Polishing of older changelogs

This commit is contained in:
Susanna Björverud 2005-03-31 11:17:50 +00:00
parent 9036fbfa7c
commit 757d954083

168
changelog
View file

@ -5,8 +5,7 @@ CVS HEAD:
* campaign modifications
* tutorial polishing
* updated all campaigns to use the new [objectives] tag
* updated 'The Siege of Elensefar', 'Mountain Pass', 'The Swamp of Esten', and 'A Final Spring' to
use the new ford terrain (Heir to the Throne & The Rise of Wesnoth).
* updated 'The Siege of Elensefar', 'Mountain Pass', 'The Swamp of Esten', and 'A Final Spring' to use the new ford terrain (Heir to the Throne & The Rise of Wesnoth).
* updated the behaviour of the thieves in 'The Siege of Elensefar' (Heir to the Throne)
* updated Heir to the Throne and The Rise of Wesnoth to use the ruined keeps where appropriate
* dialog improvements in Eastern Invasion
@ -17,10 +16,10 @@ CVS HEAD:
* swamp
* keep to keep
* added new terrains:
* ruined castle
* sunken ruin
* swamp-ruin
* river ford
* ruined castle
* sunken ruin
* swamp-ruin
* river ford
* improved lava terrain
* unit graphics and sound improvements
* updated images for several units: Cave Spider, Haldric, Lady Jessica, Mermaid Priestess, Mermaid Diviner, Merman Hunter, Merman Javelineer, Merman Spearman
@ -113,32 +112,29 @@ Version 0.8.11:
* Swedish
* in language-selection dialog, consistently use native name for all languages, with the (hopefully) official latin transcription for those that cannot be displayed in the default font (russian, bulgarian, greek)
* language fixes and polishing (English)
* campaign fixes and changes:
* fixed Delfador appearing in the water when turns run out in 'The Bay of Pearls' (HttT)
* updated maps for: 'Northern Winter' & 'Mountain Pass' (HttT)
* updated 'Evacuation' & 'Captured' (EI)
* fixed the talking tentacle in 'Temple of the Deep' (TroW)
* switch to the new Merfolk and Nagas in TRoW and HttT
* unit fixes and changes:
* fixed several units using non-existing sound files
* added sounds (existing) to several attacks
* updated all uses of the 'old fireball' to use the 'new fireballs'
* added new images and animations for all mages
* updated the attack frame sequences for the Drakes
* added attack icons for 'slam' and 'ballista'
* obsoleted all instances of the old 'Mermen' & 'Naga' unit lines
* modified defense weight for Drake Slasher
* decreased hitpoints for Gate
* renamed 'Elvish Lady Parandra' 'Elvish Lady'
* made all mages use staff (impact) as melee attack
* added support for directional attack animations
* fixed slovene being wrongly localized as sl_SL insteof sl_SI
* campaign fixes and changes:
* fixed Delfador appearing in the water when turns run out in 'The Bay of Pearls' (HttT)
* updated maps for: 'Northern Winter' & 'Mountain Pass' (HttT)
* updated 'Evacuation' & 'Captured' (EI)
* fixed the talking tentacle in 'Temple of the Deep' (TroW)
* switch to the new Merfolk and Nagas in TRoW and HttT
* unit fixes and changes:
* fixed several units using non-existing sound files
* added sounds (existing) to several attacks
* updated all uses of the 'old fireball' to use the 'new fireballs'
* added new images and animations for all mages
* updated the attack frame sequences for the Drakes
* added attack icons for 'slam' and 'ballista'
* obsoleted all instances of the old 'Mermen' & 'Naga' unit lines
* modified defense weight for Drake Slasher
* decreased hitpoints for Gate
* renamed 'Elvish Lady Parandra' 'Elvish Lady'
* made all mages use staff (impact) as melee attack
* added support for directional attack animations
* fixed zipios support so that user campaigns custom images and sounds can be loaded
* fixed locale-dependent numeric input/output bug,
it allowed units to walk on the water, and prevented
the AI from being correctly configured in campaigns
* use fixed-point arithmetics in critical functions, so that wesnoth
can reasonably run on an FPU-less machine (eg. ipaq PDA)
* fixed locale-dependent numeric input/output bug, it allowed units to walk on the water, and prevented the AI from being correctly configured in campaigns
* use fixed-point arithmetics in critical functions, so that wesnoth can reasonably run on an FPU-less machine (eg. ipaq PDA)
* fixed the width of 'HP' and 'XP' in the right side panel
* fixed some multiplayer connect bugs
* fixed the AI not going through the no-ZoC of lv0 units when it should have
@ -147,39 +143,38 @@ Version 0.8.11:
Version 0.8.10:
* user interface tweaks
* updated translations:
* catalan
* french
* german
* latin
* russian
* swedish
* updated manpages
* updated images for footpad and dwarvish sentinel
* catalan
* french
* german
* latin
* russian
* swedish
* updated manpages
* language fixes and polishing (English)
* updated images for footpad and dwarvish sentinel
* scenario revisions for 'The Heir to the Throne' campaign:
* Dwarven Doors & Siege of Elensefar- Decreased the AI's gold
* Bay of Pearls- Added an extra keep square on EASY
* Sceptre of Fire- Reduced that AI's income on HARD
* Norther Winter- Updated the map to use the snow tiles
* tweaks to several maps
* difficulty balancing for most scenarios
* Dwarven Doors & Siege of Elensefar- Decreased the AI's gold
* Bay of Pearls - Added an extra keep square on EASY
* Sceptre of Fire- Reduced that AI's income on HARD
* Northern Winter- Updated the map to use the snow tiles
* tweaks to several maps
* difficulty balancing for most scenarios
* scenario revisions for 'Son of the Black Eye' campaign:
* End of Peace
* End of Peace
* scenario revisions for 'The Eastern Invasion' campaign:
* Escape Tunnel
* Escape Tunnel
* scenario revisions for 'The Rise of Wesnoth' campaign:
* reduced the AI's gold in 'A Harrowing Escape'
* allowed the AI to initially recruit scouts in several scenarios
* altered / fixed the recruitment pattern in several scenarios
* tweaks to 'The Plan' & 'Epilogue' (both non-playable)
* reduced the AI's gold in 'A Harrowing Escape'
* allowed the AI to initially recruit scouts in several scenarios
* altered / fixed the recruitment pattern in several scenarios
* tweaks to 'The Plan' & 'Epilogue' (both non-playable)
* really removed ZoC from lv0 units this time
* fixed editor to work with zipios support enabled
* fixed zipios support to honor path to data given on command-line
* fixed zipios support crashes when running from CVS
* new cmd line option --fps to display frames/second refresh in game
* modified how damage is calculated (RATE)
* fixed bug which caused unnecessary waits during unit movement;
should make unit movement much smoother
* made unit movement smoother
* fixed poison not being cured when the unit had too much HP (#11565)
* fixed bugs when replacing player with observer in mp (#11231)
* fixed several pathfinding bugs (#11769)
@ -213,9 +208,15 @@ Version 0.8.9:
* new female units for:
* Footpad, Thief, Rogue and Assassin
* added new tiles:
* Desert, desert hills, desert mountain, desert villages (adobe and tent),
desert road, desert oasis, savanna, tropical forest,
tropical forest village
* desert
* desert hills
* desert mountain
* desert villages (adobe and tent)
* desert road
* desert oasis
* savanna
* tropical forest
* tropical forest village
* added icon for petrified units
* fixed missing diagonal projectiles on many units
* removed old unused images:
@ -226,25 +227,22 @@ Version 0.8.9:
* unit balancing:
* Naga fighter: increased hitpoints from 27 to 30
* Merman Hoplite: increased resistances and damage
* Mermaid Initiate/Enchantress/Siren: reduced number of attacks,
increased damage, removed special resistances
* Mermaid Initiate/Enchantress/Siren: reduced number of attacks, increased damage, removed special resistances
* Mermaid Initiate: increased experience needed to level, other minor tweaks
* Swordsman: increase resistance to blade and impact
* Royal guard: increase resistance to blade and impact
* Pikeman: increase resistance to pierce, change attacks number and damage
* Halberdier: increase resistance to pierce, increase blade damage, decrease
pierce damage
* Halberdier: increase resistance to pierce, increase blade damage, decrease pierce damage
* Saurian Tribalist, Saurian Icecaster, Saurian Soothsayer: remove 'skirmish'
* Saurian Skirmisher: Increase cost to 14 gold
* Wraith, Spectre: reduce resistance to blade, pierce, impact by 20%,
increase HP by 10%
* Wraith, Spectre: reduce resistance to blade, pierce, impact by 20%, increase HP by 10%
* Poacher: Reduce cost to 14
* Tentacle of the Deep: Change movement type to 'float'
* Flying creatures can now cross canyons
* Removed ZoC from level 0 units
* Language fixes and polishing (English)
* Added 'x' to the terrain letters reserved for campaign writers
* Scenario revisions for 'The Eastern Invasion' campaign:
* language fixes and polishing (English)
* added 'x' to the terrain letters reserved for campaign writers
* scenario revisions for 'The Eastern Invasion' campaign:
* Lake Vrug
* Two Paths
* Northern Outpost
@ -253,29 +251,22 @@ Version 0.8.9:
* Escape Tunnel
* Tribal Warfare
* Approaching Weldyn
* Scenario revisions in Heir to the Throne:
* Blackwater Port- Make the port look like more of a port, other minor
changes that mute each other out
* The Isle of Anduin- Extend shallow water around the Isle, remove the
Saurians in favour of Goblins
* scenario revisions in Heir to the Throne:
* Blackwater Port- Make the port look like more of a port, other minor changes that mute each other out
* The Isle of Anduin- Extend shallow water around the Isle, remove the Saurians in favour of Goblins
* The Bay of Pearls- Flip the map so the Ocean is on the West side
* Muff Malal's Peninsula- Make it a peninsula, give Konrad the option of
fighting (bonus) or fleeing
* Isle of the Damned- Touched up the map so it is clear that the islands are
islands, made the islands tropical, and moved the temples
* Muff Malal's Peninsula- Make it a peninsula, give Konrad the option of fighting (bonus) or fleeing
* Isle of the Damned- Touched up the map so it is clear that the islands are islands, made the islands tropical, and moved the temples
* The Siege of Elensefar- New map, and other changes
* The Crossroads- New map, weaker more diffuse ambushes, and less gold for
the Orcs
* The Crossroads- New map, weaker more diffuse ambushes, and less gold for the Orcs
* The Princess of Wesnoth- Minor map changes, and made the scenario harder
* Set result=continue in 'Plunging into the Darkness'
* Scenario revisions in The Rise of Wesnoth:
* fixed {CROSS} in 'Temple of the Deep'
* fixed sign glitch
* Reduce the difficulty of TRoW on 'Hard' particularly, and reduce the
difficulty slightly on 'Easy' & 'Normal'
* Reduce the difficulty of TRoW on 'Hard' particularly, and reduce the difficulty slightly on 'Easy' & 'Normal'
* A New Land - Sync with the map from Bay of Pearls
* Cursed Isle- Sync with the map from Isle of the Damned, make the temples
match locations
* Cursed Isle- Sync with the map from Isle of the Damned, make the temples match locations
* Made 'Peoples in Decline' and 'Rough Landing' look tropical
* multiplayer improvements
* multiplayer game settings (map name, gold per village, ...) are saved now
@ -285,23 +276,16 @@ Version 0.8.9:
* enlarge side descriptions for remote player during game creation
* added support for player nick tab completion and /me-substitution in game chat
* theme syntax improvements:
* added support for specifying a reference rectangle when using
relative-positioning syntax
* added support for theme inheritance; avoids duplicating mostly-unchanged
code
* added support for specifying a reference rectangle when using relative-positioning syntax
* added support for theme inheritance; avoids duplicating mostly-unchanged code
* added a "droid" game command, and allow for computer player to do a campaign
* added a "canrecruit" filter
* updated manpages and added support for translating them
* "," is no longer the column separator, it does not have to be escaped
anymore in some translations, "=" is the new separator (#10368)
* take advantage of libzipios++ if available, to read cfg files, maps,
images, sound effects, and fonts from zip files. Call "make zip-install"
to install data zipped.
* "," is no longer the column separator, it does not have to be escaped anymore in some translations, "=" is the new separator (#10368)
* take advantage of libzipios++ if available, to read cfg files, maps, images, sound effects, and fonts from zip files. Call "make zip-install" to install data zipped.
* removed drain allowing to go past maximum hp
* removed long-range attacks
(Pirate Galleon, Transport Galleon, Wall Guard, Watch Tower)
* fixed various bugs with respect to multiplayer game setup
(#10896, #11236, #11265, #11442, #11527)
* removed long-range attacks (Pirate Galleon, Transport Galleon, Wall Guard, Watch Tower)
* fixed various bugs with respect to multiplayer game setup (#10896, #11236, #11265, #11442, #11527)
* added new pathfinder (Redsun)
* fixed some pathfinding bugs
* fixed untranslatable strings