added human archer units

This commit is contained in:
Dave White 2004-03-12 17:57:34 +00:00
parent 362a48bca6
commit 382a6d2cd5
16 changed files with 200 additions and 1 deletions

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@ -303,7 +303,7 @@ ggggggggggggggggggggffffffffffffffffff
[multiplayer_side]
name=&human-general.png,Loyalists
type=General
recruit=Cavalry,Horseman,Spearman,Fencer,Heavy Infantry,Mage,Naga
recruit=Cavalry,Horseman,Spearman,Fencer,Heavy Infantry,Bowman,Mage,Naga
recruitment_pattern=scout,fighter,fighter,fighter
music="wesnoth-2.ogg"
terrain_liked=gcs

71
data/units/Bowman.cfg Normal file
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@ -0,0 +1,71 @@
[unit]
name=Bowman
race=human
gender=male
image=human-bowman.png
image_defensive=human-bowman-defend.png
hitpoints=33
movement_type=smallfoot
movement=5
experience=39
level=1
alignment=lawful
advanceto=Longbowman
cost=15
usage=archer
unit_description="Youths that have been trained from childhood in the ways of archery are the most common ranged combatants in Wesnothian armies."
get_hit_sound=groan.wav
[attack]
name=sword
type=blade
[frame]
begin=-100
end=100
image=human-bowman-attack-sword.png
[/frame]
[sound]
time=-250
sound=sword-swish.wav
[/sound]
range=short
damage=6
number=2
[/attack]
[attack]
name=bow
type=pierce
range=long
damage=6
number=3
[sound]
time=-100
sound=firearrow.wav
[/sound]
[sound]
time=0
sound=arrow-hit.wav
sound_miss=arrow-miss.wav
[/sound]
[frame]
begin=-400
end=-250
image=human-bowman-attack1.png
[/frame]
[frame]
begin=-250
end=0
image=human-bowman-attack2.png
[/frame]
[missile_frame]
begin=-100
end=0
image=missile-n.png
image_diagonal=missile-ne.png
[/missile_frame]
[/attack]
[/unit]

72
data/units/Longbowman.cfg Normal file
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@ -0,0 +1,72 @@
[unit]
name=Longbowman
race=human
gender=male
image=human-longbowman.png
image_defensive=human-longbowman-defend-close.png
image_defensive_long=human-longbowman-defend.png
hitpoints=45
movement_type=smallfoot
movement=5
experience=80
level=2
alignment=lawful
advanceto=Master Bowman
cost=32
usage=archer
unit_description="Longbowmen carry huge bows that can even pierce armor."
get_hit_sound=groan.wav
[attack]
name=sword
type=blade
[frame]
begin=-100
end=100
image=human-longbowman-attack-sword.png
[/frame]
[sound]
time=-250
sound=sword-swish.wav
[/sound]
range=short
damage=8
number=2
[/attack]
[attack]
name=bow
type=pierce
range=long
damage=10
number=3
[sound]
time=-100
sound=firearrow.wav
[/sound]
[sound]
time=0
sound=arrow-hit.wav
sound_miss=arrow-miss.wav
[/sound]
[frame]
begin=-400
end=-250
image=human-longbowman-attack1.png
[/frame]
[frame]
begin=-250
end=0
image=human-longbowman-attack2.png
[/frame]
[missile_frame]
begin=-100
end=0
image=missile-n.png
image_diagonal=missile-ne.png
[/missile_frame]
[/attack]
[/unit]

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@ -0,0 +1,56 @@
[unit]
name=Master Bowman
race=human
gender=male
image=human-longbowman.png
image_defensive=human-longbowman-defend-close.png
image_defensive_long=human-longbowman-defend.png
hitpoints=46
movement_type=smallfoot
movement=5
experience=500
level=3
alignment=lawful
advanceto=null
cost=45
usage=archer
unit_description="The Master Bowman is the highest level of archery any human can hope to attain. Their power with the bow is surpassed only by the Elves."
get_hit_sound=groan.wav
[attack]
name=sword
type=blade
[sound]
time=-250
sound=sword-swish.wav
[/sound]
range=short
damage=8
number=3
[/attack]
[attack]
name=bow
type=pierce
range=long
damage=11
number=4
[sound]
time=-100
sound=firearrow.wav
[/sound]
[sound]
time=0
sound=arrow-hit.wav
sound_miss=arrow-miss.wav
[/sound]
[missile_frame]
begin=-100
end=0
image=missile-n.png
image_diagonal=missile-ne.png
[/missile_frame]
[/attack]
[/unit]

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