Indentation fixes
This commit is contained in:
parent
757d954083
commit
3680eb4c97
1 changed files with 49 additions and 49 deletions
98
changelog
98
changelog
|
@ -1,16 +1,16 @@
|
|||
CVS HEAD:
|
||||
* user interface improvements:
|
||||
* added alternative theme: DFool
|
||||
* added theme dialog, launched with ":theme"
|
||||
* added alternative theme: DFool
|
||||
* added theme dialog, launched with ":theme"
|
||||
* campaign modifications
|
||||
* tutorial polishing
|
||||
* updated all campaigns to use the new [objectives] tag
|
||||
* updated 'The Siege of Elensefar', 'Mountain Pass', 'The Swamp of Esten', and 'A Final Spring' to use the new ford terrain (Heir to the Throne & The Rise of Wesnoth).
|
||||
* updated the behaviour of the thieves in 'The Siege of Elensefar' (Heir to the Throne)
|
||||
* updated Heir to the Throne and The Rise of Wesnoth to use the ruined keeps where appropriate
|
||||
* dialog improvements in Eastern Invasion
|
||||
* new map for Drowned Plains (Eastern Invasion)
|
||||
* changed the Wesfolk Leader's guards to poachers in 'The Fall' (The Rise of Wesnoth)
|
||||
* tutorial polishing
|
||||
* updated all campaigns to use the new [objectives] tag
|
||||
* updated 'The Siege of Elensefar', 'Mountain Pass', 'The Swamp of Esten', and 'A Final Spring' to use the new ford terrain (Heir to the Throne & The Rise of Wesnoth).
|
||||
* updated the behaviour of the thieves in 'The Siege of Elensefar' (Heir to the Throne)
|
||||
* updated Heir to the Throne and The Rise of Wesnoth to use the ruined keeps where appropriate
|
||||
* dialog improvements in Eastern Invasion
|
||||
* new map for Drowned Plains (Eastern Invasion)
|
||||
* changed the Wesfolk Leader's guards to poachers in 'The Fall' (The Rise of Wesnoth)
|
||||
* terrain improvements
|
||||
* improved transitions:
|
||||
* swamp
|
||||
|
@ -47,34 +47,34 @@ CVS HEAD:
|
|||
* Elves: added the race specific 'dextrous' trait (increases damage on ranged attacks)
|
||||
* made 'loyal' a trait which is only given to units explicitly by the scenario designer
|
||||
* language and i18n:
|
||||
* language fixes and polishing (English)
|
||||
* fixed hero names not being translatable
|
||||
* fixed a giant error in Drake Clasher description
|
||||
* made text strings automatically choose an appropriate font
|
||||
* fixed untranslatable strings
|
||||
* new translations:
|
||||
* Afrikaans
|
||||
* Chinese
|
||||
* Estonian
|
||||
* Japanese
|
||||
* updated translations:
|
||||
* Basque
|
||||
* Catalan
|
||||
* Dutch
|
||||
* Finnish
|
||||
* French
|
||||
* German
|
||||
* Greek
|
||||
* Hungarian
|
||||
* Italian
|
||||
* Latin,
|
||||
* Norwegian
|
||||
* Portuguese (Brazilian)
|
||||
* Russian
|
||||
* Slovak
|
||||
* Slovenian
|
||||
* Spanish
|
||||
* WML modifications
|
||||
* language fixes and polishing (English)
|
||||
* fixed hero names not being translatable
|
||||
* fixed a giant error in Drake Clasher description
|
||||
* made text strings automatically choose an appropriate font
|
||||
* fixed untranslatable strings
|
||||
* new translations:
|
||||
* Afrikaans
|
||||
* Chinese
|
||||
* Estonian
|
||||
* Japanese
|
||||
* updated translations:
|
||||
* Basque
|
||||
* Catalan
|
||||
* Dutch
|
||||
* Finnish
|
||||
* French
|
||||
* German
|
||||
* Greek
|
||||
* Hungarian
|
||||
* Italian
|
||||
* Latin,
|
||||
* Norwegian
|
||||
* Portuguese (Brazilian)
|
||||
* Russian
|
||||
* Slovak
|
||||
* Slovenian
|
||||
* Spanish
|
||||
* WML modifications
|
||||
* added generate_description to [unit], to allow automatic generation of user_description
|
||||
* changed plague to allow plague(unit_type) as well as undead_variation
|
||||
* made [capture_village] accept a location range
|
||||
|
@ -208,15 +208,15 @@ Version 0.8.9:
|
|||
* new female units for:
|
||||
* Footpad, Thief, Rogue and Assassin
|
||||
* added new tiles:
|
||||
* desert
|
||||
* desert hills
|
||||
* desert mountain
|
||||
* desert villages (adobe and tent)
|
||||
* desert road
|
||||
* desert oasis
|
||||
* savanna
|
||||
* tropical forest
|
||||
* tropical forest village
|
||||
* desert
|
||||
* desert hills
|
||||
* desert mountain
|
||||
* desert villages (adobe and tent)
|
||||
* desert road
|
||||
* desert oasis
|
||||
* savanna
|
||||
* tropical forest
|
||||
* tropical forest village
|
||||
* added icon for petrified units
|
||||
* fixed missing diagonal projectiles on many units
|
||||
* removed old unused images:
|
||||
|
@ -261,10 +261,10 @@ Version 0.8.9:
|
|||
* The Crossroads- New map, weaker more diffuse ambushes, and less gold for the Orcs
|
||||
* The Princess of Wesnoth- Minor map changes, and made the scenario harder
|
||||
* Set result=continue in 'Plunging into the Darkness'
|
||||
* Scenario revisions in The Rise of Wesnoth:
|
||||
* scenario revisions in The Rise of Wesnoth:
|
||||
* fixed {CROSS} in 'Temple of the Deep'
|
||||
* fixed sign glitch
|
||||
* Reduce the difficulty of TRoW on 'Hard' particularly, and reduce the difficulty slightly on 'Easy' & 'Normal'
|
||||
* reduced the difficulty of TRoW on 'Hard' particularly, and reduce the difficulty slightly on 'Easy' & 'Normal'
|
||||
* A New Land - Sync with the map from Bay of Pearls
|
||||
* Cursed Isle- Sync with the map from Isle of the Damned, make the temples match locations
|
||||
* Made 'Peoples in Decline' and 'Rough Landing' look tropical
|
||||
|
|
Loading…
Add table
Reference in a new issue