LoW::7: Updated the scenario objectives,

to fit with the fleeing conditions of the enemy forces.  Added some
more speech to make sure that the player can't miss what happens
regarding the retreat.

The changes are related to bug #17599
This commit is contained in:
Fabian Müller 2011-05-10 10:24:47 +00:00
parent ce6c7f6134
commit 2d83d35719

View file

@ -396,7 +396,14 @@
#define OBJECTIVES
side=0
[objective]
description= _ "Defeat all enemy leaders"
#TODO reconsider the formulation
#TODO format?
#TODO esr
description= _ "You must own the field and be capable of overwhelming your opponents. (Player(s) own more than 30 units while the foes' numbers fell below 20)"
condition=win
[/objective]
[objective]
description= _ "Defeat all enemy leaders."
condition=win
[/objective]
[objective]
@ -457,7 +464,7 @@
[/have_unit]
[have_unit]
side=1,2,3,8
count=30-999
count=25-999
[/have_unit]
[then]
[message]
@ -470,6 +477,21 @@
[/and]
message= _ "Flee! They have broken us!"
[/message]
[message]
id=Landar
#TODO esr
message= _ "Hunt them down and kill every single one of them!"
[/message]
[message]
id=Cleodil
#TODO esr
message= _ "It's not wise to bring a wounded dear in a desperate situation. Let them flee so they can tell about their defeat."
[/message]
[message]
id=Galtrid
#TODO esr
message= _ "She is right. Don't let them lure you away from the Kalian, preperations for when more of them arrive return must be done."
[/message]
[fire_event]
name=enemies defeated
[/fire_event]