LoW::7: Updated the scenario objectives,
to fit with the fleeing conditions of the enemy forces. Added some more speech to make sure that the player can't miss what happens regarding the retreat. The changes are related to bug #17599
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1 changed files with 24 additions and 2 deletions
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@ -396,7 +396,14 @@
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#define OBJECTIVES
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side=0
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[objective]
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description= _ "Defeat all enemy leaders"
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#TODO reconsider the formulation
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#TODO format?
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#TODO esr
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description= _ "You must own the field and be capable of overwhelming your opponents. (Player(s) own more than 30 units while the foes' numbers fell below 20)"
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condition=win
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[/objective]
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[objective]
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description= _ "Defeat all enemy leaders."
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condition=win
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[/objective]
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[objective]
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@ -457,7 +464,7 @@
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[/have_unit]
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[have_unit]
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side=1,2,3,8
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count=30-999
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count=25-999
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[/have_unit]
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[then]
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[message]
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@ -470,6 +477,21 @@
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[/and]
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message= _ "Flee! They have broken us!"
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[/message]
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[message]
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id=Landar
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#TODO esr
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message= _ "Hunt them down and kill every single one of them!"
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[/message]
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[message]
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id=Cleodil
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#TODO esr
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message= _ "It's not wise to bring a wounded dear in a desperate situation. Let them flee so they can tell about their defeat."
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[/message]
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[message]
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id=Galtrid
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#TODO esr
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message= _ "She is right. Don't let them lure you away from the Ka’lian, preperations for when more of them arrive return must be done."
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[/message]
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[fire_event]
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name=enemies defeated
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[/fire_event]
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