Update changelog

This commit is contained in:
gfgtdf 2015-09-10 20:40:44 +02:00
parent 19e7adfe52
commit 2cf8bcdecb

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@ -25,9 +25,12 @@ Version 1.13.1+dev:
erroneous textdomain declarations (bug #23839).
* Lua API:
* Added support for unit.level field (read only)
* Added support for unit.advancements field (bug #23677)
* Added support for current.event_context.unit_x/y fields (bug #23507)
* Added wesnoth.set_dialog_focus function
* Added wesnoth.set_dialog_visible function
* Added wesnoth.random function
* helper.shuffle is now synced
* Music and sound effects:
* New dwarf hit and die sounds.
* Terrains:
@ -44,6 +47,7 @@ Version 1.13.1+dev:
* Widgets which are children of invisible or hidden parents can no longer
be interacted with even if the children themselves are still internally
visible.
* Added support for tristate buttons/toggle panels or more generally n-state buttons/toggle panels
* Added a version dialog button to the title screen, replacing the Paths
option previously found in Preferences -> General.
* WML engine:
@ -55,6 +59,8 @@ Version 1.13.1+dev:
* AMLAs in [modifications] now use [advancement] tags instead of [advance] tags.
This means you can add an AMLA to placed unit by simply using its definition macro,
for example {AMLA_DEFAULT}.
* [get/set_global_variable]'s side= attribute now defaults to "global" (bug #23686)
* [team] share_view=yes/no, share_maps=yes/no was replaced with share_vision=all/shroud/none
* Add exclude_amla= key in [advancement] which disables the advancment if the unit
has already taken certain other advancements.
* The WML preprocessor now writes warnings to stderr for macros redefined
@ -97,6 +103,10 @@ Version 1.13.1+dev:
sounds play automatically when the status is inflicted in combat, instead
of being played by attack animations.
* Fixed OOS on random maps, where clients placed sides in different castles.
* Fixed some (not all) OOS caused by modifying a sides controller by wml.
* Fixed wml menu items becoming unsynced in later scenarios.
* The game now automatically detects whether to show the game connect screen
between scenarios.
Version 1.13.1:
* Security fixes: