made 'Swamp of Dread' more challenging

This commit is contained in:
Dave White 2004-03-12 16:28:44 +00:00
parent ba99162d3c
commit 362a48bca6
2 changed files with 14 additions and 18 deletions

View file

@ -40,11 +40,8 @@ Defeat
controller=ai
canrecruit=1
recruit=Walking Corpse
#ifdef EASY
gold=75
#else
gold=150
#endif
{GOLD 100 200 300}
{NO_SCOUTS}
team_name=undead
[/side]
@ -54,12 +51,8 @@ Defeat
side=3
controller=ai
canrecruit=1
recruit=Skeleton,Walking Corpse
#ifdef HARD
gold=100
#else
gold=60
#endif
recruit=Ghost,Skeleton,Walking Corpse
{GOLD 100 200 300}
team_name=undead
[/side]
@ -70,11 +63,7 @@ Defeat
controller=ai
canrecruit=1
recruit=Wraith,Vampire Bat,Skeleton
#ifdef HARD
gold=100
#else
gold=60
#endif
{GOLD 100 200 300}
team_name=undead
[/side]
@ -85,7 +74,8 @@ Defeat
controller=ai
canrecruit=1
recruit=Skeleton,Walking Corpse,Ghoul
gold=50
{NO_SCOUTS}
{GOLD 80 150 200}
team_name=undead
[/side]
@ -96,7 +86,7 @@ Defeat
controller=ai
canrecruit=1
recruit=Skeleton Archer,Walking Corpse,Ghost
gold=50
{GOLD 80 150 200}
team_name=undead
[/side]

View file

@ -1,5 +1,11 @@
#this file contains utility macros
#macro to make an AI team not recruit scouts
#define NO_SCOUTS
villages_per_scout=0
#enddef
#macro which will let you go {GOLD x y z} to set
#the gold depending on easy/medium/hard - x/y/z