Indentation fixes

This commit is contained in:
Susanna Björverud 2005-03-31 11:22:36 +00:00
parent 757d954083
commit 3680eb4c97

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@ -1,16 +1,16 @@
CVS HEAD:
* user interface improvements:
* added alternative theme: DFool
* added theme dialog, launched with ":theme"
* added alternative theme: DFool
* added theme dialog, launched with ":theme"
* campaign modifications
* tutorial polishing
* updated all campaigns to use the new [objectives] tag
* updated 'The Siege of Elensefar', 'Mountain Pass', 'The Swamp of Esten', and 'A Final Spring' to use the new ford terrain (Heir to the Throne & The Rise of Wesnoth).
* updated the behaviour of the thieves in 'The Siege of Elensefar' (Heir to the Throne)
* updated Heir to the Throne and The Rise of Wesnoth to use the ruined keeps where appropriate
* dialog improvements in Eastern Invasion
* new map for Drowned Plains (Eastern Invasion)
* changed the Wesfolk Leader's guards to poachers in 'The Fall' (The Rise of Wesnoth)
* tutorial polishing
* updated all campaigns to use the new [objectives] tag
* updated 'The Siege of Elensefar', 'Mountain Pass', 'The Swamp of Esten', and 'A Final Spring' to use the new ford terrain (Heir to the Throne & The Rise of Wesnoth).
* updated the behaviour of the thieves in 'The Siege of Elensefar' (Heir to the Throne)
* updated Heir to the Throne and The Rise of Wesnoth to use the ruined keeps where appropriate
* dialog improvements in Eastern Invasion
* new map for Drowned Plains (Eastern Invasion)
* changed the Wesfolk Leader's guards to poachers in 'The Fall' (The Rise of Wesnoth)
* terrain improvements
* improved transitions:
* swamp
@ -47,34 +47,34 @@ CVS HEAD:
* Elves: added the race specific 'dextrous' trait (increases damage on ranged attacks)
* made 'loyal' a trait which is only given to units explicitly by the scenario designer
* language and i18n:
* language fixes and polishing (English)
* fixed hero names not being translatable
* fixed a giant error in Drake Clasher description
* made text strings automatically choose an appropriate font
* fixed untranslatable strings
* new translations:
* Afrikaans
* Chinese
* Estonian
* Japanese
* updated translations:
* Basque
* Catalan
* Dutch
* Finnish
* French
* German
* Greek
* Hungarian
* Italian
* Latin,
* Norwegian
* Portuguese (Brazilian)
* Russian
* Slovak
* Slovenian
* Spanish
* WML modifications
* language fixes and polishing (English)
* fixed hero names not being translatable
* fixed a giant error in Drake Clasher description
* made text strings automatically choose an appropriate font
* fixed untranslatable strings
* new translations:
* Afrikaans
* Chinese
* Estonian
* Japanese
* updated translations:
* Basque
* Catalan
* Dutch
* Finnish
* French
* German
* Greek
* Hungarian
* Italian
* Latin,
* Norwegian
* Portuguese (Brazilian)
* Russian
* Slovak
* Slovenian
* Spanish
* WML modifications
* added generate_description to [unit], to allow automatic generation of user_description
* changed plague to allow plague(unit_type) as well as undead_variation
* made [capture_village] accept a location range
@ -208,15 +208,15 @@ Version 0.8.9:
* new female units for:
* Footpad, Thief, Rogue and Assassin
* added new tiles:
* desert
* desert hills
* desert mountain
* desert villages (adobe and tent)
* desert road
* desert oasis
* savanna
* tropical forest
* tropical forest village
* desert
* desert hills
* desert mountain
* desert villages (adobe and tent)
* desert road
* desert oasis
* savanna
* tropical forest
* tropical forest village
* added icon for petrified units
* fixed missing diagonal projectiles on many units
* removed old unused images:
@ -261,10 +261,10 @@ Version 0.8.9:
* The Crossroads- New map, weaker more diffuse ambushes, and less gold for the Orcs
* The Princess of Wesnoth- Minor map changes, and made the scenario harder
* Set result=continue in 'Plunging into the Darkness'
* Scenario revisions in The Rise of Wesnoth:
* scenario revisions in The Rise of Wesnoth:
* fixed {CROSS} in 'Temple of the Deep'
* fixed sign glitch
* Reduce the difficulty of TRoW on 'Hard' particularly, and reduce the difficulty slightly on 'Easy' & 'Normal'
* reduced the difficulty of TRoW on 'Hard' particularly, and reduce the difficulty slightly on 'Easy' & 'Normal'
* A New Land - Sync with the map from Bay of Pearls
* Cursed Isle- Sync with the map from Isle of the Damned, make the temples match locations
* Made 'Peoples in Decline' and 'Rough Landing' look tropical