More Britishisms.

This commit is contained in:
Eric S. Raymond 2009-02-05 09:13:33 +00:00
parent 561bf606c7
commit 32c7ef48da
15 changed files with 96 additions and 100 deletions

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@ -187,6 +187,8 @@ msgid ""
"Do you really want to quit? The following maps were modified and all changes "
"since the last save will be lost:"
msgstr ""
"Do you really want to quit? The following maps were modified and all changes "
"since the last save will be lost:"
#: src/editor2/editor_controller.cpp:289
msgid "Quit"

View file

@ -4021,7 +4021,7 @@ msgid ""
"did nothing to help!"
msgstr ""
"'Never done us any harm?' Why, I was there myself, when the elves refused to "
"honor our alliance. Many dwarves were slaughtered, and you cowardly elves "
"honour our alliance. Many dwarves were slaughtered, and you cowardly elves "
"did nothing to help!"
#. [message]: speaker=Kalenz

View file

@ -1953,7 +1953,7 @@ msgid ""
"no less than all four supports to raze the fortress."
msgstr ""
"I believe it will. Each tower has a passage down to the catacombs. If we can "
"reach the center of each tower, one of our men can escape down to the bowels "
"reach the centre of each tower, one of our men can escape down to the bowels "
"of the mountain and destroy its support. I am sure we will need to demolish "
"no less than all four supports to raze the fortress."

View file

@ -1021,7 +1021,7 @@ msgid ""
"Where there's a contract, our honor is involved. We will be there to cover "
"your northern flank or else I will return your gold!"
msgstr ""
"Where there's a contract, our honor is involved. We will be there to cover "
"Where there's a contract, our honour is involved. We will be there to cover "
"your northern flank or else I will return your gold!"
#. [message]: id=Kalenz
@ -1032,7 +1032,7 @@ msgid ""
"be there to come to his aid."
msgstr ""
"I believe him. Dwarves are...rough...by our standards, but not liars. I "
"think he knows that if he does not honor his contract, next time we will not "
"think he knows that if he does not honour his contract, next time we will not "
"be there to come to his aid."
#. [scenario]: id=07_Elves_last_stand
@ -1437,12 +1437,12 @@ msgstr ""
#. [option]: id=Kalenz
#: data/campaigns/Legend_of_Wesmere/scenarios/07_Elves_last_stand_utils.cfg:163
msgid "You do me great honor. I will strive to be worthy of it."
msgstr "You do me great honor. I will strive to be worthy of it."
msgstr "You do me great honour. I will strive to be worthy of it."
#. [option]: id=Kalenz
#: data/campaigns/Legend_of_Wesmere/scenarios/07_Elves_last_stand_utils.cfg:173
msgid "You do me great honor, but I am not yet ready for this."
msgstr "You do me great honor, but I am not yet ready for this."
msgstr "You do me great honour, but I am not yet ready for this."
#. [scenario]: id=08_Council_of_hard_choices
#: data/campaigns/Legend_of_Wesmere/scenarios/08_Council_of_hard_choices.cfg:4
@ -4248,7 +4248,7 @@ msgid ""
"Kalenz buried Landar with full honors and made him a monument worthy of a "
"true elvish hero."
msgstr ""
"Kalenz buried Landar with full honors and made him a monument worthy of a "
"Kalenz buried Landar with full honours and made him a monument worthy of a "
"true elvish hero."
#. [part]

View file

@ -131,7 +131,7 @@ msgid ""
"loosely defined line with Wesnoth to the east, the Bay of Pearls to the "
"south, and the ocean to the west."
msgstr ""
"The Kingdom of Wesnoth lies in the center of this land. Its borders are the "
"The Kingdom of Wesnoth lies in the centre of this land. Its borders are the "
"Great River to the north, the Dulatus Hills in the east and south, the edge "
"of the Aethenwood to the southwest, and the Ocean to the west. Elensefar, a "
"once-province of Wesnoth, is bordered by the Great River to the north, a "
@ -2990,9 +2990,9 @@ msgid ""
"team color will also show up in parts of the unit's clothing, or possibly on "
"a shield insignia."
msgstr ""
"Below each unit there will normally be a colored ellipses or base. The color "
"identifies its team; in a campaign game, the human-player color is red. The "
"team color will also show up in parts of the unit's clothing, or possibly on "
"Below each unit there will normally be a coloured ellipses or base. The color "
"identifies its team; in a campaign game, the human-player colour is red. The "
"team colour will also show up in parts of the unit's clothing, or possibly on "
"a shield insignia."
# type: Content of: <book><chapter><section><section><simpara>

View file

@ -1311,7 +1311,7 @@ msgid ""
"A 25x25 2 vs. 2 map centered around a river with keeps in opposite corners. "
"Designed for players 1&4 vs. 2&3. There are 28 villages."
msgstr ""
"A 25x25 2 vs. 2 map centered around a river with keeps in opposite corners. "
"A 25x25 2 vs. 2 map centred around a river with keeps in opposite corners. "
"Designed for players 1&4 vs. 2&3. There are 28 villages."
#. [multiplayer]: id=multiplayer_4p_Morituri
@ -1393,7 +1393,7 @@ msgid ""
"center common."
msgstr ""
"A 24X28 2 vs. 2 map with auxiliary keeps, and a large messy battle in the "
"center common."
"centre common."
#. [multiplayer]: id=multiplayer_Auction-X
#: data/multiplayer/scenarios/5p_Auction-X.cfg:5
@ -1409,7 +1409,7 @@ msgid ""
"a very small map so 75 gold is recommended for the other players."
msgstr ""
"4 players surround a central keep, play vs the AI survival style, or as a "
"FFA or 4 vs. 1. The center player will need more gold in a 4 vs. 1 or FFA, "
"FFA or 4 vs. 1. The centre player will need more gold in a 4 vs. 1 or FFA, "
"and the best way to determine how much is an auction, LOWEST bid wins. It is "
"a very small map so 75 gold is recommended for the other players."

View file

@ -437,7 +437,7 @@ msgid ""
"rest of us going to fight them with, pitchforks!?"
msgstr ""
"Brave words, Tallin, but moon-touched crazy ones. You have weapons for fewer "
"than a dozen men. None of us has any armor, or any training. What are the "
"than a dozen men. None of us has any armour, or any training. What are the "
"rest of us going to fight them with, pitchforks!?"
#. [message]: speaker=Tallin
@ -1382,7 +1382,7 @@ msgid ""
"carry us through the long run."
msgstr ""
"Yes, that touches on the main reason for our visit. We have broken free, but "
"to stay free we need better weapons and armor. Clubs and pitchforks will not "
"to stay free we need better weapons and armour. Clubs and pitchforks will not "
"carry us through the long run."
#. [part]
@ -1402,7 +1402,7 @@ msgid ""
"caves. There may be other remnants; but if there are, we dinna' yet ken of "
"them."
msgstr ""
"Aye, our craft is great...but we dinna' ha' much of weapons and armor "
"Aye, our craft is great...but we dinna' ha' much of weapons and armour "
"ourselves. We're but a remnant that survived the orcs' in-taking of these "
"caves. There may be other remnants; but if there are, we dinna' yet ken of "
"them."
@ -3796,7 +3796,7 @@ msgid ""
"deeper into night. And day by day the magical controls Malifor had fastened "
"about Tallin's will grew stronger."
msgstr ""
"He was first stripped of his weapons and armor and then cast into solitary "
"He was first stripped of his weapons and armour and then cast into solitary "
"confinement. He remained there for months, never being allowed to see the "
"light of day, being fed only enough food to keep him alive. During this time "
"he was forced to study the most dark and forbidden arts, lashed with whips "
@ -3885,7 +3885,7 @@ msgstr ""
"fortifications, looking very much like the legendary impenetrable dwarvish "
"defences of old, had sprung up everywhere. All of them were manned by alert "
"and well-armed dwarves who hailed them boisterously. The mines were belching "
"smoke from the furiously working forges. New weapons and armor for humans "
"smoke from the furiously working forges. New weapons and armour for humans "
"and dwarves alike lay neatly stacked, and the deafening clang of hammers and "
"picks from the dwarves promised more."
@ -4100,7 +4100,7 @@ msgid ""
"armor and trained by the dwarves."
msgstr ""
"The humans rested for many days while they were equipped with new arms and "
"armor and trained by the dwarves."
"armour and trained by the dwarves."
#. [part]
#: data/campaigns/Northern_Rebirth/scenarios/06a_Old_Friend.cfg:120
@ -7347,7 +7347,7 @@ msgid ""
"elves were an honorable lot who took their debts seriously."
msgstr ""
"Frankly, princess, I am disappointed. I was always under the impression that "
"elves were an honorable lot who took their debts seriously."
"elves were an honourable lot who took their debts seriously."
#. [message]: speaker=Anita
#: data/campaigns/Northern_Rebirth/scenarios/09a_Introductions.cfg:303
@ -8894,7 +8894,7 @@ msgid ""
"trees. The ground was splotched red with blood."
msgstr ""
"Soon they encountered the wrack of a great battle. Bodies of elves and orcs "
"lay everywhere. Broken weapons and smashed armor were strewn about in "
"lay everywhere. Broken weapons and smashed armour were strewn about in "
"profusion. Elvish arrows and orcish crossbow bolts bristled from the nearby "
"trees. The ground was splotched red with blood."
@ -8920,7 +8920,7 @@ msgid ""
msgstr ""
"Scattered around Hidel were the bodies of at least three orcish warlords, "
"and nearly a score of grunts, warriors and crossbowmen. His weapons were "
"notched and broken; his armor dented and smashed. It was clear to all that "
"notched and broken; his armour dented and smashed. It was clear to all that "
"his fall had been an epic of valor and glory, worthy to be remembered in the "
"songs of all the kindred races until the end of days."
@ -8996,7 +8996,7 @@ msgid ""
"gold.... slay this monster.... and bring peace and... prosperity.... back to "
"the... Northlands... Tallin?"
msgstr ""
"Now... uphold the honor... of the Northern... Elves.... recover.... the "
"Now... uphold the honour... of the Northern... Elves.... recover.... the "
"gold.... slay this monster.... and bring peace and... prosperity.... back to "
"the... Northlands... Tallin?"

View file

@ -2631,7 +2631,7 @@ msgid ""
"Yes, of course, let's just all be cowards! What happened to your honor, "
"Durstorn?!"
msgstr ""
"Yes, of course, let's just all be cowards! What happened to your honor, "
"Yes, of course, let's just all be cowards! What happened to your honour, "
"Durstorn?!"
#. [message]: speaker=Durstorn
@ -3781,7 +3781,7 @@ msgstr ""
"The most powerful of all the runecrafters, the Dwarvish Arcanister destroys "
"wounded enemies almost instantly, and rarely fails to cause a wound when "
"that is his intent. His skill in runecrafting is unrivaled, and the glyphs "
"he carves into his weapons and armor deflect the blows of his enemies."
"he carves into his weapons and armour deflect the blows of his enemies."
#. [attack]: type=impact
#: data/campaigns/Sceptre_of_Fire/units/Dwarvish_Runemaster.cfg:27
@ -3847,9 +3847,9 @@ msgid ""
"softly, weakly and on the armor of the defender."
msgstr ""
"Dwarvish runesmiths, now practiced at their craft, carve arcane runes into "
"their weapons and armor. These runes infuse the runesmith's blows with power "
"their weapons and armour. These runes infuse the runesmith's blows with power "
"and accuracy, and disrupt the blows of their enemies, causing them to strike "
"softly, weakly and on the armor of the defender."
"softly, weakly and on the armour of the defender."
#. [unit_type]: id=Haldric II, race=human
#: data/campaigns/Sceptre_of_Fire/units/Haldric_II.cfg:4

View file

@ -1662,7 +1662,7 @@ msgstr "Greetings from Kapou'e, Son of the Black-Eye Karun."
#. [message]: speaker=Affman
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/06_Black_Flag.cfg:275
msgid "Son of the great Black-Eye Karun?! You do us honor, Chief."
msgstr "Son of the great Black-Eye Karun?! You do us honor, Chief."
msgstr "Son of the great Black-Eye Karun?! You do us honour, Chief."
#. [message]: speaker=Kapou'e
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/06_Black_Flag.cfg:280
@ -1748,7 +1748,7 @@ msgid ""
"Congratulations on your victory, Kapou'e. You do honor to the memory of your "
"father."
msgstr ""
"Congratulations on your victory, Kapou'e. You do honor to the memory of your "
"Congratulations on your victory, Kapou'e. You do honour to the memory of your "
"father."
#. [message]: speaker=Kapou'e
@ -1895,7 +1895,7 @@ msgid ""
"I hope we won't find one! They are terrible armored beasts; your hammer "
"would be useless against their heavy shells."
msgstr ""
"I hope we won't find one! They are terrible armored beasts; your hammer "
"I hope we won't find one! They are terrible armoured beasts; your hammer "
"would be useless against their heavy shells."
#. [message]: speaker=Vraurk
@ -4250,7 +4250,7 @@ msgstr ""
"The hell I don't, Earl Lanbec'h, the Northern Alliance was witness to a "
"treaty some twenty seven years ago between your people and the orcs, which "
"both of you are no doubt violating. It is our duty as the orchestrator and "
"witness of this treaty to see that it is honored."
"witness of this treaty to see that it is honoured."
#. [message]: speaker=Earl Lanbec'h
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/17_Human_Horde.cfg:755

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@ -601,7 +601,7 @@ msgstr "We are."
#. [message]: speaker=Marth-Tak
#: data/campaigns/The_Hammer_of_Thursagan/scenarios/03_Strange_Allies.cfg:179
msgid "Well, then, honor the treaty as I have."
msgstr "Well, then, honor the treaty as I have."
msgstr "Well, then, honour the treaty as I have."
#. [message]: speaker=Angarthing
#: data/campaigns/The_Hammer_of_Thursagan/scenarios/03_Strange_Allies.cfg:183
@ -1352,7 +1352,7 @@ msgid ""
"You speak without honor. Mine is the power of our ancient Law; speak your "
"name and give up your murder, or the Law will cast you forth. I am a witness!"
msgstr ""
"You speak without honor. Mine is the power of our ancient Law; speak your "
"You speak without honour. Mine is the power of our ancient Law; speak your "
"name and give up your murder, or the Law will cast you forth. I am a witness!"
#. [message]: speaker=Masked Dwarf Leader
@ -1392,7 +1392,7 @@ msgstr "They are defeated"
#. [message]: speaker=Angarthing
#: data/campaigns/The_Hammer_of_Thursagan/scenarios/08_Fear.cfg:320
msgid "You have acted in honor. I am a witness."
msgstr "You have acted in honor. I am a witness."
msgstr "You have acted in honour. I am a witness."
#. [message]: speaker=Aiglondur
#: data/campaigns/The_Hammer_of_Thursagan/scenarios/08_Fear.cfg:324
@ -1608,7 +1608,7 @@ msgid ""
"guests, and I will show you to the best quarters we have myself. Our lord, "
"the runemaster Karrag, will want to have speech with you on the morrow."
msgstr ""
"Well fought, and our thanks; we were sore pressed. You are our honored "
"Well fought, and our thanks; we were sore pressed. You are our honoured "
"guests, and I will show you to the best quarters we have myself. Our lord, "
"the runemaster Karrag, will want to have speech with you on the morrow."
@ -2510,7 +2510,7 @@ msgid ""
"for which they are rightly famous. In the dark dreams of dwarvenkind, some "
"conceal their faces behind riveted masks."
msgstr ""
"More experienced Dwarvish fighters wear heavy chain mail and plate armor, "
"More experienced Dwarvish fighters wear heavy chain mail and plate armour, "
"for which they are rightly famous. In the dark dreams of dwarvenkind, some "
"conceal their faces behind riveted masks."

View file

@ -1015,7 +1015,7 @@ msgid ""
"young Prince Haldric."
msgstr ""
"With great trepidation, Prince Haldric leads his refugee band into the Swamp "
"of Esten. In the center of that very swamp a shroud of fog descends over "
"of Esten. In the centre of that very swamp a shroud of fog descends over "
"young Prince Haldric."
#. [message]: speaker=Prince Haldric
@ -3140,7 +3140,7 @@ msgid ""
"honorable man, and so are you. Aren't you the king now?"
msgstr ""
"I knew you as a boy, and your people have preceded you. Your father was an "
"honorable man, and so are you. Aren't you the king now?"
"honourable man, and so are you. Aren't you the king now?"
#. [message]: speaker=Prince Haldric
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/11_Southbay_in_Winter.cfg:108
@ -5221,7 +5221,7 @@ msgid ""
"the Dwarves."
msgstr ""
"We may have decided wrongly. If the humans drive the orcs off we should "
"honor our pledge. If more trouble follows them here we should let them fight "
"honour our pledge. If more trouble follows them here we should let them fight "
"it out, then we should 'deal' with the survivors, and make a compromise with "
"the Dwarves."
@ -5753,7 +5753,7 @@ msgid ""
"Recent events have taught me one thing: that survival trumps honor. Besides, "
"they won't be screaming at me - I'll be dead."
msgstr ""
"Recent events have taught me one thing: that survival trumps honor. Besides, "
"Recent events have taught me one thing: that survival trumps honour. Besides, "
"they won't be screaming at me - I'll be dead."
#. [message]: speaker=Lady Jessica
@ -6068,7 +6068,7 @@ msgid ""
"decrepit sack of bones! For the honor of all of the people of the west-north!"
msgstr ""
"We don't need some magic trinket to beat you! Prepare to meet your fate, you "
"decrepit sack of bones! For the honor of all of the people of the west-north!"
"decrepit sack of bones! For the honour of all of the people of the west-north!"
#. [message]: speaker=Prince Haldric
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/22_Rise_of_Wesnoth.cfg:373

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@ -389,7 +389,7 @@ msgid ""
"provide the gold needed to recruit units. Each turn, you gain two gold plus "
"one for every village you own."
msgstr ""
"You captured a village! It now flies your flag color and has been added to "
"You captured a village! It now flies your flag colour and has been added to "
"your total village count at the top of the screen (house icon). Villages "
"provide the gold needed to recruit units. Each turn, you gain two gold plus "
"one for every village you own."

View file

@ -158,7 +158,7 @@ msgid ""
"creatures known as 'Armageddon Drakes' are towering things, both immune to "
"and possessed of a tremendous fire."
msgstr ""
"Were it not for the armor they wear, certain drakes might be "
"Were it not for the armour they wear, certain drakes might be "
"indistinguishable from true dragons, at least to the common man. The "
"creatures known as 'Armageddon Drakes' are towering things, both immune to "
"and possessed of a tremendous fire."
@ -347,7 +347,7 @@ msgid ""
msgstr ""
"The great Drake Enforcers epitomize the raw strength of their kind. Long "
"hours at the forge have equipped them with a bristling array of weaponry, "
"and they are clad them head to toe in shining armor of proof."
"and they are clad them head to toe in shining armour of proof."
#. [attack]: type=impact
#: data/core/units/drakes/Enforcer.cfg:75
@ -398,7 +398,7 @@ msgid ""
"the strength and majesty of their kind."
msgstr ""
"The great fire-drakes are masters of their internal fire. Clad in shining "
"armor, they belch columns of flame at any who oppose them, a testament to "
"armour, they belch columns of flame at any who oppose them, a testament to "
"the strength and majesty of their kind."
#. [unit_type]: id=Drake Flameheart, race=drake
@ -520,7 +520,7 @@ msgstr ""
"The flying conflagrations known as Drake Infernos are the masters of the "
"fire they breathe, and rival their predecessors the Dragons in their ability "
"to use it. This natural ability renders them nearly immune to fire. Their "
"shining, flame-colored armor is a mark of their proud and powerful caste, "
"shining, flame-coloured armour is a mark of their proud and powerful caste, "
"the ideal to which their brethren aspire."
#. [unit_type]: id=Sky Drake, race=drake
@ -1168,7 +1168,7 @@ msgid ""
"lack of practice."
msgstr ""
"A relatively small amount of experience will turn an elf from a competent "
"fighter into a master of combat. Those who are honored as heroes are strong "
"fighter into a master of combat. Those who are honoured as heroes are strong "
"with both sword and bow, and their skill once acquired does not fade for "
"lack of practice."
@ -1521,7 +1521,7 @@ msgid ""
"the orcish assassins, making a swipe from these beasts' paws into a most "
"deadly stroke."
msgstr ""
"'Dire wolves' differ from the common variety only in size and color. They "
"'Dire wolves' differ from the common variety only in size and colour. They "
"typically stand taller than a horse at the shoulder, and have an appetite to "
"match. Only a madman would willingly encounter them; the goblins, at great "
"cost to themselves, have managed to tame and ride them.\n"
@ -1547,7 +1547,7 @@ msgid ""
msgstr ""
"Goblins are used by the orcs as skirmishers to disrupt the enemy's battle "
"line. Those who manage to survive their first few battles equip themselves "
"with a long spear to compensate for their short reach, and better armor to "
"with a long spear to compensate for their short reach, and better armour to "
"guard their diminuitive frames."
#. [unit_type]: id=Goblin Knight, race=wolf
@ -1680,7 +1680,7 @@ msgstr ""
"combat.\n"
"\n"
"Wolves, likely, could never support the weight of a man in plate, but a "
"goblin in leather armor is a simple load to bear. Quite unlike horses, these "
"goblin in leather armour is a simple load to bear. Quite unlike horses, these "
"mounts have a rather easy time traversing the mountains, though water and "
"woods will still slow them down."
@ -1800,7 +1800,7 @@ msgid ""
"piercing defensive lines. However, they have limited use in defense."
msgstr ""
"Lancers are among the bravest and most feared riders in all of Wesnoth. Clad "
"in minimal armor, they free themselves to ride swiftly, faster than any of "
"in minimal armour, they free themselves to ride swiftly, faster than any of "
"their peers. The daring tactics they employ are like a double-edged sword, "
"for they often win either glory or a swift death. Lancers excel in hunting "
"down infantrymen who have made the mistake of breaking formation, and in "
@ -1865,7 +1865,7 @@ msgid ""
"provide inviting targets."
msgstr ""
"Often hailing from the wilder and untamed regions of Wesnoth, Horsemen are "
"trained from childhood to ride and to follow a strict code of honor. A "
"trained from childhood to ride and to follow a strict code of honour. A "
"charge made by a horseman is a powerful though risky tactic, the worth of "
"which has been proven time and time again on the battlefield. Horsemen excel "
"against most infantry, especially those who have fallen out of line, but "
@ -1951,7 +1951,7 @@ msgid ""
"for screening friendly soldiers, and also for scouting work."
msgstr ""
"Cavalrymen are distinguished from horsemen by their tactics and equipment. A "
"cavalryman wears heavier armor, and carries a sword and shield, rather than "
"cavalryman wears heavier armour, and carries a sword and shield, rather than "
"a lance. Their tactics do not include charging; instead they maneuver to "
"slash with a sword, using both horse and rider as an effective tool of "
"melee.\n"
@ -2007,7 +2007,7 @@ msgstr ""
"\n"
"Experienced fencers, who often look the part, even if not actually of noble "
"birth, carry with them a small crossbow that is easily concealed under a "
"coat or cape. Slow to load and often thought dishonorable to use, it is in "
"coat or cape. Slow to load and often thought dishonourable to use, it is in "
"fact very useful, and those of their ranks who live long enough to be "
"veterans typically do so by making such concessions to utility and survival."
@ -2037,16 +2037,16 @@ msgid ""
"disadvantage. They take relish in dancing circles around troops like heavy "
"infantry, mocking the weight of their full armor."
msgstr ""
"Fencers belong to a school of thought that considers the armor most soldiers "
"wear in combat to be their own worst enemy. While armor can only soften a "
"Fencers belong to a school of thought that considers the armour most soldiers "
"wear in combat to be their own worst enemy. While armour can only soften a "
"blow, evading it leaves the defender completely unharmed. Being able to "
"reliably dodge any offensive move is a luxury only afforded to the fit of "
"body, and then only to those who endure rigorous training.\n"
"\n"
"Outfitted with only a dagger and saber, fencers are light on their feet and "
"useful in many situations where their armor-bound peers are at a "
"useful in many situations where their armour-bound peers are at a "
"disadvantage. They take relish in dancing circles around troops like heavy "
"infantry, mocking the weight of their full armor."
"infantry, mocking the weight of their full armour."
#. [unit_type]: id=General, race=human
#: data/core/units/humans/Loyalist_General.cfg:4
@ -2135,7 +2135,7 @@ msgstr ""
"difficult to send afield in war, and are typically useful only in the "
"defense of the city or castle in which they are stationed. Clad head to toe "
"in full plate, and armed with large maces, heavy infantry excel at their "
"sole purpose of melee combat. A few of them in the center of a line will "
"sole purpose of melee combat. A few of them in the centre of a line will "
"shore up its strength considerably. The downsides to this are obvious, both "
"in the weight of the metal, and the great care that must be taken of it, but "
"in certain situations, these troops are well worth the trade-offs."
@ -2160,7 +2160,7 @@ msgid ""
"comrade fall, yet were powerless to reach the scene in time to help."
msgstr ""
"Iron Maulers are given their name for reasons which are all too obvious to "
"their foes. The men within these suits of armor can match ogres in contests "
"their foes. The men within these suits of armour can match ogres in contests "
"of strength, and are marked as the champions of the castle guards in which "
"they serve. They are, however, expensive to maintain, and cannot be sent to "
"distant battles without a full convoy of servants to support them.\n"
@ -2303,7 +2303,7 @@ msgid ""
msgstr ""
"Promising spearmen in the armies of Wesnoth are often graduated to wielding "
"pikes, and are outfitted with something far superior to the motley "
"collection of leather armor they wore as recruits. A pike is a much longer "
"collection of leather armour they wore as recruits. A pike is a much longer "
"weapon than a spear, and thus facilitates different combat tactics. A wall "
"of pikemen is the bane of any cavalry charge, and with proper discipline and "
"tactics, pikemen can also hold most other infantry at bay."
@ -2377,8 +2377,8 @@ msgstr ""
"are prodigiously well-built, and when clad in black plate brimming with "
"spikes, they are a fearsome sight to behold. The sight of Shock Troopers "
"breaking an enemy often does the same to the morale of any opposition, who "
"sometimes wonder if such armor covers monsters, rather than men. The "
"drawback of such heavy armor is, of course, the time it takes to move into "
"sometimes wonder if such armour covers monsters, rather than men. The "
"drawback of such heavy armour is, of course, the time it takes to move into "
"and out of combat."
#. [attack]: type=impact
@ -2403,7 +2403,7 @@ msgid ""
msgstr ""
"Swords are, for many, an expensive luxury, and one which peasants can ill "
"afford. Spears are much easier to make and will do well even without a "
"spearhead, though most can afford one. Clad in leather armor, and often "
"spearhead, though most can afford one. Clad in leather armour, and often "
"armed with a shield and a few javelins, spearmen are the staple of most "
"armies, often thrown into the front lines with only the most basic training."
@ -2423,7 +2423,7 @@ msgid ""
"a spear, and much better in close quarters."
msgstr ""
"An experienced soldier will often save enough to equip himself with a suit "
"of scale or chain armor, and a sturdy broadsword. Though trading their "
"of scale or chain armour, and a sturdy broadsword. Though trading their "
"spears for swords can be a jarring change, most spearmen will leap at the "
"chance, knowing all too well the limitations of the weapon they are leaving "
"behind. A sword is not without its own drawbacks, but is more versatile than "
@ -2578,7 +2578,7 @@ msgstr ""
"discretion in applying the title. Merit for the title is carefully "
"considered by a council of the leading magi of the age, and the conferment "
"of the title is given only by a majority vote. Regardless, anyone who is "
"seriously nominated for the honor of being called a Great Mage is, without "
"seriously nominated for the honour of being called a Great Mage is, without "
"question, a master of their art, and has surpassed almost any of their peers "
"in skill.\n"
"\n"
@ -2615,7 +2615,7 @@ msgstr ""
"of the brown robes of an apprentice and given the ruddy cloak of a master. "
"The significance of this change is often lost on the peasantry, who "
"mistakenly title Master Magi as 'Red Magi'. Likewise, the symbolism of the "
"change in colors is often mistaken to signify the mage's ability to "
"change in colours is often mistaken to signify the mage's ability to "
"seemingly conjure fire from nothing but thin air, a trick which, although "
"undeniably useful, is viewed by the magi themselves as a crass application "
"of their hard-won knowledge.\n"
@ -2747,7 +2747,7 @@ msgstr ""
"spiritual powers. By strict devotion to the path of the light, they can call "
"upon its aid to chase away the shadows of the night.\n"
"\n"
"Following a strict code of piety and honor, these men and women work "
"Following a strict code of piety and honour, these men and women work "
"tirelessly to bring life and order to the troubled world in which they live."
#. [female]
@ -3030,7 +3030,7 @@ msgstr ""
"of bleaching their hair with lime till it becomes a pale shade of blue. It "
"is a bold thing to do, as their profession often delves into less-than-legal "
"enterprises. Thieves have many skills, and by necessity are both light on "
"their feet, and good with knives. They happily employ less-than-honorable "
"their feet, and good with knives. They happily employ less-than-honourable "
"tactics in combat, seeing little merit in a 'fair fight'."
#. [female]
@ -3093,7 +3093,7 @@ msgid ""
"armored to a degree heavier than that of their knights."
msgstr ""
"Royal warriors are the kings and princes of human noble houses, armed and "
"armored to a degree heavier than that of their knights."
"armoured to a degree heavier than that of their knights."
#. [unit_type]: id=Woodsman, race=human
#: data/core/units/humans/Woodsman.cfg:4
@ -3335,7 +3335,7 @@ msgid ""
"even do so on land, though not nearly as well as a creature with legs."
msgstr ""
"With their towering shields, the Merman Hoplites form the elite guard of the "
"watery realm. Their powerful armor and rigid discipline allow them to hold a "
"watery realm. Their powerful armour and rigid discipline allow them to hold a "
"steadfast line in the maelstrom of battle. In times of desperation, they can "
"even do so on land, though not nearly as well as a creature with legs."
@ -4058,7 +4058,7 @@ msgid ""
msgstr ""
"The larger or more skilled orcish assassins are called 'Slayers' by their "
"enemies. Slayers are fast on their feet, and quite nimble in combat, "
"although they achieve that end by forgoing armor. Their weapon of choice, "
"although they achieve that end by forgoing armour. Their weapon of choice, "
"poison, is a vicious tool, and its common use on the battlefield is often "
"the real cause of orcish supremacy."
@ -4164,7 +4164,7 @@ msgstr ""
"confounds their enemies. When this is combined with experience, strength, "
"and equipment, one of their warriors can become particularly threatening in "
"battle, largely because they are so much more difficult to confine than "
"other foes. Even in armor, saurian warriors can take advantage of the "
"other foes. Even in armour, saurian warriors can take advantage of the "
"smallest gap in an enemy line, and have the prowess to make the enemy regret "
"tactical mistakes."
@ -4393,7 +4393,7 @@ msgid ""
msgstr ""
"Trolls typically neither need nor prefer to use any proper armament in "
"combat, as large 'sticks and stones' serve them all too well. However, "
"trolls have been seen on numerous occasions clad in rough-shod armor and "
"trolls have been seen on numerous occasions clad in rough-shod armour and "
"bearing metal hammers. It is speculated that orcish allies are the source "
"and crafters of these; expeditions into several forcibly-vacated troll holes "
"have shown little evidence of tool use, and certainly no metalworking of any "

View file

@ -6646,7 +6646,7 @@ msgid ""
"$troll_name|."
msgstr ""
"Thank you very much for your help. We were worried about getting lost in all "
"these twisting tunnels. And we would be honored to have you come with us, "
"these twisting tunnels. And we would be honoured to have you come with us, "
"$troll_name|."
#. [message]: speaker=Great Leader Darmog
@ -7287,7 +7287,7 @@ msgid ""
"which way should we go?"
msgstr ""
"This cave seems pretty empty, except for those two glowing runes in the "
"center. This fort must have once been heavily occupied because countless "
"centre. This fort must have once been heavily occupied because countless "
"feet have left well worn paths leading in several directions. $unittest.name "
"which way should we go?"
@ -8488,8 +8488,8 @@ msgid ""
msgstr ""
"We've come out on the side of a mountain, overlooking a large valley. The "
"land seems to be much the same as the foothills south of the mountains. The "
"valley is filled with sand dunes, though the center is flat. There seems to "
"be some sort of settlement in the center of the valley. And far to the north "
"valley is filled with sand dunes, though the centre is flat. There seems to "
"be some sort of settlement in the centre of the valley. And far to the north "
"I can see something sparkling on the horizon, but I don't know what it is."
#. [event]
@ -9011,7 +9011,7 @@ msgid ""
"shall rue the day that you ever trespassed into our lair!"
msgstr ""
"Cursed Elves, you tracked your filth through our halls and you defiled our "
"sanctuary. You have besmirched our honor, and we will have our revenge. We "
"sanctuary. You have besmirched our honour, and we will have our revenge. We "
"are the Order of the Crimson Talon, and even death shall not stop us. You "
"shall rue the day that you ever trespassed into our lair!"
@ -11173,7 +11173,7 @@ msgid ""
"$intl_ally_name will do so."
msgstr ""
"$intl_ally_name scared of big water and bright sun, but $intl_ally_name will "
"not dishonor Great Leader. Great Leader say follow Kaleh, and "
"not dishonour Great Leader. Great Leader say follow Kaleh, and "
"$intl_ally_name will do so."
#. [message]: role=merfolk
@ -14001,7 +14001,7 @@ msgstr ""
"all across the islands and at last in the rocky outcroppings to the "
"northwest I found a series of caves. They were not as deep as his homeland "
"but I thought $intl_ally_name would have appreciated being laid to rest "
"under some solid rock. And so we buried him with much honor and will long "
"under some solid rock. And so we buried him with much honour and will long "
"remember the service that his kind has done for our people."
#. [message]: speaker=Kaleh
@ -15068,7 +15068,7 @@ msgid ""
msgstr ""
"Dwarven Explorers often travel alone through unknown lands, slaying enemies "
"and scouting out new deposits of ore and other precious minerals. They are "
"strong enough to wear thicker armor, giving them added protection against "
"strong enough to wear thicker armour, giving them added protection against "
"physical attacks. They are powerful fighters, second only to the Dwarven "
"lords, and their amazing maneuverability makes them dangerous indeed."
@ -16296,7 +16296,7 @@ msgstr ""
"The dwarf king was away cleaning up after the recent battle, and would not "
"be back for several days. I happily spent what little time I had learning as "
"much as I could about these strange people. I was very impressed by their "
"craftsmanship; they made weapons and armor of a quality I had never seen "
"craftsmanship; they made weapons and armour of a quality I had never seen "
"before. We were also quite the curiosity to the dwarves; I have no idea when "
"they had last seen an elf. While some seemed suspicious or frightened of us, "
"the dwarves overall were very polite and met our every need. Finally the "

View file

@ -417,9 +417,8 @@ msgstr "Macedonian Translation"
#. [about]
#: data/core/about.cfg:1705
#, fuzzy
msgid "Marathi Translation"
msgstr "Latin Translation"
msgstr "Marathi Translation"
#. [about]
#: data/core/about.cfg:1712
@ -5127,7 +5126,7 @@ msgstr ""
"feed on large game they hunt in the lowlands around their homes, but "
"hatchlings and lower caste drakes are known to feed also on certain of moss "
"and fungi they cultivate deep in their caverns. The only technology drakes "
"value is armor- and weapon-smithing, and neither know or need other science "
"value is armour- and weapon-smithing, and neither know or need other science "
"and culture besides this. However the few implements they do fashion are "
"almost unrivaled in quality, only matched by those produced in the finest "
"Dwarvish foundries.\n"
@ -5246,9 +5245,9 @@ msgstr ""
"fragile. Their warriors, tough and powerful are both feared and respected "
"throughout the continent for their prowess in battle. In addition, dwarves "
"are known for their calculating intellects and superb craftsmanship. Dwarven "
"smiths are renowned for their deadly weapons and heavy armor. These "
"smiths are renowned for their deadly weapons and heavy armour. These "
"accouterments are unrivaled in quality, possibly only matched by those "
"produced by drake armorers. Their intelligence and natural inquisitiveness "
"produced by drake armourers. Their intelligence and natural inquisitiveness "
"has also made them the most technically advanced race on the continent. One "
"of their most famous, and feared, discoveries was a mysterious powder that "
"produces an immense explosion when exposed to fire or sparks. Certain dwarf "
@ -5445,7 +5444,7 @@ msgstr ""
"hiring orcish mercenaries, either. They have no natural enemies, although "
"the majority of men, like most people of all races, have an instinctive "
"dislike of the undead. Men are shorter than the elves, but taller still than "
"dwarves. Their skin color can vary, from almost white to dark brown.\n"
"dwarves. Their skin colour can vary, from almost white to dark brown.\n"
"\n"
"<header>text='Subjects of the Crown'</header>\n"
"Many different groups of men exist, but the majority of them on the Great "
@ -7153,9 +7152,8 @@ msgid "All add-ons updated successfully."
msgstr "All add-ons updated successfully."
#: src/addon_management.cpp:898
#, fuzzy
msgid "Connecting to add-ons server..."
msgstr "Connecting to Add-ons Server..."
msgstr "Connecting to add-ons Server..."
#: src/addon_management.cpp:901
msgid "Could not connect to host."
@ -7195,7 +7193,6 @@ msgid "There are no add-ons available for download from this server."
msgstr "There are no add-ons available for download from this server."
#: src/addon_management.cpp:1025
#, fuzzy
msgid "Get add-ons"
msgstr "Get add-ons"
@ -7618,7 +7615,7 @@ msgstr "Loading title screen."
#: src/game_config.cpp:285
msgid "Invalid color range: "
msgstr "Invalid color range: "
msgstr "Invalid colour range: "
#: src/game_events.cpp:133
msgid "Error: "
@ -8324,19 +8321,16 @@ msgid "Drop your nick."
msgstr "Drop your nick."
#: src/menu_events.cpp:2158
#, fuzzy
msgid "Update details for your nick. For possible details see '/details'."
msgstr "Update details for your username. For possible details see /details"
msgstr "Update details for your nick. For possible details see '/details'"
#: src/menu_events.cpp:2161
#, fuzzy
msgid "Request information about a nick."
msgstr "Request information about a user."
msgstr "Request information about a nick."
#: src/menu_events.cpp:2163
#, fuzzy
msgid "Request a list of details you can set for your registered nick."
msgstr "Request a list of details you can set for your registered username."
msgstr "Request a list of details you can set for your registered nick."
#: src/menu_events.cpp:2285
msgid "Refresh gui."