Polishing of older changelogs
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168
changelog
168
changelog
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@ -5,8 +5,7 @@ CVS HEAD:
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* campaign modifications
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* tutorial polishing
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* updated all campaigns to use the new [objectives] tag
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* updated 'The Siege of Elensefar', 'Mountain Pass', 'The Swamp of Esten', and 'A Final Spring' to
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use the new ford terrain (Heir to the Throne & The Rise of Wesnoth).
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* updated 'The Siege of Elensefar', 'Mountain Pass', 'The Swamp of Esten', and 'A Final Spring' to use the new ford terrain (Heir to the Throne & The Rise of Wesnoth).
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* updated the behaviour of the thieves in 'The Siege of Elensefar' (Heir to the Throne)
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* updated Heir to the Throne and The Rise of Wesnoth to use the ruined keeps where appropriate
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* dialog improvements in Eastern Invasion
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@ -17,10 +16,10 @@ CVS HEAD:
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* swamp
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* keep to keep
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* added new terrains:
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* ruined castle
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* sunken ruin
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* swamp-ruin
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* river ford
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* ruined castle
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* sunken ruin
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* swamp-ruin
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* river ford
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* improved lava terrain
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* unit graphics and sound improvements
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* updated images for several units: Cave Spider, Haldric, Lady Jessica, Mermaid Priestess, Mermaid Diviner, Merman Hunter, Merman Javelineer, Merman Spearman
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@ -113,32 +112,29 @@ Version 0.8.11:
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* Swedish
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* in language-selection dialog, consistently use native name for all languages, with the (hopefully) official latin transcription for those that cannot be displayed in the default font (russian, bulgarian, greek)
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* language fixes and polishing (English)
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* campaign fixes and changes:
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* fixed Delfador appearing in the water when turns run out in 'The Bay of Pearls' (HttT)
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* updated maps for: 'Northern Winter' & 'Mountain Pass' (HttT)
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* updated 'Evacuation' & 'Captured' (EI)
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* fixed the talking tentacle in 'Temple of the Deep' (TroW)
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* switch to the new Merfolk and Nagas in TRoW and HttT
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* unit fixes and changes:
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* fixed several units using non-existing sound files
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* added sounds (existing) to several attacks
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* updated all uses of the 'old fireball' to use the 'new fireballs'
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* added new images and animations for all mages
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* updated the attack frame sequences for the Drakes
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* added attack icons for 'slam' and 'ballista'
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* obsoleted all instances of the old 'Mermen' & 'Naga' unit lines
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* modified defense weight for Drake Slasher
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* decreased hitpoints for Gate
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* renamed 'Elvish Lady Parandra' 'Elvish Lady'
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* made all mages use staff (impact) as melee attack
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* added support for directional attack animations
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* fixed slovene being wrongly localized as sl_SL insteof sl_SI
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* campaign fixes and changes:
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* fixed Delfador appearing in the water when turns run out in 'The Bay of Pearls' (HttT)
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* updated maps for: 'Northern Winter' & 'Mountain Pass' (HttT)
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* updated 'Evacuation' & 'Captured' (EI)
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* fixed the talking tentacle in 'Temple of the Deep' (TroW)
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* switch to the new Merfolk and Nagas in TRoW and HttT
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* unit fixes and changes:
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* fixed several units using non-existing sound files
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* added sounds (existing) to several attacks
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* updated all uses of the 'old fireball' to use the 'new fireballs'
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* added new images and animations for all mages
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* updated the attack frame sequences for the Drakes
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* added attack icons for 'slam' and 'ballista'
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* obsoleted all instances of the old 'Mermen' & 'Naga' unit lines
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* modified defense weight for Drake Slasher
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* decreased hitpoints for Gate
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* renamed 'Elvish Lady Parandra' 'Elvish Lady'
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* made all mages use staff (impact) as melee attack
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* added support for directional attack animations
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* fixed zipios support so that user campaigns custom images and sounds can be loaded
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* fixed locale-dependent numeric input/output bug,
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it allowed units to walk on the water, and prevented
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the AI from being correctly configured in campaigns
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* use fixed-point arithmetics in critical functions, so that wesnoth
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can reasonably run on an FPU-less machine (eg. ipaq PDA)
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* fixed locale-dependent numeric input/output bug, it allowed units to walk on the water, and prevented the AI from being correctly configured in campaigns
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* use fixed-point arithmetics in critical functions, so that wesnoth can reasonably run on an FPU-less machine (eg. ipaq PDA)
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* fixed the width of 'HP' and 'XP' in the right side panel
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* fixed some multiplayer connect bugs
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* fixed the AI not going through the no-ZoC of lv0 units when it should have
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@ -147,39 +143,38 @@ Version 0.8.11:
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Version 0.8.10:
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* user interface tweaks
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* updated translations:
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* catalan
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* french
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* german
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* latin
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* russian
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* swedish
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* updated manpages
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* updated images for footpad and dwarvish sentinel
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* catalan
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* french
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* german
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* latin
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* russian
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* swedish
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* updated manpages
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* language fixes and polishing (English)
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* updated images for footpad and dwarvish sentinel
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* scenario revisions for 'The Heir to the Throne' campaign:
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* Dwarven Doors & Siege of Elensefar- Decreased the AI's gold
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* Bay of Pearls- Added an extra keep square on EASY
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* Sceptre of Fire- Reduced that AI's income on HARD
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* Norther Winter- Updated the map to use the snow tiles
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* tweaks to several maps
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* difficulty balancing for most scenarios
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* Dwarven Doors & Siege of Elensefar- Decreased the AI's gold
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* Bay of Pearls - Added an extra keep square on EASY
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* Sceptre of Fire- Reduced that AI's income on HARD
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* Northern Winter- Updated the map to use the snow tiles
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* tweaks to several maps
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* difficulty balancing for most scenarios
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* scenario revisions for 'Son of the Black Eye' campaign:
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* End of Peace
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* End of Peace
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* scenario revisions for 'The Eastern Invasion' campaign:
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* Escape Tunnel
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* Escape Tunnel
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* scenario revisions for 'The Rise of Wesnoth' campaign:
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* reduced the AI's gold in 'A Harrowing Escape'
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* allowed the AI to initially recruit scouts in several scenarios
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* altered / fixed the recruitment pattern in several scenarios
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* tweaks to 'The Plan' & 'Epilogue' (both non-playable)
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* reduced the AI's gold in 'A Harrowing Escape'
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* allowed the AI to initially recruit scouts in several scenarios
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* altered / fixed the recruitment pattern in several scenarios
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* tweaks to 'The Plan' & 'Epilogue' (both non-playable)
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* really removed ZoC from lv0 units this time
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* fixed editor to work with zipios support enabled
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* fixed zipios support to honor path to data given on command-line
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* fixed zipios support crashes when running from CVS
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* new cmd line option --fps to display frames/second refresh in game
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* modified how damage is calculated (RATE)
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* fixed bug which caused unnecessary waits during unit movement;
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should make unit movement much smoother
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* made unit movement smoother
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* fixed poison not being cured when the unit had too much HP (#11565)
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* fixed bugs when replacing player with observer in mp (#11231)
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* fixed several pathfinding bugs (#11769)
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@ -213,9 +208,15 @@ Version 0.8.9:
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* new female units for:
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* Footpad, Thief, Rogue and Assassin
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* added new tiles:
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* Desert, desert hills, desert mountain, desert villages (adobe and tent),
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desert road, desert oasis, savanna, tropical forest,
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tropical forest village
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* desert
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* desert hills
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* desert mountain
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* desert villages (adobe and tent)
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* desert road
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* desert oasis
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* savanna
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* tropical forest
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* tropical forest village
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* added icon for petrified units
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* fixed missing diagonal projectiles on many units
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* removed old unused images:
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@ -226,25 +227,22 @@ Version 0.8.9:
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* unit balancing:
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* Naga fighter: increased hitpoints from 27 to 30
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* Merman Hoplite: increased resistances and damage
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* Mermaid Initiate/Enchantress/Siren: reduced number of attacks,
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increased damage, removed special resistances
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* Mermaid Initiate/Enchantress/Siren: reduced number of attacks, increased damage, removed special resistances
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* Mermaid Initiate: increased experience needed to level, other minor tweaks
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* Swordsman: increase resistance to blade and impact
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* Royal guard: increase resistance to blade and impact
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* Pikeman: increase resistance to pierce, change attacks number and damage
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* Halberdier: increase resistance to pierce, increase blade damage, decrease
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pierce damage
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* Halberdier: increase resistance to pierce, increase blade damage, decrease pierce damage
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* Saurian Tribalist, Saurian Icecaster, Saurian Soothsayer: remove 'skirmish'
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* Saurian Skirmisher: Increase cost to 14 gold
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* Wraith, Spectre: reduce resistance to blade, pierce, impact by 20%,
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increase HP by 10%
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* Wraith, Spectre: reduce resistance to blade, pierce, impact by 20%, increase HP by 10%
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* Poacher: Reduce cost to 14
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* Tentacle of the Deep: Change movement type to 'float'
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* Flying creatures can now cross canyons
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* Removed ZoC from level 0 units
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* Language fixes and polishing (English)
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* Added 'x' to the terrain letters reserved for campaign writers
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* Scenario revisions for 'The Eastern Invasion' campaign:
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* language fixes and polishing (English)
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* added 'x' to the terrain letters reserved for campaign writers
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* scenario revisions for 'The Eastern Invasion' campaign:
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* Lake Vrug
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* Two Paths
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* Northern Outpost
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@ -253,29 +251,22 @@ Version 0.8.9:
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* Escape Tunnel
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* Tribal Warfare
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* Approaching Weldyn
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* Scenario revisions in Heir to the Throne:
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* Blackwater Port- Make the port look like more of a port, other minor
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changes that mute each other out
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* The Isle of Anduin- Extend shallow water around the Isle, remove the
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Saurians in favour of Goblins
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* scenario revisions in Heir to the Throne:
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* Blackwater Port- Make the port look like more of a port, other minor changes that mute each other out
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* The Isle of Anduin- Extend shallow water around the Isle, remove the Saurians in favour of Goblins
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* The Bay of Pearls- Flip the map so the Ocean is on the West side
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* Muff Malal's Peninsula- Make it a peninsula, give Konrad the option of
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fighting (bonus) or fleeing
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* Isle of the Damned- Touched up the map so it is clear that the islands are
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islands, made the islands tropical, and moved the temples
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* Muff Malal's Peninsula- Make it a peninsula, give Konrad the option of fighting (bonus) or fleeing
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* Isle of the Damned- Touched up the map so it is clear that the islands are islands, made the islands tropical, and moved the temples
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* The Siege of Elensefar- New map, and other changes
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* The Crossroads- New map, weaker more diffuse ambushes, and less gold for
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the Orcs
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* The Crossroads- New map, weaker more diffuse ambushes, and less gold for the Orcs
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* The Princess of Wesnoth- Minor map changes, and made the scenario harder
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* Set result=continue in 'Plunging into the Darkness'
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* Scenario revisions in The Rise of Wesnoth:
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* fixed {CROSS} in 'Temple of the Deep'
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* fixed sign glitch
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* Reduce the difficulty of TRoW on 'Hard' particularly, and reduce the
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difficulty slightly on 'Easy' & 'Normal'
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* Reduce the difficulty of TRoW on 'Hard' particularly, and reduce the difficulty slightly on 'Easy' & 'Normal'
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* A New Land - Sync with the map from Bay of Pearls
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* Cursed Isle- Sync with the map from Isle of the Damned, make the temples
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match locations
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* Cursed Isle- Sync with the map from Isle of the Damned, make the temples match locations
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* Made 'Peoples in Decline' and 'Rough Landing' look tropical
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* multiplayer improvements
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* multiplayer game settings (map name, gold per village, ...) are saved now
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@ -285,23 +276,16 @@ Version 0.8.9:
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* enlarge side descriptions for remote player during game creation
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* added support for player nick tab completion and /me-substitution in game chat
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* theme syntax improvements:
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* added support for specifying a reference rectangle when using
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relative-positioning syntax
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* added support for theme inheritance; avoids duplicating mostly-unchanged
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code
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* added support for specifying a reference rectangle when using relative-positioning syntax
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* added support for theme inheritance; avoids duplicating mostly-unchanged code
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* added a "droid" game command, and allow for computer player to do a campaign
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* added a "canrecruit" filter
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* updated manpages and added support for translating them
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* "," is no longer the column separator, it does not have to be escaped
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anymore in some translations, "=" is the new separator (#10368)
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* take advantage of libzipios++ if available, to read cfg files, maps,
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images, sound effects, and fonts from zip files. Call "make zip-install"
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to install data zipped.
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* "," is no longer the column separator, it does not have to be escaped anymore in some translations, "=" is the new separator (#10368)
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* take advantage of libzipios++ if available, to read cfg files, maps, images, sound effects, and fonts from zip files. Call "make zip-install" to install data zipped.
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* removed drain allowing to go past maximum hp
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* removed long-range attacks
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(Pirate Galleon, Transport Galleon, Wall Guard, Watch Tower)
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* fixed various bugs with respect to multiplayer game setup
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(#10896, #11236, #11265, #11442, #11527)
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* removed long-range attacks (Pirate Galleon, Transport Galleon, Wall Guard, Watch Tower)
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* fixed various bugs with respect to multiplayer game setup (#10896, #11236, #11265, #11442, #11527)
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* added new pathfinder (Redsun)
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* fixed some pathfinding bugs
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* fixed untranslatable strings
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