made 'Swamp of Dread' more challenging
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2 changed files with 14 additions and 18 deletions
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@ -40,11 +40,8 @@ Defeat
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controller=ai
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canrecruit=1
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recruit=Walking Corpse
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#ifdef EASY
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gold=75
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#else
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gold=150
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#endif
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{GOLD 100 200 300}
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{NO_SCOUTS}
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team_name=undead
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[/side]
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@ -54,12 +51,8 @@ Defeat
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side=3
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controller=ai
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canrecruit=1
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recruit=Skeleton,Walking Corpse
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#ifdef HARD
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gold=100
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#else
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gold=60
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#endif
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recruit=Ghost,Skeleton,Walking Corpse
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{GOLD 100 200 300}
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team_name=undead
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[/side]
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@ -70,11 +63,7 @@ Defeat
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controller=ai
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canrecruit=1
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recruit=Wraith,Vampire Bat,Skeleton
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#ifdef HARD
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gold=100
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#else
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gold=60
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#endif
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{GOLD 100 200 300}
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team_name=undead
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[/side]
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@ -85,7 +74,8 @@ Defeat
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controller=ai
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canrecruit=1
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recruit=Skeleton,Walking Corpse,Ghoul
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gold=50
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{NO_SCOUTS}
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{GOLD 80 150 200}
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team_name=undead
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[/side]
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@ -96,7 +86,7 @@ Defeat
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controller=ai
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canrecruit=1
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recruit=Skeleton Archer,Walking Corpse,Ghost
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gold=50
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{GOLD 80 150 200}
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team_name=undead
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[/side]
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@ -1,5 +1,11 @@
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#this file contains utility macros
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#macro to make an AI team not recruit scouts
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#define NO_SCOUTS
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villages_per_scout=0
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#enddef
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#macro which will let you go {GOLD x y z} to set
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#the gold depending on easy/medium/hard - x/y/z
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