More Britishisms.
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15 changed files with 96 additions and 100 deletions
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@ -187,6 +187,8 @@ msgid ""
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"Do you really want to quit? The following maps were modified and all changes "
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"since the last save will be lost:"
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msgstr ""
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"Do you really want to quit? The following maps were modified and all changes "
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"since the last save will be lost:"
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#: src/editor2/editor_controller.cpp:289
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msgid "Quit"
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@ -4021,7 +4021,7 @@ msgid ""
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"did nothing to help!"
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msgstr ""
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"'Never done us any harm?' Why, I was there myself, when the elves refused to "
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"honor our alliance. Many dwarves were slaughtered, and you cowardly elves "
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"honour our alliance. Many dwarves were slaughtered, and you cowardly elves "
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"did nothing to help!"
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#. [message]: speaker=Kalenz
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@ -1953,7 +1953,7 @@ msgid ""
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"no less than all four supports to raze the fortress."
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msgstr ""
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"I believe it will. Each tower has a passage down to the catacombs. If we can "
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"reach the center of each tower, one of our men can escape down to the bowels "
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"reach the centre of each tower, one of our men can escape down to the bowels "
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"of the mountain and destroy its support. I am sure we will need to demolish "
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"no less than all four supports to raze the fortress."
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@ -1021,7 +1021,7 @@ msgid ""
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"Where there's a contract, our honor is involved. We will be there to cover "
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"your northern flank or else I will return your gold!"
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msgstr ""
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"Where there's a contract, our honor is involved. We will be there to cover "
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"Where there's a contract, our honour is involved. We will be there to cover "
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"your northern flank or else I will return your gold!"
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#. [message]: id=Kalenz
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@ -1032,7 +1032,7 @@ msgid ""
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"be there to come to his aid."
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msgstr ""
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"I believe him. Dwarves are...rough...by our standards, but not liars. I "
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"think he knows that if he does not honor his contract, next time we will not "
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"think he knows that if he does not honour his contract, next time we will not "
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"be there to come to his aid."
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#. [scenario]: id=07_Elves_last_stand
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@ -1437,12 +1437,12 @@ msgstr ""
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#. [option]: id=Kalenz
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#: data/campaigns/Legend_of_Wesmere/scenarios/07_Elves_last_stand_utils.cfg:163
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msgid "You do me great honor. I will strive to be worthy of it."
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msgstr "You do me great honor. I will strive to be worthy of it."
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msgstr "You do me great honour. I will strive to be worthy of it."
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#. [option]: id=Kalenz
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#: data/campaigns/Legend_of_Wesmere/scenarios/07_Elves_last_stand_utils.cfg:173
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msgid "You do me great honor, but I am not yet ready for this."
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msgstr "You do me great honor, but I am not yet ready for this."
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msgstr "You do me great honour, but I am not yet ready for this."
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#. [scenario]: id=08_Council_of_hard_choices
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#: data/campaigns/Legend_of_Wesmere/scenarios/08_Council_of_hard_choices.cfg:4
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@ -4248,7 +4248,7 @@ msgid ""
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"Kalenz buried Landar with full honors and made him a monument worthy of a "
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"true elvish hero."
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msgstr ""
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"Kalenz buried Landar with full honors and made him a monument worthy of a "
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"Kalenz buried Landar with full honours and made him a monument worthy of a "
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"true elvish hero."
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#. [part]
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@ -131,7 +131,7 @@ msgid ""
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"loosely defined line with Wesnoth to the east, the Bay of Pearls to the "
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"south, and the ocean to the west."
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msgstr ""
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"The Kingdom of Wesnoth lies in the center of this land. Its borders are the "
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"The Kingdom of Wesnoth lies in the centre of this land. Its borders are the "
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"Great River to the north, the Dulatus Hills in the east and south, the edge "
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"of the Aethenwood to the southwest, and the Ocean to the west. Elensefar, a "
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"once-province of Wesnoth, is bordered by the Great River to the north, a "
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@ -2990,9 +2990,9 @@ msgid ""
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"team color will also show up in parts of the unit's clothing, or possibly on "
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"a shield insignia."
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msgstr ""
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"Below each unit there will normally be a colored ellipses or base. The color "
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"identifies its team; in a campaign game, the human-player color is red. The "
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"team color will also show up in parts of the unit's clothing, or possibly on "
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"Below each unit there will normally be a coloured ellipses or base. The color "
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"identifies its team; in a campaign game, the human-player colour is red. The "
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"team colour will also show up in parts of the unit's clothing, or possibly on "
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"a shield insignia."
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# type: Content of: <book><chapter><section><section><simpara>
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@ -1311,7 +1311,7 @@ msgid ""
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"A 25x25 2 vs. 2 map centered around a river with keeps in opposite corners. "
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"Designed for players 1&4 vs. 2&3. There are 28 villages."
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msgstr ""
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"A 25x25 2 vs. 2 map centered around a river with keeps in opposite corners. "
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"A 25x25 2 vs. 2 map centred around a river with keeps in opposite corners. "
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"Designed for players 1&4 vs. 2&3. There are 28 villages."
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#. [multiplayer]: id=multiplayer_4p_Morituri
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@ -1393,7 +1393,7 @@ msgid ""
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"center common."
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msgstr ""
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"A 24X28 2 vs. 2 map with auxiliary keeps, and a large messy battle in the "
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"center common."
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"centre common."
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#. [multiplayer]: id=multiplayer_Auction-X
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#: data/multiplayer/scenarios/5p_Auction-X.cfg:5
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@ -1409,7 +1409,7 @@ msgid ""
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"a very small map so 75 gold is recommended for the other players."
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msgstr ""
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"4 players surround a central keep, play vs the AI survival style, or as a "
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"FFA or 4 vs. 1. The center player will need more gold in a 4 vs. 1 or FFA, "
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"FFA or 4 vs. 1. The centre player will need more gold in a 4 vs. 1 or FFA, "
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"and the best way to determine how much is an auction, LOWEST bid wins. It is "
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"a very small map so 75 gold is recommended for the other players."
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@ -437,7 +437,7 @@ msgid ""
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"rest of us going to fight them with, pitchforks!?"
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msgstr ""
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"Brave words, Tallin, but moon-touched crazy ones. You have weapons for fewer "
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"than a dozen men. None of us has any armor, or any training. What are the "
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"than a dozen men. None of us has any armour, or any training. What are the "
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"rest of us going to fight them with, pitchforks!?"
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#. [message]: speaker=Tallin
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@ -1382,7 +1382,7 @@ msgid ""
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"carry us through the long run."
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msgstr ""
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"Yes, that touches on the main reason for our visit. We have broken free, but "
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"to stay free we need better weapons and armor. Clubs and pitchforks will not "
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"to stay free we need better weapons and armour. Clubs and pitchforks will not "
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"carry us through the long run."
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#. [part]
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@ -1402,7 +1402,7 @@ msgid ""
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"caves. There may be other remnants; but if there are, we dinna' yet ken of "
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"them."
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msgstr ""
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"Aye, our craft is great...but we dinna' ha' much of weapons and armor "
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"Aye, our craft is great...but we dinna' ha' much of weapons and armour "
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"ourselves. We're but a remnant that survived the orcs' in-taking of these "
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"caves. There may be other remnants; but if there are, we dinna' yet ken of "
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"them."
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@ -3796,7 +3796,7 @@ msgid ""
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"deeper into night. And day by day the magical controls Malifor had fastened "
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"about Tallin's will grew stronger."
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msgstr ""
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"He was first stripped of his weapons and armor and then cast into solitary "
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"He was first stripped of his weapons and armour and then cast into solitary "
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"confinement. He remained there for months, never being allowed to see the "
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"light of day, being fed only enough food to keep him alive. During this time "
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"he was forced to study the most dark and forbidden arts, lashed with whips "
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@ -3885,7 +3885,7 @@ msgstr ""
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"fortifications, looking very much like the legendary impenetrable dwarvish "
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"defences of old, had sprung up everywhere. All of them were manned by alert "
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"and well-armed dwarves who hailed them boisterously. The mines were belching "
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"smoke from the furiously working forges. New weapons and armor for humans "
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"smoke from the furiously working forges. New weapons and armour for humans "
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"and dwarves alike lay neatly stacked, and the deafening clang of hammers and "
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"picks from the dwarves promised more."
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@ -4100,7 +4100,7 @@ msgid ""
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"armor and trained by the dwarves."
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msgstr ""
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"The humans rested for many days while they were equipped with new arms and "
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"armor and trained by the dwarves."
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"armour and trained by the dwarves."
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#. [part]
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#: data/campaigns/Northern_Rebirth/scenarios/06a_Old_Friend.cfg:120
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@ -7347,7 +7347,7 @@ msgid ""
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"elves were an honorable lot who took their debts seriously."
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msgstr ""
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"Frankly, princess, I am disappointed. I was always under the impression that "
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"elves were an honorable lot who took their debts seriously."
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"elves were an honourable lot who took their debts seriously."
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#. [message]: speaker=Anita
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#: data/campaigns/Northern_Rebirth/scenarios/09a_Introductions.cfg:303
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@ -8894,7 +8894,7 @@ msgid ""
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"trees. The ground was splotched red with blood."
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msgstr ""
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"Soon they encountered the wrack of a great battle. Bodies of elves and orcs "
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"lay everywhere. Broken weapons and smashed armor were strewn about in "
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"lay everywhere. Broken weapons and smashed armour were strewn about in "
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"profusion. Elvish arrows and orcish crossbow bolts bristled from the nearby "
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"trees. The ground was splotched red with blood."
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@ -8920,7 +8920,7 @@ msgid ""
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msgstr ""
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"Scattered around Hidel were the bodies of at least three orcish warlords, "
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"and nearly a score of grunts, warriors and crossbowmen. His weapons were "
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"notched and broken; his armor dented and smashed. It was clear to all that "
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"notched and broken; his armour dented and smashed. It was clear to all that "
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"his fall had been an epic of valor and glory, worthy to be remembered in the "
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"songs of all the kindred races until the end of days."
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@ -8996,7 +8996,7 @@ msgid ""
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"gold.... slay this monster.... and bring peace and... prosperity.... back to "
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"the... Northlands... Tallin?"
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msgstr ""
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"Now... uphold the honor... of the Northern... Elves.... recover.... the "
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"Now... uphold the honour... of the Northern... Elves.... recover.... the "
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"gold.... slay this monster.... and bring peace and... prosperity.... back to "
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"the... Northlands... Tallin?"
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@ -2631,7 +2631,7 @@ msgid ""
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"Yes, of course, let's just all be cowards! What happened to your honor, "
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"Durstorn?!"
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msgstr ""
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"Yes, of course, let's just all be cowards! What happened to your honor, "
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"Yes, of course, let's just all be cowards! What happened to your honour, "
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"Durstorn?!"
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#. [message]: speaker=Durstorn
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@ -3781,7 +3781,7 @@ msgstr ""
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"The most powerful of all the runecrafters, the Dwarvish Arcanister destroys "
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"wounded enemies almost instantly, and rarely fails to cause a wound when "
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"that is his intent. His skill in runecrafting is unrivaled, and the glyphs "
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"he carves into his weapons and armor deflect the blows of his enemies."
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"he carves into his weapons and armour deflect the blows of his enemies."
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#. [attack]: type=impact
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#: data/campaigns/Sceptre_of_Fire/units/Dwarvish_Runemaster.cfg:27
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@ -3847,9 +3847,9 @@ msgid ""
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"softly, weakly and on the armor of the defender."
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msgstr ""
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"Dwarvish runesmiths, now practiced at their craft, carve arcane runes into "
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"their weapons and armor. These runes infuse the runesmith's blows with power "
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"their weapons and armour. These runes infuse the runesmith's blows with power "
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"and accuracy, and disrupt the blows of their enemies, causing them to strike "
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"softly, weakly and on the armor of the defender."
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"softly, weakly and on the armour of the defender."
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#. [unit_type]: id=Haldric II, race=human
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#: data/campaigns/Sceptre_of_Fire/units/Haldric_II.cfg:4
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@ -1662,7 +1662,7 @@ msgstr "Greetings from Kapou'e, Son of the Black-Eye Karun."
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#. [message]: speaker=Affman
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#: data/campaigns/Son_Of_The_Black_Eye/scenarios/06_Black_Flag.cfg:275
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msgid "Son of the great Black-Eye Karun?! You do us honor, Chief."
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msgstr "Son of the great Black-Eye Karun?! You do us honor, Chief."
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msgstr "Son of the great Black-Eye Karun?! You do us honour, Chief."
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#. [message]: speaker=Kapou'e
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#: data/campaigns/Son_Of_The_Black_Eye/scenarios/06_Black_Flag.cfg:280
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"Congratulations on your victory, Kapou'e. You do honor to the memory of your "
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"father."
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msgstr ""
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"Congratulations on your victory, Kapou'e. You do honor to the memory of your "
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"Congratulations on your victory, Kapou'e. You do honour to the memory of your "
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"father."
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#. [message]: speaker=Kapou'e
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"I hope we won't find one! They are terrible armored beasts; your hammer "
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"would be useless against their heavy shells."
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msgstr ""
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"I hope we won't find one! They are terrible armored beasts; your hammer "
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"I hope we won't find one! They are terrible armoured beasts; your hammer "
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"would be useless against their heavy shells."
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#. [message]: speaker=Vraurk
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"The hell I don't, Earl Lanbec'h, the Northern Alliance was witness to a "
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"treaty some twenty seven years ago between your people and the orcs, which "
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"both of you are no doubt violating. It is our duty as the orchestrator and "
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"witness of this treaty to see that it is honored."
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"witness of this treaty to see that it is honoured."
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#. [message]: speaker=Earl Lanbec'h
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#: data/campaigns/Son_Of_The_Black_Eye/scenarios/17_Human_Horde.cfg:755
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@ -601,7 +601,7 @@ msgstr "We are."
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#. [message]: speaker=Marth-Tak
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#: data/campaigns/The_Hammer_of_Thursagan/scenarios/03_Strange_Allies.cfg:179
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msgid "Well, then, honor the treaty as I have."
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msgstr "Well, then, honor the treaty as I have."
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msgstr "Well, then, honour the treaty as I have."
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#. [message]: speaker=Angarthing
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#: data/campaigns/The_Hammer_of_Thursagan/scenarios/03_Strange_Allies.cfg:183
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@ -1352,7 +1352,7 @@ msgid ""
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"You speak without honor. Mine is the power of our ancient Law; speak your "
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"name and give up your murder, or the Law will cast you forth. I am a witness!"
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msgstr ""
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"You speak without honor. Mine is the power of our ancient Law; speak your "
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"You speak without honour. Mine is the power of our ancient Law; speak your "
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"name and give up your murder, or the Law will cast you forth. I am a witness!"
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#. [message]: speaker=Masked Dwarf Leader
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#. [message]: speaker=Angarthing
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#: data/campaigns/The_Hammer_of_Thursagan/scenarios/08_Fear.cfg:320
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msgid "You have acted in honor. I am a witness."
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msgstr "You have acted in honor. I am a witness."
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msgstr "You have acted in honour. I am a witness."
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#. [message]: speaker=Aiglondur
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#: data/campaigns/The_Hammer_of_Thursagan/scenarios/08_Fear.cfg:324
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@ -1608,7 +1608,7 @@ msgid ""
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"guests, and I will show you to the best quarters we have myself. Our lord, "
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"the runemaster Karrag, will want to have speech with you on the morrow."
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msgstr ""
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"Well fought, and our thanks; we were sore pressed. You are our honored "
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"Well fought, and our thanks; we were sore pressed. You are our honoured "
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"guests, and I will show you to the best quarters we have myself. Our lord, "
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"the runemaster Karrag, will want to have speech with you on the morrow."
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"for which they are rightly famous. In the dark dreams of dwarvenkind, some "
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"conceal their faces behind riveted masks."
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msgstr ""
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"More experienced Dwarvish fighters wear heavy chain mail and plate armor, "
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"More experienced Dwarvish fighters wear heavy chain mail and plate armour, "
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"for which they are rightly famous. In the dark dreams of dwarvenkind, some "
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"conceal their faces behind riveted masks."
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@ -1015,7 +1015,7 @@ msgid ""
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"young Prince Haldric."
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msgstr ""
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"With great trepidation, Prince Haldric leads his refugee band into the Swamp "
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"of Esten. In the center of that very swamp a shroud of fog descends over "
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"of Esten. In the centre of that very swamp a shroud of fog descends over "
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"young Prince Haldric."
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#. [message]: speaker=Prince Haldric
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@ -3140,7 +3140,7 @@ msgid ""
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"honorable man, and so are you. Aren't you the king now?"
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msgstr ""
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"I knew you as a boy, and your people have preceded you. Your father was an "
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"honorable man, and so are you. Aren't you the king now?"
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"honourable man, and so are you. Aren't you the king now?"
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#. [message]: speaker=Prince Haldric
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#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/11_Southbay_in_Winter.cfg:108
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@ -5221,7 +5221,7 @@ msgid ""
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"the Dwarves."
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msgstr ""
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"We may have decided wrongly. If the humans drive the orcs off we should "
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"honor our pledge. If more trouble follows them here we should let them fight "
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"honour our pledge. If more trouble follows them here we should let them fight "
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"it out, then we should 'deal' with the survivors, and make a compromise with "
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"the Dwarves."
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"Recent events have taught me one thing: that survival trumps honor. Besides, "
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"they won't be screaming at me - I'll be dead."
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msgstr ""
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"Recent events have taught me one thing: that survival trumps honor. Besides, "
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"Recent events have taught me one thing: that survival trumps honour. Besides, "
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"they won't be screaming at me - I'll be dead."
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#. [message]: speaker=Lady Jessica
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@ -6068,7 +6068,7 @@ msgid ""
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"decrepit sack of bones! For the honor of all of the people of the west-north!"
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msgstr ""
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"We don't need some magic trinket to beat you! Prepare to meet your fate, you "
|
||||
"decrepit sack of bones! For the honor of all of the people of the west-north!"
|
||||
"decrepit sack of bones! For the honour of all of the people of the west-north!"
|
||||
|
||||
#. [message]: speaker=Prince Haldric
|
||||
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_Rise_of_Wesnoth.cfg:373
|
||||
|
|
|
@ -389,7 +389,7 @@ msgid ""
|
|||
"provide the gold needed to recruit units. Each turn, you gain two gold plus "
|
||||
"one for every village you own."
|
||||
msgstr ""
|
||||
"You captured a village! It now flies your flag color and has been added to "
|
||||
"You captured a village! It now flies your flag colour and has been added to "
|
||||
"your total village count at the top of the screen (house icon). Villages "
|
||||
"provide the gold needed to recruit units. Each turn, you gain two gold plus "
|
||||
"one for every village you own."
|
||||
|
|
|
@ -158,7 +158,7 @@ msgid ""
|
|||
"creatures known as 'Armageddon Drakes' are towering things, both immune to "
|
||||
"and possessed of a tremendous fire."
|
||||
msgstr ""
|
||||
"Were it not for the armor they wear, certain drakes might be "
|
||||
"Were it not for the armour they wear, certain drakes might be "
|
||||
"indistinguishable from true dragons, at least to the common man. The "
|
||||
"creatures known as 'Armageddon Drakes' are towering things, both immune to "
|
||||
"and possessed of a tremendous fire."
|
||||
|
@ -347,7 +347,7 @@ msgid ""
|
|||
msgstr ""
|
||||
"The great Drake Enforcers epitomize the raw strength of their kind. Long "
|
||||
"hours at the forge have equipped them with a bristling array of weaponry, "
|
||||
"and they are clad them head to toe in shining armor of proof."
|
||||
"and they are clad them head to toe in shining armour of proof."
|
||||
|
||||
#. [attack]: type=impact
|
||||
#: data/core/units/drakes/Enforcer.cfg:75
|
||||
|
@ -398,7 +398,7 @@ msgid ""
|
|||
"the strength and majesty of their kind."
|
||||
msgstr ""
|
||||
"The great fire-drakes are masters of their internal fire. Clad in shining "
|
||||
"armor, they belch columns of flame at any who oppose them, a testament to "
|
||||
"armour, they belch columns of flame at any who oppose them, a testament to "
|
||||
"the strength and majesty of their kind."
|
||||
|
||||
#. [unit_type]: id=Drake Flameheart, race=drake
|
||||
|
@ -520,7 +520,7 @@ msgstr ""
|
|||
"The flying conflagrations known as Drake Infernos are the masters of the "
|
||||
"fire they breathe, and rival their predecessors the Dragons in their ability "
|
||||
"to use it. This natural ability renders them nearly immune to fire. Their "
|
||||
"shining, flame-colored armor is a mark of their proud and powerful caste, "
|
||||
"shining, flame-coloured armour is a mark of their proud and powerful caste, "
|
||||
"the ideal to which their brethren aspire."
|
||||
|
||||
#. [unit_type]: id=Sky Drake, race=drake
|
||||
|
@ -1168,7 +1168,7 @@ msgid ""
|
|||
"lack of practice."
|
||||
msgstr ""
|
||||
"A relatively small amount of experience will turn an elf from a competent "
|
||||
"fighter into a master of combat. Those who are honored as heroes are strong "
|
||||
"fighter into a master of combat. Those who are honoured as heroes are strong "
|
||||
"with both sword and bow, and their skill once acquired does not fade for "
|
||||
"lack of practice."
|
||||
|
||||
|
@ -1521,7 +1521,7 @@ msgid ""
|
|||
"the orcish assassins, making a swipe from these beasts' paws into a most "
|
||||
"deadly stroke."
|
||||
msgstr ""
|
||||
"'Dire wolves' differ from the common variety only in size and color. They "
|
||||
"'Dire wolves' differ from the common variety only in size and colour. They "
|
||||
"typically stand taller than a horse at the shoulder, and have an appetite to "
|
||||
"match. Only a madman would willingly encounter them; the goblins, at great "
|
||||
"cost to themselves, have managed to tame and ride them.\n"
|
||||
|
@ -1547,7 +1547,7 @@ msgid ""
|
|||
msgstr ""
|
||||
"Goblins are used by the orcs as skirmishers to disrupt the enemy's battle "
|
||||
"line. Those who manage to survive their first few battles equip themselves "
|
||||
"with a long spear to compensate for their short reach, and better armor to "
|
||||
"with a long spear to compensate for their short reach, and better armour to "
|
||||
"guard their diminuitive frames."
|
||||
|
||||
#. [unit_type]: id=Goblin Knight, race=wolf
|
||||
|
@ -1680,7 +1680,7 @@ msgstr ""
|
|||
"combat.\n"
|
||||
"\n"
|
||||
"Wolves, likely, could never support the weight of a man in plate, but a "
|
||||
"goblin in leather armor is a simple load to bear. Quite unlike horses, these "
|
||||
"goblin in leather armour is a simple load to bear. Quite unlike horses, these "
|
||||
"mounts have a rather easy time traversing the mountains, though water and "
|
||||
"woods will still slow them down."
|
||||
|
||||
|
@ -1800,7 +1800,7 @@ msgid ""
|
|||
"piercing defensive lines. However, they have limited use in defense."
|
||||
msgstr ""
|
||||
"Lancers are among the bravest and most feared riders in all of Wesnoth. Clad "
|
||||
"in minimal armor, they free themselves to ride swiftly, faster than any of "
|
||||
"in minimal armour, they free themselves to ride swiftly, faster than any of "
|
||||
"their peers. The daring tactics they employ are like a double-edged sword, "
|
||||
"for they often win either glory or a swift death. Lancers excel in hunting "
|
||||
"down infantrymen who have made the mistake of breaking formation, and in "
|
||||
|
@ -1865,7 +1865,7 @@ msgid ""
|
|||
"provide inviting targets."
|
||||
msgstr ""
|
||||
"Often hailing from the wilder and untamed regions of Wesnoth, Horsemen are "
|
||||
"trained from childhood to ride and to follow a strict code of honor. A "
|
||||
"trained from childhood to ride and to follow a strict code of honour. A "
|
||||
"charge made by a horseman is a powerful though risky tactic, the worth of "
|
||||
"which has been proven time and time again on the battlefield. Horsemen excel "
|
||||
"against most infantry, especially those who have fallen out of line, but "
|
||||
|
@ -1951,7 +1951,7 @@ msgid ""
|
|||
"for screening friendly soldiers, and also for scouting work."
|
||||
msgstr ""
|
||||
"Cavalrymen are distinguished from horsemen by their tactics and equipment. A "
|
||||
"cavalryman wears heavier armor, and carries a sword and shield, rather than "
|
||||
"cavalryman wears heavier armour, and carries a sword and shield, rather than "
|
||||
"a lance. Their tactics do not include charging; instead they maneuver to "
|
||||
"slash with a sword, using both horse and rider as an effective tool of "
|
||||
"melee.\n"
|
||||
|
@ -2007,7 +2007,7 @@ msgstr ""
|
|||
"\n"
|
||||
"Experienced fencers, who often look the part, even if not actually of noble "
|
||||
"birth, carry with them a small crossbow that is easily concealed under a "
|
||||
"coat or cape. Slow to load and often thought dishonorable to use, it is in "
|
||||
"coat or cape. Slow to load and often thought dishonourable to use, it is in "
|
||||
"fact very useful, and those of their ranks who live long enough to be "
|
||||
"veterans typically do so by making such concessions to utility and survival."
|
||||
|
||||
|
@ -2037,16 +2037,16 @@ msgid ""
|
|||
"disadvantage. They take relish in dancing circles around troops like heavy "
|
||||
"infantry, mocking the weight of their full armor."
|
||||
msgstr ""
|
||||
"Fencers belong to a school of thought that considers the armor most soldiers "
|
||||
"wear in combat to be their own worst enemy. While armor can only soften a "
|
||||
"Fencers belong to a school of thought that considers the armour most soldiers "
|
||||
"wear in combat to be their own worst enemy. While armour can only soften a "
|
||||
"blow, evading it leaves the defender completely unharmed. Being able to "
|
||||
"reliably dodge any offensive move is a luxury only afforded to the fit of "
|
||||
"body, and then only to those who endure rigorous training.\n"
|
||||
"\n"
|
||||
"Outfitted with only a dagger and saber, fencers are light on their feet and "
|
||||
"useful in many situations where their armor-bound peers are at a "
|
||||
"useful in many situations where their armour-bound peers are at a "
|
||||
"disadvantage. They take relish in dancing circles around troops like heavy "
|
||||
"infantry, mocking the weight of their full armor."
|
||||
"infantry, mocking the weight of their full armour."
|
||||
|
||||
#. [unit_type]: id=General, race=human
|
||||
#: data/core/units/humans/Loyalist_General.cfg:4
|
||||
|
@ -2135,7 +2135,7 @@ msgstr ""
|
|||
"difficult to send afield in war, and are typically useful only in the "
|
||||
"defense of the city or castle in which they are stationed. Clad head to toe "
|
||||
"in full plate, and armed with large maces, heavy infantry excel at their "
|
||||
"sole purpose of melee combat. A few of them in the center of a line will "
|
||||
"sole purpose of melee combat. A few of them in the centre of a line will "
|
||||
"shore up its strength considerably. The downsides to this are obvious, both "
|
||||
"in the weight of the metal, and the great care that must be taken of it, but "
|
||||
"in certain situations, these troops are well worth the trade-offs."
|
||||
|
@ -2160,7 +2160,7 @@ msgid ""
|
|||
"comrade fall, yet were powerless to reach the scene in time to help."
|
||||
msgstr ""
|
||||
"Iron Maulers are given their name for reasons which are all too obvious to "
|
||||
"their foes. The men within these suits of armor can match ogres in contests "
|
||||
"their foes. The men within these suits of armour can match ogres in contests "
|
||||
"of strength, and are marked as the champions of the castle guards in which "
|
||||
"they serve. They are, however, expensive to maintain, and cannot be sent to "
|
||||
"distant battles without a full convoy of servants to support them.\n"
|
||||
|
@ -2303,7 +2303,7 @@ msgid ""
|
|||
msgstr ""
|
||||
"Promising spearmen in the armies of Wesnoth are often graduated to wielding "
|
||||
"pikes, and are outfitted with something far superior to the motley "
|
||||
"collection of leather armor they wore as recruits. A pike is a much longer "
|
||||
"collection of leather armour they wore as recruits. A pike is a much longer "
|
||||
"weapon than a spear, and thus facilitates different combat tactics. A wall "
|
||||
"of pikemen is the bane of any cavalry charge, and with proper discipline and "
|
||||
"tactics, pikemen can also hold most other infantry at bay."
|
||||
|
@ -2377,8 +2377,8 @@ msgstr ""
|
|||
"are prodigiously well-built, and when clad in black plate brimming with "
|
||||
"spikes, they are a fearsome sight to behold. The sight of Shock Troopers "
|
||||
"breaking an enemy often does the same to the morale of any opposition, who "
|
||||
"sometimes wonder if such armor covers monsters, rather than men. The "
|
||||
"drawback of such heavy armor is, of course, the time it takes to move into "
|
||||
"sometimes wonder if such armour covers monsters, rather than men. The "
|
||||
"drawback of such heavy armour is, of course, the time it takes to move into "
|
||||
"and out of combat."
|
||||
|
||||
#. [attack]: type=impact
|
||||
|
@ -2403,7 +2403,7 @@ msgid ""
|
|||
msgstr ""
|
||||
"Swords are, for many, an expensive luxury, and one which peasants can ill "
|
||||
"afford. Spears are much easier to make and will do well even without a "
|
||||
"spearhead, though most can afford one. Clad in leather armor, and often "
|
||||
"spearhead, though most can afford one. Clad in leather armour, and often "
|
||||
"armed with a shield and a few javelins, spearmen are the staple of most "
|
||||
"armies, often thrown into the front lines with only the most basic training."
|
||||
|
||||
|
@ -2423,7 +2423,7 @@ msgid ""
|
|||
"a spear, and much better in close quarters."
|
||||
msgstr ""
|
||||
"An experienced soldier will often save enough to equip himself with a suit "
|
||||
"of scale or chain armor, and a sturdy broadsword. Though trading their "
|
||||
"of scale or chain armour, and a sturdy broadsword. Though trading their "
|
||||
"spears for swords can be a jarring change, most spearmen will leap at the "
|
||||
"chance, knowing all too well the limitations of the weapon they are leaving "
|
||||
"behind. A sword is not without its own drawbacks, but is more versatile than "
|
||||
|
@ -2578,7 +2578,7 @@ msgstr ""
|
|||
"discretion in applying the title. Merit for the title is carefully "
|
||||
"considered by a council of the leading magi of the age, and the conferment "
|
||||
"of the title is given only by a majority vote. Regardless, anyone who is "
|
||||
"seriously nominated for the honor of being called a Great Mage is, without "
|
||||
"seriously nominated for the honour of being called a Great Mage is, without "
|
||||
"question, a master of their art, and has surpassed almost any of their peers "
|
||||
"in skill.\n"
|
||||
"\n"
|
||||
|
@ -2615,7 +2615,7 @@ msgstr ""
|
|||
"of the brown robes of an apprentice and given the ruddy cloak of a master. "
|
||||
"The significance of this change is often lost on the peasantry, who "
|
||||
"mistakenly title Master Magi as 'Red Magi'. Likewise, the symbolism of the "
|
||||
"change in colors is often mistaken to signify the mage's ability to "
|
||||
"change in colours is often mistaken to signify the mage's ability to "
|
||||
"seemingly conjure fire from nothing but thin air, a trick which, although "
|
||||
"undeniably useful, is viewed by the magi themselves as a crass application "
|
||||
"of their hard-won knowledge.\n"
|
||||
|
@ -2747,7 +2747,7 @@ msgstr ""
|
|||
"spiritual powers. By strict devotion to the path of the light, they can call "
|
||||
"upon its aid to chase away the shadows of the night.\n"
|
||||
"\n"
|
||||
"Following a strict code of piety and honor, these men and women work "
|
||||
"Following a strict code of piety and honour, these men and women work "
|
||||
"tirelessly to bring life and order to the troubled world in which they live."
|
||||
|
||||
#. [female]
|
||||
|
@ -3030,7 +3030,7 @@ msgstr ""
|
|||
"of bleaching their hair with lime till it becomes a pale shade of blue. It "
|
||||
"is a bold thing to do, as their profession often delves into less-than-legal "
|
||||
"enterprises. Thieves have many skills, and by necessity are both light on "
|
||||
"their feet, and good with knives. They happily employ less-than-honorable "
|
||||
"their feet, and good with knives. They happily employ less-than-honourable "
|
||||
"tactics in combat, seeing little merit in a 'fair fight'."
|
||||
|
||||
#. [female]
|
||||
|
@ -3093,7 +3093,7 @@ msgid ""
|
|||
"armored to a degree heavier than that of their knights."
|
||||
msgstr ""
|
||||
"Royal warriors are the kings and princes of human noble houses, armed and "
|
||||
"armored to a degree heavier than that of their knights."
|
||||
"armoured to a degree heavier than that of their knights."
|
||||
|
||||
#. [unit_type]: id=Woodsman, race=human
|
||||
#: data/core/units/humans/Woodsman.cfg:4
|
||||
|
@ -3335,7 +3335,7 @@ msgid ""
|
|||
"even do so on land, though not nearly as well as a creature with legs."
|
||||
msgstr ""
|
||||
"With their towering shields, the Merman Hoplites form the elite guard of the "
|
||||
"watery realm. Their powerful armor and rigid discipline allow them to hold a "
|
||||
"watery realm. Their powerful armour and rigid discipline allow them to hold a "
|
||||
"steadfast line in the maelstrom of battle. In times of desperation, they can "
|
||||
"even do so on land, though not nearly as well as a creature with legs."
|
||||
|
||||
|
@ -4058,7 +4058,7 @@ msgid ""
|
|||
msgstr ""
|
||||
"The larger or more skilled orcish assassins are called 'Slayers' by their "
|
||||
"enemies. Slayers are fast on their feet, and quite nimble in combat, "
|
||||
"although they achieve that end by forgoing armor. Their weapon of choice, "
|
||||
"although they achieve that end by forgoing armour. Their weapon of choice, "
|
||||
"poison, is a vicious tool, and its common use on the battlefield is often "
|
||||
"the real cause of orcish supremacy."
|
||||
|
||||
|
@ -4164,7 +4164,7 @@ msgstr ""
|
|||
"confounds their enemies. When this is combined with experience, strength, "
|
||||
"and equipment, one of their warriors can become particularly threatening in "
|
||||
"battle, largely because they are so much more difficult to confine than "
|
||||
"other foes. Even in armor, saurian warriors can take advantage of the "
|
||||
"other foes. Even in armour, saurian warriors can take advantage of the "
|
||||
"smallest gap in an enemy line, and have the prowess to make the enemy regret "
|
||||
"tactical mistakes."
|
||||
|
||||
|
@ -4393,7 +4393,7 @@ msgid ""
|
|||
msgstr ""
|
||||
"Trolls typically neither need nor prefer to use any proper armament in "
|
||||
"combat, as large 'sticks and stones' serve them all too well. However, "
|
||||
"trolls have been seen on numerous occasions clad in rough-shod armor and "
|
||||
"trolls have been seen on numerous occasions clad in rough-shod armour and "
|
||||
"bearing metal hammers. It is speculated that orcish allies are the source "
|
||||
"and crafters of these; expeditions into several forcibly-vacated troll holes "
|
||||
"have shown little evidence of tool use, and certainly no metalworking of any "
|
||||
|
|
|
@ -6646,7 +6646,7 @@ msgid ""
|
|||
"$troll_name|."
|
||||
msgstr ""
|
||||
"Thank you very much for your help. We were worried about getting lost in all "
|
||||
"these twisting tunnels. And we would be honored to have you come with us, "
|
||||
"these twisting tunnels. And we would be honoured to have you come with us, "
|
||||
"$troll_name|."
|
||||
|
||||
#. [message]: speaker=Great Leader Darmog
|
||||
|
@ -7287,7 +7287,7 @@ msgid ""
|
|||
"which way should we go?"
|
||||
msgstr ""
|
||||
"This cave seems pretty empty, except for those two glowing runes in the "
|
||||
"center. This fort must have once been heavily occupied because countless "
|
||||
"centre. This fort must have once been heavily occupied because countless "
|
||||
"feet have left well worn paths leading in several directions. $unittest.name "
|
||||
"which way should we go?"
|
||||
|
||||
|
@ -8488,8 +8488,8 @@ msgid ""
|
|||
msgstr ""
|
||||
"We've come out on the side of a mountain, overlooking a large valley. The "
|
||||
"land seems to be much the same as the foothills south of the mountains. The "
|
||||
"valley is filled with sand dunes, though the center is flat. There seems to "
|
||||
"be some sort of settlement in the center of the valley. And far to the north "
|
||||
"valley is filled with sand dunes, though the centre is flat. There seems to "
|
||||
"be some sort of settlement in the centre of the valley. And far to the north "
|
||||
"I can see something sparkling on the horizon, but I don't know what it is."
|
||||
|
||||
#. [event]
|
||||
|
@ -9011,7 +9011,7 @@ msgid ""
|
|||
"shall rue the day that you ever trespassed into our lair!"
|
||||
msgstr ""
|
||||
"Cursed Elves, you tracked your filth through our halls and you defiled our "
|
||||
"sanctuary. You have besmirched our honor, and we will have our revenge. We "
|
||||
"sanctuary. You have besmirched our honour, and we will have our revenge. We "
|
||||
"are the Order of the Crimson Talon, and even death shall not stop us. You "
|
||||
"shall rue the day that you ever trespassed into our lair!"
|
||||
|
||||
|
@ -11173,7 +11173,7 @@ msgid ""
|
|||
"$intl_ally_name will do so."
|
||||
msgstr ""
|
||||
"$intl_ally_name scared of big water and bright sun, but $intl_ally_name will "
|
||||
"not dishonor Great Leader. Great Leader say follow Kaleh, and "
|
||||
"not dishonour Great Leader. Great Leader say follow Kaleh, and "
|
||||
"$intl_ally_name will do so."
|
||||
|
||||
#. [message]: role=merfolk
|
||||
|
@ -14001,7 +14001,7 @@ msgstr ""
|
|||
"all across the islands and at last in the rocky outcroppings to the "
|
||||
"northwest I found a series of caves. They were not as deep as his homeland "
|
||||
"but I thought $intl_ally_name would have appreciated being laid to rest "
|
||||
"under some solid rock. And so we buried him with much honor and will long "
|
||||
"under some solid rock. And so we buried him with much honour and will long "
|
||||
"remember the service that his kind has done for our people."
|
||||
|
||||
#. [message]: speaker=Kaleh
|
||||
|
@ -15068,7 +15068,7 @@ msgid ""
|
|||
msgstr ""
|
||||
"Dwarven Explorers often travel alone through unknown lands, slaying enemies "
|
||||
"and scouting out new deposits of ore and other precious minerals. They are "
|
||||
"strong enough to wear thicker armor, giving them added protection against "
|
||||
"strong enough to wear thicker armour, giving them added protection against "
|
||||
"physical attacks. They are powerful fighters, second only to the Dwarven "
|
||||
"lords, and their amazing maneuverability makes them dangerous indeed."
|
||||
|
||||
|
@ -16296,7 +16296,7 @@ msgstr ""
|
|||
"The dwarf king was away cleaning up after the recent battle, and would not "
|
||||
"be back for several days. I happily spent what little time I had learning as "
|
||||
"much as I could about these strange people. I was very impressed by their "
|
||||
"craftsmanship; they made weapons and armor of a quality I had never seen "
|
||||
"craftsmanship; they made weapons and armour of a quality I had never seen "
|
||||
"before. We were also quite the curiosity to the dwarves; I have no idea when "
|
||||
"they had last seen an elf. While some seemed suspicious or frightened of us, "
|
||||
"the dwarves overall were very polite and met our every need. Finally the "
|
||||
|
|
|
@ -417,9 +417,8 @@ msgstr "Macedonian Translation"
|
|||
|
||||
#. [about]
|
||||
#: data/core/about.cfg:1705
|
||||
#, fuzzy
|
||||
msgid "Marathi Translation"
|
||||
msgstr "Latin Translation"
|
||||
msgstr "Marathi Translation"
|
||||
|
||||
#. [about]
|
||||
#: data/core/about.cfg:1712
|
||||
|
@ -5127,7 +5126,7 @@ msgstr ""
|
|||
"feed on large game they hunt in the lowlands around their homes, but "
|
||||
"hatchlings and lower caste drakes are known to feed also on certain of moss "
|
||||
"and fungi they cultivate deep in their caverns. The only technology drakes "
|
||||
"value is armor- and weapon-smithing, and neither know or need other science "
|
||||
"value is armour- and weapon-smithing, and neither know or need other science "
|
||||
"and culture besides this. However the few implements they do fashion are "
|
||||
"almost unrivaled in quality, only matched by those produced in the finest "
|
||||
"Dwarvish foundries.\n"
|
||||
|
@ -5246,9 +5245,9 @@ msgstr ""
|
|||
"fragile. Their warriors, tough and powerful are both feared and respected "
|
||||
"throughout the continent for their prowess in battle. In addition, dwarves "
|
||||
"are known for their calculating intellects and superb craftsmanship. Dwarven "
|
||||
"smiths are renowned for their deadly weapons and heavy armor. These "
|
||||
"smiths are renowned for their deadly weapons and heavy armour. These "
|
||||
"accouterments are unrivaled in quality, possibly only matched by those "
|
||||
"produced by drake armorers. Their intelligence and natural inquisitiveness "
|
||||
"produced by drake armourers. Their intelligence and natural inquisitiveness "
|
||||
"has also made them the most technically advanced race on the continent. One "
|
||||
"of their most famous, and feared, discoveries was a mysterious powder that "
|
||||
"produces an immense explosion when exposed to fire or sparks. Certain dwarf "
|
||||
|
@ -5445,7 +5444,7 @@ msgstr ""
|
|||
"hiring orcish mercenaries, either. They have no natural enemies, although "
|
||||
"the majority of men, like most people of all races, have an instinctive "
|
||||
"dislike of the undead. Men are shorter than the elves, but taller still than "
|
||||
"dwarves. Their skin color can vary, from almost white to dark brown.\n"
|
||||
"dwarves. Their skin colour can vary, from almost white to dark brown.\n"
|
||||
"\n"
|
||||
"<header>text='Subjects of the Crown'</header>\n"
|
||||
"Many different groups of men exist, but the majority of them on the Great "
|
||||
|
@ -7153,9 +7152,8 @@ msgid "All add-ons updated successfully."
|
|||
msgstr "All add-ons updated successfully."
|
||||
|
||||
#: src/addon_management.cpp:898
|
||||
#, fuzzy
|
||||
msgid "Connecting to add-ons server..."
|
||||
msgstr "Connecting to Add-ons Server..."
|
||||
msgstr "Connecting to add-ons Server..."
|
||||
|
||||
#: src/addon_management.cpp:901
|
||||
msgid "Could not connect to host."
|
||||
|
@ -7195,7 +7193,6 @@ msgid "There are no add-ons available for download from this server."
|
|||
msgstr "There are no add-ons available for download from this server."
|
||||
|
||||
#: src/addon_management.cpp:1025
|
||||
#, fuzzy
|
||||
msgid "Get add-ons"
|
||||
msgstr "Get add-ons"
|
||||
|
||||
|
@ -7618,7 +7615,7 @@ msgstr "Loading title screen."
|
|||
|
||||
#: src/game_config.cpp:285
|
||||
msgid "Invalid color range: "
|
||||
msgstr "Invalid color range: "
|
||||
msgstr "Invalid colour range: "
|
||||
|
||||
#: src/game_events.cpp:133
|
||||
msgid "Error: "
|
||||
|
@ -8324,19 +8321,16 @@ msgid "Drop your nick."
|
|||
msgstr "Drop your nick."
|
||||
|
||||
#: src/menu_events.cpp:2158
|
||||
#, fuzzy
|
||||
msgid "Update details for your nick. For possible details see '/details'."
|
||||
msgstr "Update details for your username. For possible details see /details"
|
||||
msgstr "Update details for your nick. For possible details see '/details'"
|
||||
|
||||
#: src/menu_events.cpp:2161
|
||||
#, fuzzy
|
||||
msgid "Request information about a nick."
|
||||
msgstr "Request information about a user."
|
||||
msgstr "Request information about a nick."
|
||||
|
||||
#: src/menu_events.cpp:2163
|
||||
#, fuzzy
|
||||
msgid "Request a list of details you can set for your registered nick."
|
||||
msgstr "Request a list of details you can set for your registered username."
|
||||
msgstr "Request a list of details you can set for your registered nick."
|
||||
|
||||
#: src/menu_events.cpp:2285
|
||||
msgid "Refresh gui."
|
||||
|
|
Loading…
Add table
Reference in a new issue