Updated changelog(s).
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18
changelog
18
changelog
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@ -1,6 +1,13 @@
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Version 1.3.12+svn:
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* campaigns:
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* Liberty:
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* 'Hide and Seek' mostly rewritten and it now has a bigger map with
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randomly placed guards
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* The South Guard:
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* now the player has to kill the fake M'Brin in 'Choice in the Fog' instead
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of just attacking once
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* language and i18n:
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* updated translations: Chinese, Danish, French, Italian
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* updated translations: Chinese, Danish, French, Italian
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* WML engine:
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* new event trigger: pre_die, will be triggered when a unit dies, but
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before the animation is played
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@ -9,11 +16,18 @@ Version 1.3.12+svn:
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the engine will generate a random gender for the spawned unit just like
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when it's recruited
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* updated {GENERIC_UNIT ...} macro to take advantage of random_gender
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* units:
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* all max-level units now have two AMLA options: +3 max HP (+25% max xp) and
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full heal (+25% max xp)
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* gave the Necrophage a feeding ability, giving it +1 max HP for every living
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enemy killed
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* sound:
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* new or improved sounds: ogre hit and die
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* User interface
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* display the race in the unit preview panel.
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* allow to use team labels also for 1-player-teams (bug #9747)
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* changing the langugage now sets the version number in the title
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properly.
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properly.
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* miscellaneous and bug fixes:
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* added gzip and gunzip command line parameters
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* replaced the 'Binary Saves' option with 'Compressed Saves' and now
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@ -3,8 +3,26 @@ changes may be omitted). For a complete list of changes, see the main
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changelog: http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/changelog
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Version 1.3.12+svn:
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* Campaigns
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* Liberty
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* 'Hide and Seek' mostly rewritten and it now has a bigger map with
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randomly placed guards.
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* The South Guard
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* Now the player has to kill the fake M'Brin in 'Choice in the Fog'
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instead of just attacking once.
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* Language and translations
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* Updated translations: Chinese, Danish, French, Italian.
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* Unit changes and balancing
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* All max-level units now have two AMLA options: +3 max HP (+25% max xp) and
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full heal (+25% max xp).
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* Gave the Necrophage a feeding ability, giving it +1 max HP for every
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living enemy killed.
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* Sound and music
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* New or improved sounds: ogre hit and die.
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* User interface
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* Display the race in the unit preview panel.
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* Allow to use team labels also for 1-player-teams (bug #9747).
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