid ""
"By lining up many units directly adjacent or with at most 1 hex space "
"between them, you can build up a powerful defensive line. Note that, because "
@ -2707,7 +2708,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2267
#: ../../doc/manual/manual.en.xml:2269
msgid ""
"Coming from one side, the enemy may attack any single of your units in the "
"line with only 2 of his units at a time. As a rule of thumb, a healthy unit "
@ -2716,7 +2717,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2272
#: ../../doc/manual/manual.en.xml:2274
msgid ""
"Unfortunately, your line often has to bend to form a wedge or to fit the "
"terrain. At these corner points, 3 enemy units may attack. This also happens "
@ -2727,7 +2728,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2279
#: ../../doc/manual/manual.en.xml:2281
msgid ""
"Lining your troops up also prevents the enemy from surrounding any one of "
"them. For ZOC reasons, a unit with one enemy behind it and one in front is "
@ -2735,12 +2736,12 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2285
#: ../../doc/manual/manual.en.xml:2287
msgid "Rotate your troops"
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2286
#: ../../doc/manual/manual.en.xml:2288
msgid ""
"When a unit in the front line is heavily damaged you can move him safely "
"behind your defensive line. To hold up the line, you will most likely have "
@ -2750,17 +2751,17 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2292
#: ../../doc/manual/manual.en.xml:2294
msgid "Note that your units can pass through hexes containing your own troops."
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2296
#: ../../doc/manual/manual.en.xml:2298
msgid "Use the terrain"
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2297
#: ../../doc/manual/manual.en.xml:2299
msgid ""
"Try to position your troops so that they are attacking from a hex with high "
"defense against an enemy in a hex with low terrain. That way, the enemy's "
@ -2768,7 +2769,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2301
#: ../../doc/manual/manual.en.xml:2303
msgid ""
"For example, you might position your elves just inside of a forest edge so "
"that attacking orcs must stand on grassland while your elves enjoy the high "
@ -2776,12 +2777,12 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2307
#: ../../doc/manual/manual.en.xml:2309
msgid "Attacking and choosing your targets"
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2308
#: ../../doc/manual/manual.en.xml:2310
msgid ""
"Advancing and attacking is of course the most interesting part of your way "
"to victory. Kill or weaken enemies in your path and move your defensive line "
@ -2789,7 +2790,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2313
#: ../../doc/manual/manual.en.xml:2315
msgid ""
"Often, you will throw several units at a single enemy unit to finish him "
"off, but these were forming your defensive line which is now partly broken. "
@ -2800,7 +2801,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2320
#: ../../doc/manual/manual.en.xml:2322
msgid ""
"Striking first is an advantage because it allows you the choice of which "
"units will face off. Take advantage of enemy weakness: e.g. direct your "
@ -2811,7 +2812,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2327
#: ../../doc/manual/manual.en.xml:2329
msgid ""
"For example, Horsemen can hold up the line against Orcish Grunts and Troll "
"Whelps very well because they have some resistances against blade and "
@ -2820,7 +2821,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2332
#: ../../doc/manual/manual.en.xml:2334
msgid ""
"It usually pays off if you can definitively kill (or almost kill) the faced "
"unit. If you are unsure of finishing off the enemy in one turn, either "
@ -2831,7 +2832,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2340
#: ../../doc/manual/manual.en.xml:2342
msgid ""
"In particular, use your ranged weapons if the enemy has no ranged attack. "
"The computer's default choice only looks for the most damage you can deal, "
@ -2839,12 +2840,12 @@ msgid ""
"necessary."
msgstr ""
#: ../../doc/manual/manual.en.xml:2347
#: ../../doc/manual/manual.en.xml:2349
msgid "Time of Day"
msgstr "Time of Day"
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2348
#: ../../doc/manual/manual.en.xml:2350
msgid ""
"Remember that Lawful units like humans fight better at daytime and Chaotic "
"units like orcs or undead fight better at night. Ideally you want to first "
@ -2855,7 +2856,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2355
#: ../../doc/manual/manual.en.xml:2357
msgid ""
"For example, elves might hold out a forest during a nightly orcish onslaught "
"and advance on sunrise. You may even note that the computer AI actively "
@ -2863,7 +2864,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2362
#: ../../doc/manual/manual.en.xml:2364
msgid ""
"Over the course of a campaign, it is critical that you build up a seasoned "
"force. Later scenarios will assume you have level 2 and 3 units available "
@ -2871,7 +2872,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2366
#: ../../doc/manual/manual.en.xml:2368
msgid ""
"Your units gain most experience points (XP) from killing an enemy unit (8XP "
"per level of the unit killed). As such, it often makes sense to have your "
@ -2881,7 +2882,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2372
#: ../../doc/manual/manual.en.xml:2374
msgid ""
"At the beginning (when you probably have no high level units), try to give "
"most kills to a small handful of your units. This will fast-track them to "
@ -2889,7 +2890,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2376
#: ../../doc/manual/manual.en.xml:2378
msgid ""
"Don't neglect to earn your leader experience. You need to keep him safe, but "
"if you coddle him too much he will be too low level to survive future "
@ -2897,19 +2898,19 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><title>
#: ../../doc/manual/manual.en.xml:2383
#: ../../doc/manual/manual.en.xml:2385
msgid "Getting the Most Fun Out of the Game"
msgstr ""
# type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:2384
#: ../../doc/manual/manual.en.xml:2386
msgid ""
"Remember, the idea of a game is to have fun! Here are some recommendations "
"from the development team on how to get the most fun out of the game:"
msgstr ""
# type: Content of: <book><chapter><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2390
#: ../../doc/manual/manual.en.xml:2392
msgid ""
"Consider playing the campaign on \"Medium\" difficulty level, especially if "
"you have prior experience with strategy games. We feel you'll find it much "
@ -2917,14 +2918,14 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2397
#: ../../doc/manual/manual.en.xml:2399
msgid ""
"Don't sweat it too much when you lose some units. The campaign was designed "
"to accommodate the player losing some units along the way."
msgstr ""
# type: Content of: <book><chapter><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2403
#: ../../doc/manual/manual.en.xml:2405
msgid ""
"Don't abuse saved games. Long ago, Wesnoth only allowed saving the game at "
"the end of a scenario. Mid-scenario saving was added as a convenience to use "
@ -2935,7 +2936,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2414
#: ../../doc/manual/manual.en.xml:2416
msgid ""
"If you must load a saved game, we recommend going back to the start of the "
"scenario, so that you choose a new strategy that works, rather than simply "
@ -2943,7 +2944,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2421
#: ../../doc/manual/manual.en.xml:2423
msgid ""
"But remember, the aim is to have fun! You may have different tastes than the "
"developers, so do what you enjoy most! If you enjoy loading the saved game "
@ -2952,12 +2953,12 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2429
#: ../../doc/manual/manual.en.xml:2431
msgid "At the start of a scenario"
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2433
#: ../../doc/manual/manual.en.xml:2435
msgid ""
"First, read the scenario objectives. Sometimes you do not have to kill enemy "
"leaders; instead it is enough that you survive for a certain number of "
@ -2965,14 +2966,14 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2440
#: ../../doc/manual/manual.en.xml:2442
msgid ""
"Look at the map: the terrain, the position of your leader and the other "
"leader(s)."
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2446
#: ../../doc/manual/manual.en.xml:2448
msgid ""
"Then, begin to recruit units. Cheap units are useful to soak up the first "
"wave of an enemy's attack; advanced units can then be brought in as support. "
@ -2981,19 +2982,19 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2455
#: ../../doc/manual/manual.en.xml:2457
msgid "During the scenario"
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2459
#: ../../doc/manual/manual.en.xml:2461
msgid ""
"Try to capture and keep control of as many villages as possible to keep the "
"gold coming in."
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2465
#: ../../doc/manual/manual.en.xml:2467
msgid ""
"Keep units in packs so the enemy cannot attack from as many sides, and so "
"you can outnumber each enemy unit. Put your units in a line so that the "
@ -3001,7 +3002,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2472
#: ../../doc/manual/manual.en.xml:2474
msgid ""
"Different units have different strengths and weaknesses depending on terrain "
"and who they are attacking; right click on units and select \"Unit "
@ -3009,14 +3010,14 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2479
#: ../../doc/manual/manual.en.xml:2481
msgid ""
"You can use lower level units as cannon fodder, to slow down enemy. e.g. you "
"can use them to block enemy reaching your important units"
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2485
#: ../../doc/manual/manual.en.xml:2487
msgid ""
"You can cause damage to enemies with advanced units and then finish them "
"with lower level units - to give them more experience (and finally make them "
@ -3024,7 +3025,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2492
#: ../../doc/manual/manual.en.xml:2494
msgid ""
"When you have a White Mage (advances from Mage) or Druid (advances from "
"Shaman), put it in the middle of a circle of units to heal them as they move "
@ -3032,27 +3033,27 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2499
#: ../../doc/manual/manual.en.xml:2501
msgid "Losing units is expected, even advanced units."
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2504
#: ../../doc/manual/manual.en.xml:2506
msgid "Time of day really matters:"
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2509
#: ../../doc/manual/manual.en.xml:2511
msgid "lawful units do more damage at day and less damage at night"
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2514
#: ../../doc/manual/manual.en.xml:2516
msgid "chaotic units do more damage at night and less damage at day"
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2519
#: ../../doc/manual/manual.en.xml:2521
msgid ""
"remember to always check the time of day on the right side of the screen. "
"Plan ahead - think about what it's going to be next turn as well as this "
@ -3060,7 +3061,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2528
#: ../../doc/manual/manual.en.xml:2530
msgid ""
"Some units are resistant or vulnerable to different kind of attacks. Mounted "
"units are weak vs pierce attacks. Fire and arcane attacks destroy undead. To "
@ -3070,7 +3071,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2540
#: ../../doc/manual/manual.en.xml:2542
msgid ""
"An important part of succeeding at Battle for Wesnoth is keeping your units "
"healthy. When your units take damage you can heal them by moving them onto "
@ -3080,19 +3081,19 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2548
#: ../../doc/manual/manual.en.xml:2550
msgid "Winning a scenario"
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2552
#: ../../doc/manual/manual.en.xml:2554
msgid ""
"Advanced units are needed to quickly kill enemy commanders, and to avoid "
"losing lots of units."
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2558
#: ../../doc/manual/manual.en.xml:2560
msgid ""
"The quicker you win a scenario, the more gold you get; you will get more "
"gold from winning early than from all of the map's villages for the rest of "
@ -3100,17 +3101,17 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2565
#: ../../doc/manual/manual.en.xml:2567
msgid "Killing all enemy leaders usually gives instant victory."
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2571
#: ../../doc/manual/manual.en.xml:2573
msgid "More general tips"
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2575
#: ../../doc/manual/manual.en.xml:2577
msgid ""
"After slaughtering scenarios (where you take lots of punishment) there are "
"usually \"breathing room\" scenarios where you can rather easily gain some "
@ -3118,23 +3119,23 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2582
#: ../../doc/manual/manual.en.xml:2584
msgid ""
"Advanced units have higher upkeep than lower level units (1 gp per level), "
"loyal units are an exception."
msgstr ""
# type: Content of: <book><glossary><title>
#: ../../doc/manual/manual.en.xml:2591
#: ../../doc/manual/manual.en.xml:2593
msgid "Glossary"
msgstr ""
# type: Content of: <book><glossary><glossentry>
#: ../../doc/manual/manual.en.xml:2593
#: ../../doc/manual/manual.en.xml:2595
msgid "<glossterm> ZOC </glossterm>"
msgstr ""
# type: Content of: <book><glossary><glossentry><glossdef><simpara>
#: ../../doc/manual/manual.en.xml:2598
#: ../../doc/manual/manual.en.xml:2600
msgid "<link linkend=\"zoc\">Zone Of Control</link>."
msgstr ""

View file

@ -6,7 +6,7 @@
msgid ""
msgstr ""
"Project-Id-Version: Battle for Wesnoth 1.3.7+svn\n"
"POT-Creation-Date: 2008-03-10 14:02+0100\n"
"POT-Creation-Date: 2008-03-10 17:57+0100\n"
"PO-Revision-Date: 2007-09-16 09:57+0200\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
@ -1855,7 +1855,7 @@ msgid ""
"doesn't work on Undead or units in villages."
msgstr ""
#: ../../doc/manual/manual.en.xml:1555 ../../doc/manual/manual.en.xml:2142
#: ../../doc/manual/manual.en.xml:1555 ../../doc/manual/manual.en.xml:2144
msgid "Poison"
msgstr "Veneno"
@ -2095,7 +2095,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:1780 ../../doc/manual/manual.en.xml:2361
#: ../../doc/manual/manual.en.xml:1780 ../../doc/manual/manual.en.xml:2363
msgid "Experience"
msgstr ""
@ -2338,19 +2338,20 @@ msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2004
msgid ""
"Some campaigns use a star-shaped base to indicate leaders; others use a "
"silver crown icon above the energy bar. Still others have no specific hero "
"indicator at all. Which (if any) is used is a stylistic choice left to "
"campaign designers."
"Some campaigns use a star-shaped base to indicate leaders and heroes (units "
"which are somehow special and for example not allowed to die in the course "
"of the scenario); others use a silver crown icon above the energy bar to "
"mark heroes. Still others have no specific hero indicator at all. Which (if "
"any) is used is a stylistic choice left to campaign designers."
msgstr ""
# type: Content of: <book><chapter><section><title>
#: ../../doc/manual/manual.en.xml:2012
#: ../../doc/manual/manual.en.xml:2014
msgid "Fighting"
msgstr ""
# type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:2013
#: ../../doc/manual/manual.en.xml:2015
msgid ""
"If you move next to an enemy unit, you may attack it. Click on your unit "
"that is next to an enemy unit, and click on the enemy you want to attack - "
@ -2361,7 +2362,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:2020
#: ../../doc/manual/manual.en.xml:2022
msgid ""
"If you attack with a melee weapon, the enemy you attack will be able to "
"strike back at you with its melee weapon. If you attack with a ranged "
@ -2371,7 +2372,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:2027
#: ../../doc/manual/manual.en.xml:2029
msgid ""
"Different types of attacks do different amounts of damage, and a certain "
"number of strikes may be made with each weapon. For instance, an Elvish "
@ -2381,7 +2382,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:2033
#: ../../doc/manual/manual.en.xml:2035
msgid ""
"Every unit has a chance of being hit based on the terrain it is in. For "
"instance, units in castles and villages have a lower chance of being hit, "
@ -2393,7 +2394,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:2041
#: ../../doc/manual/manual.en.xml:2043
msgid ""
"You can obtain additional information, including the chance that the "
"attacker and defender will be killed, by clicking on the \"Damage "
@ -2401,12 +2402,12 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2046
#: ../../doc/manual/manual.en.xml:2048
msgid "Attack types"
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2050
#: ../../doc/manual/manual.en.xml:2052
msgid ""
"<emphasis role=\"strong\">Blade</emphasis>: Weapons with a cutting edge, "
"used to chop pieces of meat from a foe. Examples: dagger, scimitar, saber, "
@ -2414,7 +2415,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2056
#: ../../doc/manual/manual.en.xml:2058
msgid ""
"<emphasis role=\"strong\">Piercing</emphasis>: Weapons with a sharp point "
"and either a long handle or a missile, used to perforate foe's body and "
@ -2422,7 +2423,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2063
#: ../../doc/manual/manual.en.xml:2065
msgid ""
"<emphasis role=\"strong\">Impact</emphasis>: Weapons having neither a sharp "
"point nor a cutting edge, but heavy enough to break an enemy's bones. "
@ -2430,33 +2431,33 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2070
#: ../../doc/manual/manual.en.xml:2072
msgid ""
"<emphasis role=\"strong\">Cold</emphasis>: Weapons based on cold or ice "
"missiles. Example: A wizard's ice bolt."
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2076
#: ../../doc/manual/manual.en.xml:2078
msgid ""
"<emphasis role=\"strong\">Fire</emphasis>: Weapons using fire to roast the "
"foe like a chicken. Example: A drake's fire breath."
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2082
#: ../../doc/manual/manual.en.xml:2084
msgid ""
"<emphasis role=\"strong\">Arcane</emphasis>: An attack that dispels the "
"magic animating zombies, specters, and other undead creatures. Example: A "
"white mage's magic attack."
msgstr ""
#: ../../doc/manual/manual.en.xml:2089
#: ../../doc/manual/manual.en.xml:2091
msgid "Resistance"
msgstr "Rezisto"
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2090
#: ../../doc/manual/manual.en.xml:2092
msgid ""
"Each unit is more or less vulnerable to the different attack types. 6 "
"figures in the unit description show strength and weakness of the unit "
@ -2466,7 +2467,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2097
#: ../../doc/manual/manual.en.xml:2099
msgid ""
"Examples: Drake scales protect them from most of attack types except from "
"piercing weapon and cold weapon. Human Cavalry units are generally well "
@ -2476,18 +2477,18 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2103
#: ../../doc/manual/manual.en.xml:2105
msgid ""
"Using the best attack type against enemy units will substantially increase "
"your chances of killing them."
msgstr ""
#: ../../doc/manual/manual.en.xml:2109 ../../doc/manual/manual.en.xml:2539
#: ../../doc/manual/manual.en.xml:2111 ../../doc/manual/manual.en.xml:2541
msgid "Healing"
msgstr "Sanigado"
# type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:2110
#: ../../doc/manual/manual.en.xml:2112
msgid ""
"A unit may be healed a maximum of 8 hitpoints per turn. A unit that does not "
"move or fight during a turn is <emphasis>resting</emphasis> and will recover "
@ -2497,17 +2498,17 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:2116
#: ../../doc/manual/manual.en.xml:2118
msgid "There are two basic ways for a unit to be healed:"
msgstr ""
# type: Content of: <book><chapter><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2121
#: ../../doc/manual/manual.en.xml:2123
msgid "Resting in a village. The unit will heal 8 hitpoints every turn."
msgstr ""
# type: Content of: <book><chapter><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2126
#: ../../doc/manual/manual.en.xml:2128
msgid ""
"Being adjacent to units with the <emphasis>heals</emphasis> ability. The "
"number of hitpoints healed is specified in the unit's ability description. "
@ -2516,12 +2517,12 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2133
#: ../../doc/manual/manual.en.xml:2135
msgid "Regeneration"
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2134
#: ../../doc/manual/manual.en.xml:2136
msgid ""
"Trolls and Woses have the ability to heal themselves naturally through "
"regeneration. They will heal 8 points each turn if they are injured. Note "
@ -2531,7 +2532,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2143
#: ../../doc/manual/manual.en.xml:2145
msgid ""
"Some attacks can inflict poison damage on your unit. When this happens the "
"poisoned unit will take 8 damage each turn until it is cured. Poison can be "
@ -2544,17 +2545,17 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2151
#: ../../doc/manual/manual.en.xml:2153
msgid "Some other hints about healing:"
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2156
#: ../../doc/manual/manual.en.xml:2158
msgid "A unit may take several turns to be fully healed."
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2161
#: ../../doc/manual/manual.en.xml:2163
msgid ""
"Healers (Elvish Shaman, Elvish Druid, Elvish Shyde, White Mage, Mage of "
"Light, Paladin) heal all wounded units around them, so you can keep units "
@ -2562,49 +2563,49 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2168
#: ../../doc/manual/manual.en.xml:2170
msgid "Healers do not heal enemy units."
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2173
#: ../../doc/manual/manual.en.xml:2175
msgid "Healers cannot heal themselves, but see next point."
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2178
#: ../../doc/manual/manual.en.xml:2180
msgid "Use your healers in pairs, so they can heal each other if needed."
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2183
#: ../../doc/manual/manual.en.xml:2185
msgid ""
"Multiple healers from different sides can heal the same unit and speed up "
"healing."
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2188
#: ../../doc/manual/manual.en.xml:2190
msgid "Trolls and Woses cannot regenerate other units."
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2193
#: ../../doc/manual/manual.en.xml:2195
msgid "Trolls and Woses cure themselves from poison as a village does."
msgstr ""
# type: Content of: <book><chapter><title>
#: ../../doc/manual/manual.en.xml:2201
#: ../../doc/manual/manual.en.xml:2203
msgid "Strategy and Tips"
msgstr ""
# type: Content of: <book><chapter><section><title>
#: ../../doc/manual/manual.en.xml:2203
#: ../../doc/manual/manual.en.xml:2205
msgid "Basic Strategy"
msgstr ""
# type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:2204
#: ../../doc/manual/manual.en.xml:2206
msgid ""
"The following basic combat principles and tips are intended to help starting "
"off your career as a Wesnothian battle veteran. The minor concrete examples "
@ -2612,12 +2613,12 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2209
#: ../../doc/manual/manual.en.xml:2211
msgid "Don't waste units"
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2210
#: ../../doc/manual/manual.en.xml:2212
msgid ""
"Do not send wounded units to a sure death. Once a unit loses more than half "
"of its hit points (HP), you should seriously consider retreating it to "
@ -2627,7 +2628,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2216
#: ../../doc/manual/manual.en.xml:2218
msgid ""
"This is for practical reasons: a heavily wounded unit cannot hold back or "
"kill the enemy. During attack and counterattack, it most often will perish. "
@ -2639,12 +2640,12 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2226
#: ../../doc/manual/manual.en.xml:2228
msgid "Out of the enemy's reach"
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2227
#: ../../doc/manual/manual.en.xml:2229
msgid ""
"How do you guard wounded units? They are best guarded by being out of the "
"adversary's reach. No enemy can attack them if enemies cannot even come near "
@ -2653,7 +2654,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2232
#: ../../doc/manual/manual.en.xml:2234
msgid ""
"In the Action menu, you can select \"Show Enemy Moves\" to highlight all "
"possible hexes your adversary can actually move to. This takes your zone of "
@ -2662,7 +2663,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2238
#: ../../doc/manual/manual.en.xml:2240
msgid ""
"When your armies meet, you may want to try to be the first to attack. So try "
"to end your move out of striking range of the enemy army. He cannot attack "
@ -2670,12 +2671,12 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2244
#: ../../doc/manual/manual.en.xml:2246
msgid "Shield with your zone of control (ZOC)"
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2245
#: ../../doc/manual/manual.en.xml:2247
msgid ""
"Every unit of level 1 or higher maintains a zone of control (ZOC) covering "
"all 6 neighboring hexes. This means that once an enemy moves into one of the "
@ -2684,7 +2685,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2250
#: ../../doc/manual/manual.en.xml:2252
msgid ""
"Because of ZOC, an enemy may not slip between two units which are aligned on "
"a north-south or diagonal line and have exactly 1 or 2 hexes between them. "
@ -2695,12 +2696,12 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2260
#: ../../doc/manual/manual.en.xml:2262
msgid "Maintain a defensive line"
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2261
#: ../../doc/manual/manual.en.xml:2263
msgid ""
"By lining up many units directly adjacent or with at most 1 hex space "
"between them, you can build up a powerful defensive line. Note that, because "
@ -2709,7 +2710,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2267
#: ../../doc/manual/manual.en.xml:2269
msgid ""
"Coming from one side, the enemy may attack any single of your units in the "
"line with only 2 of his units at a time. As a rule of thumb, a healthy unit "
@ -2718,7 +2719,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2272
#: ../../doc/manual/manual.en.xml:2274
msgid ""
"Unfortunately, your line often has to bend to form a wedge or to fit the "
"terrain. At these corner points, 3 enemy units may attack. This also happens "
@ -2729,7 +2730,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2279
#: ../../doc/manual/manual.en.xml:2281
msgid ""
"Lining your troops up also prevents the enemy from surrounding any one of "
"them. For ZOC reasons, a unit with one enemy behind it and one in front is "
@ -2737,12 +2738,12 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2285
#: ../../doc/manual/manual.en.xml:2287
msgid "Rotate your troops"
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2286
#: ../../doc/manual/manual.en.xml:2288
msgid ""
"When a unit in the front line is heavily damaged you can move him safely "
"behind your defensive line. To hold up the line, you will most likely have "
@ -2752,17 +2753,17 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2292
#: ../../doc/manual/manual.en.xml:2294
msgid "Note that your units can pass through hexes containing your own troops."
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2296
#: ../../doc/manual/manual.en.xml:2298
msgid "Use the terrain"
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2297
#: ../../doc/manual/manual.en.xml:2299
msgid ""
"Try to position your troops so that they are attacking from a hex with high "
"defense against an enemy in a hex with low terrain. That way, the enemy's "
@ -2770,7 +2771,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2301
#: ../../doc/manual/manual.en.xml:2303
msgid ""
"For example, you might position your elves just inside of a forest edge so "
"that attacking orcs must stand on grassland while your elves enjoy the high "
@ -2778,12 +2779,12 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2307
#: ../../doc/manual/manual.en.xml:2309
msgid "Attacking and choosing your targets"
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2308
#: ../../doc/manual/manual.en.xml:2310
msgid ""
"Advancing and attacking is of course the most interesting part of your way "
"to victory. Kill or weaken enemies in your path and move your defensive line "
@ -2791,7 +2792,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2313
#: ../../doc/manual/manual.en.xml:2315
msgid ""
"Often, you will throw several units at a single enemy unit to finish him "
"off, but these were forming your defensive line which is now partly broken. "
@ -2802,7 +2803,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2320
#: ../../doc/manual/manual.en.xml:2322
msgid ""
"Striking first is an advantage because it allows you the choice of which "
"units will face off. Take advantage of enemy weakness: e.g. direct your "
@ -2813,7 +2814,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2327
#: ../../doc/manual/manual.en.xml:2329
msgid ""
"For example, Horsemen can hold up the line against Orcish Grunts and Troll "
"Whelps very well because they have some resistances against blade and "
@ -2822,7 +2823,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2332
#: ../../doc/manual/manual.en.xml:2334
msgid ""
"It usually pays off if you can definitively kill (or almost kill) the faced "
"unit. If you are unsure of finishing off the enemy in one turn, either "
@ -2833,7 +2834,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2340
#: ../../doc/manual/manual.en.xml:2342
msgid ""
"In particular, use your ranged weapons if the enemy has no ranged attack. "
"The computer's default choice only looks for the most damage you can deal, "
@ -2841,12 +2842,12 @@ msgid ""
"necessary."
msgstr ""
#: ../../doc/manual/manual.en.xml:2347
#: ../../doc/manual/manual.en.xml:2349
msgid "Time of Day"
msgstr "Taga tempo"
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2348
#: ../../doc/manual/manual.en.xml:2350
msgid ""
"Remember that Lawful units like humans fight better at daytime and Chaotic "
"units like orcs or undead fight better at night. Ideally you want to first "
@ -2857,7 +2858,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2355
#: ../../doc/manual/manual.en.xml:2357
msgid ""
"For example, elves might hold out a forest during a nightly orcish onslaught "
"and advance on sunrise. You may even note that the computer AI actively "
@ -2865,7 +2866,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2362
#: ../../doc/manual/manual.en.xml:2364
msgid ""
"Over the course of a campaign, it is critical that you build up a seasoned "
"force. Later scenarios will assume you have level 2 and 3 units available "
@ -2873,7 +2874,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2366
#: ../../doc/manual/manual.en.xml:2368
msgid ""
"Your units gain most experience points (XP) from killing an enemy unit (8XP "
"per level of the unit killed). As such, it often makes sense to have your "
@ -2883,7 +2884,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2372
#: ../../doc/manual/manual.en.xml:2374
msgid ""
"At the beginning (when you probably have no high level units), try to give "
"most kills to a small handful of your units. This will fast-track them to "
@ -2891,7 +2892,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2376
#: ../../doc/manual/manual.en.xml:2378
msgid ""
"Don't neglect to earn your leader experience. You need to keep him safe, but "
"if you coddle him too much he will be too low level to survive future "
@ -2899,19 +2900,19 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><title>
#: ../../doc/manual/manual.en.xml:2383
#: ../../doc/manual/manual.en.xml:2385
msgid "Getting the Most Fun Out of the Game"
msgstr ""
# type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:2384
#: ../../doc/manual/manual.en.xml:2386
msgid ""
"Remember, the idea of a game is to have fun! Here are some recommendations "
"from the development team on how to get the most fun out of the game:"
msgstr ""
# type: Content of: <book><chapter><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2390
#: ../../doc/manual/manual.en.xml:2392
msgid ""
"Consider playing the campaign on \"Medium\" difficulty level, especially if "
"you have prior experience with strategy games. We feel you'll find it much "
@ -2919,14 +2920,14 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2397
#: ../../doc/manual/manual.en.xml:2399
msgid ""
"Don't sweat it too much when you lose some units. The campaign was designed "
"to accommodate the player losing some units along the way."
msgstr ""
# type: Content of: <book><chapter><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2403
#: ../../doc/manual/manual.en.xml:2405
msgid ""
"Don't abuse saved games. Long ago, Wesnoth only allowed saving the game at "
"the end of a scenario. Mid-scenario saving was added as a convenience to use "
@ -2937,7 +2938,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2414
#: ../../doc/manual/manual.en.xml:2416
msgid ""
"If you must load a saved game, we recommend going back to the start of the "
"scenario, so that you choose a new strategy that works, rather than simply "
@ -2945,7 +2946,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2421
#: ../../doc/manual/manual.en.xml:2423
msgid ""
"But remember, the aim is to have fun! You may have different tastes than the "
"developers, so do what you enjoy most! If you enjoy loading the saved game "
@ -2954,12 +2955,12 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2429
#: ../../doc/manual/manual.en.xml:2431
msgid "At the start of a scenario"
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2433
#: ../../doc/manual/manual.en.xml:2435
msgid ""
"First, read the scenario objectives. Sometimes you do not have to kill enemy "
"leaders; instead it is enough that you survive for a certain number of "
@ -2967,14 +2968,14 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2440
#: ../../doc/manual/manual.en.xml:2442
msgid ""
"Look at the map: the terrain, the position of your leader and the other "
"leader(s)."
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2446
#: ../../doc/manual/manual.en.xml:2448
msgid ""
"Then, begin to recruit units. Cheap units are useful to soak up the first "
"wave of an enemy's attack; advanced units can then be brought in as support. "
@ -2983,19 +2984,19 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2455
#: ../../doc/manual/manual.en.xml:2457
msgid "During the scenario"
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2459
#: ../../doc/manual/manual.en.xml:2461
msgid ""
"Try to capture and keep control of as many villages as possible to keep the "
"gold coming in."
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2465
#: ../../doc/manual/manual.en.xml:2467
msgid ""
"Keep units in packs so the enemy cannot attack from as many sides, and so "
"you can outnumber each enemy unit. Put your units in a line so that the "
@ -3003,7 +3004,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2472
#: ../../doc/manual/manual.en.xml:2474
msgid ""
"Different units have different strengths and weaknesses depending on terrain "
"and who they are attacking; right click on units and select \"Unit "
@ -3011,14 +3012,14 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2479
#: ../../doc/manual/manual.en.xml:2481
msgid ""
"You can use lower level units as cannon fodder, to slow down enemy. e.g. you "
"can use them to block enemy reaching your important units"
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2485
#: ../../doc/manual/manual.en.xml:2487
msgid ""
"You can cause damage to enemies with advanced units and then finish them "
"with lower level units - to give them more experience (and finally make them "
@ -3026,7 +3027,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2492
#: ../../doc/manual/manual.en.xml:2494
msgid ""
"When you have a White Mage (advances from Mage) or Druid (advances from "
"Shaman), put it in the middle of a circle of units to heal them as they move "
@ -3034,27 +3035,27 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2499
#: ../../doc/manual/manual.en.xml:2501
msgid "Losing units is expected, even advanced units."
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2504
#: ../../doc/manual/manual.en.xml:2506
msgid "Time of day really matters:"
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2509
#: ../../doc/manual/manual.en.xml:2511
msgid "lawful units do more damage at day and less damage at night"
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2514
#: ../../doc/manual/manual.en.xml:2516
msgid "chaotic units do more damage at night and less damage at day"
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2519
#: ../../doc/manual/manual.en.xml:2521
msgid ""
"remember to always check the time of day on the right side of the screen. "
"Plan ahead - think about what it's going to be next turn as well as this "
@ -3062,7 +3063,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2528
#: ../../doc/manual/manual.en.xml:2530
msgid ""
"Some units are resistant or vulnerable to different kind of attacks. Mounted "
"units are weak vs pierce attacks. Fire and arcane attacks destroy undead. To "
@ -3072,7 +3073,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2540
#: ../../doc/manual/manual.en.xml:2542
msgid ""
"An important part of succeeding at Battle for Wesnoth is keeping your units "
"healthy. When your units take damage you can heal them by moving them onto "
@ -3082,19 +3083,19 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2548
#: ../../doc/manual/manual.en.xml:2550
msgid "Winning a scenario"
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2552
#: ../../doc/manual/manual.en.xml:2554
msgid ""
"Advanced units are needed to quickly kill enemy commanders, and to avoid "
"losing lots of units."
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2558
#: ../../doc/manual/manual.en.xml:2560
msgid ""
"The quicker you win a scenario, the more gold you get; you will get more "
"gold from winning early than from all of the map's villages for the rest of "
@ -3102,17 +3103,17 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2565
#: ../../doc/manual/manual.en.xml:2567
msgid "Killing all enemy leaders usually gives instant victory."
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2571
#: ../../doc/manual/manual.en.xml:2573
msgid "More general tips"
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2575
#: ../../doc/manual/manual.en.xml:2577
msgid ""
"After slaughtering scenarios (where you take lots of punishment) there are "
"usually \"breathing room\" scenarios where you can rather easily gain some "
@ -3120,23 +3121,23 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2582
#: ../../doc/manual/manual.en.xml:2584
msgid ""
"Advanced units have higher upkeep than lower level units (1 gp per level), "
"loyal units are an exception."
msgstr ""
# type: Content of: <book><glossary><title>
#: ../../doc/manual/manual.en.xml:2591
#: ../../doc/manual/manual.en.xml:2593
msgid "Glossary"
msgstr ""
# type: Content of: <book><glossary><glossentry>
#: ../../doc/manual/manual.en.xml:2593
#: ../../doc/manual/manual.en.xml:2595
msgid "<glossterm> ZOC </glossterm>"
msgstr ""
# type: Content of: <book><glossary><glossentry><glossdef><simpara>
#: ../../doc/manual/manual.en.xml:2598
#: ../../doc/manual/manual.en.xml:2600
msgid "<link linkend=\"zoc\">Zone Of Control</link>."
msgstr ""

View file

@ -6,7 +6,7 @@
msgid ""
msgstr ""
"Project-Id-Version: Battle for Wesnoth 1.3.7+svn\n"
"POT-Creation-Date: 2008-03-10 14:02+0100\n"
"POT-Creation-Date: 2008-03-10 17:57+0100\n"
"PO-Revision-Date: 2007-09-16 09:57+0200\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
@ -1852,7 +1852,7 @@ msgid ""
"doesn't work on Undead or units in villages."
msgstr ""
#: ../../doc/manual/manual.en.xml:1555 ../../doc/manual/manual.en.xml:2142
#: ../../doc/manual/manual.en.xml:1555 ../../doc/manual/manual.en.xml:2144
msgid "Poison"
msgstr "Veneno"
@ -2091,7 +2091,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:1780 ../../doc/manual/manual.en.xml:2361
#: ../../doc/manual/manual.en.xml:1780 ../../doc/manual/manual.en.xml:2363
msgid "Experience"
msgstr ""
@ -2334,19 +2334,20 @@ msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2004
msgid ""
"Some campaigns use a star-shaped base to indicate leaders; others use a "
"silver crown icon above the energy bar. Still others have no specific hero "
"indicator at all. Which (if any) is used is a stylistic choice left to "
"campaign designers."
"Some campaigns use a star-shaped base to indicate leaders and heroes (units "
"which are somehow special and for example not allowed to die in the course "
"of the scenario); others use a silver crown icon above the energy bar to "
"mark heroes. Still others have no specific hero indicator at all. Which (if "
"any) is used is a stylistic choice left to campaign designers."
msgstr ""
# type: Content of: <book><chapter><section><title>
#: ../../doc/manual/manual.en.xml:2012
#: ../../doc/manual/manual.en.xml:2014
msgid "Fighting"
msgstr ""
# type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:2013
#: ../../doc/manual/manual.en.xml:2015
msgid ""
"If you move next to an enemy unit, you may attack it. Click on your unit "
"that is next to an enemy unit, and click on the enemy you want to attack - "
@ -2357,7 +2358,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:2020
#: ../../doc/manual/manual.en.xml:2022
msgid ""
"If you attack with a melee weapon, the enemy you attack will be able to "
"strike back at you with its melee weapon. If you attack with a ranged "
@ -2367,7 +2368,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:2027
#: ../../doc/manual/manual.en.xml:2029
msgid ""
"Different types of attacks do different amounts of damage, and a certain "
"number of strikes may be made with each weapon. For instance, an Elvish "
@ -2377,7 +2378,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:2033
#: ../../doc/manual/manual.en.xml:2035
msgid ""
"Every unit has a chance of being hit based on the terrain it is in. For "
"instance, units in castles and villages have a lower chance of being hit, "
@ -2389,7 +2390,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:2041
#: ../../doc/manual/manual.en.xml:2043
msgid ""
"You can obtain additional information, including the chance that the "
"attacker and defender will be killed, by clicking on the \"Damage "
@ -2397,12 +2398,12 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2046
#: ../../doc/manual/manual.en.xml:2048
msgid "Attack types"
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2050
#: ../../doc/manual/manual.en.xml:2052
msgid ""
"<emphasis role=\"strong\">Blade</emphasis>: Weapons with a cutting edge, "
"used to chop pieces of meat from a foe. Examples: dagger, scimitar, saber, "
@ -2410,7 +2411,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2056
#: ../../doc/manual/manual.en.xml:2058
msgid ""
"<emphasis role=\"strong\">Piercing</emphasis>: Weapons with a sharp point "
"and either a long handle or a missile, used to perforate foe's body and "
@ -2418,7 +2419,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2063
#: ../../doc/manual/manual.en.xml:2065
msgid ""
"<emphasis role=\"strong\">Impact</emphasis>: Weapons having neither a sharp "
"point nor a cutting edge, but heavy enough to break an enemy's bones. "
@ -2426,33 +2427,33 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2070
#: ../../doc/manual/manual.en.xml:2072
msgid ""
"<emphasis role=\"strong\">Cold</emphasis>: Weapons based on cold or ice "
"missiles. Example: A wizard's ice bolt."
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2076
#: ../../doc/manual/manual.en.xml:2078
msgid ""
"<emphasis role=\"strong\">Fire</emphasis>: Weapons using fire to roast the "
"foe like a chicken. Example: A drake's fire breath."
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2082
#: ../../doc/manual/manual.en.xml:2084
msgid ""
"<emphasis role=\"strong\">Arcane</emphasis>: An attack that dispels the "
"magic animating zombies, specters, and other undead creatures. Example: A "
"white mage's magic attack."
msgstr ""
#: ../../doc/manual/manual.en.xml:2089
#: ../../doc/manual/manual.en.xml:2091
msgid "Resistance"
msgstr "Resistencia"
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2090
#: ../../doc/manual/manual.en.xml:2092
msgid ""
"Each unit is more or less vulnerable to the different attack types. 6 "
"figures in the unit description show strength and weakness of the unit "
@ -2462,7 +2463,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2097
#: ../../doc/manual/manual.en.xml:2099
msgid ""
"Examples: Drake scales protect them from most of attack types except from "
"piercing weapon and cold weapon. Human Cavalry units are generally well "
@ -2472,18 +2473,18 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2103
#: ../../doc/manual/manual.en.xml:2105
msgid ""
"Using the best attack type against enemy units will substantially increase "
"your chances of killing them."
msgstr ""
#: ../../doc/manual/manual.en.xml:2109 ../../doc/manual/manual.en.xml:2539
#: ../../doc/manual/manual.en.xml:2111 ../../doc/manual/manual.en.xml:2541
msgid "Healing"
msgstr "Sanación"
# type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:2110
#: ../../doc/manual/manual.en.xml:2112
msgid ""
"A unit may be healed a maximum of 8 hitpoints per turn. A unit that does not "
"move or fight during a turn is <emphasis>resting</emphasis> and will recover "
@ -2493,17 +2494,17 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:2116
#: ../../doc/manual/manual.en.xml:2118
msgid "There are two basic ways for a unit to be healed:"
msgstr ""
# type: Content of: <book><chapter><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2121
#: ../../doc/manual/manual.en.xml:2123
msgid "Resting in a village. The unit will heal 8 hitpoints every turn."
msgstr ""
# type: Content of: <book><chapter><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2126
#: ../../doc/manual/manual.en.xml:2128
msgid ""
"Being adjacent to units with the <emphasis>heals</emphasis> ability. The "
"number of hitpoints healed is specified in the unit's ability description. "
@ -2512,12 +2513,12 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2133
#: ../../doc/manual/manual.en.xml:2135
msgid "Regeneration"
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2134
#: ../../doc/manual/manual.en.xml:2136
msgid ""
"Trolls and Woses have the ability to heal themselves naturally through "
"regeneration. They will heal 8 points each turn if they are injured. Note "
@ -2527,7 +2528,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2143
#: ../../doc/manual/manual.en.xml:2145
msgid ""
"Some attacks can inflict poison damage on your unit. When this happens the "
"poisoned unit will take 8 damage each turn until it is cured. Poison can be "
@ -2540,17 +2541,17 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2151
#: ../../doc/manual/manual.en.xml:2153
msgid "Some other hints about healing:"
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2156
#: ../../doc/manual/manual.en.xml:2158
msgid "A unit may take several turns to be fully healed."
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2161
#: ../../doc/manual/manual.en.xml:2163
msgid ""
"Healers (Elvish Shaman, Elvish Druid, Elvish Shyde, White Mage, Mage of "
"Light, Paladin) heal all wounded units around them, so you can keep units "
@ -2558,49 +2559,49 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2168
#: ../../doc/manual/manual.en.xml:2170
msgid "Healers do not heal enemy units."
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2173
#: ../../doc/manual/manual.en.xml:2175
msgid "Healers cannot heal themselves, but see next point."
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2178
#: ../../doc/manual/manual.en.xml:2180
msgid "Use your healers in pairs, so they can heal each other if needed."
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2183
#: ../../doc/manual/manual.en.xml:2185
msgid ""
"Multiple healers from different sides can heal the same unit and speed up "
"healing."
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2188
#: ../../doc/manual/manual.en.xml:2190
msgid "Trolls and Woses cannot regenerate other units."
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2193
#: ../../doc/manual/manual.en.xml:2195
msgid "Trolls and Woses cure themselves from poison as a village does."
msgstr ""
# type: Content of: <book><chapter><title>
#: ../../doc/manual/manual.en.xml:2201
#: ../../doc/manual/manual.en.xml:2203
msgid "Strategy and Tips"
msgstr ""
# type: Content of: <book><chapter><section><title>
#: ../../doc/manual/manual.en.xml:2203
#: ../../doc/manual/manual.en.xml:2205
msgid "Basic Strategy"
msgstr ""
# type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:2204
#: ../../doc/manual/manual.en.xml:2206
msgid ""
"The following basic combat principles and tips are intended to help starting "
"off your career as a Wesnothian battle veteran. The minor concrete examples "
@ -2608,12 +2609,12 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2209
#: ../../doc/manual/manual.en.xml:2211
msgid "Don't waste units"
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2210
#: ../../doc/manual/manual.en.xml:2212
msgid ""
"Do not send wounded units to a sure death. Once a unit loses more than half "
"of its hit points (HP), you should seriously consider retreating it to "
@ -2623,7 +2624,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2216
#: ../../doc/manual/manual.en.xml:2218
msgid ""
"This is for practical reasons: a heavily wounded unit cannot hold back or "
"kill the enemy. During attack and counterattack, it most often will perish. "
@ -2635,12 +2636,12 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2226
#: ../../doc/manual/manual.en.xml:2228
msgid "Out of the enemy's reach"
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2227
#: ../../doc/manual/manual.en.xml:2229
msgid ""
"How do you guard wounded units? They are best guarded by being out of the "
"adversary's reach. No enemy can attack them if enemies cannot even come near "
@ -2649,7 +2650,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2232
#: ../../doc/manual/manual.en.xml:2234
msgid ""
"In the Action menu, you can select \"Show Enemy Moves\" to highlight all "
"possible hexes your adversary can actually move to. This takes your zone of "
@ -2658,7 +2659,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2238
#: ../../doc/manual/manual.en.xml:2240
msgid ""
"When your armies meet, you may want to try to be the first to attack. So try "
"to end your move out of striking range of the enemy army. He cannot attack "
@ -2666,12 +2667,12 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2244
#: ../../doc/manual/manual.en.xml:2246
msgid "Shield with your zone of control (ZOC)"
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2245
#: ../../doc/manual/manual.en.xml:2247
msgid ""
"Every unit of level 1 or higher maintains a zone of control (ZOC) covering "
"all 6 neighboring hexes. This means that once an enemy moves into one of the "
@ -2680,7 +2681,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2250
#: ../../doc/manual/manual.en.xml:2252
msgid ""
"Because of ZOC, an enemy may not slip between two units which are aligned on "
"a north-south or diagonal line and have exactly 1 or 2 hexes between them. "
@ -2691,12 +2692,12 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2260
#: ../../doc/manual/manual.en.xml:2262
msgid "Maintain a defensive line"
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2261
#: ../../doc/manual/manual.en.xml:2263
msgid ""
"By lining up many units directly adjacent or with at most 1 hex space "
"between them, you can build up a powerful defensive line. Note that, because "
@ -2705,7 +2706,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2267
#: ../../doc/manual/manual.en.xml:2269
msgid ""
"Coming from one side, the enemy may attack any single of your units in the "
"line with only 2 of his units at a time. As a rule of thumb, a healthy unit "
@ -2714,7 +2715,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2272
#: ../../doc/manual/manual.en.xml:2274
msgid ""
"Unfortunately, your line often has to bend to form a wedge or to fit the "
"terrain. At these corner points, 3 enemy units may attack. This also happens "
@ -2725,7 +2726,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2279
#: ../../doc/manual/manual.en.xml:2281
msgid ""
"Lining your troops up also prevents the enemy from surrounding any one of "
"them. For ZOC reasons, a unit with one enemy behind it and one in front is "
@ -2733,12 +2734,12 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2285
#: ../../doc/manual/manual.en.xml:2287
msgid "Rotate your troops"
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2286
#: ../../doc/manual/manual.en.xml:2288
msgid ""
"When a unit in the front line is heavily damaged you can move him safely "
"behind your defensive line. To hold up the line, you will most likely have "
@ -2748,17 +2749,17 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2292
#: ../../doc/manual/manual.en.xml:2294
msgid "Note that your units can pass through hexes containing your own troops."
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2296
#: ../../doc/manual/manual.en.xml:2298
msgid "Use the terrain"
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2297
#: ../../doc/manual/manual.en.xml:2299
msgid ""
"Try to position your troops so that they are attacking from a hex with high "
"defense against an enemy in a hex with low terrain. That way, the enemy's "
@ -2766,7 +2767,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2301
#: ../../doc/manual/manual.en.xml:2303
msgid ""
"For example, you might position your elves just inside of a forest edge so "
"that attacking orcs must stand on grassland while your elves enjoy the high "
@ -2774,12 +2775,12 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2307
#: ../../doc/manual/manual.en.xml:2309
msgid "Attacking and choosing your targets"
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2308
#: ../../doc/manual/manual.en.xml:2310
msgid ""
"Advancing and attacking is of course the most interesting part of your way "
"to victory. Kill or weaken enemies in your path and move your defensive line "
@ -2787,7 +2788,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2313
#: ../../doc/manual/manual.en.xml:2315
msgid ""
"Often, you will throw several units at a single enemy unit to finish him "
"off, but these were forming your defensive line which is now partly broken. "
@ -2798,7 +2799,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2320
#: ../../doc/manual/manual.en.xml:2322
msgid ""
"Striking first is an advantage because it allows you the choice of which "
"units will face off. Take advantage of enemy weakness: e.g. direct your "
@ -2809,7 +2810,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2327
#: ../../doc/manual/manual.en.xml:2329
msgid ""
"For example, Horsemen can hold up the line against Orcish Grunts and Troll "
"Whelps very well because they have some resistances against blade and "
@ -2818,7 +2819,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2332
#: ../../doc/manual/manual.en.xml:2334
msgid ""
"It usually pays off if you can definitively kill (or almost kill) the faced "
"unit. If you are unsure of finishing off the enemy in one turn, either "
@ -2829,7 +2830,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2340
#: ../../doc/manual/manual.en.xml:2342
msgid ""
"In particular, use your ranged weapons if the enemy has no ranged attack. "
"The computer's default choice only looks for the most damage you can deal, "
@ -2837,12 +2838,12 @@ msgid ""
"necessary."
msgstr ""
#: ../../doc/manual/manual.en.xml:2347
#: ../../doc/manual/manual.en.xml:2349
msgid "Time of Day"
msgstr "Hora del día"
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2348
#: ../../doc/manual/manual.en.xml:2350
msgid ""
"Remember that Lawful units like humans fight better at daytime and Chaotic "
"units like orcs or undead fight better at night. Ideally you want to first "
@ -2853,7 +2854,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2355
#: ../../doc/manual/manual.en.xml:2357
msgid ""
"For example, elves might hold out a forest during a nightly orcish onslaught "
"and advance on sunrise. You may even note that the computer AI actively "
@ -2861,7 +2862,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2362
#: ../../doc/manual/manual.en.xml:2364
msgid ""
"Over the course of a campaign, it is critical that you build up a seasoned "
"force. Later scenarios will assume you have level 2 and 3 units available "
@ -2869,7 +2870,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2366
#: ../../doc/manual/manual.en.xml:2368
msgid ""
"Your units gain most experience points (XP) from killing an enemy unit (8XP "
"per level of the unit killed). As such, it often makes sense to have your "
@ -2879,7 +2880,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2372
#: ../../doc/manual/manual.en.xml:2374
msgid ""
"At the beginning (when you probably have no high level units), try to give "
"most kills to a small handful of your units. This will fast-track them to "
@ -2887,7 +2888,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2376
#: ../../doc/manual/manual.en.xml:2378
msgid ""
"Don't neglect to earn your leader experience. You need to keep him safe, but "
"if you coddle him too much he will be too low level to survive future "
@ -2895,19 +2896,19 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><title>
#: ../../doc/manual/manual.en.xml:2383
#: ../../doc/manual/manual.en.xml:2385
msgid "Getting the Most Fun Out of the Game"
msgstr ""
# type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:2384
#: ../../doc/manual/manual.en.xml:2386
msgid ""
"Remember, the idea of a game is to have fun! Here are some recommendations "
"from the development team on how to get the most fun out of the game:"
msgstr ""
# type: Content of: <book><chapter><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2390
#: ../../doc/manual/manual.en.xml:2392
msgid ""
"Consider playing the campaign on \"Medium\" difficulty level, especially if "
"you have prior experience with strategy games. We feel you'll find it much "
@ -2915,14 +2916,14 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2397
#: ../../doc/manual/manual.en.xml:2399
msgid ""
"Don't sweat it too much when you lose some units. The campaign was designed "
"to accommodate the player losing some units along the way."
msgstr ""
# type: Content of: <book><chapter><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2403
#: ../../doc/manual/manual.en.xml:2405
msgid ""
"Don't abuse saved games. Long ago, Wesnoth only allowed saving the game at "
"the end of a scenario. Mid-scenario saving was added as a convenience to use "
@ -2933,7 +2934,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2414
#: ../../doc/manual/manual.en.xml:2416
msgid ""
"If you must load a saved game, we recommend going back to the start of the "
"scenario, so that you choose a new strategy that works, rather than simply "
@ -2941,7 +2942,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2421
#: ../../doc/manual/manual.en.xml:2423
msgid ""
"But remember, the aim is to have fun! You may have different tastes than the "
"developers, so do what you enjoy most! If you enjoy loading the saved game "
@ -2950,12 +2951,12 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2429
#: ../../doc/manual/manual.en.xml:2431
msgid "At the start of a scenario"
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2433
#: ../../doc/manual/manual.en.xml:2435
msgid ""
"First, read the scenario objectives. Sometimes you do not have to kill enemy "
"leaders; instead it is enough that you survive for a certain number of "
@ -2963,14 +2964,14 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2440
#: ../../doc/manual/manual.en.xml:2442
msgid ""
"Look at the map: the terrain, the position of your leader and the other "
"leader(s)."
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2446
#: ../../doc/manual/manual.en.xml:2448
msgid ""
"Then, begin to recruit units. Cheap units are useful to soak up the first "
"wave of an enemy's attack; advanced units can then be brought in as support. "
@ -2979,19 +2980,19 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2455
#: ../../doc/manual/manual.en.xml:2457
msgid "During the scenario"
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2459
#: ../../doc/manual/manual.en.xml:2461
msgid ""
"Try to capture and keep control of as many villages as possible to keep the "
"gold coming in."
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2465
#: ../../doc/manual/manual.en.xml:2467
msgid ""
"Keep units in packs so the enemy cannot attack from as many sides, and so "
"you can outnumber each enemy unit. Put your units in a line so that the "
@ -2999,7 +3000,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2472
#: ../../doc/manual/manual.en.xml:2474
msgid ""
"Different units have different strengths and weaknesses depending on terrain "
"and who they are attacking; right click on units and select \"Unit "
@ -3007,14 +3008,14 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2479
#: ../../doc/manual/manual.en.xml:2481
msgid ""
"You can use lower level units as cannon fodder, to slow down enemy. e.g. you "
"can use them to block enemy reaching your important units"
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2485
#: ../../doc/manual/manual.en.xml:2487
msgid ""
"You can cause damage to enemies with advanced units and then finish them "
"with lower level units - to give them more experience (and finally make them "
@ -3022,7 +3023,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2492
#: ../../doc/manual/manual.en.xml:2494
msgid ""
"When you have a White Mage (advances from Mage) or Druid (advances from "
"Shaman), put it in the middle of a circle of units to heal them as they move "
@ -3030,27 +3031,27 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2499
#: ../../doc/manual/manual.en.xml:2501
msgid "Losing units is expected, even advanced units."
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2504
#: ../../doc/manual/manual.en.xml:2506
msgid "Time of day really matters:"
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2509
#: ../../doc/manual/manual.en.xml:2511
msgid "lawful units do more damage at day and less damage at night"
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2514
#: ../../doc/manual/manual.en.xml:2516
msgid "chaotic units do more damage at night and less damage at day"
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2519
#: ../../doc/manual/manual.en.xml:2521
msgid ""
"remember to always check the time of day on the right side of the screen. "
"Plan ahead - think about what it's going to be next turn as well as this "
@ -3058,7 +3059,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2528
#: ../../doc/manual/manual.en.xml:2530
msgid ""
"Some units are resistant or vulnerable to different kind of attacks. Mounted "
"units are weak vs pierce attacks. Fire and arcane attacks destroy undead. To "
@ -3068,7 +3069,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2540
#: ../../doc/manual/manual.en.xml:2542
msgid ""
"An important part of succeeding at Battle for Wesnoth is keeping your units "
"healthy. When your units take damage you can heal them by moving them onto "
@ -3078,19 +3079,19 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2548
#: ../../doc/manual/manual.en.xml:2550
msgid "Winning a scenario"
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2552
#: ../../doc/manual/manual.en.xml:2554
msgid ""
"Advanced units are needed to quickly kill enemy commanders, and to avoid "
"losing lots of units."
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2558
#: ../../doc/manual/manual.en.xml:2560
msgid ""
"The quicker you win a scenario, the more gold you get; you will get more "
"gold from winning early than from all of the map's villages for the rest of "
@ -3098,17 +3099,17 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2565
#: ../../doc/manual/manual.en.xml:2567
msgid "Killing all enemy leaders usually gives instant victory."
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2571
#: ../../doc/manual/manual.en.xml:2573
msgid "More general tips"
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2575
#: ../../doc/manual/manual.en.xml:2577
msgid ""
"After slaughtering scenarios (where you take lots of punishment) there are "
"usually \"breathing room\" scenarios where you can rather easily gain some "
@ -3116,23 +3117,23 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2582
#: ../../doc/manual/manual.en.xml:2584
msgid ""
"Advanced units have higher upkeep than lower level units (1 gp per level), "
"loyal units are an exception."
msgstr ""
# type: Content of: <book><glossary><title>
#: ../../doc/manual/manual.en.xml:2591
#: ../../doc/manual/manual.en.xml:2593
msgid "Glossary"
msgstr ""
# type: Content of: <book><glossary><glossentry>
#: ../../doc/manual/manual.en.xml:2593
#: ../../doc/manual/manual.en.xml:2595
msgid "<glossterm> ZOC </glossterm>"
msgstr ""
# type: Content of: <book><glossary><glossentry><glossdef><simpara>
#: ../../doc/manual/manual.en.xml:2598
#: ../../doc/manual/manual.en.xml:2600
msgid "<link linkend=\"zoc\">Zone Of Control</link>."
msgstr ""

View file

@ -6,7 +6,7 @@
msgid ""
msgstr ""
"Project-Id-Version: Battle for Wesnoth 1.3.7+svn\n"
"POT-Creation-Date: 2008-03-10 14:02+0100\n"
"POT-Creation-Date: 2008-03-10 17:57+0100\n"
"PO-Revision-Date: 2007-09-16 09:57+0200\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
@ -1855,7 +1855,7 @@ msgid ""
"doesn't work on Undead or units in villages."
msgstr ""
#: ../../doc/manual/manual.en.xml:1555 ../../doc/manual/manual.en.xml:2142
#: ../../doc/manual/manual.en.xml:1555 ../../doc/manual/manual.en.xml:2144
msgid "Poison"
msgstr "Mürk"
@ -2094,7 +2094,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:1780 ../../doc/manual/manual.en.xml:2361
#: ../../doc/manual/manual.en.xml:1780 ../../doc/manual/manual.en.xml:2363
msgid "Experience"
msgstr ""
@ -2337,19 +2337,20 @@ msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2004
msgid ""
"Some campaigns use a star-shaped base to indicate leaders; others use a "
"silver crown icon above the energy bar. Still others have no specific hero "
"indicator at all. Which (if any) is used is a stylistic choice left to "
"campaign designers."
"Some campaigns use a star-shaped base to indicate leaders and heroes (units "
"which are somehow special and for example not allowed to die in the course "
"of the scenario); others use a silver crown icon above the energy bar to "
"mark heroes. Still others have no specific hero indicator at all. Which (if "
"any) is used is a stylistic choice left to campaign designers."
msgstr ""
# type: Content of: <book><chapter><section><title>
#: ../../doc/manual/manual.en.xml:2012
#: ../../doc/manual/manual.en.xml:2014
msgid "Fighting"
msgstr ""
# type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:2013
#: ../../doc/manual/manual.en.xml:2015
msgid ""
"If you move next to an enemy unit, you may attack it. Click on your unit "
"that is next to an enemy unit, and click on the enemy you want to attack - "
@ -2360,7 +2361,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:2020
#: ../../doc/manual/manual.en.xml:2022
msgid ""
"If you attack with a melee weapon, the enemy you attack will be able to "
"strike back at you with its melee weapon. If you attack with a ranged "
@ -2370,7 +2371,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:2027
#: ../../doc/manual/manual.en.xml:2029
msgid ""
"Different types of attacks do different amounts of damage, and a certain "
"number of strikes may be made with each weapon. For instance, an Elvish "
@ -2380,7 +2381,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:2033
#: ../../doc/manual/manual.en.xml:2035
msgid ""
"Every unit has a chance of being hit based on the terrain it is in. For "
"instance, units in castles and villages have a lower chance of being hit, "
@ -2392,7 +2393,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:2041
#: ../../doc/manual/manual.en.xml:2043
msgid ""
"You can obtain additional information, including the chance that the "
"attacker and defender will be killed, by clicking on the \"Damage "
@ -2400,12 +2401,12 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2046
#: ../../doc/manual/manual.en.xml:2048
msgid "Attack types"
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2050
#: ../../doc/manual/manual.en.xml:2052
msgid ""
"<emphasis role=\"strong\">Blade</emphasis>: Weapons with a cutting edge, "
"used to chop pieces of meat from a foe. Examples: dagger, scimitar, saber, "
@ -2413,7 +2414,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2056
#: ../../doc/manual/manual.en.xml:2058
msgid ""
"<emphasis role=\"strong\">Piercing</emphasis>: Weapons with a sharp point "
"and either a long handle or a missile, used to perforate foe's body and "
@ -2421,7 +2422,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2063
#: ../../doc/manual/manual.en.xml:2065
msgid ""
"<emphasis role=\"strong\">Impact</emphasis>: Weapons having neither a sharp "
"point nor a cutting edge, but heavy enough to break an enemy's bones. "
@ -2429,33 +2430,33 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2070
#: ../../doc/manual/manual.en.xml:2072
msgid ""
"<emphasis role=\"strong\">Cold</emphasis>: Weapons based on cold or ice "
"missiles. Example: A wizard's ice bolt."
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2076
#: ../../doc/manual/manual.en.xml:2078
msgid ""
"<emphasis role=\"strong\">Fire</emphasis>: Weapons using fire to roast the "
"foe like a chicken. Example: A drake's fire breath."
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2082
#: ../../doc/manual/manual.en.xml:2084
msgid ""
"<emphasis role=\"strong\">Arcane</emphasis>: An attack that dispels the "
"magic animating zombies, specters, and other undead creatures. Example: A "
"white mage's magic attack."
msgstr ""
#: ../../doc/manual/manual.en.xml:2089
#: ../../doc/manual/manual.en.xml:2091
msgid "Resistance"
msgstr "Vastupanu"
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2090
#: ../../doc/manual/manual.en.xml:2092
msgid ""
"Each unit is more or less vulnerable to the different attack types. 6 "
"figures in the unit description show strength and weakness of the unit "
@ -2465,7 +2466,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2097
#: ../../doc/manual/manual.en.xml:2099
msgid ""
"Examples: Drake scales protect them from most of attack types except from "
"piercing weapon and cold weapon. Human Cavalry units are generally well "
@ -2475,18 +2476,18 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2103
#: ../../doc/manual/manual.en.xml:2105
msgid ""
"Using the best attack type against enemy units will substantially increase "
"your chances of killing them."
msgstr ""
#: ../../doc/manual/manual.en.xml:2109 ../../doc/manual/manual.en.xml:2539
#: ../../doc/manual/manual.en.xml:2111 ../../doc/manual/manual.en.xml:2541
msgid "Healing"
msgstr "Ravimine"
# type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:2110
#: ../../doc/manual/manual.en.xml:2112
msgid ""
"A unit may be healed a maximum of 8 hitpoints per turn. A unit that does not "
"move or fight during a turn is <emphasis>resting</emphasis> and will recover "
@ -2496,17 +2497,17 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:2116
#: ../../doc/manual/manual.en.xml:2118
msgid "There are two basic ways for a unit to be healed:"
msgstr ""
# type: Content of: <book><chapter><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2121
#: ../../doc/manual/manual.en.xml:2123
msgid "Resting in a village. The unit will heal 8 hitpoints every turn."
msgstr ""
# type: Content of: <book><chapter><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2126
#: ../../doc/manual/manual.en.xml:2128
msgid ""
"Being adjacent to units with the <emphasis>heals</emphasis> ability. The "
"number of hitpoints healed is specified in the unit's ability description. "
@ -2515,12 +2516,12 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2133
#: ../../doc/manual/manual.en.xml:2135
msgid "Regeneration"
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2134
#: ../../doc/manual/manual.en.xml:2136
msgid ""
"Trolls and Woses have the ability to heal themselves naturally through "
"regeneration. They will heal 8 points each turn if they are injured. Note "
@ -2530,7 +2531,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2143
#: ../../doc/manual/manual.en.xml:2145
msgid ""
"Some attacks can inflict poison damage on your unit. When this happens the "
"poisoned unit will take 8 damage each turn until it is cured. Poison can be "
@ -2543,17 +2544,17 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2151
#: ../../doc/manual/manual.en.xml:2153
msgid "Some other hints about healing:"
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2156
#: ../../doc/manual/manual.en.xml:2158
msgid "A unit may take several turns to be fully healed."
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2161
#: ../../doc/manual/manual.en.xml:2163
msgid ""
"Healers (Elvish Shaman, Elvish Druid, Elvish Shyde, White Mage, Mage of "
"Light, Paladin) heal all wounded units around them, so you can keep units "
@ -2561,49 +2562,49 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2168
#: ../../doc/manual/manual.en.xml:2170
msgid "Healers do not heal enemy units."
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2173
#: ../../doc/manual/manual.en.xml:2175
msgid "Healers cannot heal themselves, but see next point."
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2178
#: ../../doc/manual/manual.en.xml:2180
msgid "Use your healers in pairs, so they can heal each other if needed."
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2183
#: ../../doc/manual/manual.en.xml:2185
msgid ""
"Multiple healers from different sides can heal the same unit and speed up "
"healing."
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2188
#: ../../doc/manual/manual.en.xml:2190
msgid "Trolls and Woses cannot regenerate other units."
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2193
#: ../../doc/manual/manual.en.xml:2195
msgid "Trolls and Woses cure themselves from poison as a village does."
msgstr ""
# type: Content of: <book><chapter><title>
#: ../../doc/manual/manual.en.xml:2201
#: ../../doc/manual/manual.en.xml:2203
msgid "Strategy and Tips"
msgstr ""
# type: Content of: <book><chapter><section><title>
#: ../../doc/manual/manual.en.xml:2203
#: ../../doc/manual/manual.en.xml:2205
msgid "Basic Strategy"
msgstr ""
# type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:2204
#: ../../doc/manual/manual.en.xml:2206
msgid ""
"The following basic combat principles and tips are intended to help starting "
"off your career as a Wesnothian battle veteran. The minor concrete examples "
@ -2611,12 +2612,12 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2209
#: ../../doc/manual/manual.en.xml:2211
msgid "Don't waste units"
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2210
#: ../../doc/manual/manual.en.xml:2212
msgid ""
"Do not send wounded units to a sure death. Once a unit loses more than half "
"of its hit points (HP), you should seriously consider retreating it to "
@ -2626,7 +2627,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2216
#: ../../doc/manual/manual.en.xml:2218
msgid ""
"This is for practical reasons: a heavily wounded unit cannot hold back or "
"kill the enemy. During attack and counterattack, it most often will perish. "
@ -2638,12 +2639,12 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2226
#: ../../doc/manual/manual.en.xml:2228
msgid "Out of the enemy's reach"
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2227
#: ../../doc/manual/manual.en.xml:2229
msgid ""
"How do you guard wounded units? They are best guarded by being out of the "
"adversary's reach. No enemy can attack them if enemies cannot even come near "
@ -2652,7 +2653,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2232
#: ../../doc/manual/manual.en.xml:2234
msgid ""
"In the Action menu, you can select \"Show Enemy Moves\" to highlight all "
"possible hexes your adversary can actually move to. This takes your zone of "
@ -2661,7 +2662,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2238
#: ../../doc/manual/manual.en.xml:2240
msgid ""
"When your armies meet, you may want to try to be the first to attack. So try "
"to end your move out of striking range of the enemy army. He cannot attack "
@ -2669,12 +2670,12 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2244
#: ../../doc/manual/manual.en.xml:2246
msgid "Shield with your zone of control (ZOC)"
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2245
#: ../../doc/manual/manual.en.xml:2247
msgid ""
"Every unit of level 1 or higher maintains a zone of control (ZOC) covering "
"all 6 neighboring hexes. This means that once an enemy moves into one of the "
@ -2683,7 +2684,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2250
#: ../../doc/manual/manual.en.xml:2252
msgid ""
"Because of ZOC, an enemy may not slip between two units which are aligned on "
"a north-south or diagonal line and have exactly 1 or 2 hexes between them. "
@ -2694,12 +2695,12 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2260
#: ../../doc/manual/manual.en.xml:2262
msgid "Maintain a defensive line"
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2261
#: ../../doc/manual/manual.en.xml:2263
msgid ""
"By lining up many units directly adjacent or with at most 1 hex space "
"between them, you can build up a powerful defensive line. Note that, because "
@ -2708,7 +2709,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2267
#: ../../doc/manual/manual.en.xml:2269
msgid ""
"Coming from one side, the enemy may attack any single of your units in the "
"line with only 2 of his units at a time. As a rule of thumb, a healthy unit "
@ -2717,7 +2718,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2272
#: ../../doc/manual/manual.en.xml:2274
msgid ""
"Unfortunately, your line often has to bend to form a wedge or to fit the "
"terrain. At these corner points, 3 enemy units may attack. This also happens "
@ -2728,7 +2729,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2279
#: ../../doc/manual/manual.en.xml:2281
msgid ""
"Lining your troops up also prevents the enemy from surrounding any one of "
"them. For ZOC reasons, a unit with one enemy behind it and one in front is "
@ -2736,12 +2737,12 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2285
#: ../../doc/manual/manual.en.xml:2287
msgid "Rotate your troops"
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2286
#: ../../doc/manual/manual.en.xml:2288
msgid ""
"When a unit in the front line is heavily damaged you can move him safely "
"behind your defensive line. To hold up the line, you will most likely have "
@ -2751,17 +2752,17 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2292
#: ../../doc/manual/manual.en.xml:2294
msgid "Note that your units can pass through hexes containing your own troops."
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2296
#: ../../doc/manual/manual.en.xml:2298
msgid "Use the terrain"
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2297
#: ../../doc/manual/manual.en.xml:2299
msgid ""
"Try to position your troops so that they are attacking from a hex with high "
"defense against an enemy in a hex with low terrain. That way, the enemy's "
@ -2769,7 +2770,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2301
#: ../../doc/manual/manual.en.xml:2303
msgid ""
"For example, you might position your elves just inside of a forest edge so "
"that attacking orcs must stand on grassland while your elves enjoy the high "
@ -2777,12 +2778,12 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2307
#: ../../doc/manual/manual.en.xml:2309
msgid "Attacking and choosing your targets"
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2308
#: ../../doc/manual/manual.en.xml:2310
msgid ""
"Advancing and attacking is of course the most interesting part of your way "
"to victory. Kill or weaken enemies in your path and move your defensive line "
@ -2790,7 +2791,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2313
#: ../../doc/manual/manual.en.xml:2315
msgid ""
"Often, you will throw several units at a single enemy unit to finish him "
"off, but these were forming your defensive line which is now partly broken. "
@ -2801,7 +2802,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2320
#: ../../doc/manual/manual.en.xml:2322
msgid ""
"Striking first is an advantage because it allows you the choice of which "
"units will face off. Take advantage of enemy weakness: e.g. direct your "
@ -2812,7 +2813,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2327
#: ../../doc/manual/manual.en.xml:2329
msgid ""
"For example, Horsemen can hold up the line against Orcish Grunts and Troll "
"Whelps very well because they have some resistances against blade and "
@ -2821,7 +2822,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2332
#: ../../doc/manual/manual.en.xml:2334
msgid ""
"It usually pays off if you can definitively kill (or almost kill) the faced "
"unit. If you are unsure of finishing off the enemy in one turn, either "
@ -2832,7 +2833,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2340
#: ../../doc/manual/manual.en.xml:2342
msgid ""
"In particular, use your ranged weapons if the enemy has no ranged attack. "
"The computer's default choice only looks for the most damage you can deal, "
@ -2840,12 +2841,12 @@ msgid ""
"necessary."
msgstr ""
#: ../../doc/manual/manual.en.xml:2347
#: ../../doc/manual/manual.en.xml:2349
msgid "Time of Day"
msgstr "Aeg"
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2348
#: ../../doc/manual/manual.en.xml:2350
msgid ""
"Remember that Lawful units like humans fight better at daytime and Chaotic "
"units like orcs or undead fight better at night. Ideally you want to first "
@ -2856,7 +2857,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2355
#: ../../doc/manual/manual.en.xml:2357
msgid ""
"For example, elves might hold out a forest during a nightly orcish onslaught "
"and advance on sunrise. You may even note that the computer AI actively "
@ -2864,7 +2865,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2362
#: ../../doc/manual/manual.en.xml:2364
msgid ""
"Over the course of a campaign, it is critical that you build up a seasoned "
"force. Later scenarios will assume you have level 2 and 3 units available "
@ -2872,7 +2873,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2366
#: ../../doc/manual/manual.en.xml:2368
msgid ""
"Your units gain most experience points (XP) from killing an enemy unit (8XP "
"per level of the unit killed). As such, it often makes sense to have your "
@ -2882,7 +2883,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2372
#: ../../doc/manual/manual.en.xml:2374
msgid ""
"At the beginning (when you probably have no high level units), try to give "
"most kills to a small handful of your units. This will fast-track them to "
@ -2890,7 +2891,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2376
#: ../../doc/manual/manual.en.xml:2378
msgid ""
"Don't neglect to earn your leader experience. You need to keep him safe, but "
"if you coddle him too much he will be too low level to survive future "
@ -2898,19 +2899,19 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><title>
#: ../../doc/manual/manual.en.xml:2383
#: ../../doc/manual/manual.en.xml:2385
msgid "Getting the Most Fun Out of the Game"
msgstr ""
# type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:2384
#: ../../doc/manual/manual.en.xml:2386
msgid ""
"Remember, the idea of a game is to have fun! Here are some recommendations "
"from the development team on how to get the most fun out of the game:"
msgstr ""
# type: Content of: <book><chapter><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2390
#: ../../doc/manual/manual.en.xml:2392
msgid ""
"Consider playing the campaign on \"Medium\" difficulty level, especially if "
"you have prior experience with strategy games. We feel you'll find it much "
@ -2918,14 +2919,14 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2397
#: ../../doc/manual/manual.en.xml:2399
msgid ""
"Don't sweat it too much when you lose some units. The campaign was designed "
"to accommodate the player losing some units along the way."
msgstr ""
# type: Content of: <book><chapter><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2403
#: ../../doc/manual/manual.en.xml:2405
msgid ""
"Don't abuse saved games. Long ago, Wesnoth only allowed saving the game at "
"the end of a scenario. Mid-scenario saving was added as a convenience to use "
@ -2936,7 +2937,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2414
#: ../../doc/manual/manual.en.xml:2416
msgid ""
"If you must load a saved game, we recommend going back to the start of the "
"scenario, so that you choose a new strategy that works, rather than simply "
@ -2944,7 +2945,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2421
#: ../../doc/manual/manual.en.xml:2423
msgid ""
"But remember, the aim is to have fun! You may have different tastes than the "
"developers, so do what you enjoy most! If you enjoy loading the saved game "
@ -2953,12 +2954,12 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2429
#: ../../doc/manual/manual.en.xml:2431
msgid "At the start of a scenario"
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2433
#: ../../doc/manual/manual.en.xml:2435
msgid ""
"First, read the scenario objectives. Sometimes you do not have to kill enemy "
"leaders; instead it is enough that you survive for a certain number of "
@ -2966,14 +2967,14 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2440
#: ../../doc/manual/manual.en.xml:2442
msgid ""
"Look at the map: the terrain, the position of your leader and the other "
"leader(s)."
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2446
#: ../../doc/manual/manual.en.xml:2448
msgid ""
"Then, begin to recruit units. Cheap units are useful to soak up the first "
"wave of an enemy's attack; advanced units can then be brought in as support. "
@ -2982,19 +2983,19 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2455
#: ../../doc/manual/manual.en.xml:2457
msgid "During the scenario"
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2459
#: ../../doc/manual/manual.en.xml:2461
msgid ""
"Try to capture and keep control of as many villages as possible to keep the "
"gold coming in."
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2465
#: ../../doc/manual/manual.en.xml:2467
msgid ""
"Keep units in packs so the enemy cannot attack from as many sides, and so "
"you can outnumber each enemy unit. Put your units in a line so that the "
@ -3002,7 +3003,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2472
#: ../../doc/manual/manual.en.xml:2474
msgid ""
"Different units have different strengths and weaknesses depending on terrain "
"and who they are attacking; right click on units and select \"Unit "
@ -3010,14 +3011,14 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2479
#: ../../doc/manual/manual.en.xml:2481
msgid ""
"You can use lower level units as cannon fodder, to slow down enemy. e.g. you "
"can use them to block enemy reaching your important units"
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2485
#: ../../doc/manual/manual.en.xml:2487
msgid ""
"You can cause damage to enemies with advanced units and then finish them "
"with lower level units - to give them more experience (and finally make them "
@ -3025,7 +3026,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2492
#: ../../doc/manual/manual.en.xml:2494
msgid ""
"When you have a White Mage (advances from Mage) or Druid (advances from "
"Shaman), put it in the middle of a circle of units to heal them as they move "
@ -3033,27 +3034,27 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2499
#: ../../doc/manual/manual.en.xml:2501
msgid "Losing units is expected, even advanced units."
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2504
#: ../../doc/manual/manual.en.xml:2506
msgid "Time of day really matters:"
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2509
#: ../../doc/manual/manual.en.xml:2511
msgid "lawful units do more damage at day and less damage at night"
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2514
#: ../../doc/manual/manual.en.xml:2516
msgid "chaotic units do more damage at night and less damage at day"
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2519
#: ../../doc/manual/manual.en.xml:2521
msgid ""
"remember to always check the time of day on the right side of the screen. "
"Plan ahead - think about what it's going to be next turn as well as this "
@ -3061,7 +3062,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2528
#: ../../doc/manual/manual.en.xml:2530
msgid ""
"Some units are resistant or vulnerable to different kind of attacks. Mounted "
"units are weak vs pierce attacks. Fire and arcane attacks destroy undead. To "
@ -3071,7 +3072,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2540
#: ../../doc/manual/manual.en.xml:2542
msgid ""
"An important part of succeeding at Battle for Wesnoth is keeping your units "
"healthy. When your units take damage you can heal them by moving them onto "
@ -3081,19 +3082,19 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2548
#: ../../doc/manual/manual.en.xml:2550
msgid "Winning a scenario"
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2552
#: ../../doc/manual/manual.en.xml:2554
msgid ""
"Advanced units are needed to quickly kill enemy commanders, and to avoid "
"losing lots of units."
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2558
#: ../../doc/manual/manual.en.xml:2560
msgid ""
"The quicker you win a scenario, the more gold you get; you will get more "
"gold from winning early than from all of the map's villages for the rest of "
@ -3101,17 +3102,17 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2565
#: ../../doc/manual/manual.en.xml:2567
msgid "Killing all enemy leaders usually gives instant victory."
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2571
#: ../../doc/manual/manual.en.xml:2573
msgid "More general tips"
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2575
#: ../../doc/manual/manual.en.xml:2577
msgid ""
"After slaughtering scenarios (where you take lots of punishment) there are "
"usually \"breathing room\" scenarios where you can rather easily gain some "
@ -3119,23 +3120,23 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2582
#: ../../doc/manual/manual.en.xml:2584
msgid ""
"Advanced units have higher upkeep than lower level units (1 gp per level), "
"loyal units are an exception."
msgstr ""
# type: Content of: <book><glossary><title>
#: ../../doc/manual/manual.en.xml:2591
#: ../../doc/manual/manual.en.xml:2593
msgid "Glossary"
msgstr ""
# type: Content of: <book><glossary><glossentry>
#: ../../doc/manual/manual.en.xml:2593
#: ../../doc/manual/manual.en.xml:2595
msgid "<glossterm> ZOC </glossterm>"
msgstr ""
# type: Content of: <book><glossary><glossentry><glossdef><simpara>
#: ../../doc/manual/manual.en.xml:2598
#: ../../doc/manual/manual.en.xml:2600
msgid "<link linkend=\"zoc\">Zone Of Control</link>."
msgstr ""

View file

@ -6,7 +6,7 @@
msgid ""
msgstr ""
"Project-Id-Version: Battle for Wesnoth 1.3.7+svn\n"
"POT-Creation-Date: 2008-03-10 14:02+0100\n"
"POT-Creation-Date: 2008-03-10 17:57+0100\n"
"PO-Revision-Date: 2007-09-16 09:57+0200\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
@ -1854,7 +1854,7 @@ msgid ""
"doesn't work on Undead or units in villages."
msgstr ""
#: ../../doc/manual/manual.en.xml:1555 ../../doc/manual/manual.en.xml:2142
#: ../../doc/manual/manual.en.xml:1555 ../../doc/manual/manual.en.xml:2144
msgid "Poison"
msgstr "Pozoia"
@ -2094,7 +2094,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:1780 ../../doc/manual/manual.en.xml:2361
#: ../../doc/manual/manual.en.xml:1780 ../../doc/manual/manual.en.xml:2363
msgid "Experience"
msgstr ""
@ -2337,19 +2337,20 @@ msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2004
msgid ""
"Some campaigns use a star-shaped base to indicate leaders; others use a "
"silver crown icon above the energy bar. Still others have no specific hero "
"indicator at all. Which (if any) is used is a stylistic choice left to "
"campaign designers."
"Some campaigns use a star-shaped base to indicate leaders and heroes (units "
"which are somehow special and for example not allowed to die in the course "
"of the scenario); others use a silver crown icon above the energy bar to "
"mark heroes. Still others have no specific hero indicator at all. Which (if "
"any) is used is a stylistic choice left to campaign designers."
msgstr ""
# type: Content of: <book><chapter><section><title>
#: ../../doc/manual/manual.en.xml:2012
#: ../../doc/manual/manual.en.xml:2014
msgid "Fighting"
msgstr ""
# type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:2013
#: ../../doc/manual/manual.en.xml:2015
msgid ""
"If you move next to an enemy unit, you may attack it. Click on your unit "
"that is next to an enemy unit, and click on the enemy you want to attack - "
@ -2360,7 +2361,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:2020
#: ../../doc/manual/manual.en.xml:2022
msgid ""
"If you attack with a melee weapon, the enemy you attack will be able to "
"strike back at you with its melee weapon. If you attack with a ranged "
@ -2370,7 +2371,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:2027
#: ../../doc/manual/manual.en.xml:2029
msgid ""
"Different types of attacks do different amounts of damage, and a certain "
"number of strikes may be made with each weapon. For instance, an Elvish "
@ -2380,7 +2381,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:2033
#: ../../doc/manual/manual.en.xml:2035
msgid ""
"Every unit has a chance of being hit based on the terrain it is in. For "
"instance, units in castles and villages have a lower chance of being hit, "
@ -2392,7 +2393,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:2041
#: ../../doc/manual/manual.en.xml:2043
msgid ""
"You can obtain additional information, including the chance that the "
"attacker and defender will be killed, by clicking on the \"Damage "
@ -2400,12 +2401,12 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2046
#: ../../doc/manual/manual.en.xml:2048
msgid "Attack types"
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2050
#: ../../doc/manual/manual.en.xml:2052
msgid ""
"<emphasis role=\"strong\">Blade</emphasis>: Weapons with a cutting edge, "
"used to chop pieces of meat from a foe. Examples: dagger, scimitar, saber, "
@ -2413,7 +2414,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2056
#: ../../doc/manual/manual.en.xml:2058
msgid ""
"<emphasis role=\"strong\">Piercing</emphasis>: Weapons with a sharp point "
"and either a long handle or a missile, used to perforate foe's body and "
@ -2421,7 +2422,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2063
#: ../../doc/manual/manual.en.xml:2065
msgid ""
"<emphasis role=\"strong\">Impact</emphasis>: Weapons having neither a sharp "
"point nor a cutting edge, but heavy enough to break an enemy's bones. "
@ -2429,33 +2430,33 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2070
#: ../../doc/manual/manual.en.xml:2072
msgid ""
"<emphasis role=\"strong\">Cold</emphasis>: Weapons based on cold or ice "
"missiles. Example: A wizard's ice bolt."
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2076
#: ../../doc/manual/manual.en.xml:2078
msgid ""
"<emphasis role=\"strong\">Fire</emphasis>: Weapons using fire to roast the "
"foe like a chicken. Example: A drake's fire breath."
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2082
#: ../../doc/manual/manual.en.xml:2084
msgid ""
"<emphasis role=\"strong\">Arcane</emphasis>: An attack that dispels the "
"magic animating zombies, specters, and other undead creatures. Example: A "
"white mage's magic attack."
msgstr ""
#: ../../doc/manual/manual.en.xml:2089
#: ../../doc/manual/manual.en.xml:2091
msgid "Resistance"
msgstr "Erresistentzia"
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2090
#: ../../doc/manual/manual.en.xml:2092
msgid ""
"Each unit is more or less vulnerable to the different attack types. 6 "
"figures in the unit description show strength and weakness of the unit "
@ -2465,7 +2466,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2097
#: ../../doc/manual/manual.en.xml:2099
msgid ""
"Examples: Drake scales protect them from most of attack types except from "
"piercing weapon and cold weapon. Human Cavalry units are generally well "
@ -2475,18 +2476,18 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2103
#: ../../doc/manual/manual.en.xml:2105
msgid ""
"Using the best attack type against enemy units will substantially increase "
"your chances of killing them."
msgstr ""
#: ../../doc/manual/manual.en.xml:2109 ../../doc/manual/manual.en.xml:2539
#: ../../doc/manual/manual.en.xml:2111 ../../doc/manual/manual.en.xml:2541
msgid "Healing"
msgstr "Sendaketak"
# type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:2110
#: ../../doc/manual/manual.en.xml:2112
msgid ""
"A unit may be healed a maximum of 8 hitpoints per turn. A unit that does not "
"move or fight during a turn is <emphasis>resting</emphasis> and will recover "
@ -2496,17 +2497,17 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:2116
#: ../../doc/manual/manual.en.xml:2118
msgid "There are two basic ways for a unit to be healed:"
msgstr ""
# type: Content of: <book><chapter><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2121
#: ../../doc/manual/manual.en.xml:2123
msgid "Resting in a village. The unit will heal 8 hitpoints every turn."
msgstr ""
# type: Content of: <book><chapter><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2126
#: ../../doc/manual/manual.en.xml:2128
msgid ""
"Being adjacent to units with the <emphasis>heals</emphasis> ability. The "
"number of hitpoints healed is specified in the unit's ability description. "
@ -2515,12 +2516,12 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2133
#: ../../doc/manual/manual.en.xml:2135
msgid "Regeneration"
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2134
#: ../../doc/manual/manual.en.xml:2136
msgid ""
"Trolls and Woses have the ability to heal themselves naturally through "
"regeneration. They will heal 8 points each turn if they are injured. Note "
@ -2530,7 +2531,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2143
#: ../../doc/manual/manual.en.xml:2145
msgid ""
"Some attacks can inflict poison damage on your unit. When this happens the "
"poisoned unit will take 8 damage each turn until it is cured. Poison can be "
@ -2543,17 +2544,17 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2151
#: ../../doc/manual/manual.en.xml:2153
msgid "Some other hints about healing:"
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2156
#: ../../doc/manual/manual.en.xml:2158
msgid "A unit may take several turns to be fully healed."
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2161
#: ../../doc/manual/manual.en.xml:2163
msgid ""
"Healers (Elvish Shaman, Elvish Druid, Elvish Shyde, White Mage, Mage of "
"Light, Paladin) heal all wounded units around them, so you can keep units "
@ -2561,49 +2562,49 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2168
#: ../../doc/manual/manual.en.xml:2170
msgid "Healers do not heal enemy units."
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2173
#: ../../doc/manual/manual.en.xml:2175
msgid "Healers cannot heal themselves, but see next point."
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2178
#: ../../doc/manual/manual.en.xml:2180
msgid "Use your healers in pairs, so they can heal each other if needed."
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2183
#: ../../doc/manual/manual.en.xml:2185
msgid ""
"Multiple healers from different sides can heal the same unit and speed up "
"healing."
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2188
#: ../../doc/manual/manual.en.xml:2190
msgid "Trolls and Woses cannot regenerate other units."
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2193
#: ../../doc/manual/manual.en.xml:2195
msgid "Trolls and Woses cure themselves from poison as a village does."
msgstr ""
# type: Content of: <book><chapter><title>
#: ../../doc/manual/manual.en.xml:2201
#: ../../doc/manual/manual.en.xml:2203
msgid "Strategy and Tips"
msgstr ""
# type: Content of: <book><chapter><section><title>
#: ../../doc/manual/manual.en.xml:2203
#: ../../doc/manual/manual.en.xml:2205
msgid "Basic Strategy"
msgstr ""
# type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:2204
#: ../../doc/manual/manual.en.xml:2206
msgid ""
"The following basic combat principles and tips are intended to help starting "
"off your career as a Wesnothian battle veteran. The minor concrete examples "
@ -2611,12 +2612,12 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2209
#: ../../doc/manual/manual.en.xml:2211
msgid "Don't waste units"
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2210
#: ../../doc/manual/manual.en.xml:2212
msgid ""
"Do not send wounded units to a sure death. Once a unit loses more than half "
"of its hit points (HP), you should seriously consider retreating it to "
@ -2626,7 +2627,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2216
#: ../../doc/manual/manual.en.xml:2218
msgid ""
"This is for practical reasons: a heavily wounded unit cannot hold back or "
"kill the enemy. During attack and counterattack, it most often will perish. "
@ -2638,12 +2639,12 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2226
#: ../../doc/manual/manual.en.xml:2228
msgid "Out of the enemy's reach"
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2227
#: ../../doc/manual/manual.en.xml:2229
msgid ""
"How do you guard wounded units? They are best guarded by being out of the "
"adversary's reach. No enemy can attack them if enemies cannot even come near "
@ -2652,7 +2653,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2232
#: ../../doc/manual/manual.en.xml:2234
msgid ""
"In the Action menu, you can select \"Show Enemy Moves\" to highlight all "
"possible hexes your adversary can actually move to. This takes your zone of "
@ -2661,7 +2662,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2238
#: ../../doc/manual/manual.en.xml:2240
msgid ""
"When your armies meet, you may want to try to be the first to attack. So try "
"to end your move out of striking range of the enemy army. He cannot attack "
@ -2669,12 +2670,12 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2244
#: ../../doc/manual/manual.en.xml:2246
msgid "Shield with your zone of control (ZOC)"
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2245
#: ../../doc/manual/manual.en.xml:2247
msgid ""
"Every unit of level 1 or higher maintains a zone of control (ZOC) covering "
"all 6 neighboring hexes. This means that once an enemy moves into one of the "
@ -2683,7 +2684,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2250
#: ../../doc/manual/manual.en.xml:2252
msgid ""
"Because of ZOC, an enemy may not slip between two units which are aligned on "
"a north-south or diagonal line and have exactly 1 or 2 hexes between them. "
@ -2694,12 +2695,12 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2260
#: ../../doc/manual/manual.en.xml:2262
msgid "Maintain a defensive line"
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2261
#: ../../doc/manual/manual.en.xml:2263
msgid ""
"By lining up many units directly adjacent or with at most 1 hex space "
"between them, you can build up a powerful defensive line. Note that, because "
@ -2708,7 +2709,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2267
#: ../../doc/manual/manual.en.xml:2269
msgid ""
"Coming from one side, the enemy may attack any single of your units in the "
"line with only 2 of his units at a time. As a rule of thumb, a healthy unit "
@ -2717,7 +2718,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2272
#: ../../doc/manual/manual.en.xml:2274
msgid ""
"Unfortunately, your line often has to bend to form a wedge or to fit the "
"terrain. At these corner points, 3 enemy units may attack. This also happens "
@ -2728,7 +2729,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2279
#: ../../doc/manual/manual.en.xml:2281
msgid ""
"Lining your troops up also prevents the enemy from surrounding any one of "
"them. For ZOC reasons, a unit with one enemy behind it and one in front is "
@ -2736,12 +2737,12 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2285
#: ../../doc/manual/manual.en.xml:2287
msgid "Rotate your troops"
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2286
#: ../../doc/manual/manual.en.xml:2288
msgid ""
"When a unit in the front line is heavily damaged you can move him safely "
"behind your defensive line. To hold up the line, you will most likely have "
@ -2751,17 +2752,17 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2292
#: ../../doc/manual/manual.en.xml:2294
msgid "Note that your units can pass through hexes containing your own troops."
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2296
#: ../../doc/manual/manual.en.xml:2298
msgid "Use the terrain"
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2297
#: ../../doc/manual/manual.en.xml:2299
msgid ""
"Try to position your troops so that they are attacking from a hex with high "
"defense against an enemy in a hex with low terrain. That way, the enemy's "
@ -2769,7 +2770,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2301
#: ../../doc/manual/manual.en.xml:2303
msgid ""
"For example, you might position your elves just inside of a forest edge so "
"that attacking orcs must stand on grassland while your elves enjoy the high "
@ -2777,12 +2778,12 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2307
#: ../../doc/manual/manual.en.xml:2309
msgid "Attacking and choosing your targets"
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2308
#: ../../doc/manual/manual.en.xml:2310
msgid ""
"Advancing and attacking is of course the most interesting part of your way "
"to victory. Kill or weaken enemies in your path and move your defensive line "
@ -2790,7 +2791,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2313
#: ../../doc/manual/manual.en.xml:2315
msgid ""
"Often, you will throw several units at a single enemy unit to finish him "
"off, but these were forming your defensive line which is now partly broken. "
@ -2801,7 +2802,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2320
#: ../../doc/manual/manual.en.xml:2322
msgid ""
"Striking first is an advantage because it allows you the choice of which "
"units will face off. Take advantage of enemy weakness: e.g. direct your "
@ -2812,7 +2813,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2327
#: ../../doc/manual/manual.en.xml:2329
msgid ""
"For example, Horsemen can hold up the line against Orcish Grunts and Troll "
"Whelps very well because they have some resistances against blade and "
@ -2821,7 +2822,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2332
#: ../../doc/manual/manual.en.xml:2334
msgid ""
"It usually pays off if you can definitively kill (or almost kill) the faced "
"unit. If you are unsure of finishing off the enemy in one turn, either "
@ -2832,7 +2833,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2340
#: ../../doc/manual/manual.en.xml:2342
msgid ""
"In particular, use your ranged weapons if the enemy has no ranged attack. "
"The computer's default choice only looks for the most damage you can deal, "
@ -2840,12 +2841,12 @@ msgid ""
"necessary."
msgstr ""
#: ../../doc/manual/manual.en.xml:2347
#: ../../doc/manual/manual.en.xml:2349
msgid "Time of Day"
msgstr "Eguneko Ordua"
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2348
#: ../../doc/manual/manual.en.xml:2350
msgid ""
"Remember that Lawful units like humans fight better at daytime and Chaotic "
"units like orcs or undead fight better at night. Ideally you want to first "
@ -2856,7 +2857,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2355
#: ../../doc/manual/manual.en.xml:2357
msgid ""
"For example, elves might hold out a forest during a nightly orcish onslaught "
"and advance on sunrise. You may even note that the computer AI actively "
@ -2864,7 +2865,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2362
#: ../../doc/manual/manual.en.xml:2364
msgid ""
"Over the course of a campaign, it is critical that you build up a seasoned "
"force. Later scenarios will assume you have level 2 and 3 units available "
@ -2872,7 +2873,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2366
#: ../../doc/manual/manual.en.xml:2368
msgid ""
"Your units gain most experience points (XP) from killing an enemy unit (8XP "
"per level of the unit killed). As such, it often makes sense to have your "
@ -2882,7 +2883,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2372
#: ../../doc/manual/manual.en.xml:2374
msgid ""
"At the beginning (when you probably have no high level units), try to give "
"most kills to a small handful of your units. This will fast-track them to "
@ -2890,7 +2891,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2376
#: ../../doc/manual/manual.en.xml:2378
msgid ""
"Don't neglect to earn your leader experience. You need to keep him safe, but "
"if you coddle him too much he will be too low level to survive future "
@ -2898,19 +2899,19 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><title>
#: ../../doc/manual/manual.en.xml:2383
#: ../../doc/manual/manual.en.xml:2385
msgid "Getting the Most Fun Out of the Game"
msgstr ""
# type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:2384
#: ../../doc/manual/manual.en.xml:2386
msgid ""
"Remember, the idea of a game is to have fun! Here are some recommendations "
"from the development team on how to get the most fun out of the game:"
msgstr ""
# type: Content of: <book><chapter><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2390
#: ../../doc/manual/manual.en.xml:2392
msgid ""
"Consider playing the campaign on \"Medium\" difficulty level, especially if "
"you have prior experience with strategy games. We feel you'll find it much "
@ -2918,14 +2919,14 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2397
#: ../../doc/manual/manual.en.xml:2399
msgid ""
"Don't sweat it too much when you lose some units. The campaign was designed "
"to accommodate the player losing some units along the way."
msgstr ""
# type: Content of: <book><chapter><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2403
#: ../../doc/manual/manual.en.xml:2405
msgid ""
"Don't abuse saved games. Long ago, Wesnoth only allowed saving the game at "
"the end of a scenario. Mid-scenario saving was added as a convenience to use "
@ -2936,7 +2937,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2414
#: ../../doc/manual/manual.en.xml:2416
msgid ""
"If you must load a saved game, we recommend going back to the start of the "
"scenario, so that you choose a new strategy that works, rather than simply "
@ -2944,7 +2945,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2421
#: ../../doc/manual/manual.en.xml:2423
msgid ""
"But remember, the aim is to have fun! You may have different tastes than the "
"developers, so do what you enjoy most! If you enjoy loading the saved game "
@ -2953,12 +2954,12 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2429
#: ../../doc/manual/manual.en.xml:2431
msgid "At the start of a scenario"
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2433
#: ../../doc/manual/manual.en.xml:2435
msgid ""
"First, read the scenario objectives. Sometimes you do not have to kill enemy "
"leaders; instead it is enough that you survive for a certain number of "
@ -2966,14 +2967,14 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2440
#: ../../doc/manual/manual.en.xml:2442
msgid ""
"Look at the map: the terrain, the position of your leader and the other "
"leader(s)."
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2446
#: ../../doc/manual/manual.en.xml:2448
msgid ""
"Then, begin to recruit units. Cheap units are useful to soak up the first "
"wave of an enemy's attack; advanced units can then be brought in as support. "
@ -2982,19 +2983,19 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2455
#: ../../doc/manual/manual.en.xml:2457
msgid "During the scenario"
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2459
#: ../../doc/manual/manual.en.xml:2461
msgid ""
"Try to capture and keep control of as many villages as possible to keep the "
"gold coming in."
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2465
#: ../../doc/manual/manual.en.xml:2467
msgid ""
"Keep units in packs so the enemy cannot attack from as many sides, and so "
"you can outnumber each enemy unit. Put your units in a line so that the "
@ -3002,7 +3003,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2472
#: ../../doc/manual/manual.en.xml:2474
msgid ""
"Different units have different strengths and weaknesses depending on terrain "
"and who they are attacking; right click on units and select \"Unit "
@ -3010,14 +3011,14 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2479
#: ../../doc/manual/manual.en.xml:2481
msgid ""
"You can use lower level units as cannon fodder, to slow down enemy. e.g. you "
"can use them to block enemy reaching your important units"
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2485
#: ../../doc/manual/manual.en.xml:2487
msgid ""
"You can cause damage to enemies with advanced units and then finish them "
"with lower level units - to give them more experience (and finally make them "
@ -3025,7 +3026,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2492
#: ../../doc/manual/manual.en.xml:2494
msgid ""
"When you have a White Mage (advances from Mage) or Druid (advances from "
"Shaman), put it in the middle of a circle of units to heal them as they move "
@ -3033,27 +3034,27 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2499
#: ../../doc/manual/manual.en.xml:2501
msgid "Losing units is expected, even advanced units."
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2504
#: ../../doc/manual/manual.en.xml:2506
msgid "Time of day really matters:"
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2509
#: ../../doc/manual/manual.en.xml:2511
msgid "lawful units do more damage at day and less damage at night"
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2514
#: ../../doc/manual/manual.en.xml:2516
msgid "chaotic units do more damage at night and less damage at day"
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2519
#: ../../doc/manual/manual.en.xml:2521
msgid ""
"remember to always check the time of day on the right side of the screen. "
"Plan ahead - think about what it's going to be next turn as well as this "
@ -3061,7 +3062,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2528
#: ../../doc/manual/manual.en.xml:2530
msgid ""
"Some units are resistant or vulnerable to different kind of attacks. Mounted "
"units are weak vs pierce attacks. Fire and arcane attacks destroy undead. To "
@ -3071,7 +3072,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2540
#: ../../doc/manual/manual.en.xml:2542
msgid ""
"An important part of succeeding at Battle for Wesnoth is keeping your units "
"healthy. When your units take damage you can heal them by moving them onto "
@ -3081,19 +3082,19 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2548
#: ../../doc/manual/manual.en.xml:2550
msgid "Winning a scenario"
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2552
#: ../../doc/manual/manual.en.xml:2554
msgid ""
"Advanced units are needed to quickly kill enemy commanders, and to avoid "
"losing lots of units."
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2558
#: ../../doc/manual/manual.en.xml:2560
msgid ""
"The quicker you win a scenario, the more gold you get; you will get more "
"gold from winning early than from all of the map's villages for the rest of "
@ -3101,17 +3102,17 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2565
#: ../../doc/manual/manual.en.xml:2567
msgid "Killing all enemy leaders usually gives instant victory."
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2571
#: ../../doc/manual/manual.en.xml:2573
msgid "More general tips"
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2575
#: ../../doc/manual/manual.en.xml:2577
msgid ""
"After slaughtering scenarios (where you take lots of punishment) there are "
"usually \"breathing room\" scenarios where you can rather easily gain some "
@ -3119,23 +3120,23 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2582
#: ../../doc/manual/manual.en.xml:2584
msgid ""
"Advanced units have higher upkeep than lower level units (1 gp per level), "
"loyal units are an exception."
msgstr ""
# type: Content of: <book><glossary><title>
#: ../../doc/manual/manual.en.xml:2591
#: ../../doc/manual/manual.en.xml:2593
msgid "Glossary"
msgstr ""
# type: Content of: <book><glossary><glossentry>
#: ../../doc/manual/manual.en.xml:2593
#: ../../doc/manual/manual.en.xml:2595
msgid "<glossterm> ZOC </glossterm>"
msgstr ""
# type: Content of: <book><glossary><glossentry><glossdef><simpara>
#: ../../doc/manual/manual.en.xml:2598
#: ../../doc/manual/manual.en.xml:2600
msgid "<link linkend=\"zoc\">Zone Of Control</link>."
msgstr ""

View file

@ -6,7 +6,7 @@
msgid ""
msgstr ""
"Project-Id-Version: Battle for Wesnoth 1.3.7+svn\n"
"POT-Creation-Date: 2008-03-10 14:02+0100\n"
"POT-Creation-Date: 2008-03-10 17:57+0100\n"
"PO-Revision-Date: 2007-09-16 09:57+0200\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
@ -1852,7 +1852,7 @@ msgid ""
"doesn't work on Undead or units in villages."
msgstr ""
#: ../../doc/manual/manual.en.xml:1555 ../../doc/manual/manual.en.xml:2142
#: ../../doc/manual/manual.en.xml:1555 ../../doc/manual/manual.en.xml:2144
msgid "Poison"
msgstr "Myrkky"
@ -2091,7 +2091,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:1780 ../../doc/manual/manual.en.xml:2361
#: ../../doc/manual/manual.en.xml:1780 ../../doc/manual/manual.en.xml:2363
msgid "Experience"
msgstr ""
@ -2334,19 +2334,20 @@ msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2004
msgid ""
"Some campaigns use a star-shaped base to indicate leaders; others use a "
"silver crown icon above the energy bar. Still others have no specific hero "
"indicator at all. Which (if any) is used is a stylistic choice left to "
"campaign designers."
"Some campaigns use a star-shaped base to indicate leaders and heroes (units "
"which are somehow special and for example not allowed to die in the course "
"of the scenario); others use a silver crown icon above the energy bar to "
"mark heroes. Still others have no specific hero indicator at all. Which (if "
"any) is used is a stylistic choice left to campaign designers."
msgstr ""
# type: Content of: <book><chapter><section><title>
#: ../../doc/manual/manual.en.xml:2012
#: ../../doc/manual/manual.en.xml:2014
msgid "Fighting"
msgstr ""
# type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:2013
#: ../../doc/manual/manual.en.xml:2015
msgid ""
"If you move next to an enemy unit, you may attack it. Click on your unit "
"that is next to an enemy unit, and click on the enemy you want to attack - "
@ -2357,7 +2358,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:2020
#: ../../doc/manual/manual.en.xml:2022
msgid ""
"If you attack with a melee weapon, the enemy you attack will be able to "
"strike back at you with its melee weapon. If you attack with a ranged "
@ -2367,7 +2368,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:2027
#: ../../doc/manual/manual.en.xml:2029
msgid ""
"Different types of attacks do different amounts of damage, and a certain "
"number of strikes may be made with each weapon. For instance, an Elvish "
@ -2377,7 +2378,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:2033
#: ../../doc/manual/manual.en.xml:2035
msgid ""
"Every unit has a chance of being hit based on the terrain it is in. For "
"instance, units in castles and villages have a lower chance of being hit, "
@ -2389,7 +2390,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:2041
#: ../../doc/manual/manual.en.xml:2043
msgid ""
"You can obtain additional information, including the chance that the "
"attacker and defender will be killed, by clicking on the \"Damage "
@ -2397,12 +2398,12 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2046
#: ../../doc/manual/manual.en.xml:2048
msgid "Attack types"
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2050
#: ../../doc/manual/manual.en.xml:2052
msgid ""
"<emphasis role=\"strong\">Blade</emphasis>: Weapons with a cutting edge, "
"used to chop pieces of meat from a foe. Examples: dagger, scimitar, saber, "
@ -2410,7 +2411,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2056
#: ../../doc/manual/manual.en.xml:2058
msgid ""
"<emphasis role=\"strong\">Piercing</emphasis>: Weapons with a sharp point "
"and either a long handle or a missile, used to perforate foe's body and "
@ -2418,7 +2419,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2063
#: ../../doc/manual/manual.en.xml:2065
msgid ""
"<emphasis role=\"strong\">Impact</emphasis>: Weapons having neither a sharp "
"point nor a cutting edge, but heavy enough to break an enemy's bones. "
@ -2426,33 +2427,33 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2070
#: ../../doc/manual/manual.en.xml:2072
msgid ""
"<emphasis role=\"strong\">Cold</emphasis>: Weapons based on cold or ice "
"missiles. Example: A wizard's ice bolt."
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2076
#: ../../doc/manual/manual.en.xml:2078
msgid ""
"<emphasis role=\"strong\">Fire</emphasis>: Weapons using fire to roast the "
"foe like a chicken. Example: A drake's fire breath."
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2082
#: ../../doc/manual/manual.en.xml:2084
msgid ""
"<emphasis role=\"strong\">Arcane</emphasis>: An attack that dispels the "
"magic animating zombies, specters, and other undead creatures. Example: A "
"white mage's magic attack."
msgstr ""
#: ../../doc/manual/manual.en.xml:2089
#: ../../doc/manual/manual.en.xml:2091
msgid "Resistance"
msgstr "vastustus"
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2090
#: ../../doc/manual/manual.en.xml:2092
msgid ""
"Each unit is more or less vulnerable to the different attack types. 6 "
"figures in the unit description show strength and weakness of the unit "
@ -2462,7 +2463,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2097
#: ../../doc/manual/manual.en.xml:2099
msgid ""
"Examples: Drake scales protect them from most of attack types except from "
"piercing weapon and cold weapon. Human Cavalry units are generally well "
@ -2472,18 +2473,18 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2103
#: ../../doc/manual/manual.en.xml:2105
msgid ""
"Using the best attack type against enemy units will substantially increase "
"your chances of killing them."
msgstr ""
#: ../../doc/manual/manual.en.xml:2109 ../../doc/manual/manual.en.xml:2539
#: ../../doc/manual/manual.en.xml:2111 ../../doc/manual/manual.en.xml:2541
msgid "Healing"
msgstr "Parantaminen"
# type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:2110
#: ../../doc/manual/manual.en.xml:2112
msgid ""
"A unit may be healed a maximum of 8 hitpoints per turn. A unit that does not "
"move or fight during a turn is <emphasis>resting</emphasis> and will recover "
@ -2493,17 +2494,17 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:2116
#: ../../doc/manual/manual.en.xml:2118
msgid "There are two basic ways for a unit to be healed:"
msgstr ""
# type: Content of: <book><chapter><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2121
#: ../../doc/manual/manual.en.xml:2123
msgid "Resting in a village. The unit will heal 8 hitpoints every turn."
msgstr ""
# type: Content of: <book><chapter><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2126
#: ../../doc/manual/manual.en.xml:2128
msgid ""
"Being adjacent to units with the <emphasis>heals</emphasis> ability. The "
"number of hitpoints healed is specified in the unit's ability description. "
@ -2512,12 +2513,12 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2133
#: ../../doc/manual/manual.en.xml:2135
msgid "Regeneration"
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2134
#: ../../doc/manual/manual.en.xml:2136
msgid ""
"Trolls and Woses have the ability to heal themselves naturally through "
"regeneration. They will heal 8 points each turn if they are injured. Note "
@ -2527,7 +2528,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2143
#: ../../doc/manual/manual.en.xml:2145
msgid ""
"Some attacks can inflict poison damage on your unit. When this happens the "
"poisoned unit will take 8 damage each turn until it is cured. Poison can be "
@ -2540,17 +2541,17 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2151
#: ../../doc/manual/manual.en.xml:2153
msgid "Some other hints about healing:"
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2156
#: ../../doc/manual/manual.en.xml:2158
msgid "A unit may take several turns to be fully healed."
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2161
#: ../../doc/manual/manual.en.xml:2163
msgid ""
"Healers (Elvish Shaman, Elvish Druid, Elvish Shyde, White Mage, Mage of "
"Light, Paladin) heal all wounded units around them, so you can keep units "
@ -2558,49 +2559,49 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2168
#: ../../doc/manual/manual.en.xml:2170
msgid "Healers do not heal enemy units."
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2173
#: ../../doc/manual/manual.en.xml:2175
msgid "Healers cannot heal themselves, but see next point."
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2178
#: ../../doc/manual/manual.en.xml:2180
msgid "Use your healers in pairs, so they can heal each other if needed."
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2183
#: ../../doc/manual/manual.en.xml:2185
msgid ""
"Multiple healers from different sides can heal the same unit and speed up "
"healing."
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2188
#: ../../doc/manual/manual.en.xml:2190
msgid "Trolls and Woses cannot regenerate other units."
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2193
#: ../../doc/manual/manual.en.xml:2195
msgid "Trolls and Woses cure themselves from poison as a village does."
msgstr ""
# type: Content of: <book><chapter><title>
#: ../../doc/manual/manual.en.xml:2201
#: ../../doc/manual/manual.en.xml:2203
msgid "Strategy and Tips"
msgstr ""
# type: Content of: <book><chapter><section><title>
#: ../../doc/manual/manual.en.xml:2203
#: ../../doc/manual/manual.en.xml:2205
msgid "Basic Strategy"
msgstr ""
# type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:2204
#: ../../doc/manual/manual.en.xml:2206
msgid ""
"The following basic combat principles and tips are intended to help starting "
"off your career as a Wesnothian battle veteran. The minor concrete examples "
@ -2608,12 +2609,12 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2209
#: ../../doc/manual/manual.en.xml:2211
msgid "Don't waste units"
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2210
#: ../../doc/manual/manual.en.xml:2212
msgid ""
"Do not send wounded units to a sure death. Once a unit loses more than half "
"of its hit points (HP), you should seriously consider retreating it to "
@ -2623,7 +2624,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2216
#: ../../doc/manual/manual.en.xml:2218
msgid ""
"This is for practical reasons: a heavily wounded unit cannot hold back or "
"kill the enemy. During attack and counterattack, it most often will perish. "
@ -2635,12 +2636,12 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2226
#: ../../doc/manual/manual.en.xml:2228
msgid "Out of the enemy's reach"
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2227
#: ../../doc/manual/manual.en.xml:2229
msgid ""
"How do you guard wounded units? They are best guarded by being out of the "
"adversary's reach. No enemy can attack them if enemies cannot even come near "
@ -2649,7 +2650,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2232
#: ../../doc/manual/manual.en.xml:2234
msgid ""
"In the Action menu, you can select \"Show Enemy Moves\" to highlight all "
"possible hexes your adversary can actually move to. This takes your zone of "
@ -2658,7 +2659,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2238
#: ../../doc/manual/manual.en.xml:2240
msgid ""
"When your armies meet, you may want to try to be the first to attack. So try "
"to end your move out of striking range of the enemy army. He cannot attack "
@ -2666,12 +2667,12 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2244
#: ../../doc/manual/manual.en.xml:2246
msgid "Shield with your zone of control (ZOC)"
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2245
#: ../../doc/manual/manual.en.xml:2247
msgid ""
"Every unit of level 1 or higher maintains a zone of control (ZOC) covering "
"all 6 neighboring hexes. This means that once an enemy moves into one of the "
@ -2680,7 +2681,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2250
#: ../../doc/manual/manual.en.xml:2252
msgid ""
"Because of ZOC, an enemy may not slip between two units which are aligned on "
"a north-south or diagonal line and have exactly 1 or 2 hexes between them. "
@ -2691,12 +2692,12 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2260
#: ../../doc/manual/manual.en.xml:2262
msgid "Maintain a defensive line"
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2261
#: ../../doc/manual/manual.en.xml:2263
msgid ""
"By lining up many units directly adjacent or with at most 1 hex space "
"between them, you can build up a powerful defensive line. Note that, because "
@ -2705,7 +2706,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2267
#: ../../doc/manual/manual.en.xml:2269
msgid ""
"Coming from one side, the enemy may attack any single of your units in the "
"line with only 2 of his units at a time. As a rule of thumb, a healthy unit "
@ -2714,7 +2715,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2272
#: ../../doc/manual/manual.en.xml:2274
msgid ""
"Unfortunately, your line often has to bend to form a wedge or to fit the "
"terrain. At these corner points, 3 enemy units may attack. This also happens "
@ -2725,7 +2726,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2279
#: ../../doc/manual/manual.en.xml:2281
msgid ""
"Lining your troops up also prevents the enemy from surrounding any one of "
"them. For ZOC reasons, a unit with one enemy behind it and one in front is "
@ -2733,12 +2734,12 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2285
#: ../../doc/manual/manual.en.xml:2287
msgid "Rotate your troops"
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2286
#: ../../doc/manual/manual.en.xml:2288
msgid ""
"When a unit in the front line is heavily damaged you can move him safely "
"behind your defensive line. To hold up the line, you will most likely have "
@ -2748,17 +2749,17 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2292
#: ../../doc/manual/manual.en.xml:2294
msgid "Note that your units can pass through hexes containing your own troops."
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2296
#: ../../doc/manual/manual.en.xml:2298
msgid "Use the terrain"
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2297
#: ../../doc/manual/manual.en.xml:2299
msgid ""
"Try to position your troops so that they are attacking from a hex with high "
"defense against an enemy in a hex with low terrain. That way, the enemy's "
@ -2766,7 +2767,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2301
#: ../../doc/manual/manual.en.xml:2303
msgid ""
"For example, you might position your elves just inside of a forest edge so "
"that attacking orcs must stand on grassland while your elves enjoy the high "
@ -2774,12 +2775,12 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2307
#: ../../doc/manual/manual.en.xml:2309
msgid "Attacking and choosing your targets"
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2308
#: ../../doc/manual/manual.en.xml:2310
msgid ""
"Advancing and attacking is of course the most interesting part of your way "
"to victory. Kill or weaken enemies in your path and move your defensive line "
@ -2787,7 +2788,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2313
#: ../../doc/manual/manual.en.xml:2315
msgid ""
"Often, you will throw several units at a single enemy unit to finish him "
"off, but these were forming your defensive line which is now partly broken. "
@ -2798,7 +2799,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2320
#: ../../doc/manual/manual.en.xml:2322
msgid ""
"Striking first is an advantage because it allows you the choice of which "
"units will face off. Take advantage of enemy weakness: e.g. direct your "
@ -2809,7 +2810,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2327
#: ../../doc/manual/manual.en.xml:2329
msgid ""
"For example, Horsemen can hold up the line against Orcish Grunts and Troll "
"Whelps very well because they have some resistances against blade and "
@ -2818,7 +2819,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2332
#: ../../doc/manual/manual.en.xml:2334
msgid ""
"It usually pays off if you can definitively kill (or almost kill) the faced "
"unit. If you are unsure of finishing off the enemy in one turn, either "
@ -2829,7 +2830,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2340
#: ../../doc/manual/manual.en.xml:2342
msgid ""
"In particular, use your ranged weapons if the enemy has no ranged attack. "
"The computer's default choice only looks for the most damage you can deal, "
@ -2837,12 +2838,12 @@ msgid ""
"necessary."
msgstr ""
#: ../../doc/manual/manual.en.xml:2347
#: ../../doc/manual/manual.en.xml:2349
msgid "Time of Day"
msgstr "Vuorokaudenaika"
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2348
#: ../../doc/manual/manual.en.xml:2350
msgid ""
"Remember that Lawful units like humans fight better at daytime and Chaotic "
"units like orcs or undead fight better at night. Ideally you want to first "
@ -2853,7 +2854,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2355
#: ../../doc/manual/manual.en.xml:2357
msgid ""
"For example, elves might hold out a forest during a nightly orcish onslaught "
"and advance on sunrise. You may even note that the computer AI actively "
@ -2861,7 +2862,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2362
#: ../../doc/manual/manual.en.xml:2364
msgid ""
"Over the course of a campaign, it is critical that you build up a seasoned "
"force. Later scenarios will assume you have level 2 and 3 units available "
@ -2869,7 +2870,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2366
#: ../../doc/manual/manual.en.xml:2368
msgid ""
"Your units gain most experience points (XP) from killing an enemy unit (8XP "
"per level of the unit killed). As such, it often makes sense to have your "
@ -2879,7 +2880,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2372
#: ../../doc/manual/manual.en.xml:2374
msgid ""
"At the beginning (when you probably have no high level units), try to give "
"most kills to a small handful of your units. This will fast-track them to "
@ -2887,7 +2888,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2376
#: ../../doc/manual/manual.en.xml:2378
msgid ""
"Don't neglect to earn your leader experience. You need to keep him safe, but "
"if you coddle him too much he will be too low level to survive future "
@ -2895,19 +2896,19 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><title>
#: ../../doc/manual/manual.en.xml:2383
#: ../../doc/manual/manual.en.xml:2385
msgid "Getting the Most Fun Out of the Game"
msgstr ""
# type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:2384
#: ../../doc/manual/manual.en.xml:2386
msgid ""
"Remember, the idea of a game is to have fun! Here are some recommendations "
"from the development team on how to get the most fun out of the game:"
msgstr ""
# type: Content of: <book><chapter><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2390
#: ../../doc/manual/manual.en.xml:2392
msgid ""
"Consider playing the campaign on \"Medium\" difficulty level, especially if "
"you have prior experience with strategy games. We feel you'll find it much "
@ -2915,14 +2916,14 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2397
#: ../../doc/manual/manual.en.xml:2399
msgid ""
"Don't sweat it too much when you lose some units. The campaign was designed "
"to accommodate the player losing some units along the way."
msgstr ""
# type: Content of: <book><chapter><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2403
#: ../../doc/manual/manual.en.xml:2405
msgid ""
"Don't abuse saved games. Long ago, Wesnoth only allowed saving the game at "
"the end of a scenario. Mid-scenario saving was added as a convenience to use "
@ -2933,7 +2934,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2414
#: ../../doc/manual/manual.en.xml:2416
msgid ""
"If you must load a saved game, we recommend going back to the start of the "
"scenario, so that you choose a new strategy that works, rather than simply "
@ -2941,7 +2942,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2421
#: ../../doc/manual/manual.en.xml:2423
msgid ""
"But remember, the aim is to have fun! You may have different tastes than the "
"developers, so do what you enjoy most! If you enjoy loading the saved game "
@ -2950,12 +2951,12 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2429
#: ../../doc/manual/manual.en.xml:2431
msgid "At the start of a scenario"
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2433
#: ../../doc/manual/manual.en.xml:2435
msgid ""
"First, read the scenario objectives. Sometimes you do not have to kill enemy "
"leaders; instead it is enough that you survive for a certain number of "
@ -2963,14 +2964,14 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2440
#: ../../doc/manual/manual.en.xml:2442
msgid ""
"Look at the map: the terrain, the position of your leader and the other "
"leader(s)."
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2446
#: ../../doc/manual/manual.en.xml:2448
msgid ""
"Then, begin to recruit units. Cheap units are useful to soak up the first "
"wave of an enemy's attack; advanced units can then be brought in as support. "
@ -2979,19 +2980,19 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2455
#: ../../doc/manual/manual.en.xml:2457
msgid "During the scenario"
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2459
#: ../../doc/manual/manual.en.xml:2461
msgid ""
"Try to capture and keep control of as many villages as possible to keep the "
"gold coming in."
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2465
#: ../../doc/manual/manual.en.xml:2467
msgid ""
"Keep units in packs so the enemy cannot attack from as many sides, and so "
"you can outnumber each enemy unit. Put your units in a line so that the "
@ -2999,7 +3000,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2472
#: ../../doc/manual/manual.en.xml:2474
msgid ""
"Different units have different strengths and weaknesses depending on terrain "
"and who they are attacking; right click on units and select \"Unit "
@ -3007,14 +3008,14 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2479
#: ../../doc/manual/manual.en.xml:2481
msgid ""
"You can use lower level units as cannon fodder, to slow down enemy. e.g. you "
"can use them to block enemy reaching your important units"
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2485
#: ../../doc/manual/manual.en.xml:2487
msgid ""
"You can cause damage to enemies with advanced units and then finish them "
"with lower level units - to give them more experience (and finally make them "
@ -3022,7 +3023,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2492
#: ../../doc/manual/manual.en.xml:2494
msgid ""
"When you have a White Mage (advances from Mage) or Druid (advances from "
"Shaman), put it in the middle of a circle of units to heal them as they move "
@ -3030,27 +3031,27 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2499
#: ../../doc/manual/manual.en.xml:2501
msgid "Losing units is expected, even advanced units."
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2504
#: ../../doc/manual/manual.en.xml:2506
msgid "Time of day really matters:"
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2509
#: ../../doc/manual/manual.en.xml:2511
msgid "lawful units do more damage at day and less damage at night"
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2514
#: ../../doc/manual/manual.en.xml:2516
msgid "chaotic units do more damage at night and less damage at day"
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2519
#: ../../doc/manual/manual.en.xml:2521
msgid ""
"remember to always check the time of day on the right side of the screen. "
"Plan ahead - think about what it's going to be next turn as well as this "
@ -3058,7 +3059,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2528
#: ../../doc/manual/manual.en.xml:2530
msgid ""
"Some units are resistant or vulnerable to different kind of attacks. Mounted "
"units are weak vs pierce attacks. Fire and arcane attacks destroy undead. To "
@ -3068,7 +3069,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2540
#: ../../doc/manual/manual.en.xml:2542
msgid ""
"An important part of succeeding at Battle for Wesnoth is keeping your units "
"healthy. When your units take damage you can heal them by moving them onto "
@ -3078,19 +3079,19 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2548
#: ../../doc/manual/manual.en.xml:2550
msgid "Winning a scenario"
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2552
#: ../../doc/manual/manual.en.xml:2554
msgid ""
"Advanced units are needed to quickly kill enemy commanders, and to avoid "
"losing lots of units."
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2558
#: ../../doc/manual/manual.en.xml:2560
msgid ""
"The quicker you win a scenario, the more gold you get; you will get more "
"gold from winning early than from all of the map's villages for the rest of "
@ -3098,17 +3099,17 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2565
#: ../../doc/manual/manual.en.xml:2567
msgid "Killing all enemy leaders usually gives instant victory."
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2571
#: ../../doc/manual/manual.en.xml:2573
msgid "More general tips"
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2575
#: ../../doc/manual/manual.en.xml:2577
msgid ""
"After slaughtering scenarios (where you take lots of punishment) there are "
"usually \"breathing room\" scenarios where you can rather easily gain some "
@ -3116,23 +3117,23 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2582
#: ../../doc/manual/manual.en.xml:2584
msgid ""
"Advanced units have higher upkeep than lower level units (1 gp per level), "
"loyal units are an exception."
msgstr ""
# type: Content of: <book><glossary><title>
#: ../../doc/manual/manual.en.xml:2591
#: ../../doc/manual/manual.en.xml:2593
msgid "Glossary"
msgstr ""
# type: Content of: <book><glossary><glossentry>
#: ../../doc/manual/manual.en.xml:2593
#: ../../doc/manual/manual.en.xml:2595
msgid "<glossterm> ZOC </glossterm>"
msgstr ""
# type: Content of: <book><glossary><glossentry><glossdef><simpara>
#: ../../doc/manual/manual.en.xml:2598
#: ../../doc/manual/manual.en.xml:2600
msgid "<link linkend=\"zoc\">Zone Of Control</link>."
msgstr ""

View file

@ -6,7 +6,7 @@
msgid ""
msgstr ""
"Project-Id-Version: Battle for Wesnoth 1.3.7+svn\n"
"POT-Creation-Date: 2008-03-10 14:02+0100\n"
"POT-Creation-Date: 2008-03-10 17:57+0100\n"
"PO-Revision-Date: 2007-09-16 17:33+0200\n"
"Last-Translator: Benoît Timbert <benoit.timbert@free.fr>\n"
"Language-Team: Équipe de traduction française <wesnoth@ml.free.fr>\n"
@ -1855,7 +1855,7 @@ msgid ""
"doesn't work on Undead or units in villages."
msgstr ""
#: ../../doc/manual/manual.en.xml:1555 ../../doc/manual/manual.en.xml:2142
#: ../../doc/manual/manual.en.xml:1555 ../../doc/manual/manual.en.xml:2144
msgid "Poison"
msgstr "Poison"
@ -2094,7 +2094,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:1780 ../../doc/manual/manual.en.xml:2361
#: ../../doc/manual/manual.en.xml:1780 ../../doc/manual/manual.en.xml:2363
msgid "Experience"
msgstr "Expérience"
@ -2337,19 +2337,20 @@ msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2004
msgid ""
"Some campaigns use a star-shaped base to indicate leaders; others use a "
"silver crown icon above the energy bar. Still others have no specific hero "
"indicator at all. Which (if any) is used is a stylistic choice left to "
"campaign designers."
"Some campaigns use a star-shaped base to indicate leaders and heroes (units "
"which are somehow special and for example not allowed to die in the course "
"of the scenario); others use a silver crown icon above the energy bar to "
"mark heroes. Still others have no specific hero indicator at all. Which (if "
"any) is used is a stylistic choice left to campaign designers."
msgstr ""
# type: Content of: <book><chapter><section><title>
#: ../../doc/manual/manual.en.xml:2012
#: ../../doc/manual/manual.en.xml:2014
msgid "Fighting"
msgstr "Combat"
# type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:2013
#: ../../doc/manual/manual.en.xml:2015
msgid ""
"If you move next to an enemy unit, you may attack it. Click on your unit "
"that is next to an enemy unit, and click on the enemy you want to attack - "
@ -2360,7 +2361,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:2020
#: ../../doc/manual/manual.en.xml:2022
msgid ""
"If you attack with a melee weapon, the enemy you attack will be able to "
"strike back at you with its melee weapon. If you attack with a ranged "
@ -2370,7 +2371,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:2027
#: ../../doc/manual/manual.en.xml:2029
msgid ""
"Different types of attacks do different amounts of damage, and a certain "
"number of strikes may be made with each weapon. For instance, an Elvish "
@ -2380,7 +2381,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:2033
#: ../../doc/manual/manual.en.xml:2035
msgid ""
"Every unit has a chance of being hit based on the terrain it is in. For "
"instance, units in castles and villages have a lower chance of being hit, "
@ -2392,7 +2393,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:2041
#: ../../doc/manual/manual.en.xml:2043
msgid ""
"You can obtain additional information, including the chance that the "
"attacker and defender will be killed, by clicking on the \"Damage "
@ -2400,12 +2401,12 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2046
#: ../../doc/manual/manual.en.xml:2048
msgid "Attack types"
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2050
#: ../../doc/manual/manual.en.xml:2052
msgid ""
"<emphasis role=\"strong\">Blade</emphasis>: Weapons with a cutting edge, "
"used to chop pieces of meat from a foe. Examples: dagger, scimitar, saber, "
@ -2413,7 +2414,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2056
#: ../../doc/manual/manual.en.xml:2058
msgid ""
"<emphasis role=\"strong\">Piercing</emphasis>: Weapons with a sharp point "
"and either a long handle or a missile, used to perforate foe's body and "
@ -2421,7 +2422,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2063
#: ../../doc/manual/manual.en.xml:2065
msgid ""
"<emphasis role=\"strong\">Impact</emphasis>: Weapons having neither a sharp "
"point nor a cutting edge, but heavy enough to break an enemy's bones. "
@ -2429,33 +2430,33 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2070
#: ../../doc/manual/manual.en.xml:2072
msgid ""
"<emphasis role=\"strong\">Cold</emphasis>: Weapons based on cold or ice "
"missiles. Example: A wizard's ice bolt."
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2076
#: ../../doc/manual/manual.en.xml:2078
msgid ""
"<emphasis role=\"strong\">Fire</emphasis>: Weapons using fire to roast the "
"foe like a chicken. Example: A drake's fire breath."
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2082
#: ../../doc/manual/manual.en.xml:2084
msgid ""
"<emphasis role=\"strong\">Arcane</emphasis>: An attack that dispels the "
"magic animating zombies, specters, and other undead creatures. Example: A "
"white mage's magic attack."
msgstr ""
#: ../../doc/manual/manual.en.xml:2089
#: ../../doc/manual/manual.en.xml:2091
msgid "Resistance"
msgstr "Résistance"
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2090
#: ../../doc/manual/manual.en.xml:2092
msgid ""
"Each unit is more or less vulnerable to the different attack types. 6 "
"figures in the unit description show strength and weakness of the unit "
@ -2465,7 +2466,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2097
#: ../../doc/manual/manual.en.xml:2099
msgid ""
"Examples: Drake scales protect them from most of attack types except from "
"piercing weapon and cold weapon. Human Cavalry units are generally well "
@ -2475,18 +2476,18 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2103
#: ../../doc/manual/manual.en.xml:2105
msgid ""
"Using the best attack type against enemy units will substantially increase "
"your chances of killing them."
msgstr ""
#: ../../doc/manual/manual.en.xml:2109 ../../doc/manual/manual.en.xml:2539
#: ../../doc/manual/manual.en.xml:2111 ../../doc/manual/manual.en.xml:2541
msgid "Healing"
msgstr "Soins"
# type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:2110
#: ../../doc/manual/manual.en.xml:2112
msgid ""
"A unit may be healed a maximum of 8 hitpoints per turn. A unit that does not "
"move or fight during a turn is <emphasis>resting</emphasis> and will recover "
@ -2496,17 +2497,17 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:2116
#: ../../doc/manual/manual.en.xml:2118
msgid "There are two basic ways for a unit to be healed:"
msgstr ""
# type: Content of: <book><chapter><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2121
#: ../../doc/manual/manual.en.xml:2123
msgid "Resting in a village. The unit will heal 8 hitpoints every turn."
msgstr ""
# type: Content of: <book><chapter><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2126
#: ../../doc/manual/manual.en.xml:2128
msgid ""
"Being adjacent to units with the <emphasis>heals</emphasis> ability. The "
"number of hitpoints healed is specified in the unit's ability description. "
@ -2515,12 +2516,12 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2133
#: ../../doc/manual/manual.en.xml:2135
msgid "Regeneration"
msgstr "Régenération"
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2134
#: ../../doc/manual/manual.en.xml:2136
msgid ""
"Trolls and Woses have the ability to heal themselves naturally through "
"regeneration. They will heal 8 points each turn if they are injured. Note "
@ -2530,7 +2531,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2143
#: ../../doc/manual/manual.en.xml:2145
msgid ""
"Some attacks can inflict poison damage on your unit. When this happens the "
"poisoned unit will take 8 damage each turn until it is cured. Poison can be "
@ -2543,17 +2544,17 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2151
#: ../../doc/manual/manual.en.xml:2153
msgid "Some other hints about healing:"
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2156
#: ../../doc/manual/manual.en.xml:2158
msgid "A unit may take several turns to be fully healed."
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2161
#: ../../doc/manual/manual.en.xml:2163
msgid ""
"Healers (Elvish Shaman, Elvish Druid, Elvish Shyde, White Mage, Mage of "
"Light, Paladin) heal all wounded units around them, so you can keep units "
@ -2561,49 +2562,49 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2168
#: ../../doc/manual/manual.en.xml:2170
msgid "Healers do not heal enemy units."
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2173
#: ../../doc/manual/manual.en.xml:2175
msgid "Healers cannot heal themselves, but see next point."
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2178
#: ../../doc/manual/manual.en.xml:2180
msgid "Use your healers in pairs, so they can heal each other if needed."
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2183
#: ../../doc/manual/manual.en.xml:2185
msgid ""
"Multiple healers from different sides can heal the same unit and speed up "
"healing."
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2188
#: ../../doc/manual/manual.en.xml:2190
msgid "Trolls and Woses cannot regenerate other units."
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2193
#: ../../doc/manual/manual.en.xml:2195
msgid "Trolls and Woses cure themselves from poison as a village does."
msgstr ""
# type: Content of: <book><chapter><title>
#: ../../doc/manual/manual.en.xml:2201
#: ../../doc/manual/manual.en.xml:2203
msgid "Strategy and Tips"
msgstr ""
# type: Content of: <book><chapter><section><title>
#: ../../doc/manual/manual.en.xml:2203
#: ../../doc/manual/manual.en.xml:2205
msgid "Basic Strategy"
msgstr "Stratégie de base"
# type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:2204
#: ../../doc/manual/manual.en.xml:2206
msgid ""
"The following basic combat principles and tips are intended to help starting "
"off your career as a Wesnothian battle veteran. The minor concrete examples "
@ -2611,12 +2612,12 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2209
#: ../../doc/manual/manual.en.xml:2211
msgid "Don't waste units"
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2210
#: ../../doc/manual/manual.en.xml:2212
msgid ""
"Do not send wounded units to a sure death. Once a unit loses more than half "
"of its hit points (HP), you should seriously consider retreating it to "
@ -2626,7 +2627,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2216
#: ../../doc/manual/manual.en.xml:2218
msgid ""
"This is for practical reasons: a heavily wounded unit cannot hold back or "
"kill the enemy. During attack and counterattack, it most often will perish. "
@ -2638,12 +2639,12 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2226
#: ../../doc/manual/manual.en.xml:2228
msgid "Out of the enemy's reach"
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2227
#: ../../doc/manual/manual.en.xml:2229
msgid ""
"How do you guard wounded units? They are best guarded by being out of the "
"adversary's reach. No enemy can attack them if enemies cannot even come near "
@ -2652,7 +2653,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2232
#: ../../doc/manual/manual.en.xml:2234
msgid ""
"In the Action menu, you can select \"Show Enemy Moves\" to highlight all "
"possible hexes your adversary can actually move to. This takes your zone of "
@ -2661,7 +2662,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2238
#: ../../doc/manual/manual.en.xml:2240
msgid ""
"When your armies meet, you may want to try to be the first to attack. So try "
"to end your move out of striking range of the enemy army. He cannot attack "
@ -2669,12 +2670,12 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2244
#: ../../doc/manual/manual.en.xml:2246
msgid "Shield with your zone of control (ZOC)"
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2245
#: ../../doc/manual/manual.en.xml:2247
msgid ""
"Every unit of level 1 or higher maintains a zone of control (ZOC) covering "
"all 6 neighboring hexes. This means that once an enemy moves into one of the "
@ -2683,7 +2684,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2250
#: ../../doc/manual/manual.en.xml:2252
msgid ""
"Because of ZOC, an enemy may not slip between two units which are aligned on "
"a north-south or diagonal line and have exactly 1 or 2 hexes between them. "
@ -2694,12 +2695,12 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2260
#: ../../doc/manual/manual.en.xml:2262
msgid "Maintain a defensive line"
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2261
#: ../../doc/manual/manual.en.xml:2263
msgid ""
"By lining up many units directly adjacent or with at most 1 hex space "
"between them, you can build up a powerful defensive line. Note that, because "
@ -2708,7 +2709,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2267
#: ../../doc/manual/manual.en.xml:2269
msgid ""
"Coming from one side, the enemy may attack any single of your units in the "
"line with only 2 of his units at a time. As a rule of thumb, a healthy unit "
@ -2717,7 +2718,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2272
#: ../../doc/manual/manual.en.xml:2274
msgid ""
"Unfortunately, your line often has to bend to form a wedge or to fit the "
"terrain. At these corner points, 3 enemy units may attack. This also happens "
@ -2728,7 +2729,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2279
#: ../../doc/manual/manual.en.xml:2281
msgid ""
"Lining your troops up also prevents the enemy from surrounding any one of "
"them. For ZOC reasons, a unit with one enemy behind it and one in front is "
@ -2736,12 +2737,12 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2285
#: ../../doc/manual/manual.en.xml:2287
msgid "Rotate your troops"
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2286
#: ../../doc/manual/manual.en.xml:2288
msgid ""
"When a unit in the front line is heavily damaged you can move him safely "
"behind your defensive line. To hold up the line, you will most likely have "
@ -2751,17 +2752,17 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2292
#: ../../doc/manual/manual.en.xml:2294
msgid "Note that your units can pass through hexes containing your own troops."
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2296
#: ../../doc/manual/manual.en.xml:2298
msgid "Use the terrain"
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2297
#: ../../doc/manual/manual.en.xml:2299
msgid ""
"Try to position your troops so that they are attacking from a hex with high "
"defense against an enemy in a hex with low terrain. That way, the enemy's "
@ -2769,7 +2770,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2301
#: ../../doc/manual/manual.en.xml:2303
msgid ""
"For example, you might position your elves just inside of a forest edge so "
"that attacking orcs must stand on grassland while your elves enjoy the high "
@ -2777,12 +2778,12 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2307
#: ../../doc/manual/manual.en.xml:2309
msgid "Attacking and choosing your targets"
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2308
#: ../../doc/manual/manual.en.xml:2310
msgid ""
"Advancing and attacking is of course the most interesting part of your way "
"to victory. Kill or weaken enemies in your path and move your defensive line "
@ -2790,7 +2791,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2313
#: ../../doc/manual/manual.en.xml:2315
msgid ""
"Often, you will throw several units at a single enemy unit to finish him "
"off, but these were forming your defensive line which is now partly broken. "
@ -2801,7 +2802,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2320
#: ../../doc/manual/manual.en.xml:2322
msgid ""
"Striking first is an advantage because it allows you the choice of which "
"units will face off. Take advantage of enemy weakness: e.g. direct your "
@ -2812,7 +2813,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2327
#: ../../doc/manual/manual.en.xml:2329
msgid ""
"For example, Horsemen can hold up the line against Orcish Grunts and Troll "
"Whelps very well because they have some resistances against blade and "
@ -2821,7 +2822,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2332
#: ../../doc/manual/manual.en.xml:2334
msgid ""
"It usually pays off if you can definitively kill (or almost kill) the faced "
"unit. If you are unsure of finishing off the enemy in one turn, either "
@ -2832,7 +2833,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2340
#: ../../doc/manual/manual.en.xml:2342
msgid ""
"In particular, use your ranged weapons if the enemy has no ranged attack. "
"The computer's default choice only looks for the most damage you can deal, "
@ -2840,12 +2841,12 @@ msgid ""
"necessary."
msgstr ""
#: ../../doc/manual/manual.en.xml:2347
#: ../../doc/manual/manual.en.xml:2349
msgid "Time of Day"
msgstr "Moment de la journée"
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2348
#: ../../doc/manual/manual.en.xml:2350
msgid ""
"Remember that Lawful units like humans fight better at daytime and Chaotic "
"units like orcs or undead fight better at night. Ideally you want to first "
@ -2856,7 +2857,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2355
#: ../../doc/manual/manual.en.xml:2357
msgid ""
"For example, elves might hold out a forest during a nightly orcish onslaught "
"and advance on sunrise. You may even note that the computer AI actively "
@ -2864,7 +2865,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2362
#: ../../doc/manual/manual.en.xml:2364
msgid ""
"Over the course of a campaign, it is critical that you build up a seasoned "
"force. Later scenarios will assume you have level 2 and 3 units available "
@ -2872,7 +2873,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2366
#: ../../doc/manual/manual.en.xml:2368
msgid ""
"Your units gain most experience points (XP) from killing an enemy unit (8XP "
"per level of the unit killed). As such, it often makes sense to have your "
@ -2882,7 +2883,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2372
#: ../../doc/manual/manual.en.xml:2374
msgid ""
"At the beginning (when you probably have no high level units), try to give "
"most kills to a small handful of your units. This will fast-track them to "
@ -2890,7 +2891,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2376
#: ../../doc/manual/manual.en.xml:2378
msgid ""
"Don't neglect to earn your leader experience. You need to keep him safe, but "
"if you coddle him too much he will be too low level to survive future "
@ -2898,19 +2899,19 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><title>
#: ../../doc/manual/manual.en.xml:2383
#: ../../doc/manual/manual.en.xml:2385
msgid "Getting the Most Fun Out of the Game"
msgstr ""
# type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:2384
#: ../../doc/manual/manual.en.xml:2386
msgid ""
"Remember, the idea of a game is to have fun! Here are some recommendations "
"from the development team on how to get the most fun out of the game:"
msgstr ""
# type: Content of: <book><chapter><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2390
#: ../../doc/manual/manual.en.xml:2392
msgid ""
"Consider playing the campaign on \"Medium\" difficulty level, especially if "
"you have prior experience with strategy games. We feel you'll find it much "
@ -2918,14 +2919,14 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2397
#: ../../doc/manual/manual.en.xml:2399
msgid ""
"Don't sweat it too much when you lose some units. The campaign was designed "
"to accommodate the player losing some units along the way."
msgstr ""
# type: Content of: <book><chapter><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2403
#: ../../doc/manual/manual.en.xml:2405
msgid ""
"Don't abuse saved games. Long ago, Wesnoth only allowed saving the game at "
"the end of a scenario. Mid-scenario saving was added as a convenience to use "
@ -2936,7 +2937,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2414
#: ../../doc/manual/manual.en.xml:2416
msgid ""
"If you must load a saved game, we recommend going back to the start of the "
"scenario, so that you choose a new strategy that works, rather than simply "
@ -2944,7 +2945,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2421
#: ../../doc/manual/manual.en.xml:2423
msgid ""
"But remember, the aim is to have fun! You may have different tastes than the "
"developers, so do what you enjoy most! If you enjoy loading the saved game "
@ -2953,12 +2954,12 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2429
#: ../../doc/manual/manual.en.xml:2431
msgid "At the start of a scenario"
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2433
#: ../../doc/manual/manual.en.xml:2435
msgid ""
"First, read the scenario objectives. Sometimes you do not have to kill enemy "
"leaders; instead it is enough that you survive for a certain number of "
@ -2966,14 +2967,14 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2440
#: ../../doc/manual/manual.en.xml:2442
msgid ""
"Look at the map: the terrain, the position of your leader and the other "
"leader(s)."
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2446
#: ../../doc/manual/manual.en.xml:2448
msgid ""
"Then, begin to recruit units. Cheap units are useful to soak up the first "
"wave of an enemy's attack; advanced units can then be brought in as support. "
@ -2982,19 +2983,19 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2455
#: ../../doc/manual/manual.en.xml:2457
msgid "During the scenario"
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2459
#: ../../doc/manual/manual.en.xml:2461
msgid ""
"Try to capture and keep control of as many villages as possible to keep the "
"gold coming in."
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2465
#: ../../doc/manual/manual.en.xml:2467
msgid ""
"Keep units in packs so the enemy cannot attack from as many sides, and so "
"you can outnumber each enemy unit. Put your units in a line so that the "
@ -3002,7 +3003,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2472
#: ../../doc/manual/manual.en.xml:2474
msgid ""
"Different units have different strengths and weaknesses depending on terrain "
"and who they are attacking; right click on units and select \"Unit "
@ -3010,14 +3011,14 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2479
#: ../../doc/manual/manual.en.xml:2481
msgid ""
"You can use lower level units as cannon fodder, to slow down enemy. e.g. you "
"can use them to block enemy reaching your important units"
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2485
#: ../../doc/manual/manual.en.xml:2487
msgid ""
"You can cause damage to enemies with advanced units and then finish them "
"with lower level units - to give them more experience (and finally make them "
@ -3025,7 +3026,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2492
#: ../../doc/manual/manual.en.xml:2494
msgid ""
"When you have a White Mage (advances from Mage) or Druid (advances from "
"Shaman), put it in the middle of a circle of units to heal them as they move "
@ -3033,27 +3034,27 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2499
#: ../../doc/manual/manual.en.xml:2501
msgid "Losing units is expected, even advanced units."
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2504
#: ../../doc/manual/manual.en.xml:2506
msgid "Time of day really matters:"
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2509
#: ../../doc/manual/manual.en.xml:2511
msgid "lawful units do more damage at day and less damage at night"
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2514
#: ../../doc/manual/manual.en.xml:2516
msgid "chaotic units do more damage at night and less damage at day"
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2519
#: ../../doc/manual/manual.en.xml:2521
msgid ""
"remember to always check the time of day on the right side of the screen. "
"Plan ahead - think about what it's going to be next turn as well as this "
@ -3061,7 +3062,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2528
#: ../../doc/manual/manual.en.xml:2530
msgid ""
"Some units are resistant or vulnerable to different kind of attacks. Mounted "
"units are weak vs pierce attacks. Fire and arcane attacks destroy undead. To "
@ -3071,7 +3072,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2540
#: ../../doc/manual/manual.en.xml:2542
msgid ""
"An important part of succeeding at Battle for Wesnoth is keeping your units "
"healthy. When your units take damage you can heal them by moving them onto "
@ -3081,19 +3082,19 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2548
#: ../../doc/manual/manual.en.xml:2550
msgid "Winning a scenario"
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2552
#: ../../doc/manual/manual.en.xml:2554
msgid ""
"Advanced units are needed to quickly kill enemy commanders, and to avoid "
"losing lots of units."
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2558
#: ../../doc/manual/manual.en.xml:2560
msgid ""
"The quicker you win a scenario, the more gold you get; you will get more "
"gold from winning early than from all of the map's villages for the rest of "
@ -3101,17 +3102,17 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2565
#: ../../doc/manual/manual.en.xml:2567
msgid "Killing all enemy leaders usually gives instant victory."
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2571
#: ../../doc/manual/manual.en.xml:2573
msgid "More general tips"
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2575
#: ../../doc/manual/manual.en.xml:2577
msgid ""
"After slaughtering scenarios (where you take lots of punishment) there are "
"usually \"breathing room\" scenarios where you can rather easily gain some "
@ -3119,24 +3120,24 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2582
#: ../../doc/manual/manual.en.xml:2584
msgid ""
"Advanced units have higher upkeep than lower level units (1 gp per level), "
"loyal units are an exception."
msgstr ""
# type: Content of: <book><glossary><title>
#: ../../doc/manual/manual.en.xml:2591
#: ../../doc/manual/manual.en.xml:2593
msgid "Glossary"
msgstr "Glossaire"
# type: Content of: <book><glossary><glossentry>
#: ../../doc/manual/manual.en.xml:2593
#: ../../doc/manual/manual.en.xml:2595
msgid "<glossterm> ZOC </glossterm>"
msgstr ""
# type: Content of: <book><glossary><glossentry><glossdef><simpara>
#: ../../doc/manual/manual.en.xml:2598
#: ../../doc/manual/manual.en.xml:2600
msgid "<link linkend=\"zoc\">Zone Of Control</link>."
msgstr ""

View file

@ -6,7 +6,7 @@
msgid ""
msgstr ""
"Project-Id-Version: Battle for Wesnoth 1.3.7+svn\n"
"POT-Creation-Date: 2008-03-10 14:02+0100\n"
"POT-Creation-Date: 2008-03-10 17:57+0100\n"
"PO-Revision-Date: 2008-02-27 21:47+0100\n"
"Last-Translator: Leandro Regueiro <leandro.regueiro@gmail.com>\n"
"Language-Team: Galician <proxecto@trasno.net>\n"
@ -2248,7 +2248,7 @@ msgstr ""
"un Cadáver Andante do mesmo bando da unidade que a matou. Isto non funciona "
"con unidades Non Mortas ou unidades que están en vilas."
#: ../../doc/manual/manual.en.xml:1555 ../../doc/manual/manual.en.xml:2142
#: ../../doc/manual/manual.en.xml:1555 ../../doc/manual/manual.en.xml:2144
msgid "Poison"
msgstr "Veleno"
@ -2553,7 +2553,7 @@ msgstr ""
"movementos."
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:1780 ../../doc/manual/manual.en.xml:2361
#: ../../doc/manual/manual.en.xml:1780 ../../doc/manual/manual.en.xml:2363
msgid "Experience"
msgstr "Experiencia"
@ -2868,10 +2868,11 @@ msgstr ""
#: ../../doc/manual/manual.en.xml:2004
#, fuzzy
msgid ""
"Some campaigns use a star-shaped base to indicate leaders; others use a "
"silver crown icon above the energy bar. Still others have no specific hero "
"indicator at all. Which (if any) is used is a stylistic choice left to "
"campaign designers."
"Some campaigns use a star-shaped base to indicate leaders and heroes (units "
"which are somehow special and for example not allowed to die in the course "
"of the scenario); others use a silver crown icon above the energy bar to "
"mark heroes. Still others have no specific hero indicator at all. Which (if "
"any) is used is a stylistic choice left to campaign designers."
msgstr ""
"Algunhas campañas usan unha base en forma de estrela para indicar os "
"líderes; outras usan unha icona de heroe con forma de escudo preto da "
@ -2880,12 +2881,12 @@ msgstr ""
"que se deixa ós deseñadores das campañas."
# type: Content of: <book><chapter><section><title>
#: ../../doc/manual/manual.en.xml:2012
#: ../../doc/manual/manual.en.xml:2014
msgid "Fighting"
msgstr "Loita"
# type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:2013
#: ../../doc/manual/manual.en.xml:2015
msgid ""
"If you move next to an enemy unit, you may attack it. Click on your unit "
"that is next to an enemy unit, and click on the enemy you want to attack - "
@ -2902,7 +2903,7 @@ msgstr ""
"coma os arcos, son armas de combate a distancia."
# type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:2020
#: ../../doc/manual/manual.en.xml:2022
msgid ""
"If you attack with a melee weapon, the enemy you attack will be able to "
"strike back at you with its melee weapon. If you attack with a ranged "
@ -2918,7 +2919,7 @@ msgstr ""
"dano nesa loita."
# type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:2027
#: ../../doc/manual/manual.en.xml:2029
msgid ""
"Different types of attacks do different amounts of damage, and a certain "
"number of strikes may be made with each weapon. For instance, an Elvish "
@ -2933,7 +2934,7 @@ msgstr ""
"significa 5 de dano por golpe, e 4 golpes."
# type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:2033
#: ../../doc/manual/manual.en.xml:2035
msgid ""
"Every unit has a chance of being hit based on the terrain it is in. For "
"instance, units in castles and villages have a lower chance of being hit, "
@ -2952,7 +2953,7 @@ msgstr ""
"estado, e tamén se mostrará sobre o hexágono de terreo."
# type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:2041
#: ../../doc/manual/manual.en.xml:2043
msgid ""
"You can obtain additional information, including the chance that the "
"attacker and defender will be killed, by clicking on the \"Damage "
@ -2963,12 +2964,12 @@ msgstr ""
"na ventá de loita."
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2046
#: ../../doc/manual/manual.en.xml:2048
msgid "Attack types"
msgstr "Tipos de ataque"
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2050
#: ../../doc/manual/manual.en.xml:2052
msgid ""
"<emphasis role=\"strong\">Blade</emphasis>: Weapons with a cutting edge, "
"used to chop pieces of meat from a foe. Examples: dagger, scimitar, saber, "
@ -2979,7 +2980,7 @@ msgstr ""
"sabre, poutadas de dragón."
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2056
#: ../../doc/manual/manual.en.xml:2058
msgid ""
"<emphasis role=\"strong\">Piercing</emphasis>: Weapons with a sharp point "
"and either a long handle or a missile, used to perforate foe's body and "
@ -2991,7 +2992,7 @@ msgstr ""
"frecha."
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2063
#: ../../doc/manual/manual.en.xml:2065
msgid ""
"<emphasis role=\"strong\">Impact</emphasis>: Weapons having neither a sharp "
"point nor a cutting edge, but heavy enough to break an enemy's bones. "
@ -3002,7 +3003,7 @@ msgstr ""
"inimigo. Exemplos: maza, bastón, puñada dun Troll."
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2070
#: ../../doc/manual/manual.en.xml:2072
msgid ""
"<emphasis role=\"strong\">Cold</emphasis>: Weapons based on cold or ice "
"missiles. Example: A wizard's ice bolt."
@ -3011,7 +3012,7 @@ msgstr ""
"de xeo. Exemplo: o raio xeado dun mago."
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2076
#: ../../doc/manual/manual.en.xml:2078
msgid ""
"<emphasis role=\"strong\">Fire</emphasis>: Weapons using fire to roast the "
"foe like a chicken. Example: A drake's fire breath."
@ -3020,7 +3021,7 @@ msgstr ""
"asar ó inimigo coma un polo. Exemplo: o alento de lume dun dragón."
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2082
#: ../../doc/manual/manual.en.xml:2084
msgid ""
"<emphasis role=\"strong\">Arcane</emphasis>: An attack that dispels the "
"magic animating zombies, specters, and other undead creatures. Example: A "
@ -3030,12 +3031,12 @@ msgstr ""
"maxia que lle da a vida ós zombis, espectros, e outras criaturas non mortas. "
"Exemplo: O ataque máxico dun mago branco."
#: ../../doc/manual/manual.en.xml:2089
#: ../../doc/manual/manual.en.xml:2091
msgid "Resistance"
msgstr "Resistencia"
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2090
#: ../../doc/manual/manual.en.xml:2092
msgid ""
"Each unit is more or less vulnerable to the different attack types. 6 "
"figures in the unit description show strength and weakness of the unit "
@ -3051,7 +3052,7 @@ msgstr ""
"ese tipo de ataque."
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2097
#: ../../doc/manual/manual.en.xml:2099
msgid ""
"Examples: Drake scales protect them from most of attack types except from "
"piercing weapon and cold weapon. Human Cavalry units are generally well "
@ -3061,7 +3062,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2103
#: ../../doc/manual/manual.en.xml:2105
msgid ""
"Using the best attack type against enemy units will substantially increase "
"your chances of killing them."
@ -3069,12 +3070,12 @@ msgstr ""
"Usar o mellor tipo de ataque contra as unidades inimigas incrementará "
"substancialmente as posibilidades de matalas."
#: ../../doc/manual/manual.en.xml:2109 ../../doc/manual/manual.en.xml:2539
#: ../../doc/manual/manual.en.xml:2111 ../../doc/manual/manual.en.xml:2541
msgid "Healing"
msgstr "Sanación"
# type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:2110
#: ../../doc/manual/manual.en.xml:2112
msgid ""
"A unit may be healed a maximum of 8 hitpoints per turn. A unit that does not "
"move or fight during a turn is <emphasis>resting</emphasis> and will recover "
@ -3090,17 +3091,17 @@ msgstr ""
"unidade recupere ata un total de 10 puntos de vida por turno."
# type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:2116
#: ../../doc/manual/manual.en.xml:2118
msgid "There are two basic ways for a unit to be healed:"
msgstr "Hai dúas formas básicas para que unha unidade sande:"
# type: Content of: <book><chapter><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2121
#: ../../doc/manual/manual.en.xml:2123
msgid "Resting in a village. The unit will heal 8 hitpoints every turn."
msgstr "Descansar nunha vila. A unidade sandará 8 puntos de vida cada turno."
# type: Content of: <book><chapter><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2126
#: ../../doc/manual/manual.en.xml:2128
msgid ""
"Being adjacent to units with the <emphasis>heals</emphasis> ability. The "
"number of hitpoints healed is specified in the unit's ability description. "
@ -3113,12 +3114,12 @@ msgstr ""
"emphasis>."
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2133
#: ../../doc/manual/manual.en.xml:2135
msgid "Regeneration"
msgstr "Rexeneración"
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2134
#: ../../doc/manual/manual.en.xml:2136
msgid ""
"Trolls and Woses have the ability to heal themselves naturally through "
"regeneration. They will heal 8 points each turn if they are injured. Note "
@ -3133,7 +3134,7 @@ msgstr ""
"adicionais por estar nunha vila ou preto dunha unidade sandadora."
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2143
#: ../../doc/manual/manual.en.xml:2145
msgid ""
"Some attacks can inflict poison damage on your unit. When this happens the "
"poisoned unit will take 8 damage each turn until it is cured. Poison can be "
@ -3154,17 +3155,17 @@ msgstr ""
"pode sandar de forma normal ata que se cura do envelenamento."
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2151
#: ../../doc/manual/manual.en.xml:2153
msgid "Some other hints about healing:"
msgstr "Algúns outros consellos sobre a sandación:"
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2156
#: ../../doc/manual/manual.en.xml:2158
msgid "A unit may take several turns to be fully healed."
msgstr "A unha unidade pode levarlle varios turnos sandar de todo."
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2161
#: ../../doc/manual/manual.en.xml:2163
msgid ""
"Healers (Elvish Shaman, Elvish Druid, Elvish Shyde, White Mage, Mage of "
"Light, Paladin) heal all wounded units around them, so you can keep units "
@ -3172,25 +3173,25 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2168
#: ../../doc/manual/manual.en.xml:2170
msgid "Healers do not heal enemy units."
msgstr "Os sandadores non sandan ás unidades inimigas."
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2173
#: ../../doc/manual/manual.en.xml:2175
msgid "Healers cannot heal themselves, but see next point."
msgstr ""
"Os sandadores non se poden sandar a eles mesmos, pero mira o seguinte punto."
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2178
#: ../../doc/manual/manual.en.xml:2180
msgid "Use your healers in pairs, so they can heal each other if needed."
msgstr ""
"Usa ós teus sandadores en parellas, de forma que se poidan sandar un ó outro "
"se for preciso."
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2183
#: ../../doc/manual/manual.en.xml:2185
msgid ""
"Multiple healers from different sides can heal the same unit and speed up "
"healing."
@ -3199,29 +3200,29 @@ msgstr ""
"acelerar a sandación."
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2188
#: ../../doc/manual/manual.en.xml:2190
msgid "Trolls and Woses cannot regenerate other units."
msgstr "Os Trolls e mailos Woses non poden rexenerar a outras unidades."
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2193
#: ../../doc/manual/manual.en.xml:2195
msgid "Trolls and Woses cure themselves from poison as a village does."
msgstr ""
"Os Trolls e mailos Woses cúranse a eles mesmos do veleno do mesmo xeito que "
"fai unha vila."
# type: Content of: <book><chapter><title>
#: ../../doc/manual/manual.en.xml:2201
#: ../../doc/manual/manual.en.xml:2203
msgid "Strategy and Tips"
msgstr "Estratexia e Consellos"
# type: Content of: <book><chapter><section><title>
#: ../../doc/manual/manual.en.xml:2203
#: ../../doc/manual/manual.en.xml:2205
msgid "Basic Strategy"
msgstr "Estratexia Básica"
# type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:2204
#: ../../doc/manual/manual.en.xml:2206
msgid ""
"The following basic combat principles and tips are intended to help starting "
"off your career as a Wesnothian battle veteran. The minor concrete examples "
@ -3233,12 +3234,12 @@ msgstr ""
"\"Herdeiro ó Trono\"."
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2209
#: ../../doc/manual/manual.en.xml:2211
msgid "Don't waste units"
msgstr "Non dilapides as unidades"
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2210
#: ../../doc/manual/manual.en.xml:2212
msgid ""
"Do not send wounded units to a sure death. Once a unit loses more than half "
"of its hit points (HP), you should seriously consider retreating it to "
@ -3253,7 +3254,7 @@ msgstr ""
"Os sandadores son moi útiles!"
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2216
#: ../../doc/manual/manual.en.xml:2218
msgid ""
"This is for practical reasons: a heavily wounded unit cannot hold back or "
"kill the enemy. During attack and counterattack, it most often will perish. "
@ -3272,12 +3273,12 @@ msgstr ""
"moi lonxe da fronte de batalla. Así que non tires ó lixo as túas unidades."
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2226
#: ../../doc/manual/manual.en.xml:2228
msgid "Out of the enemy's reach"
msgstr "Fóra do alcance do inimigo"
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2227
#: ../../doc/manual/manual.en.xml:2229
msgid ""
"How do you guard wounded units? They are best guarded by being out of the "
"adversary's reach. No enemy can attack them if enemies cannot even come near "
@ -3290,7 +3291,7 @@ msgstr ""
"como restrinxir os movementos do inimigo."
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2232
#: ../../doc/manual/manual.en.xml:2234
msgid ""
"In the Action menu, you can select \"Show Enemy Moves\" to highlight all "
"possible hexes your adversary can actually move to. This takes your zone of "
@ -3304,7 +3305,7 @@ msgstr ""
"o inimigo non se mova xunta ela."
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2238
#: ../../doc/manual/manual.en.xml:2240
msgid ""
"When your armies meet, you may want to try to be the first to attack. So try "
"to end your move out of striking range of the enemy army. He cannot attack "
@ -3316,12 +3317,12 @@ msgstr ""
"rango de ataque."
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2244
#: ../../doc/manual/manual.en.xml:2246
msgid "Shield with your zone of control (ZOC)"
msgstr "Protéxete ca túa zona de control (ZdC)"
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2245
#: ../../doc/manual/manual.en.xml:2247
msgid ""
"Every unit of level 1 or higher maintains a zone of control (ZOC) covering "
"all 6 neighboring hexes. This means that once an enemy moves into one of the "
@ -3335,7 +3336,7 @@ msgstr ""
"fustrigador ignoran as ZdC)."
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2250
#: ../../doc/manual/manual.en.xml:2252
msgid ""
"Because of ZOC, an enemy may not slip between two units which are aligned on "
"a north-south or diagonal line and have exactly 1 or 2 hexes between them. "
@ -3354,12 +3355,12 @@ msgstr ""
"rexión detrás dela."
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2260
#: ../../doc/manual/manual.en.xml:2262
msgid "Maintain a defensive line"
msgstr "Manten unha liña defensiva"
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2261
#: ../../doc/manual/manual.en.xml:2263
msgid ""
"By lining up many units directly adjacent or with at most 1 hex space "
"between them, you can build up a powerful defensive line. Note that, because "
@ -3373,7 +3374,7 @@ msgstr ""
"rectas \"de verdade\"."
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2267
#: ../../doc/manual/manual.en.xml:2269
msgid ""
"Coming from one side, the enemy may attack any single of your units in the "
"line with only 2 of his units at a time. As a rule of thumb, a healthy unit "
@ -3386,7 +3387,7 @@ msgstr ""
"unidades normais do inimigo do mesmo nivel ou menor sen que a maten."
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2272
#: ../../doc/manual/manual.en.xml:2274
msgid ""
"Unfortunately, your line often has to bend to form a wedge or to fit the "
"terrain. At these corner points, 3 enemy units may attack. This also happens "
@ -3404,7 +3405,7 @@ msgstr ""
"experiencia (XP) ou sen eles para este propósito."
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2279
#: ../../doc/manual/manual.en.xml:2281
msgid ""
"Lining your troops up also prevents the enemy from surrounding any one of "
"them. For ZOC reasons, a unit with one enemy behind it and one in front is "
@ -3414,12 +3415,12 @@ msgstr ""
"razóns de ZdC, unha unidade cun inimigo detrás e outro diante está atrapada."
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2285
#: ../../doc/manual/manual.en.xml:2287
msgid "Rotate your troops"
msgstr "Rota ás túas tropas"
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2286
#: ../../doc/manual/manual.en.xml:2288
msgid ""
"When a unit in the front line is heavily damaged you can move him safely "
"behind your defensive line. To hold up the line, you will most likely have "
@ -3434,19 +3435,19 @@ msgstr ""
"segunda liña hanse recuperar pronto."
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2292
#: ../../doc/manual/manual.en.xml:2294
msgid "Note that your units can pass through hexes containing your own troops."
msgstr ""
"Ten en conta que as túas unidades poden pasar a través dos hexágonos nos que "
"están as túas propias tropas."
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2296
#: ../../doc/manual/manual.en.xml:2298
msgid "Use the terrain"
msgstr "Usa o terreo"
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2297
#: ../../doc/manual/manual.en.xml:2299
msgid ""
"Try to position your troops so that they are attacking from a hex with high "
"defense against an enemy in a hex with low terrain. That way, the enemy's "
@ -3457,7 +3458,7 @@ msgstr ""
"Desta forma, os contraataques do inimigo inflixirán menos dano."
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2301
#: ../../doc/manual/manual.en.xml:2303
msgid ""
"For example, you might position your elves just inside of a forest edge so "
"that attacking orcs must stand on grassland while your elves enjoy the high "
@ -3468,12 +3469,12 @@ msgstr ""
"gozan das defensas altas do bosque."
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2307
#: ../../doc/manual/manual.en.xml:2309
msgid "Attacking and choosing your targets"
msgstr "Atacando e elixindo obxectivos"
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2308
#: ../../doc/manual/manual.en.xml:2310
msgid ""
"Advancing and attacking is of course the most interesting part of your way "
"to victory. Kill or weaken enemies in your path and move your defensive line "
@ -3485,7 +3486,7 @@ msgstr ""
"o inimigo contraataca no seu turno."
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2313
#: ../../doc/manual/manual.en.xml:2315
msgid ""
"Often, you will throw several units at a single enemy unit to finish him "
"off, but these were forming your defensive line which is now partly broken. "
@ -3502,7 +3503,7 @@ msgstr ""
"contraatacar. Quizais un Home a Cabalo poida inflixir o golpe mortal."
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2320
#: ../../doc/manual/manual.en.xml:2322
msgid ""
"Striking first is an advantage because it allows you the choice of which "
"units will face off. Take advantage of enemy weakness: e.g. direct your "
@ -3519,7 +3520,7 @@ msgstr ""
"poderías ter debilidades que o inimigo poida aproveitar."
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2327
#: ../../doc/manual/manual.en.xml:2329
#, fuzzy
msgid ""
"For example, Horsemen can hold up the line against Orcish Grunts and Troll "
@ -3533,7 +3534,7 @@ msgstr ""
"rapidamente frontre ós Orcos Arqueiros e os Trasnos Lanceiros."
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2332
#: ../../doc/manual/manual.en.xml:2334
msgid ""
"It usually pays off if you can definitively kill (or almost kill) the faced "
"unit. If you are unsure of finishing off the enemy in one turn, either "
@ -3544,7 +3545,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2340
#: ../../doc/manual/manual.en.xml:2342
msgid ""
"In particular, use your ranged weapons if the enemy has no ranged attack. "
"The computer's default choice only looks for the most damage you can deal, "
@ -3556,12 +3557,12 @@ msgstr ""
"que inflixes máis dano, así que se a usas as túas unidades terminarán "
"recibindo máis dano do necesario."
#: ../../doc/manual/manual.en.xml:2347
#: ../../doc/manual/manual.en.xml:2349
msgid "Time of Day"
msgstr "Hora do Día"
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2348
#: ../../doc/manual/manual.en.xml:2350
msgid ""
"Remember that Lawful units like humans fight better at daytime and Chaotic "
"units like orcs or undead fight better at night. Ideally you want to first "
@ -3578,7 +3579,7 @@ msgstr ""
"piques de chegar o seu momento débil, a túa fronte avanzará cara el."
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2355
#: ../../doc/manual/manual.en.xml:2357
msgid ""
"For example, elves might hold out a forest during a nightly orcish onslaught "
"and advance on sunrise. You may even note that the computer AI actively "
@ -3589,7 +3590,7 @@ msgstr ""
"ordenador retira ós seus orcos durante o día."
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2362
#: ../../doc/manual/manual.en.xml:2364
msgid ""
"Over the course of a campaign, it is critical that you build up a seasoned "
"force. Later scenarios will assume you have level 2 and 3 units available "
@ -3600,7 +3601,7 @@ msgstr ""
"e 3 dispoñibles para volvelas chamar."
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2366
#: ../../doc/manual/manual.en.xml:2368
msgid ""
"Your units gain most experience points (XP) from killing an enemy unit (8XP "
"per level of the unit killed). As such, it often makes sense to have your "
@ -3617,7 +3618,7 @@ msgstr ""
"niveis."
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2372
#: ../../doc/manual/manual.en.xml:2374
msgid ""
"At the beginning (when you probably have no high level units), try to give "
"most kills to a small handful of your units. This will fast-track them to "
@ -3629,7 +3630,7 @@ msgstr ""
"das outras."
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2376
#: ../../doc/manual/manual.en.xml:2378
msgid ""
"Don't neglect to earn your leader experience. You need to keep him safe, but "
"if you coddle him too much he will be too low level to survive future "
@ -3640,12 +3641,12 @@ msgstr ""
"futuros escenarios."
# type: Content of: <book><chapter><section><title>
#: ../../doc/manual/manual.en.xml:2383
#: ../../doc/manual/manual.en.xml:2385
msgid "Getting the Most Fun Out of the Game"
msgstr "Divertíndote ó Máximo co Xogo"
# type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:2384
#: ../../doc/manual/manual.en.xml:2386
msgid ""
"Remember, the idea of a game is to have fun! Here are some recommendations "
"from the development team on how to get the most fun out of the game:"
@ -3654,7 +3655,7 @@ msgstr ""
"equipo de desenvolvedores sobre como obter o maior goce do xogo:"
# type: Content of: <book><chapter><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2390
#: ../../doc/manual/manual.en.xml:2392
msgid ""
"Consider playing the campaign on \"Medium\" difficulty level, especially if "
"you have prior experience with strategy games. We feel you'll find it much "
@ -3665,7 +3666,7 @@ msgstr ""
"atoparás máis gratificante."
# type: Content of: <book><chapter><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2397
#: ../../doc/manual/manual.en.xml:2399
msgid ""
"Don't sweat it too much when you lose some units. The campaign was designed "
"to accommodate the player losing some units along the way."
@ -3674,7 +3675,7 @@ msgstr ""
"forma que o xogador poida perder algunhas unidades de cando en vez."
# type: Content of: <book><chapter><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2403
#: ../../doc/manual/manual.en.xml:2405
msgid ""
"Don't abuse saved games. Long ago, Wesnoth only allowed saving the game at "
"the end of a scenario. Mid-scenario saving was added as a convenience to use "
@ -3692,7 +3693,7 @@ msgstr ""
"a calcular os riscos! Iso é parte da estratexia."
# type: Content of: <book><chapter><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2414
#: ../../doc/manual/manual.en.xml:2416
msgid ""
"If you must load a saved game, we recommend going back to the start of the "
"scenario, so that you choose a new strategy that works, rather than simply "
@ -3703,7 +3704,7 @@ msgstr ""
"de simplemente atopar números aleatorios que te beneficien."
# type: Content of: <book><chapter><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2421
#: ../../doc/manual/manual.en.xml:2423
msgid ""
"But remember, the aim is to have fun! You may have different tastes than the "
"developers, so do what you enjoy most! If you enjoy loading the saved game "
@ -3716,12 +3717,12 @@ msgstr ""
"<emphasis>perfecta</emphasis> onde nunca perdes unha unidade, ti segue!"
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2429
#: ../../doc/manual/manual.en.xml:2431
msgid "At the start of a scenario"
msgstr "Ó principio do escenario"
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2433
#: ../../doc/manual/manual.en.xml:2435
msgid ""
"First, read the scenario objectives. Sometimes you do not have to kill enemy "
"leaders; instead it is enough that you survive for a certain number of "
@ -3732,14 +3733,14 @@ msgstr ""
"de turnos, ou collas un obxecto particular"
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2440
#: ../../doc/manual/manual.en.xml:2442
msgid ""
"Look at the map: the terrain, the position of your leader and the other "
"leader(s)."
msgstr "Mira ó mapa: o terreo, a posición do teu líder e dos outros lideres."
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2446
#: ../../doc/manual/manual.en.xml:2448
msgid ""
"Then, begin to recruit units. Cheap units are useful to soak up the first "
"wave of an enemy's attack; advanced units can then be brought in as support. "
@ -3752,12 +3753,12 @@ msgstr ""
"mapa e conquistar rápidamente as vilas."
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2455
#: ../../doc/manual/manual.en.xml:2457
msgid "During the scenario"
msgstr "Durante o escenario"
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2459
#: ../../doc/manual/manual.en.xml:2461
msgid ""
"Try to capture and keep control of as many villages as possible to keep the "
"gold coming in."
@ -3766,7 +3767,7 @@ msgstr ""
"para manter os ingresos de ouro."
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2465
#: ../../doc/manual/manual.en.xml:2467
msgid ""
"Keep units in packs so the enemy cannot attack from as many sides, and so "
"you can outnumber each enemy unit. Put your units in a line so that the "
@ -3778,7 +3779,7 @@ msgstr ""
"poida atacar a ningunha das túas unidades dende máis de dous lados."
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2472
#: ../../doc/manual/manual.en.xml:2474
msgid ""
"Different units have different strengths and weaknesses depending on terrain "
"and who they are attacking; right click on units and select \"Unit "
@ -3789,7 +3790,7 @@ msgstr ""
"selecciona \"Descrición da Unidade\" para saber máis."
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2479
#: ../../doc/manual/manual.en.xml:2481
msgid ""
"You can use lower level units as cannon fodder, to slow down enemy. e.g. you "
"can use them to block enemy reaching your important units"
@ -3799,7 +3800,7 @@ msgstr ""
"e evitar que cheguen ás unidades importantes"
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2485
#: ../../doc/manual/manual.en.xml:2487
msgid ""
"You can cause damage to enemies with advanced units and then finish them "
"with lower level units - to give them more experience (and finally make them "
@ -3810,7 +3811,7 @@ msgstr ""
"facelas avanzar ó seguinte nivel)."
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2492
#: ../../doc/manual/manual.en.xml:2494
msgid ""
"When you have a White Mage (advances from Mage) or Druid (advances from "
"Shaman), put it in the middle of a circle of units to heal them as they move "
@ -3821,27 +3822,27 @@ msgstr ""
"que se moven polo mapa (os Xamáns poden facer isto tamén, pero non tan ben)."
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2499
#: ../../doc/manual/manual.en.xml:2501
msgid "Losing units is expected, even advanced units."
msgstr "Perder unidades é de esperar, incluso unidades avanzadas."
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2504
#: ../../doc/manual/manual.en.xml:2506
msgid "Time of day really matters:"
msgstr "A hora do día importa:"
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2509
#: ../../doc/manual/manual.en.xml:2511
msgid "lawful units do more damage at day and less damage at night"
msgstr "as unidades leais fan máis dano polo día e menos dano pola noite"
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2514
#: ../../doc/manual/manual.en.xml:2516
msgid "chaotic units do more damage at night and less damage at day"
msgstr "as unidades caóticas fan máis dano pola noite e menos dano polo día"
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2519
#: ../../doc/manual/manual.en.xml:2521
msgid ""
"remember to always check the time of day on the right side of the screen. "
"Plan ahead - think about what it's going to be next turn as well as this "
@ -3852,7 +3853,7 @@ msgstr ""
"turno."
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2528
#: ../../doc/manual/manual.en.xml:2530
msgid ""
"Some units are resistant or vulnerable to different kind of attacks. Mounted "
"units are weak vs pierce attacks. Fire and arcane attacks destroy undead. To "
@ -3869,7 +3870,7 @@ msgstr ""
"tipos de ataque."
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2540
#: ../../doc/manual/manual.en.xml:2542
msgid ""
"An important part of succeeding at Battle for Wesnoth is keeping your units "
"healthy. When your units take damage you can heal them by moving them onto "
@ -3884,12 +3885,12 @@ msgstr ""
"Trolls, poden ter a habilidade de sandarse elas mesmas de forma natural."
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2548
#: ../../doc/manual/manual.en.xml:2550
msgid "Winning a scenario"
msgstr "Gañar un escenario"
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2552
#: ../../doc/manual/manual.en.xml:2554
msgid ""
"Advanced units are needed to quickly kill enemy commanders, and to avoid "
"losing lots of units."
@ -3898,7 +3899,7 @@ msgstr ""
"inimigos, e para evitar perder moreas de unidades."
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2558
#: ../../doc/manual/manual.en.xml:2560
msgid ""
"The quicker you win a scenario, the more gold you get; you will get more "
"gold from winning early than from all of the map's villages for the rest of "
@ -3908,19 +3909,19 @@ msgstr ""
"gañando pronto ca de tódalas vilas do mapa durante o resto dos turnos."
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2565
#: ../../doc/manual/manual.en.xml:2567
msgid "Killing all enemy leaders usually gives instant victory."
msgstr ""
"Matar a tódolos líderes inimigos normalmente proporciona unha victoria "
"instantánea."
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2571
#: ../../doc/manual/manual.en.xml:2573
msgid "More general tips"
msgstr "Máis consellos xerais"
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2575
#: ../../doc/manual/manual.en.xml:2577
msgid ""
"After slaughtering scenarios (where you take lots of punishment) there are "
"usually \"breathing room\" scenarios where you can rather easily gain some "
@ -3931,7 +3932,7 @@ msgstr ""
"experiencia (unidades avanzadas)"
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2582
#: ../../doc/manual/manual.en.xml:2584
msgid ""
"Advanced units have higher upkeep than lower level units (1 gp per level), "
"loyal units are an exception."
@ -3940,17 +3941,17 @@ msgstr ""
"inferior (1 de ouro por nivel), as unidades leais son unha excepción."
# type: Content of: <book><glossary><title>
#: ../../doc/manual/manual.en.xml:2591
#: ../../doc/manual/manual.en.xml:2593
msgid "Glossary"
msgstr "Glosario"
# type: Content of: <book><glossary><glossentry>
#: ../../doc/manual/manual.en.xml:2593
#: ../../doc/manual/manual.en.xml:2595
msgid "<glossterm> ZOC </glossterm>"
msgstr "<glossterm> ZDC </glossterm>"
# type: Content of: <book><glossary><glossentry><glossdef><simpara>
#: ../../doc/manual/manual.en.xml:2598
#: ../../doc/manual/manual.en.xml:2600
msgid "<link linkend=\"zoc\">Zone Of Control</link>."
msgstr "<link linkend=\"zoc\">Zona De Control</link>."

View file

@ -6,7 +6,7 @@
msgid ""
msgstr ""
"Project-Id-Version: Battle for Wesnoth 1.3.7+svn\n"
"POT-Creation-Date: 2008-03-10 14:02+0100\n"
"POT-Creation-Date: 2008-03-10 17:57+0100\n"
"PO-Revision-Date: 2007-09-16 09:57+0200\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
@ -1854,7 +1854,7 @@ msgid ""
"doesn't work on Undead or units in villages."
msgstr ""
#: ../../doc/manual/manual.en.xml:1555 ../../doc/manual/manual.en.xml:2142
#: ../../doc/manual/manual.en.xml:1555 ../../doc/manual/manual.en.xml:2144
msgid "Poison"
msgstr "רעל"
@ -2094,7 +2094,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:1780 ../../doc/manual/manual.en.xml:2361
#: ../../doc/manual/manual.en.xml:1780 ../../doc/manual/manual.en.xml:2363
msgid "Experience"
msgstr ""
@ -2337,19 +2337,20 @@ msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2004
msgid ""
"Some campaigns use a star-shaped base to indicate leaders; others use a "
"silver crown icon above the energy bar. Still others have no specific hero "
"indicator at all. Which (if any) is used is a stylistic choice left to "
"campaign designers."
"Some campaigns use a star-shaped base to indicate leaders and heroes (units "
"which are somehow special and for example not allowed to die in the course "
"of the scenario); others use a silver crown icon above the energy bar to "
"mark heroes. Still others have no specific hero indicator at all. Which (if "
"any) is used is a stylistic choice left to campaign designers."
msgstr ""
# type: Content of: <book><chapter><section><title>
#: ../../doc/manual/manual.en.xml:2012
#: ../../doc/manual/manual.en.xml:2014
msgid "Fighting"
msgstr ""
# type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:2013
#: ../../doc/manual/manual.en.xml:2015
msgid ""
"If you move next to an enemy unit, you may attack it. Click on your unit "
"that is next to an enemy unit, and click on the enemy you want to attack - "
@ -2360,7 +2361,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:2020
#: ../../doc/manual/manual.en.xml:2022
msgid ""
"If you attack with a melee weapon, the enemy you attack will be able to "
"strike back at you with its melee weapon. If you attack with a ranged "
@ -2370,7 +2371,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:2027
#: ../../doc/manual/manual.en.xml:2029
msgid ""
"Different types of attacks do different amounts of damage, and a certain "
"number of strikes may be made with each weapon. For instance, an Elvish "
@ -2380,7 +2381,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:2033
#: ../../doc/manual/manual.en.xml:2035
msgid ""
"Every unit has a chance of being hit based on the terrain it is in. For "
"instance, units in castles and villages have a lower chance of being hit, "
@ -2392,7 +2393,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:2041
#: ../../doc/manual/manual.en.xml:2043
msgid ""
"You can obtain additional information, including the chance that the "
"attacker and defender will be killed, by clicking on the \"Damage "
@ -2400,12 +2401,12 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2046
#: ../../doc/manual/manual.en.xml:2048
msgid "Attack types"
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2050
#: ../../doc/manual/manual.en.xml:2052
msgid ""
"<emphasis role=\"strong\">Blade</emphasis>: Weapons with a cutting edge, "
"used to chop pieces of meat from a foe. Examples: dagger, scimitar, saber, "
@ -2413,7 +2414,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2056
#: ../../doc/manual/manual.en.xml:2058
msgid ""
"<emphasis role=\"strong\">Piercing</emphasis>: Weapons with a sharp point "
"and either a long handle or a missile, used to perforate foe's body and "
@ -2421,7 +2422,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2063
#: ../../doc/manual/manual.en.xml:2065
msgid ""
"<emphasis role=\"strong\">Impact</emphasis>: Weapons having neither a sharp "
"point nor a cutting edge, but heavy enough to break an enemy's bones. "
@ -2429,33 +2430,33 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2070
#: ../../doc/manual/manual.en.xml:2072
msgid ""
"<emphasis role=\"strong\">Cold</emphasis>: Weapons based on cold or ice "
"missiles. Example: A wizard's ice bolt."
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2076
#: ../../doc/manual/manual.en.xml:2078
msgid ""
"<emphasis role=\"strong\">Fire</emphasis>: Weapons using fire to roast the "
"foe like a chicken. Example: A drake's fire breath."
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2082
#: ../../doc/manual/manual.en.xml:2084
msgid ""
"<emphasis role=\"strong\">Arcane</emphasis>: An attack that dispels the "
"magic animating zombies, specters, and other undead creatures. Example: A "
"white mage's magic attack."
msgstr ""
#: ../../doc/manual/manual.en.xml:2089
#: ../../doc/manual/manual.en.xml:2091
msgid "Resistance"
msgstr "עמידות"
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2090
#: ../../doc/manual/manual.en.xml:2092
msgid ""
"Each unit is more or less vulnerable to the different attack types. 6 "
"figures in the unit description show strength and weakness of the unit "
@ -2465,7 +2466,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2097
#: ../../doc/manual/manual.en.xml:2099
msgid ""
"Examples: Drake scales protect them from most of attack types except from "
"piercing weapon and cold weapon. Human Cavalry units are generally well "
@ -2475,18 +2476,18 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2103
#: ../../doc/manual/manual.en.xml:2105
msgid ""
"Using the best attack type against enemy units will substantially increase "
"your chances of killing them."
msgstr ""
#: ../../doc/manual/manual.en.xml:2109 ../../doc/manual/manual.en.xml:2539
#: ../../doc/manual/manual.en.xml:2111 ../../doc/manual/manual.en.xml:2541
msgid "Healing"
msgstr "ריפוי"
# type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:2110
#: ../../doc/manual/manual.en.xml:2112
msgid ""
"A unit may be healed a maximum of 8 hitpoints per turn. A unit that does not "
"move or fight during a turn is <emphasis>resting</emphasis> and will recover "
@ -2496,17 +2497,17 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:2116
#: ../../doc/manual/manual.en.xml:2118
msgid "There are two basic ways for a unit to be healed:"
msgstr ""
# type: Content of: <book><chapter><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2121
#: ../../doc/manual/manual.en.xml:2123
msgid "Resting in a village. The unit will heal 8 hitpoints every turn."
msgstr ""
# type: Content of: <book><chapter><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2126
#: ../../doc/manual/manual.en.xml:2128
msgid ""
"Being adjacent to units with the <emphasis>heals</emphasis> ability. The "
"number of hitpoints healed is specified in the unit's ability description. "
@ -2515,12 +2516,12 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2133
#: ../../doc/manual/manual.en.xml:2135
msgid "Regeneration"
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2134
#: ../../doc/manual/manual.en.xml:2136
msgid ""
"Trolls and Woses have the ability to heal themselves naturally through "
"regeneration. They will heal 8 points each turn if they are injured. Note "
@ -2530,7 +2531,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2143
#: ../../doc/manual/manual.en.xml:2145
msgid ""
"Some attacks can inflict poison damage on your unit. When this happens the "
"poisoned unit will take 8 damage each turn until it is cured. Poison can be "
@ -2543,17 +2544,17 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2151
#: ../../doc/manual/manual.en.xml:2153
msgid "Some other hints about healing:"
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2156
#: ../../doc/manual/manual.en.xml:2158
msgid "A unit may take several turns to be fully healed."
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2161
#: ../../doc/manual/manual.en.xml:2163
msgid ""
"Healers (Elvish Shaman, Elvish Druid, Elvish Shyde, White Mage, Mage of "
"Light, Paladin) heal all wounded units around them, so you can keep units "
@ -2561,49 +2562,49 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2168
#: ../../doc/manual/manual.en.xml:2170
msgid "Healers do not heal enemy units."
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2173
#: ../../doc/manual/manual.en.xml:2175
msgid "Healers cannot heal themselves, but see next point."
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2178
#: ../../doc/manual/manual.en.xml:2180
msgid "Use your healers in pairs, so they can heal each other if needed."
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2183
#: ../../doc/manual/manual.en.xml:2185
msgid ""
"Multiple healers from different sides can heal the same unit and speed up "
"healing."
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2188
#: ../../doc/manual/manual.en.xml:2190
msgid "Trolls and Woses cannot regenerate other units."
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2193
#: ../../doc/manual/manual.en.xml:2195
msgid "Trolls and Woses cure themselves from poison as a village does."
msgstr ""
# type: Content of: <book><chapter><title>
#: ../../doc/manual/manual.en.xml:2201
#: ../../doc/manual/manual.en.xml:2203
msgid "Strategy and Tips"
msgstr ""
# type: Content of: <book><chapter><section><title>
#: ../../doc/manual/manual.en.xml:2203
#: ../../doc/manual/manual.en.xml:2205
msgid "Basic Strategy"
msgstr ""
# type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:2204
#: ../../doc/manual/manual.en.xml:2206
msgid ""
"The following basic combat principles and tips are intended to help starting "
"off your career as a Wesnothian battle veteran. The minor concrete examples "
@ -2611,12 +2612,12 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2209
#: ../../doc/manual/manual.en.xml:2211
msgid "Don't waste units"
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2210
#: ../../doc/manual/manual.en.xml:2212
msgid ""
"Do not send wounded units to a sure death. Once a unit loses more than half "
"of its hit points (HP), you should seriously consider retreating it to "
@ -2626,7 +2627,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2216
#: ../../doc/manual/manual.en.xml:2218
msgid ""
"This is for practical reasons: a heavily wounded unit cannot hold back or "
"kill the enemy. During attack and counterattack, it most often will perish. "
@ -2638,12 +2639,12 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2226
#: ../../doc/manual/manual.en.xml:2228
msgid "Out of the enemy's reach"
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2227
#: ../../doc/manual/manual.en.xml:2229
msgid ""
"How do you guard wounded units? They are best guarded by being out of the "
"adversary's reach. No enemy can attack them if enemies cannot even come near "
@ -2652,7 +2653,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2232
#: ../../doc/manual/manual.en.xml:2234
msgid ""
"In the Action menu, you can select \"Show Enemy Moves\" to highlight all "
"possible hexes your adversary can actually move to. This takes your zone of "
@ -2661,7 +2662,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2238
#: ../../doc/manual/manual.en.xml:2240
msgid ""
"When your armies meet, you may want to try to be the first to attack. So try "
"to end your move out of striking range of the enemy army. He cannot attack "
@ -2669,12 +2670,12 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2244
#: ../../doc/manual/manual.en.xml:2246
msgid "Shield with your zone of control (ZOC)"
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2245
#: ../../doc/manual/manual.en.xml:2247
msgid ""
"Every unit of level 1 or higher maintains a zone of control (ZOC) covering "
"all 6 neighboring hexes. This means that once an enemy moves into one of the "
@ -2683,7 +2684,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2250
#: ../../doc/manual/manual.en.xml:2252
msgid ""
"Because of ZOC, an enemy may not slip between two units which are aligned on "
"a north-south or diagonal line and have exactly 1 or 2 hexes between them. "
@ -2694,12 +2695,12 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2260
#: ../../doc/manual/manual.en.xml:2262
msgid "Maintain a defensive line"
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2261
#: ../../doc/manual/manual.en.xml:2263
msgid ""
"By lining up many units directly adjacent or with at most 1 hex space "
"between them, you can build up a powerful defensive line. Note that, because "
@ -2708,7 +2709,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2267
#: ../../doc/manual/manual.en.xml:2269
msgid ""
"Coming from one side, the enemy may attack any single of your units in the "
"line with only 2 of his units at a time. As a rule of thumb, a healthy unit "
@ -2717,7 +2718,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2272
#: ../../doc/manual/manual.en.xml:2274
msgid ""
"Unfortunately, your line often has to bend to form a wedge or to fit the "
"terrain. At these corner points, 3 enemy units may attack. This also happens "
@ -2728,7 +2729,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2279
#: ../../doc/manual/manual.en.xml:2281
msgid ""
"Lining your troops up also prevents the enemy from surrounding any one of "
"them. For ZOC reasons, a unit with one enemy behind it and one in front is "
@ -2736,12 +2737,12 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2285
#: ../../doc/manual/manual.en.xml:2287
msgid "Rotate your troops"
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2286
#: ../../doc/manual/manual.en.xml:2288
msgid ""
"When a unit in the front line is heavily damaged you can move him safely "
"behind your defensive line. To hold up the line, you will most likely have "
@ -2751,17 +2752,17 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2292
#: ../../doc/manual/manual.en.xml:2294
msgid "Note that your units can pass through hexes containing your own troops."
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2296
#: ../../doc/manual/manual.en.xml:2298
msgid "Use the terrain"
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2297
#: ../../doc/manual/manual.en.xml:2299
msgid ""
"Try to position your troops so that they are attacking from a hex with high "
"defense against an enemy in a hex with low terrain. That way, the enemy's "
@ -2769,7 +2770,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2301
#: ../../doc/manual/manual.en.xml:2303
msgid ""
"For example, you might position your elves just inside of a forest edge so "
"that attacking orcs must stand on grassland while your elves enjoy the high "
@ -2777,12 +2778,12 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2307
#: ../../doc/manual/manual.en.xml:2309
msgid "Attacking and choosing your targets"
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2308
#: ../../doc/manual/manual.en.xml:2310
msgid ""
"Advancing and attacking is of course the most interesting part of your way "
"to victory. Kill or weaken enemies in your path and move your defensive line "
@ -2790,7 +2791,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2313
#: ../../doc/manual/manual.en.xml:2315
msgid ""
"Often, you will throw several units at a single enemy unit to finish him "
"off, but these were forming your defensive line which is now partly broken. "
@ -2801,7 +2802,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2320
#: ../../doc/manual/manual.en.xml:2322
msgid ""
"Striking first is an advantage because it allows you the choice of which "
"units will face off. Take advantage of enemy weakness: e.g. direct your "
@ -2812,7 +2813,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2327
#: ../../doc/manual/manual.en.xml:2329
msgid ""
"For example, Horsemen can hold up the line against Orcish Grunts and Troll "
"Whelps very well because they have some resistances against blade and "
@ -2821,7 +2822,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2332
#: ../../doc/manual/manual.en.xml:2334
msgid ""
"It usually pays off if you can definitively kill (or almost kill) the faced "
"unit. If you are unsure of finishing off the enemy in one turn, either "
@ -2832,7 +2833,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2340
#: ../../doc/manual/manual.en.xml:2342
msgid ""
"In particular, use your ranged weapons if the enemy has no ranged attack. "
"The computer's default choice only looks for the most damage you can deal, "
@ -2840,12 +2841,12 @@ msgid ""
"necessary."
msgstr ""
#: ../../doc/manual/manual.en.xml:2347
#: ../../doc/manual/manual.en.xml:2349
msgid "Time of Day"
msgstr "זמן ביום"
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2348
#: ../../doc/manual/manual.en.xml:2350
msgid ""
"Remember that Lawful units like humans fight better at daytime and Chaotic "
"units like orcs or undead fight better at night. Ideally you want to first "
@ -2856,7 +2857,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2355
#: ../../doc/manual/manual.en.xml:2357
msgid ""
"For example, elves might hold out a forest during a nightly orcish onslaught "
"and advance on sunrise. You may even note that the computer AI actively "
@ -2864,7 +2865,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2362
#: ../../doc/manual/manual.en.xml:2364
msgid ""
"Over the course of a campaign, it is critical that you build up a seasoned "
"force. Later scenarios will assume you have level 2 and 3 units available "
@ -2872,7 +2873,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2366
#: ../../doc/manual/manual.en.xml:2368
msgid ""
"Your units gain most experience points (XP) from killing an enemy unit (8XP "
"per level of the unit killed). As such, it often makes sense to have your "
@ -2882,7 +2883,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2372
#: ../../doc/manual/manual.en.xml:2374
msgid ""
"At the beginning (when you probably have no high level units), try to give "
"most kills to a small handful of your units. This will fast-track them to "
@ -2890,7 +2891,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2376
#: ../../doc/manual/manual.en.xml:2378
msgid ""
"Don't neglect to earn your leader experience. You need to keep him safe, but "
"if you coddle him too much he will be too low level to survive future "
@ -2898,19 +2899,19 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><title>
#: ../../doc/manual/manual.en.xml:2383
#: ../../doc/manual/manual.en.xml:2385
msgid "Getting the Most Fun Out of the Game"
msgstr ""
# type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:2384
#: ../../doc/manual/manual.en.xml:2386
msgid ""
"Remember, the idea of a game is to have fun! Here are some recommendations "
"from the development team on how to get the most fun out of the game:"
msgstr ""
# type: Content of: <book><chapter><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2390
#: ../../doc/manual/manual.en.xml:2392
msgid ""
"Consider playing the campaign on \"Medium\" difficulty level, especially if "
"you have prior experience with strategy games. We feel you'll find it much "
@ -2918,14 +2919,14 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2397
#: ../../doc/manual/manual.en.xml:2399
msgid ""
"Don't sweat it too much when you lose some units. The campaign was designed "
"to accommodate the player losing some units along the way."
msgstr ""
# type: Content of: <book><chapter><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2403
#: ../../doc/manual/manual.en.xml:2405
msgid ""
"Don't abuse saved games. Long ago, Wesnoth only allowed saving the game at "
"the end of a scenario. Mid-scenario saving was added as a convenience to use "
@ -2936,7 +2937,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2414
#: ../../doc/manual/manual.en.xml:2416
msgid ""
"If you must load a saved game, we recommend going back to the start of the "
"scenario, so that you choose a new strategy that works, rather than simply "
@ -2944,7 +2945,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2421
#: ../../doc/manual/manual.en.xml:2423
msgid ""
"But remember, the aim is to have fun! You may have different tastes than the "
"developers, so do what you enjoy most! If you enjoy loading the saved game "
@ -2953,12 +2954,12 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2429
#: ../../doc/manual/manual.en.xml:2431
msgid "At the start of a scenario"
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2433
#: ../../doc/manual/manual.en.xml:2435
msgid ""
"First, read the scenario objectives. Sometimes you do not have to kill enemy "
"leaders; instead it is enough that you survive for a certain number of "
@ -2966,14 +2967,14 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2440
#: ../../doc/manual/manual.en.xml:2442
msgid ""
"Look at the map: the terrain, the position of your leader and the other "
"leader(s)."
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2446
#: ../../doc/manual/manual.en.xml:2448
msgid ""
"Then, begin to recruit units. Cheap units are useful to soak up the first "
"wave of an enemy's attack; advanced units can then be brought in as support. "
@ -2982,19 +2983,19 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2455
#: ../../doc/manual/manual.en.xml:2457
msgid "During the scenario"
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2459
#: ../../doc/manual/manual.en.xml:2461
msgid ""
"Try to capture and keep control of as many villages as possible to keep the "
"gold coming in."
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2465
#: ../../doc/manual/manual.en.xml:2467
msgid ""
"Keep units in packs so the enemy cannot attack from as many sides, and so "
"you can outnumber each enemy unit. Put your units in a line so that the "
@ -3002,7 +3003,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2472
#: ../../doc/manual/manual.en.xml:2474
msgid ""
"Different units have different strengths and weaknesses depending on terrain "
"and who they are attacking; right click on units and select \"Unit "
@ -3010,14 +3011,14 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2479
#: ../../doc/manual/manual.en.xml:2481
msgid ""
"You can use lower level units as cannon fodder, to slow down enemy. e.g. you "
"can use them to block enemy reaching your important units"
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2485
#: ../../doc/manual/manual.en.xml:2487
msgid ""
"You can cause damage to enemies with advanced units and then finish them "
"with lower level units - to give them more experience (and finally make them "
@ -3025,7 +3026,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2492
#: ../../doc/manual/manual.en.xml:2494
msgid ""
"When you have a White Mage (advances from Mage) or Druid (advances from "
"Shaman), put it in the middle of a circle of units to heal them as they move "
@ -3033,27 +3034,27 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2499
#: ../../doc/manual/manual.en.xml:2501
msgid "Losing units is expected, even advanced units."
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2504
#: ../../doc/manual/manual.en.xml:2506
msgid "Time of day really matters:"
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2509
#: ../../doc/manual/manual.en.xml:2511
msgid "lawful units do more damage at day and less damage at night"
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2514
#: ../../doc/manual/manual.en.xml:2516
msgid "chaotic units do more damage at night and less damage at day"
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2519
#: ../../doc/manual/manual.en.xml:2521
msgid ""
"remember to always check the time of day on the right side of the screen. "
"Plan ahead - think about what it's going to be next turn as well as this "
@ -3061,7 +3062,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2528
#: ../../doc/manual/manual.en.xml:2530
msgid ""
"Some units are resistant or vulnerable to different kind of attacks. Mounted "
"units are weak vs pierce attacks. Fire and arcane attacks destroy undead. To "
@ -3071,7 +3072,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2540
#: ../../doc/manual/manual.en.xml:2542
msgid ""
"An important part of succeeding at Battle for Wesnoth is keeping your units "
"healthy. When your units take damage you can heal them by moving them onto "
@ -3081,19 +3082,19 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2548
#: ../../doc/manual/manual.en.xml:2550
msgid "Winning a scenario"
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2552
#: ../../doc/manual/manual.en.xml:2554
msgid ""
"Advanced units are needed to quickly kill enemy commanders, and to avoid "
"losing lots of units."
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2558
#: ../../doc/manual/manual.en.xml:2560
msgid ""
"The quicker you win a scenario, the more gold you get; you will get more "
"gold from winning early than from all of the map's villages for the rest of "
@ -3101,17 +3102,17 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2565
#: ../../doc/manual/manual.en.xml:2567
msgid "Killing all enemy leaders usually gives instant victory."
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2571
#: ../../doc/manual/manual.en.xml:2573
msgid "More general tips"
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2575
#: ../../doc/manual/manual.en.xml:2577
msgid ""
"After slaughtering scenarios (where you take lots of punishment) there are "
"usually \"breathing room\" scenarios where you can rather easily gain some "
@ -3119,23 +3120,23 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2582
#: ../../doc/manual/manual.en.xml:2584
msgid ""
"Advanced units have higher upkeep than lower level units (1 gp per level), "
"loyal units are an exception."
msgstr ""
# type: Content of: <book><glossary><title>
#: ../../doc/manual/manual.en.xml:2591
#: ../../doc/manual/manual.en.xml:2593
msgid "Glossary"
msgstr ""
# type: Content of: <book><glossary><glossentry>
#: ../../doc/manual/manual.en.xml:2593
#: ../../doc/manual/manual.en.xml:2595
msgid "<glossterm> ZOC </glossterm>"
msgstr ""
# type: Content of: <book><glossary><glossentry><glossdef><simpara>
#: ../../doc/manual/manual.en.xml:2598
#: ../../doc/manual/manual.en.xml:2600
msgid "<link linkend=\"zoc\">Zone Of Control</link>."
msgstr ""

View file

@ -8,7 +8,7 @@
msgid ""
msgstr ""
"Project-Id-Version: hu-manual\n"
"POT-Creation-Date: 2008-03-10 14:02+0100\n"
"POT-Creation-Date: 2008-03-10 17:57+0100\n"
"PO-Revision-Date: 2008-02-29 18:53+0100\n"
"Last-Translator: Peter Zsolt Basak <honorshark@gmail.com>\n"
"Language-Team: hungarian <en@li.org>\n"
@ -2067,7 +2067,7 @@ msgstr ""
"Hullával lesz helyettesítve ami a Fertőzést használó egység oldalán áll. Ez "
"nem működik Élőhalottakon vagy falvakban tartózkodó egységeken."
#: ../../doc/manual/manual.en.xml:1555 ../../doc/manual/manual.en.xml:2142
#: ../../doc/manual/manual.en.xml:1555 ../../doc/manual/manual.en.xml:2144
msgid "Poison"
msgstr "Méreg"
@ -2369,7 +2369,7 @@ msgstr ""
"pontjának felhasználásával."
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:1780 ../../doc/manual/manual.en.xml:2361
#: ../../doc/manual/manual.en.xml:1780 ../../doc/manual/manual.en.xml:2363
msgid "Experience"
msgstr "Tapasztalat"
@ -2655,10 +2655,11 @@ msgstr ""
#: ../../doc/manual/manual.en.xml:2004
#, fuzzy
msgid ""
"Some campaigns use a star-shaped base to indicate leaders; others use a "
"silver crown icon above the energy bar. Still others have no specific hero "
"indicator at all. Which (if any) is used is a stylistic choice left to "
"campaign designers."
"Some campaigns use a star-shaped base to indicate leaders and heroes (units "
"which are somehow special and for example not allowed to die in the course "
"of the scenario); others use a silver crown icon above the energy bar to "
"mark heroes. Still others have no specific hero indicator at all. Which (if "
"any) is used is a stylistic choice left to campaign designers."
msgstr ""
"Néhány hadjáratban csillag alakú plecsniket használnak a vezetők "
"megkülönböztetéséhez; mások pajzs alakú hős ikont használnak az egység jobb "
@ -2666,12 +2667,12 @@ msgstr ""
"a kiválasztása (ha van) a hadjárat készítőkre marad."
# type: Content of: <book><chapter><section><title>
#: ../../doc/manual/manual.en.xml:2012
#: ../../doc/manual/manual.en.xml:2014
msgid "Fighting"
msgstr "Küzdelem"
# type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:2013
#: ../../doc/manual/manual.en.xml:2015
msgid ""
"If you move next to an enemy unit, you may attack it. Click on your unit "
"that is next to an enemy unit, and click on the enemy you want to attack - "
@ -2682,7 +2683,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:2020
#: ../../doc/manual/manual.en.xml:2022
msgid ""
"If you attack with a melee weapon, the enemy you attack will be able to "
"strike back at you with its melee weapon. If you attack with a ranged "
@ -2692,7 +2693,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:2027
#: ../../doc/manual/manual.en.xml:2029
msgid ""
"Different types of attacks do different amounts of damage, and a certain "
"number of strikes may be made with each weapon. For instance, an Elvish "
@ -2702,7 +2703,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:2033
#: ../../doc/manual/manual.en.xml:2035
msgid ""
"Every unit has a chance of being hit based on the terrain it is in. For "
"instance, units in castles and villages have a lower chance of being hit, "
@ -2714,7 +2715,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:2041
#: ../../doc/manual/manual.en.xml:2043
msgid ""
"You can obtain additional information, including the chance that the "
"attacker and defender will be killed, by clicking on the \"Damage "
@ -2722,12 +2723,12 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2046
#: ../../doc/manual/manual.en.xml:2048
msgid "Attack types"
msgstr "Támadás típusok"
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2050
#: ../../doc/manual/manual.en.xml:2052
msgid ""
"<emphasis role=\"strong\">Blade</emphasis>: Weapons with a cutting edge, "
"used to chop pieces of meat from a foe. Examples: dagger, scimitar, saber, "
@ -2738,7 +2739,7 @@ msgstr ""
"kard, sárkány karmok."
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2056
#: ../../doc/manual/manual.en.xml:2058
msgid ""
"<emphasis role=\"strong\">Piercing</emphasis>: Weapons with a sharp point "
"and either a long handle or a missile, used to perforate foe's body and "
@ -2750,7 +2751,7 @@ msgstr ""
"gyalogsági dárda, nyílvessző."
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2063
#: ../../doc/manual/manual.en.xml:2065
msgid ""
"<emphasis role=\"strong\">Impact</emphasis>: Weapons having neither a sharp "
"point nor a cutting edge, but heavy enough to break an enemy's bones. "
@ -2761,7 +2762,7 @@ msgstr ""
"Példaképp: Buzogány, pálca, Troll ököl."
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2070
#: ../../doc/manual/manual.en.xml:2072
msgid ""
"<emphasis role=\"strong\">Cold</emphasis>: Weapons based on cold or ice "
"missiles. Example: A wizard's ice bolt."
@ -2770,7 +2771,7 @@ msgstr ""
"fegyverek. Példaképp: Egy varázsló jég lövedéke."
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2076
#: ../../doc/manual/manual.en.xml:2078
msgid ""
"<emphasis role=\"strong\">Fire</emphasis>: Weapons using fire to roast the "
"foe like a chicken. Example: A drake's fire breath."
@ -2780,7 +2781,7 @@ msgstr ""
"fújása."
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2082
#: ../../doc/manual/manual.en.xml:2084
#, fuzzy
msgid ""
"<emphasis role=\"strong\">Arcane</emphasis>: An attack that dispels the "
@ -2791,12 +2792,12 @@ msgstr ""
"mágikus mozgatott zombikat, szellemeket, és egyéb élőholt lényeket. "
"Példaképp: Egy fehér mágus támadása."
#: ../../doc/manual/manual.en.xml:2089
#: ../../doc/manual/manual.en.xml:2091
msgid "Resistance"
msgstr "Ellenállás"
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2090
#: ../../doc/manual/manual.en.xml:2092
msgid ""
"Each unit is more or less vulnerable to the different attack types. 6 "
"figures in the unit description show strength and weakness of the unit "
@ -2812,7 +2813,7 @@ msgstr ""
"sérülékeny az adott támadástípusra."
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2097
#: ../../doc/manual/manual.en.xml:2099
#, fuzzy
msgid ""
"Examples: Drake scales protect them from most of attack types except from "
@ -2828,18 +2829,18 @@ msgstr ""
"sérülékenyek a *becsapódó* és a *misztikus* támadásokkal szemben."
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2103
#: ../../doc/manual/manual.en.xml:2105
msgid ""
"Using the best attack type against enemy units will substantially increase "
"your chances of killing them."
msgstr ""
#: ../../doc/manual/manual.en.xml:2109 ../../doc/manual/manual.en.xml:2539
#: ../../doc/manual/manual.en.xml:2111 ../../doc/manual/manual.en.xml:2541
msgid "Healing"
msgstr "Gyógyulás"
# type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:2110
#: ../../doc/manual/manual.en.xml:2112
msgid ""
"A unit may be healed a maximum of 8 hitpoints per turn. A unit that does not "
"move or fight during a turn is <emphasis>resting</emphasis> and will recover "
@ -2849,19 +2850,19 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:2116
#: ../../doc/manual/manual.en.xml:2118
msgid "There are two basic ways for a unit to be healed:"
msgstr "Alapvetően két módja van egy egység felgyógyításának:"
# type: Content of: <book><chapter><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2121
#: ../../doc/manual/manual.en.xml:2123
msgid "Resting in a village. The unit will heal 8 hitpoints every turn."
msgstr ""
"Egy faluban való várakozás. Az egység 8 életpontot fog gyógyulni minden "
"körben."
# type: Content of: <book><chapter><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2126
#: ../../doc/manual/manual.en.xml:2128
msgid ""
"Being adjacent to units with the <emphasis>heals</emphasis> ability. The "
"number of hitpoints healed is specified in the unit's ability description. "
@ -2870,12 +2871,12 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2133
#: ../../doc/manual/manual.en.xml:2135
msgid "Regeneration"
msgstr "Regeneráció"
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2134
#: ../../doc/manual/manual.en.xml:2136
msgid ""
"Trolls and Woses have the ability to heal themselves naturally through "
"regeneration. They will heal 8 points each turn if they are injured. Note "
@ -2885,7 +2886,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2143
#: ../../doc/manual/manual.en.xml:2145
msgid ""
"Some attacks can inflict poison damage on your unit. When this happens the "
"poisoned unit will take 8 damage each turn until it is cured. Poison can be "
@ -2898,17 +2899,17 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2151
#: ../../doc/manual/manual.en.xml:2153
msgid "Some other hints about healing:"
msgstr "Néhány egyéb tanács a gyógyításról:"
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2156
#: ../../doc/manual/manual.en.xml:2158
msgid "A unit may take several turns to be fully healed."
msgstr "Egy egység teljes felgyógyítása jónéhány teljes kört vehet igénybe."
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2161
#: ../../doc/manual/manual.en.xml:2163
msgid ""
"Healers (Elvish Shaman, Elvish Druid, Elvish Shyde, White Mage, Mage of "
"Light, Paladin) heal all wounded units around them, so you can keep units "
@ -2919,24 +2920,24 @@ msgstr ""
"szóval tartsd őket közel a csatához az elvesztésük nélkül."
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2168
#: ../../doc/manual/manual.en.xml:2170
msgid "Healers do not heal enemy units."
msgstr "A gyógyítók nem gyógyítanak ellenséges egységeket."
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2173
#: ../../doc/manual/manual.en.xml:2175
msgid "Healers cannot heal themselves, but see next point."
msgstr ""
"A gyógyítók nem tudják önmagukat gyógyítani, de lásd a következő pontot."
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2178
#: ../../doc/manual/manual.en.xml:2180
msgid "Use your healers in pairs, so they can heal each other if needed."
msgstr ""
"Használd a gyógyítóid párokban, így szükség esetén egymást is gyógyítják."
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2183
#: ../../doc/manual/manual.en.xml:2185
#, fuzzy
msgid ""
"Multiple healers from different sides can heal the same unit and speed up "
@ -2946,29 +2947,29 @@ msgstr ""
"felgyorsul."
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2188
#: ../../doc/manual/manual.en.xml:2190
msgid "Trolls and Woses cannot regenerate other units."
msgstr "A Trollok és Woses-ek nem regenerálnak más egységeket."
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2193
#: ../../doc/manual/manual.en.xml:2195
msgid "Trolls and Woses cure themselves from poison as a village does."
msgstr ""
"A Trollok és Woses-ek magukat gyógyítják mérgezés ellen akárcsak a falvak "
"teszik."
# type: Content of: <book><chapter><title>
#: ../../doc/manual/manual.en.xml:2201
#: ../../doc/manual/manual.en.xml:2203
msgid "Strategy and Tips"
msgstr "Hadászat és Tippek"
# type: Content of: <book><chapter><section><title>
#: ../../doc/manual/manual.en.xml:2203
#: ../../doc/manual/manual.en.xml:2205
msgid "Basic Strategy"
msgstr "Alapvető Hadászat"
# type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:2204
#: ../../doc/manual/manual.en.xml:2206
#, fuzzy
msgid ""
"The following basic combat principles and tips are intended to help starting "
@ -2980,12 +2981,12 @@ msgstr ""
"\"Heir to the Throne\" hadjáratban található."
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2209
#: ../../doc/manual/manual.en.xml:2211
msgid "Don't waste units"
msgstr "Ne pazarolj egységeket"
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2210
#: ../../doc/manual/manual.en.xml:2212
msgid ""
"Do not send wounded units to a sure death. Once a unit loses more than half "
"of its hit points (HP), you should seriously consider retreating it to "
@ -3000,7 +3001,7 @@ msgstr ""
"Mágus). A gyógyítók nagyon hasznosak!"
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2216
#: ../../doc/manual/manual.en.xml:2218
msgid ""
"This is for practical reasons: a heavily wounded unit cannot hold back or "
"kill the enemy. During attack and counterattack, it most often will perish. "
@ -3019,12 +3020,12 @@ msgstr ""
"az egységeid."
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2226
#: ../../doc/manual/manual.en.xml:2228
msgid "Out of the enemy's reach"
msgstr "Kívül az ellenség elérésén"
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2227
#: ../../doc/manual/manual.en.xml:2229
msgid ""
"How do you guard wounded units? They are best guarded by being out of the "
"adversary's reach. No enemy can attack them if enemies cannot even come near "
@ -3038,7 +3039,7 @@ msgstr ""
"módját."
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2232
#: ../../doc/manual/manual.en.xml:2234
msgid ""
"In the Action menu, you can select \"Show Enemy Moves\" to highlight all "
"possible hexes your adversary can actually move to. This takes your zone of "
@ -3047,7 +3048,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2238
#: ../../doc/manual/manual.en.xml:2240
msgid ""
"When your armies meet, you may want to try to be the first to attack. So try "
"to end your move out of striking range of the enemy army. He cannot attack "
@ -3058,12 +3059,12 @@ msgstr ""
"támadni de legtöbbször közelebb kerül a támadási zónádhoz."
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2244
#: ../../doc/manual/manual.en.xml:2246
msgid "Shield with your zone of control (ZOC)"
msgstr "Védelmezz az irányítási zónáddal (IZ)"
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2245
#: ../../doc/manual/manual.en.xml:2247
msgid ""
"Every unit of level 1 or higher maintains a zone of control (ZOC) covering "
"all 6 neighboring hexes. This means that once an enemy moves into one of the "
@ -3077,7 +3078,7 @@ msgstr ""
"ritka előcsatározó képességgel)."
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2250
#: ../../doc/manual/manual.en.xml:2252
msgid ""
"Because of ZOC, an enemy may not slip between two units which are aligned on "
"a north-south or diagonal line and have exactly 1 or 2 hexes between them. "
@ -3095,12 +3096,12 @@ msgstr ""
"területet a háta mögött."
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2260
#: ../../doc/manual/manual.en.xml:2262
msgid "Maintain a defensive line"
msgstr "Gondoskodj egy védelmi vonalról"
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2261
#: ../../doc/manual/manual.en.xml:2263
msgid ""
"By lining up many units directly adjacent or with at most 1 hex space "
"between them, you can build up a powerful defensive line. Note that, because "
@ -3109,7 +3110,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2267
#: ../../doc/manual/manual.en.xml:2269
msgid ""
"Coming from one side, the enemy may attack any single of your units in the "
"line with only 2 of his units at a time. As a rule of thumb, a healthy unit "
@ -3118,7 +3119,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2272
#: ../../doc/manual/manual.en.xml:2274
msgid ""
"Unfortunately, your line often has to bend to form a wedge or to fit the "
"terrain. At these corner points, 3 enemy units may attack. This also happens "
@ -3129,7 +3130,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2279
#: ../../doc/manual/manual.en.xml:2281
#, fuzzy
msgid ""
"Lining your troops up also prevents the enemy from surrounding any one of "
@ -3141,12 +3142,12 @@ msgstr ""
"ellenség áll az egység csapdába esett."
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2285
#: ../../doc/manual/manual.en.xml:2287
msgid "Rotate your troops"
msgstr "Forgasd a katonáid"
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2286
#: ../../doc/manual/manual.en.xml:2288
msgid ""
"When a unit in the front line is heavily damaged you can move him safely "
"behind your defensive line. To hold up the line, you will most likely have "
@ -3161,19 +3162,19 @@ msgstr ""
"vonalon hamarabb fognak gyógyulni."
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2292
#: ../../doc/manual/manual.en.xml:2294
msgid "Note that your units can pass through hexes containing your own troops."
msgstr ""
"Jegyezd meg az egységed áttud haladni azokon a mezőkön ahol saját egységeid "
"tartózkodnak."
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2296
#: ../../doc/manual/manual.en.xml:2298
msgid "Use the terrain"
msgstr "Használd a terepviszonyokat"
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2297
#: ../../doc/manual/manual.en.xml:2299
msgid ""
"Try to position your troops so that they are attacking from a hex with high "
"defense against an enemy in a hex with low terrain. That way, the enemy's "
@ -3185,7 +3186,7 @@ msgstr ""
"sebezni."
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2301
#: ../../doc/manual/manual.en.xml:2303
msgid ""
"For example, you might position your elves just inside of a forest edge so "
"that attacking orcs must stand on grassland while your elves enjoy the high "
@ -3196,12 +3197,12 @@ msgstr ""
"orkokkal szemben."
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2307
#: ../../doc/manual/manual.en.xml:2309
msgid "Attacking and choosing your targets"
msgstr "Támadás és a célpontok kiválasztása"
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2308
#: ../../doc/manual/manual.en.xml:2310
msgid ""
"Advancing and attacking is of course the most interesting part of your way "
"to victory. Kill or weaken enemies in your path and move your defensive line "
@ -3213,7 +3214,7 @@ msgstr ""
"ellenség ellencsapást mér a fordulójában."
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2313
#: ../../doc/manual/manual.en.xml:2315
msgid ""
"Often, you will throw several units at a single enemy unit to finish him "
"off, but these were forming your defensive line which is now partly broken. "
@ -3230,7 +3231,7 @@ msgstr ""
"halálos áttöréshez."
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2320
#: ../../doc/manual/manual.en.xml:2322
msgid ""
"Striking first is an advantage because it allows you the choice of which "
"units will face off. Take advantage of enemy weakness: e.g. direct your "
@ -3248,7 +3249,7 @@ msgstr ""
"kihasznál."
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2327
#: ../../doc/manual/manual.en.xml:2329
msgid ""
"For example, Horsemen can hold up the line against Orcish Grunts and Troll "
"Whelps very well because they have some resistances against blade and "
@ -3260,7 +3261,7 @@ msgstr ""
"D a Lovasaid hamar eleshetnek az Ork íjászok és a Goblin Dárdásokkal szemben."
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2332
#: ../../doc/manual/manual.en.xml:2334
msgid ""
"It usually pays off if you can definitively kill (or almost kill) the faced "
"unit. If you are unsure of finishing off the enemy in one turn, either "
@ -3271,7 +3272,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2340
#: ../../doc/manual/manual.en.xml:2342
msgid ""
"In particular, use your ranged weapons if the enemy has no ranged attack. "
"The computer's default choice only looks for the most damage you can deal, "
@ -3283,12 +3284,12 @@ msgstr ""
"sebzés bevitele les za döntő ami sokszor azt eredményezi hogy az egységed "
"több sérülést fog elszenvedni mint ami szükséges."
#: ../../doc/manual/manual.en.xml:2347
#: ../../doc/manual/manual.en.xml:2349
msgid "Time of Day"
msgstr "Napszak"
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2348
#: ../../doc/manual/manual.en.xml:2350
msgid ""
"Remember that Lawful units like humans fight better at daytime and Chaotic "
"units like orcs or undead fight better at night. Ideally you want to first "
@ -3306,7 +3307,7 @@ msgstr ""
"nő."
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2355
#: ../../doc/manual/manual.en.xml:2357
msgid ""
"For example, elves might hold out a forest during a nightly orcish onslaught "
"and advance on sunrise. You may even note that the computer AI actively "
@ -3317,7 +3318,7 @@ msgstr ""
"hogy az MI aktívan visszavonul az orkjaival nappal."
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2362
#: ../../doc/manual/manual.en.xml:2364
msgid ""
"Over the course of a campaign, it is critical that you build up a seasoned "
"force. Later scenarios will assume you have level 2 and 3 units available "
@ -3328,7 +3329,7 @@ msgstr ""
"rendelkezésedre áll visszahívásra."
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2366
#: ../../doc/manual/manual.en.xml:2368
msgid ""
"Your units gain most experience points (XP) from killing an enemy unit (8XP "
"per level of the unit killed). As such, it often makes sense to have your "
@ -3342,7 +3343,7 @@ msgstr ""
"át annak az egységnek amelynek nagyobb szüksége van XPre."
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2372
#: ../../doc/manual/manual.en.xml:2374
msgid ""
"At the beginning (when you probably have no high level units), try to give "
"most kills to a small handful of your units. This will fast-track them to "
@ -3353,7 +3354,7 @@ msgstr ""
"Szintű egységek legyenek, mikor már tudják pátyolgatni a többieket."
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2376
#: ../../doc/manual/manual.en.xml:2378
msgid ""
"Don't neglect to earn your leader experience. You need to keep him safe, but "
"if you coddle him too much he will be too low level to survive future "
@ -3364,12 +3365,12 @@ msgstr ""
"küldetések túléléséhez."
# type: Content of: <book><chapter><section><title>
#: ../../doc/manual/manual.en.xml:2383
#: ../../doc/manual/manual.en.xml:2385
msgid "Getting the Most Fun Out of the Game"
msgstr "Élvezd ki a játékot minnél jobban"
# type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:2384
#: ../../doc/manual/manual.en.xml:2386
msgid ""
"Remember, the idea of a game is to have fun! Here are some recommendations "
"from the development team on how to get the most fun out of the game:"
@ -3378,7 +3379,7 @@ msgstr ""
"fejlesztő csapattól arról hogy hogyan élvezd a játékot minnél jobban:"
# type: Content of: <book><chapter><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2390
#: ../../doc/manual/manual.en.xml:2392
msgid ""
"Consider playing the campaign on \"Medium\" difficulty level, especially if "
"you have prior experience with strategy games. We feel you'll find it much "
@ -3389,7 +3390,7 @@ msgstr ""
"kifizetődöbbnek fogod találni."
# type: Content of: <book><chapter><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2397
#: ../../doc/manual/manual.en.xml:2399
msgid ""
"Don't sweat it too much when you lose some units. The campaign was designed "
"to accommodate the player losing some units along the way."
@ -3398,7 +3399,7 @@ msgstr ""
"lettek tervezve hogy kipótolja idővel a játékos elvesztett egységeit."
# type: Content of: <book><chapter><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2403
#: ../../doc/manual/manual.en.xml:2405
msgid ""
"Don't abuse saved games. Long ago, Wesnoth only allowed saving the game at "
"the end of a scenario. Mid-scenario saving was added as a convenience to use "
@ -3416,7 +3417,7 @@ msgstr ""
"kockázatát! Ez a stratégia része."
# type: Content of: <book><chapter><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2414
#: ../../doc/manual/manual.en.xml:2416
msgid ""
"If you must load a saved game, we recommend going back to the start of the "
"scenario, so that you choose a new strategy that works, rather than simply "
@ -3427,7 +3428,7 @@ msgstr ""
"mint sem csak egy szimpatikus számot választanál helyette."
# type: Content of: <book><chapter><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2421
#: ../../doc/manual/manual.en.xml:2423
msgid ""
"But remember, the aim is to have fun! You may have different tastes than the "
"developers, so do what you enjoy most! If you enjoy loading the saved game "
@ -3441,12 +3442,12 @@ msgstr ""
"egységet, ez csak annyit jelent, hát rajta!"
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2429
#: ../../doc/manual/manual.en.xml:2431
msgid "At the start of a scenario"
msgstr "A küldetés kezdeténél"
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2433
#: ../../doc/manual/manual.en.xml:2435
msgid ""
"First, read the scenario objectives. Sometimes you do not have to kill enemy "
"leaders; instead it is enough that you survive for a certain number of "
@ -3457,7 +3458,7 @@ msgstr ""
"felvenni egy bizonyos tárgyat."
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2440
#: ../../doc/manual/manual.en.xml:2442
msgid ""
"Look at the map: the terrain, the position of your leader and the other "
"leader(s)."
@ -3466,7 +3467,7 @@ msgstr ""
"pozíciója miatt."
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2446
#: ../../doc/manual/manual.en.xml:2448
msgid ""
"Then, begin to recruit units. Cheap units are useful to soak up the first "
"wave of an enemy's attack; advanced units can then be brought in as support. "
@ -3479,12 +3480,12 @@ msgstr ""
"falvak gyors elfoglalásához."
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2455
#: ../../doc/manual/manual.en.xml:2457
msgid "During the scenario"
msgstr "A küldetés során"
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2459
#: ../../doc/manual/manual.en.xml:2461
msgid ""
"Try to capture and keep control of as many villages as possible to keep the "
"gold coming in."
@ -3493,7 +3494,7 @@ msgstr ""
"biztosítsd az arany bejövetelét."
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2465
#: ../../doc/manual/manual.en.xml:2467
msgid ""
"Keep units in packs so the enemy cannot attack from as many sides, and so "
"you can outnumber each enemy unit. Put your units in a line so that the "
@ -3505,7 +3506,7 @@ msgstr ""
"oldalról támadni."
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2472
#: ../../doc/manual/manual.en.xml:2474
msgid ""
"Different units have different strengths and weaknesses depending on terrain "
"and who they are attacking; right click on units and select \"Unit "
@ -3516,7 +3517,7 @@ msgstr ""
"az egységre és válaszd ki az \"Egység Leírás\"-t a további információért."
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2479
#: ../../doc/manual/manual.en.xml:2481
#, fuzzy
msgid ""
"You can use lower level units as cannon fodder, to slow down enemy. e.g. you "
@ -3527,7 +3528,7 @@ msgstr ""
"fontosabb egységeid felé."
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2485
#: ../../doc/manual/manual.en.xml:2487
msgid ""
"You can cause damage to enemies with advanced units and then finish them "
"with lower level units - to give them more experience (and finally make them "
@ -3538,7 +3539,7 @@ msgstr ""
"érdekében (és továbbfejleszteni őket)"
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2492
#: ../../doc/manual/manual.en.xml:2494
#, fuzzy
msgid ""
"When you have a White Mage (advances from Mage) or Druid (advances from "
@ -3550,29 +3551,29 @@ msgstr ""
"a pályán való mozgás során (*)."
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2499
#: ../../doc/manual/manual.en.xml:2501
msgid "Losing units is expected, even advanced units."
msgstr ""
"Egy egység elvesztésére számítani kell, még akkor is ha továbbfejlődött "
"egységről van szó."
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2504
#: ../../doc/manual/manual.en.xml:2506
msgid "Time of day really matters:"
msgstr "A napszak igazán számít mert:"
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2509
#: ../../doc/manual/manual.en.xml:2511
msgid "lawful units do more damage at day and less damage at night"
msgstr "törvényes egységek többet sebeznek nappal és kevesebbet éjjel"
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2514
#: ../../doc/manual/manual.en.xml:2516
msgid "chaotic units do more damage at night and less damage at day"
msgstr "kaotikus egységek többet sebeznek éjjel és kevesebbet nappal"
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2519
#: ../../doc/manual/manual.en.xml:2521
msgid ""
"remember to always check the time of day on the right side of the screen. "
"Plan ahead - think about what it's going to be next turn as well as this "
@ -3583,7 +3584,7 @@ msgstr ""
"a körben."
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2528
#: ../../doc/manual/manual.en.xml:2530
#, fuzzy
msgid ""
"Some units are resistant or vulnerable to different kind of attacks. Mounted "
@ -3601,7 +3602,7 @@ msgstr ""
"különböző támadás típusokkal szemben."
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2540
#: ../../doc/manual/manual.en.xml:2542
msgid ""
"An important part of succeeding at Battle for Wesnoth is keeping your units "
"healthy. When your units take damage you can heal them by moving them onto "
@ -3617,12 +3618,12 @@ msgstr ""
"természetes öngyógyítás képességével."
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2548
#: ../../doc/manual/manual.en.xml:2550
msgid "Winning a scenario"
msgstr "Küldetés megnyerése"
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2552
#: ../../doc/manual/manual.en.xml:2554
msgid ""
"Advanced units are needed to quickly kill enemy commanders, and to avoid "
"losing lots of units."
@ -3631,7 +3632,7 @@ msgstr ""
"legyilkolásához, és az óriási veszteségek elkerüléséhez."
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2558
#: ../../doc/manual/manual.en.xml:2560
msgid ""
"The quicker you win a scenario, the more gold you get; you will get more "
"gold from winning early than from all of the map's villages for the rest of "
@ -3641,18 +3642,18 @@ msgstr ""
"aranyat fogsz kapni mint a pálya összes falujától a maradék köröket tekintve."
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2565
#: ../../doc/manual/manual.en.xml:2567
msgid "Killing all enemy leaders usually gives instant victory."
msgstr ""
"Az össes ellenséges vezető megölése általában azonnali győzelmet eredményez."
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2571
#: ../../doc/manual/manual.en.xml:2573
msgid "More general tips"
msgstr "További általános tipp"
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2575
#: ../../doc/manual/manual.en.xml:2577
msgid ""
"After slaughtering scenarios (where you take lots of punishment) there are "
"usually \"breathing room\" scenarios where you can rather easily gain some "
@ -3663,7 +3664,7 @@ msgstr ""
"(fejleszthetsz) egységeket."
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2582
#: ../../doc/manual/manual.en.xml:2584
msgid ""
"Advanced units have higher upkeep than lower level units (1 gp per level), "
"loyal units are an exception."
@ -3673,17 +3674,17 @@ msgstr ""
"kivételek."
# type: Content of: <book><glossary><title>
#: ../../doc/manual/manual.en.xml:2591
#: ../../doc/manual/manual.en.xml:2593
msgid "Glossary"
msgstr "Szószedet"
# type: Content of: <book><glossary><glossentry>
#: ../../doc/manual/manual.en.xml:2593
#: ../../doc/manual/manual.en.xml:2595
msgid "<glossterm> ZOC </glossterm>"
msgstr "<glossterm> ZOC </glossterm>"
# type: Content of: <book><glossary><glossentry><glossdef><simpara>
#: ../../doc/manual/manual.en.xml:2598
#: ../../doc/manual/manual.en.xml:2600
msgid "<link linkend=\"zoc\">Zone Of Control</link>."
msgstr "<link linkend=\"zoc\">Zone Of Control</link>."

View file

@ -6,7 +6,7 @@
msgid ""
msgstr ""
"Project-Id-Version: Battle for Wesnoth 1.3.7+svn\n"
"POT-Creation-Date: 2008-03-10 14:02+0100\n"
"POT-Creation-Date: 2008-03-10 17:57+0100\n"
"PO-Revision-Date: 2007-09-16 09:57+0200\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
@ -1877,7 +1877,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:1555 ../../doc/manual/manual.en.xml:2142
#: ../../doc/manual/manual.en.xml:1555 ../../doc/manual/manual.en.xml:2144
msgid "Poison"
msgstr ""
@ -2118,7 +2118,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:1780 ../../doc/manual/manual.en.xml:2361
#: ../../doc/manual/manual.en.xml:1780 ../../doc/manual/manual.en.xml:2363
msgid "Experience"
msgstr ""
@ -2362,19 +2362,20 @@ msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2004
msgid ""
"Some campaigns use a star-shaped base to indicate leaders; others use a "
"silver crown icon above the energy bar. Still others have no specific hero "
"indicator at all. Which (if any) is used is a stylistic choice left to "
"campaign designers."
"Some campaigns use a star-shaped base to indicate leaders and heroes (units "
"which are somehow special and for example not allowed to die in the course "
"of the scenario); others use a silver crown icon above the energy bar to "
"mark heroes. Still others have no specific hero indicator at all. Which (if "
"any) is used is a stylistic choice left to campaign designers."
msgstr ""
# type: Content of: <book><chapter><section><title>
#: ../../doc/manual/manual.en.xml:2012
#: ../../doc/manual/manual.en.xml:2014
msgid "Fighting"
msgstr ""
# type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:2013
#: ../../doc/manual/manual.en.xml:2015
msgid ""
"If you move next to an enemy unit, you may attack it. Click on your unit "
"that is next to an enemy unit, and click on the enemy you want to attack - "
@ -2385,7 +2386,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:2020
#: ../../doc/manual/manual.en.xml:2022
msgid ""
"If you attack with a melee weapon, the enemy you attack will be able to "
"strike back at you with its melee weapon. If you attack with a ranged "
@ -2395,7 +2396,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:2027
#: ../../doc/manual/manual.en.xml:2029
msgid ""
"Different types of attacks do different amounts of damage, and a certain "
"number of strikes may be made with each weapon. For instance, an Elvish "
@ -2405,7 +2406,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:2033
#: ../../doc/manual/manual.en.xml:2035
msgid ""
"Every unit has a chance of being hit based on the terrain it is in. For "
"instance, units in castles and villages have a lower chance of being hit, "
@ -2417,7 +2418,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:2041
#: ../../doc/manual/manual.en.xml:2043
msgid ""
"You can obtain additional information, including the chance that the "
"attacker and defender will be killed, by clicking on the \"Damage "
@ -2425,12 +2426,12 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2046
#: ../../doc/manual/manual.en.xml:2048
msgid "Attack types"
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2050
#: ../../doc/manual/manual.en.xml:2052
msgid ""
"<emphasis role=\"strong\">Blade</emphasis>: Weapons with a cutting edge, "
"used to chop pieces of meat from a foe. Examples: dagger, scimitar, saber, "
@ -2438,7 +2439,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2056
#: ../../doc/manual/manual.en.xml:2058
msgid ""
"<emphasis role=\"strong\">Piercing</emphasis>: Weapons with a sharp point "
"and either a long handle or a missile, used to perforate foe's body and "
@ -2446,7 +2447,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2063
#: ../../doc/manual/manual.en.xml:2065
msgid ""
"<emphasis role=\"strong\">Impact</emphasis>: Weapons having neither a sharp "
"point nor a cutting edge, but heavy enough to break an enemy's bones. "
@ -2454,21 +2455,21 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2070
#: ../../doc/manual/manual.en.xml:2072
msgid ""
"<emphasis role=\"strong\">Cold</emphasis>: Weapons based on cold or ice "
"missiles. Example: A wizard's ice bolt."
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2076
#: ../../doc/manual/manual.en.xml:2078
msgid ""
"<emphasis role=\"strong\">Fire</emphasis>: Weapons using fire to roast the "
"foe like a chicken. Example: A drake's fire breath."
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2082
#: ../../doc/manual/manual.en.xml:2084
msgid ""
"<emphasis role=\"strong\">Arcane</emphasis>: An attack that dispels the "
"magic animating zombies, specters, and other undead creatures. Example: A "
@ -2476,12 +2477,12 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2089
#: ../../doc/manual/manual.en.xml:2091
msgid "Resistance"
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2090
#: ../../doc/manual/manual.en.xml:2092
msgid ""
"Each unit is more or less vulnerable to the different attack types. 6 "
"figures in the unit description show strength and weakness of the unit "
@ -2491,7 +2492,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2097
#: ../../doc/manual/manual.en.xml:2099
msgid ""
"Examples: Drake scales protect them from most of attack types except from "
"piercing weapon and cold weapon. Human Cavalry units are generally well "
@ -2501,19 +2502,19 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2103
#: ../../doc/manual/manual.en.xml:2105
msgid ""
"Using the best attack type against enemy units will substantially increase "
"your chances of killing them."
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2109 ../../doc/manual/manual.en.xml:2539
#: ../../doc/manual/manual.en.xml:2111 ../../doc/manual/manual.en.xml:2541
msgid "Healing"
msgstr ""
# type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:2110
#: ../../doc/manual/manual.en.xml:2112
msgid ""
"A unit may be healed a maximum of 8 hitpoints per turn. A unit that does not "
"move or fight during a turn is <emphasis>resting</emphasis> and will recover "
@ -2523,17 +2524,17 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:2116
#: ../../doc/manual/manual.en.xml:2118
msgid "There are two basic ways for a unit to be healed:"
msgstr ""
# type: Content of: <book><chapter><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2121
#: ../../doc/manual/manual.en.xml:2123
msgid "Resting in a village. The unit will heal 8 hitpoints every turn."
msgstr ""
# type: Content of: <book><chapter><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2126
#: ../../doc/manual/manual.en.xml:2128
msgid ""
"Being adjacent to units with the <emphasis>heals</emphasis> ability. The "
"number of hitpoints healed is specified in the unit's ability description. "
@ -2542,12 +2543,12 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2133
#: ../../doc/manual/manual.en.xml:2135
msgid "Regeneration"
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2134
#: ../../doc/manual/manual.en.xml:2136
msgid ""
"Trolls and Woses have the ability to heal themselves naturally through "
"regeneration. They will heal 8 points each turn if they are injured. Note "
@ -2557,7 +2558,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2143
#: ../../doc/manual/manual.en.xml:2145
msgid ""
"Some attacks can inflict poison damage on your unit. When this happens the "
"poisoned unit will take 8 damage each turn until it is cured. Poison can be "
@ -2570,17 +2571,17 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2151
#: ../../doc/manual/manual.en.xml:2153
msgid "Some other hints about healing:"
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2156
#: ../../doc/manual/manual.en.xml:2158
msgid "A unit may take several turns to be fully healed."
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2161
#: ../../doc/manual/manual.en.xml:2163
msgid ""
"Healers (Elvish Shaman, Elvish Druid, Elvish Shyde, White Mage, Mage of "
"Light, Paladin) heal all wounded units around them, so you can keep units "
@ -2588,49 +2589,49 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2168
#: ../../doc/manual/manual.en.xml:2170
msgid "Healers do not heal enemy units."
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2173
#: ../../doc/manual/manual.en.xml:2175
msgid "Healers cannot heal themselves, but see next point."
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2178
#: ../../doc/manual/manual.en.xml:2180
msgid "Use your healers in pairs, so they can heal each other if needed."
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2183
#: ../../doc/manual/manual.en.xml:2185
msgid ""
"Multiple healers from different sides can heal the same unit and speed up "
"healing."
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2188
#: ../../doc/manual/manual.en.xml:2190
msgid "Trolls and Woses cannot regenerate other units."
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2193
#: ../../doc/manual/manual.en.xml:2195
msgid "Trolls and Woses cure themselves from poison as a village does."
msgstr ""
# type: Content of: <book><chapter><title>
#: ../../doc/manual/manual.en.xml:2201
#: ../../doc/manual/manual.en.xml:2203
msgid "Strategy and Tips"
msgstr ""
# type: Content of: <book><chapter><section><title>
#: ../../doc/manual/manual.en.xml:2203
#: ../../doc/manual/manual.en.xml:2205
msgid "Basic Strategy"
msgstr ""
# type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:2204
#: ../../doc/manual/manual.en.xml:2206
msgid ""
"The following basic combat principles and tips are intended to help starting "
"off your career as a Wesnothian battle veteran. The minor concrete examples "
@ -2638,12 +2639,12 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2209
#: ../../doc/manual/manual.en.xml:2211
msgid "Don't waste units"
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2210
#: ../../doc/manual/manual.en.xml:2212
msgid ""
"Do not send wounded units to a sure death. Once a unit loses more than half "
"of its hit points (HP), you should seriously consider retreating it to "
@ -2653,7 +2654,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2216
#: ../../doc/manual/manual.en.xml:2218
msgid ""
"This is for practical reasons: a heavily wounded unit cannot hold back or "
"kill the enemy. During attack and counterattack, it most often will perish. "
@ -2665,12 +2666,12 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2226
#: ../../doc/manual/manual.en.xml:2228
msgid "Out of the enemy's reach"
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2227
#: ../../doc/manual/manual.en.xml:2229
msgid ""
"How do you guard wounded units? They are best guarded by being out of the "
"adversary's reach. No enemy can attack them if enemies cannot even come near "
@ -2679,7 +2680,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2232
#: ../../doc/manual/manual.en.xml:2234
msgid ""
"In the Action menu, you can select \"Show Enemy Moves\" to highlight all "
"possible hexes your adversary can actually move to. This takes your zone of "
@ -2688,7 +2689,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2238
#: ../../doc/manual/manual.en.xml:2240
msgid ""
"When your armies meet, you may want to try to be the first to attack. So try "
"to end your move out of striking range of the enemy army. He cannot attack "
@ -2696,12 +2697,12 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2244
#: ../../doc/manual/manual.en.xml:2246
msgid "Shield with your zone of control (ZOC)"
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2245
#: ../../doc/manual/manual.en.xml:2247
msgid ""
"Every unit of level 1 or higher maintains a zone of control (ZOC) covering "
"all 6 neighboring hexes. This means that once an enemy moves into one of the "
@ -2710,7 +2711,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2250
#: ../../doc/manual/manual.en.xml:2252
msgid ""
"Because of ZOC, an enemy may not slip between two units which are aligned on "
"a north-south or diagonal line and have exactly 1 or 2 hexes between them. "
@ -2721,12 +2722,12 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2260
#: ../../doc/manual/manual.en.xml:2262
msgid "Maintain a defensive line"
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2261
#: ../../doc/manual/manual.en.xml:2263
msgid ""
"By lining up many units directly adjacent or with at most 1 hex space "
"between them, you can build up a powerful defensive line. Note that, because "
@ -2735,7 +2736,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2267
#: ../../doc/manual/manual.en.xml:2269
msgid ""
"Coming from one side, the enemy may attack any single of your units in the "
"line with only 2 of his units at a time. As a rule of thumb, a healthy unit "
@ -2744,7 +2745,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2272
#: ../../doc/manual/manual.en.xml:2274
msgid ""
"Unfortunately, your line often has to bend to form a wedge or to fit the "
"terrain. At these corner points, 3 enemy units may attack. This also happens "
@ -2755,7 +2756,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2279
#: ../../doc/manual/manual.en.xml:2281
msgid ""
"Lining your troops up also prevents the enemy from surrounding any one of "
"them. For ZOC reasons, a unit with one enemy behind it and one in front is "
@ -2763,12 +2764,12 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2285
#: ../../doc/manual/manual.en.xml:2287
msgid "Rotate your troops"
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2286
#: ../../doc/manual/manual.en.xml:2288
msgid ""
"When a unit in the front line is heavily damaged you can move him safely "
"behind your defensive line. To hold up the line, you will most likely have "
@ -2778,17 +2779,17 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2292
#: ../../doc/manual/manual.en.xml:2294
msgid "Note that your units can pass through hexes containing your own troops."
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2296
#: ../../doc/manual/manual.en.xml:2298
msgid "Use the terrain"
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2297
#: ../../doc/manual/manual.en.xml:2299
msgid ""
"Try to position your troops so that they are attacking from a hex with high "
"defense against an enemy in a hex with low terrain. That way, the enemy's "
@ -2796,7 +2797,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2301
#: ../../doc/manual/manual.en.xml:2303
msgid ""
"For example, you might position your elves just inside of a forest edge so "
"that attacking orcs must stand on grassland while your elves enjoy the high "
@ -2804,12 +2805,12 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2307
#: ../../doc/manual/manual.en.xml:2309
msgid "Attacking and choosing your targets"
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2308
#: ../../doc/manual/manual.en.xml:2310
msgid ""
"Advancing and attacking is of course the most interesting part of your way "
"to victory. Kill or weaken enemies in your path and move your defensive line "
@ -2817,7 +2818,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2313
#: ../../doc/manual/manual.en.xml:2315
msgid ""
"Often, you will throw several units at a single enemy unit to finish him "
"off, but these were forming your defensive line which is now partly broken. "
@ -2828,7 +2829,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2320
#: ../../doc/manual/manual.en.xml:2322
msgid ""
"Striking first is an advantage because it allows you the choice of which "
"units will face off. Take advantage of enemy weakness: e.g. direct your "
@ -2839,7 +2840,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2327
#: ../../doc/manual/manual.en.xml:2329
msgid ""
"For example, Horsemen can hold up the line against Orcish Grunts and Troll "
"Whelps very well because they have some resistances against blade and "
@ -2848,7 +2849,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2332
#: ../../doc/manual/manual.en.xml:2334
msgid ""
"It usually pays off if you can definitively kill (or almost kill) the faced "
"unit. If you are unsure of finishing off the enemy in one turn, either "
@ -2859,7 +2860,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2340
#: ../../doc/manual/manual.en.xml:2342
msgid ""
"In particular, use your ranged weapons if the enemy has no ranged attack. "
"The computer's default choice only looks for the most damage you can deal, "
@ -2868,12 +2869,12 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2347
#: ../../doc/manual/manual.en.xml:2349
msgid "Time of Day"
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2348
#: ../../doc/manual/manual.en.xml:2350
msgid ""
"Remember that Lawful units like humans fight better at daytime and Chaotic "
"units like orcs or undead fight better at night. Ideally you want to first "
@ -2884,7 +2885,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2355
#: ../../doc/manual/manual.en.xml:2357
msgid ""
"For example, elves might hold out a forest during a nightly orcish onslaught "
"and advance on sunrise. You may even note that the computer AI actively "
@ -2892,7 +2893,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2362
#: ../../doc/manual/manual.en.xml:2364
msgid ""
"Over the course of a campaign, it is critical that you build up a seasoned "
"force. Later scenarios will assume you have level 2 and 3 units available "
@ -2900,7 +2901,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2366
#: ../../doc/manual/manual.en.xml:2368
msgid ""
"Your units gain most experience points (XP) from killing an enemy unit (8XP "
"per level of the unit killed). As such, it often makes sense to have your "
@ -2910,7 +2911,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2372
#: ../../doc/manual/manual.en.xml:2374
msgid ""
"At the beginning (when you probably have no high level units), try to give "
"most kills to a small handful of your units. This will fast-track them to "
@ -2918,7 +2919,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2376
#: ../../doc/manual/manual.en.xml:2378
msgid ""
"Don't neglect to earn your leader experience. You need to keep him safe, but "
"if you coddle him too much he will be too low level to survive future "
@ -2926,19 +2927,19 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><title>
#: ../../doc/manual/manual.en.xml:2383
#: ../../doc/manual/manual.en.xml:2385
msgid "Getting the Most Fun Out of the Game"
msgstr ""
# type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:2384
#: ../../doc/manual/manual.en.xml:2386
msgid ""
"Remember, the idea of a game is to have fun! Here are some recommendations "
"from the development team on how to get the most fun out of the game:"
msgstr ""
# type: Content of: <book><chapter><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2390
#: ../../doc/manual/manual.en.xml:2392
msgid ""
"Consider playing the campaign on \"Medium\" difficulty level, especially if "
"you have prior experience with strategy games. We feel you'll find it much "
@ -2946,14 +2947,14 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2397
#: ../../doc/manual/manual.en.xml:2399
msgid ""
"Don't sweat it too much when you lose some units. The campaign was designed "
"to accommodate the player losing some units along the way."
msgstr ""
# type: Content of: <book><chapter><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2403
#: ../../doc/manual/manual.en.xml:2405
msgid ""
"Don't abuse saved games. Long ago, Wesnoth only allowed saving the game at "
"the end of a scenario. Mid-scenario saving was added as a convenience to use "
@ -2964,7 +2965,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2414
#: ../../doc/manual/manual.en.xml:2416
msgid ""
"If you must load a saved game, we recommend going back to the start of the "
"scenario, so that you choose a new strategy that works, rather than simply "
@ -2972,7 +2973,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2421
#: ../../doc/manual/manual.en.xml:2423
msgid ""
"But remember, the aim is to have fun! You may have different tastes than the "
"developers, so do what you enjoy most! If you enjoy loading the saved game "
@ -2981,12 +2982,12 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2429
#: ../../doc/manual/manual.en.xml:2431
msgid "At the start of a scenario"
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2433
#: ../../doc/manual/manual.en.xml:2435
msgid ""
"First, read the scenario objectives. Sometimes you do not have to kill enemy "
"leaders; instead it is enough that you survive for a certain number of "
@ -2994,14 +2995,14 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2440
#: ../../doc/manual/manual.en.xml:2442
msgid ""
"Look at the map: the terrain, the position of your leader and the other "
"leader(s)."
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2446
#: ../../doc/manual/manual.en.xml:2448
msgid ""
"Then, begin to recruit units. Cheap units are useful to soak up the first "
"wave of an enemy's attack; advanced units can then be brought in as support. "
@ -3010,19 +3011,19 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2455
#: ../../doc/manual/manual.en.xml:2457
msgid "During the scenario"
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2459
#: ../../doc/manual/manual.en.xml:2461
msgid ""
"Try to capture and keep control of as many villages as possible to keep the "
"gold coming in."
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2465
#: ../../doc/manual/manual.en.xml:2467
msgid ""
"Keep units in packs so the enemy cannot attack from as many sides, and so "
"you can outnumber each enemy unit. Put your units in a line so that the "
@ -3030,7 +3031,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2472
#: ../../doc/manual/manual.en.xml:2474
msgid ""
"Different units have different strengths and weaknesses depending on terrain "
"and who they are attacking; right click on units and select \"Unit "
@ -3038,14 +3039,14 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2479
#: ../../doc/manual/manual.en.xml:2481
msgid ""
"You can use lower level units as cannon fodder, to slow down enemy. e.g. you "
"can use them to block enemy reaching your important units"
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2485
#: ../../doc/manual/manual.en.xml:2487
msgid ""
"You can cause damage to enemies with advanced units and then finish them "
"with lower level units - to give them more experience (and finally make them "
@ -3053,7 +3054,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2492
#: ../../doc/manual/manual.en.xml:2494
msgid ""
"When you have a White Mage (advances from Mage) or Druid (advances from "
"Shaman), put it in the middle of a circle of units to heal them as they move "
@ -3061,27 +3062,27 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2499
#: ../../doc/manual/manual.en.xml:2501
msgid "Losing units is expected, even advanced units."
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2504
#: ../../doc/manual/manual.en.xml:2506
msgid "Time of day really matters:"
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2509
#: ../../doc/manual/manual.en.xml:2511
msgid "lawful units do more damage at day and less damage at night"
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2514
#: ../../doc/manual/manual.en.xml:2516
msgid "chaotic units do more damage at night and less damage at day"
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2519
#: ../../doc/manual/manual.en.xml:2521
msgid ""
"remember to always check the time of day on the right side of the screen. "
"Plan ahead - think about what it's going to be next turn as well as this "
@ -3089,7 +3090,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2528
#: ../../doc/manual/manual.en.xml:2530
msgid ""
"Some units are resistant or vulnerable to different kind of attacks. Mounted "
"units are weak vs pierce attacks. Fire and arcane attacks destroy undead. To "
@ -3099,7 +3100,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2540
#: ../../doc/manual/manual.en.xml:2542
msgid ""
"An important part of succeeding at Battle for Wesnoth is keeping your units "
"healthy. When your units take damage you can heal them by moving them onto "
@ -3109,19 +3110,19 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2548
#: ../../doc/manual/manual.en.xml:2550
msgid "Winning a scenario"
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2552
#: ../../doc/manual/manual.en.xml:2554
msgid ""
"Advanced units are needed to quickly kill enemy commanders, and to avoid "
"losing lots of units."
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2558
#: ../../doc/manual/manual.en.xml:2560
msgid ""
"The quicker you win a scenario, the more gold you get; you will get more "
"gold from winning early than from all of the map's villages for the rest of "
@ -3129,17 +3130,17 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2565
#: ../../doc/manual/manual.en.xml:2567
msgid "Killing all enemy leaders usually gives instant victory."
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2571
#: ../../doc/manual/manual.en.xml:2573
msgid "More general tips"
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2575
#: ../../doc/manual/manual.en.xml:2577
msgid ""
"After slaughtering scenarios (where you take lots of punishment) there are "
"usually \"breathing room\" scenarios where you can rather easily gain some "
@ -3147,23 +3148,23 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2582
#: ../../doc/manual/manual.en.xml:2584
msgid ""
"Advanced units have higher upkeep than lower level units (1 gp per level), "
"loyal units are an exception."
msgstr ""
# type: Content of: <book><glossary><title>
#: ../../doc/manual/manual.en.xml:2591
#: ../../doc/manual/manual.en.xml:2593
msgid "Glossary"
msgstr ""
# type: Content of: <book><glossary><glossentry>
#: ../../doc/manual/manual.en.xml:2593
#: ../../doc/manual/manual.en.xml:2595
msgid "<glossterm> ZOC </glossterm>"
msgstr ""
# type: Content of: <book><glossary><glossentry><glossdef><simpara>
#: ../../doc/manual/manual.en.xml:2598
#: ../../doc/manual/manual.en.xml:2600
msgid "<link linkend=\"zoc\">Zone Of Control</link>."
msgstr ""

View file

@ -8,7 +8,7 @@
msgid ""
msgstr ""
"Project-Id-Version: it\n"
"POT-Creation-Date: 2008-03-10 14:02+0100\n"
"POT-Creation-Date: 2008-03-10 17:57+0100\n"
"PO-Revision-Date: 2008-02-27 14:40+0100\n"
"Last-Translator: Brivido <brivido(at)gmail.com>\n"
"Language-Team: Italian <kde-i18n-it@kde.org>\n"
@ -2260,7 +2260,7 @@ msgstr ""
"che cammina della squadra dell'unità che l'ha uccisa. Questo non vale per i "
"non morti e per le unità nei villaggi."
#: ../../doc/manual/manual.en.xml:1555 ../../doc/manual/manual.en.xml:2142
#: ../../doc/manual/manual.en.xml:1555 ../../doc/manual/manual.en.xml:2144
msgid "Poison"
msgstr "Veleno"
@ -2565,7 +2565,7 @@ msgstr ""
"sue mosse."
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:1780 ../../doc/manual/manual.en.xml:2361
#: ../../doc/manual/manual.en.xml:1780 ../../doc/manual/manual.en.xml:2363
msgid "Experience"
msgstr "Esperienza"
@ -2879,10 +2879,11 @@ msgstr ""
#: ../../doc/manual/manual.en.xml:2004
#, fuzzy
msgid ""
"Some campaigns use a star-shaped base to indicate leaders; others use a "
"silver crown icon above the energy bar. Still others have no specific hero "
"indicator at all. Which (if any) is used is a stylistic choice left to "
"campaign designers."
"Some campaigns use a star-shaped base to indicate leaders and heroes (units "
"which are somehow special and for example not allowed to die in the course "
"of the scenario); others use a silver crown icon above the energy bar to "
"mark heroes. Still others have no specific hero indicator at all. Which (if "
"any) is used is a stylistic choice left to campaign designers."
msgstr ""
"Alcune campagne usano un dischetto a stella per indicare il comandante; "
"altre usano il simbolo di uno scudo vicino all'angolo in alto a destra "
@ -2891,12 +2892,12 @@ msgstr ""
"della campagna."
# type: Content of: <book><chapter><section><title>
#: ../../doc/manual/manual.en.xml:2012
#: ../../doc/manual/manual.en.xml:2014
msgid "Fighting"
msgstr "Combattimento"
# type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:2013
#: ../../doc/manual/manual.en.xml:2015
msgid ""
"If you move next to an enemy unit, you may attack it. Click on your unit "
"that is next to an enemy unit, and click on the enemy you want to attack - "
@ -2913,7 +2914,7 @@ msgstr ""
"come gli archi, sono armi a distanza."
# type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:2020
#: ../../doc/manual/manual.en.xml:2022
msgid ""
"If you attack with a melee weapon, the enemy you attack will be able to "
"strike back at you with its melee weapon. If you attack with a ranged "
@ -2928,7 +2929,7 @@ msgstr ""
"non potrà replicare e non ti farà alcun danno in quel combattimento."
# type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:2027
#: ../../doc/manual/manual.en.xml:2029
msgid ""
"Different types of attacks do different amounts of damage, and a certain "
"number of strikes may be made with each weapon. For instance, an Elvish "
@ -2943,7 +2944,7 @@ msgstr ""
"dire 5 danni per colpo e 4 colpi."
# type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:2033
#: ../../doc/manual/manual.en.xml:2035
msgid ""
"Every unit has a chance of being hit based on the terrain it is in. For "
"instance, units in castles and villages have a lower chance of being hit, "
@ -2963,7 +2964,7 @@ msgstr ""
"come pure mostrato sulla casella del terreno."
# type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:2041
#: ../../doc/manual/manual.en.xml:2043
msgid ""
"You can obtain additional information, including the chance that the "
"attacker and defender will be killed, by clicking on the \"Damage "
@ -2974,12 +2975,12 @@ msgstr ""
"finestra di combattimento."
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2046
#: ../../doc/manual/manual.en.xml:2048
msgid "Attack types"
msgstr "Tipi di attacco"
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2050
#: ../../doc/manual/manual.en.xml:2052
msgid ""
"<emphasis role=\"strong\">Blade</emphasis>: Weapons with a cutting edge, "
"used to chop pieces of meat from a foe. Examples: dagger, scimitar, saber, "
@ -2990,7 +2991,7 @@ msgstr ""
"scimitarre, sciabola, artigli di drago."
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2056
#: ../../doc/manual/manual.en.xml:2058
msgid ""
"<emphasis role=\"strong\">Piercing</emphasis>: Weapons with a sharp point "
"and either a long handle or a missile, used to perforate foe's body and "
@ -3002,7 +3003,7 @@ msgstr ""
"fanteria o dei cavalieri, frecce."
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2063
#: ../../doc/manual/manual.en.xml:2065
msgid ""
"<emphasis role=\"strong\">Impact</emphasis>: Weapons having neither a sharp "
"point nor a cutting edge, but heavy enough to break an enemy's bones. "
@ -3013,7 +3014,7 @@ msgstr ""
"avversario. Esempi: mazze, bastoni, pugno di un troll."
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2070
#: ../../doc/manual/manual.en.xml:2072
msgid ""
"<emphasis role=\"strong\">Cold</emphasis>: Weapons based on cold or ice "
"missiles. Example: A wizard's ice bolt."
@ -3022,7 +3023,7 @@ msgstr ""
"proiettili ghiacciati. Esempio: un dardo di ghiaccio di un mago."
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2076
#: ../../doc/manual/manual.en.xml:2078
msgid ""
"<emphasis role=\"strong\">Fire</emphasis>: Weapons using fire to roast the "
"foe like a chicken. Example: A drake's fire breath."
@ -3031,7 +3032,7 @@ msgstr ""
"arrostire i nemici come polli. Esempio: l'alito infuocato dei draghi."
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2082
#: ../../doc/manual/manual.en.xml:2084
msgid ""
"<emphasis role=\"strong\">Arcane</emphasis>: An attack that dispels the "
"magic animating zombies, specters, and other undead creatures. Example: A "
@ -3041,12 +3042,12 @@ msgstr ""
"magia che anima zombi, spettri e altre creature non-morte. Esempio: "
"l'attacco magico di un mago bianco."
#: ../../doc/manual/manual.en.xml:2089
#: ../../doc/manual/manual.en.xml:2091
msgid "Resistance"
msgstr "Resistenza"
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2090
#: ../../doc/manual/manual.en.xml:2092
msgid ""
"Each unit is more or less vulnerable to the different attack types. 6 "
"figures in the unit description show strength and weakness of the unit "
@ -3062,7 +3063,7 @@ msgstr ""
"attacco."
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2097
#: ../../doc/manual/manual.en.xml:2099
msgid ""
"Examples: Drake scales protect them from most of attack types except from "
"piercing weapon and cold weapon. Human Cavalry units are generally well "
@ -3078,7 +3079,7 @@ msgstr ""
"impatto o a quelli esoterici."
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2103
#: ../../doc/manual/manual.en.xml:2105
msgid ""
"Using the best attack type against enemy units will substantially increase "
"your chances of killing them."
@ -3086,12 +3087,12 @@ msgstr ""
"Se usi il miglior tipo di attacco contro le unità avversarie, aumenterai "
"considerevolmente le tue probabilità di ucciderli."
#: ../../doc/manual/manual.en.xml:2109 ../../doc/manual/manual.en.xml:2539
#: ../../doc/manual/manual.en.xml:2111 ../../doc/manual/manual.en.xml:2541
msgid "Healing"
msgstr "Guarigione"
# type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:2110
#: ../../doc/manual/manual.en.xml:2112
msgid ""
"A unit may be healed a maximum of 8 hitpoints per turn. A unit that does not "
"move or fight during a turn is <emphasis>resting</emphasis> and will recover "
@ -3107,18 +3108,18 @@ msgstr ""
"ferita per turno."
# type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:2116
#: ../../doc/manual/manual.en.xml:2118
msgid "There are two basic ways for a unit to be healed:"
msgstr "Ci sono due modi principali in cui un'unità può essere curata:"
# type: Content of: <book><chapter><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2121
#: ../../doc/manual/manual.en.xml:2123
msgid "Resting in a village. The unit will heal 8 hitpoints every turn."
msgstr ""
"Il riposo in un villaggio. L'unità recupererà 8 punti ferita per turno."
# type: Content of: <book><chapter><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2126
#: ../../doc/manual/manual.en.xml:2128
msgid ""
"Being adjacent to units with the <emphasis>heals</emphasis> ability. The "
"number of hitpoints healed is specified in the unit's ability description. "
@ -3131,12 +3132,12 @@ msgstr ""
"<emphasis>guarisce +8</emphasis>."
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2133
#: ../../doc/manual/manual.en.xml:2135
msgid "Regeneration"
msgstr "La rigenerazione"
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2134
#: ../../doc/manual/manual.en.xml:2136
msgid ""
"Trolls and Woses have the ability to heal themselves naturally through "
"regeneration. They will heal 8 points each turn if they are injured. Note "
@ -3151,7 +3152,7 @@ msgstr ""
"vicino a una unità che guarisce."
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2143
#: ../../doc/manual/manual.en.xml:2145
msgid ""
"Some attacks can inflict poison damage on your unit. When this happens the "
"poisoned unit will take 8 damage each turn until it is cured. Poison can be "
@ -3172,17 +3173,17 @@ msgstr ""
"essere guarita normalmente fino a ché non viene curata dall'avvelenamento."
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2151
#: ../../doc/manual/manual.en.xml:2153
msgid "Some other hints about healing:"
msgstr "Altri suggerimenti sulla guarigione:"
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2156
#: ../../doc/manual/manual.en.xml:2158
msgid "A unit may take several turns to be fully healed."
msgstr "Un'unità può richiedere diversi turni per guarire completamente."
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2161
#: ../../doc/manual/manual.en.xml:2163
msgid ""
"Healers (Elvish Shaman, Elvish Druid, Elvish Shyde, White Mage, Mage of "
"Light, Paladin) heal all wounded units around them, so you can keep units "
@ -3193,23 +3194,23 @@ msgstr ""
"tenere le unità vicine alla battaglia senza perderle."
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2168
#: ../../doc/manual/manual.en.xml:2170
msgid "Healers do not heal enemy units."
msgstr "I guaritori non curano le unità nemiche."
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2173
#: ../../doc/manual/manual.en.xml:2175
msgid "Healers cannot heal themselves, but see next point."
msgstr "I guaritori non possono curare se stessi, ma vedi il prossimo punto."
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2178
#: ../../doc/manual/manual.en.xml:2180
msgid "Use your healers in pairs, so they can heal each other if needed."
msgstr ""
"Usa i guaritori in coppie, in modo da curarsi fra di loro se necessario."
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2183
#: ../../doc/manual/manual.en.xml:2185
msgid ""
"Multiple healers from different sides can heal the same unit and speed up "
"healing."
@ -3217,27 +3218,27 @@ msgstr ""
"Più guaritori possono guarire la stessa unità e accelerarne la guarigione."
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2188
#: ../../doc/manual/manual.en.xml:2190
msgid "Trolls and Woses cannot regenerate other units."
msgstr "I troll e i wose non possono rigenerare le altre unità."
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2193
#: ../../doc/manual/manual.en.xml:2195
msgid "Trolls and Woses cure themselves from poison as a village does."
msgstr "I troll e i wose si curano da soli dal veleno come fa un villaggio."
# type: Content of: <book><chapter><title>
#: ../../doc/manual/manual.en.xml:2201
#: ../../doc/manual/manual.en.xml:2203
msgid "Strategy and Tips"
msgstr "Strategia e suggerimenti"
# type: Content of: <book><chapter><section><title>
#: ../../doc/manual/manual.en.xml:2203
#: ../../doc/manual/manual.en.xml:2205
msgid "Basic Strategy"
msgstr "Strategia di base"
# type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:2204
#: ../../doc/manual/manual.en.xml:2206
msgid ""
"The following basic combat principles and tips are intended to help starting "
"off your career as a Wesnothian battle veteran. The minor concrete examples "
@ -3249,12 +3250,12 @@ msgstr ""
"«L'erede del trono»."
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2209
#: ../../doc/manual/manual.en.xml:2211
msgid "Don't waste units"
msgstr "Non sprecare unità"
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2210
#: ../../doc/manual/manual.en.xml:2212
msgid ""
"Do not send wounded units to a sure death. Once a unit loses more than half "
"of its hit points (HP), you should seriously consider retreating it to "
@ -3269,7 +3270,7 @@ msgstr ""
"elfe sciamane o i maghi bianchi). I guaritori sono utilissimi!"
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2216
#: ../../doc/manual/manual.en.xml:2218
msgid ""
"This is for practical reasons: a heavily wounded unit cannot hold back or "
"kill the enemy. During attack and counterattack, it most often will perish. "
@ -3288,12 +3289,12 @@ msgstr ""
"lontano dal fronte della battaglia. Perciò non sprecare le tue unità."
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2226
#: ../../doc/manual/manual.en.xml:2228
msgid "Out of the enemy's reach"
msgstr "Tienti lontano dal raggio d'azione del nemico"
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2227
#: ../../doc/manual/manual.en.xml:2229
msgid ""
"How do you guard wounded units? They are best guarded by being out of the "
"adversary's reach. No enemy can attack them if enemies cannot even come near "
@ -3306,7 +3307,7 @@ msgstr ""
"(ZOC) farà vedere come limitare le mosse del nemico."
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2232
#: ../../doc/manual/manual.en.xml:2234
msgid ""
"In the Action menu, you can select \"Show Enemy Moves\" to highlight all "
"possible hexes your adversary can actually move to. This takes your zone of "
@ -3320,7 +3321,7 @@ msgstr ""
"non può raggiungerla."
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2238
#: ../../doc/manual/manual.en.xml:2240
msgid ""
"When your armies meet, you may want to try to be the first to attack. So try "
"to end your move out of striking range of the enemy army. He cannot attack "
@ -3332,12 +3333,12 @@ msgstr ""
"avvicinerà alla tua portata."
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2244
#: ../../doc/manual/manual.en.xml:2246
msgid "Shield with your zone of control (ZOC)"
msgstr "Fatti scudo con la tua zona di controllo (ZOC)"
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2245
#: ../../doc/manual/manual.en.xml:2247
msgid ""
"Every unit of level 1 or higher maintains a zone of control (ZOC) covering "
"all 6 neighboring hexes. This means that once an enemy moves into one of the "
@ -3351,7 +3352,7 @@ msgstr ""
"incursori possono ignorarle)."
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2250
#: ../../doc/manual/manual.en.xml:2252
msgid ""
"Because of ZOC, an enemy may not slip between two units which are aligned on "
"a north-south or diagonal line and have exactly 1 or 2 hexes between them. "
@ -3369,12 +3370,12 @@ msgstr ""
"può proteggere una piccola area dietro di sé."
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2260
#: ../../doc/manual/manual.en.xml:2262
msgid "Maintain a defensive line"
msgstr "Mantieni una linea di difesa"
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2261
#: ../../doc/manual/manual.en.xml:2263
msgid ""
"By lining up many units directly adjacent or with at most 1 hex space "
"between them, you can build up a powerful defensive line. Note that, because "
@ -3388,7 +3389,7 @@ msgstr ""
"linee."
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2267
#: ../../doc/manual/manual.en.xml:2269
msgid ""
"Coming from one side, the enemy may attack any single of your units in the "
"line with only 2 of his units at a time. As a rule of thumb, a healthy unit "
@ -3401,7 +3402,7 @@ msgstr ""
"unità nemiche dello stesso livello o inferiore senza venir uccisa."
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2272
#: ../../doc/manual/manual.en.xml:2274
msgid ""
"Unfortunately, your line often has to bend to form a wedge or to fit the "
"terrain. At these corner points, 3 enemy units may attack. This also happens "
@ -3419,7 +3420,7 @@ msgstr ""
"scopo."
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2279
#: ../../doc/manual/manual.en.xml:2281
msgid ""
"Lining your troops up also prevents the enemy from surrounding any one of "
"them. For ZOC reasons, a unit with one enemy behind it and one in front is "
@ -3430,12 +3431,12 @@ msgstr ""
"davanti è intrappolata."
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2285
#: ../../doc/manual/manual.en.xml:2287
msgid "Rotate your troops"
msgstr "Fai ruotare le truppe"
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2286
#: ../../doc/manual/manual.en.xml:2288
msgid ""
"When a unit in the front line is heavily damaged you can move him safely "
"behind your defensive line. To hold up the line, you will most likely have "
@ -3450,19 +3451,19 @@ msgstr ""
"nella seconda linea recupereranno in fretta."
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2292
#: ../../doc/manual/manual.en.xml:2294
msgid "Note that your units can pass through hexes containing your own troops."
msgstr ""
"Nota che le tue unità possono attraversare le caselle che contengono le tue "
"stesse truppe."
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2296
#: ../../doc/manual/manual.en.xml:2298
msgid "Use the terrain"
msgstr "Sfrutta il terreno"
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2297
#: ../../doc/manual/manual.en.xml:2299
msgid ""
"Try to position your troops so that they are attacking from a hex with high "
"defense against an enemy in a hex with low terrain. That way, the enemy's "
@ -3473,7 +3474,7 @@ msgstr ""
"modo, è meno probabile che la risposta del nemico faccia danno."
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2301
#: ../../doc/manual/manual.en.xml:2303
msgid ""
"For example, you might position your elves just inside of a forest edge so "
"that attacking orcs must stand on grassland while your elves enjoy the high "
@ -3484,12 +3485,12 @@ msgstr ""
"mentre i tuoi elfi approfitteranno delle difese della foresta."
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2307
#: ../../doc/manual/manual.en.xml:2309
msgid "Attacking and choosing your targets"
msgstr "Attaccare e scegliere gli obiettivi"
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2308
#: ../../doc/manual/manual.en.xml:2310
msgid ""
"Advancing and attacking is of course the most interesting part of your way "
"to victory. Kill or weaken enemies in your path and move your defensive line "
@ -3501,7 +3502,7 @@ msgstr ""
"contrattacca nello stesso turno."
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2313
#: ../../doc/manual/manual.en.xml:2315
msgid ""
"Often, you will throw several units at a single enemy unit to finish him "
"off, but these were forming your defensive line which is now partly broken. "
@ -3518,7 +3519,7 @@ msgstr ""
"cavallerizzo potrebbe portare il colpo fatale."
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2320
#: ../../doc/manual/manual.en.xml:2322
msgid ""
"Striking first is an advantage because it allows you the choice of which "
"units will face off. Take advantage of enemy weakness: e.g. direct your "
@ -3535,7 +3536,7 @@ msgstr ""
"punti deboli che il nemico sfrutterà."
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2327
#: ../../doc/manual/manual.en.xml:2329
msgid ""
"For example, Horsemen can hold up the line against Orcish Grunts and Troll "
"Whelps very well because they have some resistances against blade and "
@ -3548,7 +3549,7 @@ msgstr ""
"velocemente contro gli orchi arcieri e i goblin armigeri."
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2332
#: ../../doc/manual/manual.en.xml:2334
msgid ""
"It usually pays off if you can definitively kill (or almost kill) the faced "
"unit. If you are unsure of finishing off the enemy in one turn, either "
@ -3565,7 +3566,7 @@ msgstr ""
"piuttosto che infliggere il danno massimo al nemico."
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2340
#: ../../doc/manual/manual.en.xml:2342
msgid ""
"In particular, use your ranged weapons if the enemy has no ranged attack. "
"The computer's default choice only looks for the most damage you can deal, "
@ -3577,12 +3578,12 @@ msgstr ""
"puoi infliggere, perciò se la usi le tue unità spesso subiranno più danni "
"del necessario."
#: ../../doc/manual/manual.en.xml:2347
#: ../../doc/manual/manual.en.xml:2349
msgid "Time of Day"
msgstr "Periodo del giorno"
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2348
#: ../../doc/manual/manual.en.xml:2350
msgid ""
"Remember that Lawful units like humans fight better at daytime and Chaotic "
"units like orcs or undead fight better at night. Ideally you want to first "
@ -3599,7 +3600,7 @@ msgstr ""
"il suo momento debole sta per arrivare, la tua avanzata colpirà duro."
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2355
#: ../../doc/manual/manual.en.xml:2357
msgid ""
"For example, elves might hold out a forest during a nightly orcish onslaught "
"and advance on sunrise. You may even note that the computer AI actively "
@ -3610,7 +3611,7 @@ msgstr ""
"che i giocatori artificiali ritirano i propri orchi durante il giorno."
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2362
#: ../../doc/manual/manual.en.xml:2364
msgid ""
"Over the course of a campaign, it is critical that you build up a seasoned "
"force. Later scenarios will assume you have level 2 and 3 units available "
@ -3621,7 +3622,7 @@ msgstr ""
"richiamare."
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2366
#: ../../doc/manual/manual.en.xml:2368
msgid ""
"Your units gain most experience points (XP) from killing an enemy unit (8XP "
"per level of the unit killed). As such, it often makes sense to have your "
@ -3637,7 +3638,7 @@ msgstr ""
"emphasis> le uccisioni in questo modo per passare di livello."
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2372
#: ../../doc/manual/manual.en.xml:2374
msgid ""
"At the beginning (when you probably have no high level units), try to give "
"most kills to a small handful of your units. This will fast-track them to "
@ -3648,7 +3649,7 @@ msgstr ""
"passaggio al secondo livello e poi potranno guidare gli altri."
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2376
#: ../../doc/manual/manual.en.xml:2378
msgid ""
"Don't neglect to earn your leader experience. You need to keep him safe, but "
"if you coddle him too much he will be too low level to survive future "
@ -3659,12 +3660,12 @@ msgstr ""
"basso per sopravvivere ai futuri scenari."
# type: Content of: <book><chapter><section><title>
#: ../../doc/manual/manual.en.xml:2383
#: ../../doc/manual/manual.en.xml:2385
msgid "Getting the Most Fun Out of the Game"
msgstr "Come ottenere il massimo divertimento dal gioco"
# type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:2384
#: ../../doc/manual/manual.en.xml:2386
msgid ""
"Remember, the idea of a game is to have fun! Here are some recommendations "
"from the development team on how to get the most fun out of the game:"
@ -3674,7 +3675,7 @@ msgstr ""
"squadra di sviluppo:"
# type: Content of: <book><chapter><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2390
#: ../../doc/manual/manual.en.xml:2392
msgid ""
"Consider playing the campaign on \"Medium\" difficulty level, especially if "
"you have prior experience with strategy games. We feel you'll find it much "
@ -3685,7 +3686,7 @@ msgstr ""
"molto più gratificante."
# type: Content of: <book><chapter><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2397
#: ../../doc/manual/manual.en.xml:2399
msgid ""
"Don't sweat it too much when you lose some units. The campaign was designed "
"to accommodate the player losing some units along the way."
@ -3694,7 +3695,7 @@ msgstr ""
"progettata per permettere la perdita di qualche unità durante il tragitto."
# type: Content of: <book><chapter><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2403
#: ../../doc/manual/manual.en.xml:2405
msgid ""
"Don't abuse saved games. Long ago, Wesnoth only allowed saving the game at "
"the end of a scenario. Mid-scenario saving was added as a convenience to use "
@ -3712,7 +3713,7 @@ msgstr ""
"tuoi maghi bianchi e a bilanciare i rischi! Questo è strategia."
# type: Content of: <book><chapter><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2414
#: ../../doc/manual/manual.en.xml:2416
msgid ""
"If you must load a saved game, we recommend going back to the start of the "
"scenario, so that you choose a new strategy that works, rather than simply "
@ -3724,7 +3725,7 @@ msgstr ""
"favorisca."
# type: Content of: <book><chapter><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2421
#: ../../doc/manual/manual.en.xml:2423
msgid ""
"But remember, the aim is to have fun! You may have different tastes than the "
"developers, so do what you enjoy most! If you enjoy loading the saved game "
@ -3738,12 +3739,12 @@ msgstr ""
"tutti i costi, va' avanti così!"
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2429
#: ../../doc/manual/manual.en.xml:2431
msgid "At the start of a scenario"
msgstr "All'inizio di uno scenario"
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2433
#: ../../doc/manual/manual.en.xml:2435
msgid ""
"First, read the scenario objectives. Sometimes you do not have to kill enemy "
"leaders; instead it is enough that you survive for a certain number of "
@ -3754,7 +3755,7 @@ msgstr ""
"numero di turni o raccogliere un certo oggetto."
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2440
#: ../../doc/manual/manual.en.xml:2442
msgid ""
"Look at the map: the terrain, the position of your leader and the other "
"leader(s)."
@ -3763,7 +3764,7 @@ msgstr ""
"degli altri."
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2446
#: ../../doc/manual/manual.en.xml:2448
msgid ""
"Then, begin to recruit units. Cheap units are useful to soak up the first "
"wave of an enemy's attack; advanced units can then be brought in as support. "
@ -3776,12 +3777,12 @@ msgstr ""
"esplorare la mappa e conquistare rapidamente i villaggi."
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2455
#: ../../doc/manual/manual.en.xml:2457
msgid "During the scenario"
msgstr "Durante uno scenario"
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2459
#: ../../doc/manual/manual.en.xml:2461
msgid ""
"Try to capture and keep control of as many villages as possible to keep the "
"gold coming in."
@ -3790,7 +3791,7 @@ msgstr ""
"per avere l'oro che ti danno."
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2465
#: ../../doc/manual/manual.en.xml:2467
msgid ""
"Keep units in packs so the enemy cannot attack from as many sides, and so "
"you can outnumber each enemy unit. Put your units in a line so that the "
@ -3802,7 +3803,7 @@ msgstr ""
"di due lati."
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2472
#: ../../doc/manual/manual.en.xml:2474
msgid ""
"Different units have different strengths and weaknesses depending on terrain "
"and who they are attacking; right click on units and select \"Unit "
@ -3813,7 +3814,7 @@ msgstr ""
"«Descrizione dell'unità» per saperne di più."
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2479
#: ../../doc/manual/manual.en.xml:2481
msgid ""
"You can use lower level units as cannon fodder, to slow down enemy. e.g. you "
"can use them to block enemy reaching your important units"
@ -3823,7 +3824,7 @@ msgstr ""
"raggiungere le tue unità importanti."
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2485
#: ../../doc/manual/manual.en.xml:2487
msgid ""
"You can cause damage to enemies with advanced units and then finish them "
"with lower level units - to give them more experience (and finally make them "
@ -3834,7 +3835,7 @@ msgstr ""
"finalmente avanzare al prossimo livello)."
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2492
#: ../../doc/manual/manual.en.xml:2494
msgid ""
"When you have a White Mage (advances from Mage) or Druid (advances from "
"Shaman), put it in the middle of a circle of units to heal them as they move "
@ -3846,27 +3847,27 @@ msgstr ""
"bene)."
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2499
#: ../../doc/manual/manual.en.xml:2501
msgid "Losing units is expected, even advanced units."
msgstr "La perdita di unità è normale, anche per le unità avanzate."
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2504
#: ../../doc/manual/manual.en.xml:2506
msgid "Time of day really matters:"
msgstr "Il momento del giorno è davvero importante:"
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2509
#: ../../doc/manual/manual.en.xml:2511
msgid "lawful units do more damage at day and less damage at night"
msgstr "le unità legali fanno più danno di giorno e meno di notte"
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2514
#: ../../doc/manual/manual.en.xml:2516
msgid "chaotic units do more damage at night and less damage at day"
msgstr "le unità caotiche fanno più danno di notte e meno di giorno"
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2519
#: ../../doc/manual/manual.en.xml:2521
msgid ""
"remember to always check the time of day on the right side of the screen. "
"Plan ahead - think about what it's going to be next turn as well as this "
@ -3877,7 +3878,7 @@ msgstr ""
"questo."
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2528
#: ../../doc/manual/manual.en.xml:2530
msgid ""
"Some units are resistant or vulnerable to different kind of attacks. Mounted "
"units are weak vs pierce attacks. Fire and arcane attacks destroy undead. To "
@ -3893,7 +3894,7 @@ msgstr ""
"resistente ai diversi tipi di attacco."
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2540
#: ../../doc/manual/manual.en.xml:2542
msgid ""
"An important part of succeeding at Battle for Wesnoth is keeping your units "
"healthy. When your units take damage you can heal them by moving them onto "
@ -3908,12 +3909,12 @@ msgstr ""
"hanno l'abilità di guarire da soli naturalmente."
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2548
#: ../../doc/manual/manual.en.xml:2550
msgid "Winning a scenario"
msgstr "Vincere uno scenario"
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2552
#: ../../doc/manual/manual.en.xml:2554
msgid ""
"Advanced units are needed to quickly kill enemy commanders, and to avoid "
"losing lots of units."
@ -3922,7 +3923,7 @@ msgstr ""
"nemici, e per evitare di perdere troppe unità."
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2558
#: ../../doc/manual/manual.en.xml:2560
msgid ""
"The quicker you win a scenario, the more gold you get; you will get more "
"gold from winning early than from all of the map's villages for the rest of "
@ -3933,19 +3934,19 @@ msgstr ""
"per i turni rimanenti."
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2565
#: ../../doc/manual/manual.en.xml:2567
msgid "Killing all enemy leaders usually gives instant victory."
msgstr ""
"L'uccisione di tutti i condottieri nemici di solito dà la vittoria "
"istantanea."
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2571
#: ../../doc/manual/manual.en.xml:2573
msgid "More general tips"
msgstr "Trucchi di ordine generale"
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2575
#: ../../doc/manual/manual.en.xml:2577
msgid ""
"After slaughtering scenarios (where you take lots of punishment) there are "
"usually \"breathing room\" scenarios where you can rather easily gain some "
@ -3956,7 +3957,7 @@ msgstr ""
"facilmente oro ed esperienza (unità avanzate)"
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2582
#: ../../doc/manual/manual.en.xml:2584
msgid ""
"Advanced units have higher upkeep than lower level units (1 gp per level), "
"loyal units are an exception."
@ -3965,17 +3966,17 @@ msgstr ""
"basso (1 oro per livello), le unità leali fanno eccezione."
# type: Content of: <book><glossary><title>
#: ../../doc/manual/manual.en.xml:2591
#: ../../doc/manual/manual.en.xml:2593
msgid "Glossary"
msgstr "Glossario"
# type: Content of: <book><glossary><glossentry>
#: ../../doc/manual/manual.en.xml:2593
#: ../../doc/manual/manual.en.xml:2595
msgid "<glossterm> ZOC </glossterm>"
msgstr "<glossterm> ZDC </glossterm>"
# type: Content of: <book><glossary><glossentry><glossdef><simpara>
#: ../../doc/manual/manual.en.xml:2598
#: ../../doc/manual/manual.en.xml:2600
msgid "<link linkend=\"zoc\">Zone Of Control</link>."
msgstr "<link linkend=\"zoc\">Zona di controllo</link>."

View file

@ -6,7 +6,7 @@
msgid ""
msgstr ""
"Project-Id-Version: Battle for Wesnoth 1.3.7+svn\n"
"POT-Creation-Date: 2008-03-10 14:02+0100\n"
"POT-Creation-Date: 2008-03-10 17:57+0100\n"
"PO-Revision-Date: 2007-09-16 09:57+0200\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
@ -1852,7 +1852,7 @@ msgid ""
"doesn't work on Undead or units in villages."
msgstr ""
#: ../../doc/manual/manual.en.xml:1555 ../../doc/manual/manual.en.xml:2142
#: ../../doc/manual/manual.en.xml:1555 ../../doc/manual/manual.en.xml:2144
msgid "Poison"
msgstr "毒"
@ -2091,7 +2091,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:1780 ../../doc/manual/manual.en.xml:2361
#: ../../doc/manual/manual.en.xml:1780 ../../doc/manual/manual.en.xml:2363
msgid "Experience"
msgstr ""
@ -2334,19 +2334,20 @@ msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2004
msgid ""
"Some campaigns use a star-shaped base to indicate leaders; others use a "
"silver crown icon above the energy bar. Still others have no specific hero "
"indicator at all. Which (if any) is used is a stylistic choice left to "
"campaign designers."
"Some campaigns use a star-shaped base to indicate leaders and heroes (units "
"which are somehow special and for example not allowed to die in the course "
"of the scenario); others use a silver crown icon above the energy bar to "
"mark heroes. Still others have no specific hero indicator at all. Which (if "
"any) is used is a stylistic choice left to campaign designers."
msgstr ""
# type: Content of: <book><chapter><section><title>
#: ../../doc/manual/manual.en.xml:2012
#: ../../doc/manual/manual.en.xml:2014
msgid "Fighting"
msgstr ""
# type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:2013
#: ../../doc/manual/manual.en.xml:2015
msgid ""
"If you move next to an enemy unit, you may attack it. Click on your unit "
"that is next to an enemy unit, and click on the enemy you want to attack - "
@ -2357,7 +2358,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:2020
#: ../../doc/manual/manual.en.xml:2022
msgid ""
"If you attack with a melee weapon, the enemy you attack will be able to "
"strike back at you with its melee weapon. If you attack with a ranged "
@ -2367,7 +2368,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:2027
#: ../../doc/manual/manual.en.xml:2029
msgid ""
"Different types of attacks do different amounts of damage, and a certain "
"number of strikes may be made with each weapon. For instance, an Elvish "
@ -2377,7 +2378,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:2033
#: ../../doc/manual/manual.en.xml:2035
msgid ""
"Every unit has a chance of being hit based on the terrain it is in. For "
"instance, units in castles and villages have a lower chance of being hit, "
@ -2389,7 +2390,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:2041
#: ../../doc/manual/manual.en.xml:2043
msgid ""
"You can obtain additional information, including the chance that the "
"attacker and defender will be killed, by clicking on the \"Damage "
@ -2397,12 +2398,12 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2046
#: ../../doc/manual/manual.en.xml:2048
msgid "Attack types"
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2050
#: ../../doc/manual/manual.en.xml:2052
msgid ""
"<emphasis role=\"strong\">Blade</emphasis>: Weapons with a cutting edge, "
"used to chop pieces of meat from a foe. Examples: dagger, scimitar, saber, "
@ -2410,7 +2411,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2056
#: ../../doc/manual/manual.en.xml:2058
msgid ""
"<emphasis role=\"strong\">Piercing</emphasis>: Weapons with a sharp point "
"and either a long handle or a missile, used to perforate foe's body and "
@ -2418,7 +2419,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2063
#: ../../doc/manual/manual.en.xml:2065
msgid ""
"<emphasis role=\"strong\">Impact</emphasis>: Weapons having neither a sharp "
"point nor a cutting edge, but heavy enough to break an enemy's bones. "
@ -2426,33 +2427,33 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2070
#: ../../doc/manual/manual.en.xml:2072
msgid ""
"<emphasis role=\"strong\">Cold</emphasis>: Weapons based on cold or ice "
"missiles. Example: A wizard's ice bolt."
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2076
#: ../../doc/manual/manual.en.xml:2078
msgid ""
"<emphasis role=\"strong\">Fire</emphasis>: Weapons using fire to roast the "
"foe like a chicken. Example: A drake's fire breath."
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2082
#: ../../doc/manual/manual.en.xml:2084
msgid ""
"<emphasis role=\"strong\">Arcane</emphasis>: An attack that dispels the "
"magic animating zombies, specters, and other undead creatures. Example: A "
"white mage's magic attack."
msgstr ""
#: ../../doc/manual/manual.en.xml:2089
#: ../../doc/manual/manual.en.xml:2091
msgid "Resistance"
msgstr "抵抗値"
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2090
#: ../../doc/manual/manual.en.xml:2092
msgid ""
"Each unit is more or less vulnerable to the different attack types. 6 "
"figures in the unit description show strength and weakness of the unit "
@ -2462,7 +2463,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2097
#: ../../doc/manual/manual.en.xml:2099
msgid ""
"Examples: Drake scales protect them from most of attack types except from "
"piercing weapon and cold weapon. Human Cavalry units are generally well "
@ -2472,18 +2473,18 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2103
#: ../../doc/manual/manual.en.xml:2105
msgid ""
"Using the best attack type against enemy units will substantially increase "
"your chances of killing them."
msgstr ""
#: ../../doc/manual/manual.en.xml:2109 ../../doc/manual/manual.en.xml:2539
#: ../../doc/manual/manual.en.xml:2111 ../../doc/manual/manual.en.xml:2541
msgid "Healing"
msgstr "回復"
# type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:2110
#: ../../doc/manual/manual.en.xml:2112
msgid ""
"A unit may be healed a maximum of 8 hitpoints per turn. A unit that does not "
"move or fight during a turn is <emphasis>resting</emphasis> and will recover "
@ -2493,17 +2494,17 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:2116
#: ../../doc/manual/manual.en.xml:2118
msgid "There are two basic ways for a unit to be healed:"
msgstr ""
# type: Content of: <book><chapter><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2121
#: ../../doc/manual/manual.en.xml:2123
msgid "Resting in a village. The unit will heal 8 hitpoints every turn."
msgstr ""
# type: Content of: <book><chapter><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2126
#: ../../doc/manual/manual.en.xml:2128
msgid ""
"Being adjacent to units with the <emphasis>heals</emphasis> ability. The "
"number of hitpoints healed is specified in the unit's ability description. "
@ -2512,12 +2513,12 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2133
#: ../../doc/manual/manual.en.xml:2135
msgid "Regeneration"
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2134
#: ../../doc/manual/manual.en.xml:2136
msgid ""
"Trolls and Woses have the ability to heal themselves naturally through "
"regeneration. They will heal 8 points each turn if they are injured. Note "
@ -2527,7 +2528,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2143
#: ../../doc/manual/manual.en.xml:2145
msgid ""
"Some attacks can inflict poison damage on your unit. When this happens the "
"poisoned unit will take 8 damage each turn until it is cured. Poison can be "
@ -2540,17 +2541,17 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2151
#: ../../doc/manual/manual.en.xml:2153
msgid "Some other hints about healing:"
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2156
#: ../../doc/manual/manual.en.xml:2158
msgid "A unit may take several turns to be fully healed."
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2161
#: ../../doc/manual/manual.en.xml:2163
msgid ""
"Healers (Elvish Shaman, Elvish Druid, Elvish Shyde, White Mage, Mage of "
"Light, Paladin) heal all wounded units around them, so you can keep units "
@ -2558,49 +2559,49 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2168
#: ../../doc/manual/manual.en.xml:2170
msgid "Healers do not heal enemy units."
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2173
#: ../../doc/manual/manual.en.xml:2175
msgid "Healers cannot heal themselves, but see next point."
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2178
#: ../../doc/manual/manual.en.xml:2180
msgid "Use your healers in pairs, so they can heal each other if needed."
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2183
#: ../../doc/manual/manual.en.xml:2185
msgid ""
"Multiple healers from different sides can heal the same unit and speed up "
"healing."
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2188
#: ../../doc/manual/manual.en.xml:2190
msgid "Trolls and Woses cannot regenerate other units."
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2193
#: ../../doc/manual/manual.en.xml:2195
msgid "Trolls and Woses cure themselves from poison as a village does."
msgstr ""
# type: Content of: <book><chapter><title>
#: ../../doc/manual/manual.en.xml:2201
#: ../../doc/manual/manual.en.xml:2203
msgid "Strategy and Tips"
msgstr ""
# type: Content of: <book><chapter><section><title>
#: ../../doc/manual/manual.en.xml:2203
#: ../../doc/manual/manual.en.xml:2205
msgid "Basic Strategy"
msgstr ""
# type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:2204
#: ../../doc/manual/manual.en.xml:2206
msgid ""
"The following basic combat principles and tips are intended to help starting "
"off your career as a Wesnothian battle veteran. The minor concrete examples "
@ -2608,12 +2609,12 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2209
#: ../../doc/manual/manual.en.xml:2211
msgid "Don't waste units"
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2210
#: ../../doc/manual/manual.en.xml:2212
msgid ""
"Do not send wounded units to a sure death. Once a unit loses more than half "
"of its hit points (HP), you should seriously consider retreating it to "
@ -2623,7 +2624,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2216
#: ../../doc/manual/manual.en.xml:2218
msgid ""
"This is for practical reasons: a heavily wounded unit cannot hold back or "
"kill the enemy. During attack and counterattack, it most often will perish. "
@ -2635,12 +2636,12 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2226
#: ../../doc/manual/manual.en.xml:2228
msgid "Out of the enemy's reach"
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2227
#: ../../doc/manual/manual.en.xml:2229
msgid ""
"How do you guard wounded units? They are best guarded by being out of the "
"adversary's reach. No enemy can attack them if enemies cannot even come near "
@ -2649,7 +2650,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2232
#: ../../doc/manual/manual.en.xml:2234
msgid ""
"In the Action menu, you can select \"Show Enemy Moves\" to highlight all "
"possible hexes your adversary can actually move to. This takes your zone of "
@ -2658,7 +2659,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2238
#: ../../doc/manual/manual.en.xml:2240
msgid ""
"When your armies meet, you may want to try to be the first to attack. So try "
"to end your move out of striking range of the enemy army. He cannot attack "
@ -2666,12 +2667,12 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2244
#: ../../doc/manual/manual.en.xml:2246
msgid "Shield with your zone of control (ZOC)"
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2245
#: ../../doc/manual/manual.en.xml:2247
msgid ""
"Every unit of level 1 or higher maintains a zone of control (ZOC) covering "
"all 6 neighboring hexes. This means that once an enemy moves into one of the "
@ -2680,7 +2681,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2250
#: ../../doc/manual/manual.en.xml:2252
msgid ""
"Because of ZOC, an enemy may not slip between two units which are aligned on "
"a north-south or diagonal line and have exactly 1 or 2 hexes between them. "
@ -2691,12 +2692,12 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2260
#: ../../doc/manual/manual.en.xml:2262
msgid "Maintain a defensive line"
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2261
#: ../../doc/manual/manual.en.xml:2263
msgid ""
"By lining up many units directly adjacent or with at most 1 hex space "
"between them, you can build up a powerful defensive line. Note that, because "
@ -2705,7 +2706,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2267
#: ../../doc/manual/manual.en.xml:2269
msgid ""
"Coming from one side, the enemy may attack any single of your units in the "
"line with only 2 of his units at a time. As a rule of thumb, a healthy unit "
@ -2714,7 +2715,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2272
#: ../../doc/manual/manual.en.xml:2274
msgid ""
"Unfortunately, your line often has to bend to form a wedge or to fit the "
"terrain. At these corner points, 3 enemy units may attack. This also happens "
@ -2725,7 +2726,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2279
#: ../../doc/manual/manual.en.xml:2281
msgid ""
"Lining your troops up also prevents the enemy from surrounding any one of "
"them. For ZOC reasons, a unit with one enemy behind it and one in front is "
@ -2733,12 +2734,12 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2285
#: ../../doc/manual/manual.en.xml:2287
msgid "Rotate your troops"
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2286
#: ../../doc/manual/manual.en.xml:2288
msgid ""
"When a unit in the front line is heavily damaged you can move him safely "
"behind your defensive line. To hold up the line, you will most likely have "
@ -2748,17 +2749,17 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2292
#: ../../doc/manual/manual.en.xml:2294
msgid "Note that your units can pass through hexes containing your own troops."
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2296
#: ../../doc/manual/manual.en.xml:2298
msgid "Use the terrain"
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2297
#: ../../doc/manual/manual.en.xml:2299
msgid ""
"Try to position your troops so that they are attacking from a hex with high "
"defense against an enemy in a hex with low terrain. That way, the enemy's "
@ -2766,7 +2767,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2301
#: ../../doc/manual/manual.en.xml:2303
msgid ""
"For example, you might position your elves just inside of a forest edge so "
"that attacking orcs must stand on grassland while your elves enjoy the high "
@ -2774,12 +2775,12 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2307
#: ../../doc/manual/manual.en.xml:2309
msgid "Attacking and choosing your targets"
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2308
#: ../../doc/manual/manual.en.xml:2310
msgid ""
"Advancing and attacking is of course the most interesting part of your way "
"to victory. Kill or weaken enemies in your path and move your defensive line "
@ -2787,7 +2788,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2313
#: ../../doc/manual/manual.en.xml:2315
msgid ""
"Often, you will throw several units at a single enemy unit to finish him "
"off, but these were forming your defensive line which is now partly broken. "
@ -2798,7 +2799,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2320
#: ../../doc/manual/manual.en.xml:2322
msgid ""
"Striking first is an advantage because it allows you the choice of which "
"units will face off. Take advantage of enemy weakness: e.g. direct your "
@ -2809,7 +2810,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2327
#: ../../doc/manual/manual.en.xml:2329
msgid ""
"For example, Horsemen can hold up the line against Orcish Grunts and Troll "
"Whelps very well because they have some resistances against blade and "
@ -2818,7 +2819,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2332
#: ../../doc/manual/manual.en.xml:2334
msgid ""
"It usually pays off if you can definitively kill (or almost kill) the faced "
"unit. If you are unsure of finishing off the enemy in one turn, either "
@ -2829,7 +2830,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2340
#: ../../doc/manual/manual.en.xml:2342
msgid ""
"In particular, use your ranged weapons if the enemy has no ranged attack. "
"The computer's default choice only looks for the most damage you can deal, "
@ -2837,12 +2838,12 @@ msgid ""
"necessary."
msgstr ""
#: ../../doc/manual/manual.en.xml:2347
#: ../../doc/manual/manual.en.xml:2349
msgid "Time of Day"
msgstr "時刻"
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2348
#: ../../doc/manual/manual.en.xml:2350
msgid ""
"Remember that Lawful units like humans fight better at daytime and Chaotic "
"units like orcs or undead fight better at night. Ideally you want to first "
@ -2853,7 +2854,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2355
#: ../../doc/manual/manual.en.xml:2357
msgid ""
"For example, elves might hold out a forest during a nightly orcish onslaught "
"and advance on sunrise. You may even note that the computer AI actively "
@ -2861,7 +2862,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2362
#: ../../doc/manual/manual.en.xml:2364
msgid ""
"Over the course of a campaign, it is critical that you build up a seasoned "
"force. Later scenarios will assume you have level 2 and 3 units available "
@ -2869,7 +2870,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2366
#: ../../doc/manual/manual.en.xml:2368
msgid ""
"Your units gain most experience points (XP) from killing an enemy unit (8XP "
"per level of the unit killed). As such, it often makes sense to have your "
@ -2879,7 +2880,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2372
#: ../../doc/manual/manual.en.xml:2374
msgid ""
"At the beginning (when you probably have no high level units), try to give "
"most kills to a small handful of your units. This will fast-track them to "
@ -2887,7 +2888,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2376
#: ../../doc/manual/manual.en.xml:2378
msgid ""
"Don't neglect to earn your leader experience. You need to keep him safe, but "
"if you coddle him too much he will be too low level to survive future "
@ -2895,19 +2896,19 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><title>
#: ../../doc/manual/manual.en.xml:2383
#: ../../doc/manual/manual.en.xml:2385
msgid "Getting the Most Fun Out of the Game"
msgstr ""
# type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:2384
#: ../../doc/manual/manual.en.xml:2386
msgid ""
"Remember, the idea of a game is to have fun! Here are some recommendations "
"from the development team on how to get the most fun out of the game:"
msgstr ""
# type: Content of: <book><chapter><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2390
#: ../../doc/manual/manual.en.xml:2392
msgid ""
"Consider playing the campaign on \"Medium\" difficulty level, especially if "
"you have prior experience with strategy games. We feel you'll find it much "
@ -2915,14 +2916,14 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2397
#: ../../doc/manual/manual.en.xml:2399
msgid ""
"Don't sweat it too much when you lose some units. The campaign was designed "
"to accommodate the player losing some units along the way."
msgstr ""
# type: Content of: <book><chapter><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2403
#: ../../doc/manual/manual.en.xml:2405
msgid ""
"Don't abuse saved games. Long ago, Wesnoth only allowed saving the game at "
"the end of a scenario. Mid-scenario saving was added as a convenience to use "
@ -2933,7 +2934,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2414
#: ../../doc/manual/manual.en.xml:2416
msgid ""
"If you must load a saved game, we recommend going back to the start of the "
"scenario, so that you choose a new strategy that works, rather than simply "
@ -2941,7 +2942,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2421
#: ../../doc/manual/manual.en.xml:2423
msgid ""
"But remember, the aim is to have fun! You may have different tastes than the "
"developers, so do what you enjoy most! If you enjoy loading the saved game "
@ -2950,12 +2951,12 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2429
#: ../../doc/manual/manual.en.xml:2431
msgid "At the start of a scenario"
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2433
#: ../../doc/manual/manual.en.xml:2435
msgid ""
"First, read the scenario objectives. Sometimes you do not have to kill enemy "
"leaders; instead it is enough that you survive for a certain number of "
@ -2963,14 +2964,14 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2440
#: ../../doc/manual/manual.en.xml:2442
msgid ""
"Look at the map: the terrain, the position of your leader and the other "
"leader(s)."
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2446
#: ../../doc/manual/manual.en.xml:2448
msgid ""
"Then, begin to recruit units. Cheap units are useful to soak up the first "
"wave of an enemy's attack; advanced units can then be brought in as support. "
@ -2979,19 +2980,19 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2455
#: ../../doc/manual/manual.en.xml:2457
msgid "During the scenario"
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2459
#: ../../doc/manual/manual.en.xml:2461
msgid ""
"Try to capture and keep control of as many villages as possible to keep the "
"gold coming in."
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2465
#: ../../doc/manual/manual.en.xml:2467
msgid ""
"Keep units in packs so the enemy cannot attack from as many sides, and so "
"you can outnumber each enemy unit. Put your units in a line so that the "
@ -2999,7 +3000,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2472
#: ../../doc/manual/manual.en.xml:2474
msgid ""
"Different units have different strengths and weaknesses depending on terrain "
"and who they are attacking; right click on units and select \"Unit "
@ -3007,14 +3008,14 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2479
#: ../../doc/manual/manual.en.xml:2481
msgid ""
"You can use lower level units as cannon fodder, to slow down enemy. e.g. you "
"can use them to block enemy reaching your important units"
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2485
#: ../../doc/manual/manual.en.xml:2487
msgid ""
"You can cause damage to enemies with advanced units and then finish them "
"with lower level units - to give them more experience (and finally make them "
@ -3022,7 +3023,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2492
#: ../../doc/manual/manual.en.xml:2494
msgid ""
"When you have a White Mage (advances from Mage) or Druid (advances from "
"Shaman), put it in the middle of a circle of units to heal them as they move "
@ -3030,27 +3031,27 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2499
#: ../../doc/manual/manual.en.xml:2501
msgid "Losing units is expected, even advanced units."
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2504
#: ../../doc/manual/manual.en.xml:2506
msgid "Time of day really matters:"
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2509
#: ../../doc/manual/manual.en.xml:2511
msgid "lawful units do more damage at day and less damage at night"
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2514
#: ../../doc/manual/manual.en.xml:2516
msgid "chaotic units do more damage at night and less damage at day"
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2519
#: ../../doc/manual/manual.en.xml:2521
msgid ""
"remember to always check the time of day on the right side of the screen. "
"Plan ahead - think about what it's going to be next turn as well as this "
@ -3058,7 +3059,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2528
#: ../../doc/manual/manual.en.xml:2530
msgid ""
"Some units are resistant or vulnerable to different kind of attacks. Mounted "
"units are weak vs pierce attacks. Fire and arcane attacks destroy undead. To "
@ -3068,7 +3069,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2540
#: ../../doc/manual/manual.en.xml:2542
msgid ""
"An important part of succeeding at Battle for Wesnoth is keeping your units "
"healthy. When your units take damage you can heal them by moving them onto "
@ -3078,19 +3079,19 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2548
#: ../../doc/manual/manual.en.xml:2550
msgid "Winning a scenario"
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2552
#: ../../doc/manual/manual.en.xml:2554
msgid ""
"Advanced units are needed to quickly kill enemy commanders, and to avoid "
"losing lots of units."
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2558
#: ../../doc/manual/manual.en.xml:2560
msgid ""
"The quicker you win a scenario, the more gold you get; you will get more "
"gold from winning early than from all of the map's villages for the rest of "
@ -3098,17 +3099,17 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2565
#: ../../doc/manual/manual.en.xml:2567
msgid "Killing all enemy leaders usually gives instant victory."
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2571
#: ../../doc/manual/manual.en.xml:2573
msgid "More general tips"
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2575
#: ../../doc/manual/manual.en.xml:2577
msgid ""
"After slaughtering scenarios (where you take lots of punishment) there are "
"usually \"breathing room\" scenarios where you can rather easily gain some "
@ -3116,23 +3117,23 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2582
#: ../../doc/manual/manual.en.xml:2584
msgid ""
"Advanced units have higher upkeep than lower level units (1 gp per level), "
"loyal units are an exception."
msgstr ""
# type: Content of: <book><glossary><title>
#: ../../doc/manual/manual.en.xml:2591
#: ../../doc/manual/manual.en.xml:2593
msgid "Glossary"
msgstr ""
# type: Content of: <book><glossary><glossentry>
#: ../../doc/manual/manual.en.xml:2593
#: ../../doc/manual/manual.en.xml:2595
msgid "<glossterm> ZOC </glossterm>"
msgstr ""
# type: Content of: <book><glossary><glossentry><glossdef><simpara>
#: ../../doc/manual/manual.en.xml:2598
#: ../../doc/manual/manual.en.xml:2600
msgid "<link linkend=\"zoc\">Zone Of Control</link>."
msgstr ""

View file

@ -6,7 +6,7 @@
msgid ""
msgstr ""
"Project-Id-Version: Battle for Wesnoth 1.3.7+svn\n"
"POT-Creation-Date: 2008-03-10 14:02+0100\n"
"POT-Creation-Date: 2008-03-10 17:57+0100\n"
"PO-Revision-Date: 2007-09-16 09:57+0200\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
@ -1859,7 +1859,7 @@ msgid ""
"doesn't work on Undead or units in villages."
msgstr ""
#: ../../doc/manual/manual.en.xml:1555 ../../doc/manual/manual.en.xml:2142
#: ../../doc/manual/manual.en.xml:1555 ../../doc/manual/manual.en.xml:2144
msgid "Poison"
msgstr "독"
@ -2100,7 +2100,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:1780 ../../doc/manual/manual.en.xml:2361
#: ../../doc/manual/manual.en.xml:1780 ../../doc/manual/manual.en.xml:2363
msgid "Experience"
msgstr ""
@ -2344,19 +2344,20 @@ msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2004
msgid ""
"Some campaigns use a star-shaped base to indicate leaders; others use a "
"silver crown icon above the energy bar. Still others have no specific hero "
"indicator at all. Which (if any) is used is a stylistic choice left to "
"campaign designers."
"Some campaigns use a star-shaped base to indicate leaders and heroes (units "
"which are somehow special and for example not allowed to die in the course "
"of the scenario); others use a silver crown icon above the energy bar to "
"mark heroes. Still others have no specific hero indicator at all. Which (if "
"any) is used is a stylistic choice left to campaign designers."
msgstr ""
# type: Content of: <book><chapter><section><title>
#: ../../doc/manual/manual.en.xml:2012
#: ../../doc/manual/manual.en.xml:2014
msgid "Fighting"
msgstr ""
# type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:2013
#: ../../doc/manual/manual.en.xml:2015
msgid ""
"If you move next to an enemy unit, you may attack it. Click on your unit "
"that is next to an enemy unit, and click on the enemy you want to attack - "
@ -2367,7 +2368,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:2020
#: ../../doc/manual/manual.en.xml:2022
msgid ""
"If you attack with a melee weapon, the enemy you attack will be able to "
"strike back at you with its melee weapon. If you attack with a ranged "
@ -2377,7 +2378,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:2027
#: ../../doc/manual/manual.en.xml:2029
msgid ""
"Different types of attacks do different amounts of damage, and a certain "
"number of strikes may be made with each weapon. For instance, an Elvish "
@ -2387,7 +2388,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:2033
#: ../../doc/manual/manual.en.xml:2035
msgid ""
"Every unit has a chance of being hit based on the terrain it is in. For "
"instance, units in castles and villages have a lower chance of being hit, "
@ -2399,7 +2400,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:2041
#: ../../doc/manual/manual.en.xml:2043
msgid ""
"You can obtain additional information, including the chance that the "
"attacker and defender will be killed, by clicking on the \"Damage "
@ -2407,12 +2408,12 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2046
#: ../../doc/manual/manual.en.xml:2048
msgid "Attack types"
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2050
#: ../../doc/manual/manual.en.xml:2052
msgid ""
"<emphasis role=\"strong\">Blade</emphasis>: Weapons with a cutting edge, "
"used to chop pieces of meat from a foe. Examples: dagger, scimitar, saber, "
@ -2420,7 +2421,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2056
#: ../../doc/manual/manual.en.xml:2058
msgid ""
"<emphasis role=\"strong\">Piercing</emphasis>: Weapons with a sharp point "
"and either a long handle or a missile, used to perforate foe's body and "
@ -2428,7 +2429,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2063
#: ../../doc/manual/manual.en.xml:2065
msgid ""
"<emphasis role=\"strong\">Impact</emphasis>: Weapons having neither a sharp "
"point nor a cutting edge, but heavy enough to break an enemy's bones. "
@ -2436,33 +2437,33 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2070
#: ../../doc/manual/manual.en.xml:2072
msgid ""
"<emphasis role=\"strong\">Cold</emphasis>: Weapons based on cold or ice "
"missiles. Example: A wizard's ice bolt."
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2076
#: ../../doc/manual/manual.en.xml:2078
msgid ""
"<emphasis role=\"strong\">Fire</emphasis>: Weapons using fire to roast the "
"foe like a chicken. Example: A drake's fire breath."
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2082
#: ../../doc/manual/manual.en.xml:2084
msgid ""
"<emphasis role=\"strong\">Arcane</emphasis>: An attack that dispels the "
"magic animating zombies, specters, and other undead creatures. Example: A "
"white mage's magic attack."
msgstr ""
#: ../../doc/manual/manual.en.xml:2089
#: ../../doc/manual/manual.en.xml:2091
msgid "Resistance"
msgstr "저항력"
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2090
#: ../../doc/manual/manual.en.xml:2092
msgid ""
"Each unit is more or less vulnerable to the different attack types. 6 "
"figures in the unit description show strength and weakness of the unit "
@ -2472,7 +2473,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2097
#: ../../doc/manual/manual.en.xml:2099
msgid ""
"Examples: Drake scales protect them from most of attack types except from "
"piercing weapon and cold weapon. Human Cavalry units are generally well "
@ -2482,19 +2483,19 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2103
#: ../../doc/manual/manual.en.xml:2105
msgid ""
"Using the best attack type against enemy units will substantially increase "
"your chances of killing them."
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2109 ../../doc/manual/manual.en.xml:2539
#: ../../doc/manual/manual.en.xml:2111 ../../doc/manual/manual.en.xml:2541
msgid "Healing"
msgstr ""
# type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:2110
#: ../../doc/manual/manual.en.xml:2112
msgid ""
"A unit may be healed a maximum of 8 hitpoints per turn. A unit that does not "
"move or fight during a turn is <emphasis>resting</emphasis> and will recover "
@ -2504,17 +2505,17 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:2116
#: ../../doc/manual/manual.en.xml:2118
msgid "There are two basic ways for a unit to be healed:"
msgstr ""
# type: Content of: <book><chapter><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2121
#: ../../doc/manual/manual.en.xml:2123
msgid "Resting in a village. The unit will heal 8 hitpoints every turn."
msgstr ""
# type: Content of: <book><chapter><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2126
#: ../../doc/manual/manual.en.xml:2128
msgid ""
"Being adjacent to units with the <emphasis>heals</emphasis> ability. The "
"number of hitpoints healed is specified in the unit's ability description. "
@ -2523,12 +2524,12 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2133
#: ../../doc/manual/manual.en.xml:2135
msgid "Regeneration"
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2134
#: ../../doc/manual/manual.en.xml:2136
msgid ""
"Trolls and Woses have the ability to heal themselves naturally through "
"regeneration. They will heal 8 points each turn if they are injured. Note "
@ -2538,7 +2539,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2143
#: ../../doc/manual/manual.en.xml:2145
msgid ""
"Some attacks can inflict poison damage on your unit. When this happens the "
"poisoned unit will take 8 damage each turn until it is cured. Poison can be "
@ -2551,17 +2552,17 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2151
#: ../../doc/manual/manual.en.xml:2153
msgid "Some other hints about healing:"
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2156
#: ../../doc/manual/manual.en.xml:2158
msgid "A unit may take several turns to be fully healed."
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2161
#: ../../doc/manual/manual.en.xml:2163
msgid ""
"Healers (Elvish Shaman, Elvish Druid, Elvish Shyde, White Mage, Mage of "
"Light, Paladin) heal all wounded units around them, so you can keep units "
@ -2569,49 +2570,49 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2168
#: ../../doc/manual/manual.en.xml:2170
msgid "Healers do not heal enemy units."
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2173
#: ../../doc/manual/manual.en.xml:2175
msgid "Healers cannot heal themselves, but see next point."
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2178
#: ../../doc/manual/manual.en.xml:2180
msgid "Use your healers in pairs, so they can heal each other if needed."
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2183
#: ../../doc/manual/manual.en.xml:2185
msgid ""
"Multiple healers from different sides can heal the same unit and speed up "
"healing."
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2188
#: ../../doc/manual/manual.en.xml:2190
msgid "Trolls and Woses cannot regenerate other units."
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2193
#: ../../doc/manual/manual.en.xml:2195
msgid "Trolls and Woses cure themselves from poison as a village does."
msgstr ""
# type: Content of: <book><chapter><title>
#: ../../doc/manual/manual.en.xml:2201
#: ../../doc/manual/manual.en.xml:2203
msgid "Strategy and Tips"
msgstr ""
# type: Content of: <book><chapter><section><title>
#: ../../doc/manual/manual.en.xml:2203
#: ../../doc/manual/manual.en.xml:2205
msgid "Basic Strategy"
msgstr ""
# type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:2204
#: ../../doc/manual/manual.en.xml:2206
msgid ""
"The following basic combat principles and tips are intended to help starting "
"off your career as a Wesnothian battle veteran. The minor concrete examples "
@ -2619,12 +2620,12 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2209
#: ../../doc/manual/manual.en.xml:2211
msgid "Don't waste units"
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2210
#: ../../doc/manual/manual.en.xml:2212
msgid ""
"Do not send wounded units to a sure death. Once a unit loses more than half "
"of its hit points (HP), you should seriously consider retreating it to "
@ -2634,7 +2635,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2216
#: ../../doc/manual/manual.en.xml:2218
msgid ""
"This is for practical reasons: a heavily wounded unit cannot hold back or "
"kill the enemy. During attack and counterattack, it most often will perish. "
@ -2646,12 +2647,12 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2226
#: ../../doc/manual/manual.en.xml:2228
msgid "Out of the enemy's reach"
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2227
#: ../../doc/manual/manual.en.xml:2229
msgid ""
"How do you guard wounded units? They are best guarded by being out of the "
"adversary's reach. No enemy can attack them if enemies cannot even come near "
@ -2660,7 +2661,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2232
#: ../../doc/manual/manual.en.xml:2234
msgid ""
"In the Action menu, you can select \"Show Enemy Moves\" to highlight all "
"possible hexes your adversary can actually move to. This takes your zone of "
@ -2669,7 +2670,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2238
#: ../../doc/manual/manual.en.xml:2240
msgid ""
"When your armies meet, you may want to try to be the first to attack. So try "
"to end your move out of striking range of the enemy army. He cannot attack "
@ -2677,12 +2678,12 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2244
#: ../../doc/manual/manual.en.xml:2246
msgid "Shield with your zone of control (ZOC)"
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2245
#: ../../doc/manual/manual.en.xml:2247
msgid ""
"Every unit of level 1 or higher maintains a zone of control (ZOC) covering "
"all 6 neighboring hexes. This means that once an enemy moves into one of the "
@ -2691,7 +2692,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2250
#: ../../doc/manual/manual.en.xml:2252
msgid ""
"Because of ZOC, an enemy may not slip between two units which are aligned on "
"a north-south or diagonal line and have exactly 1 or 2 hexes between them. "
@ -2702,12 +2703,12 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2260
#: ../../doc/manual/manual.en.xml:2262
msgid "Maintain a defensive line"
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2261
#: ../../doc/manual/manual.en.xml:2263
msgid ""
"By lining up many units directly adjacent or with at most 1 hex space "
"between them, you can build up a powerful defensive line. Note that, because "
@ -2716,7 +2717,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2267
#: ../../doc/manual/manual.en.xml:2269
msgid ""
"Coming from one side, the enemy may attack any single of your units in the "
"line with only 2 of his units at a time. As a rule of thumb, a healthy unit "
@ -2725,7 +2726,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2272
#: ../../doc/manual/manual.en.xml:2274
msgid ""
"Unfortunately, your line often has to bend to form a wedge or to fit the "
"terrain. At these corner points, 3 enemy units may attack. This also happens "
@ -2736,7 +2737,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2279
#: ../../doc/manual/manual.en.xml:2281
msgid ""
"Lining your troops up also prevents the enemy from surrounding any one of "
"them. For ZOC reasons, a unit with one enemy behind it and one in front is "
@ -2744,12 +2745,12 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2285
#: ../../doc/manual/manual.en.xml:2287
msgid "Rotate your troops"
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2286
#: ../../doc/manual/manual.en.xml:2288
msgid ""
"When a unit in the front line is heavily damaged you can move him safely "
"behind your defensive line. To hold up the line, you will most likely have "
@ -2759,17 +2760,17 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2292
#: ../../doc/manual/manual.en.xml:2294
msgid "Note that your units can pass through hexes containing your own troops."
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2296
#: ../../doc/manual/manual.en.xml:2298
msgid "Use the terrain"
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2297
#: ../../doc/manual/manual.en.xml:2299
msgid ""
"Try to position your troops so that they are attacking from a hex with high "
"defense against an enemy in a hex with low terrain. That way, the enemy's "
@ -2777,7 +2778,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2301
#: ../../doc/manual/manual.en.xml:2303
msgid ""
"For example, you might position your elves just inside of a forest edge so "
"that attacking orcs must stand on grassland while your elves enjoy the high "
@ -2785,12 +2786,12 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2307
#: ../../doc/manual/manual.en.xml:2309
msgid "Attacking and choosing your targets"
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2308
#: ../../doc/manual/manual.en.xml:2310
msgid ""
"Advancing and attacking is of course the most interesting part of your way "
"to victory. Kill or weaken enemies in your path and move your defensive line "
@ -2798,7 +2799,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2313
#: ../../doc/manual/manual.en.xml:2315
msgid ""
"Often, you will throw several units at a single enemy unit to finish him "
"off, but these were forming your defensive line which is now partly broken. "
@ -2809,7 +2810,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2320
#: ../../doc/manual/manual.en.xml:2322
msgid ""
"Striking first is an advantage because it allows you the choice of which "
"units will face off. Take advantage of enemy weakness: e.g. direct your "
@ -2820,7 +2821,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2327
#: ../../doc/manual/manual.en.xml:2329
msgid ""
"For example, Horsemen can hold up the line against Orcish Grunts and Troll "
"Whelps very well because they have some resistances against blade and "
@ -2829,7 +2830,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2332
#: ../../doc/manual/manual.en.xml:2334
msgid ""
"It usually pays off if you can definitively kill (or almost kill) the faced "
"unit. If you are unsure of finishing off the enemy in one turn, either "
@ -2840,7 +2841,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2340
#: ../../doc/manual/manual.en.xml:2342
msgid ""
"In particular, use your ranged weapons if the enemy has no ranged attack. "
"The computer's default choice only looks for the most damage you can deal, "
@ -2849,12 +2850,12 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2347
#: ../../doc/manual/manual.en.xml:2349
msgid "Time of Day"
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2348
#: ../../doc/manual/manual.en.xml:2350
msgid ""
"Remember that Lawful units like humans fight better at daytime and Chaotic "
"units like orcs or undead fight better at night. Ideally you want to first "
@ -2865,7 +2866,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2355
#: ../../doc/manual/manual.en.xml:2357
msgid ""
"For example, elves might hold out a forest during a nightly orcish onslaught "
"and advance on sunrise. You may even note that the computer AI actively "
@ -2873,7 +2874,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2362
#: ../../doc/manual/manual.en.xml:2364
msgid ""
"Over the course of a campaign, it is critical that you build up a seasoned "
"force. Later scenarios will assume you have level 2 and 3 units available "
@ -2881,7 +2882,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2366
#: ../../doc/manual/manual.en.xml:2368
msgid ""
"Your units gain most experience points (XP) from killing an enemy unit (8XP "
"per level of the unit killed). As such, it often makes sense to have your "
@ -2891,7 +2892,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2372
#: ../../doc/manual/manual.en.xml:2374
msgid ""
"At the beginning (when you probably have no high level units), try to give "
"most kills to a small handful of your units. This will fast-track them to "
@ -2899,7 +2900,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2376
#: ../../doc/manual/manual.en.xml:2378
msgid ""
"Don't neglect to earn your leader experience. You need to keep him safe, but "
"if you coddle him too much he will be too low level to survive future "
@ -2907,19 +2908,19 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><title>
#: ../../doc/manual/manual.en.xml:2383
#: ../../doc/manual/manual.en.xml:2385
msgid "Getting the Most Fun Out of the Game"
msgstr ""
# type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:2384
#: ../../doc/manual/manual.en.xml:2386
msgid ""
"Remember, the idea of a game is to have fun! Here are some recommendations "
"from the development team on how to get the most fun out of the game:"
msgstr ""
# type: Content of: <book><chapter><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2390
#: ../../doc/manual/manual.en.xml:2392
msgid ""
"Consider playing the campaign on \"Medium\" difficulty level, especially if "
"you have prior experience with strategy games. We feel you'll find it much "
@ -2927,14 +2928,14 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2397
#: ../../doc/manual/manual.en.xml:2399
msgid ""
"Don't sweat it too much when you lose some units. The campaign was designed "
"to accommodate the player losing some units along the way."
msgstr ""
# type: Content of: <book><chapter><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2403
#: ../../doc/manual/manual.en.xml:2405
msgid ""
"Don't abuse saved games. Long ago, Wesnoth only allowed saving the game at "
"the end of a scenario. Mid-scenario saving was added as a convenience to use "
@ -2945,7 +2946,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2414
#: ../../doc/manual/manual.en.xml:2416
msgid ""
"If you must load a saved game, we recommend going back to the start of the "
"scenario, so that you choose a new strategy that works, rather than simply "
@ -2953,7 +2954,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2421
#: ../../doc/manual/manual.en.xml:2423
msgid ""
"But remember, the aim is to have fun! You may have different tastes than the "
"developers, so do what you enjoy most! If you enjoy loading the saved game "
@ -2962,12 +2963,12 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2429
#: ../../doc/manual/manual.en.xml:2431
msgid "At the start of a scenario"
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2433
#: ../../doc/manual/manual.en.xml:2435
msgid ""
"First, read the scenario objectives. Sometimes you do not have to kill enemy "
"leaders; instead it is enough that you survive for a certain number of "
@ -2975,14 +2976,14 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2440
#: ../../doc/manual/manual.en.xml:2442
msgid ""
"Look at the map: the terrain, the position of your leader and the other "
"leader(s)."
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2446
#: ../../doc/manual/manual.en.xml:2448
msgid ""
"Then, begin to recruit units. Cheap units are useful to soak up the first "
"wave of an enemy's attack; advanced units can then be brought in as support. "
@ -2991,19 +2992,19 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2455
#: ../../doc/manual/manual.en.xml:2457
msgid "During the scenario"
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2459
#: ../../doc/manual/manual.en.xml:2461
msgid ""
"Try to capture and keep control of as many villages as possible to keep the "
"gold coming in."
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2465
#: ../../doc/manual/manual.en.xml:2467
msgid ""
"Keep units in packs so the enemy cannot attack from as many sides, and so "
"you can outnumber each enemy unit. Put your units in a line so that the "
@ -3011,7 +3012,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2472
#: ../../doc/manual/manual.en.xml:2474
msgid ""
"Different units have different strengths and weaknesses depending on terrain "
"and who they are attacking; right click on units and select \"Unit "
@ -3019,14 +3020,14 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2479
#: ../../doc/manual/manual.en.xml:2481
msgid ""
"You can use lower level units as cannon fodder, to slow down enemy. e.g. you "
"can use them to block enemy reaching your important units"
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2485
#: ../../doc/manual/manual.en.xml:2487
msgid ""
"You can cause damage to enemies with advanced units and then finish them "
"with lower level units - to give them more experience (and finally make them "
@ -3034,7 +3035,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2492
#: ../../doc/manual/manual.en.xml:2494
msgid ""
"When you have a White Mage (advances from Mage) or Druid (advances from "
"Shaman), put it in the middle of a circle of units to heal them as they move "
@ -3042,27 +3043,27 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2499
#: ../../doc/manual/manual.en.xml:2501
msgid "Losing units is expected, even advanced units."
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2504
#: ../../doc/manual/manual.en.xml:2506
msgid "Time of day really matters:"
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2509
#: ../../doc/manual/manual.en.xml:2511
msgid "lawful units do more damage at day and less damage at night"
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2514
#: ../../doc/manual/manual.en.xml:2516
msgid "chaotic units do more damage at night and less damage at day"
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2519
#: ../../doc/manual/manual.en.xml:2521
msgid ""
"remember to always check the time of day on the right side of the screen. "
"Plan ahead - think about what it's going to be next turn as well as this "
@ -3070,7 +3071,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2528
#: ../../doc/manual/manual.en.xml:2530
msgid ""
"Some units are resistant or vulnerable to different kind of attacks. Mounted "
"units are weak vs pierce attacks. Fire and arcane attacks destroy undead. To "
@ -3080,7 +3081,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2540
#: ../../doc/manual/manual.en.xml:2542
msgid ""
"An important part of succeeding at Battle for Wesnoth is keeping your units "
"healthy. When your units take damage you can heal them by moving them onto "
@ -3090,19 +3091,19 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2548
#: ../../doc/manual/manual.en.xml:2550
msgid "Winning a scenario"
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2552
#: ../../doc/manual/manual.en.xml:2554
msgid ""
"Advanced units are needed to quickly kill enemy commanders, and to avoid "
"losing lots of units."
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2558
#: ../../doc/manual/manual.en.xml:2560
msgid ""
"The quicker you win a scenario, the more gold you get; you will get more "
"gold from winning early than from all of the map's villages for the rest of "
@ -3110,17 +3111,17 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2565
#: ../../doc/manual/manual.en.xml:2567
msgid "Killing all enemy leaders usually gives instant victory."
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2571
#: ../../doc/manual/manual.en.xml:2573
msgid "More general tips"
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2575
#: ../../doc/manual/manual.en.xml:2577
msgid ""
"After slaughtering scenarios (where you take lots of punishment) there are "
"usually \"breathing room\" scenarios where you can rather easily gain some "
@ -3128,23 +3129,23 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2582
#: ../../doc/manual/manual.en.xml:2584
msgid ""
"Advanced units have higher upkeep than lower level units (1 gp per level), "
"loyal units are an exception."
msgstr ""
# type: Content of: <book><glossary><title>
#: ../../doc/manual/manual.en.xml:2591
#: ../../doc/manual/manual.en.xml:2593
msgid "Glossary"
msgstr ""
# type: Content of: <book><glossary><glossentry>
#: ../../doc/manual/manual.en.xml:2593
#: ../../doc/manual/manual.en.xml:2595
msgid "<glossterm> ZOC </glossterm>"
msgstr ""
# type: Content of: <book><glossary><glossentry><glossdef><simpara>
#: ../../doc/manual/manual.en.xml:2598
#: ../../doc/manual/manual.en.xml:2600
msgid "<link linkend=\"zoc\">Zone Of Control</link>."
msgstr ""

View file

@ -6,7 +6,7 @@
msgid ""
msgstr ""
"Project-Id-Version: Battle for Wesnoth 1.3.7+svn\n"
"POT-Creation-Date: 2008-03-10 14:02+0100\n"
"POT-Creation-Date: 2008-03-10 17:57+0100\n"
"PO-Revision-Date: 2007-09-16 09:57+0200\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
@ -1853,7 +1853,7 @@ msgid ""
"doesn't work on Undead or units in villages."
msgstr ""
#: ../../doc/manual/manual.en.xml:1555 ../../doc/manual/manual.en.xml:2142
#: ../../doc/manual/manual.en.xml:1555 ../../doc/manual/manual.en.xml:2144
msgid "Poison"
msgstr "Venenum"
@ -2092,7 +2092,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:1780 ../../doc/manual/manual.en.xml:2361
#: ../../doc/manual/manual.en.xml:1780 ../../doc/manual/manual.en.xml:2363
msgid "Experience"
msgstr ""
@ -2335,19 +2335,20 @@ msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2004
msgid ""
"Some campaigns use a star-shaped base to indicate leaders; others use a "
"silver crown icon above the energy bar. Still others have no specific hero "
"indicator at all. Which (if any) is used is a stylistic choice left to "
"campaign designers."
"Some campaigns use a star-shaped base to indicate leaders and heroes (units "
"which are somehow special and for example not allowed to die in the course "
"of the scenario); others use a silver crown icon above the energy bar to "
"mark heroes. Still others have no specific hero indicator at all. Which (if "
"any) is used is a stylistic choice left to campaign designers."
msgstr ""
# type: Content of: <book><chapter><section><title>
#: ../../doc/manual/manual.en.xml:2012
#: ../../doc/manual/manual.en.xml:2014
msgid "Fighting"
msgstr ""
# type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:2013
#: ../../doc/manual/manual.en.xml:2015
msgid ""
"If you move next to an enemy unit, you may attack it. Click on your unit "
"that is next to an enemy unit, and click on the enemy you want to attack - "
@ -2358,7 +2359,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:2020
#: ../../doc/manual/manual.en.xml:2022
msgid ""
"If you attack with a melee weapon, the enemy you attack will be able to "
"strike back at you with its melee weapon. If you attack with a ranged "
@ -2368,7 +2369,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:2027
#: ../../doc/manual/manual.en.xml:2029
msgid ""
"Different types of attacks do different amounts of damage, and a certain "
"number of strikes may be made with each weapon. For instance, an Elvish "
@ -2378,7 +2379,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:2033
#: ../../doc/manual/manual.en.xml:2035
msgid ""
"Every unit has a chance of being hit based on the terrain it is in. For "
"instance, units in castles and villages have a lower chance of being hit, "
@ -2390,7 +2391,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:2041
#: ../../doc/manual/manual.en.xml:2043
msgid ""
"You can obtain additional information, including the chance that the "
"attacker and defender will be killed, by clicking on the \"Damage "
@ -2398,12 +2399,12 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2046
#: ../../doc/manual/manual.en.xml:2048
msgid "Attack types"
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2050
#: ../../doc/manual/manual.en.xml:2052
msgid ""
"<emphasis role=\"strong\">Blade</emphasis>: Weapons with a cutting edge, "
"used to chop pieces of meat from a foe. Examples: dagger, scimitar, saber, "
@ -2411,7 +2412,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2056
#: ../../doc/manual/manual.en.xml:2058
msgid ""
"<emphasis role=\"strong\">Piercing</emphasis>: Weapons with a sharp point "
"and either a long handle or a missile, used to perforate foe's body and "
@ -2419,7 +2420,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2063
#: ../../doc/manual/manual.en.xml:2065
msgid ""
"<emphasis role=\"strong\">Impact</emphasis>: Weapons having neither a sharp "
"point nor a cutting edge, but heavy enough to break an enemy's bones. "
@ -2427,33 +2428,33 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2070
#: ../../doc/manual/manual.en.xml:2072
msgid ""
"<emphasis role=\"strong\">Cold</emphasis>: Weapons based on cold or ice "
"missiles. Example: A wizard's ice bolt."
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2076
#: ../../doc/manual/manual.en.xml:2078
msgid ""
"<emphasis role=\"strong\">Fire</emphasis>: Weapons using fire to roast the "
"foe like a chicken. Example: A drake's fire breath."
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2082
#: ../../doc/manual/manual.en.xml:2084
msgid ""
"<emphasis role=\"strong\">Arcane</emphasis>: An attack that dispels the "
"magic animating zombies, specters, and other undead creatures. Example: A "
"white mage's magic attack."
msgstr ""
#: ../../doc/manual/manual.en.xml:2089
#: ../../doc/manual/manual.en.xml:2091
msgid "Resistance"
msgstr "Repugnantia"
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2090
#: ../../doc/manual/manual.en.xml:2092
msgid ""
"Each unit is more or less vulnerable to the different attack types. 6 "
"figures in the unit description show strength and weakness of the unit "
@ -2463,7 +2464,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2097
#: ../../doc/manual/manual.en.xml:2099
msgid ""
"Examples: Drake scales protect them from most of attack types except from "
"piercing weapon and cold weapon. Human Cavalry units are generally well "
@ -2473,18 +2474,18 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2103
#: ../../doc/manual/manual.en.xml:2105
msgid ""
"Using the best attack type against enemy units will substantially increase "
"your chances of killing them."
msgstr ""
#: ../../doc/manual/manual.en.xml:2109 ../../doc/manual/manual.en.xml:2539
#: ../../doc/manual/manual.en.xml:2111 ../../doc/manual/manual.en.xml:2541
msgid "Healing"
msgstr "Restauratio Salutis"
# type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:2110
#: ../../doc/manual/manual.en.xml:2112
msgid ""
"A unit may be healed a maximum of 8 hitpoints per turn. A unit that does not "
"move or fight during a turn is <emphasis>resting</emphasis> and will recover "
@ -2494,17 +2495,17 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:2116
#: ../../doc/manual/manual.en.xml:2118
msgid "There are two basic ways for a unit to be healed:"
msgstr ""
# type: Content of: <book><chapter><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2121
#: ../../doc/manual/manual.en.xml:2123
msgid "Resting in a village. The unit will heal 8 hitpoints every turn."
msgstr ""
# type: Content of: <book><chapter><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2126
#: ../../doc/manual/manual.en.xml:2128
msgid ""
"Being adjacent to units with the <emphasis>heals</emphasis> ability. The "
"number of hitpoints healed is specified in the unit's ability description. "
@ -2513,12 +2514,12 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2133
#: ../../doc/manual/manual.en.xml:2135
msgid "Regeneration"
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2134
#: ../../doc/manual/manual.en.xml:2136
msgid ""
"Trolls and Woses have the ability to heal themselves naturally through "
"regeneration. They will heal 8 points each turn if they are injured. Note "
@ -2528,7 +2529,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2143
#: ../../doc/manual/manual.en.xml:2145
msgid ""
"Some attacks can inflict poison damage on your unit. When this happens the "
"poisoned unit will take 8 damage each turn until it is cured. Poison can be "
@ -2541,17 +2542,17 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2151
#: ../../doc/manual/manual.en.xml:2153
msgid "Some other hints about healing:"
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2156
#: ../../doc/manual/manual.en.xml:2158
msgid "A unit may take several turns to be fully healed."
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2161
#: ../../doc/manual/manual.en.xml:2163
msgid ""
"Healers (Elvish Shaman, Elvish Druid, Elvish Shyde, White Mage, Mage of "
"Light, Paladin) heal all wounded units around them, so you can keep units "
@ -2559,49 +2560,49 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2168
#: ../../doc/manual/manual.en.xml:2170
msgid "Healers do not heal enemy units."
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2173
#: ../../doc/manual/manual.en.xml:2175
msgid "Healers cannot heal themselves, but see next point."
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2178
#: ../../doc/manual/manual.en.xml:2180
msgid "Use your healers in pairs, so they can heal each other if needed."
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2183
#: ../../doc/manual/manual.en.xml:2185
msgid ""
"Multiple healers from different sides can heal the same unit and speed up "
"healing."
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2188
#: ../../doc/manual/manual.en.xml:2190
msgid "Trolls and Woses cannot regenerate other units."
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2193
#: ../../doc/manual/manual.en.xml:2195
msgid "Trolls and Woses cure themselves from poison as a village does."
msgstr ""
# type: Content of: <book><chapter><title>
#: ../../doc/manual/manual.en.xml:2201
#: ../../doc/manual/manual.en.xml:2203
msgid "Strategy and Tips"
msgstr ""
# type: Content of: <book><chapter><section><title>
#: ../../doc/manual/manual.en.xml:2203
#: ../../doc/manual/manual.en.xml:2205
msgid "Basic Strategy"
msgstr ""
# type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:2204
#: ../../doc/manual/manual.en.xml:2206
msgid ""
"The following basic combat principles and tips are intended to help starting "
"off your career as a Wesnothian battle veteran. The minor concrete examples "
@ -2609,12 +2610,12 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2209
#: ../../doc/manual/manual.en.xml:2211
msgid "Don't waste units"
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2210
#: ../../doc/manual/manual.en.xml:2212
msgid ""
"Do not send wounded units to a sure death. Once a unit loses more than half "
"of its hit points (HP), you should seriously consider retreating it to "
@ -2624,7 +2625,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2216
#: ../../doc/manual/manual.en.xml:2218
msgid ""
"This is for practical reasons: a heavily wounded unit cannot hold back or "
"kill the enemy. During attack and counterattack, it most often will perish. "
@ -2636,12 +2637,12 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2226
#: ../../doc/manual/manual.en.xml:2228
msgid "Out of the enemy's reach"
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2227
#: ../../doc/manual/manual.en.xml:2229
msgid ""
"How do you guard wounded units? They are best guarded by being out of the "
"adversary's reach. No enemy can attack them if enemies cannot even come near "
@ -2650,7 +2651,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2232
#: ../../doc/manual/manual.en.xml:2234
msgid ""
"In the Action menu, you can select \"Show Enemy Moves\" to highlight all "
"possible hexes your adversary can actually move to. This takes your zone of "
@ -2659,7 +2660,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2238
#: ../../doc/manual/manual.en.xml:2240
msgid ""
"When your armies meet, you may want to try to be the first to attack. So try "
"to end your move out of striking range of the enemy army. He cannot attack "
@ -2667,12 +2668,12 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2244
#: ../../doc/manual/manual.en.xml:2246
msgid "Shield with your zone of control (ZOC)"
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2245
#: ../../doc/manual/manual.en.xml:2247
msgid ""
"Every unit of level 1 or higher maintains a zone of control (ZOC) covering "
"all 6 neighboring hexes. This means that once an enemy moves into one of the "
@ -2681,7 +2682,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2250
#: ../../doc/manual/manual.en.xml:2252
msgid ""
"Because of ZOC, an enemy may not slip between two units which are aligned on "
"a north-south or diagonal line and have exactly 1 or 2 hexes between them. "
@ -2692,12 +2693,12 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2260
#: ../../doc/manual/manual.en.xml:2262
msgid "Maintain a defensive line"
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2261
#: ../../doc/manual/manual.en.xml:2263
msgid ""
"By lining up many units directly adjacent or with at most 1 hex space "
"between them, you can build up a powerful defensive line. Note that, because "
@ -2706,7 +2707,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2267
#: ../../doc/manual/manual.en.xml:2269
msgid ""
"Coming from one side, the enemy may attack any single of your units in the "
"line with only 2 of his units at a time. As a rule of thumb, a healthy unit "
@ -2715,7 +2716,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2272
#: ../../doc/manual/manual.en.xml:2274
msgid ""
"Unfortunately, your line often has to bend to form a wedge or to fit the "
"terrain. At these corner points, 3 enemy units may attack. This also happens "
@ -2726,7 +2727,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2279
#: ../../doc/manual/manual.en.xml:2281
msgid ""
"Lining your troops up also prevents the enemy from surrounding any one of "
"them. For ZOC reasons, a unit with one enemy behind it and one in front is "
@ -2734,12 +2735,12 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2285
#: ../../doc/manual/manual.en.xml:2287
msgid "Rotate your troops"
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2286
#: ../../doc/manual/manual.en.xml:2288
msgid ""
"When a unit in the front line is heavily damaged you can move him safely "
"behind your defensive line. To hold up the line, you will most likely have "
@ -2749,17 +2750,17 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2292
#: ../../doc/manual/manual.en.xml:2294
msgid "Note that your units can pass through hexes containing your own troops."
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2296
#: ../../doc/manual/manual.en.xml:2298
msgid "Use the terrain"
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2297
#: ../../doc/manual/manual.en.xml:2299
msgid ""
"Try to position your troops so that they are attacking from a hex with high "
"defense against an enemy in a hex with low terrain. That way, the enemy's "
@ -2767,7 +2768,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2301
#: ../../doc/manual/manual.en.xml:2303
msgid ""
"For example, you might position your elves just inside of a forest edge so "
"that attacking orcs must stand on grassland while your elves enjoy the high "
@ -2775,12 +2776,12 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2307
#: ../../doc/manual/manual.en.xml:2309
msgid "Attacking and choosing your targets"
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2308
#: ../../doc/manual/manual.en.xml:2310
msgid ""
"Advancing and attacking is of course the most interesting part of your way "
"to victory. Kill or weaken enemies in your path and move your defensive line "
@ -2788,7 +2789,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2313
#: ../../doc/manual/manual.en.xml:2315
msgid ""
"Often, you will throw several units at a single enemy unit to finish him "
"off, but these were forming your defensive line which is now partly broken. "
@ -2799,7 +2800,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2320
#: ../../doc/manual/manual.en.xml:2322
msgid ""
"Striking first is an advantage because it allows you the choice of which "
"units will face off. Take advantage of enemy weakness: e.g. direct your "
@ -2810,7 +2811,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2327
#: ../../doc/manual/manual.en.xml:2329
msgid ""
"For example, Horsemen can hold up the line against Orcish Grunts and Troll "
"Whelps very well because they have some resistances against blade and "
@ -2819,7 +2820,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2332
#: ../../doc/manual/manual.en.xml:2334
msgid ""
"It usually pays off if you can definitively kill (or almost kill) the faced "
"unit. If you are unsure of finishing off the enemy in one turn, either "
@ -2830,7 +2831,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2340
#: ../../doc/manual/manual.en.xml:2342
msgid ""
"In particular, use your ranged weapons if the enemy has no ranged attack. "
"The computer's default choice only looks for the most damage you can deal, "
@ -2838,12 +2839,12 @@ msgid ""
"necessary."
msgstr ""
#: ../../doc/manual/manual.en.xml:2347
#: ../../doc/manual/manual.en.xml:2349
msgid "Time of Day"
msgstr "Tempus Diei"
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2348
#: ../../doc/manual/manual.en.xml:2350
msgid ""
"Remember that Lawful units like humans fight better at daytime and Chaotic "
"units like orcs or undead fight better at night. Ideally you want to first "
@ -2854,7 +2855,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2355
#: ../../doc/manual/manual.en.xml:2357
msgid ""
"For example, elves might hold out a forest during a nightly orcish onslaught "
"and advance on sunrise. You may even note that the computer AI actively "
@ -2862,7 +2863,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2362
#: ../../doc/manual/manual.en.xml:2364
msgid ""
"Over the course of a campaign, it is critical that you build up a seasoned "
"force. Later scenarios will assume you have level 2 and 3 units available "
@ -2870,7 +2871,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2366
#: ../../doc/manual/manual.en.xml:2368
msgid ""
"Your units gain most experience points (XP) from killing an enemy unit (8XP "
"per level of the unit killed). As such, it often makes sense to have your "
@ -2880,7 +2881,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2372
#: ../../doc/manual/manual.en.xml:2374
msgid ""
"At the beginning (when you probably have no high level units), try to give "
"most kills to a small handful of your units. This will fast-track them to "
@ -2888,7 +2889,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2376
#: ../../doc/manual/manual.en.xml:2378
msgid ""
"Don't neglect to earn your leader experience. You need to keep him safe, but "
"if you coddle him too much he will be too low level to survive future "
@ -2896,19 +2897,19 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><title>
#: ../../doc/manual/manual.en.xml:2383
#: ../../doc/manual/manual.en.xml:2385
msgid "Getting the Most Fun Out of the Game"
msgstr ""
# type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:2384
#: ../../doc/manual/manual.en.xml:2386
msgid ""
"Remember, the idea of a game is to have fun! Here are some recommendations "
"from the development team on how to get the most fun out of the game:"
msgstr ""
# type: Content of: <book><chapter><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2390
#: ../../doc/manual/manual.en.xml:2392
msgid ""
"Consider playing the campaign on \"Medium\" difficulty level, especially if "
"you have prior experience with strategy games. We feel you'll find it much "
@ -2916,14 +2917,14 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2397
#: ../../doc/manual/manual.en.xml:2399
msgid ""
"Don't sweat it too much when you lose some units. The campaign was designed "
"to accommodate the player losing some units along the way."
msgstr ""
# type: Content of: <book><chapter><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2403
#: ../../doc/manual/manual.en.xml:2405
msgid ""
"Don't abuse saved games. Long ago, Wesnoth only allowed saving the game at "
"the end of a scenario. Mid-scenario saving was added as a convenience to use "
@ -2934,7 +2935,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2414
#: ../../doc/manual/manual.en.xml:2416
msgid ""
"If you must load a saved game, we recommend going back to the start of the "
"scenario, so that you choose a new strategy that works, rather than simply "
@ -2942,7 +2943,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2421
#: ../../doc/manual/manual.en.xml:2423
msgid ""
"But remember, the aim is to have fun! You may have different tastes than the "
"developers, so do what you enjoy most! If you enjoy loading the saved game "
@ -2951,12 +2952,12 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2429
#: ../../doc/manual/manual.en.xml:2431
msgid "At the start of a scenario"
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2433
#: ../../doc/manual/manual.en.xml:2435
msgid ""
"First, read the scenario objectives. Sometimes you do not have to kill enemy "
"leaders; instead it is enough that you survive for a certain number of "
@ -2964,14 +2965,14 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2440
#: ../../doc/manual/manual.en.xml:2442
msgid ""
"Look at the map: the terrain, the position of your leader and the other "
"leader(s)."
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2446
#: ../../doc/manual/manual.en.xml:2448
msgid ""
"Then, begin to recruit units. Cheap units are useful to soak up the first "
"wave of an enemy's attack; advanced units can then be brought in as support. "
@ -2980,19 +2981,19 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2455
#: ../../doc/manual/manual.en.xml:2457
msgid "During the scenario"
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2459
#: ../../doc/manual/manual.en.xml:2461
msgid ""
"Try to capture and keep control of as many villages as possible to keep the "
"gold coming in."
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2465
#: ../../doc/manual/manual.en.xml:2467
msgid ""
"Keep units in packs so the enemy cannot attack from as many sides, and so "
"you can outnumber each enemy unit. Put your units in a line so that the "
@ -3000,7 +3001,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2472
#: ../../doc/manual/manual.en.xml:2474
msgid ""
"Different units have different strengths and weaknesses depending on terrain "
"and who they are attacking; right click on units and select \"Unit "
@ -3008,14 +3009,14 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2479
#: ../../doc/manual/manual.en.xml:2481
msgid ""
"You can use lower level units as cannon fodder, to slow down enemy. e.g. you "
"can use them to block enemy reaching your important units"
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2485
#: ../../doc/manual/manual.en.xml:2487
msgid ""
"You can cause damage to enemies with advanced units and then finish them "
"with lower level units - to give them more experience (and finally make them "
@ -3023,7 +3024,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2492
#: ../../doc/manual/manual.en.xml:2494
msgid ""
"When you have a White Mage (advances from Mage) or Druid (advances from "
"Shaman), put it in the middle of a circle of units to heal them as they move "
@ -3031,27 +3032,27 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2499
#: ../../doc/manual/manual.en.xml:2501
msgid "Losing units is expected, even advanced units."
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2504
#: ../../doc/manual/manual.en.xml:2506
msgid "Time of day really matters:"
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2509
#: ../../doc/manual/manual.en.xml:2511
msgid "lawful units do more damage at day and less damage at night"
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2514
#: ../../doc/manual/manual.en.xml:2516
msgid "chaotic units do more damage at night and less damage at day"
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2519
#: ../../doc/manual/manual.en.xml:2521
msgid ""
"remember to always check the time of day on the right side of the screen. "
"Plan ahead - think about what it's going to be next turn as well as this "
@ -3059,7 +3060,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2528
#: ../../doc/manual/manual.en.xml:2530
msgid ""
"Some units are resistant or vulnerable to different kind of attacks. Mounted "
"units are weak vs pierce attacks. Fire and arcane attacks destroy undead. To "
@ -3069,7 +3070,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2540
#: ../../doc/manual/manual.en.xml:2542
msgid ""
"An important part of succeeding at Battle for Wesnoth is keeping your units "
"healthy. When your units take damage you can heal them by moving them onto "
@ -3079,19 +3080,19 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2548
#: ../../doc/manual/manual.en.xml:2550
msgid "Winning a scenario"
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2552
#: ../../doc/manual/manual.en.xml:2554
msgid ""
"Advanced units are needed to quickly kill enemy commanders, and to avoid "
"losing lots of units."
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2558
#: ../../doc/manual/manual.en.xml:2560
msgid ""
"The quicker you win a scenario, the more gold you get; you will get more "
"gold from winning early than from all of the map's villages for the rest of "
@ -3099,17 +3100,17 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2565
#: ../../doc/manual/manual.en.xml:2567
msgid "Killing all enemy leaders usually gives instant victory."
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2571
#: ../../doc/manual/manual.en.xml:2573
msgid "More general tips"
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2575
#: ../../doc/manual/manual.en.xml:2577
msgid ""
"After slaughtering scenarios (where you take lots of punishment) there are "
"usually \"breathing room\" scenarios where you can rather easily gain some "
@ -3117,23 +3118,23 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2582
#: ../../doc/manual/manual.en.xml:2584
msgid ""
"Advanced units have higher upkeep than lower level units (1 gp per level), "
"loyal units are an exception."
msgstr ""
# type: Content of: <book><glossary><title>
#: ../../doc/manual/manual.en.xml:2591
#: ../../doc/manual/manual.en.xml:2593
msgid "Glossary"
msgstr ""
# type: Content of: <book><glossary><glossentry>
#: ../../doc/manual/manual.en.xml:2593
#: ../../doc/manual/manual.en.xml:2595
msgid "<glossterm> ZOC </glossterm>"
msgstr ""
# type: Content of: <book><glossary><glossentry><glossdef><simpara>
#: ../../doc/manual/manual.en.xml:2598
#: ../../doc/manual/manual.en.xml:2600
msgid "<link linkend=\"zoc\">Zone Of Control</link>."
msgstr ""

View file

@ -5,7 +5,7 @@
msgid ""
msgstr ""
"Project-Id-Version: Battle for Wesnoth 1.4\n"
"POT-Creation-Date: 2008-03-10 14:02+0100\n"
"POT-Creation-Date: 2008-03-10 17:57+0100\n"
"PO-Revision-Date: 2008-01-08 00:30+0300\n"
"Last-Translator: Andrius Štikonas <stikonas@gmail.com>\n"
"Language-Team: none\n"
@ -1866,7 +1866,7 @@ msgid ""
"doesn't work on Undead or units in villages."
msgstr ""
#: ../../doc/manual/manual.en.xml:1555 ../../doc/manual/manual.en.xml:2142
#: ../../doc/manual/manual.en.xml:1555 ../../doc/manual/manual.en.xml:2144
msgid "Poison"
msgstr "Nuodai"
@ -2105,7 +2105,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:1780 ../../doc/manual/manual.en.xml:2361
#: ../../doc/manual/manual.en.xml:1780 ../../doc/manual/manual.en.xml:2363
msgid "Experience"
msgstr "Patirtis"
@ -2348,19 +2348,20 @@ msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2004
msgid ""
"Some campaigns use a star-shaped base to indicate leaders; others use a "
"silver crown icon above the energy bar. Still others have no specific hero "
"indicator at all. Which (if any) is used is a stylistic choice left to "
"campaign designers."
"Some campaigns use a star-shaped base to indicate leaders and heroes (units "
"which are somehow special and for example not allowed to die in the course "
"of the scenario); others use a silver crown icon above the energy bar to "
"mark heroes. Still others have no specific hero indicator at all. Which (if "
"any) is used is a stylistic choice left to campaign designers."
msgstr ""
# type: Content of: <book><chapter><section><title>
#: ../../doc/manual/manual.en.xml:2012
#: ../../doc/manual/manual.en.xml:2014
msgid "Fighting"
msgstr "Kova"
# type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:2013
#: ../../doc/manual/manual.en.xml:2015
msgid ""
"If you move next to an enemy unit, you may attack it. Click on your unit "
"that is next to an enemy unit, and click on the enemy you want to attack - "
@ -2371,7 +2372,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:2020
#: ../../doc/manual/manual.en.xml:2022
msgid ""
"If you attack with a melee weapon, the enemy you attack will be able to "
"strike back at you with its melee weapon. If you attack with a ranged "
@ -2381,7 +2382,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:2027
#: ../../doc/manual/manual.en.xml:2029
msgid ""
"Different types of attacks do different amounts of damage, and a certain "
"number of strikes may be made with each weapon. For instance, an Elvish "
@ -2391,7 +2392,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:2033
#: ../../doc/manual/manual.en.xml:2035
msgid ""
"Every unit has a chance of being hit based on the terrain it is in. For "
"instance, units in castles and villages have a lower chance of being hit, "
@ -2403,7 +2404,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:2041
#: ../../doc/manual/manual.en.xml:2043
msgid ""
"You can obtain additional information, including the chance that the "
"attacker and defender will be killed, by clicking on the \"Damage "
@ -2411,12 +2412,12 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2046
#: ../../doc/manual/manual.en.xml:2048
msgid "Attack types"
msgstr "Atakų tipai"
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2050
#: ../../doc/manual/manual.en.xml:2052
msgid ""
"<emphasis role=\"strong\">Blade</emphasis>: Weapons with a cutting edge, "
"used to chop pieces of meat from a foe. Examples: dagger, scimitar, saber, "
@ -2424,7 +2425,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2056
#: ../../doc/manual/manual.en.xml:2058
msgid ""
"<emphasis role=\"strong\">Piercing</emphasis>: Weapons with a sharp point "
"and either a long handle or a missile, used to perforate foe's body and "
@ -2432,7 +2433,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2063
#: ../../doc/manual/manual.en.xml:2065
msgid ""
"<emphasis role=\"strong\">Impact</emphasis>: Weapons having neither a sharp "
"point nor a cutting edge, but heavy enough to break an enemy's bones. "
@ -2440,33 +2441,33 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2070
#: ../../doc/manual/manual.en.xml:2072
msgid ""
"<emphasis role=\"strong\">Cold</emphasis>: Weapons based on cold or ice "
"missiles. Example: A wizard's ice bolt."
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2076
#: ../../doc/manual/manual.en.xml:2078
msgid ""
"<emphasis role=\"strong\">Fire</emphasis>: Weapons using fire to roast the "
"foe like a chicken. Example: A drake's fire breath."
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2082
#: ../../doc/manual/manual.en.xml:2084
msgid ""
"<emphasis role=\"strong\">Arcane</emphasis>: An attack that dispels the "
"magic animating zombies, specters, and other undead creatures. Example: A "
"white mage's magic attack."
msgstr ""
#: ../../doc/manual/manual.en.xml:2089
#: ../../doc/manual/manual.en.xml:2091
msgid "Resistance"
msgstr "Atsparumas"
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2090
#: ../../doc/manual/manual.en.xml:2092
msgid ""
"Each unit is more or less vulnerable to the different attack types. 6 "
"figures in the unit description show strength and weakness of the unit "
@ -2476,7 +2477,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2097
#: ../../doc/manual/manual.en.xml:2099
msgid ""
"Examples: Drake scales protect them from most of attack types except from "
"piercing weapon and cold weapon. Human Cavalry units are generally well "
@ -2486,19 +2487,19 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2103
#: ../../doc/manual/manual.en.xml:2105
msgid ""
"Using the best attack type against enemy units will substantially increase "
"your chances of killing them."
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2109 ../../doc/manual/manual.en.xml:2539
#: ../../doc/manual/manual.en.xml:2111 ../../doc/manual/manual.en.xml:2541
msgid "Healing"
msgstr ""
# type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:2110
#: ../../doc/manual/manual.en.xml:2112
msgid ""
"A unit may be healed a maximum of 8 hitpoints per turn. A unit that does not "
"move or fight during a turn is <emphasis>resting</emphasis> and will recover "
@ -2508,17 +2509,17 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:2116
#: ../../doc/manual/manual.en.xml:2118
msgid "There are two basic ways for a unit to be healed:"
msgstr ""
# type: Content of: <book><chapter><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2121
#: ../../doc/manual/manual.en.xml:2123
msgid "Resting in a village. The unit will heal 8 hitpoints every turn."
msgstr ""
# type: Content of: <book><chapter><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2126
#: ../../doc/manual/manual.en.xml:2128
msgid ""
"Being adjacent to units with the <emphasis>heals</emphasis> ability. The "
"number of hitpoints healed is specified in the unit's ability description. "
@ -2527,12 +2528,12 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2133
#: ../../doc/manual/manual.en.xml:2135
msgid "Regeneration"
msgstr "Regeneracija"
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2134
#: ../../doc/manual/manual.en.xml:2136
msgid ""
"Trolls and Woses have the ability to heal themselves naturally through "
"regeneration. They will heal 8 points each turn if they are injured. Note "
@ -2542,7 +2543,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2143
#: ../../doc/manual/manual.en.xml:2145
msgid ""
"Some attacks can inflict poison damage on your unit. When this happens the "
"poisoned unit will take 8 damage each turn until it is cured. Poison can be "
@ -2555,17 +2556,17 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2151
#: ../../doc/manual/manual.en.xml:2153
msgid "Some other hints about healing:"
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2156
#: ../../doc/manual/manual.en.xml:2158
msgid "A unit may take several turns to be fully healed."
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2161
#: ../../doc/manual/manual.en.xml:2163
msgid ""
"Healers (Elvish Shaman, Elvish Druid, Elvish Shyde, White Mage, Mage of "
"Light, Paladin) heal all wounded units around them, so you can keep units "
@ -2573,49 +2574,49 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2168
#: ../../doc/manual/manual.en.xml:2170
msgid "Healers do not heal enemy units."
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2173
#: ../../doc/manual/manual.en.xml:2175
msgid "Healers cannot heal themselves, but see next point."
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2178
#: ../../doc/manual/manual.en.xml:2180
msgid "Use your healers in pairs, so they can heal each other if needed."
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2183
#: ../../doc/manual/manual.en.xml:2185
msgid ""
"Multiple healers from different sides can heal the same unit and speed up "
"healing."
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2188
#: ../../doc/manual/manual.en.xml:2190
msgid "Trolls and Woses cannot regenerate other units."
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2193
#: ../../doc/manual/manual.en.xml:2195
msgid "Trolls and Woses cure themselves from poison as a village does."
msgstr ""
# type: Content of: <book><chapter><title>
#: ../../doc/manual/manual.en.xml:2201
#: ../../doc/manual/manual.en.xml:2203
msgid "Strategy and Tips"
msgstr "Strategija ir patarimai"
# type: Content of: <book><chapter><section><title>
#: ../../doc/manual/manual.en.xml:2203
#: ../../doc/manual/manual.en.xml:2205
msgid "Basic Strategy"
msgstr ""
# type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:2204
#: ../../doc/manual/manual.en.xml:2206
msgid ""
"The following basic combat principles and tips are intended to help starting "
"off your career as a Wesnothian battle veteran. The minor concrete examples "
@ -2623,12 +2624,12 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2209
#: ../../doc/manual/manual.en.xml:2211
msgid "Don't waste units"
msgstr "Nešvaistykite dalinių"
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2210
#: ../../doc/manual/manual.en.xml:2212
msgid ""
"Do not send wounded units to a sure death. Once a unit loses more than half "
"of its hit points (HP), you should seriously consider retreating it to "
@ -2638,7 +2639,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2216
#: ../../doc/manual/manual.en.xml:2218
msgid ""
"This is for practical reasons: a heavily wounded unit cannot hold back or "
"kill the enemy. During attack and counterattack, it most often will perish. "
@ -2650,12 +2651,12 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2226
#: ../../doc/manual/manual.en.xml:2228
msgid "Out of the enemy's reach"
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2227
#: ../../doc/manual/manual.en.xml:2229
msgid ""
"How do you guard wounded units? They are best guarded by being out of the "
"adversary's reach. No enemy can attack them if enemies cannot even come near "
@ -2664,7 +2665,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2232
#: ../../doc/manual/manual.en.xml:2234
msgid ""
"In the Action menu, you can select \"Show Enemy Moves\" to highlight all "
"possible hexes your adversary can actually move to. This takes your zone of "
@ -2673,7 +2674,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2238
#: ../../doc/manual/manual.en.xml:2240
msgid ""
"When your armies meet, you may want to try to be the first to attack. So try "
"to end your move out of striking range of the enemy army. He cannot attack "
@ -2681,12 +2682,12 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2244
#: ../../doc/manual/manual.en.xml:2246
msgid "Shield with your zone of control (ZOC)"
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2245
#: ../../doc/manual/manual.en.xml:2247
msgid ""
"Every unit of level 1 or higher maintains a zone of control (ZOC) covering "
"all 6 neighboring hexes. This means that once an enemy moves into one of the "
@ -2695,7 +2696,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2250
#: ../../doc/manual/manual.en.xml:2252
msgid ""
"Because of ZOC, an enemy may not slip between two units which are aligned on "
"a north-south or diagonal line and have exactly 1 or 2 hexes between them. "
@ -2706,12 +2707,12 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2260
#: ../../doc/manual/manual.en.xml:2262
msgid "Maintain a defensive line"
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2261
#: ../../doc/manual/manual.en.xml:2263
msgid ""
"By lining up many units directly adjacent or with at most 1 hex space "
"between them, you can build up a powerful defensive line. Note that, because "
@ -2720,7 +2721,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2267
#: ../../doc/manual/manual.en.xml:2269
msgid ""
"Coming from one side, the enemy may attack any single of your units in the "
"line with only 2 of his units at a time. As a rule of thumb, a healthy unit "
@ -2729,7 +2730,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2272
#: ../../doc/manual/manual.en.xml:2274
msgid ""
"Unfortunately, your line often has to bend to form a wedge or to fit the "
"terrain. At these corner points, 3 enemy units may attack. This also happens "
@ -2740,7 +2741,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2279
#: ../../doc/manual/manual.en.xml:2281
msgid ""
"Lining your troops up also prevents the enemy from surrounding any one of "
"them. For ZOC reasons, a unit with one enemy behind it and one in front is "
@ -2748,12 +2749,12 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2285
#: ../../doc/manual/manual.en.xml:2287
msgid "Rotate your troops"
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2286
#: ../../doc/manual/manual.en.xml:2288
msgid ""
"When a unit in the front line is heavily damaged you can move him safely "
"behind your defensive line. To hold up the line, you will most likely have "
@ -2763,17 +2764,17 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2292
#: ../../doc/manual/manual.en.xml:2294
msgid "Note that your units can pass through hexes containing your own troops."
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2296
#: ../../doc/manual/manual.en.xml:2298
msgid "Use the terrain"
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2297
#: ../../doc/manual/manual.en.xml:2299
msgid ""
"Try to position your troops so that they are attacking from a hex with high "
"defense against an enemy in a hex with low terrain. That way, the enemy's "
@ -2781,7 +2782,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2301
#: ../../doc/manual/manual.en.xml:2303
msgid ""
"For example, you might position your elves just inside of a forest edge so "
"that attacking orcs must stand on grassland while your elves enjoy the high "
@ -2789,12 +2790,12 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2307
#: ../../doc/manual/manual.en.xml:2309
msgid "Attacking and choosing your targets"
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2308
#: ../../doc/manual/manual.en.xml:2310
msgid ""
"Advancing and attacking is of course the most interesting part of your way "
"to victory. Kill or weaken enemies in your path and move your defensive line "
@ -2802,7 +2803,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2313
#: ../../doc/manual/manual.en.xml:2315
msgid ""
"Often, you will throw several units at a single enemy unit to finish him "
"off, but these were forming your defensive line which is now partly broken. "
@ -2813,7 +2814,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2320
#: ../../doc/manual/manual.en.xml:2322
msgid ""
"Striking first is an advantage because it allows you the choice of which "
"units will face off. Take advantage of enemy weakness: e.g. direct your "
@ -2824,7 +2825,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2327
#: ../../doc/manual/manual.en.xml:2329
msgid ""
"For example, Horsemen can hold up the line against Orcish Grunts and Troll "
"Whelps very well because they have some resistances against blade and "
@ -2833,7 +2834,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2332
#: ../../doc/manual/manual.en.xml:2334
msgid ""
"It usually pays off if you can definitively kill (or almost kill) the faced "
"unit. If you are unsure of finishing off the enemy in one turn, either "
@ -2844,7 +2845,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2340
#: ../../doc/manual/manual.en.xml:2342
msgid ""
"In particular, use your ranged weapons if the enemy has no ranged attack. "
"The computer's default choice only looks for the most damage you can deal, "
@ -2852,12 +2853,12 @@ msgid ""
"necessary."
msgstr ""
#: ../../doc/manual/manual.en.xml:2347
#: ../../doc/manual/manual.en.xml:2349
msgid "Time of Day"
msgstr "Dienos laikas"
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2348
#: ../../doc/manual/manual.en.xml:2350
msgid ""
"Remember that Lawful units like humans fight better at daytime and Chaotic "
"units like orcs or undead fight better at night. Ideally you want to first "
@ -2868,7 +2869,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2355
#: ../../doc/manual/manual.en.xml:2357
msgid ""
"For example, elves might hold out a forest during a nightly orcish onslaught "
"and advance on sunrise. You may even note that the computer AI actively "
@ -2876,7 +2877,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2362
#: ../../doc/manual/manual.en.xml:2364
msgid ""
"Over the course of a campaign, it is critical that you build up a seasoned "
"force. Later scenarios will assume you have level 2 and 3 units available "
@ -2884,7 +2885,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2366
#: ../../doc/manual/manual.en.xml:2368
msgid ""
"Your units gain most experience points (XP) from killing an enemy unit (8XP "
"per level of the unit killed). As such, it often makes sense to have your "
@ -2894,7 +2895,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2372
#: ../../doc/manual/manual.en.xml:2374
msgid ""
"At the beginning (when you probably have no high level units), try to give "
"most kills to a small handful of your units. This will fast-track them to "
@ -2902,7 +2903,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2376
#: ../../doc/manual/manual.en.xml:2378
msgid ""
"Don't neglect to earn your leader experience. You need to keep him safe, but "
"if you coddle him too much he will be too low level to survive future "
@ -2910,19 +2911,19 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><title>
#: ../../doc/manual/manual.en.xml:2383
#: ../../doc/manual/manual.en.xml:2385
msgid "Getting the Most Fun Out of the Game"
msgstr ""
# type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:2384
#: ../../doc/manual/manual.en.xml:2386
msgid ""
"Remember, the idea of a game is to have fun! Here are some recommendations "
"from the development team on how to get the most fun out of the game:"
msgstr ""
# type: Content of: <book><chapter><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2390
#: ../../doc/manual/manual.en.xml:2392
msgid ""
"Consider playing the campaign on \"Medium\" difficulty level, especially if "
"you have prior experience with strategy games. We feel you'll find it much "
@ -2930,14 +2931,14 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2397
#: ../../doc/manual/manual.en.xml:2399
msgid ""
"Don't sweat it too much when you lose some units. The campaign was designed "
"to accommodate the player losing some units along the way."
msgstr ""
# type: Content of: <book><chapter><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2403
#: ../../doc/manual/manual.en.xml:2405
msgid ""
"Don't abuse saved games. Long ago, Wesnoth only allowed saving the game at "
"the end of a scenario. Mid-scenario saving was added as a convenience to use "
@ -2948,7 +2949,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2414
#: ../../doc/manual/manual.en.xml:2416
msgid ""
"If you must load a saved game, we recommend going back to the start of the "
"scenario, so that you choose a new strategy that works, rather than simply "
@ -2956,7 +2957,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2421
#: ../../doc/manual/manual.en.xml:2423
msgid ""
"But remember, the aim is to have fun! You may have different tastes than the "
"developers, so do what you enjoy most! If you enjoy loading the saved game "
@ -2965,12 +2966,12 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2429
#: ../../doc/manual/manual.en.xml:2431
msgid "At the start of a scenario"
msgstr "Scenarijaus pradžioje"
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2433
#: ../../doc/manual/manual.en.xml:2435
msgid ""
"First, read the scenario objectives. Sometimes you do not have to kill enemy "
"leaders; instead it is enough that you survive for a certain number of "
@ -2978,14 +2979,14 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2440
#: ../../doc/manual/manual.en.xml:2442
msgid ""
"Look at the map: the terrain, the position of your leader and the other "
"leader(s)."
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2446
#: ../../doc/manual/manual.en.xml:2448
msgid ""
"Then, begin to recruit units. Cheap units are useful to soak up the first "
"wave of an enemy's attack; advanced units can then be brought in as support. "
@ -2994,19 +2995,19 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2455
#: ../../doc/manual/manual.en.xml:2457
msgid "During the scenario"
msgstr "Per scenarijų"
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2459
#: ../../doc/manual/manual.en.xml:2461
msgid ""
"Try to capture and keep control of as many villages as possible to keep the "
"gold coming in."
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2465
#: ../../doc/manual/manual.en.xml:2467
msgid ""
"Keep units in packs so the enemy cannot attack from as many sides, and so "
"you can outnumber each enemy unit. Put your units in a line so that the "
@ -3014,7 +3015,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2472
#: ../../doc/manual/manual.en.xml:2474
msgid ""
"Different units have different strengths and weaknesses depending on terrain "
"and who they are attacking; right click on units and select \"Unit "
@ -3022,14 +3023,14 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2479
#: ../../doc/manual/manual.en.xml:2481
msgid ""
"You can use lower level units as cannon fodder, to slow down enemy. e.g. you "
"can use them to block enemy reaching your important units"
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2485
#: ../../doc/manual/manual.en.xml:2487
msgid ""
"You can cause damage to enemies with advanced units and then finish them "
"with lower level units - to give them more experience (and finally make them "
@ -3037,7 +3038,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2492
#: ../../doc/manual/manual.en.xml:2494
msgid ""
"When you have a White Mage (advances from Mage) or Druid (advances from "
"Shaman), put it in the middle of a circle of units to heal them as they move "
@ -3045,27 +3046,27 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2499
#: ../../doc/manual/manual.en.xml:2501
msgid "Losing units is expected, even advanced units."
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2504
#: ../../doc/manual/manual.en.xml:2506
msgid "Time of day really matters:"
msgstr "Dienos laikas tikrai svarbu:"
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2509
#: ../../doc/manual/manual.en.xml:2511
msgid "lawful units do more damage at day and less damage at night"
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2514
#: ../../doc/manual/manual.en.xml:2516
msgid "chaotic units do more damage at night and less damage at day"
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2519
#: ../../doc/manual/manual.en.xml:2521
msgid ""
"remember to always check the time of day on the right side of the screen. "
"Plan ahead - think about what it's going to be next turn as well as this "
@ -3073,7 +3074,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2528
#: ../../doc/manual/manual.en.xml:2530
msgid ""
"Some units are resistant or vulnerable to different kind of attacks. Mounted "
"units are weak vs pierce attacks. Fire and arcane attacks destroy undead. To "
@ -3083,7 +3084,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2540
#: ../../doc/manual/manual.en.xml:2542
msgid ""
"An important part of succeeding at Battle for Wesnoth is keeping your units "
"healthy. When your units take damage you can heal them by moving them onto "
@ -3093,19 +3094,19 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2548
#: ../../doc/manual/manual.en.xml:2550
msgid "Winning a scenario"
msgstr "Scenarijaus laimėjimas"
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2552
#: ../../doc/manual/manual.en.xml:2554
msgid ""
"Advanced units are needed to quickly kill enemy commanders, and to avoid "
"losing lots of units."
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2558
#: ../../doc/manual/manual.en.xml:2560
msgid ""
"The quicker you win a scenario, the more gold you get; you will get more "
"gold from winning early than from all of the map's villages for the rest of "
@ -3113,17 +3114,17 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2565
#: ../../doc/manual/manual.en.xml:2567
msgid "Killing all enemy leaders usually gives instant victory."
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2571
#: ../../doc/manual/manual.en.xml:2573
msgid "More general tips"
msgstr "Daugiau bendrų patarimų"
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2575
#: ../../doc/manual/manual.en.xml:2577
msgid ""
"After slaughtering scenarios (where you take lots of punishment) there are "
"usually \"breathing room\" scenarios where you can rather easily gain some "
@ -3131,24 +3132,24 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2582
#: ../../doc/manual/manual.en.xml:2584
msgid ""
"Advanced units have higher upkeep than lower level units (1 gp per level), "
"loyal units are an exception."
msgstr ""
# type: Content of: <book><glossary><title>
#: ../../doc/manual/manual.en.xml:2591
#: ../../doc/manual/manual.en.xml:2593
msgid "Glossary"
msgstr "Glosarijus"
# type: Content of: <book><glossary><glossentry>
#: ../../doc/manual/manual.en.xml:2593
#: ../../doc/manual/manual.en.xml:2595
msgid "<glossterm> ZOC </glossterm>"
msgstr ""
# type: Content of: <book><glossary><glossentry><glossdef><simpara>
#: ../../doc/manual/manual.en.xml:2598
#: ../../doc/manual/manual.en.xml:2600
msgid "<link linkend=\"zoc\">Zone Of Control</link>."
msgstr ""

View file

@ -6,7 +6,7 @@
msgid ""
msgstr ""
"Project-Id-Version: Battle for Wesnoth 1.3.7+svn\n"
"POT-Creation-Date: 2008-03-10 14:02+0100\n"
"POT-Creation-Date: 2008-03-10 17:57+0100\n"
"PO-Revision-Date: 2007-09-16 09:57+0200\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
@ -1854,7 +1854,7 @@ msgid ""
"doesn't work on Undead or units in villages."
msgstr ""
#: ../../doc/manual/manual.en.xml:1555 ../../doc/manual/manual.en.xml:2142
#: ../../doc/manual/manual.en.xml:1555 ../../doc/manual/manual.en.xml:2144
msgid "Poison"
msgstr "Gift"
@ -2093,7 +2093,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:1780 ../../doc/manual/manual.en.xml:2361
#: ../../doc/manual/manual.en.xml:1780 ../../doc/manual/manual.en.xml:2363
msgid "Experience"
msgstr ""
@ -2336,19 +2336,20 @@ msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2004
msgid ""
"Some campaigns use a star-shaped base to indicate leaders; others use a "
"silver crown icon above the energy bar. Still others have no specific hero "
"indicator at all. Which (if any) is used is a stylistic choice left to "
"campaign designers."
"Some campaigns use a star-shaped base to indicate leaders and heroes (units "
"which are somehow special and for example not allowed to die in the course "
"of the scenario); others use a silver crown icon above the energy bar to "
"mark heroes. Still others have no specific hero indicator at all. Which (if "
"any) is used is a stylistic choice left to campaign designers."
msgstr ""
# type: Content of: <book><chapter><section><title>
#: ../../doc/manual/manual.en.xml:2012
#: ../../doc/manual/manual.en.xml:2014
msgid "Fighting"
msgstr ""
# type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:2013
#: ../../doc/manual/manual.en.xml:2015
msgid ""
"If you move next to an enemy unit, you may attack it. Click on your unit "
"that is next to an enemy unit, and click on the enemy you want to attack - "
@ -2359,7 +2360,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:2020
#: ../../doc/manual/manual.en.xml:2022
msgid ""
"If you attack with a melee weapon, the enemy you attack will be able to "
"strike back at you with its melee weapon. If you attack with a ranged "
@ -2369,7 +2370,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:2027
#: ../../doc/manual/manual.en.xml:2029
msgid ""
"Different types of attacks do different amounts of damage, and a certain "
"number of strikes may be made with each weapon. For instance, an Elvish "
@ -2379,7 +2380,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:2033
#: ../../doc/manual/manual.en.xml:2035
msgid ""
"Every unit has a chance of being hit based on the terrain it is in. For "
"instance, units in castles and villages have a lower chance of being hit, "
@ -2391,7 +2392,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:2041
#: ../../doc/manual/manual.en.xml:2043
msgid ""
"You can obtain additional information, including the chance that the "
"attacker and defender will be killed, by clicking on the \"Damage "
@ -2399,12 +2400,12 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2046
#: ../../doc/manual/manual.en.xml:2048
msgid "Attack types"
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2050
#: ../../doc/manual/manual.en.xml:2052
msgid ""
"<emphasis role=\"strong\">Blade</emphasis>: Weapons with a cutting edge, "
"used to chop pieces of meat from a foe. Examples: dagger, scimitar, saber, "
@ -2412,7 +2413,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2056
#: ../../doc/manual/manual.en.xml:2058
msgid ""
"<emphasis role=\"strong\">Piercing</emphasis>: Weapons with a sharp point "
"and either a long handle or a missile, used to perforate foe's body and "
@ -2420,7 +2421,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2063
#: ../../doc/manual/manual.en.xml:2065
msgid ""
"<emphasis role=\"strong\">Impact</emphasis>: Weapons having neither a sharp "
"point nor a cutting edge, but heavy enough to break an enemy's bones. "
@ -2428,33 +2429,33 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2070
#: ../../doc/manual/manual.en.xml:2072
msgid ""
"<emphasis role=\"strong\">Cold</emphasis>: Weapons based on cold or ice "
"missiles. Example: A wizard's ice bolt."
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2076
#: ../../doc/manual/manual.en.xml:2078
msgid ""
"<emphasis role=\"strong\">Fire</emphasis>: Weapons using fire to roast the "
"foe like a chicken. Example: A drake's fire breath."
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2082
#: ../../doc/manual/manual.en.xml:2084
msgid ""
"<emphasis role=\"strong\">Arcane</emphasis>: An attack that dispels the "
"magic animating zombies, specters, and other undead creatures. Example: A "
"white mage's magic attack."
msgstr ""
#: ../../doc/manual/manual.en.xml:2089
#: ../../doc/manual/manual.en.xml:2091
msgid "Resistance"
msgstr "Motstand"
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2090
#: ../../doc/manual/manual.en.xml:2092
msgid ""
"Each unit is more or less vulnerable to the different attack types. 6 "
"figures in the unit description show strength and weakness of the unit "
@ -2464,7 +2465,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2097
#: ../../doc/manual/manual.en.xml:2099
msgid ""
"Examples: Drake scales protect them from most of attack types except from "
"piercing weapon and cold weapon. Human Cavalry units are generally well "
@ -2474,18 +2475,18 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2103
#: ../../doc/manual/manual.en.xml:2105
msgid ""
"Using the best attack type against enemy units will substantially increase "
"your chances of killing them."
msgstr ""
#: ../../doc/manual/manual.en.xml:2109 ../../doc/manual/manual.en.xml:2539
#: ../../doc/manual/manual.en.xml:2111 ../../doc/manual/manual.en.xml:2541
msgid "Healing"
msgstr "Helbredelse"
# type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:2110
#: ../../doc/manual/manual.en.xml:2112
msgid ""
"A unit may be healed a maximum of 8 hitpoints per turn. A unit that does not "
"move or fight during a turn is <emphasis>resting</emphasis> and will recover "
@ -2495,17 +2496,17 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:2116
#: ../../doc/manual/manual.en.xml:2118
msgid "There are two basic ways for a unit to be healed:"
msgstr ""
# type: Content of: <book><chapter><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2121
#: ../../doc/manual/manual.en.xml:2123
msgid "Resting in a village. The unit will heal 8 hitpoints every turn."
msgstr ""
# type: Content of: <book><chapter><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2126
#: ../../doc/manual/manual.en.xml:2128
msgid ""
"Being adjacent to units with the <emphasis>heals</emphasis> ability. The "
"number of hitpoints healed is specified in the unit's ability description. "
@ -2514,12 +2515,12 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2133
#: ../../doc/manual/manual.en.xml:2135
msgid "Regeneration"
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2134
#: ../../doc/manual/manual.en.xml:2136
msgid ""
"Trolls and Woses have the ability to heal themselves naturally through "
"regeneration. They will heal 8 points each turn if they are injured. Note "
@ -2529,7 +2530,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2143
#: ../../doc/manual/manual.en.xml:2145
msgid ""
"Some attacks can inflict poison damage on your unit. When this happens the "
"poisoned unit will take 8 damage each turn until it is cured. Poison can be "
@ -2542,17 +2543,17 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2151
#: ../../doc/manual/manual.en.xml:2153
msgid "Some other hints about healing:"
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2156
#: ../../doc/manual/manual.en.xml:2158
msgid "A unit may take several turns to be fully healed."
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2161
#: ../../doc/manual/manual.en.xml:2163
msgid ""
"Healers (Elvish Shaman, Elvish Druid, Elvish Shyde, White Mage, Mage of "
"Light, Paladin) heal all wounded units around them, so you can keep units "
@ -2560,49 +2561,49 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2168
#: ../../doc/manual/manual.en.xml:2170
msgid "Healers do not heal enemy units."
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2173
#: ../../doc/manual/manual.en.xml:2175
msgid "Healers cannot heal themselves, but see next point."
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2178
#: ../../doc/manual/manual.en.xml:2180
msgid "Use your healers in pairs, so they can heal each other if needed."
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2183
#: ../../doc/manual/manual.en.xml:2185
msgid ""
"Multiple healers from different sides can heal the same unit and speed up "
"healing."
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2188
#: ../../doc/manual/manual.en.xml:2190
msgid "Trolls and Woses cannot regenerate other units."
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2193
#: ../../doc/manual/manual.en.xml:2195
msgid "Trolls and Woses cure themselves from poison as a village does."
msgstr ""
# type: Content of: <book><chapter><title>
#: ../../doc/manual/manual.en.xml:2201
#: ../../doc/manual/manual.en.xml:2203
msgid "Strategy and Tips"
msgstr ""
# type: Content of: <book><chapter><section><title>
#: ../../doc/manual/manual.en.xml:2203
#: ../../doc/manual/manual.en.xml:2205
msgid "Basic Strategy"
msgstr ""
# type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:2204
#: ../../doc/manual/manual.en.xml:2206
msgid ""
"The following basic combat principles and tips are intended to help starting "
"off your career as a Wesnothian battle veteran. The minor concrete examples "
@ -2610,12 +2611,12 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2209
#: ../../doc/manual/manual.en.xml:2211
msgid "Don't waste units"
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2210
#: ../../doc/manual/manual.en.xml:2212
msgid ""
"Do not send wounded units to a sure death. Once a unit loses more than half "
"of its hit points (HP), you should seriously consider retreating it to "
@ -2625,7 +2626,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2216
#: ../../doc/manual/manual.en.xml:2218
msgid ""
"This is for practical reasons: a heavily wounded unit cannot hold back or "
"kill the enemy. During attack and counterattack, it most often will perish. "
@ -2637,12 +2638,12 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2226
#: ../../doc/manual/manual.en.xml:2228
msgid "Out of the enemy's reach"
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2227
#: ../../doc/manual/manual.en.xml:2229
msgid ""
"How do you guard wounded units? They are best guarded by being out of the "
"adversary's reach. No enemy can attack them if enemies cannot even come near "
@ -2651,7 +2652,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2232
#: ../../doc/manual/manual.en.xml:2234
msgid ""
"In the Action menu, you can select \"Show Enemy Moves\" to highlight all "
"possible hexes your adversary can actually move to. This takes your zone of "
@ -2660,7 +2661,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2238
#: ../../doc/manual/manual.en.xml:2240
msgid ""
"When your armies meet, you may want to try to be the first to attack. So try "
"to end your move out of striking range of the enemy army. He cannot attack "
@ -2668,12 +2669,12 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2244
#: ../../doc/manual/manual.en.xml:2246
msgid "Shield with your zone of control (ZOC)"
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2245
#: ../../doc/manual/manual.en.xml:2247
msgid ""
"Every unit of level 1 or higher maintains a zone of control (ZOC) covering "
"all 6 neighboring hexes. This means that once an enemy moves into one of the "
@ -2682,7 +2683,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2250
#: ../../doc/manual/manual.en.xml:2252
msgid ""
"Because of ZOC, an enemy may not slip between two units which are aligned on "
"a north-south or diagonal line and have exactly 1 or 2 hexes between them. "
@ -2693,12 +2694,12 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2260
#: ../../doc/manual/manual.en.xml:2262
msgid "Maintain a defensive line"
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2261
#: ../../doc/manual/manual.en.xml:2263
msgid ""
"By lining up many units directly adjacent or with at most 1 hex space "
"between them, you can build up a powerful defensive line. Note that, because "
@ -2707,7 +2708,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2267
#: ../../doc/manual/manual.en.xml:2269
msgid ""
"Coming from one side, the enemy may attack any single of your units in the "
"line with only 2 of his units at a time. As a rule of thumb, a healthy unit "
@ -2716,7 +2717,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2272
#: ../../doc/manual/manual.en.xml:2274
msgid ""
"Unfortunately, your line often has to bend to form a wedge or to fit the "
"terrain. At these corner points, 3 enemy units may attack. This also happens "
@ -2727,7 +2728,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2279
#: ../../doc/manual/manual.en.xml:2281
msgid ""
"Lining your troops up also prevents the enemy from surrounding any one of "
"them. For ZOC reasons, a unit with one enemy behind it and one in front is "
@ -2735,12 +2736,12 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2285
#: ../../doc/manual/manual.en.xml:2287
msgid "Rotate your troops"
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2286
#: ../../doc/manual/manual.en.xml:2288
msgid ""
"When a unit in the front line is heavily damaged you can move him safely "
"behind your defensive line. To hold up the line, you will most likely have "
@ -2750,17 +2751,17 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2292
#: ../../doc/manual/manual.en.xml:2294
msgid "Note that your units can pass through hexes containing your own troops."
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2296
#: ../../doc/manual/manual.en.xml:2298
msgid "Use the terrain"
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2297
#: ../../doc/manual/manual.en.xml:2299
msgid ""
"Try to position your troops so that they are attacking from a hex with high "
"defense against an enemy in a hex with low terrain. That way, the enemy's "
@ -2768,7 +2769,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2301
#: ../../doc/manual/manual.en.xml:2303
msgid ""
"For example, you might position your elves just inside of a forest edge so "
"that attacking orcs must stand on grassland while your elves enjoy the high "
@ -2776,12 +2777,12 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2307
#: ../../doc/manual/manual.en.xml:2309
msgid "Attacking and choosing your targets"
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2308
#: ../../doc/manual/manual.en.xml:2310
msgid ""
"Advancing and attacking is of course the most interesting part of your way "
"to victory. Kill or weaken enemies in your path and move your defensive line "
@ -2789,7 +2790,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2313
#: ../../doc/manual/manual.en.xml:2315
msgid ""
"Often, you will throw several units at a single enemy unit to finish him "
"off, but these were forming your defensive line which is now partly broken. "
@ -2800,7 +2801,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2320
#: ../../doc/manual/manual.en.xml:2322
msgid ""
"Striking first is an advantage because it allows you the choice of which "
"units will face off. Take advantage of enemy weakness: e.g. direct your "
@ -2811,7 +2812,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2327
#: ../../doc/manual/manual.en.xml:2329
msgid ""
"For example, Horsemen can hold up the line against Orcish Grunts and Troll "
"Whelps very well because they have some resistances against blade and "
@ -2820,7 +2821,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2332
#: ../../doc/manual/manual.en.xml:2334
msgid ""
"It usually pays off if you can definitively kill (or almost kill) the faced "
"unit. If you are unsure of finishing off the enemy in one turn, either "
@ -2831,7 +2832,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2340
#: ../../doc/manual/manual.en.xml:2342
msgid ""
"In particular, use your ranged weapons if the enemy has no ranged attack. "
"The computer's default choice only looks for the most damage you can deal, "
@ -2839,12 +2840,12 @@ msgid ""
"necessary."
msgstr ""
#: ../../doc/manual/manual.en.xml:2347
#: ../../doc/manual/manual.en.xml:2349
msgid "Time of Day"
msgstr "Tid på døgnet"
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2348
#: ../../doc/manual/manual.en.xml:2350
msgid ""
"Remember that Lawful units like humans fight better at daytime and Chaotic "
"units like orcs or undead fight better at night. Ideally you want to first "
@ -2855,7 +2856,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2355
#: ../../doc/manual/manual.en.xml:2357
msgid ""
"For example, elves might hold out a forest during a nightly orcish onslaught "
"and advance on sunrise. You may even note that the computer AI actively "
@ -2863,7 +2864,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2362
#: ../../doc/manual/manual.en.xml:2364
msgid ""
"Over the course of a campaign, it is critical that you build up a seasoned "
"force. Later scenarios will assume you have level 2 and 3 units available "
@ -2871,7 +2872,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2366
#: ../../doc/manual/manual.en.xml:2368
msgid ""
"Your units gain most experience points (XP) from killing an enemy unit (8XP "
"per level of the unit killed). As such, it often makes sense to have your "
@ -2881,7 +2882,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2372
#: ../../doc/manual/manual.en.xml:2374
msgid ""
"At the beginning (when you probably have no high level units), try to give "
"most kills to a small handful of your units. This will fast-track them to "
@ -2889,7 +2890,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2376
#: ../../doc/manual/manual.en.xml:2378
msgid ""
"Don't neglect to earn your leader experience. You need to keep him safe, but "
"if you coddle him too much he will be too low level to survive future "
@ -2897,19 +2898,19 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><title>
#: ../../doc/manual/manual.en.xml:2383
#: ../../doc/manual/manual.en.xml:2385
msgid "Getting the Most Fun Out of the Game"
msgstr ""
# type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:2384
#: ../../doc/manual/manual.en.xml:2386
msgid ""
"Remember, the idea of a game is to have fun! Here are some recommendations "
"from the development team on how to get the most fun out of the game:"
msgstr ""
# type: Content of: <book><chapter><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2390
#: ../../doc/manual/manual.en.xml:2392
msgid ""
"Consider playing the campaign on \"Medium\" difficulty level, especially if "
"you have prior experience with strategy games. We feel you'll find it much "
@ -2917,14 +2918,14 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2397
#: ../../doc/manual/manual.en.xml:2399
msgid ""
"Don't sweat it too much when you lose some units. The campaign was designed "
"to accommodate the player losing some units along the way."
msgstr ""
# type: Content of: <book><chapter><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2403
#: ../../doc/manual/manual.en.xml:2405
msgid ""
"Don't abuse saved games. Long ago, Wesnoth only allowed saving the game at "
"the end of a scenario. Mid-scenario saving was added as a convenience to use "
@ -2935,7 +2936,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2414
#: ../../doc/manual/manual.en.xml:2416
msgid ""
"If you must load a saved game, we recommend going back to the start of the "
"scenario, so that you choose a new strategy that works, rather than simply "
@ -2943,7 +2944,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2421
#: ../../doc/manual/manual.en.xml:2423
msgid ""
"But remember, the aim is to have fun! You may have different tastes than the "
"developers, so do what you enjoy most! If you enjoy loading the saved game "
@ -2952,12 +2953,12 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2429
#: ../../doc/manual/manual.en.xml:2431
msgid "At the start of a scenario"
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2433
#: ../../doc/manual/manual.en.xml:2435
msgid ""
"First, read the scenario objectives. Sometimes you do not have to kill enemy "
"leaders; instead it is enough that you survive for a certain number of "
@ -2965,14 +2966,14 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2440
#: ../../doc/manual/manual.en.xml:2442
msgid ""
"Look at the map: the terrain, the position of your leader and the other "
"leader(s)."
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2446
#: ../../doc/manual/manual.en.xml:2448
msgid ""
"Then, begin to recruit units. Cheap units are useful to soak up the first "
"wave of an enemy's attack; advanced units can then be brought in as support. "
@ -2981,19 +2982,19 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2455
#: ../../doc/manual/manual.en.xml:2457
msgid "During the scenario"
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2459
#: ../../doc/manual/manual.en.xml:2461
msgid ""
"Try to capture and keep control of as many villages as possible to keep the "
"gold coming in."
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2465
#: ../../doc/manual/manual.en.xml:2467
msgid ""
"Keep units in packs so the enemy cannot attack from as many sides, and so "
"you can outnumber each enemy unit. Put your units in a line so that the "
@ -3001,7 +3002,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2472
#: ../../doc/manual/manual.en.xml:2474
msgid ""
"Different units have different strengths and weaknesses depending on terrain "
"and who they are attacking; right click on units and select \"Unit "
@ -3009,14 +3010,14 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2479
#: ../../doc/manual/manual.en.xml:2481
msgid ""
"You can use lower level units as cannon fodder, to slow down enemy. e.g. you "
"can use them to block enemy reaching your important units"
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2485
#: ../../doc/manual/manual.en.xml:2487
msgid ""
"You can cause damage to enemies with advanced units and then finish them "
"with lower level units - to give them more experience (and finally make them "
@ -3024,7 +3025,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2492
#: ../../doc/manual/manual.en.xml:2494
msgid ""
"When you have a White Mage (advances from Mage) or Druid (advances from "
"Shaman), put it in the middle of a circle of units to heal them as they move "
@ -3032,27 +3033,27 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2499
#: ../../doc/manual/manual.en.xml:2501
msgid "Losing units is expected, even advanced units."
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2504
#: ../../doc/manual/manual.en.xml:2506
msgid "Time of day really matters:"
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2509
#: ../../doc/manual/manual.en.xml:2511
msgid "lawful units do more damage at day and less damage at night"
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2514
#: ../../doc/manual/manual.en.xml:2516
msgid "chaotic units do more damage at night and less damage at day"
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2519
#: ../../doc/manual/manual.en.xml:2521
msgid ""
"remember to always check the time of day on the right side of the screen. "
"Plan ahead - think about what it's going to be next turn as well as this "
@ -3060,7 +3061,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2528
#: ../../doc/manual/manual.en.xml:2530
msgid ""
"Some units are resistant or vulnerable to different kind of attacks. Mounted "
"units are weak vs pierce attacks. Fire and arcane attacks destroy undead. To "
@ -3070,7 +3071,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2540
#: ../../doc/manual/manual.en.xml:2542
msgid ""
"An important part of succeeding at Battle for Wesnoth is keeping your units "
"healthy. When your units take damage you can heal them by moving them onto "
@ -3080,19 +3081,19 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2548
#: ../../doc/manual/manual.en.xml:2550
msgid "Winning a scenario"
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2552
#: ../../doc/manual/manual.en.xml:2554
msgid ""
"Advanced units are needed to quickly kill enemy commanders, and to avoid "
"losing lots of units."
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2558
#: ../../doc/manual/manual.en.xml:2560
msgid ""
"The quicker you win a scenario, the more gold you get; you will get more "
"gold from winning early than from all of the map's villages for the rest of "
@ -3100,17 +3101,17 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2565
#: ../../doc/manual/manual.en.xml:2567
msgid "Killing all enemy leaders usually gives instant victory."
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2571
#: ../../doc/manual/manual.en.xml:2573
msgid "More general tips"
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2575
#: ../../doc/manual/manual.en.xml:2577
msgid ""
"After slaughtering scenarios (where you take lots of punishment) there are "
"usually \"breathing room\" scenarios where you can rather easily gain some "
@ -3118,23 +3119,23 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2582
#: ../../doc/manual/manual.en.xml:2584
msgid ""
"Advanced units have higher upkeep than lower level units (1 gp per level), "
"loyal units are an exception."
msgstr ""
# type: Content of: <book><glossary><title>
#: ../../doc/manual/manual.en.xml:2591
#: ../../doc/manual/manual.en.xml:2593
msgid "Glossary"
msgstr ""
# type: Content of: <book><glossary><glossentry>
#: ../../doc/manual/manual.en.xml:2593
#: ../../doc/manual/manual.en.xml:2595
msgid "<glossterm> ZOC </glossterm>"
msgstr ""
# type: Content of: <book><glossary><glossentry><glossdef><simpara>
#: ../../doc/manual/manual.en.xml:2598
#: ../../doc/manual/manual.en.xml:2600
msgid "<link linkend=\"zoc\">Zone Of Control</link>."
msgstr ""

View file

@ -6,7 +6,7 @@
msgid ""
msgstr ""
"Project-Id-Version: Battle for Wesnoth 1.3.7+svn\n"
"POT-Creation-Date: 2008-03-10 14:02+0100\n"
"POT-Creation-Date: 2008-03-10 17:57+0100\n"
"PO-Revision-Date: 2008-02-27 16:41+0100\n"
"Last-Translator: Foppe Benedictus <foppe.benedictus@gmail.com>\n"
"Language-Team: none <foppe.benedictus@gmail.com>\n"
@ -2043,7 +2043,7 @@ msgid ""
"doesn't work on Undead or units in villages."
msgstr ""
#: ../../doc/manual/manual.en.xml:1555 ../../doc/manual/manual.en.xml:2142
#: ../../doc/manual/manual.en.xml:1555 ../../doc/manual/manual.en.xml:2144
msgid "Poison"
msgstr "Vergif"
@ -2282,7 +2282,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:1780 ../../doc/manual/manual.en.xml:2361
#: ../../doc/manual/manual.en.xml:1780 ../../doc/manual/manual.en.xml:2363
msgid "Experience"
msgstr "Ervaring"
@ -2525,19 +2525,20 @@ msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2004
msgid ""
"Some campaigns use a star-shaped base to indicate leaders; others use a "
"silver crown icon above the energy bar. Still others have no specific hero "
"indicator at all. Which (if any) is used is a stylistic choice left to "
"campaign designers."
"Some campaigns use a star-shaped base to indicate leaders and heroes (units "
"which are somehow special and for example not allowed to die in the course "
"of the scenario); others use a silver crown icon above the energy bar to "
"mark heroes. Still others have no specific hero indicator at all. Which (if "
"any) is used is a stylistic choice left to campaign designers."
msgstr ""
# type: Content of: <book><chapter><section><title>
#: ../../doc/manual/manual.en.xml:2012
#: ../../doc/manual/manual.en.xml:2014
msgid "Fighting"
msgstr ""
# type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:2013
#: ../../doc/manual/manual.en.xml:2015
msgid ""
"If you move next to an enemy unit, you may attack it. Click on your unit "
"that is next to an enemy unit, and click on the enemy you want to attack - "
@ -2548,7 +2549,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:2020
#: ../../doc/manual/manual.en.xml:2022
msgid ""
"If you attack with a melee weapon, the enemy you attack will be able to "
"strike back at you with its melee weapon. If you attack with a ranged "
@ -2558,7 +2559,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:2027
#: ../../doc/manual/manual.en.xml:2029
msgid ""
"Different types of attacks do different amounts of damage, and a certain "
"number of strikes may be made with each weapon. For instance, an Elvish "
@ -2568,7 +2569,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:2033
#: ../../doc/manual/manual.en.xml:2035
msgid ""
"Every unit has a chance of being hit based on the terrain it is in. For "
"instance, units in castles and villages have a lower chance of being hit, "
@ -2580,7 +2581,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:2041
#: ../../doc/manual/manual.en.xml:2043
msgid ""
"You can obtain additional information, including the chance that the "
"attacker and defender will be killed, by clicking on the \"Damage "
@ -2588,12 +2589,12 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2046
#: ../../doc/manual/manual.en.xml:2048
msgid "Attack types"
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2050
#: ../../doc/manual/manual.en.xml:2052
msgid ""
"<emphasis role=\"strong\">Blade</emphasis>: Weapons with a cutting edge, "
"used to chop pieces of meat from a foe. Examples: dagger, scimitar, saber, "
@ -2601,7 +2602,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2056
#: ../../doc/manual/manual.en.xml:2058
msgid ""
"<emphasis role=\"strong\">Piercing</emphasis>: Weapons with a sharp point "
"and either a long handle or a missile, used to perforate foe's body and "
@ -2609,7 +2610,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2063
#: ../../doc/manual/manual.en.xml:2065
msgid ""
"<emphasis role=\"strong\">Impact</emphasis>: Weapons having neither a sharp "
"point nor a cutting edge, but heavy enough to break an enemy's bones. "
@ -2617,33 +2618,33 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2070
#: ../../doc/manual/manual.en.xml:2072
msgid ""
"<emphasis role=\"strong\">Cold</emphasis>: Weapons based on cold or ice "
"missiles. Example: A wizard's ice bolt."
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2076
#: ../../doc/manual/manual.en.xml:2078
msgid ""
"<emphasis role=\"strong\">Fire</emphasis>: Weapons using fire to roast the "
"foe like a chicken. Example: A drake's fire breath."
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2082
#: ../../doc/manual/manual.en.xml:2084
msgid ""
"<emphasis role=\"strong\">Arcane</emphasis>: An attack that dispels the "
"magic animating zombies, specters, and other undead creatures. Example: A "
"white mage's magic attack."
msgstr ""
#: ../../doc/manual/manual.en.xml:2089
#: ../../doc/manual/manual.en.xml:2091
msgid "Resistance"
msgstr "Weerstand"
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2090
#: ../../doc/manual/manual.en.xml:2092
msgid ""
"Each unit is more or less vulnerable to the different attack types. 6 "
"figures in the unit description show strength and weakness of the unit "
@ -2653,7 +2654,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2097
#: ../../doc/manual/manual.en.xml:2099
msgid ""
"Examples: Drake scales protect them from most of attack types except from "
"piercing weapon and cold weapon. Human Cavalry units are generally well "
@ -2663,18 +2664,18 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2103
#: ../../doc/manual/manual.en.xml:2105
msgid ""
"Using the best attack type against enemy units will substantially increase "
"your chances of killing them."
msgstr ""
#: ../../doc/manual/manual.en.xml:2109 ../../doc/manual/manual.en.xml:2539
#: ../../doc/manual/manual.en.xml:2111 ../../doc/manual/manual.en.xml:2541
msgid "Healing"
msgstr "Genezing"
# type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:2110
#: ../../doc/manual/manual.en.xml:2112
msgid ""
"A unit may be healed a maximum of 8 hitpoints per turn. A unit that does not "
"move or fight during a turn is <emphasis>resting</emphasis> and will recover "
@ -2684,17 +2685,17 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:2116
#: ../../doc/manual/manual.en.xml:2118
msgid "There are two basic ways for a unit to be healed:"
msgstr ""
# type: Content of: <book><chapter><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2121
#: ../../doc/manual/manual.en.xml:2123
msgid "Resting in a village. The unit will heal 8 hitpoints every turn."
msgstr ""
# type: Content of: <book><chapter><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2126
#: ../../doc/manual/manual.en.xml:2128
msgid ""
"Being adjacent to units with the <emphasis>heals</emphasis> ability. The "
"number of hitpoints healed is specified in the unit's ability description. "
@ -2703,12 +2704,12 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2133
#: ../../doc/manual/manual.en.xml:2135
msgid "Regeneration"
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2134
#: ../../doc/manual/manual.en.xml:2136
msgid ""
"Trolls and Woses have the ability to heal themselves naturally through "
"regeneration. They will heal 8 points each turn if they are injured. Note "
@ -2718,7 +2719,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2143
#: ../../doc/manual/manual.en.xml:2145
msgid ""
"Some attacks can inflict poison damage on your unit. When this happens the "
"poisoned unit will take 8 damage each turn until it is cured. Poison can be "
@ -2731,17 +2732,17 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2151
#: ../../doc/manual/manual.en.xml:2153
msgid "Some other hints about healing:"
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2156
#: ../../doc/manual/manual.en.xml:2158
msgid "A unit may take several turns to be fully healed."
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2161
#: ../../doc/manual/manual.en.xml:2163
msgid ""
"Healers (Elvish Shaman, Elvish Druid, Elvish Shyde, White Mage, Mage of "
"Light, Paladin) heal all wounded units around them, so you can keep units "
@ -2749,49 +2750,49 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2168
#: ../../doc/manual/manual.en.xml:2170
msgid "Healers do not heal enemy units."
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2173
#: ../../doc/manual/manual.en.xml:2175
msgid "Healers cannot heal themselves, but see next point."
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2178
#: ../../doc/manual/manual.en.xml:2180
msgid "Use your healers in pairs, so they can heal each other if needed."
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2183
#: ../../doc/manual/manual.en.xml:2185
msgid ""
"Multiple healers from different sides can heal the same unit and speed up "
"healing."
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2188
#: ../../doc/manual/manual.en.xml:2190
msgid "Trolls and Woses cannot regenerate other units."
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2193
#: ../../doc/manual/manual.en.xml:2195
msgid "Trolls and Woses cure themselves from poison as a village does."
msgstr ""
# type: Content of: <book><chapter><title>
#: ../../doc/manual/manual.en.xml:2201
#: ../../doc/manual/manual.en.xml:2203
msgid "Strategy and Tips"
msgstr ""
# type: Content of: <book><chapter><section><title>
#: ../../doc/manual/manual.en.xml:2203
#: ../../doc/manual/manual.en.xml:2205
msgid "Basic Strategy"
msgstr ""
# type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:2204
#: ../../doc/manual/manual.en.xml:2206
msgid ""
"The following basic combat principles and tips are intended to help starting "
"off your career as a Wesnothian battle veteran. The minor concrete examples "
@ -2799,12 +2800,12 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2209
#: ../../doc/manual/manual.en.xml:2211
msgid "Don't waste units"
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2210
#: ../../doc/manual/manual.en.xml:2212
msgid ""
"Do not send wounded units to a sure death. Once a unit loses more than half "
"of its hit points (HP), you should seriously consider retreating it to "
@ -2814,7 +2815,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2216
#: ../../doc/manual/manual.en.xml:2218
msgid ""
"This is for practical reasons: a heavily wounded unit cannot hold back or "
"kill the enemy. During attack and counterattack, it most often will perish. "
@ -2826,12 +2827,12 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2226
#: ../../doc/manual/manual.en.xml:2228
msgid "Out of the enemy's reach"
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2227
#: ../../doc/manual/manual.en.xml:2229
msgid ""
"How do you guard wounded units? They are best guarded by being out of the "
"adversary's reach. No enemy can attack them if enemies cannot even come near "
@ -2840,7 +2841,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2232
#: ../../doc/manual/manual.en.xml:2234
msgid ""
"In the Action menu, you can select \"Show Enemy Moves\" to highlight all "
"possible hexes your adversary can actually move to. This takes your zone of "
@ -2849,7 +2850,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2238
#: ../../doc/manual/manual.en.xml:2240
msgid ""
"When your armies meet, you may want to try to be the first to attack. So try "
"to end your move out of striking range of the enemy army. He cannot attack "
@ -2857,12 +2858,12 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2244
#: ../../doc/manual/manual.en.xml:2246
msgid "Shield with your zone of control (ZOC)"
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2245
#: ../../doc/manual/manual.en.xml:2247
msgid ""
"Every unit of level 1 or higher maintains a zone of control (ZOC) covering "
"all 6 neighboring hexes. This means that once an enemy moves into one of the "
@ -2871,7 +2872,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2250
#: ../../doc/manual/manual.en.xml:2252
msgid ""
"Because of ZOC, an enemy may not slip between two units which are aligned on "
"a north-south or diagonal line and have exactly 1 or 2 hexes between them. "
@ -2882,12 +2883,12 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2260
#: ../../doc/manual/manual.en.xml:2262
msgid "Maintain a defensive line"
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2261
#: ../../doc/manual/manual.en.xml:2263
msgid ""
"By lining up many units directly adjacent or with at most 1 hex space "
"between them, you can build up a powerful defensive line. Note that, because "
@ -2896,7 +2897,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2267
#: ../../doc/manual/manual.en.xml:2269
msgid ""
"Coming from one side, the enemy may attack any single of your units in the "
"line with only 2 of his units at a time. As a rule of thumb, a healthy unit "
@ -2905,7 +2906,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2272
#: ../../doc/manual/manual.en.xml:2274
msgid ""
"Unfortunately, your line often has to bend to form a wedge or to fit the "
"terrain. At these corner points, 3 enemy units may attack. This also happens "
@ -2916,7 +2917,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2279
#: ../../doc/manual/manual.en.xml:2281
msgid ""
"Lining your troops up also prevents the enemy from surrounding any one of "
"them. For ZOC reasons, a unit with one enemy behind it and one in front is "
@ -2924,12 +2925,12 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2285
#: ../../doc/manual/manual.en.xml:2287
msgid "Rotate your troops"
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2286
#: ../../doc/manual/manual.en.xml:2288
msgid ""
"When a unit in the front line is heavily damaged you can move him safely "
"behind your defensive line. To hold up the line, you will most likely have "
@ -2939,17 +2940,17 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2292
#: ../../doc/manual/manual.en.xml:2294
msgid "Note that your units can pass through hexes containing your own troops."
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2296
#: ../../doc/manual/manual.en.xml:2298
msgid "Use the terrain"
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2297
#: ../../doc/manual/manual.en.xml:2299
msgid ""
"Try to position your troops so that they are attacking from a hex with high "
"defense against an enemy in a hex with low terrain. That way, the enemy's "
@ -2957,7 +2958,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2301
#: ../../doc/manual/manual.en.xml:2303
msgid ""
"For example, you might position your elves just inside of a forest edge so "
"that attacking orcs must stand on grassland while your elves enjoy the high "
@ -2965,12 +2966,12 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2307
#: ../../doc/manual/manual.en.xml:2309
msgid "Attacking and choosing your targets"
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2308
#: ../../doc/manual/manual.en.xml:2310
msgid ""
"Advancing and attacking is of course the most interesting part of your way "
"to victory. Kill or weaken enemies in your path and move your defensive line "
@ -2978,7 +2979,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2313
#: ../../doc/manual/manual.en.xml:2315
msgid ""
"Often, you will throw several units at a single enemy unit to finish him "
"off, but these were forming your defensive line which is now partly broken. "
@ -2989,7 +2990,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2320
#: ../../doc/manual/manual.en.xml:2322
msgid ""
"Striking first is an advantage because it allows you the choice of which "
"units will face off. Take advantage of enemy weakness: e.g. direct your "
@ -3000,7 +3001,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2327
#: ../../doc/manual/manual.en.xml:2329
msgid ""
"For example, Horsemen can hold up the line against Orcish Grunts and Troll "
"Whelps very well because they have some resistances against blade and "
@ -3009,7 +3010,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2332
#: ../../doc/manual/manual.en.xml:2334
msgid ""
"It usually pays off if you can definitively kill (or almost kill) the faced "
"unit. If you are unsure of finishing off the enemy in one turn, either "
@ -3020,7 +3021,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2340
#: ../../doc/manual/manual.en.xml:2342
msgid ""
"In particular, use your ranged weapons if the enemy has no ranged attack. "
"The computer's default choice only looks for the most damage you can deal, "
@ -3028,12 +3029,12 @@ msgid ""
"necessary."
msgstr ""
#: ../../doc/manual/manual.en.xml:2347
#: ../../doc/manual/manual.en.xml:2349
msgid "Time of Day"
msgstr "Tijd van de Dag"
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2348
#: ../../doc/manual/manual.en.xml:2350
msgid ""
"Remember that Lawful units like humans fight better at daytime and Chaotic "
"units like orcs or undead fight better at night. Ideally you want to first "
@ -3044,7 +3045,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2355
#: ../../doc/manual/manual.en.xml:2357
msgid ""
"For example, elves might hold out a forest during a nightly orcish onslaught "
"and advance on sunrise. You may even note that the computer AI actively "
@ -3052,7 +3053,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2362
#: ../../doc/manual/manual.en.xml:2364
msgid ""
"Over the course of a campaign, it is critical that you build up a seasoned "
"force. Later scenarios will assume you have level 2 and 3 units available "
@ -3060,7 +3061,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2366
#: ../../doc/manual/manual.en.xml:2368
msgid ""
"Your units gain most experience points (XP) from killing an enemy unit (8XP "
"per level of the unit killed). As such, it often makes sense to have your "
@ -3070,7 +3071,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2372
#: ../../doc/manual/manual.en.xml:2374
msgid ""
"At the beginning (when you probably have no high level units), try to give "
"most kills to a small handful of your units. This will fast-track them to "
@ -3078,7 +3079,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2376
#: ../../doc/manual/manual.en.xml:2378
msgid ""
"Don't neglect to earn your leader experience. You need to keep him safe, but "
"if you coddle him too much he will be too low level to survive future "
@ -3086,19 +3087,19 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><title>
#: ../../doc/manual/manual.en.xml:2383
#: ../../doc/manual/manual.en.xml:2385
msgid "Getting the Most Fun Out of the Game"
msgstr ""
# type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:2384
#: ../../doc/manual/manual.en.xml:2386
msgid ""
"Remember, the idea of a game is to have fun! Here are some recommendations "
"from the development team on how to get the most fun out of the game:"
msgstr ""
# type: Content of: <book><chapter><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2390
#: ../../doc/manual/manual.en.xml:2392
msgid ""
"Consider playing the campaign on \"Medium\" difficulty level, especially if "
"you have prior experience with strategy games. We feel you'll find it much "
@ -3106,14 +3107,14 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2397
#: ../../doc/manual/manual.en.xml:2399
msgid ""
"Don't sweat it too much when you lose some units. The campaign was designed "
"to accommodate the player losing some units along the way."
msgstr ""
# type: Content of: <book><chapter><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2403
#: ../../doc/manual/manual.en.xml:2405
msgid ""
"Don't abuse saved games. Long ago, Wesnoth only allowed saving the game at "
"the end of a scenario. Mid-scenario saving was added as a convenience to use "
@ -3124,7 +3125,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2414
#: ../../doc/manual/manual.en.xml:2416
msgid ""
"If you must load a saved game, we recommend going back to the start of the "
"scenario, so that you choose a new strategy that works, rather than simply "
@ -3132,7 +3133,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2421
#: ../../doc/manual/manual.en.xml:2423
msgid ""
"But remember, the aim is to have fun! You may have different tastes than the "
"developers, so do what you enjoy most! If you enjoy loading the saved game "
@ -3141,12 +3142,12 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2429
#: ../../doc/manual/manual.en.xml:2431
msgid "At the start of a scenario"
msgstr "Aan het begin van een scenario"
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2433
#: ../../doc/manual/manual.en.xml:2435
msgid ""
"First, read the scenario objectives. Sometimes you do not have to kill enemy "
"leaders; instead it is enough that you survive for a certain number of "
@ -3154,14 +3155,14 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2440
#: ../../doc/manual/manual.en.xml:2442
msgid ""
"Look at the map: the terrain, the position of your leader and the other "
"leader(s)."
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2446
#: ../../doc/manual/manual.en.xml:2448
msgid ""
"Then, begin to recruit units. Cheap units are useful to soak up the first "
"wave of an enemy's attack; advanced units can then be brought in as support. "
@ -3170,19 +3171,19 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2455
#: ../../doc/manual/manual.en.xml:2457
msgid "During the scenario"
msgstr "Tijdens een scenario"
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2459
#: ../../doc/manual/manual.en.xml:2461
msgid ""
"Try to capture and keep control of as many villages as possible to keep the "
"gold coming in."
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2465
#: ../../doc/manual/manual.en.xml:2467
msgid ""
"Keep units in packs so the enemy cannot attack from as many sides, and so "
"you can outnumber each enemy unit. Put your units in a line so that the "
@ -3190,7 +3191,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2472
#: ../../doc/manual/manual.en.xml:2474
msgid ""
"Different units have different strengths and weaknesses depending on terrain "
"and who they are attacking; right click on units and select \"Unit "
@ -3198,14 +3199,14 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2479
#: ../../doc/manual/manual.en.xml:2481
msgid ""
"You can use lower level units as cannon fodder, to slow down enemy. e.g. you "
"can use them to block enemy reaching your important units"
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2485
#: ../../doc/manual/manual.en.xml:2487
msgid ""
"You can cause damage to enemies with advanced units and then finish them "
"with lower level units - to give them more experience (and finally make them "
@ -3213,7 +3214,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2492
#: ../../doc/manual/manual.en.xml:2494
msgid ""
"When you have a White Mage (advances from Mage) or Druid (advances from "
"Shaman), put it in the middle of a circle of units to heal them as they move "
@ -3221,27 +3222,27 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2499
#: ../../doc/manual/manual.en.xml:2501
msgid "Losing units is expected, even advanced units."
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2504
#: ../../doc/manual/manual.en.xml:2506
msgid "Time of day really matters:"
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2509
#: ../../doc/manual/manual.en.xml:2511
msgid "lawful units do more damage at day and less damage at night"
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2514
#: ../../doc/manual/manual.en.xml:2516
msgid "chaotic units do more damage at night and less damage at day"
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2519
#: ../../doc/manual/manual.en.xml:2521
msgid ""
"remember to always check the time of day on the right side of the screen. "
"Plan ahead - think about what it's going to be next turn as well as this "
@ -3249,7 +3250,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2528
#: ../../doc/manual/manual.en.xml:2530
msgid ""
"Some units are resistant or vulnerable to different kind of attacks. Mounted "
"units are weak vs pierce attacks. Fire and arcane attacks destroy undead. To "
@ -3259,7 +3260,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2540
#: ../../doc/manual/manual.en.xml:2542
msgid ""
"An important part of succeeding at Battle for Wesnoth is keeping your units "
"healthy. When your units take damage you can heal them by moving them onto "
@ -3269,19 +3270,19 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2548
#: ../../doc/manual/manual.en.xml:2550
msgid "Winning a scenario"
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2552
#: ../../doc/manual/manual.en.xml:2554
msgid ""
"Advanced units are needed to quickly kill enemy commanders, and to avoid "
"losing lots of units."
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2558
#: ../../doc/manual/manual.en.xml:2560
msgid ""
"The quicker you win a scenario, the more gold you get; you will get more "
"gold from winning early than from all of the map's villages for the rest of "
@ -3289,19 +3290,19 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2565
#: ../../doc/manual/manual.en.xml:2567
msgid "Killing all enemy leaders usually gives instant victory."
msgstr ""
"Het doden van alle vijandige leiders leidt meestal tot een directe "
"overwinning."
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2571
#: ../../doc/manual/manual.en.xml:2573
msgid "More general tips"
msgstr "Meer algemene tips"
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2575
#: ../../doc/manual/manual.en.xml:2577
msgid ""
"After slaughtering scenarios (where you take lots of punishment) there are "
"usually \"breathing room\" scenarios where you can rather easily gain some "
@ -3309,24 +3310,24 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2582
#: ../../doc/manual/manual.en.xml:2584
msgid ""
"Advanced units have higher upkeep than lower level units (1 gp per level), "
"loyal units are an exception."
msgstr ""
# type: Content of: <book><glossary><title>
#: ../../doc/manual/manual.en.xml:2591
#: ../../doc/manual/manual.en.xml:2593
msgid "Glossary"
msgstr ""
# type: Content of: <book><glossary><glossentry>
#: ../../doc/manual/manual.en.xml:2593
#: ../../doc/manual/manual.en.xml:2595
msgid "<glossterm> ZOC </glossterm>"
msgstr ""
# type: Content of: <book><glossary><glossentry><glossdef><simpara>
#: ../../doc/manual/manual.en.xml:2598
#: ../../doc/manual/manual.en.xml:2600
msgid "<link linkend=\"zoc\">Zone Of Control</link>."
msgstr ""

View file

@ -6,7 +6,7 @@
msgid ""
msgstr ""
"Project-Id-Version: Battle for Wesnoth 1.3.7+svn\n"
"POT-Creation-Date: 2008-03-10 14:02+0100\n"
"POT-Creation-Date: 2008-03-10 17:57+0100\n"
"PO-Revision-Date: 2008-02-28 19:56+0100\n"
"Last-Translator: Zbigniew Banach <z.banach@wsisiz.edu.pl>\n"
"Language-Team: none\n"
@ -2253,7 +2253,7 @@ msgstr ""
"stojącym po tej samej stronie, co jednostka atakująca. Zaraza nie działa na "
"nieumarłych ani jednostki w wioskach."
#: ../../doc/manual/manual.en.xml:1555 ../../doc/manual/manual.en.xml:2142
#: ../../doc/manual/manual.en.xml:1555 ../../doc/manual/manual.en.xml:2144
msgid "Poison"
msgstr "Trucizna"
@ -2551,7 +2551,7 @@ msgstr ""
"tym jeden punkt ruchu."
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:1780 ../../doc/manual/manual.en.xml:2361
#: ../../doc/manual/manual.en.xml:1780 ../../doc/manual/manual.en.xml:2363
msgid "Experience"
msgstr "Doświadczenie"
@ -2868,10 +2868,11 @@ msgstr ""
#: ../../doc/manual/manual.en.xml:2004
#, fuzzy
msgid ""
"Some campaigns use a star-shaped base to indicate leaders; others use a "
"silver crown icon above the energy bar. Still others have no specific hero "
"indicator at all. Which (if any) is used is a stylistic choice left to "
"campaign designers."
"Some campaigns use a star-shaped base to indicate leaders and heroes (units "
"which are somehow special and for example not allowed to die in the course "
"of the scenario); others use a silver crown icon above the energy bar to "
"mark heroes. Still others have no specific hero indicator at all. Which (if "
"any) is used is a stylistic choice left to campaign designers."
msgstr ""
"Niektóre kampanie używają podstawki w kształcie gwiazdy do oznaczania "
"przywódców, w innych do tego celu służy ikona tarczy oznaczająca bohatera, "
@ -2880,12 +2881,12 @@ msgstr ""
"sposobu leży w gestii twórców kampanii."
# type: Content of: <book><chapter><section><title>
#: ../../doc/manual/manual.en.xml:2012
#: ../../doc/manual/manual.en.xml:2014
msgid "Fighting"
msgstr "Walka"
# type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:2013
#: ../../doc/manual/manual.en.xml:2015
msgid ""
"If you move next to an enemy unit, you may attack it. Click on your unit "
"that is next to an enemy unit, and click on the enemy you want to attack - "
@ -2901,7 +2902,7 @@ msgstr ""
"miecze, służą do walki wręcz, a inne, takie jak łuki, do walki na odległość."
# type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:2020
#: ../../doc/manual/manual.en.xml:2022
msgid ""
"If you attack with a melee weapon, the enemy you attack will be able to "
"strike back at you with its melee weapon. If you attack with a ranged "
@ -2916,7 +2917,7 @@ msgstr ""
"nie zada ci w tej walce żadnych obrażeń."
# type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:2027
#: ../../doc/manual/manual.en.xml:2029
msgid ""
"Different types of attacks do different amounts of damage, and a certain "
"number of strikes may be made with each weapon. For instance, an Elvish "
@ -2931,7 +2932,7 @@ msgstr ""
"razie trafienia i 4 ciosy."
# type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:2033
#: ../../doc/manual/manual.en.xml:2035
msgid ""
"Every unit has a chance of being hit based on the terrain it is in. For "
"instance, units in castles and villages have a lower chance of being hit, "
@ -2950,7 +2951,7 @@ msgstr ""
"statusu oraz nad wybranym polem."
# type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:2041
#: ../../doc/manual/manual.en.xml:2043
msgid ""
"You can obtain additional information, including the chance that the "
"attacker and defender will be killed, by clicking on the \"Damage "
@ -2960,12 +2961,12 @@ msgstr ""
"i obrońcy, klikając przycisk \"Wyliczenia obrażeń\" w oknie walki."
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2046
#: ../../doc/manual/manual.en.xml:2048
msgid "Attack types"
msgstr "Rodzaje ataków"
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2050
#: ../../doc/manual/manual.en.xml:2052
msgid ""
"<emphasis role=\"strong\">Blade</emphasis>: Weapons with a cutting edge, "
"used to chop pieces of meat from a foe. Examples: dagger, scimitar, saber, "
@ -2976,7 +2977,7 @@ msgstr ""
"szable, smocze pazury."
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2056
#: ../../doc/manual/manual.en.xml:2058
msgid ""
"<emphasis role=\"strong\">Piercing</emphasis>: Weapons with a sharp point "
"and either a long handle or a missile, used to perforate foe's body and "
@ -2988,7 +2989,7 @@ msgstr ""
"pika rycerza lub piechura, strzała."
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2063
#: ../../doc/manual/manual.en.xml:2065
msgid ""
"<emphasis role=\"strong\">Impact</emphasis>: Weapons having neither a sharp "
"point nor a cutting edge, but heavy enough to break an enemy's bones. "
@ -2999,7 +3000,7 @@ msgstr ""
"Przykłady: maczuga, kij, pięść trolla."
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2070
#: ../../doc/manual/manual.en.xml:2072
msgid ""
"<emphasis role=\"strong\">Cold</emphasis>: Weapons based on cold or ice "
"missiles. Example: A wizard's ice bolt."
@ -3008,7 +3009,7 @@ msgstr ""
"zimna lub lodu. Przykłady: lodowy pocisk czarodzieja."
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2076
#: ../../doc/manual/manual.en.xml:2078
msgid ""
"<emphasis role=\"strong\">Fire</emphasis>: Weapons using fire to roast the "
"foe like a chicken. Example: A drake's fire breath."
@ -3017,7 +3018,7 @@ msgstr ""
"upiec przeciwnika jak kurczaka. Przykłady: ognisty oddech smoka."
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2082
#: ../../doc/manual/manual.en.xml:2084
msgid ""
"<emphasis role=\"strong\">Arcane</emphasis>: An attack that dispels the "
"magic animating zombies, specters, and other undead creatures. Example: A "
@ -3027,12 +3028,12 @@ msgstr ""
"poruszającą chodzące trupy, zjawy i inne nieumarłe stworzenia. Przykład: "
"magiczny atak białego maga."
#: ../../doc/manual/manual.en.xml:2089
#: ../../doc/manual/manual.en.xml:2091
msgid "Resistance"
msgstr "Odporność"
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2090
#: ../../doc/manual/manual.en.xml:2092
msgid ""
"Each unit is more or less vulnerable to the different attack types. 6 "
"figures in the unit description show strength and weakness of the unit "
@ -3048,7 +3049,7 @@ msgstr ""
"zwiększoną wrażliwość na dany typ ataku."
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2097
#: ../../doc/manual/manual.en.xml:2099
msgid ""
"Examples: Drake scales protect them from most of attack types except from "
"piercing weapon and cold weapon. Human Cavalry units are generally well "
@ -3064,7 +3065,7 @@ msgstr ""
"astralne."
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2103
#: ../../doc/manual/manual.en.xml:2105
msgid ""
"Using the best attack type against enemy units will substantially increase "
"your chances of killing them."
@ -3072,12 +3073,12 @@ msgstr ""
"Używanie najskuteczniejszego typu ataku przeciwko wrogim jednostkom znacznie "
"zwiększa szanse ich pokonania."
#: ../../doc/manual/manual.en.xml:2109 ../../doc/manual/manual.en.xml:2539
#: ../../doc/manual/manual.en.xml:2111 ../../doc/manual/manual.en.xml:2541
msgid "Healing"
msgstr "Leczenie"
# type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:2110
#: ../../doc/manual/manual.en.xml:2112
msgid ""
"A unit may be healed a maximum of 8 hitpoints per turn. A unit that does not "
"move or fight during a turn is <emphasis>resting</emphasis> and will recover "
@ -3093,17 +3094,17 @@ msgstr ""
"maksymalnie 10 punktów życia na turę."
# type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:2116
#: ../../doc/manual/manual.en.xml:2118
msgid "There are two basic ways for a unit to be healed:"
msgstr "Są dwa podstawowe sposoby leczenia jednostek:"
# type: Content of: <book><chapter><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2121
#: ../../doc/manual/manual.en.xml:2123
msgid "Resting in a village. The unit will heal 8 hitpoints every turn."
msgstr "Odpoczynek w wiosce. Jednostka będzie co turę odzyskiwać 8 PŻ."
# type: Content of: <book><chapter><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2126
#: ../../doc/manual/manual.en.xml:2128
msgid ""
"Being adjacent to units with the <emphasis>heals</emphasis> ability. The "
"number of hitpoints healed is specified in the unit's ability description. "
@ -3115,12 +3116,12 @@ msgstr ""
"leczącej: <emphasis>leczy +4</emphasis> lub <emphasis>leczy +8</emphasis>."
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2133
#: ../../doc/manual/manual.en.xml:2135
msgid "Regeneration"
msgstr "Regeneracja"
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2134
#: ../../doc/manual/manual.en.xml:2136
msgid ""
"Trolls and Woses have the ability to heal themselves naturally through "
"regeneration. They will heal 8 points each turn if they are injured. Note "
@ -3135,7 +3136,7 @@ msgstr ""
"przebywania w wiosce lub w sąsiedztwie jednostki leczącej."
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2143
#: ../../doc/manual/manual.en.xml:2145
msgid ""
"Some attacks can inflict poison damage on your unit. When this happens the "
"poisoned unit will take 8 damage each turn until it is cured. Poison can be "
@ -3157,17 +3158,17 @@ msgstr ""
"usunięciu zatrucia."
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2151
#: ../../doc/manual/manual.en.xml:2153
msgid "Some other hints about healing:"
msgstr "Inne wskazówki na temat leczenia:"
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2156
#: ../../doc/manual/manual.en.xml:2158
msgid "A unit may take several turns to be fully healed."
msgstr "Powrót do pełnego zdrowia może zająć jednostce kila tur."
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2161
#: ../../doc/manual/manual.en.xml:2163
msgid ""
"Healers (Elvish Shaman, Elvish Druid, Elvish Shyde, White Mage, Mage of "
"Light, Paladin) heal all wounded units around them, so you can keep units "
@ -3179,24 +3180,24 @@ msgstr ""
"jednak, by ich nie stracić."
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2168
#: ../../doc/manual/manual.en.xml:2170
msgid "Healers do not heal enemy units."
msgstr "Uzdrowiciele nie leczą jednostek wroga."
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2173
#: ../../doc/manual/manual.en.xml:2175
msgid "Healers cannot heal themselves, but see next point."
msgstr "Leczący nie może leczyć samego siebie, ale patrz następny punkt."
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2178
#: ../../doc/manual/manual.en.xml:2180
msgid "Use your healers in pairs, so they can heal each other if needed."
msgstr ""
"Dobrze jest używać leczących parami, dzięki czemu mogą w razie potrzeby "
"leczyć siebie nawzajem."
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2183
#: ../../doc/manual/manual.en.xml:2185
msgid ""
"Multiple healers from different sides can heal the same unit and speed up "
"healing."
@ -3205,29 +3206,29 @@ msgstr ""
"proces leczenia."
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2188
#: ../../doc/manual/manual.en.xml:2190
msgid "Trolls and Woses cannot regenerate other units."
msgstr "Trolle i drzewce nie mogą regenerować innych jednostek."
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2193
#: ../../doc/manual/manual.en.xml:2195
msgid "Trolls and Woses cure themselves from poison as a village does."
msgstr ""
"Trolle i drzewce samo uzdrawiają się z trucizny, co daje taki sam efekt, jak "
"pobyt w wiosce."
# type: Content of: <book><chapter><title>
#: ../../doc/manual/manual.en.xml:2201
#: ../../doc/manual/manual.en.xml:2203
msgid "Strategy and Tips"
msgstr "Strategia i wskazówki"
# type: Content of: <book><chapter><section><title>
#: ../../doc/manual/manual.en.xml:2203
#: ../../doc/manual/manual.en.xml:2205
msgid "Basic Strategy"
msgstr "Podstawy strategii"
# type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:2204
#: ../../doc/manual/manual.en.xml:2206
msgid ""
"The following basic combat principles and tips are intended to help starting "
"off your career as a Wesnothian battle veteran. The minor concrete examples "
@ -3238,12 +3239,12 @@ msgstr ""
"kampanią \"Następca tronu\"."
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2209
#: ../../doc/manual/manual.en.xml:2211
msgid "Don't waste units"
msgstr "Nie marnuj jednostek"
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2210
#: ../../doc/manual/manual.en.xml:2212
msgid ""
"Do not send wounded units to a sure death. Once a unit loses more than half "
"of its hit points (HP), you should seriously consider retreating it to "
@ -3258,7 +3259,7 @@ msgstr ""
"białego maga). Jednostki leczące są bardzo użyteczne!"
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2216
#: ../../doc/manual/manual.en.xml:2218
msgid ""
"This is for practical reasons: a heavily wounded unit cannot hold back or "
"kill the enemy. During attack and counterattack, it most often will perish. "
@ -3278,12 +3279,12 @@ msgstr ""
"frontu. Nie marnuj więc jednostek."
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2226
#: ../../doc/manual/manual.en.xml:2228
msgid "Out of the enemy's reach"
msgstr "Poza zasięgiem wroga"
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2227
#: ../../doc/manual/manual.en.xml:2229
msgid ""
"How do you guard wounded units? They are best guarded by being out of the "
"adversary's reach. No enemy can attack them if enemies cannot even come near "
@ -3296,7 +3297,7 @@ msgstr ""
"strefy kontroli do ograniczania ruchów przeciwnika."
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2232
#: ../../doc/manual/manual.en.xml:2234
msgid ""
"In the Action menu, you can select \"Show Enemy Moves\" to highlight all "
"possible hexes your adversary can actually move to. This takes your zone of "
@ -3310,7 +3311,7 @@ msgstr ""
"na tyły ciężko rannej jednostki."
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2238
#: ../../doc/manual/manual.en.xml:2240
msgid ""
"When your armies meet, you may want to try to be the first to attack. So try "
"to end your move out of striking range of the enemy army. He cannot attack "
@ -3322,12 +3323,12 @@ msgstr ""
"umożliwiającą atak Twoim jednostkom."
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2244
#: ../../doc/manual/manual.en.xml:2246
msgid "Shield with your zone of control (ZOC)"
msgstr "Osłaniaj strefą kontroli"
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2245
#: ../../doc/manual/manual.en.xml:2247
msgid ""
"Every unit of level 1 or higher maintains a zone of control (ZOC) covering "
"all 6 neighboring hexes. This means that once an enemy moves into one of the "
@ -3341,7 +3342,7 @@ msgstr ""
"jednostki z rzadką umiejętnością <emphasis>harcownik</emphasis>)."
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2250
#: ../../doc/manual/manual.en.xml:2252
msgid ""
"Because of ZOC, an enemy may not slip between two units which are aligned on "
"a north-south or diagonal line and have exactly 1 or 2 hexes between them. "
@ -3360,12 +3361,12 @@ msgstr ""
"wroga."
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2260
#: ../../doc/manual/manual.en.xml:2262
msgid "Maintain a defensive line"
msgstr "Utrzymuj linię obrony"
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2261
#: ../../doc/manual/manual.en.xml:2263
msgid ""
"By lining up many units directly adjacent or with at most 1 hex space "
"between them, you can build up a powerful defensive line. Note that, because "
@ -3379,7 +3380,7 @@ msgstr ""
"ukośne są faktycznie liniami prostymi."
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2267
#: ../../doc/manual/manual.en.xml:2269
msgid ""
"Coming from one side, the enemy may attack any single of your units in the "
"line with only 2 of his units at a time. As a rule of thumb, a healthy unit "
@ -3393,7 +3394,7 @@ msgstr ""
"poziomu."
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2272
#: ../../doc/manual/manual.en.xml:2274
msgid ""
"Unfortunately, your line often has to bend to form a wedge or to fit the "
"terrain. At these corner points, 3 enemy units may attack. This also happens "
@ -3412,7 +3413,7 @@ msgstr ""
"najniższej liczbie punktów doświadczenia (PD)."
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2279
#: ../../doc/manual/manual.en.xml:2281
msgid ""
"Lining your troops up also prevents the enemy from surrounding any one of "
"them. For ZOC reasons, a unit with one enemy behind it and one in front is "
@ -3423,12 +3424,12 @@ msgstr ""
"bezpośrednio między dwoma jednostkami wroga nie może uciec."
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2285
#: ../../doc/manual/manual.en.xml:2287
msgid "Rotate your troops"
msgstr "Zmieniaj jednostki liniowe"
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2286
#: ../../doc/manual/manual.en.xml:2288
msgid ""
"When a unit in the front line is heavily damaged you can move him safely "
"behind your defensive line. To hold up the line, you will most likely have "
@ -3443,19 +3444,19 @@ msgstr ""
"drugiej linii szybko wrócą do zdrowia."
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2292
#: ../../doc/manual/manual.en.xml:2294
msgid "Note that your units can pass through hexes containing your own troops."
msgstr ""
"Warto pamiętać, że jednostki mogą przechodzić przez pola zajmowane przez "
"sprzymierzeńców."
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2296
#: ../../doc/manual/manual.en.xml:2298
msgid "Use the terrain"
msgstr "Wykorzystuj teren"
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2297
#: ../../doc/manual/manual.en.xml:2299
msgid ""
"Try to position your troops so that they are attacking from a hex with high "
"defense against an enemy in a hex with low terrain. That way, the enemy's "
@ -3467,7 +3468,7 @@ msgstr ""
"przeciwnika sięgnie celu."
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2301
#: ../../doc/manual/manual.en.xml:2303
msgid ""
"For example, you might position your elves just inside of a forest edge so "
"that attacking orcs must stand on grassland while your elves enjoy the high "
@ -3478,12 +3479,12 @@ msgstr ""
"z przysługującego im w lasach wysokiego współczynnika obrony."
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2307
#: ../../doc/manual/manual.en.xml:2309
msgid "Attacking and choosing your targets"
msgstr "Wybór i atakowanie celów"
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2308
#: ../../doc/manual/manual.en.xml:2310
msgid ""
"Advancing and attacking is of course the most interesting part of your way "
"to victory. Kill or weaken enemies in your path and move your defensive line "
@ -3495,7 +3496,7 @@ msgstr ""
"przeciwnik może podczas swojej tury kontratakować."
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2313
#: ../../doc/manual/manual.en.xml:2315
msgid ""
"Often, you will throw several units at a single enemy unit to finish him "
"off, but these were forming your defensive line which is now partly broken. "
@ -3512,7 +3513,7 @@ msgstr ""
"kontratakuje. Warto wtedy zadać ostateczny cios za pomocą jeźdźca."
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2320
#: ../../doc/manual/manual.en.xml:2322
msgid ""
"Striking first is an advantage because it allows you the choice of which "
"units will face off. Take advantage of enemy weakness: e.g. direct your "
@ -3529,7 +3530,7 @@ msgstr ""
"też uwagę na własne słabości, które umożliwią mu skuteczny kontratak."
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2327
#: ../../doc/manual/manual.en.xml:2329
msgid ""
"For example, Horsemen can hold up the line against Orcish Grunts and Troll "
"Whelps very well because they have some resistances against blade and "
@ -3542,7 +3543,7 @@ msgstr ""
"jeźdźców mogą się szybko załamać."
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2332
#: ../../doc/manual/manual.en.xml:2334
msgid ""
"It usually pays off if you can definitively kill (or almost kill) the faced "
"unit. If you are unsure of finishing off the enemy in one turn, either "
@ -3560,7 +3561,7 @@ msgstr ""
"najsilniejszy atak."
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2340
#: ../../doc/manual/manual.en.xml:2342
msgid ""
"In particular, use your ranged weapons if the enemy has no ranged attack. "
"The computer's default choice only looks for the most damage you can deal, "
@ -3572,12 +3573,12 @@ msgstr ""
"uwzględnia wyłącznie maksymalne zadawane obrażenia, co może narażać Twoje "
"jednostki na większe obrażenia, niż jest to konieczne."
#: ../../doc/manual/manual.en.xml:2347
#: ../../doc/manual/manual.en.xml:2349
msgid "Time of Day"
msgstr "Pora dnia"
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2348
#: ../../doc/manual/manual.en.xml:2350
msgid ""
"Remember that Lawful units like humans fight better at daytime and Chaotic "
"units like orcs or undead fight better at night. Ideally you want to first "
@ -3595,7 +3596,7 @@ msgstr ""
"wyprowadzić natarcie."
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2355
#: ../../doc/manual/manual.en.xml:2357
msgid ""
"For example, elves might hold out a forest during a nightly orcish onslaught "
"and advance on sunrise. You may even note that the computer AI actively "
@ -3606,7 +3607,7 @@ msgstr ""
"przeciwnik chętniej wycofuje swoich orków podczas dnia."
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2362
#: ../../doc/manual/manual.en.xml:2364
msgid ""
"Over the course of a campaign, it is critical that you build up a seasoned "
"force. Later scenarios will assume you have level 2 and 3 units available "
@ -3617,7 +3618,7 @@ msgstr ""
"że będziesz mieć możliwość przywoływania jednostek 2 i 3 poziomu."
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2366
#: ../../doc/manual/manual.en.xml:2368
msgid ""
"Your units gain most experience points (XP) from killing an enemy unit (8XP "
"per level of the unit killed). As such, it often makes sense to have your "
@ -3634,7 +3635,7 @@ msgstr ""
"doświadczenia poprzez dobijanie osłabionych przeciwników."
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2372
#: ../../doc/manual/manual.en.xml:2374
msgid ""
"At the beginning (when you probably have no high level units), try to give "
"most kills to a small handful of your units. This will fast-track them to "
@ -3646,7 +3647,7 @@ msgstr ""
"mogły skuteczniej pomagać innym w awansowaniu."
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2376
#: ../../doc/manual/manual.en.xml:2378
msgid ""
"Don't neglect to earn your leader experience. You need to keep him safe, but "
"if you coddle him too much he will be too low level to survive future "
@ -3657,12 +3658,12 @@ msgstr ""
"okazać, że pozostanie na zbyt niskim poziomie, by przetrwać przyszłe bitwy."
# type: Content of: <book><chapter><section><title>
#: ../../doc/manual/manual.en.xml:2383
#: ../../doc/manual/manual.en.xml:2385
msgid "Getting the Most Fun Out of the Game"
msgstr "Jak czerpać najwięcej radości z gry"
# type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:2384
#: ../../doc/manual/manual.en.xml:2386
msgid ""
"Remember, the idea of a game is to have fun! Here are some recommendations "
"from the development team on how to get the most fun out of the game:"
@ -3671,7 +3672,7 @@ msgstr ""
"od twórców gry, które pozwolą czerpać jak najwięcej przyjemności z rozgrywki:"
# type: Content of: <book><chapter><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2390
#: ../../doc/manual/manual.en.xml:2392
msgid ""
"Consider playing the campaign on \"Medium\" difficulty level, especially if "
"you have prior experience with strategy games. We feel you'll find it much "
@ -3682,7 +3683,7 @@ msgstr ""
"większą satysfakcję z rozgrywki."
# type: Content of: <book><chapter><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2397
#: ../../doc/manual/manual.en.xml:2399
msgid ""
"Don't sweat it too much when you lose some units. The campaign was designed "
"to accommodate the player losing some units along the way."
@ -3691,7 +3692,7 @@ msgstr ""
"zaprojektowane z myślą o tym, że gracz będzie w ich toku ponosić straty."
# type: Content of: <book><chapter><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2403
#: ../../doc/manual/manual.en.xml:2405
msgid ""
"Don't abuse saved games. Long ago, Wesnoth only allowed saving the game at "
"the end of a scenario. Mid-scenario saving was added as a convenience to use "
@ -3709,7 +3710,7 @@ msgstr ""
"oceniać ryzyko. To właśnie część strategii."
# type: Content of: <book><chapter><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2414
#: ../../doc/manual/manual.en.xml:2416
msgid ""
"If you must load a saved game, we recommend going back to the start of the "
"scenario, so that you choose a new strategy that works, rather than simply "
@ -3720,7 +3721,7 @@ msgstr ""
"wylosowanie w komputerze szczęśliwych numerków."
# type: Content of: <book><chapter><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2421
#: ../../doc/manual/manual.en.xml:2423
msgid ""
"But remember, the aim is to have fun! You may have different tastes than the "
"developers, so do what you enjoy most! If you enjoy loading the saved game "
@ -3734,12 +3735,12 @@ msgstr ""
"nie krępuj się!"
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2429
#: ../../doc/manual/manual.en.xml:2431
msgid "At the start of a scenario"
msgstr "Na początku scenariusza"
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2433
#: ../../doc/manual/manual.en.xml:2435
msgid ""
"First, read the scenario objectives. Sometimes you do not have to kill enemy "
"leaders; instead it is enough that you survive for a certain number of "
@ -3750,7 +3751,7 @@ msgstr ""
"lub zdobyć pewien przedmiot."
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2440
#: ../../doc/manual/manual.en.xml:2442
msgid ""
"Look at the map: the terrain, the position of your leader and the other "
"leader(s)."
@ -3759,7 +3760,7 @@ msgstr ""
"pozostałych przywódców."
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2446
#: ../../doc/manual/manual.en.xml:2448
msgid ""
"Then, begin to recruit units. Cheap units are useful to soak up the first "
"wave of an enemy's attack; advanced units can then be brought in as support. "
@ -3772,12 +3773,12 @@ msgstr ""
"zwiadowców, którzy rozpoznają mapę i szybko zdobędą wioski."
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2455
#: ../../doc/manual/manual.en.xml:2457
msgid "During the scenario"
msgstr "Podczas scenariusza"
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2459
#: ../../doc/manual/manual.en.xml:2461
msgid ""
"Try to capture and keep control of as many villages as possible to keep the "
"gold coming in."
@ -3786,7 +3787,7 @@ msgstr ""
"wpływało do skarbca."
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2465
#: ../../doc/manual/manual.en.xml:2467
msgid ""
"Keep units in packs so the enemy cannot attack from as many sides, and so "
"you can outnumber each enemy unit. Put your units in a line so that the "
@ -3798,7 +3799,7 @@ msgstr ""
"jednostek z więcej niż dwóch stron."
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2472
#: ../../doc/manual/manual.en.xml:2474
msgid ""
"Different units have different strengths and weaknesses depending on terrain "
"and who they are attacking; right click on units and select \"Unit "
@ -3810,7 +3811,7 @@ msgstr ""
"jednostki\"."
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2479
#: ../../doc/manual/manual.en.xml:2481
msgid ""
"You can use lower level units as cannon fodder, to slow down enemy. e.g. you "
"can use them to block enemy reaching your important units"
@ -3820,7 +3821,7 @@ msgstr ""
"dostępu do Twoich ważnych jednostek."
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2485
#: ../../doc/manual/manual.en.xml:2487
msgid ""
"You can cause damage to enemies with advanced units and then finish them "
"with lower level units - to give them more experience (and finally make them "
@ -3831,7 +3832,7 @@ msgstr ""
"doświadczenia, a w końcu awansują."
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2492
#: ../../doc/manual/manual.en.xml:2494
msgid ""
"When you have a White Mage (advances from Mage) or Druid (advances from "
"Shaman), put it in the middle of a circle of units to heal them as they move "
@ -3843,27 +3844,27 @@ msgstr ""
"skutecznością)."
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2499
#: ../../doc/manual/manual.en.xml:2501
msgid "Losing units is expected, even advanced units."
msgstr "Straty jednostek są nieuniknione, nawet jednostek zaawansowanych."
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2504
#: ../../doc/manual/manual.en.xml:2506
msgid "Time of day really matters:"
msgstr "Pora dnia ma ogromne znaczenie:"
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2509
#: ../../doc/manual/manual.en.xml:2511
msgid "lawful units do more damage at day and less damage at night"
msgstr "Jednostki praworządne zadają więcej obrażeń za dnia, a mniej w nocy."
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2514
#: ../../doc/manual/manual.en.xml:2516
msgid "chaotic units do more damage at night and less damage at day"
msgstr "Jednostki chaotyczne zadają więcej obrażeń w nocy, a mniej za dnia."
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2519
#: ../../doc/manual/manual.en.xml:2521
msgid ""
"remember to always check the time of day on the right side of the screen. "
"Plan ahead - think about what it's going to be next turn as well as this "
@ -3874,7 +3875,7 @@ msgstr ""
"bieżącej, ale i w następnej."
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2528
#: ../../doc/manual/manual.en.xml:2530
msgid ""
"Some units are resistant or vulnerable to different kind of attacks. Mounted "
"units are weak vs pierce attacks. Fire and arcane attacks destroy undead. To "
@ -3890,7 +3891,7 @@ msgstr ""
"na różne rodzaje ataków."
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2540
#: ../../doc/manual/manual.en.xml:2542
msgid ""
"An important part of succeeding at Battle for Wesnoth is keeping your units "
"healthy. When your units take damage you can heal them by moving them onto "
@ -3905,12 +3906,12 @@ msgstr ""
"przykład trolle), posiadają naturalną zdolność samoleczenia."
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2548
#: ../../doc/manual/manual.en.xml:2550
msgid "Winning a scenario"
msgstr "Wygrywanie scenariusza"
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2552
#: ../../doc/manual/manual.en.xml:2554
msgid ""
"Advanced units are needed to quickly kill enemy commanders, and to avoid "
"losing lots of units."
@ -3919,7 +3920,7 @@ msgstr ""
"nie tracąc przy tym znacznej liczby żołnierzy."
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2558
#: ../../doc/manual/manual.en.xml:2560
msgid ""
"The quicker you win a scenario, the more gold you get; you will get more "
"gold from winning early than from all of the map's villages for the rest of "
@ -3930,19 +3931,19 @@ msgstr ""
"wioski na mapie i czekając do końca limitu tur."
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2565
#: ../../doc/manual/manual.en.xml:2567
msgid "Killing all enemy leaders usually gives instant victory."
msgstr ""
"Zabicie wszystkich wrogich przywódców zazwyczaj zapewnia natychmiastowe "
"zwycięstwo."
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2571
#: ../../doc/manual/manual.en.xml:2573
msgid "More general tips"
msgstr "Więcej ogólnych wskazówek"
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2575
#: ../../doc/manual/manual.en.xml:2577
msgid ""
"After slaughtering scenarios (where you take lots of punishment) there are "
"usually \"breathing room\" scenarios where you can rather easily gain some "
@ -3953,7 +3954,7 @@ msgstr ""
"zdobyć zapas złota oraz doświadczenie niezbędne do awansowania jednostek."
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2582
#: ../../doc/manual/manual.en.xml:2584
msgid ""
"Advanced units have higher upkeep than lower level units (1 gp per level), "
"loyal units are an exception."
@ -3963,17 +3964,17 @@ msgstr ""
"lojalnych."
# type: Content of: <book><glossary><title>
#: ../../doc/manual/manual.en.xml:2591
#: ../../doc/manual/manual.en.xml:2593
msgid "Glossary"
msgstr "Słowniczek"
# type: Content of: <book><glossary><glossentry>
#: ../../doc/manual/manual.en.xml:2593
#: ../../doc/manual/manual.en.xml:2595
msgid "<glossterm> ZOC </glossterm>"
msgstr "<glossterm>Strefa kontroli</glossterm>"
# type: Content of: <book><glossary><glossentry><glossdef><simpara>
#: ../../doc/manual/manual.en.xml:2598
#: ../../doc/manual/manual.en.xml:2600
msgid "<link linkend=\"zoc\">Zone Of Control</link>."
msgstr "<link linkend=\"zoc\">Strefa kontroli</link>."

View file

@ -6,7 +6,7 @@
msgid ""
msgstr ""
"Project-Id-Version: Battle for Wesnoth 1.3.7+svn\n"
"POT-Creation-Date: 2008-03-10 14:02+0100\n"
"POT-Creation-Date: 2008-03-10 17:57+0100\n"
"PO-Revision-Date: 2007-09-16 09:57+0200\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
@ -1876,7 +1876,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:1555 ../../doc/manual/manual.en.xml:2142
#: ../../doc/manual/manual.en.xml:1555 ../../doc/manual/manual.en.xml:2144
msgid "Poison"
msgstr ""
@ -2117,7 +2117,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:1780 ../../doc/manual/manual.en.xml:2361
#: ../../doc/manual/manual.en.xml:1780 ../../doc/manual/manual.en.xml:2363
msgid "Experience"
msgstr ""
@ -2361,19 +2361,20 @@ msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2004
msgid ""
"Some campaigns use a star-shaped base to indicate leaders; others use a "
"silver crown icon above the energy bar. Still others have no specific hero "
"indicator at all. Which (if any) is used is a stylistic choice left to "
"campaign designers."
"Some campaigns use a star-shaped base to indicate leaders and heroes (units "
"which are somehow special and for example not allowed to die in the course "
"of the scenario); others use a silver crown icon above the energy bar to "
"mark heroes. Still others have no specific hero indicator at all. Which (if "
"any) is used is a stylistic choice left to campaign designers."
msgstr ""
# type: Content of: <book><chapter><section><title>
#: ../../doc/manual/manual.en.xml:2012
#: ../../doc/manual/manual.en.xml:2014
msgid "Fighting"
msgstr ""
# type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:2013
#: ../../doc/manual/manual.en.xml:2015
msgid ""
"If you move next to an enemy unit, you may attack it. Click on your unit "
"that is next to an enemy unit, and click on the enemy you want to attack - "
@ -2384,7 +2385,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:2020
#: ../../doc/manual/manual.en.xml:2022
msgid ""
"If you attack with a melee weapon, the enemy you attack will be able to "
"strike back at you with its melee weapon. If you attack with a ranged "
@ -2394,7 +2395,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:2027
#: ../../doc/manual/manual.en.xml:2029
msgid ""
"Different types of attacks do different amounts of damage, and a certain "
"number of strikes may be made with each weapon. For instance, an Elvish "
@ -2404,7 +2405,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:2033
#: ../../doc/manual/manual.en.xml:2035
msgid ""
"Every unit has a chance of being hit based on the terrain it is in. For "
"instance, units in castles and villages have a lower chance of being hit, "
@ -2416,7 +2417,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:2041
#: ../../doc/manual/manual.en.xml:2043
msgid ""
"You can obtain additional information, including the chance that the "
"attacker and defender will be killed, by clicking on the \"Damage "
@ -2424,12 +2425,12 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2046
#: ../../doc/manual/manual.en.xml:2048
msgid "Attack types"
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2050
#: ../../doc/manual/manual.en.xml:2052
msgid ""
"<emphasis role=\"strong\">Blade</emphasis>: Weapons with a cutting edge, "
"used to chop pieces of meat from a foe. Examples: dagger, scimitar, saber, "
@ -2437,7 +2438,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2056
#: ../../doc/manual/manual.en.xml:2058
msgid ""
"<emphasis role=\"strong\">Piercing</emphasis>: Weapons with a sharp point "
"and either a long handle or a missile, used to perforate foe's body and "
@ -2445,7 +2446,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2063
#: ../../doc/manual/manual.en.xml:2065
msgid ""
"<emphasis role=\"strong\">Impact</emphasis>: Weapons having neither a sharp "
"point nor a cutting edge, but heavy enough to break an enemy's bones. "
@ -2453,21 +2454,21 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2070
#: ../../doc/manual/manual.en.xml:2072
msgid ""
"<emphasis role=\"strong\">Cold</emphasis>: Weapons based on cold or ice "
"missiles. Example: A wizard's ice bolt."
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2076
#: ../../doc/manual/manual.en.xml:2078
msgid ""
"<emphasis role=\"strong\">Fire</emphasis>: Weapons using fire to roast the "
"foe like a chicken. Example: A drake's fire breath."
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2082
#: ../../doc/manual/manual.en.xml:2084
msgid ""
"<emphasis role=\"strong\">Arcane</emphasis>: An attack that dispels the "
"magic animating zombies, specters, and other undead creatures. Example: A "
@ -2475,12 +2476,12 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2089
#: ../../doc/manual/manual.en.xml:2091
msgid "Resistance"
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2090
#: ../../doc/manual/manual.en.xml:2092
msgid ""
"Each unit is more or less vulnerable to the different attack types. 6 "
"figures in the unit description show strength and weakness of the unit "
@ -2490,7 +2491,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2097
#: ../../doc/manual/manual.en.xml:2099
msgid ""
"Examples: Drake scales protect them from most of attack types except from "
"piercing weapon and cold weapon. Human Cavalry units are generally well "
@ -2500,19 +2501,19 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2103
#: ../../doc/manual/manual.en.xml:2105
msgid ""
"Using the best attack type against enemy units will substantially increase "
"your chances of killing them."
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2109 ../../doc/manual/manual.en.xml:2539
#: ../../doc/manual/manual.en.xml:2111 ../../doc/manual/manual.en.xml:2541
msgid "Healing"
msgstr ""
# type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:2110
#: ../../doc/manual/manual.en.xml:2112
msgid ""
"A unit may be healed a maximum of 8 hitpoints per turn. A unit that does not "
"move or fight during a turn is <emphasis>resting</emphasis> and will recover "
@ -2522,17 +2523,17 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:2116
#: ../../doc/manual/manual.en.xml:2118
msgid "There are two basic ways for a unit to be healed:"
msgstr ""
# type: Content of: <book><chapter><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2121
#: ../../doc/manual/manual.en.xml:2123
msgid "Resting in a village. The unit will heal 8 hitpoints every turn."
msgstr ""
# type: Content of: <book><chapter><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2126
#: ../../doc/manual/manual.en.xml:2128
msgid ""
"Being adjacent to units with the <emphasis>heals</emphasis> ability. The "
"number of hitpoints healed is specified in the unit's ability description. "
@ -2541,12 +2542,12 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2133
#: ../../doc/manual/manual.en.xml:2135
msgid "Regeneration"
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2134
#: ../../doc/manual/manual.en.xml:2136
msgid ""
"Trolls and Woses have the ability to heal themselves naturally through "
"regeneration. They will heal 8 points each turn if they are injured. Note "
@ -2556,7 +2557,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2143
#: ../../doc/manual/manual.en.xml:2145
msgid ""
"Some attacks can inflict poison damage on your unit. When this happens the "
"poisoned unit will take 8 damage each turn until it is cured. Poison can be "
@ -2569,17 +2570,17 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2151
#: ../../doc/manual/manual.en.xml:2153
msgid "Some other hints about healing:"
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2156
#: ../../doc/manual/manual.en.xml:2158
msgid "A unit may take several turns to be fully healed."
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2161
#: ../../doc/manual/manual.en.xml:2163
msgid ""
"Healers (Elvish Shaman, Elvish Druid, Elvish Shyde, White Mage, Mage of "
"Light, Paladin) heal all wounded units around them, so you can keep units "
@ -2587,49 +2588,49 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2168
#: ../../doc/manual/manual.en.xml:2170
msgid "Healers do not heal enemy units."
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2173
#: ../../doc/manual/manual.en.xml:2175
msgid "Healers cannot heal themselves, but see next point."
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2178
#: ../../doc/manual/manual.en.xml:2180
msgid "Use your healers in pairs, so they can heal each other if needed."
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2183
#: ../../doc/manual/manual.en.xml:2185
msgid ""
"Multiple healers from different sides can heal the same unit and speed up "
"healing."
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2188
#: ../../doc/manual/manual.en.xml:2190
msgid "Trolls and Woses cannot regenerate other units."
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2193
#: ../../doc/manual/manual.en.xml:2195
msgid "Trolls and Woses cure themselves from poison as a village does."
msgstr ""
# type: Content of: <book><chapter><title>
#: ../../doc/manual/manual.en.xml:2201
#: ../../doc/manual/manual.en.xml:2203
msgid "Strategy and Tips"
msgstr ""
# type: Content of: <book><chapter><section><title>
#: ../../doc/manual/manual.en.xml:2203
#: ../../doc/manual/manual.en.xml:2205
msgid "Basic Strategy"
msgstr ""
# type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:2204
#: ../../doc/manual/manual.en.xml:2206
msgid ""
"The following basic combat principles and tips are intended to help starting "
"off your career as a Wesnothian battle veteran. The minor concrete examples "
@ -2637,12 +2638,12 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2209
#: ../../doc/manual/manual.en.xml:2211
msgid "Don't waste units"
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2210
#: ../../doc/manual/manual.en.xml:2212
msgid ""
"Do not send wounded units to a sure death. Once a unit loses more than half "
"of its hit points (HP), you should seriously consider retreating it to "
@ -2652,7 +2653,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2216
#: ../../doc/manual/manual.en.xml:2218
msgid ""
"This is for practical reasons: a heavily wounded unit cannot hold back or "
"kill the enemy. During attack and counterattack, it most often will perish. "
@ -2664,12 +2665,12 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2226
#: ../../doc/manual/manual.en.xml:2228
msgid "Out of the enemy's reach"
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2227
#: ../../doc/manual/manual.en.xml:2229
msgid ""
"How do you guard wounded units? They are best guarded by being out of the "
"adversary's reach. No enemy can attack them if enemies cannot even come near "
@ -2678,7 +2679,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2232
#: ../../doc/manual/manual.en.xml:2234
msgid ""
"In the Action menu, you can select \"Show Enemy Moves\" to highlight all "
"possible hexes your adversary can actually move to. This takes your zone of "
@ -2687,7 +2688,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2238
#: ../../doc/manual/manual.en.xml:2240
msgid ""
"When your armies meet, you may want to try to be the first to attack. So try "
"to end your move out of striking range of the enemy army. He cannot attack "
@ -2695,12 +2696,12 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2244
#: ../../doc/manual/manual.en.xml:2246
msgid "Shield with your zone of control (ZOC)"
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2245
#: ../../doc/manual/manual.en.xml:2247
msgid ""
"Every unit of level 1 or higher maintains a zone of control (ZOC) covering "
"all 6 neighboring hexes. This means that once an enemy moves into one of the "
@ -2709,7 +2710,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2250
#: ../../doc/manual/manual.en.xml:2252
msgid ""
"Because of ZOC, an enemy may not slip between two units which are aligned on "
"a north-south or diagonal line and have exactly 1 or 2 hexes between them. "
@ -2720,12 +2721,12 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2260
#: ../../doc/manual/manual.en.xml:2262
msgid "Maintain a defensive line"
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2261
#: ../../doc/manual/manual.en.xml:2263
msgid ""
"By lining up many units directly adjacent or with at most 1 hex space "
"between them, you can build up a powerful defensive line. Note that, because "
@ -2734,7 +2735,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2267
#: ../../doc/manual/manual.en.xml:2269
msgid ""
"Coming from one side, the enemy may attack any single of your units in the "
"line with only 2 of his units at a time. As a rule of thumb, a healthy unit "
@ -2743,7 +2744,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2272
#: ../../doc/manual/manual.en.xml:2274
msgid ""
"Unfortunately, your line often has to bend to form a wedge or to fit the "
"terrain. At these corner points, 3 enemy units may attack. This also happens "
@ -2754,7 +2755,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2279
#: ../../doc/manual/manual.en.xml:2281
msgid ""
"Lining your troops up also prevents the enemy from surrounding any one of "
"them. For ZOC reasons, a unit with one enemy behind it and one in front is "
@ -2762,12 +2763,12 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2285
#: ../../doc/manual/manual.en.xml:2287
msgid "Rotate your troops"
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2286
#: ../../doc/manual/manual.en.xml:2288
msgid ""
"When a unit in the front line is heavily damaged you can move him safely "
"behind your defensive line. To hold up the line, you will most likely have "
@ -2777,17 +2778,17 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2292
#: ../../doc/manual/manual.en.xml:2294
msgid "Note that your units can pass through hexes containing your own troops."
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2296
#: ../../doc/manual/manual.en.xml:2298
msgid "Use the terrain"
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2297
#: ../../doc/manual/manual.en.xml:2299
msgid ""
"Try to position your troops so that they are attacking from a hex with high "
"defense against an enemy in a hex with low terrain. That way, the enemy's "
@ -2795,7 +2796,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2301
#: ../../doc/manual/manual.en.xml:2303
msgid ""
"For example, you might position your elves just inside of a forest edge so "
"that attacking orcs must stand on grassland while your elves enjoy the high "
@ -2803,12 +2804,12 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2307
#: ../../doc/manual/manual.en.xml:2309
msgid "Attacking and choosing your targets"
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2308
#: ../../doc/manual/manual.en.xml:2310
msgid ""
"Advancing and attacking is of course the most interesting part of your way "
"to victory. Kill or weaken enemies in your path and move your defensive line "
@ -2816,7 +2817,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2313
#: ../../doc/manual/manual.en.xml:2315
msgid ""
"Often, you will throw several units at a single enemy unit to finish him "
"off, but these were forming your defensive line which is now partly broken. "
@ -2827,7 +2828,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2320
#: ../../doc/manual/manual.en.xml:2322
msgid ""
"Striking first is an advantage because it allows you the choice of which "
"units will face off. Take advantage of enemy weakness: e.g. direct your "
@ -2838,7 +2839,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2327
#: ../../doc/manual/manual.en.xml:2329
msgid ""
"For example, Horsemen can hold up the line against Orcish Grunts and Troll "
"Whelps very well because they have some resistances against blade and "
@ -2847,7 +2848,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2332
#: ../../doc/manual/manual.en.xml:2334
msgid ""
"It usually pays off if you can definitively kill (or almost kill) the faced "
"unit. If you are unsure of finishing off the enemy in one turn, either "
@ -2858,7 +2859,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2340
#: ../../doc/manual/manual.en.xml:2342
msgid ""
"In particular, use your ranged weapons if the enemy has no ranged attack. "
"The computer's default choice only looks for the most damage you can deal, "
@ -2867,12 +2868,12 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2347
#: ../../doc/manual/manual.en.xml:2349
msgid "Time of Day"
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2348
#: ../../doc/manual/manual.en.xml:2350
msgid ""
"Remember that Lawful units like humans fight better at daytime and Chaotic "
"units like orcs or undead fight better at night. Ideally you want to first "
@ -2883,7 +2884,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2355
#: ../../doc/manual/manual.en.xml:2357
msgid ""
"For example, elves might hold out a forest during a nightly orcish onslaught "
"and advance on sunrise. You may even note that the computer AI actively "
@ -2891,7 +2892,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2362
#: ../../doc/manual/manual.en.xml:2364
msgid ""
"Over the course of a campaign, it is critical that you build up a seasoned "
"force. Later scenarios will assume you have level 2 and 3 units available "
@ -2899,7 +2900,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2366
#: ../../doc/manual/manual.en.xml:2368
msgid ""
"Your units gain most experience points (XP) from killing an enemy unit (8XP "
"per level of the unit killed). As such, it often makes sense to have your "
@ -2909,7 +2910,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2372
#: ../../doc/manual/manual.en.xml:2374
msgid ""
"At the beginning (when you probably have no high level units), try to give "
"most kills to a small handful of your units. This will fast-track them to "
@ -2917,7 +2918,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2376
#: ../../doc/manual/manual.en.xml:2378
msgid ""
"Don't neglect to earn your leader experience. You need to keep him safe, but "
"if you coddle him too much he will be too low level to survive future "
@ -2925,19 +2926,19 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><title>
#: ../../doc/manual/manual.en.xml:2383
#: ../../doc/manual/manual.en.xml:2385
msgid "Getting the Most Fun Out of the Game"
msgstr ""
# type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:2384
#: ../../doc/manual/manual.en.xml:2386
msgid ""
"Remember, the idea of a game is to have fun! Here are some recommendations "
"from the development team on how to get the most fun out of the game:"
msgstr ""
# type: Content of: <book><chapter><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2390
#: ../../doc/manual/manual.en.xml:2392
msgid ""
"Consider playing the campaign on \"Medium\" difficulty level, especially if "
"you have prior experience with strategy games. We feel you'll find it much "
@ -2945,14 +2946,14 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2397
#: ../../doc/manual/manual.en.xml:2399
msgid ""
"Don't sweat it too much when you lose some units. The campaign was designed "
"to accommodate the player losing some units along the way."
msgstr ""
# type: Content of: <book><chapter><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2403
#: ../../doc/manual/manual.en.xml:2405
msgid ""
"Don't abuse saved games. Long ago, Wesnoth only allowed saving the game at "
"the end of a scenario. Mid-scenario saving was added as a convenience to use "
@ -2963,7 +2964,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2414
#: ../../doc/manual/manual.en.xml:2416
msgid ""
"If you must load a saved game, we recommend going back to the start of the "
"scenario, so that you choose a new strategy that works, rather than simply "
@ -2971,7 +2972,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2421
#: ../../doc/manual/manual.en.xml:2423
msgid ""
"But remember, the aim is to have fun! You may have different tastes than the "
"developers, so do what you enjoy most! If you enjoy loading the saved game "
@ -2980,12 +2981,12 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2429
#: ../../doc/manual/manual.en.xml:2431
msgid "At the start of a scenario"
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2433
#: ../../doc/manual/manual.en.xml:2435
msgid ""
"First, read the scenario objectives. Sometimes you do not have to kill enemy "
"leaders; instead it is enough that you survive for a certain number of "
@ -2993,14 +2994,14 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2440
#: ../../doc/manual/manual.en.xml:2442
msgid ""
"Look at the map: the terrain, the position of your leader and the other "
"leader(s)."
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2446
#: ../../doc/manual/manual.en.xml:2448
msgid ""
"Then, begin to recruit units. Cheap units are useful to soak up the first "
"wave of an enemy's attack; advanced units can then be brought in as support. "
@ -3009,19 +3010,19 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2455
#: ../../doc/manual/manual.en.xml:2457
msgid "During the scenario"
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2459
#: ../../doc/manual/manual.en.xml:2461
msgid ""
"Try to capture and keep control of as many villages as possible to keep the "
"gold coming in."
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2465
#: ../../doc/manual/manual.en.xml:2467
msgid ""
"Keep units in packs so the enemy cannot attack from as many sides, and so "
"you can outnumber each enemy unit. Put your units in a line so that the "
@ -3029,7 +3030,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2472
#: ../../doc/manual/manual.en.xml:2474
msgid ""
"Different units have different strengths and weaknesses depending on terrain "
"and who they are attacking; right click on units and select \"Unit "
@ -3037,14 +3038,14 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2479
#: ../../doc/manual/manual.en.xml:2481
msgid ""
"You can use lower level units as cannon fodder, to slow down enemy. e.g. you "
"can use them to block enemy reaching your important units"
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2485
#: ../../doc/manual/manual.en.xml:2487
msgid ""
"You can cause damage to enemies with advanced units and then finish them "
"with lower level units - to give them more experience (and finally make them "
@ -3052,7 +3053,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2492
#: ../../doc/manual/manual.en.xml:2494
msgid ""
"When you have a White Mage (advances from Mage) or Druid (advances from "
"Shaman), put it in the middle of a circle of units to heal them as they move "
@ -3060,27 +3061,27 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2499
#: ../../doc/manual/manual.en.xml:2501
msgid "Losing units is expected, even advanced units."
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2504
#: ../../doc/manual/manual.en.xml:2506
msgid "Time of day really matters:"
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2509
#: ../../doc/manual/manual.en.xml:2511
msgid "lawful units do more damage at day and less damage at night"
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2514
#: ../../doc/manual/manual.en.xml:2516
msgid "chaotic units do more damage at night and less damage at day"
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2519
#: ../../doc/manual/manual.en.xml:2521
msgid ""
"remember to always check the time of day on the right side of the screen. "
"Plan ahead - think about what it's going to be next turn as well as this "
@ -3088,7 +3089,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2528
#: ../../doc/manual/manual.en.xml:2530
msgid ""
"Some units are resistant or vulnerable to different kind of attacks. Mounted "
"units are weak vs pierce attacks. Fire and arcane attacks destroy undead. To "
@ -3098,7 +3099,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2540
#: ../../doc/manual/manual.en.xml:2542
msgid ""
"An important part of succeeding at Battle for Wesnoth is keeping your units "
"healthy. When your units take damage you can heal them by moving them onto "
@ -3108,19 +3109,19 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2548
#: ../../doc/manual/manual.en.xml:2550
msgid "Winning a scenario"
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2552
#: ../../doc/manual/manual.en.xml:2554
msgid ""
"Advanced units are needed to quickly kill enemy commanders, and to avoid "
"losing lots of units."
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2558
#: ../../doc/manual/manual.en.xml:2560
msgid ""
"The quicker you win a scenario, the more gold you get; you will get more "
"gold from winning early than from all of the map's villages for the rest of "
@ -3128,17 +3129,17 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2565
#: ../../doc/manual/manual.en.xml:2567
msgid "Killing all enemy leaders usually gives instant victory."
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2571
#: ../../doc/manual/manual.en.xml:2573
msgid "More general tips"
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2575
#: ../../doc/manual/manual.en.xml:2577
msgid ""
"After slaughtering scenarios (where you take lots of punishment) there are "
"usually \"breathing room\" scenarios where you can rather easily gain some "
@ -3146,23 +3147,23 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2582
#: ../../doc/manual/manual.en.xml:2584
msgid ""
"Advanced units have higher upkeep than lower level units (1 gp per level), "
"loyal units are an exception."
msgstr ""
# type: Content of: <book><glossary><title>
#: ../../doc/manual/manual.en.xml:2591
#: ../../doc/manual/manual.en.xml:2593
msgid "Glossary"
msgstr ""
# type: Content of: <book><glossary><glossentry>
#: ../../doc/manual/manual.en.xml:2593
#: ../../doc/manual/manual.en.xml:2595
msgid "<glossterm> ZOC </glossterm>"
msgstr ""
# type: Content of: <book><glossary><glossentry><glossdef><simpara>
#: ../../doc/manual/manual.en.xml:2598
#: ../../doc/manual/manual.en.xml:2600
msgid "<link linkend=\"zoc\">Zone Of Control</link>."
msgstr ""

View file

@ -6,7 +6,7 @@
msgid ""
msgstr ""
"Project-Id-Version: Battle for Wesnoth 1.3.7+svn\n"
"POT-Creation-Date: 2008-03-10 14:02+0100\n"
"POT-Creation-Date: 2008-03-10 17:57+0100\n"
"PO-Revision-Date: 2007-09-16 09:57+0200\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
@ -1852,7 +1852,7 @@ msgid ""
"doesn't work on Undead or units in villages."
msgstr ""
#: ../../doc/manual/manual.en.xml:1555 ../../doc/manual/manual.en.xml:2142
#: ../../doc/manual/manual.en.xml:1555 ../../doc/manual/manual.en.xml:2144
msgid "Poison"
msgstr "Veneno"
@ -2091,7 +2091,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:1780 ../../doc/manual/manual.en.xml:2361
#: ../../doc/manual/manual.en.xml:1780 ../../doc/manual/manual.en.xml:2363
msgid "Experience"
msgstr ""
@ -2334,19 +2334,20 @@ msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2004
msgid ""
"Some campaigns use a star-shaped base to indicate leaders; others use a "
"silver crown icon above the energy bar. Still others have no specific hero "
"indicator at all. Which (if any) is used is a stylistic choice left to "
"campaign designers."
"Some campaigns use a star-shaped base to indicate leaders and heroes (units "
"which are somehow special and for example not allowed to die in the course "
"of the scenario); others use a silver crown icon above the energy bar to "
"mark heroes. Still others have no specific hero indicator at all. Which (if "
"any) is used is a stylistic choice left to campaign designers."
msgstr ""
# type: Content of: <book><chapter><section><title>
#: ../../doc/manual/manual.en.xml:2012
#: ../../doc/manual/manual.en.xml:2014
msgid "Fighting"
msgstr ""
# type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:2013
#: ../../doc/manual/manual.en.xml:2015
msgid ""
"If you move next to an enemy unit, you may attack it. Click on your unit "
"that is next to an enemy unit, and click on the enemy you want to attack - "
@ -2357,7 +2358,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:2020
#: ../../doc/manual/manual.en.xml:2022
msgid ""
"If you attack with a melee weapon, the enemy you attack will be able to "
"strike back at you with its melee weapon. If you attack with a ranged "
@ -2367,7 +2368,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:2027
#: ../../doc/manual/manual.en.xml:2029
msgid ""
"Different types of attacks do different amounts of damage, and a certain "
"number of strikes may be made with each weapon. For instance, an Elvish "
@ -2377,7 +2378,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:2033
#: ../../doc/manual/manual.en.xml:2035
msgid ""
"Every unit has a chance of being hit based on the terrain it is in. For "
"instance, units in castles and villages have a lower chance of being hit, "
@ -2389,7 +2390,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:2041
#: ../../doc/manual/manual.en.xml:2043
msgid ""
"You can obtain additional information, including the chance that the "
"attacker and defender will be killed, by clicking on the \"Damage "
@ -2397,12 +2398,12 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2046
#: ../../doc/manual/manual.en.xml:2048
msgid "Attack types"
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2050
#: ../../doc/manual/manual.en.xml:2052
msgid ""
"<emphasis role=\"strong\">Blade</emphasis>: Weapons with a cutting edge, "
"used to chop pieces of meat from a foe. Examples: dagger, scimitar, saber, "
@ -2410,7 +2411,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2056
#: ../../doc/manual/manual.en.xml:2058
msgid ""
"<emphasis role=\"strong\">Piercing</emphasis>: Weapons with a sharp point "
"and either a long handle or a missile, used to perforate foe's body and "
@ -2418,7 +2419,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2063
#: ../../doc/manual/manual.en.xml:2065
msgid ""
"<emphasis role=\"strong\">Impact</emphasis>: Weapons having neither a sharp "
"point nor a cutting edge, but heavy enough to break an enemy's bones. "
@ -2426,33 +2427,33 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2070
#: ../../doc/manual/manual.en.xml:2072
msgid ""
"<emphasis role=\"strong\">Cold</emphasis>: Weapons based on cold or ice "
"missiles. Example: A wizard's ice bolt."
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2076
#: ../../doc/manual/manual.en.xml:2078
msgid ""
"<emphasis role=\"strong\">Fire</emphasis>: Weapons using fire to roast the "
"foe like a chicken. Example: A drake's fire breath."
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2082
#: ../../doc/manual/manual.en.xml:2084
msgid ""
"<emphasis role=\"strong\">Arcane</emphasis>: An attack that dispels the "
"magic animating zombies, specters, and other undead creatures. Example: A "
"white mage's magic attack."
msgstr ""
#: ../../doc/manual/manual.en.xml:2089
#: ../../doc/manual/manual.en.xml:2091
msgid "Resistance"
msgstr "Resistência"
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2090
#: ../../doc/manual/manual.en.xml:2092
msgid ""
"Each unit is more or less vulnerable to the different attack types. 6 "
"figures in the unit description show strength and weakness of the unit "
@ -2462,7 +2463,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2097
#: ../../doc/manual/manual.en.xml:2099
msgid ""
"Examples: Drake scales protect them from most of attack types except from "
"piercing weapon and cold weapon. Human Cavalry units are generally well "
@ -2472,18 +2473,18 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2103
#: ../../doc/manual/manual.en.xml:2105
msgid ""
"Using the best attack type against enemy units will substantially increase "
"your chances of killing them."
msgstr ""
#: ../../doc/manual/manual.en.xml:2109 ../../doc/manual/manual.en.xml:2539
#: ../../doc/manual/manual.en.xml:2111 ../../doc/manual/manual.en.xml:2541
msgid "Healing"
msgstr "Curando"
# type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:2110
#: ../../doc/manual/manual.en.xml:2112
msgid ""
"A unit may be healed a maximum of 8 hitpoints per turn. A unit that does not "
"move or fight during a turn is <emphasis>resting</emphasis> and will recover "
@ -2493,17 +2494,17 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:2116
#: ../../doc/manual/manual.en.xml:2118
msgid "There are two basic ways for a unit to be healed:"
msgstr ""
# type: Content of: <book><chapter><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2121
#: ../../doc/manual/manual.en.xml:2123
msgid "Resting in a village. The unit will heal 8 hitpoints every turn."
msgstr ""
# type: Content of: <book><chapter><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2126
#: ../../doc/manual/manual.en.xml:2128
msgid ""
"Being adjacent to units with the <emphasis>heals</emphasis> ability. The "
"number of hitpoints healed is specified in the unit's ability description. "
@ -2512,12 +2513,12 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2133
#: ../../doc/manual/manual.en.xml:2135
msgid "Regeneration"
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2134
#: ../../doc/manual/manual.en.xml:2136
msgid ""
"Trolls and Woses have the ability to heal themselves naturally through "
"regeneration. They will heal 8 points each turn if they are injured. Note "
@ -2527,7 +2528,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2143
#: ../../doc/manual/manual.en.xml:2145
msgid ""
"Some attacks can inflict poison damage on your unit. When this happens the "
"poisoned unit will take 8 damage each turn until it is cured. Poison can be "
@ -2540,17 +2541,17 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2151
#: ../../doc/manual/manual.en.xml:2153
msgid "Some other hints about healing:"
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2156
#: ../../doc/manual/manual.en.xml:2158
msgid "A unit may take several turns to be fully healed."
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2161
#: ../../doc/manual/manual.en.xml:2163
msgid ""
"Healers (Elvish Shaman, Elvish Druid, Elvish Shyde, White Mage, Mage of "
"Light, Paladin) heal all wounded units around them, so you can keep units "
@ -2558,49 +2559,49 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2168
#: ../../doc/manual/manual.en.xml:2170
msgid "Healers do not heal enemy units."
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2173
#: ../../doc/manual/manual.en.xml:2175
msgid "Healers cannot heal themselves, but see next point."
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2178
#: ../../doc/manual/manual.en.xml:2180
msgid "Use your healers in pairs, so they can heal each other if needed."
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2183
#: ../../doc/manual/manual.en.xml:2185
msgid ""
"Multiple healers from different sides can heal the same unit and speed up "
"healing."
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2188
#: ../../doc/manual/manual.en.xml:2190
msgid "Trolls and Woses cannot regenerate other units."
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2193
#: ../../doc/manual/manual.en.xml:2195
msgid "Trolls and Woses cure themselves from poison as a village does."
msgstr ""
# type: Content of: <book><chapter><title>
#: ../../doc/manual/manual.en.xml:2201
#: ../../doc/manual/manual.en.xml:2203
msgid "Strategy and Tips"
msgstr ""
# type: Content of: <book><chapter><section><title>
#: ../../doc/manual/manual.en.xml:2203
#: ../../doc/manual/manual.en.xml:2205
msgid "Basic Strategy"
msgstr ""
# type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:2204
#: ../../doc/manual/manual.en.xml:2206
msgid ""
"The following basic combat principles and tips are intended to help starting "
"off your career as a Wesnothian battle veteran. The minor concrete examples "
@ -2608,12 +2609,12 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2209
#: ../../doc/manual/manual.en.xml:2211
msgid "Don't waste units"
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2210
#: ../../doc/manual/manual.en.xml:2212
msgid ""
"Do not send wounded units to a sure death. Once a unit loses more than half "
"of its hit points (HP), you should seriously consider retreating it to "
@ -2623,7 +2624,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2216
#: ../../doc/manual/manual.en.xml:2218
msgid ""
"This is for practical reasons: a heavily wounded unit cannot hold back or "
"kill the enemy. During attack and counterattack, it most often will perish. "
@ -2635,12 +2636,12 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2226
#: ../../doc/manual/manual.en.xml:2228
msgid "Out of the enemy's reach"
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2227
#: ../../doc/manual/manual.en.xml:2229
msgid ""
"How do you guard wounded units? They are best guarded by being out of the "
"adversary's reach. No enemy can attack them if enemies cannot even come near "
@ -2649,7 +2650,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2232
#: ../../doc/manual/manual.en.xml:2234
msgid ""
"In the Action menu, you can select \"Show Enemy Moves\" to highlight all "
"possible hexes your adversary can actually move to. This takes your zone of "
@ -2658,7 +2659,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2238
#: ../../doc/manual/manual.en.xml:2240
msgid ""
"When your armies meet, you may want to try to be the first to attack. So try "
"to end your move out of striking range of the enemy army. He cannot attack "
@ -2666,12 +2667,12 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2244
#: ../../doc/manual/manual.en.xml:2246
msgid "Shield with your zone of control (ZOC)"
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2245
#: ../../doc/manual/manual.en.xml:2247
msgid ""
"Every unit of level 1 or higher maintains a zone of control (ZOC) covering "
"all 6 neighboring hexes. This means that once an enemy moves into one of the "
@ -2680,7 +2681,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2250
#: ../../doc/manual/manual.en.xml:2252
msgid ""
"Because of ZOC, an enemy may not slip between two units which are aligned on "
"a north-south or diagonal line and have exactly 1 or 2 hexes between them. "
@ -2691,12 +2692,12 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2260
#: ../../doc/manual/manual.en.xml:2262
msgid "Maintain a defensive line"
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2261
#: ../../doc/manual/manual.en.xml:2263
msgid ""
"By lining up many units directly adjacent or with at most 1 hex space "
"between them, you can build up a powerful defensive line. Note that, because "
@ -2705,7 +2706,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2267
#: ../../doc/manual/manual.en.xml:2269
msgid ""
"Coming from one side, the enemy may attack any single of your units in the "
"line with only 2 of his units at a time. As a rule of thumb, a healthy unit "
@ -2714,7 +2715,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2272
#: ../../doc/manual/manual.en.xml:2274
msgid ""
"Unfortunately, your line often has to bend to form a wedge or to fit the "
"terrain. At these corner points, 3 enemy units may attack. This also happens "
@ -2725,7 +2726,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2279
#: ../../doc/manual/manual.en.xml:2281
msgid ""
"Lining your troops up also prevents the enemy from surrounding any one of "
"them. For ZOC reasons, a unit with one enemy behind it and one in front is "
@ -2733,12 +2734,12 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2285
#: ../../doc/manual/manual.en.xml:2287
msgid "Rotate your troops"
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2286
#: ../../doc/manual/manual.en.xml:2288
msgid ""
"When a unit in the front line is heavily damaged you can move him safely "
"behind your defensive line. To hold up the line, you will most likely have "
@ -2748,17 +2749,17 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2292
#: ../../doc/manual/manual.en.xml:2294
msgid "Note that your units can pass through hexes containing your own troops."
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2296
#: ../../doc/manual/manual.en.xml:2298
msgid "Use the terrain"
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2297
#: ../../doc/manual/manual.en.xml:2299
msgid ""
"Try to position your troops so that they are attacking from a hex with high "
"defense against an enemy in a hex with low terrain. That way, the enemy's "
@ -2766,7 +2767,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2301
#: ../../doc/manual/manual.en.xml:2303
msgid ""
"For example, you might position your elves just inside of a forest edge so "
"that attacking orcs must stand on grassland while your elves enjoy the high "
@ -2774,12 +2775,12 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2307
#: ../../doc/manual/manual.en.xml:2309
msgid "Attacking and choosing your targets"
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2308
#: ../../doc/manual/manual.en.xml:2310
msgid ""
"Advancing and attacking is of course the most interesting part of your way "
"to victory. Kill or weaken enemies in your path and move your defensive line "
@ -2787,7 +2788,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2313
#: ../../doc/manual/manual.en.xml:2315
msgid ""
"Often, you will throw several units at a single enemy unit to finish him "
"off, but these were forming your defensive line which is now partly broken. "
@ -2798,7 +2799,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2320
#: ../../doc/manual/manual.en.xml:2322
msgid ""
"Striking first is an advantage because it allows you the choice of which "
"units will face off. Take advantage of enemy weakness: e.g. direct your "
@ -2809,7 +2810,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2327
#: ../../doc/manual/manual.en.xml:2329
msgid ""
"For example, Horsemen can hold up the line against Orcish Grunts and Troll "
"Whelps very well because they have some resistances against blade and "
@ -2818,7 +2819,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2332
#: ../../doc/manual/manual.en.xml:2334
msgid ""
"It usually pays off if you can definitively kill (or almost kill) the faced "
"unit. If you are unsure of finishing off the enemy in one turn, either "
@ -2829,7 +2830,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2340
#: ../../doc/manual/manual.en.xml:2342
msgid ""
"In particular, use your ranged weapons if the enemy has no ranged attack. "
"The computer's default choice only looks for the most damage you can deal, "
@ -2837,12 +2838,12 @@ msgid ""
"necessary."
msgstr ""
#: ../../doc/manual/manual.en.xml:2347
#: ../../doc/manual/manual.en.xml:2349
msgid "Time of Day"
msgstr "Hora do Dia"
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2348
#: ../../doc/manual/manual.en.xml:2350
msgid ""
"Remember that Lawful units like humans fight better at daytime and Chaotic "
"units like orcs or undead fight better at night. Ideally you want to first "
@ -2853,7 +2854,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2355
#: ../../doc/manual/manual.en.xml:2357
msgid ""
"For example, elves might hold out a forest during a nightly orcish onslaught "
"and advance on sunrise. You may even note that the computer AI actively "
@ -2861,7 +2862,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2362
#: ../../doc/manual/manual.en.xml:2364
msgid ""
"Over the course of a campaign, it is critical that you build up a seasoned "
"force. Later scenarios will assume you have level 2 and 3 units available "
@ -2869,7 +2870,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2366
#: ../../doc/manual/manual.en.xml:2368
msgid ""
"Your units gain most experience points (XP) from killing an enemy unit (8XP "
"per level of the unit killed). As such, it often makes sense to have your "
@ -2879,7 +2880,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2372
#: ../../doc/manual/manual.en.xml:2374
msgid ""
"At the beginning (when you probably have no high level units), try to give "
"most kills to a small handful of your units. This will fast-track them to "
@ -2887,7 +2888,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2376
#: ../../doc/manual/manual.en.xml:2378
msgid ""
"Don't neglect to earn your leader experience. You need to keep him safe, but "
"if you coddle him too much he will be too low level to survive future "
@ -2895,19 +2896,19 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><title>
#: ../../doc/manual/manual.en.xml:2383
#: ../../doc/manual/manual.en.xml:2385
msgid "Getting the Most Fun Out of the Game"
msgstr ""
# type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:2384
#: ../../doc/manual/manual.en.xml:2386
msgid ""
"Remember, the idea of a game is to have fun! Here are some recommendations "
"from the development team on how to get the most fun out of the game:"
msgstr ""
# type: Content of: <book><chapter><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2390
#: ../../doc/manual/manual.en.xml:2392
msgid ""
"Consider playing the campaign on \"Medium\" difficulty level, especially if "
"you have prior experience with strategy games. We feel you'll find it much "
@ -2915,14 +2916,14 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2397
#: ../../doc/manual/manual.en.xml:2399
msgid ""
"Don't sweat it too much when you lose some units. The campaign was designed "
"to accommodate the player losing some units along the way."
msgstr ""
# type: Content of: <book><chapter><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2403
#: ../../doc/manual/manual.en.xml:2405
msgid ""
"Don't abuse saved games. Long ago, Wesnoth only allowed saving the game at "
"the end of a scenario. Mid-scenario saving was added as a convenience to use "
@ -2933,7 +2934,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2414
#: ../../doc/manual/manual.en.xml:2416
msgid ""
"If you must load a saved game, we recommend going back to the start of the "
"scenario, so that you choose a new strategy that works, rather than simply "
@ -2941,7 +2942,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2421
#: ../../doc/manual/manual.en.xml:2423
msgid ""
"But remember, the aim is to have fun! You may have different tastes than the "
"developers, so do what you enjoy most! If you enjoy loading the saved game "
@ -2950,12 +2951,12 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2429
#: ../../doc/manual/manual.en.xml:2431
msgid "At the start of a scenario"
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2433
#: ../../doc/manual/manual.en.xml:2435
msgid ""
"First, read the scenario objectives. Sometimes you do not have to kill enemy "
"leaders; instead it is enough that you survive for a certain number of "
@ -2963,14 +2964,14 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2440
#: ../../doc/manual/manual.en.xml:2442
msgid ""
"Look at the map: the terrain, the position of your leader and the other "
"leader(s)."
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2446
#: ../../doc/manual/manual.en.xml:2448
msgid ""
"Then, begin to recruit units. Cheap units are useful to soak up the first "
"wave of an enemy's attack; advanced units can then be brought in as support. "
@ -2979,19 +2980,19 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2455
#: ../../doc/manual/manual.en.xml:2457
msgid "During the scenario"
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2459
#: ../../doc/manual/manual.en.xml:2461
msgid ""
"Try to capture and keep control of as many villages as possible to keep the "
"gold coming in."
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2465
#: ../../doc/manual/manual.en.xml:2467
msgid ""
"Keep units in packs so the enemy cannot attack from as many sides, and so "
"you can outnumber each enemy unit. Put your units in a line so that the "
@ -2999,7 +3000,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2472
#: ../../doc/manual/manual.en.xml:2474
msgid ""
"Different units have different strengths and weaknesses depending on terrain "
"and who they are attacking; right click on units and select \"Unit "
@ -3007,14 +3008,14 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2479
#: ../../doc/manual/manual.en.xml:2481
msgid ""
"You can use lower level units as cannon fodder, to slow down enemy. e.g. you "
"can use them to block enemy reaching your important units"
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2485
#: ../../doc/manual/manual.en.xml:2487
msgid ""
"You can cause damage to enemies with advanced units and then finish them "
"with lower level units - to give them more experience (and finally make them "
@ -3022,7 +3023,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2492
#: ../../doc/manual/manual.en.xml:2494
msgid ""
"When you have a White Mage (advances from Mage) or Druid (advances from "
"Shaman), put it in the middle of a circle of units to heal them as they move "
@ -3030,27 +3031,27 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2499
#: ../../doc/manual/manual.en.xml:2501
msgid "Losing units is expected, even advanced units."
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2504
#: ../../doc/manual/manual.en.xml:2506
msgid "Time of day really matters:"
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2509
#: ../../doc/manual/manual.en.xml:2511
msgid "lawful units do more damage at day and less damage at night"
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2514
#: ../../doc/manual/manual.en.xml:2516
msgid "chaotic units do more damage at night and less damage at day"
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2519
#: ../../doc/manual/manual.en.xml:2521
msgid ""
"remember to always check the time of day on the right side of the screen. "
"Plan ahead - think about what it's going to be next turn as well as this "
@ -3058,7 +3059,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2528
#: ../../doc/manual/manual.en.xml:2530
msgid ""
"Some units are resistant or vulnerable to different kind of attacks. Mounted "
"units are weak vs pierce attacks. Fire and arcane attacks destroy undead. To "
@ -3068,7 +3069,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2540
#: ../../doc/manual/manual.en.xml:2542
msgid ""
"An important part of succeeding at Battle for Wesnoth is keeping your units "
"healthy. When your units take damage you can heal them by moving them onto "
@ -3078,19 +3079,19 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2548
#: ../../doc/manual/manual.en.xml:2550
msgid "Winning a scenario"
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2552
#: ../../doc/manual/manual.en.xml:2554
msgid ""
"Advanced units are needed to quickly kill enemy commanders, and to avoid "
"losing lots of units."
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2558
#: ../../doc/manual/manual.en.xml:2560
msgid ""
"The quicker you win a scenario, the more gold you get; you will get more "
"gold from winning early than from all of the map's villages for the rest of "
@ -3098,17 +3099,17 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2565
#: ../../doc/manual/manual.en.xml:2567
msgid "Killing all enemy leaders usually gives instant victory."
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2571
#: ../../doc/manual/manual.en.xml:2573
msgid "More general tips"
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2575
#: ../../doc/manual/manual.en.xml:2577
msgid ""
"After slaughtering scenarios (where you take lots of punishment) there are "
"usually \"breathing room\" scenarios where you can rather easily gain some "
@ -3116,23 +3117,23 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2582
#: ../../doc/manual/manual.en.xml:2584
msgid ""
"Advanced units have higher upkeep than lower level units (1 gp per level), "
"loyal units are an exception."
msgstr ""
# type: Content of: <book><glossary><title>
#: ../../doc/manual/manual.en.xml:2591
#: ../../doc/manual/manual.en.xml:2593
msgid "Glossary"
msgstr ""
# type: Content of: <book><glossary><glossentry>
#: ../../doc/manual/manual.en.xml:2593
#: ../../doc/manual/manual.en.xml:2595
msgid "<glossterm> ZOC </glossterm>"
msgstr ""
# type: Content of: <book><glossary><glossentry><glossdef><simpara>
#: ../../doc/manual/manual.en.xml:2598
#: ../../doc/manual/manual.en.xml:2600
msgid "<link linkend=\"zoc\">Zone Of Control</link>."
msgstr ""

View file

@ -6,7 +6,7 @@
msgid ""
msgstr ""
"Project-Id-Version: Battle for Wesnoth 1.3.7+svn\n"
"POT-Creation-Date: 2008-03-10 14:02+0100\n"
"POT-Creation-Date: 2008-03-10 17:57+0100\n"
"PO-Revision-Date: 2007-09-16 09:57+0200\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
@ -1875,7 +1875,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:1555 ../../doc/manual/manual.en.xml:2142
#: ../../doc/manual/manual.en.xml:1555 ../../doc/manual/manual.en.xml:2144
msgid "Poison"
msgstr ""
@ -2115,7 +2115,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:1780 ../../doc/manual/manual.en.xml:2361
#: ../../doc/manual/manual.en.xml:1780 ../../doc/manual/manual.en.xml:2363
msgid "Experience"
msgstr ""
@ -2359,19 +2359,20 @@ msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2004
msgid ""
"Some campaigns use a star-shaped base to indicate leaders; others use a "
"silver crown icon above the energy bar. Still others have no specific hero "
"indicator at all. Which (if any) is used is a stylistic choice left to "
"campaign designers."
"Some campaigns use a star-shaped base to indicate leaders and heroes (units "
"which are somehow special and for example not allowed to die in the course "
"of the scenario); others use a silver crown icon above the energy bar to "
"mark heroes. Still others have no specific hero indicator at all. Which (if "
"any) is used is a stylistic choice left to campaign designers."
msgstr ""
# type: Content of: <book><chapter><section><title>
#: ../../doc/manual/manual.en.xml:2012
#: ../../doc/manual/manual.en.xml:2014
msgid "Fighting"
msgstr ""
# type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:2013
#: ../../doc/manual/manual.en.xml:2015
msgid ""
"If you move next to an enemy unit, you may attack it. Click on your unit "
"that is next to an enemy unit, and click on the enemy you want to attack - "
@ -2382,7 +2383,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:2020
#: ../../doc/manual/manual.en.xml:2022
msgid ""
"If you attack with a melee weapon, the enemy you attack will be able to "
"strike back at you with its melee weapon. If you attack with a ranged "
@ -2392,7 +2393,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:2027
#: ../../doc/manual/manual.en.xml:2029
msgid ""
"Different types of attacks do different amounts of damage, and a certain "
"number of strikes may be made with each weapon. For instance, an Elvish "
@ -2402,7 +2403,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:2033
#: ../../doc/manual/manual.en.xml:2035
msgid ""
"Every unit has a chance of being hit based on the terrain it is in. For "
"instance, units in castles and villages have a lower chance of being hit, "
@ -2414,7 +2415,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:2041
#: ../../doc/manual/manual.en.xml:2043
msgid ""
"You can obtain additional information, including the chance that the "
"attacker and defender will be killed, by clicking on the \"Damage "
@ -2422,12 +2423,12 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2046
#: ../../doc/manual/manual.en.xml:2048
msgid "Attack types"
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2050
#: ../../doc/manual/manual.en.xml:2052
msgid ""
"<emphasis role=\"strong\">Blade</emphasis>: Weapons with a cutting edge, "
"used to chop pieces of meat from a foe. Examples: dagger, scimitar, saber, "
@ -2435,7 +2436,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2056
#: ../../doc/manual/manual.en.xml:2058
msgid ""
"<emphasis role=\"strong\">Piercing</emphasis>: Weapons with a sharp point "
"and either a long handle or a missile, used to perforate foe's body and "
@ -2443,7 +2444,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2063
#: ../../doc/manual/manual.en.xml:2065
msgid ""
"<emphasis role=\"strong\">Impact</emphasis>: Weapons having neither a sharp "
"point nor a cutting edge, but heavy enough to break an enemy's bones. "
@ -2451,21 +2452,21 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2070
#: ../../doc/manual/manual.en.xml:2072
msgid ""
"<emphasis role=\"strong\">Cold</emphasis>: Weapons based on cold or ice "
"missiles. Example: A wizard's ice bolt."
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2076
#: ../../doc/manual/manual.en.xml:2078
msgid ""
"<emphasis role=\"strong\">Fire</emphasis>: Weapons using fire to roast the "
"foe like a chicken. Example: A drake's fire breath."
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2082
#: ../../doc/manual/manual.en.xml:2084
msgid ""
"<emphasis role=\"strong\">Arcane</emphasis>: An attack that dispels the "
"magic animating zombies, specters, and other undead creatures. Example: A "
@ -2473,12 +2474,12 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2089
#: ../../doc/manual/manual.en.xml:2091
msgid "Resistance"
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2090
#: ../../doc/manual/manual.en.xml:2092
msgid ""
"Each unit is more or less vulnerable to the different attack types. 6 "
"figures in the unit description show strength and weakness of the unit "
@ -2488,7 +2489,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2097
#: ../../doc/manual/manual.en.xml:2099
msgid ""
"Examples: Drake scales protect them from most of attack types except from "
"piercing weapon and cold weapon. Human Cavalry units are generally well "
@ -2498,19 +2499,19 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2103
#: ../../doc/manual/manual.en.xml:2105
msgid ""
"Using the best attack type against enemy units will substantially increase "
"your chances of killing them."
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2109 ../../doc/manual/manual.en.xml:2539
#: ../../doc/manual/manual.en.xml:2111 ../../doc/manual/manual.en.xml:2541
msgid "Healing"
msgstr ""
# type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:2110
#: ../../doc/manual/manual.en.xml:2112
msgid ""
"A unit may be healed a maximum of 8 hitpoints per turn. A unit that does not "
"move or fight during a turn is <emphasis>resting</emphasis> and will recover "
@ -2520,17 +2521,17 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:2116
#: ../../doc/manual/manual.en.xml:2118
msgid "There are two basic ways for a unit to be healed:"
msgstr ""
# type: Content of: <book><chapter><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2121
#: ../../doc/manual/manual.en.xml:2123
msgid "Resting in a village. The unit will heal 8 hitpoints every turn."
msgstr ""
# type: Content of: <book><chapter><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2126
#: ../../doc/manual/manual.en.xml:2128
msgid ""
"Being adjacent to units with the <emphasis>heals</emphasis> ability. The "
"number of hitpoints healed is specified in the unit's ability description. "
@ -2539,12 +2540,12 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2133
#: ../../doc/manual/manual.en.xml:2135
msgid "Regeneration"
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2134
#: ../../doc/manual/manual.en.xml:2136
msgid ""
"Trolls and Woses have the ability to heal themselves naturally through "
"regeneration. They will heal 8 points each turn if they are injured. Note "
@ -2554,7 +2555,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2143
#: ../../doc/manual/manual.en.xml:2145
msgid ""
"Some attacks can inflict poison damage on your unit. When this happens the "
"poisoned unit will take 8 damage each turn until it is cured. Poison can be "
@ -2567,17 +2568,17 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2151
#: ../../doc/manual/manual.en.xml:2153
msgid "Some other hints about healing:"
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2156
#: ../../doc/manual/manual.en.xml:2158
msgid "A unit may take several turns to be fully healed."
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2161
#: ../../doc/manual/manual.en.xml:2163
msgid ""
"Healers (Elvish Shaman, Elvish Druid, Elvish Shyde, White Mage, Mage of "
"Light, Paladin) heal all wounded units around them, so you can keep units "
@ -2585,49 +2586,49 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2168
#: ../../doc/manual/manual.en.xml:2170
msgid "Healers do not heal enemy units."
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2173
#: ../../doc/manual/manual.en.xml:2175
msgid "Healers cannot heal themselves, but see next point."
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2178
#: ../../doc/manual/manual.en.xml:2180
msgid "Use your healers in pairs, so they can heal each other if needed."
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2183
#: ../../doc/manual/manual.en.xml:2185
msgid ""
"Multiple healers from different sides can heal the same unit and speed up "
"healing."
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2188
#: ../../doc/manual/manual.en.xml:2190
msgid "Trolls and Woses cannot regenerate other units."
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2193
#: ../../doc/manual/manual.en.xml:2195
msgid "Trolls and Woses cure themselves from poison as a village does."
msgstr ""
# type: Content of: <book><chapter><title>
#: ../../doc/manual/manual.en.xml:2201
#: ../../doc/manual/manual.en.xml:2203
msgid "Strategy and Tips"
msgstr ""
# type: Content of: <book><chapter><section><title>
#: ../../doc/manual/manual.en.xml:2203
#: ../../doc/manual/manual.en.xml:2205
msgid "Basic Strategy"
msgstr ""
# type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:2204
#: ../../doc/manual/manual.en.xml:2206
msgid ""
"The following basic combat principles and tips are intended to help starting "
"off your career as a Wesnothian battle veteran. The minor concrete examples "
@ -2635,12 +2636,12 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2209
#: ../../doc/manual/manual.en.xml:2211
msgid "Don't waste units"
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2210
#: ../../doc/manual/manual.en.xml:2212
msgid ""
"Do not send wounded units to a sure death. Once a unit loses more than half "
"of its hit points (HP), you should seriously consider retreating it to "
@ -2650,7 +2651,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2216
#: ../../doc/manual/manual.en.xml:2218
msgid ""
"This is for practical reasons: a heavily wounded unit cannot hold back or "
"kill the enemy. During attack and counterattack, it most often will perish. "
@ -2662,12 +2663,12 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2226
#: ../../doc/manual/manual.en.xml:2228
msgid "Out of the enemy's reach"
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2227
#: ../../doc/manual/manual.en.xml:2229
msgid ""
"How do you guard wounded units? They are best guarded by being out of the "
"adversary's reach. No enemy can attack them if enemies cannot even come near "
@ -2676,7 +2677,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2232
#: ../../doc/manual/manual.en.xml:2234
msgid ""
"In the Action menu, you can select \"Show Enemy Moves\" to highlight all "
"possible hexes your adversary can actually move to. This takes your zone of "
@ -2685,7 +2686,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2238
#: ../../doc/manual/manual.en.xml:2240
msgid ""
"When your armies meet, you may want to try to be the first to attack. So try "
"to end your move out of striking range of the enemy army. He cannot attack "
@ -2693,12 +2694,12 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2244
#: ../../doc/manual/manual.en.xml:2246
msgid "Shield with your zone of control (ZOC)"
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2245
#: ../../doc/manual/manual.en.xml:2247
msgid ""
"Every unit of level 1 or higher maintains a zone of control (ZOC) covering "
"all 6 neighboring hexes. This means that once an enemy moves into one of the "
@ -2707,7 +2708,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2250
#: ../../doc/manual/manual.en.xml:2252
msgid ""
"Because of ZOC, an enemy may not slip between two units which are aligned on "
"a north-south or diagonal line and have exactly 1 or 2 hexes between them. "
@ -2718,12 +2719,12 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2260
#: ../../doc/manual/manual.en.xml:2262
msgid "Maintain a defensive line"
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2261
#: ../../doc/manual/manual.en.xml:2263
msgid ""
"By lining up many units directly adjacent or with at most 1 hex space "
"between them, you can build up a powerful defensive line. Note that, because "
@ -2732,7 +2733,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2267
#: ../../doc/manual/manual.en.xml:2269
msgid ""
"Coming from one side, the enemy may attack any single of your units in the "
"line with only 2 of his units at a time. As a rule of thumb, a healthy unit "
@ -2741,7 +2742,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2272
#: ../../doc/manual/manual.en.xml:2274
msgid ""
"Unfortunately, your line often has to bend to form a wedge or to fit the "
"terrain. At these corner points, 3 enemy units may attack. This also happens "
@ -2752,7 +2753,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2279
#: ../../doc/manual/manual.en.xml:2281
msgid ""
"Lining your troops up also prevents the enemy from surrounding any one of "
"them. For ZOC reasons, a unit with one enemy behind it and one in front is "
@ -2760,12 +2761,12 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2285
#: ../../doc/manual/manual.en.xml:2287
msgid "Rotate your troops"
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2286
#: ../../doc/manual/manual.en.xml:2288
msgid ""
"When a unit in the front line is heavily damaged you can move him safely "
"behind your defensive line. To hold up the line, you will most likely have "
@ -2775,17 +2776,17 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2292
#: ../../doc/manual/manual.en.xml:2294
msgid "Note that your units can pass through hexes containing your own troops."
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2296
#: ../../doc/manual/manual.en.xml:2298
msgid "Use the terrain"
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2297
#: ../../doc/manual/manual.en.xml:2299
msgid ""
"Try to position your troops so that they are attacking from a hex with high "
"defense against an enemy in a hex with low terrain. That way, the enemy's "
@ -2793,7 +2794,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2301
#: ../../doc/manual/manual.en.xml:2303
msgid ""
"For example, you might position your elves just inside of a forest edge so "
"that attacking orcs must stand on grassland while your elves enjoy the high "
@ -2801,12 +2802,12 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2307
#: ../../doc/manual/manual.en.xml:2309
msgid "Attacking and choosing your targets"
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2308
#: ../../doc/manual/manual.en.xml:2310
msgid ""
"Advancing and attacking is of course the most interesting part of your way "
"to victory. Kill or weaken enemies in your path and move your defensive line "
@ -2814,7 +2815,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2313
#: ../../doc/manual/manual.en.xml:2315
msgid ""
"Often, you will throw several units at a single enemy unit to finish him "
"off, but these were forming your defensive line which is now partly broken. "
@ -2825,7 +2826,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2320
#: ../../doc/manual/manual.en.xml:2322
msgid ""
"Striking first is an advantage because it allows you the choice of which "
"units will face off. Take advantage of enemy weakness: e.g. direct your "
@ -2836,7 +2837,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2327
#: ../../doc/manual/manual.en.xml:2329
msgid ""
"For example, Horsemen can hold up the line against Orcish Grunts and Troll "
"Whelps very well because they have some resistances against blade and "
@ -2845,7 +2846,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2332
#: ../../doc/manual/manual.en.xml:2334
msgid ""
"It usually pays off if you can definitively kill (or almost kill) the faced "
"unit. If you are unsure of finishing off the enemy in one turn, either "
@ -2856,7 +2857,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2340
#: ../../doc/manual/manual.en.xml:2342
msgid ""
"In particular, use your ranged weapons if the enemy has no ranged attack. "
"The computer's default choice only looks for the most damage you can deal, "
@ -2865,12 +2866,12 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2347
#: ../../doc/manual/manual.en.xml:2349
msgid "Time of Day"
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2348
#: ../../doc/manual/manual.en.xml:2350
msgid ""
"Remember that Lawful units like humans fight better at daytime and Chaotic "
"units like orcs or undead fight better at night. Ideally you want to first "
@ -2881,7 +2882,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2355
#: ../../doc/manual/manual.en.xml:2357
msgid ""
"For example, elves might hold out a forest during a nightly orcish onslaught "
"and advance on sunrise. You may even note that the computer AI actively "
@ -2889,7 +2890,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2362
#: ../../doc/manual/manual.en.xml:2364
msgid ""
"Over the course of a campaign, it is critical that you build up a seasoned "
"force. Later scenarios will assume you have level 2 and 3 units available "
@ -2897,7 +2898,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2366
#: ../../doc/manual/manual.en.xml:2368
msgid ""
"Your units gain most experience points (XP) from killing an enemy unit (8XP "
"per level of the unit killed). As such, it often makes sense to have your "
@ -2907,7 +2908,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2372
#: ../../doc/manual/manual.en.xml:2374
msgid ""
"At the beginning (when you probably have no high level units), try to give "
"most kills to a small handful of your units. This will fast-track them to "
@ -2915,7 +2916,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2376
#: ../../doc/manual/manual.en.xml:2378
msgid ""
"Don't neglect to earn your leader experience. You need to keep him safe, but "
"if you coddle him too much he will be too low level to survive future "
@ -2923,19 +2924,19 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><title>
#: ../../doc/manual/manual.en.xml:2383
#: ../../doc/manual/manual.en.xml:2385
msgid "Getting the Most Fun Out of the Game"
msgstr ""
# type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:2384
#: ../../doc/manual/manual.en.xml:2386
msgid ""
"Remember, the idea of a game is to have fun! Here are some recommendations "
"from the development team on how to get the most fun out of the game:"
msgstr ""
# type: Content of: <book><chapter><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2390
#: ../../doc/manual/manual.en.xml:2392
msgid ""
"Consider playing the campaign on \"Medium\" difficulty level, especially if "
"you have prior experience with strategy games. We feel you'll find it much "
@ -2943,14 +2944,14 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2397
#: ../../doc/manual/manual.en.xml:2399
msgid ""
"Don't sweat it too much when you lose some units. The campaign was designed "
"to accommodate the player losing some units along the way."
msgstr ""
# type: Content of: <book><chapter><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2403
#: ../../doc/manual/manual.en.xml:2405
msgid ""
"Don't abuse saved games. Long ago, Wesnoth only allowed saving the game at "
"the end of a scenario. Mid-scenario saving was added as a convenience to use "
@ -2961,7 +2962,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2414
#: ../../doc/manual/manual.en.xml:2416
msgid ""
"If you must load a saved game, we recommend going back to the start of the "
"scenario, so that you choose a new strategy that works, rather than simply "
@ -2969,7 +2970,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2421
#: ../../doc/manual/manual.en.xml:2423
msgid ""
"But remember, the aim is to have fun! You may have different tastes than the "
"developers, so do what you enjoy most! If you enjoy loading the saved game "
@ -2978,12 +2979,12 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2429
#: ../../doc/manual/manual.en.xml:2431
msgid "At the start of a scenario"
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2433
#: ../../doc/manual/manual.en.xml:2435
msgid ""
"First, read the scenario objectives. Sometimes you do not have to kill enemy "
"leaders; instead it is enough that you survive for a certain number of "
@ -2991,14 +2992,14 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2440
#: ../../doc/manual/manual.en.xml:2442
msgid ""
"Look at the map: the terrain, the position of your leader and the other "
"leader(s)."
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2446
#: ../../doc/manual/manual.en.xml:2448
msgid ""
"Then, begin to recruit units. Cheap units are useful to soak up the first "
"wave of an enemy's attack; advanced units can then be brought in as support. "
@ -3007,19 +3008,19 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2455
#: ../../doc/manual/manual.en.xml:2457
msgid "During the scenario"
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2459
#: ../../doc/manual/manual.en.xml:2461
msgid ""
"Try to capture and keep control of as many villages as possible to keep the "
"gold coming in."
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2465
#: ../../doc/manual/manual.en.xml:2467
msgid ""
"Keep units in packs so the enemy cannot attack from as many sides, and so "
"you can outnumber each enemy unit. Put your units in a line so that the "
@ -3027,7 +3028,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2472
#: ../../doc/manual/manual.en.xml:2474
msgid ""
"Different units have different strengths and weaknesses depending on terrain "
"and who they are attacking; right click on units and select \"Unit "
@ -3035,14 +3036,14 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2479
#: ../../doc/manual/manual.en.xml:2481
msgid ""
"You can use lower level units as cannon fodder, to slow down enemy. e.g. you "
"can use them to block enemy reaching your important units"
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2485
#: ../../doc/manual/manual.en.xml:2487
msgid ""
"You can cause damage to enemies with advanced units and then finish them "
"with lower level units - to give them more experience (and finally make them "
@ -3050,7 +3051,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2492
#: ../../doc/manual/manual.en.xml:2494
msgid ""
"When you have a White Mage (advances from Mage) or Druid (advances from "
"Shaman), put it in the middle of a circle of units to heal them as they move "
@ -3058,27 +3059,27 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2499
#: ../../doc/manual/manual.en.xml:2501
msgid "Losing units is expected, even advanced units."
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2504
#: ../../doc/manual/manual.en.xml:2506
msgid "Time of day really matters:"
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2509
#: ../../doc/manual/manual.en.xml:2511
msgid "lawful units do more damage at day and less damage at night"
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2514
#: ../../doc/manual/manual.en.xml:2516
msgid "chaotic units do more damage at night and less damage at day"
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2519
#: ../../doc/manual/manual.en.xml:2521
msgid ""
"remember to always check the time of day on the right side of the screen. "
"Plan ahead - think about what it's going to be next turn as well as this "
@ -3086,7 +3087,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2528
#: ../../doc/manual/manual.en.xml:2530
msgid ""
"Some units are resistant or vulnerable to different kind of attacks. Mounted "
"units are weak vs pierce attacks. Fire and arcane attacks destroy undead. To "
@ -3096,7 +3097,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2540
#: ../../doc/manual/manual.en.xml:2542
msgid ""
"An important part of succeeding at Battle for Wesnoth is keeping your units "
"healthy. When your units take damage you can heal them by moving them onto "
@ -3106,19 +3107,19 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2548
#: ../../doc/manual/manual.en.xml:2550
msgid "Winning a scenario"
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2552
#: ../../doc/manual/manual.en.xml:2554
msgid ""
"Advanced units are needed to quickly kill enemy commanders, and to avoid "
"losing lots of units."
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2558
#: ../../doc/manual/manual.en.xml:2560
msgid ""
"The quicker you win a scenario, the more gold you get; you will get more "
"gold from winning early than from all of the map's villages for the rest of "
@ -3126,17 +3127,17 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2565
#: ../../doc/manual/manual.en.xml:2567
msgid "Killing all enemy leaders usually gives instant victory."
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2571
#: ../../doc/manual/manual.en.xml:2573
msgid "More general tips"
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2575
#: ../../doc/manual/manual.en.xml:2577
msgid ""
"After slaughtering scenarios (where you take lots of punishment) there are "
"usually \"breathing room\" scenarios where you can rather easily gain some "
@ -3144,23 +3145,23 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2582
#: ../../doc/manual/manual.en.xml:2584
msgid ""
"Advanced units have higher upkeep than lower level units (1 gp per level), "
"loyal units are an exception."
msgstr ""
# type: Content of: <book><glossary><title>
#: ../../doc/manual/manual.en.xml:2591
#: ../../doc/manual/manual.en.xml:2593
msgid "Glossary"
msgstr ""
# type: Content of: <book><glossary><glossentry>
#: ../../doc/manual/manual.en.xml:2593
#: ../../doc/manual/manual.en.xml:2595
msgid "<glossterm> ZOC </glossterm>"
msgstr ""
# type: Content of: <book><glossary><glossentry><glossdef><simpara>
#: ../../doc/manual/manual.en.xml:2598
#: ../../doc/manual/manual.en.xml:2600
msgid "<link linkend=\"zoc\">Zone Of Control</link>."
msgstr ""

View file

@ -6,7 +6,7 @@
msgid ""
msgstr ""
"Project-Id-Version: Battle for Wesnoth 1.3.7+svn\n"
"POT-Creation-Date: 2008-03-10 14:02+0100\n"
"POT-Creation-Date: 2008-03-10 17:57+0100\n"
"PO-Revision-Date: 2007-09-16 09:57+0200\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
@ -1853,7 +1853,7 @@ msgid ""
"doesn't work on Undead or units in villages."
msgstr ""
#: ../../doc/manual/manual.en.xml:1555 ../../doc/manual/manual.en.xml:2142
#: ../../doc/manual/manual.en.xml:1555 ../../doc/manual/manual.en.xml:2144
msgid "Poison"
msgstr "Яд"
@ -2092,7 +2092,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:1780 ../../doc/manual/manual.en.xml:2361
#: ../../doc/manual/manual.en.xml:1780 ../../doc/manual/manual.en.xml:2363
msgid "Experience"
msgstr ""
@ -2335,19 +2335,20 @@ msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2004
msgid ""
"Some campaigns use a star-shaped base to indicate leaders; others use a "
"silver crown icon above the energy bar. Still others have no specific hero "
"indicator at all. Which (if any) is used is a stylistic choice left to "
"campaign designers."
"Some campaigns use a star-shaped base to indicate leaders and heroes (units "
"which are somehow special and for example not allowed to die in the course "
"of the scenario); others use a silver crown icon above the energy bar to "
"mark heroes. Still others have no specific hero indicator at all. Which (if "
"any) is used is a stylistic choice left to campaign designers."
msgstr ""
# type: Content of: <book><chapter><section><title>
#: ../../doc/manual/manual.en.xml:2012
#: ../../doc/manual/manual.en.xml:2014
msgid "Fighting"
msgstr ""
# type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:2013
#: ../../doc/manual/manual.en.xml:2015
msgid ""
"If you move next to an enemy unit, you may attack it. Click on your unit "
"that is next to an enemy unit, and click on the enemy you want to attack - "
@ -2358,7 +2359,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:2020
#: ../../doc/manual/manual.en.xml:2022
msgid ""
"If you attack with a melee weapon, the enemy you attack will be able to "
"strike back at you with its melee weapon. If you attack with a ranged "
@ -2368,7 +2369,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:2027
#: ../../doc/manual/manual.en.xml:2029
msgid ""
"Different types of attacks do different amounts of damage, and a certain "
"number of strikes may be made with each weapon. For instance, an Elvish "
@ -2378,7 +2379,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:2033
#: ../../doc/manual/manual.en.xml:2035
msgid ""
"Every unit has a chance of being hit based on the terrain it is in. For "
"instance, units in castles and villages have a lower chance of being hit, "
@ -2390,7 +2391,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:2041
#: ../../doc/manual/manual.en.xml:2043
msgid ""
"You can obtain additional information, including the chance that the "
"attacker and defender will be killed, by clicking on the \"Damage "
@ -2398,12 +2399,12 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2046
#: ../../doc/manual/manual.en.xml:2048
msgid "Attack types"
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2050
#: ../../doc/manual/manual.en.xml:2052
msgid ""
"<emphasis role=\"strong\">Blade</emphasis>: Weapons with a cutting edge, "
"used to chop pieces of meat from a foe. Examples: dagger, scimitar, saber, "
@ -2411,7 +2412,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2056
#: ../../doc/manual/manual.en.xml:2058
msgid ""
"<emphasis role=\"strong\">Piercing</emphasis>: Weapons with a sharp point "
"and either a long handle or a missile, used to perforate foe's body and "
@ -2419,7 +2420,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2063
#: ../../doc/manual/manual.en.xml:2065
msgid ""
"<emphasis role=\"strong\">Impact</emphasis>: Weapons having neither a sharp "
"point nor a cutting edge, but heavy enough to break an enemy's bones. "
@ -2427,33 +2428,33 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2070
#: ../../doc/manual/manual.en.xml:2072
msgid ""
"<emphasis role=\"strong\">Cold</emphasis>: Weapons based on cold or ice "
"missiles. Example: A wizard's ice bolt."
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2076
#: ../../doc/manual/manual.en.xml:2078
msgid ""
"<emphasis role=\"strong\">Fire</emphasis>: Weapons using fire to roast the "
"foe like a chicken. Example: A drake's fire breath."
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2082
#: ../../doc/manual/manual.en.xml:2084
msgid ""
"<emphasis role=\"strong\">Arcane</emphasis>: An attack that dispels the "
"magic animating zombies, specters, and other undead creatures. Example: A "
"white mage's magic attack."
msgstr ""
#: ../../doc/manual/manual.en.xml:2089
#: ../../doc/manual/manual.en.xml:2091
msgid "Resistance"
msgstr "Сопротивление"
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2090
#: ../../doc/manual/manual.en.xml:2092
msgid ""
"Each unit is more or less vulnerable to the different attack types. 6 "
"figures in the unit description show strength and weakness of the unit "
@ -2463,7 +2464,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2097
#: ../../doc/manual/manual.en.xml:2099
msgid ""
"Examples: Drake scales protect them from most of attack types except from "
"piercing weapon and cold weapon. Human Cavalry units are generally well "
@ -2473,18 +2474,18 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2103
#: ../../doc/manual/manual.en.xml:2105
msgid ""
"Using the best attack type against enemy units will substantially increase "
"your chances of killing them."
msgstr ""
#: ../../doc/manual/manual.en.xml:2109 ../../doc/manual/manual.en.xml:2539
#: ../../doc/manual/manual.en.xml:2111 ../../doc/manual/manual.en.xml:2541
msgid "Healing"
msgstr "Исцеление"
# type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:2110
#: ../../doc/manual/manual.en.xml:2112
msgid ""
"A unit may be healed a maximum of 8 hitpoints per turn. A unit that does not "
"move or fight during a turn is <emphasis>resting</emphasis> and will recover "
@ -2494,17 +2495,17 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:2116
#: ../../doc/manual/manual.en.xml:2118
msgid "There are two basic ways for a unit to be healed:"
msgstr ""
# type: Content of: <book><chapter><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2121
#: ../../doc/manual/manual.en.xml:2123
msgid "Resting in a village. The unit will heal 8 hitpoints every turn."
msgstr ""
# type: Content of: <book><chapter><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2126
#: ../../doc/manual/manual.en.xml:2128
msgid ""
"Being adjacent to units with the <emphasis>heals</emphasis> ability. The "
"number of hitpoints healed is specified in the unit's ability description. "
@ -2513,12 +2514,12 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2133
#: ../../doc/manual/manual.en.xml:2135
msgid "Regeneration"
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2134
#: ../../doc/manual/manual.en.xml:2136
msgid ""
"Trolls and Woses have the ability to heal themselves naturally through "
"regeneration. They will heal 8 points each turn if they are injured. Note "
@ -2528,7 +2529,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2143
#: ../../doc/manual/manual.en.xml:2145
msgid ""
"Some attacks can inflict poison damage on your unit. When this happens the "
"poisoned unit will take 8 damage each turn until it is cured. Poison can be "
@ -2541,17 +2542,17 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2151
#: ../../doc/manual/manual.en.xml:2153
msgid "Some other hints about healing:"
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2156
#: ../../doc/manual/manual.en.xml:2158
msgid "A unit may take several turns to be fully healed."
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2161
#: ../../doc/manual/manual.en.xml:2163
msgid ""
"Healers (Elvish Shaman, Elvish Druid, Elvish Shyde, White Mage, Mage of "
"Light, Paladin) heal all wounded units around them, so you can keep units "
@ -2559,49 +2560,49 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2168
#: ../../doc/manual/manual.en.xml:2170
msgid "Healers do not heal enemy units."
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2173
#: ../../doc/manual/manual.en.xml:2175
msgid "Healers cannot heal themselves, but see next point."
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2178
#: ../../doc/manual/manual.en.xml:2180
msgid "Use your healers in pairs, so they can heal each other if needed."
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2183
#: ../../doc/manual/manual.en.xml:2185
msgid ""
"Multiple healers from different sides can heal the same unit and speed up "
"healing."
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2188
#: ../../doc/manual/manual.en.xml:2190
msgid "Trolls and Woses cannot regenerate other units."
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2193
#: ../../doc/manual/manual.en.xml:2195
msgid "Trolls and Woses cure themselves from poison as a village does."
msgstr ""
# type: Content of: <book><chapter><title>
#: ../../doc/manual/manual.en.xml:2201
#: ../../doc/manual/manual.en.xml:2203
msgid "Strategy and Tips"
msgstr ""
# type: Content of: <book><chapter><section><title>
#: ../../doc/manual/manual.en.xml:2203
#: ../../doc/manual/manual.en.xml:2205
msgid "Basic Strategy"
msgstr ""
# type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:2204
#: ../../doc/manual/manual.en.xml:2206
msgid ""
"The following basic combat principles and tips are intended to help starting "
"off your career as a Wesnothian battle veteran. The minor concrete examples "
@ -2609,12 +2610,12 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2209
#: ../../doc/manual/manual.en.xml:2211
msgid "Don't waste units"
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2210
#: ../../doc/manual/manual.en.xml:2212
msgid ""
"Do not send wounded units to a sure death. Once a unit loses more than half "
"of its hit points (HP), you should seriously consider retreating it to "
@ -2624,7 +2625,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2216
#: ../../doc/manual/manual.en.xml:2218
msgid ""
"This is for practical reasons: a heavily wounded unit cannot hold back or "
"kill the enemy. During attack and counterattack, it most often will perish. "
@ -2636,12 +2637,12 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2226
#: ../../doc/manual/manual.en.xml:2228
msgid "Out of the enemy's reach"
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2227
#: ../../doc/manual/manual.en.xml:2229
msgid ""
"How do you guard wounded units? They are best guarded by being out of the "
"adversary's reach. No enemy can attack them if enemies cannot even come near "
@ -2650,7 +2651,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2232
#: ../../doc/manual/manual.en.xml:2234
msgid ""
"In the Action menu, you can select \"Show Enemy Moves\" to highlight all "
"possible hexes your adversary can actually move to. This takes your zone of "
@ -2659,7 +2660,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2238
#: ../../doc/manual/manual.en.xml:2240
msgid ""
"When your armies meet, you may want to try to be the first to attack. So try "
"to end your move out of striking range of the enemy army. He cannot attack "
@ -2667,12 +2668,12 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2244
#: ../../doc/manual/manual.en.xml:2246
msgid "Shield with your zone of control (ZOC)"
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2245
#: ../../doc/manual/manual.en.xml:2247
msgid ""
"Every unit of level 1 or higher maintains a zone of control (ZOC) covering "
"all 6 neighboring hexes. This means that once an enemy moves into one of the "
@ -2681,7 +2682,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2250
#: ../../doc/manual/manual.en.xml:2252
msgid ""
"Because of ZOC, an enemy may not slip between two units which are aligned on "
"a north-south or diagonal line and have exactly 1 or 2 hexes between them. "
@ -2692,12 +2693,12 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2260
#: ../../doc/manual/manual.en.xml:2262
msgid "Maintain a defensive line"
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2261
#: ../../doc/manual/manual.en.xml:2263
msgid ""
"By lining up many units directly adjacent or with at most 1 hex space "
"between them, you can build up a powerful defensive line. Note that, because "
@ -2706,7 +2707,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2267
#: ../../doc/manual/manual.en.xml:2269
msgid ""
"Coming from one side, the enemy may attack any single of your units in the "
"line with only 2 of his units at a time. As a rule of thumb, a healthy unit "
@ -2715,7 +2716,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2272
#: ../../doc/manual/manual.en.xml:2274
msgid ""
"Unfortunately, your line often has to bend to form a wedge or to fit the "
"terrain. At these corner points, 3 enemy units may attack. This also happens "
@ -2726,7 +2727,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2279
#: ../../doc/manual/manual.en.xml:2281
msgid ""
"Lining your troops up also prevents the enemy from surrounding any one of "
"them. For ZOC reasons, a unit with one enemy behind it and one in front is "
@ -2734,12 +2735,12 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2285
#: ../../doc/manual/manual.en.xml:2287
msgid "Rotate your troops"
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2286
#: ../../doc/manual/manual.en.xml:2288
msgid ""
"When a unit in the front line is heavily damaged you can move him safely "
"behind your defensive line. To hold up the line, you will most likely have "
@ -2749,17 +2750,17 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2292
#: ../../doc/manual/manual.en.xml:2294
msgid "Note that your units can pass through hexes containing your own troops."
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2296
#: ../../doc/manual/manual.en.xml:2298
msgid "Use the terrain"
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2297
#: ../../doc/manual/manual.en.xml:2299
msgid ""
"Try to position your troops so that they are attacking from a hex with high "
"defense against an enemy in a hex with low terrain. That way, the enemy's "
@ -2767,7 +2768,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2301
#: ../../doc/manual/manual.en.xml:2303
msgid ""
"For example, you might position your elves just inside of a forest edge so "
"that attacking orcs must stand on grassland while your elves enjoy the high "
@ -2775,12 +2776,12 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2307
#: ../../doc/manual/manual.en.xml:2309
msgid "Attacking and choosing your targets"
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2308
#: ../../doc/manual/manual.en.xml:2310
msgid ""
"Advancing and attacking is of course the most interesting part of your way "
"to victory. Kill or weaken enemies in your path and move your defensive line "
@ -2788,7 +2789,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2313
#: ../../doc/manual/manual.en.xml:2315
msgid ""
"Often, you will throw several units at a single enemy unit to finish him "
"off, but these were forming your defensive line which is now partly broken. "
@ -2799,7 +2800,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2320
#: ../../doc/manual/manual.en.xml:2322
msgid ""
"Striking first is an advantage because it allows you the choice of which "
"units will face off. Take advantage of enemy weakness: e.g. direct your "
@ -2810,7 +2811,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2327
#: ../../doc/manual/manual.en.xml:2329
msgid ""
"For example, Horsemen can hold up the line against Orcish Grunts and Troll "
"Whelps very well because they have some resistances against blade and "
@ -2819,7 +2820,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2332
#: ../../doc/manual/manual.en.xml:2334
msgid ""
"It usually pays off if you can definitively kill (or almost kill) the faced "
"unit. If you are unsure of finishing off the enemy in one turn, either "
@ -2830,7 +2831,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2340
#: ../../doc/manual/manual.en.xml:2342
msgid ""
"In particular, use your ranged weapons if the enemy has no ranged attack. "
"The computer's default choice only looks for the most damage you can deal, "
@ -2838,12 +2839,12 @@ msgid ""
"necessary."
msgstr ""
#: ../../doc/manual/manual.en.xml:2347
#: ../../doc/manual/manual.en.xml:2349
msgid "Time of Day"
msgstr "Время суток"
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2348
#: ../../doc/manual/manual.en.xml:2350
msgid ""
"Remember that Lawful units like humans fight better at daytime and Chaotic "
"units like orcs or undead fight better at night. Ideally you want to first "
@ -2854,7 +2855,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2355
#: ../../doc/manual/manual.en.xml:2357
msgid ""
"For example, elves might hold out a forest during a nightly orcish onslaught "
"and advance on sunrise. You may even note that the computer AI actively "
@ -2862,7 +2863,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2362
#: ../../doc/manual/manual.en.xml:2364
msgid ""
"Over the course of a campaign, it is critical that you build up a seasoned "
"force. Later scenarios will assume you have level 2 and 3 units available "
@ -2870,7 +2871,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2366
#: ../../doc/manual/manual.en.xml:2368
msgid ""
"Your units gain most experience points (XP) from killing an enemy unit (8XP "
"per level of the unit killed). As such, it often makes sense to have your "
@ -2880,7 +2881,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2372
#: ../../doc/manual/manual.en.xml:2374
msgid ""
"At the beginning (when you probably have no high level units), try to give "
"most kills to a small handful of your units. This will fast-track them to "
@ -2888,7 +2889,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2376
#: ../../doc/manual/manual.en.xml:2378
msgid ""
"Don't neglect to earn your leader experience. You need to keep him safe, but "
"if you coddle him too much he will be too low level to survive future "
@ -2896,19 +2897,19 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><title>
#: ../../doc/manual/manual.en.xml:2383
#: ../../doc/manual/manual.en.xml:2385
msgid "Getting the Most Fun Out of the Game"
msgstr ""
# type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:2384
#: ../../doc/manual/manual.en.xml:2386
msgid ""
"Remember, the idea of a game is to have fun! Here are some recommendations "
"from the development team on how to get the most fun out of the game:"
msgstr ""
# type: Content of: <book><chapter><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2390
#: ../../doc/manual/manual.en.xml:2392
msgid ""
"Consider playing the campaign on \"Medium\" difficulty level, especially if "
"you have prior experience with strategy games. We feel you'll find it much "
@ -2916,14 +2917,14 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2397
#: ../../doc/manual/manual.en.xml:2399
msgid ""
"Don't sweat it too much when you lose some units. The campaign was designed "
"to accommodate the player losing some units along the way."
msgstr ""
# type: Content of: <book><chapter><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2403
#: ../../doc/manual/manual.en.xml:2405
msgid ""
"Don't abuse saved games. Long ago, Wesnoth only allowed saving the game at "
"the end of a scenario. Mid-scenario saving was added as a convenience to use "
@ -2934,7 +2935,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2414
#: ../../doc/manual/manual.en.xml:2416
msgid ""
"If you must load a saved game, we recommend going back to the start of the "
"scenario, so that you choose a new strategy that works, rather than simply "
@ -2942,7 +2943,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2421
#: ../../doc/manual/manual.en.xml:2423
msgid ""
"But remember, the aim is to have fun! You may have different tastes than the "
"developers, so do what you enjoy most! If you enjoy loading the saved game "
@ -2951,12 +2952,12 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2429
#: ../../doc/manual/manual.en.xml:2431
msgid "At the start of a scenario"
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2433
#: ../../doc/manual/manual.en.xml:2435
msgid ""
"First, read the scenario objectives. Sometimes you do not have to kill enemy "
"leaders; instead it is enough that you survive for a certain number of "
@ -2964,14 +2965,14 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2440
#: ../../doc/manual/manual.en.xml:2442
msgid ""
"Look at the map: the terrain, the position of your leader and the other "
"leader(s)."
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2446
#: ../../doc/manual/manual.en.xml:2448
msgid ""
"Then, begin to recruit units. Cheap units are useful to soak up the first "
"wave of an enemy's attack; advanced units can then be brought in as support. "
@ -2980,19 +2981,19 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2455
#: ../../doc/manual/manual.en.xml:2457
msgid "During the scenario"
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2459
#: ../../doc/manual/manual.en.xml:2461
msgid ""
"Try to capture and keep control of as many villages as possible to keep the "
"gold coming in."
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2465
#: ../../doc/manual/manual.en.xml:2467
msgid ""
"Keep units in packs so the enemy cannot attack from as many sides, and so "
"you can outnumber each enemy unit. Put your units in a line so that the "
@ -3000,7 +3001,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2472
#: ../../doc/manual/manual.en.xml:2474
msgid ""
"Different units have different strengths and weaknesses depending on terrain "
"and who they are attacking; right click on units and select \"Unit "
@ -3008,14 +3009,14 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2479
#: ../../doc/manual/manual.en.xml:2481
msgid ""
"You can use lower level units as cannon fodder, to slow down enemy. e.g. you "
"can use them to block enemy reaching your important units"
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2485
#: ../../doc/manual/manual.en.xml:2487
msgid ""
"You can cause damage to enemies with advanced units and then finish them "
"with lower level units - to give them more experience (and finally make them "
@ -3023,7 +3024,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2492
#: ../../doc/manual/manual.en.xml:2494
msgid ""
"When you have a White Mage (advances from Mage) or Druid (advances from "
"Shaman), put it in the middle of a circle of units to heal them as they move "
@ -3031,27 +3032,27 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2499
#: ../../doc/manual/manual.en.xml:2501
msgid "Losing units is expected, even advanced units."
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2504
#: ../../doc/manual/manual.en.xml:2506
msgid "Time of day really matters:"
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2509
#: ../../doc/manual/manual.en.xml:2511
msgid "lawful units do more damage at day and less damage at night"
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2514
#: ../../doc/manual/manual.en.xml:2516
msgid "chaotic units do more damage at night and less damage at day"
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2519
#: ../../doc/manual/manual.en.xml:2521
msgid ""
"remember to always check the time of day on the right side of the screen. "
"Plan ahead - think about what it's going to be next turn as well as this "
@ -3059,7 +3060,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2528
#: ../../doc/manual/manual.en.xml:2530
msgid ""
"Some units are resistant or vulnerable to different kind of attacks. Mounted "
"units are weak vs pierce attacks. Fire and arcane attacks destroy undead. To "
@ -3069,7 +3070,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2540
#: ../../doc/manual/manual.en.xml:2542
msgid ""
"An important part of succeeding at Battle for Wesnoth is keeping your units "
"healthy. When your units take damage you can heal them by moving them onto "
@ -3079,19 +3080,19 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2548
#: ../../doc/manual/manual.en.xml:2550
msgid "Winning a scenario"
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2552
#: ../../doc/manual/manual.en.xml:2554
msgid ""
"Advanced units are needed to quickly kill enemy commanders, and to avoid "
"losing lots of units."
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2558
#: ../../doc/manual/manual.en.xml:2560
msgid ""
"The quicker you win a scenario, the more gold you get; you will get more "
"gold from winning early than from all of the map's villages for the rest of "
@ -3099,17 +3100,17 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2565
#: ../../doc/manual/manual.en.xml:2567
msgid "Killing all enemy leaders usually gives instant victory."
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2571
#: ../../doc/manual/manual.en.xml:2573
msgid "More general tips"
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2575
#: ../../doc/manual/manual.en.xml:2577
msgid ""
"After slaughtering scenarios (where you take lots of punishment) there are "
"usually \"breathing room\" scenarios where you can rather easily gain some "
@ -3117,23 +3118,23 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2582
#: ../../doc/manual/manual.en.xml:2584
msgid ""
"Advanced units have higher upkeep than lower level units (1 gp per level), "
"loyal units are an exception."
msgstr ""
# type: Content of: <book><glossary><title>
#: ../../doc/manual/manual.en.xml:2591
#: ../../doc/manual/manual.en.xml:2593
msgid "Glossary"
msgstr ""
# type: Content of: <book><glossary><glossentry>
#: ../../doc/manual/manual.en.xml:2593
#: ../../doc/manual/manual.en.xml:2595
msgid "<glossterm> ZOC </glossterm>"
msgstr ""
# type: Content of: <book><glossary><glossentry><glossdef><simpara>
#: ../../doc/manual/manual.en.xml:2598
#: ../../doc/manual/manual.en.xml:2600
msgid "<link linkend=\"zoc\">Zone Of Control</link>."
msgstr ""

View file

@ -6,7 +6,7 @@
msgid ""
msgstr ""
"Project-Id-Version: Battle for Wesnoth 1.3.7+svn\n"
"POT-Creation-Date: 2008-03-10 14:02+0100\n"
"POT-Creation-Date: 2008-03-10 17:57+0100\n"
"PO-Revision-Date: 2008-02-25 19:41+0100\n"
"Last-Translator: Viliam Búr <viliam@bur.sk>\n"
"Language-Team: none\n"
@ -2039,7 +2039,7 @@ msgstr ""
"\"chodiaca mŕtvola\" patriacou rovnakej strane ako jednotka s morovým "
"útokom. Toto nefunguje na nemŕtvych alebo na jednotky v dedine."
#: ../../doc/manual/manual.en.xml:1555 ../../doc/manual/manual.en.xml:2142
#: ../../doc/manual/manual.en.xml:1555 ../../doc/manual/manual.en.xml:2144
msgid "Poison"
msgstr "Jed"
@ -2336,7 +2336,7 @@ msgstr ""
"spojeneckými dedinami."
# type: Content of: <book><chapter><section><section><title>#: ../../doc/manual/manual.en.xml:1781
#: ../../doc/manual/manual.en.xml:1780 ../../doc/manual/manual.en.xml:2361
#: ../../doc/manual/manual.en.xml:1780 ../../doc/manual/manual.en.xml:2363
msgid "Experience"
msgstr ""
@ -2599,10 +2599,11 @@ msgstr ""
#: ../../doc/manual/manual.en.xml:2004
#, fuzzy
msgid ""
"Some campaigns use a star-shaped base to indicate leaders; others use a "
"silver crown icon above the energy bar. Still others have no specific hero "
"indicator at all. Which (if any) is used is a stylistic choice left to "
"campaign designers."
"Some campaigns use a star-shaped base to indicate leaders and heroes (units "
"which are somehow special and for example not allowed to die in the course "
"of the scenario); others use a silver crown icon above the energy bar to "
"mark heroes. Still others have no specific hero indicator at all. Which (if "
"any) is used is a stylistic choice left to campaign designers."
msgstr ""
"Niektoré príbehy používajú placky v tvare hviezdy na označenie veliteľov; "
"iné používajú pre hrdinov znak v tvare štítu v pravom hornom rohu jednotky. "
@ -2611,12 +2612,12 @@ msgstr ""
"príbehu."
# type: Content of: <book><chapter><section><title>#: ../../doc/manual/manual.en.xml:2014
#: ../../doc/manual/manual.en.xml:2012
#: ../../doc/manual/manual.en.xml:2014
msgid "Fighting"
msgstr ""
# type: Content of: <book><chapter><section><simpara>#: ../../doc/manual/manual.en.xml:2015
#: ../../doc/manual/manual.en.xml:2013
#: ../../doc/manual/manual.en.xml:2015
msgid ""
"If you move next to an enemy unit, you may attack it. Click on your unit "
"that is next to an enemy unit, and click on the enemy you want to attack - "
@ -2627,7 +2628,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><simpara>#: ../../doc/manual/manual.en.xml:2022
#: ../../doc/manual/manual.en.xml:2020
#: ../../doc/manual/manual.en.xml:2022
msgid ""
"If you attack with a melee weapon, the enemy you attack will be able to "
"strike back at you with its melee weapon. If you attack with a ranged "
@ -2637,7 +2638,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><simpara>#: ../../doc/manual/manual.en.xml:2029
#: ../../doc/manual/manual.en.xml:2027
#: ../../doc/manual/manual.en.xml:2029
msgid ""
"Different types of attacks do different amounts of damage, and a certain "
"number of strikes may be made with each weapon. For instance, an Elvish "
@ -2647,7 +2648,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><simpara>#: ../../doc/manual/manual.en.xml:2035
#: ../../doc/manual/manual.en.xml:2033
#: ../../doc/manual/manual.en.xml:2035
msgid ""
"Every unit has a chance of being hit based on the terrain it is in. For "
"instance, units in castles and villages have a lower chance of being hit, "
@ -2659,7 +2660,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><simpara>#: ../../doc/manual/manual.en.xml:2043
#: ../../doc/manual/manual.en.xml:2041
#: ../../doc/manual/manual.en.xml:2043
msgid ""
"You can obtain additional information, including the chance that the "
"attacker and defender will be killed, by clicking on the \"Damage "
@ -2667,12 +2668,12 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>#: ../../doc/manual/manual.en.xml:2048
#: ../../doc/manual/manual.en.xml:2046
#: ../../doc/manual/manual.en.xml:2048
msgid "Attack types"
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>#: ../../doc/manual/manual.en.xml:2052
#: ../../doc/manual/manual.en.xml:2050
#: ../../doc/manual/manual.en.xml:2052
msgid ""
"<emphasis role=\"strong\">Blade</emphasis>: Weapons with a cutting edge, "
"used to chop pieces of meat from a foe. Examples: dagger, scimitar, saber, "
@ -2680,7 +2681,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>#: ../../doc/manual/manual.en.xml:2058
#: ../../doc/manual/manual.en.xml:2056
#: ../../doc/manual/manual.en.xml:2058
msgid ""
"<emphasis role=\"strong\">Piercing</emphasis>: Weapons with a sharp point "
"and either a long handle or a missile, used to perforate foe's body and "
@ -2688,7 +2689,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>#: ../../doc/manual/manual.en.xml:2065
#: ../../doc/manual/manual.en.xml:2063
#: ../../doc/manual/manual.en.xml:2065
msgid ""
"<emphasis role=\"strong\">Impact</emphasis>: Weapons having neither a sharp "
"point nor a cutting edge, but heavy enough to break an enemy's bones. "
@ -2696,33 +2697,33 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>#: ../../doc/manual/manual.en.xml:2072
#: ../../doc/manual/manual.en.xml:2070
#: ../../doc/manual/manual.en.xml:2072
msgid ""
"<emphasis role=\"strong\">Cold</emphasis>: Weapons based on cold or ice "
"missiles. Example: A wizard's ice bolt."
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>#: ../../doc/manual/manual.en.xml:2078
#: ../../doc/manual/manual.en.xml:2076
#: ../../doc/manual/manual.en.xml:2078
msgid ""
"<emphasis role=\"strong\">Fire</emphasis>: Weapons using fire to roast the "
"foe like a chicken. Example: A drake's fire breath."
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2082
#: ../../doc/manual/manual.en.xml:2084
msgid ""
"<emphasis role=\"strong\">Arcane</emphasis>: An attack that dispels the "
"magic animating zombies, specters, and other undead creatures. Example: A "
"white mage's magic attack."
msgstr ""
#: ../../doc/manual/manual.en.xml:2089
#: ../../doc/manual/manual.en.xml:2091
msgid "Resistance"
msgstr "Odolnosť"
# type: Content of: <book><chapter><section><section><simpara>#: ../../doc/manual/manual.en.xml:2092
#: ../../doc/manual/manual.en.xml:2090
#: ../../doc/manual/manual.en.xml:2092
msgid ""
"Each unit is more or less vulnerable to the different attack types. 6 "
"figures in the unit description show strength and weakness of the unit "
@ -2732,7 +2733,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>#: ../../doc/manual/manual.en.xml:2099
#: ../../doc/manual/manual.en.xml:2097
#: ../../doc/manual/manual.en.xml:2099
msgid ""
"Examples: Drake scales protect them from most of attack types except from "
"piercing weapon and cold weapon. Human Cavalry units are generally well "
@ -2742,18 +2743,18 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>#: ../../doc/manual/manual.en.xml:2105
#: ../../doc/manual/manual.en.xml:2103
#: ../../doc/manual/manual.en.xml:2105
msgid ""
"Using the best attack type against enemy units will substantially increase "
"your chances of killing them."
msgstr ""
#: ../../doc/manual/manual.en.xml:2109 ../../doc/manual/manual.en.xml:2539
#: ../../doc/manual/manual.en.xml:2111 ../../doc/manual/manual.en.xml:2541
msgid "Healing"
msgstr "Liečenie"
# type: Content of: <book><chapter><section><simpara>#: ../../doc/manual/manual.en.xml:2112
#: ../../doc/manual/manual.en.xml:2110
#: ../../doc/manual/manual.en.xml:2112
msgid ""
"A unit may be healed a maximum of 8 hitpoints per turn. A unit that does not "
"move or fight during a turn is <emphasis>resting</emphasis> and will recover "
@ -2763,17 +2764,17 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><simpara>#: ../../doc/manual/manual.en.xml:2118
#: ../../doc/manual/manual.en.xml:2116
#: ../../doc/manual/manual.en.xml:2118
msgid "There are two basic ways for a unit to be healed:"
msgstr ""
# type: Content of: <book><chapter><section><itemizedlist><listitem><simpara>#: ../../doc/manual/manual.en.xml:2123
#: ../../doc/manual/manual.en.xml:2121
#: ../../doc/manual/manual.en.xml:2123
msgid "Resting in a village. The unit will heal 8 hitpoints every turn."
msgstr ""
# type: Content of: <book><chapter><section><itemizedlist><listitem><simpara>#: ../../doc/manual/manual.en.xml:2128
#: ../../doc/manual/manual.en.xml:2126
#: ../../doc/manual/manual.en.xml:2128
msgid ""
"Being adjacent to units with the <emphasis>heals</emphasis> ability. The "
"number of hitpoints healed is specified in the unit's ability description. "
@ -2782,12 +2783,12 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>#: ../../doc/manual/manual.en.xml:2135
#: ../../doc/manual/manual.en.xml:2133
#: ../../doc/manual/manual.en.xml:2135
msgid "Regeneration"
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>#: ../../doc/manual/manual.en.xml:2136
#: ../../doc/manual/manual.en.xml:2134
#: ../../doc/manual/manual.en.xml:2136
msgid ""
"Trolls and Woses have the ability to heal themselves naturally through "
"regeneration. They will heal 8 points each turn if they are injured. Note "
@ -2797,7 +2798,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>#: ../../doc/manual/manual.en.xml:2145
#: ../../doc/manual/manual.en.xml:2143
#: ../../doc/manual/manual.en.xml:2145
msgid ""
"Some attacks can inflict poison damage on your unit. When this happens the "
"poisoned unit will take 8 damage each turn until it is cured. Poison can be "
@ -2810,17 +2811,17 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>#: ../../doc/manual/manual.en.xml:2153
#: ../../doc/manual/manual.en.xml:2151
#: ../../doc/manual/manual.en.xml:2153
msgid "Some other hints about healing:"
msgstr "Niekoľko ďalších informácií o uzdravovaní:"
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>#: ../../doc/manual/manual.en.xml:2158
#: ../../doc/manual/manual.en.xml:2156
#: ../../doc/manual/manual.en.xml:2158
msgid "A unit may take several turns to be fully healed."
msgstr "Môže trvať niekoľko kôl, než sa jednotka celkom uzdraví."
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>#: ../../doc/manual/manual.en.xml:2163
#: ../../doc/manual/manual.en.xml:2161
#: ../../doc/manual/manual.en.xml:2163
msgid ""
"Healers (Elvish Shaman, Elvish Druid, Elvish Shyde, White Mage, Mage of "
"Light, Paladin) heal all wounded units around them, so you can keep units "
@ -2831,24 +2832,24 @@ msgstr ""
"udržiavať jednotky blízko bojovej línie a neprídete o ne."
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>#: ../../doc/manual/manual.en.xml:2175
#: ../../doc/manual/manual.en.xml:2168
#: ../../doc/manual/manual.en.xml:2170
msgid "Healers do not heal enemy units."
msgstr "Súperove jednotky sa neuzdravujú (pôsobením našich uzdravovateľov)."
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>#: ../../doc/manual/manual.en.xml:2180
#: ../../doc/manual/manual.en.xml:2173
#: ../../doc/manual/manual.en.xml:2175
msgid "Healers cannot heal themselves, but see next point."
msgstr "Uzdravovateľ nemôže uzdraviť sám seba, ale..."
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>#: ../../doc/manual/manual.en.xml:2185
#: ../../doc/manual/manual.en.xml:2178
#: ../../doc/manual/manual.en.xml:2180
msgid "Use your healers in pairs, so they can heal each other if needed."
msgstr ""
"...môžeš používať dvojicu uzdravovateľov, nech sa uzdravujú navzájom, ak "
"treba."
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>#: ../../doc/manual/manual.en.xml:2190
#: ../../doc/manual/manual.en.xml:2183
#: ../../doc/manual/manual.en.xml:2185
#, fuzzy
msgid ""
"Multiple healers from different sides can heal the same unit and speed up "
@ -2857,29 +2858,29 @@ msgstr ""
"Viacerí uzdravovatelia môžu uzdravovať jednu jednotku, a pôjde to rýchlejšie."
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>#: ../../doc/manual/manual.en.xml:2195
#: ../../doc/manual/manual.en.xml:2188
#: ../../doc/manual/manual.en.xml:2190
msgid "Trolls and Woses cannot regenerate other units."
msgstr "Trollovia a lesní muži nemôžu regenerovať iné jednotky."
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>#: ../../doc/manual/manual.en.xml:2200
#: ../../doc/manual/manual.en.xml:2193
#: ../../doc/manual/manual.en.xml:2195
msgid "Trolls and Woses cure themselves from poison as a village does."
msgstr ""
"Trollovia a lesní muži sa dokážu sami vyliečiť z otravy, podobne ako to robí "
"dedina."
# type: Content of: <book><chapter><title>#: ../../doc/manual/manual.en.xml:2213
#: ../../doc/manual/manual.en.xml:2201
#: ../../doc/manual/manual.en.xml:2203
msgid "Strategy and Tips"
msgstr "Stratégia a tipy"
# type: Content of: <book><chapter><section><title>#: ../../doc/manual/manual.en.xml:2215
#: ../../doc/manual/manual.en.xml:2203
#: ../../doc/manual/manual.en.xml:2205
msgid "Basic Strategy"
msgstr ""
# type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:2204
#: ../../doc/manual/manual.en.xml:2206
msgid ""
"The following basic combat principles and tips are intended to help starting "
"off your career as a Wesnothian battle veteran. The minor concrete examples "
@ -2887,12 +2888,12 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>#: ../../doc/manual/manual.en.xml:2221
#: ../../doc/manual/manual.en.xml:2209
#: ../../doc/manual/manual.en.xml:2211
msgid "Don't waste units"
msgstr "Neplytvaj jednotkami"
# type: Content of: <book><chapter><section><section><simpara>#: ../../doc/manual/manual.en.xml:2222
#: ../../doc/manual/manual.en.xml:2210
#: ../../doc/manual/manual.en.xml:2212
msgid ""
"Do not send wounded units to a sure death. Once a unit loses more than half "
"of its hit points (HP), you should seriously consider retreating it to "
@ -2906,7 +2907,7 @@ msgstr ""
"elfka šamanka alebo biely mág). Uzdravovatelia sú veľmi užitoční!"
# type: Content of: <book><chapter><section><section><simpara>#: ../../doc/manual/manual.en.xml:2228
#: ../../doc/manual/manual.en.xml:2216
#: ../../doc/manual/manual.en.xml:2218
msgid ""
"This is for practical reasons: a heavily wounded unit cannot hold back or "
"kill the enemy. During attack and counterattack, it most often will perish. "
@ -2925,12 +2926,12 @@ msgstr ""
"jednotkami."
# type: Content of: <book><chapter><section><section><title>#: ../../doc/manual/manual.en.xml:2238
#: ../../doc/manual/manual.en.xml:2226
#: ../../doc/manual/manual.en.xml:2228
msgid "Out of the enemy's reach"
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>#: ../../doc/manual/manual.en.xml:2239
#: ../../doc/manual/manual.en.xml:2227
#: ../../doc/manual/manual.en.xml:2229
msgid ""
"How do you guard wounded units? They are best guarded by being out of the "
"adversary's reach. No enemy can attack them if enemies cannot even come near "
@ -2939,7 +2940,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>#: ../../doc/manual/manual.en.xml:2244
#: ../../doc/manual/manual.en.xml:2232
#: ../../doc/manual/manual.en.xml:2234
msgid ""
"In the Action menu, you can select \"Show Enemy Moves\" to highlight all "
"possible hexes your adversary can actually move to. This takes your zone of "
@ -2948,7 +2949,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>#: ../../doc/manual/manual.en.xml:2250
#: ../../doc/manual/manual.en.xml:2238
#: ../../doc/manual/manual.en.xml:2240
msgid ""
"When your armies meet, you may want to try to be the first to attack. So try "
"to end your move out of striking range of the enemy army. He cannot attack "
@ -2956,12 +2957,12 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>#: ../../doc/manual/manual.en.xml:2256
#: ../../doc/manual/manual.en.xml:2244
#: ../../doc/manual/manual.en.xml:2246
msgid "Shield with your zone of control (ZOC)"
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>#: ../../doc/manual/manual.en.xml:2257
#: ../../doc/manual/manual.en.xml:2245
#: ../../doc/manual/manual.en.xml:2247
msgid ""
"Every unit of level 1 or higher maintains a zone of control (ZOC) covering "
"all 6 neighboring hexes. This means that once an enemy moves into one of the "
@ -2970,7 +2971,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>#: ../../doc/manual/manual.en.xml:2262
#: ../../doc/manual/manual.en.xml:2250
#: ../../doc/manual/manual.en.xml:2252
msgid ""
"Because of ZOC, an enemy may not slip between two units which are aligned on "
"a north-south or diagonal line and have exactly 1 or 2 hexes between them. "
@ -2981,12 +2982,12 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>#: ../../doc/manual/manual.en.xml:2272
#: ../../doc/manual/manual.en.xml:2260
#: ../../doc/manual/manual.en.xml:2262
msgid "Maintain a defensive line"
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>#: ../../doc/manual/manual.en.xml:2273
#: ../../doc/manual/manual.en.xml:2261
#: ../../doc/manual/manual.en.xml:2263
msgid ""
"By lining up many units directly adjacent or with at most 1 hex space "
"between them, you can build up a powerful defensive line. Note that, because "
@ -2995,7 +2996,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>#: ../../doc/manual/manual.en.xml:2279
#: ../../doc/manual/manual.en.xml:2267
#: ../../doc/manual/manual.en.xml:2269
msgid ""
"Coming from one side, the enemy may attack any single of your units in the "
"line with only 2 of his units at a time. As a rule of thumb, a healthy unit "
@ -3004,7 +3005,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>#: ../../doc/manual/manual.en.xml:2284
#: ../../doc/manual/manual.en.xml:2272
#: ../../doc/manual/manual.en.xml:2274
msgid ""
"Unfortunately, your line often has to bend to form a wedge or to fit the "
"terrain. At these corner points, 3 enemy units may attack. This also happens "
@ -3015,7 +3016,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>#: ../../doc/manual/manual.en.xml:2291
#: ../../doc/manual/manual.en.xml:2279
#: ../../doc/manual/manual.en.xml:2281
msgid ""
"Lining your troops up also prevents the enemy from surrounding any one of "
"them. For ZOC reasons, a unit with one enemy behind it and one in front is "
@ -3023,12 +3024,12 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>#: ../../doc/manual/manual.en.xml:2297
#: ../../doc/manual/manual.en.xml:2285
#: ../../doc/manual/manual.en.xml:2287
msgid "Rotate your troops"
msgstr "Striedaj svoje jednotky"
# type: Content of: <book><chapter><section><section><simpara>#: ../../doc/manual/manual.en.xml:2298
#: ../../doc/manual/manual.en.xml:2286
#: ../../doc/manual/manual.en.xml:2288
msgid ""
"When a unit in the front line is heavily damaged you can move him safely "
"behind your defensive line. To hold up the line, you will most likely have "
@ -3043,19 +3044,19 @@ msgstr ""
"rýchlejšie."
# type: Content of: <book><chapter><section><section><simpara>#: ../../doc/manual/manual.en.xml:2304
#: ../../doc/manual/manual.en.xml:2292
#: ../../doc/manual/manual.en.xml:2294
msgid "Note that your units can pass through hexes containing your own troops."
msgstr ""
"Všimni si, že tvoje jednotky dokážu prechádzať cez políčka obsadené inými "
"tvojimi jednotkami."
# type: Content of: <book><chapter><section><section><title>#: ../../doc/manual/manual.en.xml:2308
#: ../../doc/manual/manual.en.xml:2296
#: ../../doc/manual/manual.en.xml:2298
msgid "Use the terrain"
msgstr "Využívaj terén"
# type: Content of: <book><chapter><section><section><simpara>#: ../../doc/manual/manual.en.xml:2309
#: ../../doc/manual/manual.en.xml:2297
#: ../../doc/manual/manual.en.xml:2299
msgid ""
"Try to position your troops so that they are attacking from a hex with high "
"defense against an enemy in a hex with low terrain. That way, the enemy's "
@ -3066,7 +3067,7 @@ msgstr ""
"súperov protiútok menšiu šancu spôsobiť zranenie."
# type: Content of: <book><chapter><section><section><simpara>#: ../../doc/manual/manual.en.xml:2313
#: ../../doc/manual/manual.en.xml:2301
#: ../../doc/manual/manual.en.xml:2303
msgid ""
"For example, you might position your elves just inside of a forest edge so "
"that attacking orcs must stand on grassland while your elves enjoy the high "
@ -3077,12 +3078,12 @@ msgstr ""
"lese."
# type: Content of: <book><chapter><section><section><title>#: ../../doc/manual/manual.en.xml:2319
#: ../../doc/manual/manual.en.xml:2307
#: ../../doc/manual/manual.en.xml:2309
msgid "Attacking and choosing your targets"
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>#: ../../doc/manual/manual.en.xml:2320
#: ../../doc/manual/manual.en.xml:2308
#: ../../doc/manual/manual.en.xml:2310
msgid ""
"Advancing and attacking is of course the most interesting part of your way "
"to victory. Kill or weaken enemies in your path and move your defensive line "
@ -3090,7 +3091,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>#: ../../doc/manual/manual.en.xml:2325
#: ../../doc/manual/manual.en.xml:2313
#: ../../doc/manual/manual.en.xml:2315
msgid ""
"Often, you will throw several units at a single enemy unit to finish him "
"off, but these were forming your defensive line which is now partly broken. "
@ -3101,7 +3102,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>#: ../../doc/manual/manual.en.xml:2332
#: ../../doc/manual/manual.en.xml:2320
#: ../../doc/manual/manual.en.xml:2322
msgid ""
"Striking first is an advantage because it allows you the choice of which "
"units will face off. Take advantage of enemy weakness: e.g. direct your "
@ -3112,7 +3113,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>#: ../../doc/manual/manual.en.xml:2339
#: ../../doc/manual/manual.en.xml:2327
#: ../../doc/manual/manual.en.xml:2329
msgid ""
"For example, Horsemen can hold up the line against Orcish Grunts and Troll "
"Whelps very well because they have some resistances against blade and "
@ -3121,7 +3122,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>#: ../../doc/manual/manual.en.xml:2344
#: ../../doc/manual/manual.en.xml:2332
#: ../../doc/manual/manual.en.xml:2334
msgid ""
"It usually pays off if you can definitively kill (or almost kill) the faced "
"unit. If you are unsure of finishing off the enemy in one turn, either "
@ -3132,7 +3133,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>#: ../../doc/manual/manual.en.xml:2352
#: ../../doc/manual/manual.en.xml:2340
#: ../../doc/manual/manual.en.xml:2342
msgid ""
"In particular, use your ranged weapons if the enemy has no ranged attack. "
"The computer's default choice only looks for the most damage you can deal, "
@ -3140,12 +3141,12 @@ msgid ""
"necessary."
msgstr ""
#: ../../doc/manual/manual.en.xml:2347
#: ../../doc/manual/manual.en.xml:2349
msgid "Time of Day"
msgstr "Denná doba"
# type: Content of: <book><chapter><section><section><simpara>#: ../../doc/manual/manual.en.xml:2360
#: ../../doc/manual/manual.en.xml:2348
#: ../../doc/manual/manual.en.xml:2350
msgid ""
"Remember that Lawful units like humans fight better at daytime and Chaotic "
"units like orcs or undead fight better at night. Ideally you want to first "
@ -3156,7 +3157,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>#: ../../doc/manual/manual.en.xml:2367
#: ../../doc/manual/manual.en.xml:2355
#: ../../doc/manual/manual.en.xml:2357
msgid ""
"For example, elves might hold out a forest during a nightly orcish onslaught "
"and advance on sunrise. You may even note that the computer AI actively "
@ -3164,7 +3165,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>#: ../../doc/manual/manual.en.xml:2374
#: ../../doc/manual/manual.en.xml:2362
#: ../../doc/manual/manual.en.xml:2364
msgid ""
"Over the course of a campaign, it is critical that you build up a seasoned "
"force. Later scenarios will assume you have level 2 and 3 units available "
@ -3172,7 +3173,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>#: ../../doc/manual/manual.en.xml:2378
#: ../../doc/manual/manual.en.xml:2366
#: ../../doc/manual/manual.en.xml:2368
msgid ""
"Your units gain most experience points (XP) from killing an enemy unit (8XP "
"per level of the unit killed). As such, it often makes sense to have your "
@ -3182,7 +3183,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>#: ../../doc/manual/manual.en.xml:2384
#: ../../doc/manual/manual.en.xml:2372
#: ../../doc/manual/manual.en.xml:2374
msgid ""
"At the beginning (when you probably have no high level units), try to give "
"most kills to a small handful of your units. This will fast-track them to "
@ -3190,7 +3191,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>#: ../../doc/manual/manual.en.xml:2388
#: ../../doc/manual/manual.en.xml:2376
#: ../../doc/manual/manual.en.xml:2378
msgid ""
"Don't neglect to earn your leader experience. You need to keep him safe, but "
"if you coddle him too much he will be too low level to survive future "
@ -3201,12 +3202,12 @@ msgstr ""
"v ďalších scenároch bude ohrozovať ešte viac."
# type: Content of: <book><chapter><section><title>#: ../../doc/manual/manual.en.xml:2395
#: ../../doc/manual/manual.en.xml:2383
#: ../../doc/manual/manual.en.xml:2385
msgid "Getting the Most Fun Out of the Game"
msgstr "Ako z hry vyťažiť najviac zábavy"
# type: Content of: <book><chapter><section><simpara>#: ../../doc/manual/manual.en.xml:2396
#: ../../doc/manual/manual.en.xml:2384
#: ../../doc/manual/manual.en.xml:2386
msgid ""
"Remember, the idea of a game is to have fun! Here are some recommendations "
"from the development team on how to get the most fun out of the game:"
@ -3215,7 +3216,7 @@ msgstr ""
"tímu, ako si v hre užiť najviac zábavy:"
# type: Content of: <book><chapter><section><itemizedlist><listitem><simpara>#: ../../doc/manual/manual.en.xml:2402
#: ../../doc/manual/manual.en.xml:2390
#: ../../doc/manual/manual.en.xml:2392
msgid ""
"Consider playing the campaign on \"Medium\" difficulty level, especially if "
"you have prior experience with strategy games. We feel you'll find it much "
@ -3225,7 +3226,7 @@ msgstr ""
"skúsenosti s inými strategickými hrami. Možno ťa to tak bude viac baviť."
# type: Content of: <book><chapter><section><itemizedlist><listitem><simpara>#: ../../doc/manual/manual.en.xml:2409
#: ../../doc/manual/manual.en.xml:2397
#: ../../doc/manual/manual.en.xml:2399
msgid ""
"Don't sweat it too much when you lose some units. The campaign was designed "
"to accommodate the player losing some units along the way."
@ -3234,7 +3235,7 @@ msgstr ""
"určité hráčove straty dali priebežne nahradiť."
# type: Content of: <book><chapter><section><itemizedlist><listitem><simpara>#: ../../doc/manual/manual.en.xml:2415
#: ../../doc/manual/manual.en.xml:2403
#: ../../doc/manual/manual.en.xml:2405
msgid ""
"Don't abuse saved games. Long ago, Wesnoth only allowed saving the game at "
"the end of a scenario. Mid-scenario saving was added as a convenience to use "
@ -3251,7 +3252,7 @@ msgstr ""
"bieleho mága a vyvažovať riziko! To je súčasť stratégie."
# type: Content of: <book><chapter><section><itemizedlist><listitem><simpara>#: ../../doc/manual/manual.en.xml:2426
#: ../../doc/manual/manual.en.xml:2414
#: ../../doc/manual/manual.en.xml:2416
msgid ""
"If you must load a saved game, we recommend going back to the start of the "
"scenario, so that you choose a new strategy that works, rather than simply "
@ -3262,7 +3263,7 @@ msgstr ""
"čísla vo svoj prospech."
# type: Content of: <book><chapter><section><itemizedlist><listitem><simpara>#: ../../doc/manual/manual.en.xml:2433
#: ../../doc/manual/manual.en.xml:2421
#: ../../doc/manual/manual.en.xml:2423
msgid ""
"But remember, the aim is to have fun! You may have different tastes than the "
"developers, so do what you enjoy most! If you enjoy loading the saved game "
@ -3275,12 +3276,12 @@ msgstr ""
"jedinej jednotky, nech sa páči!"
# type: Content of: <book><chapter><section><section><title>#: ../../doc/manual/manual.en.xml:2441
#: ../../doc/manual/manual.en.xml:2429
#: ../../doc/manual/manual.en.xml:2431
msgid "At the start of a scenario"
msgstr "Na začiatku scenára"
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>#: ../../doc/manual/manual.en.xml:2445
#: ../../doc/manual/manual.en.xml:2433
#: ../../doc/manual/manual.en.xml:2435
msgid ""
"First, read the scenario objectives. Sometimes you do not have to kill enemy "
"leaders; instead it is enough that you survive for a certain number of "
@ -3291,7 +3292,7 @@ msgstr ""
"predmet."
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>#: ../../doc/manual/manual.en.xml:2452
#: ../../doc/manual/manual.en.xml:2440
#: ../../doc/manual/manual.en.xml:2442
msgid ""
"Look at the map: the terrain, the position of your leader and the other "
"leader(s)."
@ -3299,7 +3300,7 @@ msgstr ""
"Pozri si mapu: terén, postavenie svojho veliteľa a ostatných veliteľov."
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>#: ../../doc/manual/manual.en.xml:2458
#: ../../doc/manual/manual.en.xml:2446
#: ../../doc/manual/manual.en.xml:2448
msgid ""
"Then, begin to recruit units. Cheap units are useful to soak up the first "
"wave of an enemy's attack; advanced units can then be brought in as support. "
@ -3312,12 +3313,12 @@ msgstr ""
"obsadzovali dediny."
# type: Content of: <book><chapter><section><section><title>#: ../../doc/manual/manual.en.xml:2467
#: ../../doc/manual/manual.en.xml:2455
#: ../../doc/manual/manual.en.xml:2457
msgid "During the scenario"
msgstr "Počas scenára"
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>#: ../../doc/manual/manual.en.xml:2471
#: ../../doc/manual/manual.en.xml:2459
#: ../../doc/manual/manual.en.xml:2461
msgid ""
"Try to capture and keep control of as many villages as possible to keep the "
"gold coming in."
@ -3326,7 +3327,7 @@ msgstr ""
"zlato."
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>#: ../../doc/manual/manual.en.xml:2477
#: ../../doc/manual/manual.en.xml:2465
#: ../../doc/manual/manual.en.xml:2467
msgid ""
"Keep units in packs so the enemy cannot attack from as many sides, and so "
"you can outnumber each enemy unit. Put your units in a line so that the "
@ -3338,7 +3339,7 @@ msgstr ""
"viac ako dvoch strán."
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>#: ../../doc/manual/manual.en.xml:2484
#: ../../doc/manual/manual.en.xml:2472
#: ../../doc/manual/manual.en.xml:2474
msgid ""
"Different units have different strengths and weaknesses depending on terrain "
"and who they are attacking; right click on units and select \"Unit "
@ -3349,7 +3350,7 @@ msgstr ""
"vyberieš \"Popis jednotky\"."
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>#: ../../doc/manual/manual.en.xml:2491
#: ../../doc/manual/manual.en.xml:2479
#: ../../doc/manual/manual.en.xml:2481
msgid ""
"You can use lower level units as cannon fodder, to slow down enemy. e.g. you "
"can use them to block enemy reaching your important units"
@ -3359,7 +3360,7 @@ msgstr ""
"jednotkám."
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>#: ../../doc/manual/manual.en.xml:2497
#: ../../doc/manual/manual.en.xml:2485
#: ../../doc/manual/manual.en.xml:2487
msgid ""
"You can cause damage to enemies with advanced units and then finish them "
"with lower level units - to give them more experience (and finally make them "
@ -3370,7 +3371,7 @@ msgstr ""
"postupne sa prepracujú na vyššiu úroveň)."
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>#: ../../doc/manual/manual.en.xml:2504
#: ../../doc/manual/manual.en.xml:2492
#: ../../doc/manual/manual.en.xml:2494
msgid ""
"When you have a White Mage (advances from Mage) or Druid (advances from "
"Shaman), put it in the middle of a circle of units to heal them as they move "
@ -3381,28 +3382,28 @@ msgstr ""
"(Dokáže to aj šaman, ale nie veľmi dobre.)"
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>#: ../../doc/manual/manual.en.xml:2511
#: ../../doc/manual/manual.en.xml:2499
#: ../../doc/manual/manual.en.xml:2501
msgid "Losing units is expected, even advanced units."
msgstr ""
"Predpokladá sa, že budeš občas prichádzať o jednotky, dokonca aj o pokročilé."
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>#: ../../doc/manual/manual.en.xml:2516
#: ../../doc/manual/manual.en.xml:2504
#: ../../doc/manual/manual.en.xml:2506
msgid "Time of day really matters:"
msgstr "Denná doba je naozaj dôležitá:"
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><itemizedlist><listitem><simpara>#: ../../doc/manual/manual.en.xml:2521
#: ../../doc/manual/manual.en.xml:2509
#: ../../doc/manual/manual.en.xml:2511
msgid "lawful units do more damage at day and less damage at night"
msgstr "jednotky poriadku spôsobujú väčšie zranenie vo dne a menšie v noci;"
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><itemizedlist><listitem><simpara>#: ../../doc/manual/manual.en.xml:2526
#: ../../doc/manual/manual.en.xml:2514
#: ../../doc/manual/manual.en.xml:2516
msgid "chaotic units do more damage at night and less damage at day"
msgstr "jednotky chaosu spôsobujú väčšie zranenie v noci a menšie vo dne;"
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><itemizedlist><listitem><simpara>#: ../../doc/manual/manual.en.xml:2531
#: ../../doc/manual/manual.en.xml:2519
#: ../../doc/manual/manual.en.xml:2521
msgid ""
"remember to always check the time of day on the right side of the screen. "
"Plan ahead - think about what it's going to be next turn as well as this "
@ -3413,7 +3414,7 @@ msgstr ""
"nasledujúcom."
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>#: ../../doc/manual/manual.en.xml:2540
#: ../../doc/manual/manual.en.xml:2528
#: ../../doc/manual/manual.en.xml:2530
msgid ""
"Some units are resistant or vulnerable to different kind of attacks. Mounted "
"units are weak vs pierce attacks. Fire and arcane attacks destroy undead. To "
@ -3423,7 +3424,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>#: ../../doc/manual/manual.en.xml:2552
#: ../../doc/manual/manual.en.xml:2540
#: ../../doc/manual/manual.en.xml:2542
msgid ""
"An important part of succeeding at Battle for Wesnoth is keeping your units "
"healthy. When your units take damage you can heal them by moving them onto "
@ -3433,12 +3434,12 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>#: ../../doc/manual/manual.en.xml:2560
#: ../../doc/manual/manual.en.xml:2548
#: ../../doc/manual/manual.en.xml:2550
msgid "Winning a scenario"
msgstr "Ako vyhrať mapu"
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>#: ../../doc/manual/manual.en.xml:2564
#: ../../doc/manual/manual.en.xml:2552
#: ../../doc/manual/manual.en.xml:2554
msgid ""
"Advanced units are needed to quickly kill enemy commanders, and to avoid "
"losing lots of units."
@ -3447,7 +3448,7 @@ msgstr ""
"si nestratil veľa jednotiek."
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>#: ../../doc/manual/manual.en.xml:2570
#: ../../doc/manual/manual.en.xml:2558
#: ../../doc/manual/manual.en.xml:2560
msgid ""
"The quicker you win a scenario, the more gold you get; you will get more "
"gold from winning early than from all of the map's villages for the rest of "
@ -3458,18 +3459,18 @@ msgstr ""
"zostávajúcich ťahov."
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>#: ../../doc/manual/manual.en.xml:2577
#: ../../doc/manual/manual.en.xml:2565
#: ../../doc/manual/manual.en.xml:2567
msgid "Killing all enemy leaders usually gives instant victory."
msgstr ""
"Zabiť všetkých nepriateľských veliteľov zvyčajne znamená okamžité víťazstvo."
# type: Content of: <book><chapter><section><section><title>#: ../../doc/manual/manual.en.xml:2583
#: ../../doc/manual/manual.en.xml:2571
#: ../../doc/manual/manual.en.xml:2573
msgid "More general tips"
msgstr "Všeobecnejšie rady"
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>#: ../../doc/manual/manual.en.xml:2587
#: ../../doc/manual/manual.en.xml:2575
#: ../../doc/manual/manual.en.xml:2577
msgid ""
"After slaughtering scenarios (where you take lots of punishment) there are "
"usually \"breathing room\" scenarios where you can rather easily gain some "
@ -3480,7 +3481,7 @@ msgstr ""
"skúsenosti (povýšiť jednotky)."
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>#: ../../doc/manual/manual.en.xml:2594
#: ../../doc/manual/manual.en.xml:2582
#: ../../doc/manual/manual.en.xml:2584
msgid ""
"Advanced units have higher upkeep than lower level units (1 gp per level), "
"loyal units are an exception."
@ -3489,17 +3490,17 @@ msgstr ""
"zlatka za úroveň), výnimkou sú verné jednotky."
# type: Content of: <book><glossary><title>#: ../../doc/manual/manual.en.xml:2603
#: ../../doc/manual/manual.en.xml:2591
#: ../../doc/manual/manual.en.xml:2593
msgid "Glossary"
msgstr "Slovník"
# type: Content of: <book><glossary><glossentry>#: ../../doc/manual/manual.en.xml:2605
#: ../../doc/manual/manual.en.xml:2593
#: ../../doc/manual/manual.en.xml:2595
msgid "<glossterm> ZOC </glossterm>"
msgstr "<glossterm> ZOC </glossterm>"
# type: Content of: <book><glossary><glossentry><glossdef><simpara>#: ../../doc/manual/manual.en.xml:2610
#: ../../doc/manual/manual.en.xml:2598
#: ../../doc/manual/manual.en.xml:2600
msgid "<link linkend=\"zoc\">Zone Of Control</link>."
msgstr "<link linkend=\"zoc\">Zone Of Control; oblasť kontroly</link>."

View file

@ -6,7 +6,7 @@
msgid ""
msgstr ""
"Project-Id-Version: Battle for Wesnoth 1.3.7+svn\n"
"POT-Creation-Date: 2008-03-10 14:02+0100\n"
"POT-Creation-Date: 2008-03-10 17:57+0100\n"
"PO-Revision-Date: 2007-09-16 09:57+0200\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
@ -1855,7 +1855,7 @@ msgid ""
"doesn't work on Undead or units in villages."
msgstr ""
#: ../../doc/manual/manual.en.xml:1555 ../../doc/manual/manual.en.xml:2142
#: ../../doc/manual/manual.en.xml:1555 ../../doc/manual/manual.en.xml:2144
msgid "Poison"
msgstr "Strup"
@ -2094,7 +2094,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:1780 ../../doc/manual/manual.en.xml:2361
#: ../../doc/manual/manual.en.xml:1780 ../../doc/manual/manual.en.xml:2363
msgid "Experience"
msgstr ""
@ -2337,19 +2337,20 @@ msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2004
msgid ""
"Some campaigns use a star-shaped base to indicate leaders; others use a "
"silver crown icon above the energy bar. Still others have no specific hero "
"indicator at all. Which (if any) is used is a stylistic choice left to "
"campaign designers."
"Some campaigns use a star-shaped base to indicate leaders and heroes (units "
"which are somehow special and for example not allowed to die in the course "
"of the scenario); others use a silver crown icon above the energy bar to "
"mark heroes. Still others have no specific hero indicator at all. Which (if "
"any) is used is a stylistic choice left to campaign designers."
msgstr ""
# type: Content of: <book><chapter><section><title>
#: ../../doc/manual/manual.en.xml:2012
#: ../../doc/manual/manual.en.xml:2014
msgid "Fighting"
msgstr ""
# type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:2013
#: ../../doc/manual/manual.en.xml:2015
msgid ""
"If you move next to an enemy unit, you may attack it. Click on your unit "
"that is next to an enemy unit, and click on the enemy you want to attack - "
@ -2360,7 +2361,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:2020
#: ../../doc/manual/manual.en.xml:2022
msgid ""
"If you attack with a melee weapon, the enemy you attack will be able to "
"strike back at you with its melee weapon. If you attack with a ranged "
@ -2370,7 +2371,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:2027
#: ../../doc/manual/manual.en.xml:2029
msgid ""
"Different types of attacks do different amounts of damage, and a certain "
"number of strikes may be made with each weapon. For instance, an Elvish "
@ -2380,7 +2381,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:2033
#: ../../doc/manual/manual.en.xml:2035
msgid ""
"Every unit has a chance of being hit based on the terrain it is in. For "
"instance, units in castles and villages have a lower chance of being hit, "
@ -2392,7 +2393,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:2041
#: ../../doc/manual/manual.en.xml:2043
msgid ""
"You can obtain additional information, including the chance that the "
"attacker and defender will be killed, by clicking on the \"Damage "
@ -2400,12 +2401,12 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2046
#: ../../doc/manual/manual.en.xml:2048
msgid "Attack types"
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2050
#: ../../doc/manual/manual.en.xml:2052
msgid ""
"<emphasis role=\"strong\">Blade</emphasis>: Weapons with a cutting edge, "
"used to chop pieces of meat from a foe. Examples: dagger, scimitar, saber, "
@ -2413,7 +2414,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2056
#: ../../doc/manual/manual.en.xml:2058
msgid ""
"<emphasis role=\"strong\">Piercing</emphasis>: Weapons with a sharp point "
"and either a long handle or a missile, used to perforate foe's body and "
@ -2421,7 +2422,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2063
#: ../../doc/manual/manual.en.xml:2065
msgid ""
"<emphasis role=\"strong\">Impact</emphasis>: Weapons having neither a sharp "
"point nor a cutting edge, but heavy enough to break an enemy's bones. "
@ -2429,33 +2430,33 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2070
#: ../../doc/manual/manual.en.xml:2072
msgid ""
"<emphasis role=\"strong\">Cold</emphasis>: Weapons based on cold or ice "
"missiles. Example: A wizard's ice bolt."
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2076
#: ../../doc/manual/manual.en.xml:2078
msgid ""
"<emphasis role=\"strong\">Fire</emphasis>: Weapons using fire to roast the "
"foe like a chicken. Example: A drake's fire breath."
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2082
#: ../../doc/manual/manual.en.xml:2084
msgid ""
"<emphasis role=\"strong\">Arcane</emphasis>: An attack that dispels the "
"magic animating zombies, specters, and other undead creatures. Example: A "
"white mage's magic attack."
msgstr ""
#: ../../doc/manual/manual.en.xml:2089
#: ../../doc/manual/manual.en.xml:2091
msgid "Resistance"
msgstr "Odpornost"
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2090
#: ../../doc/manual/manual.en.xml:2092
msgid ""
"Each unit is more or less vulnerable to the different attack types. 6 "
"figures in the unit description show strength and weakness of the unit "
@ -2465,7 +2466,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2097
#: ../../doc/manual/manual.en.xml:2099
msgid ""
"Examples: Drake scales protect them from most of attack types except from "
"piercing weapon and cold weapon. Human Cavalry units are generally well "
@ -2475,18 +2476,18 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2103
#: ../../doc/manual/manual.en.xml:2105
msgid ""
"Using the best attack type against enemy units will substantially increase "
"your chances of killing them."
msgstr ""
#: ../../doc/manual/manual.en.xml:2109 ../../doc/manual/manual.en.xml:2539
#: ../../doc/manual/manual.en.xml:2111 ../../doc/manual/manual.en.xml:2541
msgid "Healing"
msgstr "Zdravljenje"
# type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:2110
#: ../../doc/manual/manual.en.xml:2112
msgid ""
"A unit may be healed a maximum of 8 hitpoints per turn. A unit that does not "
"move or fight during a turn is <emphasis>resting</emphasis> and will recover "
@ -2496,17 +2497,17 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:2116
#: ../../doc/manual/manual.en.xml:2118
msgid "There are two basic ways for a unit to be healed:"
msgstr ""
# type: Content of: <book><chapter><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2121
#: ../../doc/manual/manual.en.xml:2123
msgid "Resting in a village. The unit will heal 8 hitpoints every turn."
msgstr ""
# type: Content of: <book><chapter><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2126
#: ../../doc/manual/manual.en.xml:2128
msgid ""
"Being adjacent to units with the <emphasis>heals</emphasis> ability. The "
"number of hitpoints healed is specified in the unit's ability description. "
@ -2515,12 +2516,12 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2133
#: ../../doc/manual/manual.en.xml:2135
msgid "Regeneration"
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2134
#: ../../doc/manual/manual.en.xml:2136
msgid ""
"Trolls and Woses have the ability to heal themselves naturally through "
"regeneration. They will heal 8 points each turn if they are injured. Note "
@ -2530,7 +2531,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2143
#: ../../doc/manual/manual.en.xml:2145
msgid ""
"Some attacks can inflict poison damage on your unit. When this happens the "
"poisoned unit will take 8 damage each turn until it is cured. Poison can be "
@ -2543,17 +2544,17 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2151
#: ../../doc/manual/manual.en.xml:2153
msgid "Some other hints about healing:"
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2156
#: ../../doc/manual/manual.en.xml:2158
msgid "A unit may take several turns to be fully healed."
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2161
#: ../../doc/manual/manual.en.xml:2163
msgid ""
"Healers (Elvish Shaman, Elvish Druid, Elvish Shyde, White Mage, Mage of "
"Light, Paladin) heal all wounded units around them, so you can keep units "
@ -2561,49 +2562,49 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2168
#: ../../doc/manual/manual.en.xml:2170
msgid "Healers do not heal enemy units."
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2173
#: ../../doc/manual/manual.en.xml:2175
msgid "Healers cannot heal themselves, but see next point."
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2178
#: ../../doc/manual/manual.en.xml:2180
msgid "Use your healers in pairs, so they can heal each other if needed."
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2183
#: ../../doc/manual/manual.en.xml:2185
msgid ""
"Multiple healers from different sides can heal the same unit and speed up "
"healing."
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2188
#: ../../doc/manual/manual.en.xml:2190
msgid "Trolls and Woses cannot regenerate other units."
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2193
#: ../../doc/manual/manual.en.xml:2195
msgid "Trolls and Woses cure themselves from poison as a village does."
msgstr ""
# type: Content of: <book><chapter><title>
#: ../../doc/manual/manual.en.xml:2201
#: ../../doc/manual/manual.en.xml:2203
msgid "Strategy and Tips"
msgstr ""
# type: Content of: <book><chapter><section><title>
#: ../../doc/manual/manual.en.xml:2203
#: ../../doc/manual/manual.en.xml:2205
msgid "Basic Strategy"
msgstr ""
# type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:2204
#: ../../doc/manual/manual.en.xml:2206
msgid ""
"The following basic combat principles and tips are intended to help starting "
"off your career as a Wesnothian battle veteran. The minor concrete examples "
@ -2611,12 +2612,12 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2209
#: ../../doc/manual/manual.en.xml:2211
msgid "Don't waste units"
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2210
#: ../../doc/manual/manual.en.xml:2212
msgid ""
"Do not send wounded units to a sure death. Once a unit loses more than half "
"of its hit points (HP), you should seriously consider retreating it to "
@ -2626,7 +2627,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2216
#: ../../doc/manual/manual.en.xml:2218
msgid ""
"This is for practical reasons: a heavily wounded unit cannot hold back or "
"kill the enemy. During attack and counterattack, it most often will perish. "
@ -2638,12 +2639,12 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2226
#: ../../doc/manual/manual.en.xml:2228
msgid "Out of the enemy's reach"
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2227
#: ../../doc/manual/manual.en.xml:2229
msgid ""
"How do you guard wounded units? They are best guarded by being out of the "
"adversary's reach. No enemy can attack them if enemies cannot even come near "
@ -2652,7 +2653,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2232
#: ../../doc/manual/manual.en.xml:2234
msgid ""
"In the Action menu, you can select \"Show Enemy Moves\" to highlight all "
"possible hexes your adversary can actually move to. This takes your zone of "
@ -2661,7 +2662,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2238
#: ../../doc/manual/manual.en.xml:2240
msgid ""
"When your armies meet, you may want to try to be the first to attack. So try "
"to end your move out of striking range of the enemy army. He cannot attack "
@ -2669,12 +2670,12 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2244
#: ../../doc/manual/manual.en.xml:2246
msgid "Shield with your zone of control (ZOC)"
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2245
#: ../../doc/manual/manual.en.xml:2247
msgid ""
"Every unit of level 1 or higher maintains a zone of control (ZOC) covering "
"all 6 neighboring hexes. This means that once an enemy moves into one of the "
@ -2683,7 +2684,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2250
#: ../../doc/manual/manual.en.xml:2252
msgid ""
"Because of ZOC, an enemy may not slip between two units which are aligned on "
"a north-south or diagonal line and have exactly 1 or 2 hexes between them. "
@ -2694,12 +2695,12 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2260
#: ../../doc/manual/manual.en.xml:2262
msgid "Maintain a defensive line"
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2261
#: ../../doc/manual/manual.en.xml:2263
msgid ""
"By lining up many units directly adjacent or with at most 1 hex space "
"between them, you can build up a powerful defensive line. Note that, because "
@ -2708,7 +2709,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2267
#: ../../doc/manual/manual.en.xml:2269
msgid ""
"Coming from one side, the enemy may attack any single of your units in the "
"line with only 2 of his units at a time. As a rule of thumb, a healthy unit "
@ -2717,7 +2718,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2272
#: ../../doc/manual/manual.en.xml:2274
msgid ""
"Unfortunately, your line often has to bend to form a wedge or to fit the "
"terrain. At these corner points, 3 enemy units may attack. This also happens "
@ -2728,7 +2729,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2279
#: ../../doc/manual/manual.en.xml:2281
msgid ""
"Lining your troops up also prevents the enemy from surrounding any one of "
"them. For ZOC reasons, a unit with one enemy behind it and one in front is "
@ -2736,12 +2737,12 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2285
#: ../../doc/manual/manual.en.xml:2287
msgid "Rotate your troops"
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2286
#: ../../doc/manual/manual.en.xml:2288
msgid ""
"When a unit in the front line is heavily damaged you can move him safely "
"behind your defensive line. To hold up the line, you will most likely have "
@ -2751,17 +2752,17 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2292
#: ../../doc/manual/manual.en.xml:2294
msgid "Note that your units can pass through hexes containing your own troops."
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2296
#: ../../doc/manual/manual.en.xml:2298
msgid "Use the terrain"
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2297
#: ../../doc/manual/manual.en.xml:2299
msgid ""
"Try to position your troops so that they are attacking from a hex with high "
"defense against an enemy in a hex with low terrain. That way, the enemy's "
@ -2769,7 +2770,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2301
#: ../../doc/manual/manual.en.xml:2303
msgid ""
"For example, you might position your elves just inside of a forest edge so "
"that attacking orcs must stand on grassland while your elves enjoy the high "
@ -2777,12 +2778,12 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2307
#: ../../doc/manual/manual.en.xml:2309
msgid "Attacking and choosing your targets"
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2308
#: ../../doc/manual/manual.en.xml:2310
msgid ""
"Advancing and attacking is of course the most interesting part of your way "
"to victory. Kill or weaken enemies in your path and move your defensive line "
@ -2790,7 +2791,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2313
#: ../../doc/manual/manual.en.xml:2315
msgid ""
"Often, you will throw several units at a single enemy unit to finish him "
"off, but these were forming your defensive line which is now partly broken. "
@ -2801,7 +2802,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2320
#: ../../doc/manual/manual.en.xml:2322
msgid ""
"Striking first is an advantage because it allows you the choice of which "
"units will face off. Take advantage of enemy weakness: e.g. direct your "
@ -2812,7 +2813,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2327
#: ../../doc/manual/manual.en.xml:2329
msgid ""
"For example, Horsemen can hold up the line against Orcish Grunts and Troll "
"Whelps very well because they have some resistances against blade and "
@ -2821,7 +2822,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2332
#: ../../doc/manual/manual.en.xml:2334
msgid ""
"It usually pays off if you can definitively kill (or almost kill) the faced "
"unit. If you are unsure of finishing off the enemy in one turn, either "
@ -2832,7 +2833,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2340
#: ../../doc/manual/manual.en.xml:2342
msgid ""
"In particular, use your ranged weapons if the enemy has no ranged attack. "
"The computer's default choice only looks for the most damage you can deal, "
@ -2840,12 +2841,12 @@ msgid ""
"necessary."
msgstr ""
#: ../../doc/manual/manual.en.xml:2347
#: ../../doc/manual/manual.en.xml:2349
msgid "Time of Day"
msgstr "Čas dneva"
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2348
#: ../../doc/manual/manual.en.xml:2350
msgid ""
"Remember that Lawful units like humans fight better at daytime and Chaotic "
"units like orcs or undead fight better at night. Ideally you want to first "
@ -2856,7 +2857,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2355
#: ../../doc/manual/manual.en.xml:2357
msgid ""
"For example, elves might hold out a forest during a nightly orcish onslaught "
"and advance on sunrise. You may even note that the computer AI actively "
@ -2864,7 +2865,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2362
#: ../../doc/manual/manual.en.xml:2364
msgid ""
"Over the course of a campaign, it is critical that you build up a seasoned "
"force. Later scenarios will assume you have level 2 and 3 units available "
@ -2872,7 +2873,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2366
#: ../../doc/manual/manual.en.xml:2368
msgid ""
"Your units gain most experience points (XP) from killing an enemy unit (8XP "
"per level of the unit killed). As such, it often makes sense to have your "
@ -2882,7 +2883,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2372
#: ../../doc/manual/manual.en.xml:2374
msgid ""
"At the beginning (when you probably have no high level units), try to give "
"most kills to a small handful of your units. This will fast-track them to "
@ -2890,7 +2891,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2376
#: ../../doc/manual/manual.en.xml:2378
msgid ""
"Don't neglect to earn your leader experience. You need to keep him safe, but "
"if you coddle him too much he will be too low level to survive future "
@ -2898,19 +2899,19 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><title>
#: ../../doc/manual/manual.en.xml:2383
#: ../../doc/manual/manual.en.xml:2385
msgid "Getting the Most Fun Out of the Game"
msgstr ""
# type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:2384
#: ../../doc/manual/manual.en.xml:2386
msgid ""
"Remember, the idea of a game is to have fun! Here are some recommendations "
"from the development team on how to get the most fun out of the game:"
msgstr ""
# type: Content of: <book><chapter><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2390
#: ../../doc/manual/manual.en.xml:2392
msgid ""
"Consider playing the campaign on \"Medium\" difficulty level, especially if "
"you have prior experience with strategy games. We feel you'll find it much "
@ -2918,14 +2919,14 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2397
#: ../../doc/manual/manual.en.xml:2399
msgid ""
"Don't sweat it too much when you lose some units. The campaign was designed "
"to accommodate the player losing some units along the way."
msgstr ""
# type: Content of: <book><chapter><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2403
#: ../../doc/manual/manual.en.xml:2405
msgid ""
"Don't abuse saved games. Long ago, Wesnoth only allowed saving the game at "
"the end of a scenario. Mid-scenario saving was added as a convenience to use "
@ -2936,7 +2937,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2414
#: ../../doc/manual/manual.en.xml:2416
msgid ""
"If you must load a saved game, we recommend going back to the start of the "
"scenario, so that you choose a new strategy that works, rather than simply "
@ -2944,7 +2945,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2421
#: ../../doc/manual/manual.en.xml:2423
msgid ""
"But remember, the aim is to have fun! You may have different tastes than the "
"developers, so do what you enjoy most! If you enjoy loading the saved game "
@ -2953,12 +2954,12 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2429
#: ../../doc/manual/manual.en.xml:2431
msgid "At the start of a scenario"
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2433
#: ../../doc/manual/manual.en.xml:2435
msgid ""
"First, read the scenario objectives. Sometimes you do not have to kill enemy "
"leaders; instead it is enough that you survive for a certain number of "
@ -2966,14 +2967,14 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2440
#: ../../doc/manual/manual.en.xml:2442
msgid ""
"Look at the map: the terrain, the position of your leader and the other "
"leader(s)."
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2446
#: ../../doc/manual/manual.en.xml:2448
msgid ""
"Then, begin to recruit units. Cheap units are useful to soak up the first "
"wave of an enemy's attack; advanced units can then be brought in as support. "
@ -2982,19 +2983,19 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2455
#: ../../doc/manual/manual.en.xml:2457
msgid "During the scenario"
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2459
#: ../../doc/manual/manual.en.xml:2461
msgid ""
"Try to capture and keep control of as many villages as possible to keep the "
"gold coming in."
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2465
#: ../../doc/manual/manual.en.xml:2467
msgid ""
"Keep units in packs so the enemy cannot attack from as many sides, and so "
"you can outnumber each enemy unit. Put your units in a line so that the "
@ -3002,7 +3003,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2472
#: ../../doc/manual/manual.en.xml:2474
msgid ""
"Different units have different strengths and weaknesses depending on terrain "
"and who they are attacking; right click on units and select \"Unit "
@ -3010,14 +3011,14 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2479
#: ../../doc/manual/manual.en.xml:2481
msgid ""
"You can use lower level units as cannon fodder, to slow down enemy. e.g. you "
"can use them to block enemy reaching your important units"
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2485
#: ../../doc/manual/manual.en.xml:2487
msgid ""
"You can cause damage to enemies with advanced units and then finish them "
"with lower level units - to give them more experience (and finally make them "
@ -3025,7 +3026,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2492
#: ../../doc/manual/manual.en.xml:2494
msgid ""
"When you have a White Mage (advances from Mage) or Druid (advances from "
"Shaman), put it in the middle of a circle of units to heal them as they move "
@ -3033,27 +3034,27 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2499
#: ../../doc/manual/manual.en.xml:2501
msgid "Losing units is expected, even advanced units."
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2504
#: ../../doc/manual/manual.en.xml:2506
msgid "Time of day really matters:"
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2509
#: ../../doc/manual/manual.en.xml:2511
msgid "lawful units do more damage at day and less damage at night"
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2514
#: ../../doc/manual/manual.en.xml:2516
msgid "chaotic units do more damage at night and less damage at day"
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2519
#: ../../doc/manual/manual.en.xml:2521
msgid ""
"remember to always check the time of day on the right side of the screen. "
"Plan ahead - think about what it's going to be next turn as well as this "
@ -3061,7 +3062,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2528
#: ../../doc/manual/manual.en.xml:2530
msgid ""
"Some units are resistant or vulnerable to different kind of attacks. Mounted "
"units are weak vs pierce attacks. Fire and arcane attacks destroy undead. To "
@ -3071,7 +3072,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2540
#: ../../doc/manual/manual.en.xml:2542
msgid ""
"An important part of succeeding at Battle for Wesnoth is keeping your units "
"healthy. When your units take damage you can heal them by moving them onto "
@ -3081,19 +3082,19 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2548
#: ../../doc/manual/manual.en.xml:2550
msgid "Winning a scenario"
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2552
#: ../../doc/manual/manual.en.xml:2554
msgid ""
"Advanced units are needed to quickly kill enemy commanders, and to avoid "
"losing lots of units."
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2558
#: ../../doc/manual/manual.en.xml:2560
msgid ""
"The quicker you win a scenario, the more gold you get; you will get more "
"gold from winning early than from all of the map's villages for the rest of "
@ -3101,17 +3102,17 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2565
#: ../../doc/manual/manual.en.xml:2567
msgid "Killing all enemy leaders usually gives instant victory."
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2571
#: ../../doc/manual/manual.en.xml:2573
msgid "More general tips"
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2575
#: ../../doc/manual/manual.en.xml:2577
msgid ""
"After slaughtering scenarios (where you take lots of punishment) there are "
"usually \"breathing room\" scenarios where you can rather easily gain some "
@ -3119,23 +3120,23 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2582
#: ../../doc/manual/manual.en.xml:2584
msgid ""
"Advanced units have higher upkeep than lower level units (1 gp per level), "
"loyal units are an exception."
msgstr ""
# type: Content of: <book><glossary><title>
#: ../../doc/manual/manual.en.xml:2591
#: ../../doc/manual/manual.en.xml:2593
msgid "Glossary"
msgstr ""
# type: Content of: <book><glossary><glossentry>
#: ../../doc/manual/manual.en.xml:2593
#: ../../doc/manual/manual.en.xml:2595
msgid "<glossterm> ZOC </glossterm>"
msgstr ""
# type: Content of: <book><glossary><glossentry><glossdef><simpara>
#: ../../doc/manual/manual.en.xml:2598
#: ../../doc/manual/manual.en.xml:2600
msgid "<link linkend=\"zoc\">Zone Of Control</link>."
msgstr ""

View file

@ -6,7 +6,7 @@
msgid ""
msgstr ""
"Project-Id-Version: Battle for Wesnoth 1.3.7+svn\n"
"POT-Creation-Date: 2008-03-10 14:02+0100\n"
"POT-Creation-Date: 2008-03-10 17:57+0100\n"
"PO-Revision-Date: 2007-09-16 09:57+0200\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
@ -1853,7 +1853,7 @@ msgid ""
"doesn't work on Undead or units in villages."
msgstr ""
#: ../../doc/manual/manual.en.xml:1555 ../../doc/manual/manual.en.xml:2142
#: ../../doc/manual/manual.en.xml:1555 ../../doc/manual/manual.en.xml:2144
msgid "Poison"
msgstr "отров"
@ -2092,7 +2092,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:1780 ../../doc/manual/manual.en.xml:2361
#: ../../doc/manual/manual.en.xml:1780 ../../doc/manual/manual.en.xml:2363
msgid "Experience"
msgstr ""
@ -2335,19 +2335,20 @@ msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2004
msgid ""
"Some campaigns use a star-shaped base to indicate leaders; others use a "
"silver crown icon above the energy bar. Still others have no specific hero "
"indicator at all. Which (if any) is used is a stylistic choice left to "
"campaign designers."
"Some campaigns use a star-shaped base to indicate leaders and heroes (units "
"which are somehow special and for example not allowed to die in the course "
"of the scenario); others use a silver crown icon above the energy bar to "
"mark heroes. Still others have no specific hero indicator at all. Which (if "
"any) is used is a stylistic choice left to campaign designers."
msgstr ""
# type: Content of: <book><chapter><section><title>
#: ../../doc/manual/manual.en.xml:2012
#: ../../doc/manual/manual.en.xml:2014
msgid "Fighting"
msgstr ""
# type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:2013
#: ../../doc/manual/manual.en.xml:2015
msgid ""
"If you move next to an enemy unit, you may attack it. Click on your unit "
"that is next to an enemy unit, and click on the enemy you want to attack - "
@ -2358,7 +2359,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:2020
#: ../../doc/manual/manual.en.xml:2022
msgid ""
"If you attack with a melee weapon, the enemy you attack will be able to "
"strike back at you with its melee weapon. If you attack with a ranged "
@ -2368,7 +2369,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:2027
#: ../../doc/manual/manual.en.xml:2029
msgid ""
"Different types of attacks do different amounts of damage, and a certain "
"number of strikes may be made with each weapon. For instance, an Elvish "
@ -2378,7 +2379,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:2033
#: ../../doc/manual/manual.en.xml:2035
msgid ""
"Every unit has a chance of being hit based on the terrain it is in. For "
"instance, units in castles and villages have a lower chance of being hit, "
@ -2390,7 +2391,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:2041
#: ../../doc/manual/manual.en.xml:2043
msgid ""
"You can obtain additional information, including the chance that the "
"attacker and defender will be killed, by clicking on the \"Damage "
@ -2398,12 +2399,12 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2046
#: ../../doc/manual/manual.en.xml:2048
msgid "Attack types"
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2050
#: ../../doc/manual/manual.en.xml:2052
msgid ""
"<emphasis role=\"strong\">Blade</emphasis>: Weapons with a cutting edge, "
"used to chop pieces of meat from a foe. Examples: dagger, scimitar, saber, "
@ -2411,7 +2412,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2056
#: ../../doc/manual/manual.en.xml:2058
msgid ""
"<emphasis role=\"strong\">Piercing</emphasis>: Weapons with a sharp point "
"and either a long handle or a missile, used to perforate foe's body and "
@ -2419,7 +2420,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2063
#: ../../doc/manual/manual.en.xml:2065
msgid ""
"<emphasis role=\"strong\">Impact</emphasis>: Weapons having neither a sharp "
"point nor a cutting edge, but heavy enough to break an enemy's bones. "
@ -2427,33 +2428,33 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2070
#: ../../doc/manual/manual.en.xml:2072
msgid ""
"<emphasis role=\"strong\">Cold</emphasis>: Weapons based on cold or ice "
"missiles. Example: A wizard's ice bolt."
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2076
#: ../../doc/manual/manual.en.xml:2078
msgid ""
"<emphasis role=\"strong\">Fire</emphasis>: Weapons using fire to roast the "
"foe like a chicken. Example: A drake's fire breath."
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2082
#: ../../doc/manual/manual.en.xml:2084
msgid ""
"<emphasis role=\"strong\">Arcane</emphasis>: An attack that dispels the "
"magic animating zombies, specters, and other undead creatures. Example: A "
"white mage's magic attack."
msgstr ""
#: ../../doc/manual/manual.en.xml:2089
#: ../../doc/manual/manual.en.xml:2091
msgid "Resistance"
msgstr "отпорност"
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2090
#: ../../doc/manual/manual.en.xml:2092
msgid ""
"Each unit is more or less vulnerable to the different attack types. 6 "
"figures in the unit description show strength and weakness of the unit "
@ -2463,7 +2464,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2097
#: ../../doc/manual/manual.en.xml:2099
msgid ""
"Examples: Drake scales protect them from most of attack types except from "
"piercing weapon and cold weapon. Human Cavalry units are generally well "
@ -2473,18 +2474,18 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2103
#: ../../doc/manual/manual.en.xml:2105
msgid ""
"Using the best attack type against enemy units will substantially increase "
"your chances of killing them."
msgstr ""
#: ../../doc/manual/manual.en.xml:2109 ../../doc/manual/manual.en.xml:2539
#: ../../doc/manual/manual.en.xml:2111 ../../doc/manual/manual.en.xml:2541
msgid "Healing"
msgstr "Лечење"
# type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:2110
#: ../../doc/manual/manual.en.xml:2112
msgid ""
"A unit may be healed a maximum of 8 hitpoints per turn. A unit that does not "
"move or fight during a turn is <emphasis>resting</emphasis> and will recover "
@ -2494,17 +2495,17 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:2116
#: ../../doc/manual/manual.en.xml:2118
msgid "There are two basic ways for a unit to be healed:"
msgstr ""
# type: Content of: <book><chapter><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2121
#: ../../doc/manual/manual.en.xml:2123
msgid "Resting in a village. The unit will heal 8 hitpoints every turn."
msgstr ""
# type: Content of: <book><chapter><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2126
#: ../../doc/manual/manual.en.xml:2128
msgid ""
"Being adjacent to units with the <emphasis>heals</emphasis> ability. The "
"number of hitpoints healed is specified in the unit's ability description. "
@ -2513,12 +2514,12 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2133
#: ../../doc/manual/manual.en.xml:2135
msgid "Regeneration"
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2134
#: ../../doc/manual/manual.en.xml:2136
msgid ""
"Trolls and Woses have the ability to heal themselves naturally through "
"regeneration. They will heal 8 points each turn if they are injured. Note "
@ -2528,7 +2529,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2143
#: ../../doc/manual/manual.en.xml:2145
msgid ""
"Some attacks can inflict poison damage on your unit. When this happens the "
"poisoned unit will take 8 damage each turn until it is cured. Poison can be "
@ -2541,17 +2542,17 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2151
#: ../../doc/manual/manual.en.xml:2153
msgid "Some other hints about healing:"
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2156
#: ../../doc/manual/manual.en.xml:2158
msgid "A unit may take several turns to be fully healed."
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2161
#: ../../doc/manual/manual.en.xml:2163
msgid ""
"Healers (Elvish Shaman, Elvish Druid, Elvish Shyde, White Mage, Mage of "
"Light, Paladin) heal all wounded units around them, so you can keep units "
@ -2559,49 +2560,49 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2168
#: ../../doc/manual/manual.en.xml:2170
msgid "Healers do not heal enemy units."
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2173
#: ../../doc/manual/manual.en.xml:2175
msgid "Healers cannot heal themselves, but see next point."
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2178
#: ../../doc/manual/manual.en.xml:2180
msgid "Use your healers in pairs, so they can heal each other if needed."
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2183
#: ../../doc/manual/manual.en.xml:2185
msgid ""
"Multiple healers from different sides can heal the same unit and speed up "
"healing."
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2188
#: ../../doc/manual/manual.en.xml:2190
msgid "Trolls and Woses cannot regenerate other units."
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2193
#: ../../doc/manual/manual.en.xml:2195
msgid "Trolls and Woses cure themselves from poison as a village does."
msgstr ""
# type: Content of: <book><chapter><title>
#: ../../doc/manual/manual.en.xml:2201
#: ../../doc/manual/manual.en.xml:2203
msgid "Strategy and Tips"
msgstr ""
# type: Content of: <book><chapter><section><title>
#: ../../doc/manual/manual.en.xml:2203
#: ../../doc/manual/manual.en.xml:2205
msgid "Basic Strategy"
msgstr ""
# type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:2204
#: ../../doc/manual/manual.en.xml:2206
msgid ""
"The following basic combat principles and tips are intended to help starting "
"off your career as a Wesnothian battle veteran. The minor concrete examples "
@ -2609,12 +2610,12 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2209
#: ../../doc/manual/manual.en.xml:2211
msgid "Don't waste units"
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2210
#: ../../doc/manual/manual.en.xml:2212
msgid ""
"Do not send wounded units to a sure death. Once a unit loses more than half "
"of its hit points (HP), you should seriously consider retreating it to "
@ -2624,7 +2625,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2216
#: ../../doc/manual/manual.en.xml:2218
msgid ""
"This is for practical reasons: a heavily wounded unit cannot hold back or "
"kill the enemy. During attack and counterattack, it most often will perish. "
@ -2636,12 +2637,12 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2226
#: ../../doc/manual/manual.en.xml:2228
msgid "Out of the enemy's reach"
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2227
#: ../../doc/manual/manual.en.xml:2229
msgid ""
"How do you guard wounded units? They are best guarded by being out of the "
"adversary's reach. No enemy can attack them if enemies cannot even come near "
@ -2650,7 +2651,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2232
#: ../../doc/manual/manual.en.xml:2234
msgid ""
"In the Action menu, you can select \"Show Enemy Moves\" to highlight all "
"possible hexes your adversary can actually move to. This takes your zone of "
@ -2659,7 +2660,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2238
#: ../../doc/manual/manual.en.xml:2240
msgid ""
"When your armies meet, you may want to try to be the first to attack. So try "
"to end your move out of striking range of the enemy army. He cannot attack "
@ -2667,12 +2668,12 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2244
#: ../../doc/manual/manual.en.xml:2246
msgid "Shield with your zone of control (ZOC)"
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2245
#: ../../doc/manual/manual.en.xml:2247
msgid ""
"Every unit of level 1 or higher maintains a zone of control (ZOC) covering "
"all 6 neighboring hexes. This means that once an enemy moves into one of the "
@ -2681,7 +2682,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2250
#: ../../doc/manual/manual.en.xml:2252
msgid ""
"Because of ZOC, an enemy may not slip between two units which are aligned on "
"a north-south or diagonal line and have exactly 1 or 2 hexes between them. "
@ -2692,12 +2693,12 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2260
#: ../../doc/manual/manual.en.xml:2262
msgid "Maintain a defensive line"
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2261
#: ../../doc/manual/manual.en.xml:2263
msgid ""
"By lining up many units directly adjacent or with at most 1 hex space "
"between them, you can build up a powerful defensive line. Note that, because "
@ -2706,7 +2707,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2267
#: ../../doc/manual/manual.en.xml:2269
msgid ""
"Coming from one side, the enemy may attack any single of your units in the "
"line with only 2 of his units at a time. As a rule of thumb, a healthy unit "
@ -2715,7 +2716,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2272
#: ../../doc/manual/manual.en.xml:2274
msgid ""
"Unfortunately, your line often has to bend to form a wedge or to fit the "
"terrain. At these corner points, 3 enemy units may attack. This also happens "
@ -2726,7 +2727,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2279
#: ../../doc/manual/manual.en.xml:2281
msgid ""
"Lining your troops up also prevents the enemy from surrounding any one of "
"them. For ZOC reasons, a unit with one enemy behind it and one in front is "
@ -2734,12 +2735,12 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2285
#: ../../doc/manual/manual.en.xml:2287
msgid "Rotate your troops"
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2286
#: ../../doc/manual/manual.en.xml:2288
msgid ""
"When a unit in the front line is heavily damaged you can move him safely "
"behind your defensive line. To hold up the line, you will most likely have "
@ -2749,17 +2750,17 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2292
#: ../../doc/manual/manual.en.xml:2294
msgid "Note that your units can pass through hexes containing your own troops."
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2296
#: ../../doc/manual/manual.en.xml:2298
msgid "Use the terrain"
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2297
#: ../../doc/manual/manual.en.xml:2299
msgid ""
"Try to position your troops so that they are attacking from a hex with high "
"defense against an enemy in a hex with low terrain. That way, the enemy's "
@ -2767,7 +2768,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2301
#: ../../doc/manual/manual.en.xml:2303
msgid ""
"For example, you might position your elves just inside of a forest edge so "
"that attacking orcs must stand on grassland while your elves enjoy the high "
@ -2775,12 +2776,12 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2307
#: ../../doc/manual/manual.en.xml:2309
msgid "Attacking and choosing your targets"
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2308
#: ../../doc/manual/manual.en.xml:2310
msgid ""
"Advancing and attacking is of course the most interesting part of your way "
"to victory. Kill or weaken enemies in your path and move your defensive line "
@ -2788,7 +2789,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2313
#: ../../doc/manual/manual.en.xml:2315
msgid ""
"Often, you will throw several units at a single enemy unit to finish him "
"off, but these were forming your defensive line which is now partly broken. "
@ -2799,7 +2800,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2320
#: ../../doc/manual/manual.en.xml:2322
msgid ""
"Striking first is an advantage because it allows you the choice of which "
"units will face off. Take advantage of enemy weakness: e.g. direct your "
@ -2810,7 +2811,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2327
#: ../../doc/manual/manual.en.xml:2329
msgid ""
"For example, Horsemen can hold up the line against Orcish Grunts and Troll "
"Whelps very well because they have some resistances against blade and "
@ -2819,7 +2820,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2332
#: ../../doc/manual/manual.en.xml:2334
msgid ""
"It usually pays off if you can definitively kill (or almost kill) the faced "
"unit. If you are unsure of finishing off the enemy in one turn, either "
@ -2830,7 +2831,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2340
#: ../../doc/manual/manual.en.xml:2342
msgid ""
"In particular, use your ranged weapons if the enemy has no ranged attack. "
"The computer's default choice only looks for the most damage you can deal, "
@ -2838,12 +2839,12 @@ msgid ""
"necessary."
msgstr ""
#: ../../doc/manual/manual.en.xml:2347
#: ../../doc/manual/manual.en.xml:2349
msgid "Time of Day"
msgstr "Доба дана"
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2348
#: ../../doc/manual/manual.en.xml:2350
msgid ""
"Remember that Lawful units like humans fight better at daytime and Chaotic "
"units like orcs or undead fight better at night. Ideally you want to first "
@ -2854,7 +2855,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2355
#: ../../doc/manual/manual.en.xml:2357
msgid ""
"For example, elves might hold out a forest during a nightly orcish onslaught "
"and advance on sunrise. You may even note that the computer AI actively "
@ -2862,7 +2863,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2362
#: ../../doc/manual/manual.en.xml:2364
msgid ""
"Over the course of a campaign, it is critical that you build up a seasoned "
"force. Later scenarios will assume you have level 2 and 3 units available "
@ -2870,7 +2871,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2366
#: ../../doc/manual/manual.en.xml:2368
msgid ""
"Your units gain most experience points (XP) from killing an enemy unit (8XP "
"per level of the unit killed). As such, it often makes sense to have your "
@ -2880,7 +2881,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2372
#: ../../doc/manual/manual.en.xml:2374
msgid ""
"At the beginning (when you probably have no high level units), try to give "
"most kills to a small handful of your units. This will fast-track them to "
@ -2888,7 +2889,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2376
#: ../../doc/manual/manual.en.xml:2378
msgid ""
"Don't neglect to earn your leader experience. You need to keep him safe, but "
"if you coddle him too much he will be too low level to survive future "
@ -2896,19 +2897,19 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><title>
#: ../../doc/manual/manual.en.xml:2383
#: ../../doc/manual/manual.en.xml:2385
msgid "Getting the Most Fun Out of the Game"
msgstr ""
# type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:2384
#: ../../doc/manual/manual.en.xml:2386
msgid ""
"Remember, the idea of a game is to have fun! Here are some recommendations "
"from the development team on how to get the most fun out of the game:"
msgstr ""
# type: Content of: <book><chapter><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2390
#: ../../doc/manual/manual.en.xml:2392
msgid ""
"Consider playing the campaign on \"Medium\" difficulty level, especially if "
"you have prior experience with strategy games. We feel you'll find it much "
@ -2916,14 +2917,14 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2397
#: ../../doc/manual/manual.en.xml:2399
msgid ""
"Don't sweat it too much when you lose some units. The campaign was designed "
"to accommodate the player losing some units along the way."
msgstr ""
# type: Content of: <book><chapter><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2403
#: ../../doc/manual/manual.en.xml:2405
msgid ""
"Don't abuse saved games. Long ago, Wesnoth only allowed saving the game at "
"the end of a scenario. Mid-scenario saving was added as a convenience to use "
@ -2934,7 +2935,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2414
#: ../../doc/manual/manual.en.xml:2416
msgid ""
"If you must load a saved game, we recommend going back to the start of the "
"scenario, so that you choose a new strategy that works, rather than simply "
@ -2942,7 +2943,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2421
#: ../../doc/manual/manual.en.xml:2423
msgid ""
"But remember, the aim is to have fun! You may have different tastes than the "
"developers, so do what you enjoy most! If you enjoy loading the saved game "
@ -2951,12 +2952,12 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2429
#: ../../doc/manual/manual.en.xml:2431
msgid "At the start of a scenario"
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2433
#: ../../doc/manual/manual.en.xml:2435
msgid ""
"First, read the scenario objectives. Sometimes you do not have to kill enemy "
"leaders; instead it is enough that you survive for a certain number of "
@ -2964,14 +2965,14 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2440
#: ../../doc/manual/manual.en.xml:2442
msgid ""
"Look at the map: the terrain, the position of your leader and the other "
"leader(s)."
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2446
#: ../../doc/manual/manual.en.xml:2448
msgid ""
"Then, begin to recruit units. Cheap units are useful to soak up the first "
"wave of an enemy's attack; advanced units can then be brought in as support. "
@ -2980,19 +2981,19 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2455
#: ../../doc/manual/manual.en.xml:2457
msgid "During the scenario"
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2459
#: ../../doc/manual/manual.en.xml:2461
msgid ""
"Try to capture and keep control of as many villages as possible to keep the "
"gold coming in."
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2465
#: ../../doc/manual/manual.en.xml:2467
msgid ""
"Keep units in packs so the enemy cannot attack from as many sides, and so "
"you can outnumber each enemy unit. Put your units in a line so that the "
@ -3000,7 +3001,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2472
#: ../../doc/manual/manual.en.xml:2474
msgid ""
"Different units have different strengths and weaknesses depending on terrain "
"and who they are attacking; right click on units and select \"Unit "
@ -3008,14 +3009,14 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2479
#: ../../doc/manual/manual.en.xml:2481
msgid ""
"You can use lower level units as cannon fodder, to slow down enemy. e.g. you "
"can use them to block enemy reaching your important units"
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2485
#: ../../doc/manual/manual.en.xml:2487
msgid ""
"You can cause damage to enemies with advanced units and then finish them "
"with lower level units - to give them more experience (and finally make them "
@ -3023,7 +3024,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2492
#: ../../doc/manual/manual.en.xml:2494
msgid ""
"When you have a White Mage (advances from Mage) or Druid (advances from "
"Shaman), put it in the middle of a circle of units to heal them as they move "
@ -3031,27 +3032,27 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2499
#: ../../doc/manual/manual.en.xml:2501
msgid "Losing units is expected, even advanced units."
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2504
#: ../../doc/manual/manual.en.xml:2506
msgid "Time of day really matters:"
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2509
#: ../../doc/manual/manual.en.xml:2511
msgid "lawful units do more damage at day and less damage at night"
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2514
#: ../../doc/manual/manual.en.xml:2516
msgid "chaotic units do more damage at night and less damage at day"
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2519
#: ../../doc/manual/manual.en.xml:2521
msgid ""
"remember to always check the time of day on the right side of the screen. "
"Plan ahead - think about what it's going to be next turn as well as this "
@ -3059,7 +3060,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2528
#: ../../doc/manual/manual.en.xml:2530
msgid ""
"Some units are resistant or vulnerable to different kind of attacks. Mounted "
"units are weak vs pierce attacks. Fire and arcane attacks destroy undead. To "
@ -3069,7 +3070,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2540
#: ../../doc/manual/manual.en.xml:2542
msgid ""
"An important part of succeeding at Battle for Wesnoth is keeping your units "
"healthy. When your units take damage you can heal them by moving them onto "
@ -3079,19 +3080,19 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2548
#: ../../doc/manual/manual.en.xml:2550
msgid "Winning a scenario"
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2552
#: ../../doc/manual/manual.en.xml:2554
msgid ""
"Advanced units are needed to quickly kill enemy commanders, and to avoid "
"losing lots of units."
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2558
#: ../../doc/manual/manual.en.xml:2560
msgid ""
"The quicker you win a scenario, the more gold you get; you will get more "
"gold from winning early than from all of the map's villages for the rest of "
@ -3099,17 +3100,17 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2565
#: ../../doc/manual/manual.en.xml:2567
msgid "Killing all enemy leaders usually gives instant victory."
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2571
#: ../../doc/manual/manual.en.xml:2573
msgid "More general tips"
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2575
#: ../../doc/manual/manual.en.xml:2577
msgid ""
"After slaughtering scenarios (where you take lots of punishment) there are "
"usually \"breathing room\" scenarios where you can rather easily gain some "
@ -3117,23 +3118,23 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2582
#: ../../doc/manual/manual.en.xml:2584
msgid ""
"Advanced units have higher upkeep than lower level units (1 gp per level), "
"loyal units are an exception."
msgstr ""
# type: Content of: <book><glossary><title>
#: ../../doc/manual/manual.en.xml:2591
#: ../../doc/manual/manual.en.xml:2593
msgid "Glossary"
msgstr ""
# type: Content of: <book><glossary><glossentry>
#: ../../doc/manual/manual.en.xml:2593
#: ../../doc/manual/manual.en.xml:2595
msgid "<glossterm> ZOC </glossterm>"
msgstr ""
# type: Content of: <book><glossary><glossentry><glossdef><simpara>
#: ../../doc/manual/manual.en.xml:2598
#: ../../doc/manual/manual.en.xml:2600
msgid "<link linkend=\"zoc\">Zone Of Control</link>."
msgstr ""

View file

@ -6,7 +6,7 @@
msgid ""
msgstr ""
"Project-Id-Version: Battle for Wesnoth 1.3.7+svn\n"
"POT-Creation-Date: 2008-03-10 14:02+0100\n"
"POT-Creation-Date: 2008-03-10 17:57+0100\n"
"PO-Revision-Date: 2007-09-16 09:57+0200\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
@ -1853,7 +1853,7 @@ msgid ""
"doesn't work on Undead or units in villages."
msgstr ""
#: ../../doc/manual/manual.en.xml:1555 ../../doc/manual/manual.en.xml:2142
#: ../../doc/manual/manual.en.xml:1555 ../../doc/manual/manual.en.xml:2144
msgid "Poison"
msgstr "otrov"
@ -2092,7 +2092,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:1780 ../../doc/manual/manual.en.xml:2361
#: ../../doc/manual/manual.en.xml:1780 ../../doc/manual/manual.en.xml:2363
msgid "Experience"
msgstr ""
@ -2335,19 +2335,20 @@ msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2004
msgid ""
"Some campaigns use a star-shaped base to indicate leaders; others use a "
"silver crown icon above the energy bar. Still others have no specific hero "
"indicator at all. Which (if any) is used is a stylistic choice left to "
"campaign designers."
"Some campaigns use a star-shaped base to indicate leaders and heroes (units "
"which are somehow special and for example not allowed to die in the course "
"of the scenario); others use a silver crown icon above the energy bar to "
"mark heroes. Still others have no specific hero indicator at all. Which (if "
"any) is used is a stylistic choice left to campaign designers."
msgstr ""
# type: Content of: <book><chapter><section><title>
#: ../../doc/manual/manual.en.xml:2012
#: ../../doc/manual/manual.en.xml:2014
msgid "Fighting"
msgstr ""
# type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:2013
#: ../../doc/manual/manual.en.xml:2015
msgid ""
"If you move next to an enemy unit, you may attack it. Click on your unit "
"that is next to an enemy unit, and click on the enemy you want to attack - "
@ -2358,7 +2359,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:2020
#: ../../doc/manual/manual.en.xml:2022
msgid ""
"If you attack with a melee weapon, the enemy you attack will be able to "
"strike back at you with its melee weapon. If you attack with a ranged "
@ -2368,7 +2369,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:2027
#: ../../doc/manual/manual.en.xml:2029
msgid ""
"Different types of attacks do different amounts of damage, and a certain "
"number of strikes may be made with each weapon. For instance, an Elvish "
@ -2378,7 +2379,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:2033
#: ../../doc/manual/manual.en.xml:2035
msgid ""
"Every unit has a chance of being hit based on the terrain it is in. For "
"instance, units in castles and villages have a lower chance of being hit, "
@ -2390,7 +2391,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:2041
#: ../../doc/manual/manual.en.xml:2043
msgid ""
"You can obtain additional information, including the chance that the "
"attacker and defender will be killed, by clicking on the \"Damage "
@ -2398,12 +2399,12 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2046
#: ../../doc/manual/manual.en.xml:2048
msgid "Attack types"
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2050
#: ../../doc/manual/manual.en.xml:2052
msgid ""
"<emphasis role=\"strong\">Blade</emphasis>: Weapons with a cutting edge, "
"used to chop pieces of meat from a foe. Examples: dagger, scimitar, saber, "
@ -2411,7 +2412,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2056
#: ../../doc/manual/manual.en.xml:2058
msgid ""
"<emphasis role=\"strong\">Piercing</emphasis>: Weapons with a sharp point "
"and either a long handle or a missile, used to perforate foe's body and "
@ -2419,7 +2420,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2063
#: ../../doc/manual/manual.en.xml:2065
msgid ""
"<emphasis role=\"strong\">Impact</emphasis>: Weapons having neither a sharp "
"point nor a cutting edge, but heavy enough to break an enemy's bones. "
@ -2427,33 +2428,33 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2070
#: ../../doc/manual/manual.en.xml:2072
msgid ""
"<emphasis role=\"strong\">Cold</emphasis>: Weapons based on cold or ice "
"missiles. Example: A wizard's ice bolt."
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2076
#: ../../doc/manual/manual.en.xml:2078
msgid ""
"<emphasis role=\"strong\">Fire</emphasis>: Weapons using fire to roast the "
"foe like a chicken. Example: A drake's fire breath."
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2082
#: ../../doc/manual/manual.en.xml:2084
msgid ""
"<emphasis role=\"strong\">Arcane</emphasis>: An attack that dispels the "
"magic animating zombies, specters, and other undead creatures. Example: A "
"white mage's magic attack."
msgstr ""
#: ../../doc/manual/manual.en.xml:2089
#: ../../doc/manual/manual.en.xml:2091
msgid "Resistance"
msgstr "otpornost"
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2090
#: ../../doc/manual/manual.en.xml:2092
msgid ""
"Each unit is more or less vulnerable to the different attack types. 6 "
"figures in the unit description show strength and weakness of the unit "
@ -2463,7 +2464,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2097
#: ../../doc/manual/manual.en.xml:2099
msgid ""
"Examples: Drake scales protect them from most of attack types except from "
"piercing weapon and cold weapon. Human Cavalry units are generally well "
@ -2473,18 +2474,18 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2103
#: ../../doc/manual/manual.en.xml:2105
msgid ""
"Using the best attack type against enemy units will substantially increase "
"your chances of killing them."
msgstr ""
#: ../../doc/manual/manual.en.xml:2109 ../../doc/manual/manual.en.xml:2539
#: ../../doc/manual/manual.en.xml:2111 ../../doc/manual/manual.en.xml:2541
msgid "Healing"
msgstr "Lečenje"
# type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:2110
#: ../../doc/manual/manual.en.xml:2112
msgid ""
"A unit may be healed a maximum of 8 hitpoints per turn. A unit that does not "
"move or fight during a turn is <emphasis>resting</emphasis> and will recover "
@ -2494,17 +2495,17 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:2116
#: ../../doc/manual/manual.en.xml:2118
msgid "There are two basic ways for a unit to be healed:"
msgstr ""
# type: Content of: <book><chapter><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2121
#: ../../doc/manual/manual.en.xml:2123
msgid "Resting in a village. The unit will heal 8 hitpoints every turn."
msgstr ""
# type: Content of: <book><chapter><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2126
#: ../../doc/manual/manual.en.xml:2128
msgid ""
"Being adjacent to units with the <emphasis>heals</emphasis> ability. The "
"number of hitpoints healed is specified in the unit's ability description. "
@ -2513,12 +2514,12 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2133
#: ../../doc/manual/manual.en.xml:2135
msgid "Regeneration"
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2134
#: ../../doc/manual/manual.en.xml:2136
msgid ""
"Trolls and Woses have the ability to heal themselves naturally through "
"regeneration. They will heal 8 points each turn if they are injured. Note "
@ -2528,7 +2529,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2143
#: ../../doc/manual/manual.en.xml:2145
msgid ""
"Some attacks can inflict poison damage on your unit. When this happens the "
"poisoned unit will take 8 damage each turn until it is cured. Poison can be "
@ -2541,17 +2542,17 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2151
#: ../../doc/manual/manual.en.xml:2153
msgid "Some other hints about healing:"
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2156
#: ../../doc/manual/manual.en.xml:2158
msgid "A unit may take several turns to be fully healed."
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2161
#: ../../doc/manual/manual.en.xml:2163
msgid ""
"Healers (Elvish Shaman, Elvish Druid, Elvish Shyde, White Mage, Mage of "
"Light, Paladin) heal all wounded units around them, so you can keep units "
@ -2559,49 +2560,49 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2168
#: ../../doc/manual/manual.en.xml:2170
msgid "Healers do not heal enemy units."
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2173
#: ../../doc/manual/manual.en.xml:2175
msgid "Healers cannot heal themselves, but see next point."
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2178
#: ../../doc/manual/manual.en.xml:2180
msgid "Use your healers in pairs, so they can heal each other if needed."
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2183
#: ../../doc/manual/manual.en.xml:2185
msgid ""
"Multiple healers from different sides can heal the same unit and speed up "
"healing."
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2188
#: ../../doc/manual/manual.en.xml:2190
msgid "Trolls and Woses cannot regenerate other units."
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2193
#: ../../doc/manual/manual.en.xml:2195
msgid "Trolls and Woses cure themselves from poison as a village does."
msgstr ""
# type: Content of: <book><chapter><title>
#: ../../doc/manual/manual.en.xml:2201
#: ../../doc/manual/manual.en.xml:2203
msgid "Strategy and Tips"
msgstr ""
# type: Content of: <book><chapter><section><title>
#: ../../doc/manual/manual.en.xml:2203
#: ../../doc/manual/manual.en.xml:2205
msgid "Basic Strategy"
msgstr ""
# type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:2204
#: ../../doc/manual/manual.en.xml:2206
msgid ""
"The following basic combat principles and tips are intended to help starting "
"off your career as a Wesnothian battle veteran. The minor concrete examples "
@ -2609,12 +2610,12 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2209
#: ../../doc/manual/manual.en.xml:2211
msgid "Don't waste units"
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2210
#: ../../doc/manual/manual.en.xml:2212
msgid ""
"Do not send wounded units to a sure death. Once a unit loses more than half "
"of its hit points (HP), you should seriously consider retreating it to "
@ -2624,7 +2625,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2216
#: ../../doc/manual/manual.en.xml:2218
msgid ""
"This is for practical reasons: a heavily wounded unit cannot hold back or "
"kill the enemy. During attack and counterattack, it most often will perish. "
@ -2636,12 +2637,12 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2226
#: ../../doc/manual/manual.en.xml:2228
msgid "Out of the enemy's reach"
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2227
#: ../../doc/manual/manual.en.xml:2229
msgid ""
"How do you guard wounded units? They are best guarded by being out of the "
"adversary's reach. No enemy can attack them if enemies cannot even come near "
@ -2650,7 +2651,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2232
#: ../../doc/manual/manual.en.xml:2234
msgid ""
"In the Action menu, you can select \"Show Enemy Moves\" to highlight all "
"possible hexes your adversary can actually move to. This takes your zone of "
@ -2659,7 +2660,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2238
#: ../../doc/manual/manual.en.xml:2240
msgid ""
"When your armies meet, you may want to try to be the first to attack. So try "
"to end your move out of striking range of the enemy army. He cannot attack "
@ -2667,12 +2668,12 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2244
#: ../../doc/manual/manual.en.xml:2246
msgid "Shield with your zone of control (ZOC)"
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2245
#: ../../doc/manual/manual.en.xml:2247
msgid ""
"Every unit of level 1 or higher maintains a zone of control (ZOC) covering "
"all 6 neighboring hexes. This means that once an enemy moves into one of the "
@ -2681,7 +2682,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2250
#: ../../doc/manual/manual.en.xml:2252
msgid ""
"Because of ZOC, an enemy may not slip between two units which are aligned on "
"a north-south or diagonal line and have exactly 1 or 2 hexes between them. "
@ -2692,12 +2693,12 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2260
#: ../../doc/manual/manual.en.xml:2262
msgid "Maintain a defensive line"
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2261
#: ../../doc/manual/manual.en.xml:2263
msgid ""
"By lining up many units directly adjacent or with at most 1 hex space "
"between them, you can build up a powerful defensive line. Note that, because "
@ -2706,7 +2707,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2267
#: ../../doc/manual/manual.en.xml:2269
msgid ""
"Coming from one side, the enemy may attack any single of your units in the "
"line with only 2 of his units at a time. As a rule of thumb, a healthy unit "
@ -2715,7 +2716,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2272
#: ../../doc/manual/manual.en.xml:2274
msgid ""
"Unfortunately, your line often has to bend to form a wedge or to fit the "
"terrain. At these corner points, 3 enemy units may attack. This also happens "
@ -2726,7 +2727,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2279
#: ../../doc/manual/manual.en.xml:2281
msgid ""
"Lining your troops up also prevents the enemy from surrounding any one of "
"them. For ZOC reasons, a unit with one enemy behind it and one in front is "
@ -2734,12 +2735,12 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2285
#: ../../doc/manual/manual.en.xml:2287
msgid "Rotate your troops"
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2286
#: ../../doc/manual/manual.en.xml:2288
msgid ""
"When a unit in the front line is heavily damaged you can move him safely "
"behind your defensive line. To hold up the line, you will most likely have "
@ -2749,17 +2750,17 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2292
#: ../../doc/manual/manual.en.xml:2294
msgid "Note that your units can pass through hexes containing your own troops."
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2296
#: ../../doc/manual/manual.en.xml:2298
msgid "Use the terrain"
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2297
#: ../../doc/manual/manual.en.xml:2299
msgid ""
"Try to position your troops so that they are attacking from a hex with high "
"defense against an enemy in a hex with low terrain. That way, the enemy's "
@ -2767,7 +2768,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2301
#: ../../doc/manual/manual.en.xml:2303
msgid ""
"For example, you might position your elves just inside of a forest edge so "
"that attacking orcs must stand on grassland while your elves enjoy the high "
@ -2775,12 +2776,12 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2307
#: ../../doc/manual/manual.en.xml:2309
msgid "Attacking and choosing your targets"
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2308
#: ../../doc/manual/manual.en.xml:2310
msgid ""
"Advancing and attacking is of course the most interesting part of your way "
"to victory. Kill or weaken enemies in your path and move your defensive line "
@ -2788,7 +2789,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2313
#: ../../doc/manual/manual.en.xml:2315
msgid ""
"Often, you will throw several units at a single enemy unit to finish him "
"off, but these were forming your defensive line which is now partly broken. "
@ -2799,7 +2800,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2320
#: ../../doc/manual/manual.en.xml:2322
msgid ""
"Striking first is an advantage because it allows you the choice of which "
"units will face off. Take advantage of enemy weakness: e.g. direct your "
@ -2810,7 +2811,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2327
#: ../../doc/manual/manual.en.xml:2329
msgid ""
"For example, Horsemen can hold up the line against Orcish Grunts and Troll "
"Whelps very well because they have some resistances against blade and "
@ -2819,7 +2820,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2332
#: ../../doc/manual/manual.en.xml:2334
msgid ""
"It usually pays off if you can definitively kill (or almost kill) the faced "
"unit. If you are unsure of finishing off the enemy in one turn, either "
@ -2830,7 +2831,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2340
#: ../../doc/manual/manual.en.xml:2342
msgid ""
"In particular, use your ranged weapons if the enemy has no ranged attack. "
"The computer's default choice only looks for the most damage you can deal, "
@ -2838,12 +2839,12 @@ msgid ""
"necessary."
msgstr ""
#: ../../doc/manual/manual.en.xml:2347
#: ../../doc/manual/manual.en.xml:2349
msgid "Time of Day"
msgstr "Doba dana"
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2348
#: ../../doc/manual/manual.en.xml:2350
msgid ""
"Remember that Lawful units like humans fight better at daytime and Chaotic "
"units like orcs or undead fight better at night. Ideally you want to first "
@ -2854,7 +2855,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2355
#: ../../doc/manual/manual.en.xml:2357
msgid ""
"For example, elves might hold out a forest during a nightly orcish onslaught "
"and advance on sunrise. You may even note that the computer AI actively "
@ -2862,7 +2863,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2362
#: ../../doc/manual/manual.en.xml:2364
msgid ""
"Over the course of a campaign, it is critical that you build up a seasoned "
"force. Later scenarios will assume you have level 2 and 3 units available "
@ -2870,7 +2871,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2366
#: ../../doc/manual/manual.en.xml:2368
msgid ""
"Your units gain most experience points (XP) from killing an enemy unit (8XP "
"per level of the unit killed). As such, it often makes sense to have your "
@ -2880,7 +2881,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2372
#: ../../doc/manual/manual.en.xml:2374
msgid ""
"At the beginning (when you probably have no high level units), try to give "
"most kills to a small handful of your units. This will fast-track them to "
@ -2888,7 +2889,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2376
#: ../../doc/manual/manual.en.xml:2378
msgid ""
"Don't neglect to earn your leader experience. You need to keep him safe, but "
"if you coddle him too much he will be too low level to survive future "
@ -2896,19 +2897,19 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><title>
#: ../../doc/manual/manual.en.xml:2383
#: ../../doc/manual/manual.en.xml:2385
msgid "Getting the Most Fun Out of the Game"
msgstr ""
# type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:2384
#: ../../doc/manual/manual.en.xml:2386
msgid ""
"Remember, the idea of a game is to have fun! Here are some recommendations "
"from the development team on how to get the most fun out of the game:"
msgstr ""
# type: Content of: <book><chapter><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2390
#: ../../doc/manual/manual.en.xml:2392
msgid ""
"Consider playing the campaign on \"Medium\" difficulty level, especially if "
"you have prior experience with strategy games. We feel you'll find it much "
@ -2916,14 +2917,14 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2397
#: ../../doc/manual/manual.en.xml:2399
msgid ""
"Don't sweat it too much when you lose some units. The campaign was designed "
"to accommodate the player losing some units along the way."
msgstr ""
# type: Content of: <book><chapter><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2403
#: ../../doc/manual/manual.en.xml:2405
msgid ""
"Don't abuse saved games. Long ago, Wesnoth only allowed saving the game at "
"the end of a scenario. Mid-scenario saving was added as a convenience to use "
@ -2934,7 +2935,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2414
#: ../../doc/manual/manual.en.xml:2416
msgid ""
"If you must load a saved game, we recommend going back to the start of the "
"scenario, so that you choose a new strategy that works, rather than simply "
@ -2942,7 +2943,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2421
#: ../../doc/manual/manual.en.xml:2423
msgid ""
"But remember, the aim is to have fun! You may have different tastes than the "
"developers, so do what you enjoy most! If you enjoy loading the saved game "
@ -2951,12 +2952,12 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2429
#: ../../doc/manual/manual.en.xml:2431
msgid "At the start of a scenario"
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2433
#: ../../doc/manual/manual.en.xml:2435
msgid ""
"First, read the scenario objectives. Sometimes you do not have to kill enemy "
"leaders; instead it is enough that you survive for a certain number of "
@ -2964,14 +2965,14 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2440
#: ../../doc/manual/manual.en.xml:2442
msgid ""
"Look at the map: the terrain, the position of your leader and the other "
"leader(s)."
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2446
#: ../../doc/manual/manual.en.xml:2448
msgid ""
"Then, begin to recruit units. Cheap units are useful to soak up the first "
"wave of an enemy's attack; advanced units can then be brought in as support. "
@ -2980,19 +2981,19 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2455
#: ../../doc/manual/manual.en.xml:2457
msgid "During the scenario"
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2459
#: ../../doc/manual/manual.en.xml:2461
msgid ""
"Try to capture and keep control of as many villages as possible to keep the "
"gold coming in."
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2465
#: ../../doc/manual/manual.en.xml:2467
msgid ""
"Keep units in packs so the enemy cannot attack from as many sides, and so "
"you can outnumber each enemy unit. Put your units in a line so that the "
@ -3000,7 +3001,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2472
#: ../../doc/manual/manual.en.xml:2474
msgid ""
"Different units have different strengths and weaknesses depending on terrain "
"and who they are attacking; right click on units and select \"Unit "
@ -3008,14 +3009,14 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2479
#: ../../doc/manual/manual.en.xml:2481
msgid ""
"You can use lower level units as cannon fodder, to slow down enemy. e.g. you "
"can use them to block enemy reaching your important units"
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2485
#: ../../doc/manual/manual.en.xml:2487
msgid ""
"You can cause damage to enemies with advanced units and then finish them "
"with lower level units - to give them more experience (and finally make them "
@ -3023,7 +3024,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2492
#: ../../doc/manual/manual.en.xml:2494
msgid ""
"When you have a White Mage (advances from Mage) or Druid (advances from "
"Shaman), put it in the middle of a circle of units to heal them as they move "
@ -3031,27 +3032,27 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2499
#: ../../doc/manual/manual.en.xml:2501
msgid "Losing units is expected, even advanced units."
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2504
#: ../../doc/manual/manual.en.xml:2506
msgid "Time of day really matters:"
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2509
#: ../../doc/manual/manual.en.xml:2511
msgid "lawful units do more damage at day and less damage at night"
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2514
#: ../../doc/manual/manual.en.xml:2516
msgid "chaotic units do more damage at night and less damage at day"
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2519
#: ../../doc/manual/manual.en.xml:2521
msgid ""
"remember to always check the time of day on the right side of the screen. "
"Plan ahead - think about what it's going to be next turn as well as this "
@ -3059,7 +3060,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2528
#: ../../doc/manual/manual.en.xml:2530
msgid ""
"Some units are resistant or vulnerable to different kind of attacks. Mounted "
"units are weak vs pierce attacks. Fire and arcane attacks destroy undead. To "
@ -3069,7 +3070,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2540
#: ../../doc/manual/manual.en.xml:2542
msgid ""
"An important part of succeeding at Battle for Wesnoth is keeping your units "
"healthy. When your units take damage you can heal them by moving them onto "
@ -3079,19 +3080,19 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2548
#: ../../doc/manual/manual.en.xml:2550
msgid "Winning a scenario"
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2552
#: ../../doc/manual/manual.en.xml:2554
msgid ""
"Advanced units are needed to quickly kill enemy commanders, and to avoid "
"losing lots of units."
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2558
#: ../../doc/manual/manual.en.xml:2560
msgid ""
"The quicker you win a scenario, the more gold you get; you will get more "
"gold from winning early than from all of the map's villages for the rest of "
@ -3099,17 +3100,17 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2565
#: ../../doc/manual/manual.en.xml:2567
msgid "Killing all enemy leaders usually gives instant victory."
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2571
#: ../../doc/manual/manual.en.xml:2573
msgid "More general tips"
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2575
#: ../../doc/manual/manual.en.xml:2577
msgid ""
"After slaughtering scenarios (where you take lots of punishment) there are "
"usually \"breathing room\" scenarios where you can rather easily gain some "
@ -3117,23 +3118,23 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2582
#: ../../doc/manual/manual.en.xml:2584
msgid ""
"Advanced units have higher upkeep than lower level units (1 gp per level), "
"loyal units are an exception."
msgstr ""
# type: Content of: <book><glossary><title>
#: ../../doc/manual/manual.en.xml:2591
#: ../../doc/manual/manual.en.xml:2593
msgid "Glossary"
msgstr ""
# type: Content of: <book><glossary><glossentry>
#: ../../doc/manual/manual.en.xml:2593
#: ../../doc/manual/manual.en.xml:2595
msgid "<glossterm> ZOC </glossterm>"
msgstr ""
# type: Content of: <book><glossary><glossentry><glossdef><simpara>
#: ../../doc/manual/manual.en.xml:2598
#: ../../doc/manual/manual.en.xml:2600
msgid "<link linkend=\"zoc\">Zone Of Control</link>."
msgstr ""

View file

@ -7,7 +7,7 @@
msgid ""
msgstr ""
"Project-Id-Version: Battle for Wesnoth\n"
"POT-Creation-Date: 2008-03-10 14:02+0100\n"
"POT-Creation-Date: 2008-03-10 17:57+0100\n"
"PO-Revision-Date: 2007-12-02 23:44+0100\n"
"Last-Translator: Stefan Bergström (tephlon) <stefan DOT bergstrom AT gmail "
"DOT com>\n"
@ -1929,7 +1929,7 @@ msgid ""
"doesn't work on Undead or units in villages."
msgstr ""
#: ../../doc/manual/manual.en.xml:1555 ../../doc/manual/manual.en.xml:2142
#: ../../doc/manual/manual.en.xml:1555 ../../doc/manual/manual.en.xml:2144
msgid "Poison"
msgstr "Gift"
@ -2168,7 +2168,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:1780 ../../doc/manual/manual.en.xml:2361
#: ../../doc/manual/manual.en.xml:1780 ../../doc/manual/manual.en.xml:2363
msgid "Experience"
msgstr "Erfarenhet"
@ -2411,19 +2411,20 @@ msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2004
msgid ""
"Some campaigns use a star-shaped base to indicate leaders; others use a "
"silver crown icon above the energy bar. Still others have no specific hero "
"indicator at all. Which (if any) is used is a stylistic choice left to "
"campaign designers."
"Some campaigns use a star-shaped base to indicate leaders and heroes (units "
"which are somehow special and for example not allowed to die in the course "
"of the scenario); others use a silver crown icon above the energy bar to "
"mark heroes. Still others have no specific hero indicator at all. Which (if "
"any) is used is a stylistic choice left to campaign designers."
msgstr ""
# type: Content of: <book><chapter><section><title>
#: ../../doc/manual/manual.en.xml:2012
#: ../../doc/manual/manual.en.xml:2014
msgid "Fighting"
msgstr ""
# type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:2013
#: ../../doc/manual/manual.en.xml:2015
msgid ""
"If you move next to an enemy unit, you may attack it. Click on your unit "
"that is next to an enemy unit, and click on the enemy you want to attack - "
@ -2434,7 +2435,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:2020
#: ../../doc/manual/manual.en.xml:2022
msgid ""
"If you attack with a melee weapon, the enemy you attack will be able to "
"strike back at you with its melee weapon. If you attack with a ranged "
@ -2444,7 +2445,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:2027
#: ../../doc/manual/manual.en.xml:2029
msgid ""
"Different types of attacks do different amounts of damage, and a certain "
"number of strikes may be made with each weapon. For instance, an Elvish "
@ -2454,7 +2455,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:2033
#: ../../doc/manual/manual.en.xml:2035
msgid ""
"Every unit has a chance of being hit based on the terrain it is in. For "
"instance, units in castles and villages have a lower chance of being hit, "
@ -2466,7 +2467,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:2041
#: ../../doc/manual/manual.en.xml:2043
msgid ""
"You can obtain additional information, including the chance that the "
"attacker and defender will be killed, by clicking on the \"Damage "
@ -2474,12 +2475,12 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2046
#: ../../doc/manual/manual.en.xml:2048
msgid "Attack types"
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2050
#: ../../doc/manual/manual.en.xml:2052
msgid ""
"<emphasis role=\"strong\">Blade</emphasis>: Weapons with a cutting edge, "
"used to chop pieces of meat from a foe. Examples: dagger, scimitar, saber, "
@ -2487,7 +2488,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2056
#: ../../doc/manual/manual.en.xml:2058
msgid ""
"<emphasis role=\"strong\">Piercing</emphasis>: Weapons with a sharp point "
"and either a long handle or a missile, used to perforate foe's body and "
@ -2495,7 +2496,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2063
#: ../../doc/manual/manual.en.xml:2065
msgid ""
"<emphasis role=\"strong\">Impact</emphasis>: Weapons having neither a sharp "
"point nor a cutting edge, but heavy enough to break an enemy's bones. "
@ -2503,33 +2504,33 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2070
#: ../../doc/manual/manual.en.xml:2072
msgid ""
"<emphasis role=\"strong\">Cold</emphasis>: Weapons based on cold or ice "
"missiles. Example: A wizard's ice bolt."
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2076
#: ../../doc/manual/manual.en.xml:2078
msgid ""
"<emphasis role=\"strong\">Fire</emphasis>: Weapons using fire to roast the "
"foe like a chicken. Example: A drake's fire breath."
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2082
#: ../../doc/manual/manual.en.xml:2084
msgid ""
"<emphasis role=\"strong\">Arcane</emphasis>: An attack that dispels the "
"magic animating zombies, specters, and other undead creatures. Example: A "
"white mage's magic attack."
msgstr ""
#: ../../doc/manual/manual.en.xml:2089
#: ../../doc/manual/manual.en.xml:2091
msgid "Resistance"
msgstr "Motståndskraft"
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2090
#: ../../doc/manual/manual.en.xml:2092
msgid ""
"Each unit is more or less vulnerable to the different attack types. 6 "
"figures in the unit description show strength and weakness of the unit "
@ -2539,7 +2540,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2097
#: ../../doc/manual/manual.en.xml:2099
msgid ""
"Examples: Drake scales protect them from most of attack types except from "
"piercing weapon and cold weapon. Human Cavalry units are generally well "
@ -2549,18 +2550,18 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2103
#: ../../doc/manual/manual.en.xml:2105
msgid ""
"Using the best attack type against enemy units will substantially increase "
"your chances of killing them."
msgstr ""
#: ../../doc/manual/manual.en.xml:2109 ../../doc/manual/manual.en.xml:2539
#: ../../doc/manual/manual.en.xml:2111 ../../doc/manual/manual.en.xml:2541
msgid "Healing"
msgstr "Läkande"
# type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:2110
#: ../../doc/manual/manual.en.xml:2112
msgid ""
"A unit may be healed a maximum of 8 hitpoints per turn. A unit that does not "
"move or fight during a turn is <emphasis>resting</emphasis> and will recover "
@ -2570,17 +2571,17 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:2116
#: ../../doc/manual/manual.en.xml:2118
msgid "There are two basic ways for a unit to be healed:"
msgstr ""
# type: Content of: <book><chapter><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2121
#: ../../doc/manual/manual.en.xml:2123
msgid "Resting in a village. The unit will heal 8 hitpoints every turn."
msgstr ""
# type: Content of: <book><chapter><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2126
#: ../../doc/manual/manual.en.xml:2128
msgid ""
"Being adjacent to units with the <emphasis>heals</emphasis> ability. The "
"number of hitpoints healed is specified in the unit's ability description. "
@ -2589,12 +2590,12 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2133
#: ../../doc/manual/manual.en.xml:2135
msgid "Regeneration"
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2134
#: ../../doc/manual/manual.en.xml:2136
msgid ""
"Trolls and Woses have the ability to heal themselves naturally through "
"regeneration. They will heal 8 points each turn if they are injured. Note "
@ -2604,7 +2605,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2143
#: ../../doc/manual/manual.en.xml:2145
msgid ""
"Some attacks can inflict poison damage on your unit. When this happens the "
"poisoned unit will take 8 damage each turn until it is cured. Poison can be "
@ -2617,17 +2618,17 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2151
#: ../../doc/manual/manual.en.xml:2153
msgid "Some other hints about healing:"
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2156
#: ../../doc/manual/manual.en.xml:2158
msgid "A unit may take several turns to be fully healed."
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2161
#: ../../doc/manual/manual.en.xml:2163
msgid ""
"Healers (Elvish Shaman, Elvish Druid, Elvish Shyde, White Mage, Mage of "
"Light, Paladin) heal all wounded units around them, so you can keep units "
@ -2635,49 +2636,49 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2168
#: ../../doc/manual/manual.en.xml:2170
msgid "Healers do not heal enemy units."
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2173
#: ../../doc/manual/manual.en.xml:2175
msgid "Healers cannot heal themselves, but see next point."
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2178
#: ../../doc/manual/manual.en.xml:2180
msgid "Use your healers in pairs, so they can heal each other if needed."
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2183
#: ../../doc/manual/manual.en.xml:2185
msgid ""
"Multiple healers from different sides can heal the same unit and speed up "
"healing."
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2188
#: ../../doc/manual/manual.en.xml:2190
msgid "Trolls and Woses cannot regenerate other units."
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2193
#: ../../doc/manual/manual.en.xml:2195
msgid "Trolls and Woses cure themselves from poison as a village does."
msgstr ""
# type: Content of: <book><chapter><title>
#: ../../doc/manual/manual.en.xml:2201
#: ../../doc/manual/manual.en.xml:2203
msgid "Strategy and Tips"
msgstr ""
# type: Content of: <book><chapter><section><title>
#: ../../doc/manual/manual.en.xml:2203
#: ../../doc/manual/manual.en.xml:2205
msgid "Basic Strategy"
msgstr ""
# type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:2204
#: ../../doc/manual/manual.en.xml:2206
msgid ""
"The following basic combat principles and tips are intended to help starting "
"off your career as a Wesnothian battle veteran. The minor concrete examples "
@ -2685,12 +2686,12 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2209
#: ../../doc/manual/manual.en.xml:2211
msgid "Don't waste units"
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2210
#: ../../doc/manual/manual.en.xml:2212
msgid ""
"Do not send wounded units to a sure death. Once a unit loses more than half "
"of its hit points (HP), you should seriously consider retreating it to "
@ -2700,7 +2701,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2216
#: ../../doc/manual/manual.en.xml:2218
msgid ""
"This is for practical reasons: a heavily wounded unit cannot hold back or "
"kill the enemy. During attack and counterattack, it most often will perish. "
@ -2712,12 +2713,12 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2226
#: ../../doc/manual/manual.en.xml:2228
msgid "Out of the enemy's reach"
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2227
#: ../../doc/manual/manual.en.xml:2229
msgid ""
"How do you guard wounded units? They are best guarded by being out of the "
"adversary's reach. No enemy can attack them if enemies cannot even come near "
@ -2726,7 +2727,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2232
#: ../../doc/manual/manual.en.xml:2234
msgid ""
"In the Action menu, you can select \"Show Enemy Moves\" to highlight all "
"possible hexes your adversary can actually move to. This takes your zone of "
@ -2735,7 +2736,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2238
#: ../../doc/manual/manual.en.xml:2240
msgid ""
"When your armies meet, you may want to try to be the first to attack. So try "
"to end your move out of striking range of the enemy army. He cannot attack "
@ -2743,12 +2744,12 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2244
#: ../../doc/manual/manual.en.xml:2246
msgid "Shield with your zone of control (ZOC)"
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2245
#: ../../doc/manual/manual.en.xml:2247
msgid ""
"Every unit of level 1 or higher maintains a zone of control (ZOC) covering "
"all 6 neighboring hexes. This means that once an enemy moves into one of the "
@ -2757,7 +2758,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2250
#: ../../doc/manual/manual.en.xml:2252
msgid ""
"Because of ZOC, an enemy may not slip between two units which are aligned on "
"a north-south or diagonal line and have exactly 1 or 2 hexes between them. "
@ -2768,12 +2769,12 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2260
#: ../../doc/manual/manual.en.xml:2262
msgid "Maintain a defensive line"
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2261
#: ../../doc/manual/manual.en.xml:2263
msgid ""
"By lining up many units directly adjacent or with at most 1 hex space "
"between them, you can build up a powerful defensive line. Note that, because "
@ -2782,7 +2783,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2267
#: ../../doc/manual/manual.en.xml:2269
msgid ""
"Coming from one side, the enemy may attack any single of your units in the "
"line with only 2 of his units at a time. As a rule of thumb, a healthy unit "
@ -2791,7 +2792,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2272
#: ../../doc/manual/manual.en.xml:2274
msgid ""
"Unfortunately, your line often has to bend to form a wedge or to fit the "
"terrain. At these corner points, 3 enemy units may attack. This also happens "
@ -2802,7 +2803,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2279
#: ../../doc/manual/manual.en.xml:2281
msgid ""
"Lining your troops up also prevents the enemy from surrounding any one of "
"them. For ZOC reasons, a unit with one enemy behind it and one in front is "
@ -2810,12 +2811,12 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2285
#: ../../doc/manual/manual.en.xml:2287
msgid "Rotate your troops"
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2286
#: ../../doc/manual/manual.en.xml:2288
msgid ""
"When a unit in the front line is heavily damaged you can move him safely "
"behind your defensive line. To hold up the line, you will most likely have "
@ -2825,17 +2826,17 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2292
#: ../../doc/manual/manual.en.xml:2294
msgid "Note that your units can pass through hexes containing your own troops."
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2296
#: ../../doc/manual/manual.en.xml:2298
msgid "Use the terrain"
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2297
#: ../../doc/manual/manual.en.xml:2299
msgid ""
"Try to position your troops so that they are attacking from a hex with high "
"defense against an enemy in a hex with low terrain. That way, the enemy's "
@ -2843,7 +2844,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2301
#: ../../doc/manual/manual.en.xml:2303
msgid ""
"For example, you might position your elves just inside of a forest edge so "
"that attacking orcs must stand on grassland while your elves enjoy the high "
@ -2851,12 +2852,12 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2307
#: ../../doc/manual/manual.en.xml:2309
msgid "Attacking and choosing your targets"
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2308
#: ../../doc/manual/manual.en.xml:2310
msgid ""
"Advancing and attacking is of course the most interesting part of your way "
"to victory. Kill or weaken enemies in your path and move your defensive line "
@ -2864,7 +2865,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2313
#: ../../doc/manual/manual.en.xml:2315
msgid ""
"Often, you will throw several units at a single enemy unit to finish him "
"off, but these were forming your defensive line which is now partly broken. "
@ -2875,7 +2876,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2320
#: ../../doc/manual/manual.en.xml:2322
msgid ""
"Striking first is an advantage because it allows you the choice of which "
"units will face off. Take advantage of enemy weakness: e.g. direct your "
@ -2886,7 +2887,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2327
#: ../../doc/manual/manual.en.xml:2329
msgid ""
"For example, Horsemen can hold up the line against Orcish Grunts and Troll "
"Whelps very well because they have some resistances against blade and "
@ -2895,7 +2896,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2332
#: ../../doc/manual/manual.en.xml:2334
msgid ""
"It usually pays off if you can definitively kill (or almost kill) the faced "
"unit. If you are unsure of finishing off the enemy in one turn, either "
@ -2906,7 +2907,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2340
#: ../../doc/manual/manual.en.xml:2342
msgid ""
"In particular, use your ranged weapons if the enemy has no ranged attack. "
"The computer's default choice only looks for the most damage you can deal, "
@ -2914,12 +2915,12 @@ msgid ""
"necessary."
msgstr ""
#: ../../doc/manual/manual.en.xml:2347
#: ../../doc/manual/manual.en.xml:2349
msgid "Time of Day"
msgstr "Dygnets gång"
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2348
#: ../../doc/manual/manual.en.xml:2350
msgid ""
"Remember that Lawful units like humans fight better at daytime and Chaotic "
"units like orcs or undead fight better at night. Ideally you want to first "
@ -2930,7 +2931,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2355
#: ../../doc/manual/manual.en.xml:2357
msgid ""
"For example, elves might hold out a forest during a nightly orcish onslaught "
"and advance on sunrise. You may even note that the computer AI actively "
@ -2938,7 +2939,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2362
#: ../../doc/manual/manual.en.xml:2364
msgid ""
"Over the course of a campaign, it is critical that you build up a seasoned "
"force. Later scenarios will assume you have level 2 and 3 units available "
@ -2946,7 +2947,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2366
#: ../../doc/manual/manual.en.xml:2368
msgid ""
"Your units gain most experience points (XP) from killing an enemy unit (8XP "
"per level of the unit killed). As such, it often makes sense to have your "
@ -2956,7 +2957,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2372
#: ../../doc/manual/manual.en.xml:2374
msgid ""
"At the beginning (when you probably have no high level units), try to give "
"most kills to a small handful of your units. This will fast-track them to "
@ -2964,7 +2965,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2376
#: ../../doc/manual/manual.en.xml:2378
msgid ""
"Don't neglect to earn your leader experience. You need to keep him safe, but "
"if you coddle him too much he will be too low level to survive future "
@ -2972,19 +2973,19 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><title>
#: ../../doc/manual/manual.en.xml:2383
#: ../../doc/manual/manual.en.xml:2385
msgid "Getting the Most Fun Out of the Game"
msgstr ""
# type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:2384
#: ../../doc/manual/manual.en.xml:2386
msgid ""
"Remember, the idea of a game is to have fun! Here are some recommendations "
"from the development team on how to get the most fun out of the game:"
msgstr ""
# type: Content of: <book><chapter><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2390
#: ../../doc/manual/manual.en.xml:2392
msgid ""
"Consider playing the campaign on \"Medium\" difficulty level, especially if "
"you have prior experience with strategy games. We feel you'll find it much "
@ -2992,14 +2993,14 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2397
#: ../../doc/manual/manual.en.xml:2399
msgid ""
"Don't sweat it too much when you lose some units. The campaign was designed "
"to accommodate the player losing some units along the way."
msgstr ""
# type: Content of: <book><chapter><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2403
#: ../../doc/manual/manual.en.xml:2405
msgid ""
"Don't abuse saved games. Long ago, Wesnoth only allowed saving the game at "
"the end of a scenario. Mid-scenario saving was added as a convenience to use "
@ -3010,7 +3011,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2414
#: ../../doc/manual/manual.en.xml:2416
msgid ""
"If you must load a saved game, we recommend going back to the start of the "
"scenario, so that you choose a new strategy that works, rather than simply "
@ -3018,7 +3019,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2421
#: ../../doc/manual/manual.en.xml:2423
msgid ""
"But remember, the aim is to have fun! You may have different tastes than the "
"developers, so do what you enjoy most! If you enjoy loading the saved game "
@ -3027,12 +3028,12 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2429
#: ../../doc/manual/manual.en.xml:2431
msgid "At the start of a scenario"
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2433
#: ../../doc/manual/manual.en.xml:2435
msgid ""
"First, read the scenario objectives. Sometimes you do not have to kill enemy "
"leaders; instead it is enough that you survive for a certain number of "
@ -3040,14 +3041,14 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2440
#: ../../doc/manual/manual.en.xml:2442
msgid ""
"Look at the map: the terrain, the position of your leader and the other "
"leader(s)."
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2446
#: ../../doc/manual/manual.en.xml:2448
msgid ""
"Then, begin to recruit units. Cheap units are useful to soak up the first "
"wave of an enemy's attack; advanced units can then be brought in as support. "
@ -3056,19 +3057,19 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2455
#: ../../doc/manual/manual.en.xml:2457
msgid "During the scenario"
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2459
#: ../../doc/manual/manual.en.xml:2461
msgid ""
"Try to capture and keep control of as many villages as possible to keep the "
"gold coming in."
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2465
#: ../../doc/manual/manual.en.xml:2467
msgid ""
"Keep units in packs so the enemy cannot attack from as many sides, and so "
"you can outnumber each enemy unit. Put your units in a line so that the "
@ -3076,7 +3077,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2472
#: ../../doc/manual/manual.en.xml:2474
msgid ""
"Different units have different strengths and weaknesses depending on terrain "
"and who they are attacking; right click on units and select \"Unit "
@ -3084,14 +3085,14 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2479
#: ../../doc/manual/manual.en.xml:2481
msgid ""
"You can use lower level units as cannon fodder, to slow down enemy. e.g. you "
"can use them to block enemy reaching your important units"
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2485
#: ../../doc/manual/manual.en.xml:2487
msgid ""
"You can cause damage to enemies with advanced units and then finish them "
"with lower level units - to give them more experience (and finally make them "
@ -3099,7 +3100,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2492
#: ../../doc/manual/manual.en.xml:2494
msgid ""
"When you have a White Mage (advances from Mage) or Druid (advances from "
"Shaman), put it in the middle of a circle of units to heal them as they move "
@ -3107,27 +3108,27 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2499
#: ../../doc/manual/manual.en.xml:2501
msgid "Losing units is expected, even advanced units."
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2504
#: ../../doc/manual/manual.en.xml:2506
msgid "Time of day really matters:"
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2509
#: ../../doc/manual/manual.en.xml:2511
msgid "lawful units do more damage at day and less damage at night"
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2514
#: ../../doc/manual/manual.en.xml:2516
msgid "chaotic units do more damage at night and less damage at day"
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2519
#: ../../doc/manual/manual.en.xml:2521
msgid ""
"remember to always check the time of day on the right side of the screen. "
"Plan ahead - think about what it's going to be next turn as well as this "
@ -3135,7 +3136,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2528
#: ../../doc/manual/manual.en.xml:2530
msgid ""
"Some units are resistant or vulnerable to different kind of attacks. Mounted "
"units are weak vs pierce attacks. Fire and arcane attacks destroy undead. To "
@ -3145,7 +3146,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2540
#: ../../doc/manual/manual.en.xml:2542
msgid ""
"An important part of succeeding at Battle for Wesnoth is keeping your units "
"healthy. When your units take damage you can heal them by moving them onto "
@ -3155,19 +3156,19 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2548
#: ../../doc/manual/manual.en.xml:2550
msgid "Winning a scenario"
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2552
#: ../../doc/manual/manual.en.xml:2554
msgid ""
"Advanced units are needed to quickly kill enemy commanders, and to avoid "
"losing lots of units."
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2558
#: ../../doc/manual/manual.en.xml:2560
msgid ""
"The quicker you win a scenario, the more gold you get; you will get more "
"gold from winning early than from all of the map's villages for the rest of "
@ -3175,17 +3176,17 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2565
#: ../../doc/manual/manual.en.xml:2567
msgid "Killing all enemy leaders usually gives instant victory."
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2571
#: ../../doc/manual/manual.en.xml:2573
msgid "More general tips"
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2575
#: ../../doc/manual/manual.en.xml:2577
msgid ""
"After slaughtering scenarios (where you take lots of punishment) there are "
"usually \"breathing room\" scenarios where you can rather easily gain some "
@ -3193,24 +3194,24 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2582
#: ../../doc/manual/manual.en.xml:2584
msgid ""
"Advanced units have higher upkeep than lower level units (1 gp per level), "
"loyal units are an exception."
msgstr ""
# type: Content of: <book><glossary><title>
#: ../../doc/manual/manual.en.xml:2591
#: ../../doc/manual/manual.en.xml:2593
msgid "Glossary"
msgstr ""
# type: Content of: <book><glossary><glossentry>
#: ../../doc/manual/manual.en.xml:2593
#: ../../doc/manual/manual.en.xml:2595
msgid "<glossterm> ZOC </glossterm>"
msgstr ""
# type: Content of: <book><glossary><glossentry><glossdef><simpara>
#: ../../doc/manual/manual.en.xml:2598
#: ../../doc/manual/manual.en.xml:2600
msgid "<link linkend=\"zoc\">Zone Of Control</link>."
msgstr ""

View file

@ -6,7 +6,7 @@
msgid ""
msgstr ""
"Project-Id-Version: Battle for Wesnoth 1.3.7+svn\n"
"POT-Creation-Date: 2008-03-10 14:02+0100\n"
"POT-Creation-Date: 2008-03-10 17:57+0100\n"
"PO-Revision-Date: 2007-09-16 09:57+0200\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
@ -1876,7 +1876,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:1555 ../../doc/manual/manual.en.xml:2142
#: ../../doc/manual/manual.en.xml:1555 ../../doc/manual/manual.en.xml:2144
msgid "Poison"
msgstr ""
@ -2117,7 +2117,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:1780 ../../doc/manual/manual.en.xml:2361
#: ../../doc/manual/manual.en.xml:1780 ../../doc/manual/manual.en.xml:2363
msgid "Experience"
msgstr ""
@ -2361,19 +2361,20 @@ msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2004
msgid ""
"Some campaigns use a star-shaped base to indicate leaders; others use a "
"silver crown icon above the energy bar. Still others have no specific hero "
"indicator at all. Which (if any) is used is a stylistic choice left to "
"campaign designers."
"Some campaigns use a star-shaped base to indicate leaders and heroes (units "
"which are somehow special and for example not allowed to die in the course "
"of the scenario); others use a silver crown icon above the energy bar to "
"mark heroes. Still others have no specific hero indicator at all. Which (if "
"any) is used is a stylistic choice left to campaign designers."
msgstr ""
# type: Content of: <book><chapter><section><title>
#: ../../doc/manual/manual.en.xml:2012
#: ../../doc/manual/manual.en.xml:2014
msgid "Fighting"
msgstr ""
# type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:2013
#: ../../doc/manual/manual.en.xml:2015
msgid ""
"If you move next to an enemy unit, you may attack it. Click on your unit "
"that is next to an enemy unit, and click on the enemy you want to attack - "
@ -2384,7 +2385,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:2020
#: ../../doc/manual/manual.en.xml:2022
msgid ""
"If you attack with a melee weapon, the enemy you attack will be able to "
"strike back at you with its melee weapon. If you attack with a ranged "
@ -2394,7 +2395,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:2027
#: ../../doc/manual/manual.en.xml:2029
msgid ""
"Different types of attacks do different amounts of damage, and a certain "
"number of strikes may be made with each weapon. For instance, an Elvish "
@ -2404,7 +2405,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:2033
#: ../../doc/manual/manual.en.xml:2035
msgid ""
"Every unit has a chance of being hit based on the terrain it is in. For "
"instance, units in castles and villages have a lower chance of being hit, "
@ -2416,7 +2417,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:2041
#: ../../doc/manual/manual.en.xml:2043
msgid ""
"You can obtain additional information, including the chance that the "
"attacker and defender will be killed, by clicking on the \"Damage "
@ -2424,12 +2425,12 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2046
#: ../../doc/manual/manual.en.xml:2048
msgid "Attack types"
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2050
#: ../../doc/manual/manual.en.xml:2052
msgid ""
"<emphasis role=\"strong\">Blade</emphasis>: Weapons with a cutting edge, "
"used to chop pieces of meat from a foe. Examples: dagger, scimitar, saber, "
@ -2437,7 +2438,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2056
#: ../../doc/manual/manual.en.xml:2058
msgid ""
"<emphasis role=\"strong\">Piercing</emphasis>: Weapons with a sharp point "
"and either a long handle or a missile, used to perforate foe's body and "
@ -2445,7 +2446,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2063
#: ../../doc/manual/manual.en.xml:2065
msgid ""
"<emphasis role=\"strong\">Impact</emphasis>: Weapons having neither a sharp "
"point nor a cutting edge, but heavy enough to break an enemy's bones. "
@ -2453,21 +2454,21 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2070
#: ../../doc/manual/manual.en.xml:2072
msgid ""
"<emphasis role=\"strong\">Cold</emphasis>: Weapons based on cold or ice "
"missiles. Example: A wizard's ice bolt."
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2076
#: ../../doc/manual/manual.en.xml:2078
msgid ""
"<emphasis role=\"strong\">Fire</emphasis>: Weapons using fire to roast the "
"foe like a chicken. Example: A drake's fire breath."
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2082
#: ../../doc/manual/manual.en.xml:2084
msgid ""
"<emphasis role=\"strong\">Arcane</emphasis>: An attack that dispels the "
"magic animating zombies, specters, and other undead creatures. Example: A "
@ -2475,12 +2476,12 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2089
#: ../../doc/manual/manual.en.xml:2091
msgid "Resistance"
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2090
#: ../../doc/manual/manual.en.xml:2092
msgid ""
"Each unit is more or less vulnerable to the different attack types. 6 "
"figures in the unit description show strength and weakness of the unit "
@ -2490,7 +2491,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2097
#: ../../doc/manual/manual.en.xml:2099
msgid ""
"Examples: Drake scales protect them from most of attack types except from "
"piercing weapon and cold weapon. Human Cavalry units are generally well "
@ -2500,19 +2501,19 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2103
#: ../../doc/manual/manual.en.xml:2105
msgid ""
"Using the best attack type against enemy units will substantially increase "
"your chances of killing them."
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2109 ../../doc/manual/manual.en.xml:2539
#: ../../doc/manual/manual.en.xml:2111 ../../doc/manual/manual.en.xml:2541
msgid "Healing"
msgstr ""
# type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:2110
#: ../../doc/manual/manual.en.xml:2112
msgid ""
"A unit may be healed a maximum of 8 hitpoints per turn. A unit that does not "
"move or fight during a turn is <emphasis>resting</emphasis> and will recover "
@ -2522,17 +2523,17 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:2116
#: ../../doc/manual/manual.en.xml:2118
msgid "There are two basic ways for a unit to be healed:"
msgstr ""
# type: Content of: <book><chapter><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2121
#: ../../doc/manual/manual.en.xml:2123
msgid "Resting in a village. The unit will heal 8 hitpoints every turn."
msgstr ""
# type: Content of: <book><chapter><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2126
#: ../../doc/manual/manual.en.xml:2128
msgid ""
"Being adjacent to units with the <emphasis>heals</emphasis> ability. The "
"number of hitpoints healed is specified in the unit's ability description. "
@ -2541,12 +2542,12 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2133
#: ../../doc/manual/manual.en.xml:2135
msgid "Regeneration"
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2134
#: ../../doc/manual/manual.en.xml:2136
msgid ""
"Trolls and Woses have the ability to heal themselves naturally through "
"regeneration. They will heal 8 points each turn if they are injured. Note "
@ -2556,7 +2557,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2143
#: ../../doc/manual/manual.en.xml:2145
msgid ""
"Some attacks can inflict poison damage on your unit. When this happens the "
"poisoned unit will take 8 damage each turn until it is cured. Poison can be "
@ -2569,17 +2570,17 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2151
#: ../../doc/manual/manual.en.xml:2153
msgid "Some other hints about healing:"
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2156
#: ../../doc/manual/manual.en.xml:2158
msgid "A unit may take several turns to be fully healed."
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2161
#: ../../doc/manual/manual.en.xml:2163
msgid ""
"Healers (Elvish Shaman, Elvish Druid, Elvish Shyde, White Mage, Mage of "
"Light, Paladin) heal all wounded units around them, so you can keep units "
@ -2587,49 +2588,49 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2168
#: ../../doc/manual/manual.en.xml:2170
msgid "Healers do not heal enemy units."
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2173
#: ../../doc/manual/manual.en.xml:2175
msgid "Healers cannot heal themselves, but see next point."
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2178
#: ../../doc/manual/manual.en.xml:2180
msgid "Use your healers in pairs, so they can heal each other if needed."
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2183
#: ../../doc/manual/manual.en.xml:2185
msgid ""
"Multiple healers from different sides can heal the same unit and speed up "
"healing."
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2188
#: ../../doc/manual/manual.en.xml:2190
msgid "Trolls and Woses cannot regenerate other units."
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2193
#: ../../doc/manual/manual.en.xml:2195
msgid "Trolls and Woses cure themselves from poison as a village does."
msgstr ""
# type: Content of: <book><chapter><title>
#: ../../doc/manual/manual.en.xml:2201
#: ../../doc/manual/manual.en.xml:2203
msgid "Strategy and Tips"
msgstr ""
# type: Content of: <book><chapter><section><title>
#: ../../doc/manual/manual.en.xml:2203
#: ../../doc/manual/manual.en.xml:2205
msgid "Basic Strategy"
msgstr ""
# type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:2204
#: ../../doc/manual/manual.en.xml:2206
msgid ""
"The following basic combat principles and tips are intended to help starting "
"off your career as a Wesnothian battle veteran. The minor concrete examples "
@ -2637,12 +2638,12 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2209
#: ../../doc/manual/manual.en.xml:2211
msgid "Don't waste units"
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2210
#: ../../doc/manual/manual.en.xml:2212
msgid ""
"Do not send wounded units to a sure death. Once a unit loses more than half "
"of its hit points (HP), you should seriously consider retreating it to "
@ -2652,7 +2653,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2216
#: ../../doc/manual/manual.en.xml:2218
msgid ""
"This is for practical reasons: a heavily wounded unit cannot hold back or "
"kill the enemy. During attack and counterattack, it most often will perish. "
@ -2664,12 +2665,12 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2226
#: ../../doc/manual/manual.en.xml:2228
msgid "Out of the enemy's reach"
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2227
#: ../../doc/manual/manual.en.xml:2229
msgid ""
"How do you guard wounded units? They are best guarded by being out of the "
"adversary's reach. No enemy can attack them if enemies cannot even come near "
@ -2678,7 +2679,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2232
#: ../../doc/manual/manual.en.xml:2234
msgid ""
"In the Action menu, you can select \"Show Enemy Moves\" to highlight all "
"possible hexes your adversary can actually move to. This takes your zone of "
@ -2687,7 +2688,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2238
#: ../../doc/manual/manual.en.xml:2240
msgid ""
"When your armies meet, you may want to try to be the first to attack. So try "
"to end your move out of striking range of the enemy army. He cannot attack "
@ -2695,12 +2696,12 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2244
#: ../../doc/manual/manual.en.xml:2246
msgid "Shield with your zone of control (ZOC)"
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2245
#: ../../doc/manual/manual.en.xml:2247
msgid ""
"Every unit of level 1 or higher maintains a zone of control (ZOC) covering "
"all 6 neighboring hexes. This means that once an enemy moves into one of the "
@ -2709,7 +2710,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2250
#: ../../doc/manual/manual.en.xml:2252
msgid ""
"Because of ZOC, an enemy may not slip between two units which are aligned on "
"a north-south or diagonal line and have exactly 1 or 2 hexes between them. "
@ -2720,12 +2721,12 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2260
#: ../../doc/manual/manual.en.xml:2262
msgid "Maintain a defensive line"
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2261
#: ../../doc/manual/manual.en.xml:2263
msgid ""
"By lining up many units directly adjacent or with at most 1 hex space "
"between them, you can build up a powerful defensive line. Note that, because "
@ -2734,7 +2735,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2267
#: ../../doc/manual/manual.en.xml:2269
msgid ""
"Coming from one side, the enemy may attack any single of your units in the "
"line with only 2 of his units at a time. As a rule of thumb, a healthy unit "
@ -2743,7 +2744,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2272
#: ../../doc/manual/manual.en.xml:2274
msgid ""
"Unfortunately, your line often has to bend to form a wedge or to fit the "
"terrain. At these corner points, 3 enemy units may attack. This also happens "
@ -2754,7 +2755,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2279
#: ../../doc/manual/manual.en.xml:2281
msgid ""
"Lining your troops up also prevents the enemy from surrounding any one of "
"them. For ZOC reasons, a unit with one enemy behind it and one in front is "
@ -2762,12 +2763,12 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2285
#: ../../doc/manual/manual.en.xml:2287
msgid "Rotate your troops"
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2286
#: ../../doc/manual/manual.en.xml:2288
msgid ""
"When a unit in the front line is heavily damaged you can move him safely "
"behind your defensive line. To hold up the line, you will most likely have "
@ -2777,17 +2778,17 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2292
#: ../../doc/manual/manual.en.xml:2294
msgid "Note that your units can pass through hexes containing your own troops."
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2296
#: ../../doc/manual/manual.en.xml:2298
msgid "Use the terrain"
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2297
#: ../../doc/manual/manual.en.xml:2299
msgid ""
"Try to position your troops so that they are attacking from a hex with high "
"defense against an enemy in a hex with low terrain. That way, the enemy's "
@ -2795,7 +2796,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2301
#: ../../doc/manual/manual.en.xml:2303
msgid ""
"For example, you might position your elves just inside of a forest edge so "
"that attacking orcs must stand on grassland while your elves enjoy the high "
@ -2803,12 +2804,12 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2307
#: ../../doc/manual/manual.en.xml:2309
msgid "Attacking and choosing your targets"
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2308
#: ../../doc/manual/manual.en.xml:2310
msgid ""
"Advancing and attacking is of course the most interesting part of your way "
"to victory. Kill or weaken enemies in your path and move your defensive line "
@ -2816,7 +2817,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2313
#: ../../doc/manual/manual.en.xml:2315
msgid ""
"Often, you will throw several units at a single enemy unit to finish him "
"off, but these were forming your defensive line which is now partly broken. "
@ -2827,7 +2828,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2320
#: ../../doc/manual/manual.en.xml:2322
msgid ""
"Striking first is an advantage because it allows you the choice of which "
"units will face off. Take advantage of enemy weakness: e.g. direct your "
@ -2838,7 +2839,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2327
#: ../../doc/manual/manual.en.xml:2329
msgid ""
"For example, Horsemen can hold up the line against Orcish Grunts and Troll "
"Whelps very well because they have some resistances against blade and "
@ -2847,7 +2848,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2332
#: ../../doc/manual/manual.en.xml:2334
msgid ""
"It usually pays off if you can definitively kill (or almost kill) the faced "
"unit. If you are unsure of finishing off the enemy in one turn, either "
@ -2858,7 +2859,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2340
#: ../../doc/manual/manual.en.xml:2342
msgid ""
"In particular, use your ranged weapons if the enemy has no ranged attack. "
"The computer's default choice only looks for the most damage you can deal, "
@ -2867,12 +2868,12 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2347
#: ../../doc/manual/manual.en.xml:2349
msgid "Time of Day"
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2348
#: ../../doc/manual/manual.en.xml:2350
msgid ""
"Remember that Lawful units like humans fight better at daytime and Chaotic "
"units like orcs or undead fight better at night. Ideally you want to first "
@ -2883,7 +2884,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2355
#: ../../doc/manual/manual.en.xml:2357
msgid ""
"For example, elves might hold out a forest during a nightly orcish onslaught "
"and advance on sunrise. You may even note that the computer AI actively "
@ -2891,7 +2892,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2362
#: ../../doc/manual/manual.en.xml:2364
msgid ""
"Over the course of a campaign, it is critical that you build up a seasoned "
"force. Later scenarios will assume you have level 2 and 3 units available "
@ -2899,7 +2900,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2366
#: ../../doc/manual/manual.en.xml:2368
msgid ""
"Your units gain most experience points (XP) from killing an enemy unit (8XP "
"per level of the unit killed). As such, it often makes sense to have your "
@ -2909,7 +2910,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2372
#: ../../doc/manual/manual.en.xml:2374
msgid ""
"At the beginning (when you probably have no high level units), try to give "
"most kills to a small handful of your units. This will fast-track them to "
@ -2917,7 +2918,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2376
#: ../../doc/manual/manual.en.xml:2378
msgid ""
"Don't neglect to earn your leader experience. You need to keep him safe, but "
"if you coddle him too much he will be too low level to survive future "
@ -2925,19 +2926,19 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><title>
#: ../../doc/manual/manual.en.xml:2383
#: ../../doc/manual/manual.en.xml:2385
msgid "Getting the Most Fun Out of the Game"
msgstr ""
# type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:2384
#: ../../doc/manual/manual.en.xml:2386
msgid ""
"Remember, the idea of a game is to have fun! Here are some recommendations "
"from the development team on how to get the most fun out of the game:"
msgstr ""
# type: Content of: <book><chapter><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2390
#: ../../doc/manual/manual.en.xml:2392
msgid ""
"Consider playing the campaign on \"Medium\" difficulty level, especially if "
"you have prior experience with strategy games. We feel you'll find it much "
@ -2945,14 +2946,14 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2397
#: ../../doc/manual/manual.en.xml:2399
msgid ""
"Don't sweat it too much when you lose some units. The campaign was designed "
"to accommodate the player losing some units along the way."
msgstr ""
# type: Content of: <book><chapter><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2403
#: ../../doc/manual/manual.en.xml:2405
msgid ""
"Don't abuse saved games. Long ago, Wesnoth only allowed saving the game at "
"the end of a scenario. Mid-scenario saving was added as a convenience to use "
@ -2963,7 +2964,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2414
#: ../../doc/manual/manual.en.xml:2416
msgid ""
"If you must load a saved game, we recommend going back to the start of the "
"scenario, so that you choose a new strategy that works, rather than simply "
@ -2971,7 +2972,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2421
#: ../../doc/manual/manual.en.xml:2423
msgid ""
"But remember, the aim is to have fun! You may have different tastes than the "
"developers, so do what you enjoy most! If you enjoy loading the saved game "
@ -2980,12 +2981,12 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2429
#: ../../doc/manual/manual.en.xml:2431
msgid "At the start of a scenario"
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2433
#: ../../doc/manual/manual.en.xml:2435
msgid ""
"First, read the scenario objectives. Sometimes you do not have to kill enemy "
"leaders; instead it is enough that you survive for a certain number of "
@ -2993,14 +2994,14 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2440
#: ../../doc/manual/manual.en.xml:2442
msgid ""
"Look at the map: the terrain, the position of your leader and the other "
"leader(s)."
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2446
#: ../../doc/manual/manual.en.xml:2448
msgid ""
"Then, begin to recruit units. Cheap units are useful to soak up the first "
"wave of an enemy's attack; advanced units can then be brought in as support. "
@ -3009,19 +3010,19 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2455
#: ../../doc/manual/manual.en.xml:2457
msgid "During the scenario"
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2459
#: ../../doc/manual/manual.en.xml:2461
msgid ""
"Try to capture and keep control of as many villages as possible to keep the "
"gold coming in."
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2465
#: ../../doc/manual/manual.en.xml:2467
msgid ""
"Keep units in packs so the enemy cannot attack from as many sides, and so "
"you can outnumber each enemy unit. Put your units in a line so that the "
@ -3029,7 +3030,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2472
#: ../../doc/manual/manual.en.xml:2474
msgid ""
"Different units have different strengths and weaknesses depending on terrain "
"and who they are attacking; right click on units and select \"Unit "
@ -3037,14 +3038,14 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2479
#: ../../doc/manual/manual.en.xml:2481
msgid ""
"You can use lower level units as cannon fodder, to slow down enemy. e.g. you "
"can use them to block enemy reaching your important units"
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2485
#: ../../doc/manual/manual.en.xml:2487
msgid ""
"You can cause damage to enemies with advanced units and then finish them "
"with lower level units - to give them more experience (and finally make them "
@ -3052,7 +3053,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2492
#: ../../doc/manual/manual.en.xml:2494
msgid ""
"When you have a White Mage (advances from Mage) or Druid (advances from "
"Shaman), put it in the middle of a circle of units to heal them as they move "
@ -3060,27 +3061,27 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2499
#: ../../doc/manual/manual.en.xml:2501
msgid "Losing units is expected, even advanced units."
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2504
#: ../../doc/manual/manual.en.xml:2506
msgid "Time of day really matters:"
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2509
#: ../../doc/manual/manual.en.xml:2511
msgid "lawful units do more damage at day and less damage at night"
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2514
#: ../../doc/manual/manual.en.xml:2516
msgid "chaotic units do more damage at night and less damage at day"
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2519
#: ../../doc/manual/manual.en.xml:2521
msgid ""
"remember to always check the time of day on the right side of the screen. "
"Plan ahead - think about what it's going to be next turn as well as this "
@ -3088,7 +3089,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2528
#: ../../doc/manual/manual.en.xml:2530
msgid ""
"Some units are resistant or vulnerable to different kind of attacks. Mounted "
"units are weak vs pierce attacks. Fire and arcane attacks destroy undead. To "
@ -3098,7 +3099,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2540
#: ../../doc/manual/manual.en.xml:2542
msgid ""
"An important part of succeeding at Battle for Wesnoth is keeping your units "
"healthy. When your units take damage you can heal them by moving them onto "
@ -3108,19 +3109,19 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2548
#: ../../doc/manual/manual.en.xml:2550
msgid "Winning a scenario"
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2552
#: ../../doc/manual/manual.en.xml:2554
msgid ""
"Advanced units are needed to quickly kill enemy commanders, and to avoid "
"losing lots of units."
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2558
#: ../../doc/manual/manual.en.xml:2560
msgid ""
"The quicker you win a scenario, the more gold you get; you will get more "
"gold from winning early than from all of the map's villages for the rest of "
@ -3128,17 +3129,17 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2565
#: ../../doc/manual/manual.en.xml:2567
msgid "Killing all enemy leaders usually gives instant victory."
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2571
#: ../../doc/manual/manual.en.xml:2573
msgid "More general tips"
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2575
#: ../../doc/manual/manual.en.xml:2577
msgid ""
"After slaughtering scenarios (where you take lots of punishment) there are "
"usually \"breathing room\" scenarios where you can rather easily gain some "
@ -3146,23 +3147,23 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2582
#: ../../doc/manual/manual.en.xml:2584
msgid ""
"Advanced units have higher upkeep than lower level units (1 gp per level), "
"loyal units are an exception."
msgstr ""
# type: Content of: <book><glossary><title>
#: ../../doc/manual/manual.en.xml:2591
#: ../../doc/manual/manual.en.xml:2593
msgid "Glossary"
msgstr ""
# type: Content of: <book><glossary><glossentry>
#: ../../doc/manual/manual.en.xml:2593
#: ../../doc/manual/manual.en.xml:2595
msgid "<glossterm> ZOC </glossterm>"
msgstr ""
# type: Content of: <book><glossary><glossentry><glossdef><simpara>
#: ../../doc/manual/manual.en.xml:2598
#: ../../doc/manual/manual.en.xml:2600
msgid "<link linkend=\"zoc\">Zone Of Control</link>."
msgstr ""

View file

@ -6,7 +6,7 @@
msgid ""
msgstr ""
"Project-Id-Version: Battle for Wesnoth 1.3.7+svn\n"
"POT-Creation-Date: 2008-03-10 14:02+0100\n"
"POT-Creation-Date: 2008-03-10 17:57+0100\n"
"PO-Revision-Date: 2007-09-16 09:57+0200\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
@ -1854,7 +1854,7 @@ msgid ""
"doesn't work on Undead or units in villages."
msgstr ""
#: ../../doc/manual/manual.en.xml:1555 ../../doc/manual/manual.en.xml:2142
#: ../../doc/manual/manual.en.xml:1555 ../../doc/manual/manual.en.xml:2144
msgid "Poison"
msgstr "Zehir"
@ -2093,7 +2093,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:1780 ../../doc/manual/manual.en.xml:2361
#: ../../doc/manual/manual.en.xml:1780 ../../doc/manual/manual.en.xml:2363
msgid "Experience"
msgstr ""
@ -2336,19 +2336,20 @@ msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2004
msgid ""
"Some campaigns use a star-shaped base to indicate leaders; others use a "
"silver crown icon above the energy bar. Still others have no specific hero "
"indicator at all. Which (if any) is used is a stylistic choice left to "
"campaign designers."
"Some campaigns use a star-shaped base to indicate leaders and heroes (units "
"which are somehow special and for example not allowed to die in the course "
"of the scenario); others use a silver crown icon above the energy bar to "
"mark heroes. Still others have no specific hero indicator at all. Which (if "
"any) is used is a stylistic choice left to campaign designers."
msgstr ""
# type: Content of: <book><chapter><section><title>
#: ../../doc/manual/manual.en.xml:2012
#: ../../doc/manual/manual.en.xml:2014
msgid "Fighting"
msgstr ""
# type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:2013
#: ../../doc/manual/manual.en.xml:2015
msgid ""
"If you move next to an enemy unit, you may attack it. Click on your unit "
"that is next to an enemy unit, and click on the enemy you want to attack - "
@ -2359,7 +2360,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:2020
#: ../../doc/manual/manual.en.xml:2022
msgid ""
"If you attack with a melee weapon, the enemy you attack will be able to "
"strike back at you with its melee weapon. If you attack with a ranged "
@ -2369,7 +2370,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:2027
#: ../../doc/manual/manual.en.xml:2029
msgid ""
"Different types of attacks do different amounts of damage, and a certain "
"number of strikes may be made with each weapon. For instance, an Elvish "
@ -2379,7 +2380,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:2033
#: ../../doc/manual/manual.en.xml:2035
msgid ""
"Every unit has a chance of being hit based on the terrain it is in. For "
"instance, units in castles and villages have a lower chance of being hit, "
@ -2391,7 +2392,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:2041
#: ../../doc/manual/manual.en.xml:2043
msgid ""
"You can obtain additional information, including the chance that the "
"attacker and defender will be killed, by clicking on the \"Damage "
@ -2399,12 +2400,12 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2046
#: ../../doc/manual/manual.en.xml:2048
msgid "Attack types"
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2050
#: ../../doc/manual/manual.en.xml:2052
msgid ""
"<emphasis role=\"strong\">Blade</emphasis>: Weapons with a cutting edge, "
"used to chop pieces of meat from a foe. Examples: dagger, scimitar, saber, "
@ -2412,7 +2413,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2056
#: ../../doc/manual/manual.en.xml:2058
msgid ""
"<emphasis role=\"strong\">Piercing</emphasis>: Weapons with a sharp point "
"and either a long handle or a missile, used to perforate foe's body and "
@ -2420,7 +2421,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2063
#: ../../doc/manual/manual.en.xml:2065
msgid ""
"<emphasis role=\"strong\">Impact</emphasis>: Weapons having neither a sharp "
"point nor a cutting edge, but heavy enough to break an enemy's bones. "
@ -2428,33 +2429,33 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2070
#: ../../doc/manual/manual.en.xml:2072
msgid ""
"<emphasis role=\"strong\">Cold</emphasis>: Weapons based on cold or ice "
"missiles. Example: A wizard's ice bolt."
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2076
#: ../../doc/manual/manual.en.xml:2078
msgid ""
"<emphasis role=\"strong\">Fire</emphasis>: Weapons using fire to roast the "
"foe like a chicken. Example: A drake's fire breath."
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2082
#: ../../doc/manual/manual.en.xml:2084
msgid ""
"<emphasis role=\"strong\">Arcane</emphasis>: An attack that dispels the "
"magic animating zombies, specters, and other undead creatures. Example: A "
"white mage's magic attack."
msgstr ""
#: ../../doc/manual/manual.en.xml:2089
#: ../../doc/manual/manual.en.xml:2091
msgid "Resistance"
msgstr "Direnç"
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2090
#: ../../doc/manual/manual.en.xml:2092
msgid ""
"Each unit is more or less vulnerable to the different attack types. 6 "
"figures in the unit description show strength and weakness of the unit "
@ -2464,7 +2465,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2097
#: ../../doc/manual/manual.en.xml:2099
msgid ""
"Examples: Drake scales protect them from most of attack types except from "
"piercing weapon and cold weapon. Human Cavalry units are generally well "
@ -2474,18 +2475,18 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2103
#: ../../doc/manual/manual.en.xml:2105
msgid ""
"Using the best attack type against enemy units will substantially increase "
"your chances of killing them."
msgstr ""
#: ../../doc/manual/manual.en.xml:2109 ../../doc/manual/manual.en.xml:2539
#: ../../doc/manual/manual.en.xml:2111 ../../doc/manual/manual.en.xml:2541
msgid "Healing"
msgstr "Tedavi"
# type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:2110
#: ../../doc/manual/manual.en.xml:2112
msgid ""
"A unit may be healed a maximum of 8 hitpoints per turn. A unit that does not "
"move or fight during a turn is <emphasis>resting</emphasis> and will recover "
@ -2495,17 +2496,17 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:2116
#: ../../doc/manual/manual.en.xml:2118
msgid "There are two basic ways for a unit to be healed:"
msgstr ""
# type: Content of: <book><chapter><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2121
#: ../../doc/manual/manual.en.xml:2123
msgid "Resting in a village. The unit will heal 8 hitpoints every turn."
msgstr ""
# type: Content of: <book><chapter><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2126
#: ../../doc/manual/manual.en.xml:2128
msgid ""
"Being adjacent to units with the <emphasis>heals</emphasis> ability. The "
"number of hitpoints healed is specified in the unit's ability description. "
@ -2514,12 +2515,12 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2133
#: ../../doc/manual/manual.en.xml:2135
msgid "Regeneration"
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2134
#: ../../doc/manual/manual.en.xml:2136
msgid ""
"Trolls and Woses have the ability to heal themselves naturally through "
"regeneration. They will heal 8 points each turn if they are injured. Note "
@ -2529,7 +2530,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2143
#: ../../doc/manual/manual.en.xml:2145
msgid ""
"Some attacks can inflict poison damage on your unit. When this happens the "
"poisoned unit will take 8 damage each turn until it is cured. Poison can be "
@ -2542,17 +2543,17 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2151
#: ../../doc/manual/manual.en.xml:2153
msgid "Some other hints about healing:"
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2156
#: ../../doc/manual/manual.en.xml:2158
msgid "A unit may take several turns to be fully healed."
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2161
#: ../../doc/manual/manual.en.xml:2163
msgid ""
"Healers (Elvish Shaman, Elvish Druid, Elvish Shyde, White Mage, Mage of "
"Light, Paladin) heal all wounded units around them, so you can keep units "
@ -2560,49 +2561,49 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2168
#: ../../doc/manual/manual.en.xml:2170
msgid "Healers do not heal enemy units."
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2173
#: ../../doc/manual/manual.en.xml:2175
msgid "Healers cannot heal themselves, but see next point."
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2178
#: ../../doc/manual/manual.en.xml:2180
msgid "Use your healers in pairs, so they can heal each other if needed."
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2183
#: ../../doc/manual/manual.en.xml:2185
msgid ""
"Multiple healers from different sides can heal the same unit and speed up "
"healing."
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2188
#: ../../doc/manual/manual.en.xml:2190
msgid "Trolls and Woses cannot regenerate other units."
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2193
#: ../../doc/manual/manual.en.xml:2195
msgid "Trolls and Woses cure themselves from poison as a village does."
msgstr ""
# type: Content of: <book><chapter><title>
#: ../../doc/manual/manual.en.xml:2201
#: ../../doc/manual/manual.en.xml:2203
msgid "Strategy and Tips"
msgstr ""
# type: Content of: <book><chapter><section><title>
#: ../../doc/manual/manual.en.xml:2203
#: ../../doc/manual/manual.en.xml:2205
msgid "Basic Strategy"
msgstr ""
# type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:2204
#: ../../doc/manual/manual.en.xml:2206
msgid ""
"The following basic combat principles and tips are intended to help starting "
"off your career as a Wesnothian battle veteran. The minor concrete examples "
@ -2610,12 +2611,12 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2209
#: ../../doc/manual/manual.en.xml:2211
msgid "Don't waste units"
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2210
#: ../../doc/manual/manual.en.xml:2212
msgid ""
"Do not send wounded units to a sure death. Once a unit loses more than half "
"of its hit points (HP), you should seriously consider retreating it to "
@ -2625,7 +2626,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2216
#: ../../doc/manual/manual.en.xml:2218
msgid ""
"This is for practical reasons: a heavily wounded unit cannot hold back or "
"kill the enemy. During attack and counterattack, it most often will perish. "
@ -2637,12 +2638,12 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2226
#: ../../doc/manual/manual.en.xml:2228
msgid "Out of the enemy's reach"
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2227
#: ../../doc/manual/manual.en.xml:2229
msgid ""
"How do you guard wounded units? They are best guarded by being out of the "
"adversary's reach. No enemy can attack them if enemies cannot even come near "
@ -2651,7 +2652,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2232
#: ../../doc/manual/manual.en.xml:2234
msgid ""
"In the Action menu, you can select \"Show Enemy Moves\" to highlight all "
"possible hexes your adversary can actually move to. This takes your zone of "
@ -2660,7 +2661,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2238
#: ../../doc/manual/manual.en.xml:2240
msgid ""
"When your armies meet, you may want to try to be the first to attack. So try "
"to end your move out of striking range of the enemy army. He cannot attack "
@ -2668,12 +2669,12 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2244
#: ../../doc/manual/manual.en.xml:2246
msgid "Shield with your zone of control (ZOC)"
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2245
#: ../../doc/manual/manual.en.xml:2247
msgid ""
"Every unit of level 1 or higher maintains a zone of control (ZOC) covering "
"all 6 neighboring hexes. This means that once an enemy moves into one of the "
@ -2682,7 +2683,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2250
#: ../../doc/manual/manual.en.xml:2252
msgid ""
"Because of ZOC, an enemy may not slip between two units which are aligned on "
"a north-south or diagonal line and have exactly 1 or 2 hexes between them. "
@ -2693,12 +2694,12 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2260
#: ../../doc/manual/manual.en.xml:2262
msgid "Maintain a defensive line"
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2261
#: ../../doc/manual/manual.en.xml:2263
msgid ""
"By lining up many units directly adjacent or with at most 1 hex space "
"between them, you can build up a powerful defensive line. Note that, because "
@ -2707,7 +2708,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2267
#: ../../doc/manual/manual.en.xml:2269
msgid ""
"Coming from one side, the enemy may attack any single of your units in the "
"line with only 2 of his units at a time. As a rule of thumb, a healthy unit "
@ -2716,7 +2717,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2272
#: ../../doc/manual/manual.en.xml:2274
msgid ""
"Unfortunately, your line often has to bend to form a wedge or to fit the "
"terrain. At these corner points, 3 enemy units may attack. This also happens "
@ -2727,7 +2728,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2279
#: ../../doc/manual/manual.en.xml:2281
msgid ""
"Lining your troops up also prevents the enemy from surrounding any one of "
"them. For ZOC reasons, a unit with one enemy behind it and one in front is "
@ -2735,12 +2736,12 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2285
#: ../../doc/manual/manual.en.xml:2287
msgid "Rotate your troops"
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2286
#: ../../doc/manual/manual.en.xml:2288
msgid ""
"When a unit in the front line is heavily damaged you can move him safely "
"behind your defensive line. To hold up the line, you will most likely have "
@ -2750,17 +2751,17 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2292
#: ../../doc/manual/manual.en.xml:2294
msgid "Note that your units can pass through hexes containing your own troops."
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2296
#: ../../doc/manual/manual.en.xml:2298
msgid "Use the terrain"
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2297
#: ../../doc/manual/manual.en.xml:2299
msgid ""
"Try to position your troops so that they are attacking from a hex with high "
"defense against an enemy in a hex with low terrain. That way, the enemy's "
@ -2768,7 +2769,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2301
#: ../../doc/manual/manual.en.xml:2303
msgid ""
"For example, you might position your elves just inside of a forest edge so "
"that attacking orcs must stand on grassland while your elves enjoy the high "
@ -2776,12 +2777,12 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2307
#: ../../doc/manual/manual.en.xml:2309
msgid "Attacking and choosing your targets"
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2308
#: ../../doc/manual/manual.en.xml:2310
msgid ""
"Advancing and attacking is of course the most interesting part of your way "
"to victory. Kill or weaken enemies in your path and move your defensive line "
@ -2789,7 +2790,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2313
#: ../../doc/manual/manual.en.xml:2315
msgid ""
"Often, you will throw several units at a single enemy unit to finish him "
"off, but these were forming your defensive line which is now partly broken. "
@ -2800,7 +2801,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2320
#: ../../doc/manual/manual.en.xml:2322
msgid ""
"Striking first is an advantage because it allows you the choice of which "
"units will face off. Take advantage of enemy weakness: e.g. direct your "
@ -2811,7 +2812,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2327
#: ../../doc/manual/manual.en.xml:2329
msgid ""
"For example, Horsemen can hold up the line against Orcish Grunts and Troll "
"Whelps very well because they have some resistances against blade and "
@ -2820,7 +2821,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2332
#: ../../doc/manual/manual.en.xml:2334
msgid ""
"It usually pays off if you can definitively kill (or almost kill) the faced "
"unit. If you are unsure of finishing off the enemy in one turn, either "
@ -2831,7 +2832,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2340
#: ../../doc/manual/manual.en.xml:2342
msgid ""
"In particular, use your ranged weapons if the enemy has no ranged attack. "
"The computer's default choice only looks for the most damage you can deal, "
@ -2839,12 +2840,12 @@ msgid ""
"necessary."
msgstr ""
#: ../../doc/manual/manual.en.xml:2347
#: ../../doc/manual/manual.en.xml:2349
msgid "Time of Day"
msgstr "Günün saati"
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2348
#: ../../doc/manual/manual.en.xml:2350
msgid ""
"Remember that Lawful units like humans fight better at daytime and Chaotic "
"units like orcs or undead fight better at night. Ideally you want to first "
@ -2855,7 +2856,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2355
#: ../../doc/manual/manual.en.xml:2357
msgid ""
"For example, elves might hold out a forest during a nightly orcish onslaught "
"and advance on sunrise. You may even note that the computer AI actively "
@ -2863,7 +2864,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2362
#: ../../doc/manual/manual.en.xml:2364
msgid ""
"Over the course of a campaign, it is critical that you build up a seasoned "
"force. Later scenarios will assume you have level 2 and 3 units available "
@ -2871,7 +2872,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2366
#: ../../doc/manual/manual.en.xml:2368
msgid ""
"Your units gain most experience points (XP) from killing an enemy unit (8XP "
"per level of the unit killed). As such, it often makes sense to have your "
@ -2881,7 +2882,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2372
#: ../../doc/manual/manual.en.xml:2374
msgid ""
"At the beginning (when you probably have no high level units), try to give "
"most kills to a small handful of your units. This will fast-track them to "
@ -2889,7 +2890,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2376
#: ../../doc/manual/manual.en.xml:2378
msgid ""
"Don't neglect to earn your leader experience. You need to keep him safe, but "
"if you coddle him too much he will be too low level to survive future "
@ -2897,19 +2898,19 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><title>
#: ../../doc/manual/manual.en.xml:2383
#: ../../doc/manual/manual.en.xml:2385
msgid "Getting the Most Fun Out of the Game"
msgstr ""
# type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:2384
#: ../../doc/manual/manual.en.xml:2386
msgid ""
"Remember, the idea of a game is to have fun! Here are some recommendations "
"from the development team on how to get the most fun out of the game:"
msgstr ""
# type: Content of: <book><chapter><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2390
#: ../../doc/manual/manual.en.xml:2392
msgid ""
"Consider playing the campaign on \"Medium\" difficulty level, especially if "
"you have prior experience with strategy games. We feel you'll find it much "
@ -2917,14 +2918,14 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2397
#: ../../doc/manual/manual.en.xml:2399
msgid ""
"Don't sweat it too much when you lose some units. The campaign was designed "
"to accommodate the player losing some units along the way."
msgstr ""
# type: Content of: <book><chapter><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2403
#: ../../doc/manual/manual.en.xml:2405
msgid ""
"Don't abuse saved games. Long ago, Wesnoth only allowed saving the game at "
"the end of a scenario. Mid-scenario saving was added as a convenience to use "
@ -2935,7 +2936,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2414
#: ../../doc/manual/manual.en.xml:2416
msgid ""
"If you must load a saved game, we recommend going back to the start of the "
"scenario, so that you choose a new strategy that works, rather than simply "
@ -2943,7 +2944,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2421
#: ../../doc/manual/manual.en.xml:2423
msgid ""
"But remember, the aim is to have fun! You may have different tastes than the "
"developers, so do what you enjoy most! If you enjoy loading the saved game "
@ -2952,12 +2953,12 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2429
#: ../../doc/manual/manual.en.xml:2431
msgid "At the start of a scenario"
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2433
#: ../../doc/manual/manual.en.xml:2435
msgid ""
"First, read the scenario objectives. Sometimes you do not have to kill enemy "
"leaders; instead it is enough that you survive for a certain number of "
@ -2965,14 +2966,14 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2440
#: ../../doc/manual/manual.en.xml:2442
msgid ""
"Look at the map: the terrain, the position of your leader and the other "
"leader(s)."
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2446
#: ../../doc/manual/manual.en.xml:2448
msgid ""
"Then, begin to recruit units. Cheap units are useful to soak up the first "
"wave of an enemy's attack; advanced units can then be brought in as support. "
@ -2981,19 +2982,19 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2455
#: ../../doc/manual/manual.en.xml:2457
msgid "During the scenario"
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2459
#: ../../doc/manual/manual.en.xml:2461
msgid ""
"Try to capture and keep control of as many villages as possible to keep the "
"gold coming in."
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2465
#: ../../doc/manual/manual.en.xml:2467
msgid ""
"Keep units in packs so the enemy cannot attack from as many sides, and so "
"you can outnumber each enemy unit. Put your units in a line so that the "
@ -3001,7 +3002,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2472
#: ../../doc/manual/manual.en.xml:2474
msgid ""
"Different units have different strengths and weaknesses depending on terrain "
"and who they are attacking; right click on units and select \"Unit "
@ -3009,14 +3010,14 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2479
#: ../../doc/manual/manual.en.xml:2481
msgid ""
"You can use lower level units as cannon fodder, to slow down enemy. e.g. you "
"can use them to block enemy reaching your important units"
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2485
#: ../../doc/manual/manual.en.xml:2487
msgid ""
"You can cause damage to enemies with advanced units and then finish them "
"with lower level units - to give them more experience (and finally make them "
@ -3024,7 +3025,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2492
#: ../../doc/manual/manual.en.xml:2494
msgid ""
"When you have a White Mage (advances from Mage) or Druid (advances from "
"Shaman), put it in the middle of a circle of units to heal them as they move "
@ -3032,27 +3033,27 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2499
#: ../../doc/manual/manual.en.xml:2501
msgid "Losing units is expected, even advanced units."
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2504
#: ../../doc/manual/manual.en.xml:2506
msgid "Time of day really matters:"
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2509
#: ../../doc/manual/manual.en.xml:2511
msgid "lawful units do more damage at day and less damage at night"
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2514
#: ../../doc/manual/manual.en.xml:2516
msgid "chaotic units do more damage at night and less damage at day"
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2519
#: ../../doc/manual/manual.en.xml:2521
msgid ""
"remember to always check the time of day on the right side of the screen. "
"Plan ahead - think about what it's going to be next turn as well as this "
@ -3060,7 +3061,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2528
#: ../../doc/manual/manual.en.xml:2530
msgid ""
"Some units are resistant or vulnerable to different kind of attacks. Mounted "
"units are weak vs pierce attacks. Fire and arcane attacks destroy undead. To "
@ -3070,7 +3071,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2540
#: ../../doc/manual/manual.en.xml:2542
msgid ""
"An important part of succeeding at Battle for Wesnoth is keeping your units "
"healthy. When your units take damage you can heal them by moving them onto "
@ -3080,19 +3081,19 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2548
#: ../../doc/manual/manual.en.xml:2550
msgid "Winning a scenario"
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2552
#: ../../doc/manual/manual.en.xml:2554
msgid ""
"Advanced units are needed to quickly kill enemy commanders, and to avoid "
"losing lots of units."
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2558
#: ../../doc/manual/manual.en.xml:2560
msgid ""
"The quicker you win a scenario, the more gold you get; you will get more "
"gold from winning early than from all of the map's villages for the rest of "
@ -3100,17 +3101,17 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2565
#: ../../doc/manual/manual.en.xml:2567
msgid "Killing all enemy leaders usually gives instant victory."
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2571
#: ../../doc/manual/manual.en.xml:2573
msgid "More general tips"
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2575
#: ../../doc/manual/manual.en.xml:2577
msgid ""
"After slaughtering scenarios (where you take lots of punishment) there are "
"usually \"breathing room\" scenarios where you can rather easily gain some "
@ -3118,23 +3119,23 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2582
#: ../../doc/manual/manual.en.xml:2584
msgid ""
"Advanced units have higher upkeep than lower level units (1 gp per level), "
"loyal units are an exception."
msgstr ""
# type: Content of: <book><glossary><title>
#: ../../doc/manual/manual.en.xml:2591
#: ../../doc/manual/manual.en.xml:2593
msgid "Glossary"
msgstr ""
# type: Content of: <book><glossary><glossentry>
#: ../../doc/manual/manual.en.xml:2593
#: ../../doc/manual/manual.en.xml:2595
msgid "<glossterm> ZOC </glossterm>"
msgstr ""
# type: Content of: <book><glossary><glossentry><glossdef><simpara>
#: ../../doc/manual/manual.en.xml:2598
#: ../../doc/manual/manual.en.xml:2600
msgid "<link linkend=\"zoc\">Zone Of Control</link>."
msgstr ""

View file

@ -7,7 +7,7 @@
msgid ""
msgstr ""
"Project-Id-Version: PACKAGE VERSION\n"
"POT-Creation-Date: 2008-03-10 14:02+0100\n"
"POT-Creation-Date: 2008-03-10 17:57+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
@ -1861,7 +1861,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:1555 ../../doc/manual/manual.en.xml:2142
#: ../../doc/manual/manual.en.xml:1555 ../../doc/manual/manual.en.xml:2144
msgid "Poison"
msgstr ""
@ -2102,7 +2102,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:1780 ../../doc/manual/manual.en.xml:2361
#: ../../doc/manual/manual.en.xml:1780 ../../doc/manual/manual.en.xml:2363
msgid "Experience"
msgstr ""
@ -2346,19 +2346,20 @@ msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2004
msgid ""
"Some campaigns use a star-shaped base to indicate leaders; others use a "
"silver crown icon above the energy bar. Still others have no specific hero "
"indicator at all. Which (if any) is used is a stylistic choice left to "
"campaign designers."
"Some campaigns use a star-shaped base to indicate leaders and heroes (units "
"which are somehow special and for example not allowed to die in the course "
"of the scenario); others use a silver crown icon above the energy bar to "
"mark heroes. Still others have no specific hero indicator at all. Which (if "
"any) is used is a stylistic choice left to campaign designers."
msgstr ""
# type: Content of: <book><chapter><section><title>
#: ../../doc/manual/manual.en.xml:2012
#: ../../doc/manual/manual.en.xml:2014
msgid "Fighting"
msgstr ""
# type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:2013
#: ../../doc/manual/manual.en.xml:2015
msgid ""
"If you move next to an enemy unit, you may attack it. Click on your unit "
"that is next to an enemy unit, and click on the enemy you want to attack - "
@ -2369,7 +2370,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:2020
#: ../../doc/manual/manual.en.xml:2022
msgid ""
"If you attack with a melee weapon, the enemy you attack will be able to "
"strike back at you with its melee weapon. If you attack with a ranged "
@ -2379,7 +2380,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:2027
#: ../../doc/manual/manual.en.xml:2029
msgid ""
"Different types of attacks do different amounts of damage, and a certain "
"number of strikes may be made with each weapon. For instance, an Elvish "
@ -2389,7 +2390,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:2033
#: ../../doc/manual/manual.en.xml:2035
msgid ""
"Every unit has a chance of being hit based on the terrain it is in. For "
"instance, units in castles and villages have a lower chance of being hit, "
@ -2401,7 +2402,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:2041
#: ../../doc/manual/manual.en.xml:2043
msgid ""
"You can obtain additional information, including the chance that the "
"attacker and defender will be killed, by clicking on the \"Damage "
@ -2409,12 +2410,12 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2046
#: ../../doc/manual/manual.en.xml:2048
msgid "Attack types"
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2050
#: ../../doc/manual/manual.en.xml:2052
msgid ""
"<emphasis role=\"strong\">Blade</emphasis>: Weapons with a cutting edge, "
"used to chop pieces of meat from a foe. Examples: dagger, scimitar, saber, "
@ -2422,7 +2423,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2056
#: ../../doc/manual/manual.en.xml:2058
msgid ""
"<emphasis role=\"strong\">Piercing</emphasis>: Weapons with a sharp point "
"and either a long handle or a missile, used to perforate foe's body and "
@ -2430,7 +2431,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2063
#: ../../doc/manual/manual.en.xml:2065
msgid ""
"<emphasis role=\"strong\">Impact</emphasis>: Weapons having neither a sharp "
"point nor a cutting edge, but heavy enough to break an enemy's "
@ -2438,21 +2439,21 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2070
#: ../../doc/manual/manual.en.xml:2072
msgid ""
"<emphasis role=\"strong\">Cold</emphasis>: Weapons based on cold or ice "
"missiles. Example: A wizard's ice bolt."
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2076
#: ../../doc/manual/manual.en.xml:2078
msgid ""
"<emphasis role=\"strong\">Fire</emphasis>: Weapons using fire to roast the "
"foe like a chicken. Example: A drake's fire breath."
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2082
#: ../../doc/manual/manual.en.xml:2084
msgid ""
"<emphasis role=\"strong\">Arcane</emphasis>: An attack that dispels the "
"magic animating zombies, specters, and other undead creatures. Example: A "
@ -2460,12 +2461,12 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2089
#: ../../doc/manual/manual.en.xml:2091
msgid "Resistance"
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2090
#: ../../doc/manual/manual.en.xml:2092
msgid ""
"Each unit is more or less vulnerable to the different attack types. 6 "
"figures in the unit description show strength and weakness of the unit "
@ -2475,7 +2476,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2097
#: ../../doc/manual/manual.en.xml:2099
msgid ""
"Examples: Drake scales protect them from most of attack types except from "
"piercing weapon and cold weapon. Human Cavalry units are generally well "
@ -2485,19 +2486,19 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2103
#: ../../doc/manual/manual.en.xml:2105
msgid ""
"Using the best attack type against enemy units will substantially increase "
"your chances of killing them."
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2109 ../../doc/manual/manual.en.xml:2539
#: ../../doc/manual/manual.en.xml:2111 ../../doc/manual/manual.en.xml:2541
msgid "Healing"
msgstr ""
# type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:2110
#: ../../doc/manual/manual.en.xml:2112
msgid ""
"A unit may be healed a maximum of 8 hitpoints per turn. A unit that does not "
"move or fight during a turn is <emphasis>resting</emphasis> and will recover "
@ -2507,17 +2508,17 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:2116
#: ../../doc/manual/manual.en.xml:2118
msgid "There are two basic ways for a unit to be healed:"
msgstr ""
# type: Content of: <book><chapter><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2121
#: ../../doc/manual/manual.en.xml:2123
msgid "Resting in a village. The unit will heal 8 hitpoints every turn."
msgstr ""
# type: Content of: <book><chapter><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2126
#: ../../doc/manual/manual.en.xml:2128
msgid ""
"Being adjacent to units with the <emphasis>heals</emphasis> ability. The "
"number of hitpoints healed is specified in the unit's ability "
@ -2526,12 +2527,12 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2133
#: ../../doc/manual/manual.en.xml:2135
msgid "Regeneration"
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2134
#: ../../doc/manual/manual.en.xml:2136
msgid ""
"Trolls and Woses have the ability to heal themselves naturally through "
"regeneration. They will heal 8 points each turn if they are injured. Note "
@ -2541,7 +2542,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2143
#: ../../doc/manual/manual.en.xml:2145
msgid ""
"Some attacks can inflict poison damage on your unit. When this happens the "
"poisoned unit will take 8 damage each turn until it is cured. Poison can be "
@ -2554,17 +2555,17 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2151
#: ../../doc/manual/manual.en.xml:2153
msgid "Some other hints about healing:"
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2156
#: ../../doc/manual/manual.en.xml:2158
msgid "A unit may take several turns to be fully healed."
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2161
#: ../../doc/manual/manual.en.xml:2163
msgid ""
"Healers (Elvish Shaman, Elvish Druid, Elvish Shyde, White Mage, Mage of "
"Light, Paladin) heal all wounded units around them, so you can keep units "
@ -2572,49 +2573,49 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2168
#: ../../doc/manual/manual.en.xml:2170
msgid "Healers do not heal enemy units."
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2173
#: ../../doc/manual/manual.en.xml:2175
msgid "Healers cannot heal themselves, but see next point."
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2178
#: ../../doc/manual/manual.en.xml:2180
msgid "Use your healers in pairs, so they can heal each other if needed."
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2183
#: ../../doc/manual/manual.en.xml:2185
msgid ""
"Multiple healers from different sides can heal the same unit and speed up "
"healing."
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2188
#: ../../doc/manual/manual.en.xml:2190
msgid "Trolls and Woses cannot regenerate other units."
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2193
#: ../../doc/manual/manual.en.xml:2195
msgid "Trolls and Woses cure themselves from poison as a village does."
msgstr ""
# type: Content of: <book><chapter><title>
#: ../../doc/manual/manual.en.xml:2201
#: ../../doc/manual/manual.en.xml:2203
msgid "Strategy and Tips"
msgstr ""
# type: Content of: <book><chapter><section><title>
#: ../../doc/manual/manual.en.xml:2203
#: ../../doc/manual/manual.en.xml:2205
msgid "Basic Strategy"
msgstr ""
# type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:2204
#: ../../doc/manual/manual.en.xml:2206
msgid ""
"The following basic combat principles and tips are intended to help starting "
"off your career as a Wesnothian battle veteran. The minor concrete examples "
@ -2622,12 +2623,12 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2209
#: ../../doc/manual/manual.en.xml:2211
msgid "Don't waste units"
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2210
#: ../../doc/manual/manual.en.xml:2212
msgid ""
"Do not send wounded units to a sure death. Once a unit loses more than half "
"of its hit points (HP), you should seriously consider retreating it to "
@ -2637,7 +2638,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2216
#: ../../doc/manual/manual.en.xml:2218
msgid ""
"This is for practical reasons: a heavily wounded unit cannot hold back or "
"kill the enemy. During attack and counterattack, it most often will "
@ -2649,12 +2650,12 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2226
#: ../../doc/manual/manual.en.xml:2228
msgid "Out of the enemy's reach"
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2227
#: ../../doc/manual/manual.en.xml:2229
msgid ""
"How do you guard wounded units? They are best guarded by being out of the "
"adversary's reach. No enemy can attack them if enemies cannot even come near "
@ -2663,7 +2664,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2232
#: ../../doc/manual/manual.en.xml:2234
msgid ""
"In the Action menu, you can select \"Show Enemy Moves\" to highlight all "
"possible hexes your adversary can actually move to. This takes your zone of "
@ -2672,7 +2673,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2238
#: ../../doc/manual/manual.en.xml:2240
msgid ""
"When your armies meet, you may want to try to be the first to attack. So try "
"to end your move out of striking range of the enemy army. He cannot attack "
@ -2680,12 +2681,12 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2244
#: ../../doc/manual/manual.en.xml:2246
msgid "Shield with your zone of control (ZOC)"
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2245
#: ../../doc/manual/manual.en.xml:2247
msgid ""
"Every unit of level 1 or higher maintains a zone of control (ZOC) covering "
"all 6 neighboring hexes. This means that once an enemy moves into one of the "
@ -2694,7 +2695,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2250
#: ../../doc/manual/manual.en.xml:2252
msgid ""
"Because of ZOC, an enemy may not slip between two units which are aligned on "
"a north-south or diagonal line and have exactly 1 or 2 hexes between "
@ -2705,12 +2706,12 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2260
#: ../../doc/manual/manual.en.xml:2262
msgid "Maintain a defensive line"
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2261
#: ../../doc/manual/manual.en.xml:2263
msgid ""
"By lining up many units directly adjacent or with at most 1 hex space "
"between them, you can build up a powerful defensive line. Note that, because "
@ -2720,7 +2721,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2267
#: ../../doc/manual/manual.en.xml:2269
msgid ""
"Coming from one side, the enemy may attack any single of your units in the "
"line with only 2 of his units at a time. As a rule of thumb, a healthy unit "
@ -2729,7 +2730,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2272
#: ../../doc/manual/manual.en.xml:2274
msgid ""
"Unfortunately, your line often has to bend to form a wedge or to fit the "
"terrain. At these corner points, 3 enemy units may attack. This also happens "
@ -2740,7 +2741,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2279
#: ../../doc/manual/manual.en.xml:2281
msgid ""
"Lining your troops up also prevents the enemy from surrounding any one of "
"them. For ZOC reasons, a unit with one enemy behind it and one in front is "
@ -2748,12 +2749,12 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2285
#: ../../doc/manual/manual.en.xml:2287
msgid "Rotate your troops"
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2286
#: ../../doc/manual/manual.en.xml:2288
msgid ""
"When a unit in the front line is heavily damaged you can move him safely "
"behind your defensive line. To hold up the line, you will most likely have "
@ -2763,17 +2764,17 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2292
#: ../../doc/manual/manual.en.xml:2294
msgid "Note that your units can pass through hexes containing your own troops."
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2296
#: ../../doc/manual/manual.en.xml:2298
msgid "Use the terrain"
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2297
#: ../../doc/manual/manual.en.xml:2299
msgid ""
"Try to position your troops so that they are attacking from a hex with high "
"defense against an enemy in a hex with low terrain. That way, the enemy's "
@ -2781,7 +2782,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2301
#: ../../doc/manual/manual.en.xml:2303
msgid ""
"For example, you might position your elves just inside of a forest edge so "
"that attacking orcs must stand on grassland while your elves enjoy the high "
@ -2789,12 +2790,12 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2307
#: ../../doc/manual/manual.en.xml:2309
msgid "Attacking and choosing your targets"
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2308
#: ../../doc/manual/manual.en.xml:2310
msgid ""
"Advancing and attacking is of course the most interesting part of your way "
"to victory. Kill or weaken enemies in your path and move your defensive line "
@ -2803,7 +2804,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2313
#: ../../doc/manual/manual.en.xml:2315
msgid ""
"Often, you will throw several units at a single enemy unit to finish him "
"off, but these were forming your defensive line which is now partly "
@ -2814,7 +2815,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2320
#: ../../doc/manual/manual.en.xml:2322
msgid ""
"Striking first is an advantage because it allows you the choice of which "
"units will face off. Take advantage of enemy weakness: e.g. direct your "
@ -2825,7 +2826,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2327
#: ../../doc/manual/manual.en.xml:2329
msgid ""
"For example, Horsemen can hold up the line against Orcish Grunts and Troll "
"Whelps very well because they have some resistances against blade and "
@ -2834,7 +2835,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2332
#: ../../doc/manual/manual.en.xml:2334
msgid ""
"It usually pays off if you can definitively kill (or almost kill) the faced "
"unit. If you are unsure of finishing off the enemy in one turn, either "
@ -2845,7 +2846,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2340
#: ../../doc/manual/manual.en.xml:2342
msgid ""
"In particular, use your ranged weapons if the enemy has no ranged "
"attack. The computer's default choice only looks for the most damage you can "
@ -2854,12 +2855,12 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2347
#: ../../doc/manual/manual.en.xml:2349
msgid "Time of Day"
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2348
#: ../../doc/manual/manual.en.xml:2350
msgid ""
"Remember that Lawful units like humans fight better at daytime and Chaotic "
"units like orcs or undead fight better at night. Ideally you want to first "
@ -2870,7 +2871,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2355
#: ../../doc/manual/manual.en.xml:2357
msgid ""
"For example, elves might hold out a forest during a nightly orcish onslaught "
"and advance on sunrise. You may even note that the computer AI actively "
@ -2878,7 +2879,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2362
#: ../../doc/manual/manual.en.xml:2364
msgid ""
"Over the course of a campaign, it is critical that you build up a seasoned "
"force. Later scenarios will assume you have level 2 and 3 units available "
@ -2886,7 +2887,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2366
#: ../../doc/manual/manual.en.xml:2368
msgid ""
"Your units gain most experience points (XP) from killing an enemy unit (8XP "
"per level of the unit killed). As such, it often makes sense to have your "
@ -2896,7 +2897,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2372
#: ../../doc/manual/manual.en.xml:2374
msgid ""
"At the beginning (when you probably have no high level units), try to give "
"most kills to a small handful of your units. This will fast-track them to "
@ -2904,7 +2905,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2376
#: ../../doc/manual/manual.en.xml:2378
msgid ""
"Don't neglect to earn your leader experience. You need to keep him safe, but "
"if you coddle him too much he will be too low level to survive future "
@ -2912,19 +2913,19 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><title>
#: ../../doc/manual/manual.en.xml:2383
#: ../../doc/manual/manual.en.xml:2385
msgid "Getting the Most Fun Out of the Game"
msgstr ""
# type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:2384
#: ../../doc/manual/manual.en.xml:2386
msgid ""
"Remember, the idea of a game is to have fun! Here are some recommendations "
"from the development team on how to get the most fun out of the game:"
msgstr ""
# type: Content of: <book><chapter><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2390
#: ../../doc/manual/manual.en.xml:2392
msgid ""
"Consider playing the campaign on \"Medium\" difficulty level, especially if "
"you have prior experience with strategy games. We feel you'll find it much "
@ -2932,14 +2933,14 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2397
#: ../../doc/manual/manual.en.xml:2399
msgid ""
"Don't sweat it too much when you lose some units. The campaign was designed "
"to accommodate the player losing some units along the way."
msgstr ""
# type: Content of: <book><chapter><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2403
#: ../../doc/manual/manual.en.xml:2405
msgid ""
"Don't abuse saved games. Long ago, Wesnoth only allowed saving the game at "
"the end of a scenario. Mid-scenario saving was added as a convenience to use "
@ -2950,7 +2951,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2414
#: ../../doc/manual/manual.en.xml:2416
msgid ""
"If you must load a saved game, we recommend going back to the start of the "
"scenario, so that you choose a new strategy that works, rather than simply "
@ -2958,7 +2959,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2421
#: ../../doc/manual/manual.en.xml:2423
msgid ""
"But remember, the aim is to have fun! You may have different tastes than the "
"developers, so do what you enjoy most! If you enjoy loading the saved game "
@ -2967,12 +2968,12 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2429
#: ../../doc/manual/manual.en.xml:2431
msgid "At the start of a scenario"
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2433
#: ../../doc/manual/manual.en.xml:2435
msgid ""
"First, read the scenario objectives. Sometimes you do not have to kill enemy "
"leaders; instead it is enough that you survive for a certain number of "
@ -2980,14 +2981,14 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2440
#: ../../doc/manual/manual.en.xml:2442
msgid ""
"Look at the map: the terrain, the position of your leader and the other "
"leader(s)."
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2446
#: ../../doc/manual/manual.en.xml:2448
msgid ""
"Then, begin to recruit units. Cheap units are useful to soak up the first "
"wave of an enemy's attack; advanced units can then be brought in as "
@ -2996,19 +2997,19 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2455
#: ../../doc/manual/manual.en.xml:2457
msgid "During the scenario"
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2459
#: ../../doc/manual/manual.en.xml:2461
msgid ""
"Try to capture and keep control of as many villages as possible to keep the "
"gold coming in."
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2465
#: ../../doc/manual/manual.en.xml:2467
msgid ""
"Keep units in packs so the enemy cannot attack from as many sides, and so "
"you can outnumber each enemy unit. Put your units in a line so that the "
@ -3016,7 +3017,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2472
#: ../../doc/manual/manual.en.xml:2474
msgid ""
"Different units have different strengths and weaknesses depending on terrain "
"and who they are attacking; right click on units and select \"Unit "
@ -3024,14 +3025,14 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2479
#: ../../doc/manual/manual.en.xml:2481
msgid ""
"You can use lower level units as cannon fodder, to slow down enemy. e.g. you "
"can use them to block enemy reaching your important units"
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2485
#: ../../doc/manual/manual.en.xml:2487
msgid ""
"You can cause damage to enemies with advanced units and then finish them "
"with lower level units - to give them more experience (and finally make them "
@ -3039,7 +3040,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2492
#: ../../doc/manual/manual.en.xml:2494
msgid ""
"When you have a White Mage (advances from Mage) or Druid (advances from "
"Shaman), put it in the middle of a circle of units to heal them as they move "
@ -3047,27 +3048,27 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2499
#: ../../doc/manual/manual.en.xml:2501
msgid "Losing units is expected, even advanced units."
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2504
#: ../../doc/manual/manual.en.xml:2506
msgid "Time of day really matters:"
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2509
#: ../../doc/manual/manual.en.xml:2511
msgid "lawful units do more damage at day and less damage at night"
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2514
#: ../../doc/manual/manual.en.xml:2516
msgid "chaotic units do more damage at night and less damage at day"
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2519
#: ../../doc/manual/manual.en.xml:2521
msgid ""
"remember to always check the time of day on the right side of the "
"screen. Plan ahead - think about what it's going to be next turn as well as "
@ -3075,7 +3076,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2528
#: ../../doc/manual/manual.en.xml:2530
msgid ""
"Some units are resistant or vulnerable to different kind of attacks. Mounted "
"units are weak vs pierce attacks. Fire and arcane attacks destroy undead. To "
@ -3085,7 +3086,7 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2540
#: ../../doc/manual/manual.en.xml:2542
msgid ""
"An important part of succeeding at Battle for Wesnoth is keeping your units "
"healthy. When your units take damage you can heal them by moving them onto "
@ -3095,19 +3096,19 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2548
#: ../../doc/manual/manual.en.xml:2550
msgid "Winning a scenario"
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2552
#: ../../doc/manual/manual.en.xml:2554
msgid ""
"Advanced units are needed to quickly kill enemy commanders, and to avoid "
"losing lots of units."
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2558
#: ../../doc/manual/manual.en.xml:2560
msgid ""
"The quicker you win a scenario, the more gold you get; you will get more "
"gold from winning early than from all of the map's villages for the rest of "
@ -3115,17 +3116,17 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2565
#: ../../doc/manual/manual.en.xml:2567
msgid "Killing all enemy leaders usually gives instant victory."
msgstr ""
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2571
#: ../../doc/manual/manual.en.xml:2573
msgid "More general tips"
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2575
#: ../../doc/manual/manual.en.xml:2577
msgid ""
"After slaughtering scenarios (where you take lots of punishment) there are "
"usually \"breathing room\" scenarios where you can rather easily gain some "
@ -3133,23 +3134,23 @@ msgid ""
msgstr ""
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2582
#: ../../doc/manual/manual.en.xml:2584
msgid ""
"Advanced units have higher upkeep than lower level units (1 gp per level), "
"loyal units are an exception."
msgstr ""
# type: Content of: <book><glossary><title>
#: ../../doc/manual/manual.en.xml:2591
#: ../../doc/manual/manual.en.xml:2593
msgid "Glossary"
msgstr ""
# type: Content of: <book><glossary><glossentry>
#: ../../doc/manual/manual.en.xml:2593
#: ../../doc/manual/manual.en.xml:2595
msgid "<glossterm> ZOC </glossterm>"
msgstr ""
# type: Content of: <book><glossary><glossentry><glossdef><simpara>
#: ../../doc/manual/manual.en.xml:2598
#: ../../doc/manual/manual.en.xml:2600
msgid "<link linkend=\"zoc\">Zone Of Control</link>."
msgstr ""

View file

@ -6,7 +6,7 @@
msgid ""
msgstr ""
"Project-Id-Version: Battle for Wesnoth 1.3.7+svn\n"
"POT-Creation-Date: 2008-03-10 14:02+0100\n"
"POT-Creation-Date: 2008-03-10 17:57+0100\n"
"PO-Revision-Date: 2008-02-26 20:58+1000\n"
"Last-Translator: luojie <luojie-dune@operamail.com>\n"
"Language-Team: none\n"
@ -2057,7 +2057,7 @@ msgstr ""
"当一个单位死于瘟疫攻击时,在死亡地点产生一个属于对方的僵尸。这种攻击对不死族"
"或在村庄上的单位无效。"
#: ../../doc/manual/manual.en.xml:1555 ../../doc/manual/manual.en.xml:2142
#: ../../doc/manual/manual.en.xml:1555 ../../doc/manual/manual.en.xml:2144
msgid "Poison"
msgstr "毒药"
@ -2323,7 +2323,7 @@ msgid ""
msgstr "这种单位可以在两个友军村庄之间传送仅耗费1的移动力。"
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:1780 ../../doc/manual/manual.en.xml:2361
#: ../../doc/manual/manual.en.xml:1780 ../../doc/manual/manual.en.xml:2363
msgid "Experience"
msgstr "经验值"
@ -2597,21 +2597,22 @@ msgstr ""
#: ../../doc/manual/manual.en.xml:2004
#, fuzzy
msgid ""
"Some campaigns use a star-shaped base to indicate leaders; others use a "
"silver crown icon above the energy bar. Still others have no specific hero "
"indicator at all. Which (if any) is used is a stylistic choice left to "
"campaign designers."
"Some campaigns use a star-shaped base to indicate leaders and heroes (units "
"which are somehow special and for example not allowed to die in the course "
"of the scenario); others use a silver crown icon above the energy bar to "
"mark heroes. Still others have no specific hero indicator at all. Which (if "
"any) is used is a stylistic choice left to campaign designers."
msgstr ""
"有些战役里面指挥官是用星形光环表示,有些是用右上角的盾形徽章表示,还有一些没"
"有特别表示。用哪一种方式来表示指挥官取决于设计者的设计风格。"
# type: Content of: <book><chapter><section><title>
#: ../../doc/manual/manual.en.xml:2012
#: ../../doc/manual/manual.en.xml:2014
msgid "Fighting"
msgstr "战斗"
# type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:2013
#: ../../doc/manual/manual.en.xml:2015
msgid ""
"If you move next to an enemy unit, you may attack it. Click on your unit "
"that is next to an enemy unit, and click on the enemy you want to attack - "
@ -2625,7 +2626,7 @@ msgstr ""
"剑)是近战武器,有些武器(比如弓)是远程武器。"
# type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:2020
#: ../../doc/manual/manual.en.xml:2022
msgid ""
"If you attack with a melee weapon, the enemy you attack will be able to "
"strike back at you with its melee weapon. If you attack with a ranged "
@ -2638,7 +2639,7 @@ msgstr ""
"伤害。"
# type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:2027
#: ../../doc/manual/manual.en.xml:2029
msgid ""
"Different types of attacks do different amounts of damage, and a certain "
"number of strikes may be made with each weapon. For instance, an Elvish "
@ -2651,7 +2652,7 @@ msgstr ""
"害每回合攻击4次。"
# type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:2033
#: ../../doc/manual/manual.en.xml:2035
msgid ""
"Every unit has a chance of being hit based on the terrain it is in. For "
"instance, units in castles and villages have a lower chance of being hit, "
@ -2667,7 +2668,7 @@ msgstr ""
"和所指地形格中显示出来。"
# type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:2041
#: ../../doc/manual/manual.en.xml:2043
msgid ""
"You can obtain additional information, including the chance that the "
"attacker and defender will be killed, by clicking on the \"Damage "
@ -2677,12 +2678,12 @@ msgstr ""
"的更多信息。"
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2046
#: ../../doc/manual/manual.en.xml:2048
msgid "Attack types"
msgstr "攻击方式"
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2050
#: ../../doc/manual/manual.en.xml:2052
msgid ""
"<emphasis role=\"strong\">Blade</emphasis>: Weapons with a cutting edge, "
"used to chop pieces of meat from a foe. Examples: dagger, scimitar, saber, "
@ -2692,7 +2693,7 @@ msgstr ""
"子匕首弯刀scimitar军刀saber龙爪(drake claws)。"
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2056
#: ../../doc/manual/manual.en.xml:2058
msgid ""
"<emphasis role=\"strong\">Piercing</emphasis>: Weapons with a sharp point "
"and either a long handle or a missile, used to perforate foe's body and "
@ -2702,7 +2703,7 @@ msgstr ""
"掷。用它来刺穿敌人的身体,破坏内部器官。例子:骑士,长矛步兵,弓箭。"
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2063
#: ../../doc/manual/manual.en.xml:2065
msgid ""
"<emphasis role=\"strong\">Impact</emphasis>: Weapons having neither a sharp "
"point nor a cutting edge, but heavy enough to break an enemy's bones. "
@ -2712,7 +2713,7 @@ msgstr ""
"以打断敌人的骨头。例子:狼牙棒,权杖,巨魔的拳头。"
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2070
#: ../../doc/manual/manual.en.xml:2072
msgid ""
"<emphasis role=\"strong\">Cold</emphasis>: Weapons based on cold or ice "
"missiles. Example: A wizard's ice bolt."
@ -2721,7 +2722,7 @@ msgstr ""
"男巫的冰状闪电ice bolt。"
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2076
#: ../../doc/manual/manual.en.xml:2078
msgid ""
"<emphasis role=\"strong\">Fire</emphasis>: Weapons using fire to roast the "
"foe like a chicken. Example: A drake's fire breath."
@ -2730,7 +2731,7 @@ msgstr ""
"龙族的火焰呼吸。"
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2082
#: ../../doc/manual/manual.en.xml:2084
msgid ""
"<emphasis role=\"strong\">Arcane</emphasis>: An attack that dispels the "
"magic animating zombies, specters, and other undead creatures. Example: A "
@ -2739,13 +2740,13 @@ msgstr ""
"<emphasis role=\"strong\">奥术</emphasis>:这种攻击驱散魔法召唤的僵尸,幽鬼和"
"其它一些不死族生物。例如:白魔法师的魔法攻击。"
#: ../../doc/manual/manual.en.xml:2089
#: ../../doc/manual/manual.en.xml:2091
msgid "Resistance"
msgstr "抗性"
# type: Content of: <book><chapter><section><section><simpara>
# Is this a kind of miss percentage thing, or just less damage when being hit.
#: ../../doc/manual/manual.en.xml:2090
#: ../../doc/manual/manual.en.xml:2092
msgid ""
"Each unit is more or less vulnerable to the different attack types. 6 "
"figures in the unit description show strength and weakness of the unit "
@ -2758,7 +2759,7 @@ msgstr ""
"受这种攻击伤害。"
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2097
#: ../../doc/manual/manual.en.xml:2099
msgid ""
"Examples: Drake scales protect them from most of attack types except from "
"piercing weapon and cold weapon. Human Cavalry units are generally well "
@ -2771,18 +2772,18 @@ msgstr ""
"对剑刃和穿刺武器抗性很高,但却很容易受到冲击攻击和奥术攻击。"
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2103
#: ../../doc/manual/manual.en.xml:2105
msgid ""
"Using the best attack type against enemy units will substantially increase "
"your chances of killing them."
msgstr "使用最佳攻击方式对敌人进行攻击可以大大增加杀死敌人的概率。"
#: ../../doc/manual/manual.en.xml:2109 ../../doc/manual/manual.en.xml:2539
#: ../../doc/manual/manual.en.xml:2111 ../../doc/manual/manual.en.xml:2541
msgid "Healing"
msgstr "治疗"
# type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:2110
#: ../../doc/manual/manual.en.xml:2112
msgid ""
"A unit may be healed a maximum of 8 hitpoints per turn. A unit that does not "
"move or fight during a turn is <emphasis>resting</emphasis> and will recover "
@ -2796,17 +2797,17 @@ msgstr ""
"的所以一个单位一回合最多可能回10点血。"
# type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:2116
#: ../../doc/manual/manual.en.xml:2118
msgid "There are two basic ways for a unit to be healed:"
msgstr "单位可以通过两种方式接受治疗:"
# type: Content of: <book><chapter><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2121
#: ../../doc/manual/manual.en.xml:2123
msgid "Resting in a village. The unit will heal 8 hitpoints every turn."
msgstr "通过在村庄休息。每回合回8点血。"
# type: Content of: <book><chapter><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2126
#: ../../doc/manual/manual.en.xml:2128
msgid ""
"Being adjacent to units with the <emphasis>heals</emphasis> ability. The "
"number of hitpoints healed is specified in the unit's ability description. "
@ -2817,12 +2818,12 @@ msgstr ""
"治疗技能总是<emphasis>治疗 +4</emphasis>或者<emphasis>治疗 +8</emphasis>。"
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2133
#: ../../doc/manual/manual.en.xml:2135
msgid "Regeneration"
msgstr "愈合"
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2134
#: ../../doc/manual/manual.en.xml:2136
msgid ""
"Trolls and Woses have the ability to heal themselves naturally through "
"regeneration. They will heal 8 points each turn if they are injured. Note "
@ -2835,7 +2836,7 @@ msgstr ""
"效果。"
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2143
#: ../../doc/manual/manual.en.xml:2145
msgid ""
"Some attacks can inflict poison damage on your unit. When this happens the "
"poisoned unit will take 8 damage each turn until it is cured. Poison can be "
@ -2853,17 +2854,17 @@ msgstr ""
"受加血。"
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2151
#: ../../doc/manual/manual.en.xml:2153
msgid "Some other hints about healing:"
msgstr "关于治疗的小提示:"
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2156
#: ../../doc/manual/manual.en.xml:2158
msgid "A unit may take several turns to be fully healed."
msgstr "一个单位可以通过多个回合的治疗完全回复"
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2161
#: ../../doc/manual/manual.en.xml:2163
msgid ""
"Healers (Elvish Shaman, Elvish Druid, Elvish Shyde, White Mage, Mage of "
"Light, Paladin) heal all wounded units around them, so you can keep units "
@ -2873,49 +2874,49 @@ msgstr ""
"单位都有效。所以在战场上保持队形紧凑可以更好地保护单位。"
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2168
#: ../../doc/manual/manual.en.xml:2170
msgid "Healers do not heal enemy units."
msgstr "治疗者不会治疗敌方单位(寒,这也有写)。"
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2173
#: ../../doc/manual/manual.en.xml:2175
msgid "Healers cannot heal themselves, but see next point."
msgstr "治疗者不能治疗自己,参见下一条。"
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2178
#: ../../doc/manual/manual.en.xml:2180
msgid "Use your healers in pairs, so they can heal each other if needed."
msgstr "成对使用治疗者,这样他们可以在需要的时候互相治疗。"
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2183
#: ../../doc/manual/manual.en.xml:2185
msgid ""
"Multiple healers from different sides can heal the same unit and speed up "
"healing."
msgstr "多个治疗者可以治疗同一个单位加速单位回复。不过记得有8点的上限"
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2188
#: ../../doc/manual/manual.en.xml:2190
msgid "Trolls and Woses cannot regenerate other units."
msgstr "巨魔和树人无法治疗其它单位"
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2193
#: ../../doc/manual/manual.en.xml:2195
msgid "Trolls and Woses cure themselves from poison as a village does."
msgstr "巨魔和树人可以治愈自己身上的毒性,和在村庄治愈效果一样。"
# type: Content of: <book><chapter><title>
#: ../../doc/manual/manual.en.xml:2201
#: ../../doc/manual/manual.en.xml:2203
msgid "Strategy and Tips"
msgstr "战术和技巧"
# type: Content of: <book><chapter><section><title>
#: ../../doc/manual/manual.en.xml:2203
#: ../../doc/manual/manual.en.xml:2205
msgid "Basic Strategy"
msgstr "基本战术"
# type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:2204
#: ../../doc/manual/manual.en.xml:2206
msgid ""
"The following basic combat principles and tips are intended to help starting "
"off your career as a Wesnothian battle veteran. The minor concrete examples "
@ -2925,12 +2926,12 @@ msgstr ""
"小例子大致是来自战役“即位者(Heir to the Throne)”。"
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2209
#: ../../doc/manual/manual.en.xml:2211
msgid "Don't waste units"
msgstr "不要浪费你的单位"
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2210
#: ../../doc/manual/manual.en.xml:2212
msgid ""
"Do not send wounded units to a sure death. Once a unit loses more than half "
"of its hit points (HP), you should seriously consider retreating it to "
@ -2943,7 +2944,7 @@ msgstr ""
"治疗技能的单位非常有用。"
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2216
#: ../../doc/manual/manual.en.xml:2218
msgid ""
"This is for practical reasons: a heavily wounded unit cannot hold back or "
"kill the enemy. During attack and counterattack, it most often will perish. "
@ -2960,12 +2961,12 @@ msgstr ""
"费你的单位。"
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2226
#: ../../doc/manual/manual.en.xml:2228
msgid "Out of the enemy's reach"
msgstr "停留在敌人到不了的地方"
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2227
#: ../../doc/manual/manual.en.xml:2229
msgid ""
"How do you guard wounded units? They are best guarded by being out of the "
"adversary's reach. No enemy can attack them if enemies cannot even come near "
@ -2976,7 +2977,7 @@ msgstr ""
"能攻击他们。下一部分讲控制区域ZoC告诉你怎样利用ZoC限制敌人的移动。"
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2232
#: ../../doc/manual/manual.en.xml:2234
msgid ""
"In the Action menu, you can select \"Show Enemy Moves\" to highlight all "
"possible hexes your adversary can actually move to. This takes your zone of "
@ -2987,7 +2988,7 @@ msgstr ""
"了ZoC的影响。这样你就可以检查并确保没有敌人可以靠近你的瀕死单位。"
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2238
#: ../../doc/manual/manual.en.xml:2240
msgid ""
"When your armies meet, you may want to try to be the first to attack. So try "
"to end your move out of striking range of the enemy army. He cannot attack "
@ -2997,12 +2998,12 @@ msgstr ""
"攻击范围外。对手不能攻击你,但是很可能进入你的射程范围。"
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2244
#: ../../doc/manual/manual.en.xml:2246
msgid "Shield with your zone of control (ZOC)"
msgstr "通过控制区域(ZoC)来防守"
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2245
#: ../../doc/manual/manual.en.xml:2247
msgid ""
"Every unit of level 1 or higher maintains a zone of control (ZOC) covering "
"all 6 neighboring hexes. This means that once an enemy moves into one of the "
@ -3014,7 +3015,7 @@ msgstr ""
"位忽略ZoC。"
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2250
#: ../../doc/manual/manual.en.xml:2252
msgid ""
"Because of ZOC, an enemy may not slip between two units which are aligned on "
"a north-south or diagonal line and have exactly 1 or 2 hexes between them. "
@ -3029,12 +3030,12 @@ msgstr ""
"伤单位,甚至单单一个单位也能在他后面形成一小块安全区域。"
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2260
#: ../../doc/manual/manual.en.xml:2262
msgid "Maintain a defensive line"
msgstr "维持防守阵形"
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2261
#: ../../doc/manual/manual.en.xml:2263
msgid ""
"By lining up many units directly adjacent or with at most 1 hex space "
"between them, you can build up a powerful defensive line. Note that, because "
@ -3046,7 +3047,7 @@ msgstr ""
"真正的直线。"
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2267
#: ../../doc/manual/manual.en.xml:2269
msgid ""
"Coming from one side, the enemy may attack any single of your units in the "
"line with only 2 of his units at a time. As a rule of thumb, a healthy unit "
@ -3058,7 +3059,7 @@ msgstr ""
"单位的攻击,而不会被杀死。"
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2272
#: ../../doc/manual/manual.en.xml:2274
msgid ""
"Unfortunately, your line often has to bend to form a wedge or to fit the "
"terrain. At these corner points, 3 enemy units may attack. This also happens "
@ -3073,7 +3074,7 @@ msgstr ""
"点。这种位置的单位最可能被杀掉,所以应该使用没有或者只有很少经验值的单位。"
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2279
#: ../../doc/manual/manual.en.xml:2281
msgid ""
"Lining your troops up also prevents the enemy from surrounding any one of "
"them. For ZOC reasons, a unit with one enemy behind it and one in front is "
@ -3083,12 +3084,12 @@ msgstr ""
"单位就被卡住了。"
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2285
#: ../../doc/manual/manual.en.xml:2287
msgid "Rotate your troops"
msgstr "转移你的部队"
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2286
#: ../../doc/manual/manual.en.xml:2288
msgid ""
"When a unit in the front line is heavily damaged you can move him safely "
"behind your defensive line. To hold up the line, you will most likely have "
@ -3101,17 +3102,17 @@ msgstr ""
"有带治疗技能的单位,后方受伤单位很快就能恢复。"
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2292
#: ../../doc/manual/manual.en.xml:2294
msgid "Note that your units can pass through hexes containing your own troops."
msgstr "可以注意到:你的单位能穿过被己方单位占据的格子。"
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2296
#: ../../doc/manual/manual.en.xml:2298
msgid "Use the terrain"
msgstr "利用地形"
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2297
#: ../../doc/manual/manual.en.xml:2299
msgid ""
"Try to position your troops so that they are attacking from a hex with high "
"defense against an enemy in a hex with low terrain. That way, the enemy's "
@ -3121,7 +3122,7 @@ msgstr ""
"这样敌人反击能造成伤害几率要小一些。"
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2301
#: ../../doc/manual/manual.en.xml:2303
msgid ""
"For example, you might position your elves just inside of a forest edge so "
"that attacking orcs must stand on grassland while your elves enjoy the high "
@ -3131,12 +3132,12 @@ msgstr ""
"的精灵则享受森林地形的高防御。"
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2307
#: ../../doc/manual/manual.en.xml:2309
msgid "Attacking and choosing your targets"
msgstr "攻击,选择目标"
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2308
#: ../../doc/manual/manual.en.xml:2310
msgid ""
"Advancing and attacking is of course the most interesting part of your way "
"to victory. Kill or weaken enemies in your path and move your defensive line "
@ -3147,7 +3148,7 @@ msgstr ""
"定。"
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2313
#: ../../doc/manual/manual.en.xml:2315
msgid ""
"Often, you will throw several units at a single enemy unit to finish him "
"off, but these were forming your defensive line which is now partly broken. "
@ -3162,7 +3163,7 @@ msgstr ""
"反击。可能一个骑手(Horseman)将杀掉你的单位。"
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2320
#: ../../doc/manual/manual.en.xml:2322
msgid ""
"Striking first is an advantage because it allows you the choice of which "
"units will face off. Take advantage of enemy weakness: e.g. direct your "
@ -3176,7 +3177,7 @@ msgstr ""
"点。记住敌人在下回合会还击,所以你可能也有弱点被敌人利用。"
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2327
#: ../../doc/manual/manual.en.xml:2329
msgid ""
"For example, Horsemen can hold up the line against Orcish Grunts and Troll "
"Whelps very well because they have some resistances against blade and "
@ -3187,7 +3188,7 @@ msgstr ""
"他们面对兽人弓箭手或者地精长矛兵时有可能会很快就死掉。"
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2332
#: ../../doc/manual/manual.en.xml:2334
msgid ""
"It usually pays off if you can definitively kill (or almost kill) the faced "
"unit. If you are unsure of finishing off the enemy in one turn, either "
@ -3201,7 +3202,7 @@ msgstr ""
"种时候,选择对手反击伤害较少的攻击方式可能比自己伤害最大的攻击方式更为明智。"
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2340
#: ../../doc/manual/manual.en.xml:2342
msgid ""
"In particular, use your ranged weapons if the enemy has no ranged attack. "
"The computer's default choice only looks for the most damage you can deal, "
@ -3211,12 +3212,12 @@ msgstr ""
"特别的,如果对方没有远程武器,你应该使用远程武器攻击。电脑默认选择的攻击武器"
"是伤害最大的攻击方式,所以使用默认武器可能会使你的单位承受更多不必要的伤害。"
#: ../../doc/manual/manual.en.xml:2347
#: ../../doc/manual/manual.en.xml:2349
msgid "Time of Day"
msgstr "时刻"
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2348
#: ../../doc/manual/manual.en.xml:2350
msgid ""
"Remember that Lawful units like humans fight better at daytime and Chaotic "
"units like orcs or undead fight better at night. Ideally you want to first "
@ -3231,7 +3232,7 @@ msgstr ""
"时,你就开始前进。"
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2355
#: ../../doc/manual/manual.en.xml:2357
msgid ""
"For example, elves might hold out a forest during a nightly orcish onslaught "
"and advance on sunrise. You may even note that the computer AI actively "
@ -3241,7 +3242,7 @@ msgstr ""
"以注意到AI控制的兽人在白天也会积极撤退。"
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2362
#: ../../doc/manual/manual.en.xml:2364
msgid ""
"Over the course of a campaign, it is critical that you build up a seasoned "
"force. Later scenarios will assume you have level 2 and 3 units available "
@ -3251,7 +3252,7 @@ msgstr ""
"位可供召回。"
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2366
#: ../../doc/manual/manual.en.xml:2368
msgid ""
"Your units gain most experience points (XP) from killing an enemy unit (8XP "
"per level of the unit killed). As such, it often makes sense to have your "
@ -3264,7 +3265,7 @@ msgstr ""
"抗中很弱,需要<emphasis>偷人头</emphasis>来升到更高等级。"
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2372
#: ../../doc/manual/manual.en.xml:2374
msgid ""
"At the beginning (when you probably have no high level units), try to give "
"most kills to a small handful of your units. This will fast-track them to "
@ -3274,7 +3275,7 @@ msgstr ""
"们更快的到达2级之后他们可以带领你的其它单位战斗。"
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2376
#: ../../doc/manual/manual.en.xml:2378
msgid ""
"Don't neglect to earn your leader experience. You need to keep him safe, but "
"if you coddle him too much he will be too low level to survive future "
@ -3284,12 +3285,12 @@ msgstr ""
"会导致他级别太低而不能在后面的场景中存活。"
# type: Content of: <book><chapter><section><title>
#: ../../doc/manual/manual.en.xml:2383
#: ../../doc/manual/manual.en.xml:2385
msgid "Getting the Most Fun Out of the Game"
msgstr "获取最大游戏乐趣"
# type: Content of: <book><chapter><section><simpara>
#: ../../doc/manual/manual.en.xml:2384
#: ../../doc/manual/manual.en.xml:2386
msgid ""
"Remember, the idea of a game is to have fun! Here are some recommendations "
"from the development team on how to get the most fun out of the game:"
@ -3298,7 +3299,7 @@ msgstr ""
"议:"
# type: Content of: <book><chapter><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2390
#: ../../doc/manual/manual.en.xml:2392
msgid ""
"Consider playing the campaign on \"Medium\" difficulty level, especially if "
"you have prior experience with strategy games. We feel you'll find it much "
@ -3308,7 +3309,7 @@ msgstr ""
"会有更大收获。"
# type: Content of: <book><chapter><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2397
#: ../../doc/manual/manual.en.xml:2399
msgid ""
"Don't sweat it too much when you lose some units. The campaign was designed "
"to accommodate the player losing some units along the way."
@ -3316,7 +3317,7 @@ msgstr ""
"不要太担心有单位阵亡。战役设计的时候是考虑到玩家会在游戏过程中失去单位的。"
# type: Content of: <book><chapter><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2403
#: ../../doc/manual/manual.en.xml:2405
msgid ""
"Don't abuse saved games. Long ago, Wesnoth only allowed saving the game at "
"the end of a scenario. Mid-scenario saving was added as a convenience to use "
@ -3331,7 +3332,7 @@ msgstr ""
"位,分担风险!这是战术的一部分。"
# type: Content of: <book><chapter><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2414
#: ../../doc/manual/manual.en.xml:2416
msgid ""
"If you must load a saved game, we recommend going back to the start of the "
"scenario, so that you choose a new strategy that works, rather than simply "
@ -3341,7 +3342,7 @@ msgstr ""
"战术,而不是拼运气得到几个对你有利的随机数。"
# type: Content of: <book><chapter><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2421
#: ../../doc/manual/manual.en.xml:2423
msgid ""
"But remember, the aim is to have fun! You may have different tastes than the "
"developers, so do what you enjoy most! If you enjoy loading the saved game "
@ -3353,12 +3354,12 @@ msgstr ""
"emphasis> 通关,不管怎么样,做下去就对了。"
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2429
#: ../../doc/manual/manual.en.xml:2431
msgid "At the start of a scenario"
msgstr "开始战役"
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2433
#: ../../doc/manual/manual.en.xml:2435
msgid ""
"First, read the scenario objectives. Sometimes you do not have to kill enemy "
"leaders; instead it is enough that you survive for a certain number of "
@ -3368,14 +3369,14 @@ msgstr ""
"取得一个特殊道具。"
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2440
#: ../../doc/manual/manual.en.xml:2442
msgid ""
"Look at the map: the terrain, the position of your leader and the other "
"leader(s)."
msgstr "观察地图:地形,你的指挥官所在的位置,其它指挥官所在位置。"
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2446
#: ../../doc/manual/manual.en.xml:2448
msgid ""
"Then, begin to recruit units. Cheap units are useful to soak up the first "
"wave of an enemy's attack; advanced units can then be brought in as support. "
@ -3386,19 +3387,19 @@ msgstr ""
"上作为支援。移动速度快的单位可以用来侦察,探测地图和快速占领村庄。"
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2455
#: ../../doc/manual/manual.en.xml:2457
msgid "During the scenario"
msgstr "战役之中"
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2459
#: ../../doc/manual/manual.en.xml:2461
msgid ""
"Try to capture and keep control of as many villages as possible to keep the "
"gold coming in."
msgstr "试着占领并控制尽可能多的村庄,保持收入是正数。"
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2465
#: ../../doc/manual/manual.en.xml:2467
msgid ""
"Keep units in packs so the enemy cannot attack from as many sides, and so "
"you can outnumber each enemy unit. Put your units in a line so that the "
@ -3408,7 +3409,7 @@ msgstr ""
"把你的单位排成线形这样敌人不能同时从3面攻击你的单位。"
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2472
#: ../../doc/manual/manual.en.xml:2474
msgid ""
"Different units have different strengths and weaknesses depending on terrain "
"and who they are attacking; right click on units and select \"Unit "
@ -3418,7 +3419,7 @@ msgstr ""
"击单位,选择“单位描述”作进一步学习。"
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2479
#: ../../doc/manual/manual.en.xml:2481
msgid ""
"You can use lower level units as cannon fodder, to slow down enemy. e.g. you "
"can use them to block enemy reaching your important units"
@ -3427,7 +3428,7 @@ msgstr ""
"你比较重要的单位。"
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2485
#: ../../doc/manual/manual.en.xml:2487
msgid ""
"You can cause damage to enemies with advanced units and then finish them "
"with lower level units - to give them more experience (and finally make them "
@ -3437,7 +3438,7 @@ msgstr ""
"经验(从而最终升到下一级)。"
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2492
#: ../../doc/manual/manual.en.xml:2494
msgid ""
"When you have a White Mage (advances from Mage) or Druid (advances from "
"Shaman), put it in the middle of a circle of units to heal them as they move "
@ -3447,27 +3448,27 @@ msgstr ""
"中间。一路移动,一路治疗。(萨满也可以,但是没有这么强。)"
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2499
#: ../../doc/manual/manual.en.xml:2501
msgid "Losing units is expected, even advanced units."
msgstr "损失单位是意料之中的,即使是高等级单位。"
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2504
#: ../../doc/manual/manual.en.xml:2506
msgid "Time of day really matters:"
msgstr "时间真的很重要:"
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2509
#: ../../doc/manual/manual.en.xml:2511
msgid "lawful units do more damage at day and less damage at night"
msgstr "守序单位白天战斗力增强,晚上减弱。"
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2514
#: ../../doc/manual/manual.en.xml:2516
msgid "chaotic units do more damage at night and less damage at day"
msgstr "混乱单位晚上战斗力增强,白天减弱。"
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2519
#: ../../doc/manual/manual.en.xml:2521
msgid ""
"remember to always check the time of day on the right side of the screen. "
"Plan ahead - think about what it's going to be next turn as well as this "
@ -3476,7 +3477,7 @@ msgstr ""
"时刻记住查看屏幕右边的时间显示。提早作打算-想好这回合干什么,下回合干什么。"
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2528
#: ../../doc/manual/manual.en.xml:2530
msgid ""
"Some units are resistant or vulnerable to different kind of attacks. Mounted "
"units are weak vs pierce attacks. Fire and arcane attacks destroy undead. To "
@ -3490,7 +3491,7 @@ msgstr ""
"啊)"
# type: Content of: <book><chapter><section><section><simpara>
#: ../../doc/manual/manual.en.xml:2540
#: ../../doc/manual/manual.en.xml:2542
msgid ""
"An important part of succeeding at Battle for Wesnoth is keeping your units "
"healthy. When your units take damage you can heal them by moving them onto "
@ -3503,19 +3504,19 @@ msgstr ""
"魔,可以自然回复。"
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2548
#: ../../doc/manual/manual.en.xml:2550
msgid "Winning a scenario"
msgstr "赢得战役"
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2552
#: ../../doc/manual/manual.en.xml:2554
msgid ""
"Advanced units are needed to quickly kill enemy commanders, and to avoid "
"losing lots of units."
msgstr "高等级单位对迅速解决敌人首领,避免损失过多单位是很必要的。"
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2558
#: ../../doc/manual/manual.en.xml:2560
msgid ""
"The quicker you win a scenario, the more gold you get; you will get more "
"gold from winning early than from all of the map's villages for the rest of "
@ -3525,17 +3526,17 @@ msgstr ""
"能取得更多金钱。"
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2565
#: ../../doc/manual/manual.en.xml:2567
msgid "Killing all enemy leaders usually gives instant victory."
msgstr "通常杀掉敌人首领能立即取胜。"
# type: Content of: <book><chapter><section><section><title>
#: ../../doc/manual/manual.en.xml:2571
#: ../../doc/manual/manual.en.xml:2573
msgid "More general tips"
msgstr "更多一般性的提示"
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2575
#: ../../doc/manual/manual.en.xml:2577
msgid ""
"After slaughtering scenarios (where you take lots of punishment) there are "
"usually \"breathing room\" scenarios where you can rather easily gain some "
@ -3545,24 +3546,24 @@ msgstr ""
"场景中你可以轻松获取金子和经验(高等级单位)。"
# type: Content of: <book><chapter><section><section><itemizedlist><listitem><simpara>
#: ../../doc/manual/manual.en.xml:2582
#: ../../doc/manual/manual.en.xml:2584
msgid ""
"Advanced units have higher upkeep than lower level units (1 gp per level), "
"loyal units are an exception."
msgstr "高等级单位比低等级单位维护费高每等级高1点。忠诚单位除外。"
# type: Content of: <book><glossary><title>
#: ../../doc/manual/manual.en.xml:2591
#: ../../doc/manual/manual.en.xml:2593
msgid "Glossary"
msgstr "词汇表"
# type: Content of: <book><glossary><glossentry>
#: ../../doc/manual/manual.en.xml:2593
#: ../../doc/manual/manual.en.xml:2595
msgid "<glossterm> ZOC </glossterm>"
msgstr "<glossterm> ZOC </glossterm>"
# type: Content of: <book><glossary><glossentry><glossdef><simpara>
#: ../../doc/manual/manual.en.xml:2598
#: ../../doc/manual/manual.en.xml:2600
msgid "<link linkend=\"zoc\">Zone Of Control</link>."
msgstr "<link linkend=\"zoc\">控制区域</link>."