fixed glitch with tropical forest and merman village.

This commit is contained in:
J.W. Bjerk 2007-02-07 17:44:56 +00:00
parent 4852283ab3
commit 388ad8a45c

View file

@ -23,23 +23,23 @@
{FORESTADJCASTLEA Ff (C*,K*,_K,Xu,Ql,Qxu,Rf*) 100 forest/pine-castle}
{FORESTADJCASTLEA Fa (C*,K*,_K,Xu,Ql,Qxu,Rf*) 100 snow-forest-castle}
{FORESTADJCASTLEA Ft (C*,K*,_K,Xu,Ql,Qxu,Rf*) 100 forest/pine/tropical-castle}
{FORESTADJCASTLEA Ft (C*,K*,_K,Xu,Ql,Qxu,Rf*) 100 forest/tropical-castle}
{FORESTADJCASTLEA Uf (C*,K*,_K,Xu,Ql,Qxu,Rf*) 100 mushrooms-castle}
{FORESTADJCASTLES Ff (C*,K*,_K,Xu,Ql,Qxu,Rf*) 100 forest/pine-castle}
{FORESTADJCASTLES Fa (C*,K*,_K,Xu,Ql,Qxu,Rf*) 100 snow-forest-castle}
{FORESTADJCASTLES Ft (C*,K*,_K,Xu,Ql,Qxu,Rf*) 100 forest/pine/tropical-castle}
{FORESTADJCASTLES Ft (C*,K*,_K,Xu,Ql,Qxu,Rf*) 100 forest/tropical-castle}
{FORESTADJCASTLES Uf (C*,K*,_K,Xu,Ql,Qxu,Rf*) 100 mushrooms-castle}
{FORESTADJCASTLEO Ff (C*,K*,_K,Xu,Ql,Qxu,Rf*) 100 forest/pine-castle}
{FORESTADJCASTLEO Fa (C*,K*,_K,Xu,Ql,Qxu,Rf*) 100 snow-forest-castle}
{FORESTADJCASTLEO Ft (C*,K*,_K,Xu,Ql,Qxu,Rf*) 100 forest/pine/tropical-castle}
{FORESTADJCASTLEO Ft (C*,K*,_K,Xu,Ql,Qxu,Rf*) 100 forest/tropical-castle}
{FORESTADJCASTLEO Uf (C*,K*,_K,Xu,Ql,Qxu,Rf*) 100 mushrooms-castle}
{FORESTADJCASTLE Ff (C*,K*,_K,Xu,Ql,Qxu,Rf*) 100 forest/pine-castle}
{FORESTADJCASTLE Fa (C*,K*,_K,Xu,Ql,Qxu,Rf*) 100 snow-forest-castle}
{FORESTADJCASTLE Ft (C*,K*,_K,Xu,Ql,Qxu,Rf*) 100 forest/pine/tropical-castle}
{FORESTADJCASTLE Ft (C*,K*,_K,Xu,Ql,Qxu,Rf*) 100 forest/tropical-castle}
{FORESTADJCASTLE Uf (C*,K*,_K,Xu,Ql,Qxu,Rf*) 100 mushrooms-castle}
{MOUNTAINADJCASTLEA (Mm,Vhm,Xm) (C*,K*,_K,Xu,Ql,Qxu) 100 mountains-castle}
@ -194,10 +194,10 @@
#Single hex tropical forest/pine tiles
#33% 17% 5% 45%
{SHEX Ft overlay 33 forest/pine/tropical2}
{SHEX Ft overlay 25 forest/pine/tropical3}
{SHEX Ft overlay 10 forest/pine/tropical4}
{SHEX Ft overlay 100 forest/pine/tropical}
{SHEX Ft overlay 33 forest/tropical2}
{SHEX Ft overlay 25 forest/tropical3}
{SHEX Ft overlay 10 forest/tropical4}
{SHEX Ft overlay 100 forest/tropical}
#Single hex normal snow forest/pine tiles
#25% 25% 25% 25%
@ -358,7 +358,7 @@
{TERRAIN_BASE Vhh hills-variation1}
{TERRAIN_BASE Vhha snow-hills}
{TERRAIN_BASE Vht flat/savanna}
{TERRAIN_BASE Vwm ater/coast}
{TERRAIN_BASE Vwm water/coast}
{TERRAIN_BASE Vs swamp/water}
#{TERRAIN_BASE b mountains}