trow map tweaks and httt armor implementation (partial)
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5e521b4556
commit
384834fb76
8 changed files with 44 additions and 28 deletions
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@ -10,7 +10,7 @@ uuDWWuuuWWpurWuuuWWWWpuruWWWWuuuuuWWWW
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uuWWWuupWWrrWuuuuWWWWuuuWWWWWuruuuWWWW
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uuuWuuuWWWWrurrruuWuuuuWWWWWWDuruoouuu
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uuuWuuWWWpuurXXXrruuuuuWWWWWWuuro1orrr
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oouWuuWWWuurrXuXrruuWuuWWWWWWWuruoouuu
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oouWuuWWWuurrXXXrruuWuuWWWWWWWuruoouuu
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oouuruWWWWurrrXrruuWWuuWWWuuuuruuuWWWW
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3ouuuruWWWuuurrrruWWWWuuWWurruuuuuWWWW
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WWWWuruWWuruWuuuuWWWWWuuWpuWWuuuuWWWWW
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@ -297,7 +297,7 @@ name=start
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name=moveto
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[filter]
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side=1
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y=10-21
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y=10-22
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x=1-100
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[/filter]
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@ -162,7 +162,7 @@
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side=1
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[/filter]
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[remove_shroud]
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x=14-16,12-18,11-19,12-18
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x=14-16,12-18,10-19,12-18
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y=10, 11, 12-14,15
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[/remove_shroud]
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[redraw]
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@ -5,6 +5,24 @@ name= _ "The Scepter of Fire"
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next_scenario=19_A_Choice_Must_Be_Made
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scenario_generation=cave
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#
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# If you think this is laying it on a bit thick, I'm open to suggestions
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# for better wording or something less melodramatic.
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#
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[story]
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[part]
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story= _ "Across the chasm, the air almost crackled with magical energy. It also became steadily warmer. The floor was smooth and glassy in places, and a faint glow provided a small reprieve from the thick blackness. Volcanic fumes drifted up from cracks in the floor."
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#background="maps/wesnoth-httt.jpg"
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show_title=no
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[/part]
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[part]
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story= _ "Distant rumbles and earthquakes made it difficult to keep steady footing. The very earth had come alive, heaving, and ready to be relieved of its century-old burden..."
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#background="maps/wesnoth-httt.jpg"
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show_title=no
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[/part]
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[/story]
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{BIGMAP_SCEPTER_OF_FIRE}
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#
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# Map generator code
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#
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@ -33,25 +51,6 @@ scenario_generation=cave
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blue=-40
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[/time]
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#
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# If you think this is laying it on a bit thick, I'm open to suggestions
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# for better wording or something less melodramatic.
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#
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[story]
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[part]
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story= _ "Across the chasm, the air almost crackled with magical energy. It also became steadily warmer. The floor was smooth and glassy in places, and a faint glow provided a small reprieve from the thick blackness. Volcanic fumes drifted up from cracks in the floor."
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#background="maps/wesnoth-httt.jpg"
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show_title=no
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[/part]
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[part]
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story= _ "Distant rumbles and earthquakes made it difficult to keep steady footing. The very earth had come alive, heaving, and ready to be relieved of its century-old burden..."
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#background="maps/wesnoth-httt.jpg"
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show_title=no
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[/part]
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[/story]
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{BIGMAP_SCEPTER_OF_FIRE}
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[event]
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name=prestart
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[objectives]
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@ -180,6 +179,7 @@ scenario_generation=cave
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#
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# Future capability, once I figure out how to access the scepter's random location
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# and if this still sounds like a good idea.
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#
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# [message]
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# description=Delfador
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@ -201,9 +201,9 @@ scenario_generation=cave
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[allow_undo]
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[/allow_undo]
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[filter]
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side=1
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side=1,4,5
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[/filter]
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{VARIABLE_OP rumble_test random 1..30}
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{VARIABLE_OP rumble_test random 1..35}
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[if]
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[variable]
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name=rumble_test
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@ -3,7 +3,7 @@
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#textdomain wesnoth-httt
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name= _ "A Choice Must Be Made"
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map_data="{campaigns/Heir_To_The_Throne/maps/A_Choice_Must_Be_Made}"
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{SCENARIO_MUSIC "gameplay03.ogg"}
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{SCENARIO_MUSIC "gameplay01.ogg"}
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{TURNS 33 30 27}
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{DAWN}
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@ -235,8 +235,18 @@
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[filter]
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side=1
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x,y={X_LOC},{Y_LOC}
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type=Fighter,Commander,Lord,Princess,Battle Princess,Elvish Lord,Elvish High Lord,Elvish Fighter,Elvish Captain,Elvish Hero,Elvish Marshal,Elvish Champion,Elvish Ranger,Elvish Avenger,Horseman,Knight,Lancer,Paladin,Grand Knight,Dwarvish Fighter,Dwarvish Steelclad,Dwarvish Lord,Dwarvish Guardsman,Dwarvish Stalwart,Dwarvish Sentinel
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[/filter]
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[effect]
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apply_to=resistance
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replace=true
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[resistance]
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blade=50
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pierce=60
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impact=60
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holy=10
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fire=10
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[/resistance]
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[/effect]
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[/object]
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[/command]
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@ -270,7 +280,7 @@ name=die
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message= _ "Its owner was surely a famous warrior in life. I wonder who it was. That plate must have a powerful enchantment to have resisted centuries of decay. Choose wisely who will bear it."
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[/message]
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{VARIABLE armor_taken 0}
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{VOID_ARMOR ($x1) ($y1)}
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{VOID_ARMOR $x1 $y1}
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[/event]
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#enddef
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@ -279,6 +289,12 @@ name=die
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# v1.1.1 so the middle line is disabled
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#
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#
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# 1.1.4 PROBLEMS: if you kill the endowed knight last, the lich event doesn't fire.
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# Also, the void armor event is triggered every time any character steps somewhere.
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# Also, the "cannot use" condition isn't working (but that might be me).
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#
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[event]
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name=prestart
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{VARIABLE_OP armored_knight random (Clarustus,Merlunius,Secadius,Dafeis)}
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@ -19,7 +19,7 @@
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die_sound=groan.wav
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[attack]
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name=sword
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icon=attacks/elven-sword.png
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icon=attacks/sword-elven.png
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type=blade
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range=melee
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damage=10
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@ -18,7 +18,7 @@
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die_sound=groan.wav
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[attack]
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name=sword
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icon=attacks/elven-sword.png
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icon=attacks/sword-elven.png
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type=blade
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range=melee
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damage=8
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