T S1: merged 'Recruits' and 'New Recruits' lessons, and tweaked the product

This commit is contained in:
Charles Dang 2015-01-08 06:43:31 +11:00
parent d9ef035bc0
commit 31b3090cf8

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@ -505,7 +505,7 @@
speaker=narrator
caption= _"Recruiting"
image=wesnoth-icon.png
message= _"Whenever youre on a <i>keep</i>, you can <i>recruit</i> into the castle tiles around it by right-clicking and selecting <b>Recruit</b>. This time you will only be given one type of unit to choose: the Elvish Fighter."
message= _"Whenever youre on a <i>keep</i>, you can <i>recruit</i> units on the castle tiles around it by right-clicking and selecting <b>Recruit</b>. Note that newly recruited units cannot act the turn you recruit them; you will be able to use them next turn. This scenario you have only one type of unit to choose from: the Elvish Fighter."
[/message]
{PRINT (_"Recruit two Elvish Fighters")}
@ -525,13 +525,6 @@
{CLEAR_PRINT}
[message]
speaker=narrator
caption= _"New Recruits"
image=wesnoth-icon.png
message= _"New units cannot act in the turn they appear; you will gain control of them next turn. After this dialog, mouse over your new recruits and examine their stats in the sidebar."
[/message]
[message]
speaker=narrator
caption= _"Traits"