updated changelog
This commit is contained in:
parent
65aca3ada7
commit
ba99162d3c
1 changed files with 10 additions and 7 deletions
17
changelog
17
changelog
|
@ -1,9 +1,9 @@
|
|||
CVS HEAD:
|
||||
* theme update, scrollbars
|
||||
* added new sounds, unit images and attack icons
|
||||
* invisibility now "wears off" when enemy unit comes adjacent (#6879)
|
||||
* invisibility "wears off" when enemy unit comes adjacent (#6879)
|
||||
* allowed swimming units to move slowly on hills
|
||||
* resting now restores 2 hitpoints
|
||||
* resting restores 2 hitpoints
|
||||
* scenario balancing for 'Heir to the Throne' campaign:
|
||||
* Gryphon Mountain
|
||||
* Northern Winter
|
||||
|
@ -24,8 +24,8 @@ CVS HEAD:
|
|||
* Elvish Archer and Swordsman made more powerful
|
||||
* Elvish Marksman, Elvish Sharpshooter and Orcish Archer ranged attack improved
|
||||
* Gryphon, Evil Necromancer and Ancient Lich made weaker
|
||||
* Dark Apprentice now advances to Deathmaster
|
||||
* Evil Necromancer now advances to Demilich
|
||||
* Dark Apprentice advances to Deathmaster
|
||||
* Evil Necromancer advances to Demilich
|
||||
* Lich does not advance to Ancient Lich anymore.
|
||||
* language fixes and polishing (english)
|
||||
* new translations:
|
||||
|
@ -46,10 +46,12 @@ CVS HEAD:
|
|||
* mage of light lights up hexes around him
|
||||
* fixed many image transparency glitches (caused by recent alpha channel implementation)
|
||||
* fixed teleporting displaying incorrectly where unit can move
|
||||
* fixed Konrad dying in Siege of Elensefar not ending the game immediately
|
||||
* fixed AI bug with skirmishers (#8041)
|
||||
* fixed crash when you press escape when a menu is displayed (#7863)
|
||||
* fixed unit descriptions leaking thru fog of war (#7843)
|
||||
* fixed bug where units would regain hitpoints after reloading the game (#7842)
|
||||
* fixed slow down right before a unit arrives at its destination hex, due to redrawing of the minimap
|
||||
* fixed slow down right before a unit arrives at its destination hex, due to redrawing of the minimap
|
||||
* fixed ghosted usernames on server (#7655)
|
||||
* fixed focus not returning Konrad on new turn (#7188)
|
||||
* fixed wrapping of text in opening sequence (#7878)
|
||||
|
@ -61,12 +63,13 @@ CVS HEAD:
|
|||
* fixed transparency issues in dwarven doors graphic
|
||||
* fixed issue with escape button skipping past messages where the user must make a choice
|
||||
* fixed bug where shroud wasn't saved/loaded properly (#7922)
|
||||
* fixed tutorial id
|
||||
* added random to set_variable
|
||||
* added victory_when_enemies_defeated
|
||||
* made it easier for different AI algorithms to be added
|
||||
* added Doxygen documentation to ai_interface
|
||||
* autotools fix: now 'make uninstall' removes data directories if empty
|
||||
* slacknoth script now does a 'make clean' before compiling source and strips binaries
|
||||
* autotools fix: 'make uninstall' removes data directories if they are empty
|
||||
* slacknoth script does a 'make clean' before compiling source, strips binaries and adds package info
|
||||
* refactored widget class
|
||||
* removed some debug cerrs
|
||||
* added VC++6 project files to CVS
|
||||
|
|
Loading…
Add table
Reference in a new issue