Ran wmlindent on the new unit test. Some formatting had to be manually fixed.
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1 changed files with 87 additions and 83 deletions
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@ -3,26 +3,26 @@
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#
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{GENERIC_UNIT_TEST "test_wml_menu_items_1" (
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[event]
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name = start
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[set_menu_item]
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id=test1
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description="store location"
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[command]
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{VARIABLE mx $x1}
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{VARIABLE my $y1}
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[/command]
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[/set_menu_item]
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[event]
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name = start
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[lua]
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code = << wesnoth.fire_wml_menu_item("test1", 3, 3) >>
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[/lua]
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[set_menu_item]
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id=test1
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description="store location"
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[command]
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{VARIABLE mx $x1}
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{VARIABLE my $y1}
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[/command]
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[/set_menu_item]
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{ASSERT {VARIABLE_CONDITIONAL mx equals 3}}
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{ASSERT {VARIABLE_CONDITIONAL my equals 3}}
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{RETURN ([true][/true])}
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[/event]
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[lua]
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code = << wesnoth.fire_wml_menu_item("test1", 3, 3) >>
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[/lua]
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{ASSERT {VARIABLE_CONDITIONAL mx equals 3}}
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{ASSERT {VARIABLE_CONDITIONAL my equals 3}}
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{RETURN ([true][/true])}
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[/event]
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)}
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#
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@ -33,35 +33,35 @@
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# attempt to fire it.
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#
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{GENERIC_UNIT_TEST "test_wml_menu_items_2" (
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[event]
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name = start
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[set_menu_item]
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id=test2
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description="spawn a unit"
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[filter_location]
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[not]
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[have_unit]
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x=$x1
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y=$y1
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[/have_unit]
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[/not]
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[/filter_location]
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[command]
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{UNIT 2 "Orcish Grunt" $x1 $y1 ()}
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[/command]
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[/set_menu_item]
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[event]
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name = start
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[lua]
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code = << r = wesnoth.fire_wml_menu_item("test2", 3, 3)
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[set_menu_item]
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id=test2
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description="spawn a unit"
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[filter_location]
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[not]
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[have_unit]
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x=$x1
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y=$y1
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[/have_unit]
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[/not]
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[/filter_location]
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[command]
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{UNIT 2 "Orcish Grunt" $x1 $y1 ()}
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[/command]
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[/set_menu_item]
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[lua]
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code = << r = wesnoth.fire_wml_menu_item("test2", 3, 3)
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r = r and not wesnoth.fire_wml_menu_item("test2", 3, 3)
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r = r and wesnoth.fire_wml_menu_item("test2", 4, 4)
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r = r and not wesnoth.fire_wml_menu_item("test2", 4, 4)
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wesnoth.set_variable("result", r) >>
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[/lua]
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[/lua]
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{RETURN {VARIABLE_CONDITIONAL result boolean_equals true}}
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[/event]
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{RETURN {VARIABLE_CONDITIONAL result boolean_equals true}}
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[/event]
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)}
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#
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@ -69,50 +69,54 @@
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# being fired twice.
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#
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{GENERIC_UNIT_TEST "test_wml_menu_items_3" (
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[event]
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name = start
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[event]
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name = start
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[set_menu_item]
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id=test3
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description="Summon Troll"
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[show_if]
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[not]
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[have_unit]
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x,y=$x1,$y1
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[/have_unit]
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[/not]
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[/show_if]
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[filter_location]
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[/filter_location]
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[command]
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{NAMED_LOYAL_UNIT $side_number (Troll) $x1 $y1 (MagicTroll) ("Magic Troll")}
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[fire_event]
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name=apply_troll_skin
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[primary_unit]
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x=$x1
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y=$y1
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[/primary_unit]
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[/fire_event]
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[/command]
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[/set_menu_item]
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[set_menu_item]
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id=test3
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description="Summon Troll"
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[show_if]
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[not]
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[have_unit]
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x,y=$x1,$y1
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[/have_unit]
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[/not]
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[/show_if]
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[filter_location]
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[/filter_location]
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[command]
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{NAMED_LOYAL_UNIT $side_number (Troll) $x1 $y1 (MagicTroll) ("Magic Troll")}
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[fire_event]
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name=apply_troll_skin
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[primary_unit]
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x=$x1
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y=$y1
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[/primary_unit]
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[/fire_event]
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[/command]
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[/set_menu_item]
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[lua]
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code = << r = wesnoth.fire_wml_menu_item("test3", 3, 3) >>
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[/lua]
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{ASSERT ([have_unit]
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x,y = 3,3
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[/have_unit])}
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[lua]
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code = << r = wesnoth.fire_wml_menu_item("test3", 3, 3) >>
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[/lua]
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{ASSERT (
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[have_unit]
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x,y = 3,3
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[/have_unit]
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)}
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[lua]
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code = << r = r and wesnoth.fire_wml_menu_item("test3", 4, 4) >>
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[/lua]
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{ASSERT ([have_unit]
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x,y = 4,4
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[/have_unit])}
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[lua]
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code = << r = r and wesnoth.fire_wml_menu_item("test3", 4, 4) >>
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[/lua]
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{ASSERT (
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[have_unit]
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x,y = 4,4
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[/have_unit]
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)}
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[lua]
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code = << wesnoth.set_variable("result", r) >>
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[/lua]
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{RETURN {VARIABLE_CONDITIONAL result boolean_equals true}}
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[/event]
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[lua]
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code = << wesnoth.set_variable("result", r) >>
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[/lua]
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{RETURN {VARIABLE_CONDITIONAL result boolean_equals true}}
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[/event]
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)}
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